Official Toho-Related Game Ideas Topic 2.0

For the discussion of Toho video games and video games of Toho related characters only.

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Drewzilla » Tue Jul 27, 2010 6:56 pm

I say give Godzilla to the God of War makers. Some will say ther'll be sex, violence and other things....I say that's what Toho needs to put into there G-films. Kid Friendly Godzilla has been fun, but I want an R-Rated no BS Godzilla.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Hellspawn28 » Wed Jul 28, 2010 11:24 am

Hotrod93 wrote:I really think the whole Street Fight mixed with Godzilla in a 3d battleground really needs to end.


Why not? I won't mind seeing a Godzilla game with a deep combat system but with 3D free space battle kind of feel like the Spraking DBZ games where.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Hotrod93 » Wed Jul 28, 2010 12:35 pm

Hellspawn28 wrote:
Hotrod93 wrote:I really think the whole Street Fight mixed with Godzilla in a 3d battleground really needs to end.


Why not? I won't mind seeing a Godzilla game with a deep combat system but with 3D free space battle kind of feel like the Spraking DBZ games where.

Maybe worked into a Multiplayer area but not for the Story mode of the game.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Hellspawn28 » Wed Jul 28, 2010 12:54 pm

I don't see why not? I really wish they would scrap the whole story that the last few games had, and make the story mode based on the movies for once.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Hotrod93 » Wed Jul 28, 2010 1:11 pm

Hellspawn28 wrote:I don't see why not? I really wish they would scrap the whole story that the last few games had, and make the story mode based on the movies for once.

This is what I had in mind, The reason I dont really care for the "SFMWGIA3DE" is dues to that is just doesnt feel like how all the monsters would fight.

The Trilogy felt like the all played the same to me(Not just the button layout), same monsters seemed out of character. Each monster should have their own way of battling instead of just running up and start fighting without thinking, im mostly speaking AI but still.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Blackout286 » Wed Jul 28, 2010 7:18 pm

With every Godzilla game, it always seems that the story is the same, Alien Invasion and wanting to take over the world by all means. DAMM and STE were both acceptable but G:U just made it stale and kind of old. I wouldn't mind something a tad bit different.

Story: 60 Years has passed since the chaotic events of 2007 and there has been very few signs of monsters anywhere. The world has been at peace ever since, and has greatly achieved new heights in the growth of technology. More advanced computers, more advanced military weapons, a more advanced world. Unfortunately, this level of technology has also made some of mankind foolish and forgetful of past mistakes that should never be repeated.

Over the years of peace, a hidden world domination hungry organization had been secretly experimenting with the first Godzilla's DNA from Kiryu along with other kaiju cells that had been scavenged during the 2007 events. Aiming to form a new world order in their own perfect vision, they quickly set their plans into motion. Due to advanced technology, the organization had managed to create 16 different kaiju, each with a unique destructive force of their very own. Though after constant testing, data shown that these kaiju were not powerful enough or stable enough to handle against other kaiju and most importantly, Godzilla.

Transporting their creations to Mt. Fuji, a created nuclear bomb was dropped on to them. As expected, the creations heavily mutated. The choosen kaiju cells that were used to form them completely tooked over, mutating them into nightmarish beings who are more than powerful enough to take on most if not all kaiju. Still in control of the monsters, the head leader of the organization sends out their creations to selected parts of the planet. Sending the once peaceful world, into the newest and darkest Age of Monsters. Sensing their world, their home, their existence in danger. Monsters that were once forgotten by time reawaken and band together to combat the new threats that could possibly end all life on earth.

*shrugs* That's just my story. Not perfect. but meh it's somewhat different from the same old Alien Invasion.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Gigan X3 » Thu Jul 29, 2010 12:24 am

Hotrod93 wrote:
Hellspawn28 wrote:
Hotrod93 wrote:I really think the whole Street Fight mixed with Godzilla in a 3d battleground really needs to end.


Why not? I won't mind seeing a Godzilla game with a deep combat system but with 3D free space battle kind of feel like the Spraking DBZ games where.

Maybe worked into a Multiplayer area but not for the Story mode of the game.


