S.H. MonsterArts 3.0

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Re: S.H. MonsterArts 3.0

Postby Plexton » Thu Dec 05, 2013 11:33 am

It was something of a long shot for this line to succeed the way it has; the fans who purchased figures made it happen, and that includes Legion and everybody else who made the line a success by voting with their wallets.

Anyway, beams for MechaG 74 would be quite nice; I know effects parts seem to be on the decline, but if there is one figure that could benefit from a few, it would be that one.

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Re: S.H. MonsterArts 3.0

Postby naruto65 » Thu Dec 05, 2013 12:23 pm

Plexton, did you see my biollante pics?

If mg74/75 is anything like kiryu, it'll come with everything but the beam. Sad panda.

Thankfully kiryu can use king ghidorahs beams woven together.

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Re: S.H. MonsterArts 3.0

Postby Legion1979 » Thu Dec 05, 2013 12:30 pm

But unlike Kiryu, MG'74 doesn't have a lot of extra stuff it could come with. In fact, if they don't include a beam, what COULD it come with? A hanger base?
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Re: S.H. MonsterArts 3.0

Postby ArchdukeCaligula » Thu Dec 05, 2013 12:32 pm

Legion1979 wrote:But unlike Kiryu, MG'74 doesn't have a lot of extra stuff it could come with. In fact, if they don't include a beam, what COULD it come with? A hanger base?

The laser head thingy underneath Mechagodzilla's head from Terror of Mechagodzilla, despite the fact that it's 1974.
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Re: S.H. MonsterArts 3.0

Postby Legion1979 » Thu Dec 05, 2013 12:39 pm

ArchdukeCaligula wrote:
Legion1979 wrote:But unlike Kiryu, MG'74 doesn't have a lot of extra stuff it could come with. In fact, if they don't include a beam, what COULD it come with? A hanger base?

The laser head thingy underneath Mechagodzilla's head from Terror of Mechagodzilla, despite the fact that it's 1974.


But that could just be part of the figure and be revealed when you take the head off. It doesn't have to be an additional accessory.
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Re: S.H. MonsterArts 3.0

Postby KaijuAlertSystem » Thu Dec 05, 2013 1:57 pm

I'm sure they could have a swappable head that has laser beams shooting out of the eyes.

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Re: S.H. MonsterArts 3.0

Postby PopInPicsPresents » Thu Dec 05, 2013 2:19 pm

Would someone be as so kind as to explain to me why the skreeonk I can't buy a MA figure without some sort of skreeonk QC bullshit? Bought a MosuGoji from amazon. The skreeonk leg joint won't go in. If I manage to jam it in and try to move the leg it just pops out. I'm beyond infuriated. I can get a refund but that doesn't mean shit when I bought the figure for $45 off amazon and not the actual price so even if I get a refund I can buy a new figure. And they won't bother replacing it either.
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Re: S.H. MonsterArts 3.0

Postby SpaceG92 » Thu Dec 05, 2013 2:45 pm

:| Sorry to hear that PiPP, I had a very similar problem with Mosugoji but it was the arm. Had heck of time getting it in but after a little force I got it in with some effort. I kinda sound like a broken record but make sure you adjust the ball joint at the right angle then push it into the socket.

Sorry for the frustration its causing. Mines behaving currently, except for Kong...still having issue's putting his elbow back together.

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Re: S.H. MonsterArts 3.0

Postby Legion1979 » Thu Dec 05, 2013 2:59 pm

Joints that pop part are just a fact of life with this line. My Little Godzilla's left elbow is useless, while Space Godzilla and SDCC Godzilla's tails fall off if you happen to look at them the wrong way. I never even bother touching King Ghidorah anymore.
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Re: S.H. MonsterArts 3.0

Postby TheMariobros17 » Thu Dec 05, 2013 3:18 pm

i freaking hate loose joints my space godzilla's head along with the bottom jaw kept falling but eventually i got in there nice and tight. i wish i could say the same with ghidorah his left head keeps falling off i tried my best to get in their tight all my attempts failed and i am mad about it. :mad:
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Re: S.H. MonsterArts 3.0

Postby SpaceG92 » Thu Dec 05, 2013 3:22 pm

Legion1979 wrote:Joints that pop part are just a fact of life with this line.

Pretty much. As annoying as it is, I except the joints to pop out once in a while.
while Space Godzilla and SDCC Godzilla's tails fall off if you happen to look at them the wrong way. I never even bother touching King Ghidorah anymore.

Ditto. Though instead of SDCC it's Burning Godzilla (3rd tail ring) and with Space Godzilla its (2-3rd from the tip of the tail) that fall's off easily. Moving Burning's tail to the right will almost instantly cause it to fall out of its socket. Spacegodzilla seems to be luck based :P

I move and pose Ghidorah's heads weekly but as of such I never touch the wings or tails. Wings for obvious reasons as mine is a first release and the tail keeps pops off if I move it to the right (again not always). Haven't had many problems with the others in the line, minus Godzilla Jr's tiny hands falling off easily.

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Re: S.H. MonsterArts 3.0

Postby PopInPicsPresents » Thu Dec 05, 2013 3:43 pm

Good news..I dipped a bit of super glu in the messed up joint and moved the peg around till the glu dried around it and now the leg doesn't seem to pop off. Crisis averted :)
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Re: S.H. MonsterArts 3.0

Postby Jomei » Thu Dec 05, 2013 4:04 pm

PopInPicsPresents wrote:I'm beyond infatuated.


...huh?

So it's looking like Biollante is a hit, right? No major issues so far?
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Re: S.H. MonsterArts 3.0

Postby PopInPicsPresents » Thu Dec 05, 2013 4:10 pm

Jomei wrote:
PopInPicsPresents wrote:I'm beyond infatuated.


...huh?



Infuriated.
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Re: S.H. MonsterArts 3.0

Postby Chris55 » Thu Dec 05, 2013 4:24 pm

Jomei wrote:
PopInPicsPresents wrote:I'm beyond infatuated.


...huh?

So it's looking like Biollante is a hit, right? No major issues so far?



Depends on who you ask. My review is done.
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Re: S.H. MonsterArts 3.0

Postby PopInPicsPresents » Thu Dec 05, 2013 5:05 pm



I've wasted no time and have run into production for a new stop motion. I'm excited to start animated MosuGoji.
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Re: S.H. MonsterArts 3.0

Postby Castellan Zilla » Thu Dec 05, 2013 8:56 pm

Consider yourselves lucky guys, my G64's head, arm, and leg pop off with little effort. I don't really do too much stop motion stuff, so it's not a huge annoyance. But damn! I'd have to say he's my most flawed SHMA.
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Re: S.H. MonsterArts 3.0

Postby dogorason /pb/ » Thu Dec 05, 2013 9:15 pm

If you got them off a second or third hand website, it's kinda your fault. I remember at one point in 7th grade i ordered a dinozaur and xenomorph warrior figure. Well, that got delayed for a long time and i never got my xenomorph. I got dinozaur, so it was bittersweet.
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Re: S.H. MonsterArts 3.0

Postby Plexton » Thu Dec 05, 2013 10:01 pm

If you're having really chronic problems with joints, I know of two things that might be able to help; the first is using a hairdryer to heat the socket (gently) so that you can insert the ball joint more fully into the slot. One common problem with this line is that sometimes ball joints are not inserted deeply enough, which can cause them to fall out when moved (this was a problem with the necks of Ghidorah). I have used 'the hairdryer trick' myself many times, and it has fixed the problem in every instance.

Another thing you can try is using nail polish or something similar to make the joint tighter within the slot. I have not done this myself, but I have read that it can improve a figure's articulation when it has become loose.

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Re: S.H. MonsterArts 3.0

Postby LiquidG » Fri Dec 06, 2013 9:03 am

Hey....you hear that..... :eh:......I think that's the sound of....

http://youtu.be/HOrQF3qIY6Q

A video review of SH MonsterArts Biollante :D
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Re: S.H. MonsterArts 3.0

Postby wisper15 » Fri Dec 06, 2013 9:09 am

:o Sick, man! I wants to get that thing now.
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