Too bad there's barely anything SFish in any Godzilla game besides the SNES fighter which did use quarter circles and stuff, and guess what, it's the best of the bunch.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Hellspawn28 » Thu Jul 29, 2010 5:08 am

My idea for the next Godzilla game. For the next game they should ditch Pipeworks, Atari, and Simon. Just start things out as a freash new start for the Godzilla game series.

Title: Godzilla
Develper(s): Arc System Works
Publisher(s): Bandai Namco
Platforms(s): Xbox360, PlayStation 3
Release Date: Q4 2011
Rating: T

Gameplay:

The game plays like a 2D fighter where two character fight against each other in 3D large environments where the character can move around in. The chararacters can use strong and weak variations of close combat attacks to use a section level of attacks.

The game also has a tag team system where you can switch between characters in combat. For example you can switch between Godzilla and Mothra in battle if you where fighting against Space Godzilla.

Story:

The game has a section of eight different story modes of the story where you can start from Godzilla 1954 to the end of Godzilla: Final Wars. Each story mode has their own section of missions similar to The Challenge Mode in Godzilla: Save the Earth.

Characters:

Showa:

- 54 Godzilla
- 68 Godzilla (70's Godzilla can be skin for Showa Godzilla)
- Anguirus
- Baragon (Both Showa and GMK Baragon can skins for the character)
- Ebirah (Both Showa and FW Ebirah can skins for the character)
- Gigan
- Gorosaurus
- Hedorah
- Jet Jaguar
- Kamacuras (Both Showa and FW Kamacuras can be skins)
- King Caesar (Both Showa and FW KC can be skins)
- King Ghidorah
- Kumonga (Both Showa and FW Kumonga can be skins)
- Megalon
- Minilla
- Mothra Larva/Mothra
- Rodan
- Titanosaurus
- Varan

Heisei:

- Battra Larva/Battra
- Biollante
- Destoroyah
- Godzilla ('84)
- Godzilla ('91)/Burning Godzilla
- Godzilla Junior
- King Ghidorah
- MechaGodzilla/Super MechaGodzilla
- Mecha-King Ghidorah
- Moguera
- Mothra Larva/Mothra
- Rodan/Fire Rodan
- SpaceGodzilla

Millennium:

- Anguirus
- Gigan (FW)
- Godzilla 2000
- Godzilla (GMK)
- Godzilla (Godzilla against MechaGodzilla, and Tokyo SOS)
- Godzilla (FW)
- King Ghidorah (GMK)
- Kiryu
- Megaguirus
- Monster X/Keizer Ghidorah
- Mothra Larva/Mothra (GMK and Tokyo SOS Mothra will be skins)
- Orga
- Rodan (FW)
- Zilla

Gameplay modes:

- Story mode
- VS mode
- Free all mode (You pick a stage, and destroy anything you want)
- Survival Mode
- Score Attack
- Online vs mode
- Shop
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Megaton17 » Thu Jul 29, 2010 8:04 am

Here are my ideas for a Godzilla game:

1. It would be called "GODZILLA: MONSTER KINGS". Would probably be on the Wii, or better yet, the Wii 2. Think of it to be like what the Atari Godzilla games wanted to be

2. I would have it as a pseudo tie in with the LP Godzilla moving, using the LP design as the Godzilla trademark design for the game. The game would star 16 monsters, each split into factions of four, Guardians, Defenders, Invaders, and Mutations. Each monster would be redesigned by WETA, or whoever does the LP Godzilla redesign.

3. The games controls would be motion based, think "G:U done right". It would include the layered, multi directional attack system that was SUPPOSED to be in Unleashed, and heavily revamp all the other controls so that the game would actually be enjoyable and addictive.

4. The game would have back up funding from Legendary Pictures, giving it a high budget and a nice working time.

5. The game should produced by Radical Games, maybe with some "guests" from the now defunct Incognito helping out.

6. The game, like Unleashed, would feature a non linear story mode and monster factions. It would also have the GTA style feel and traditional Japanese setting that would have originally been in Save the Earth.

7. The modes would be : Story, Arcade, Brawl (fully customizable like in G:U), Challenges, and a Gallery that features concept art, a sound test, and video trailers, as well as monster profiles and the like.

The roster would be:

1. Godzilla
2. Rodan
3. Mothra
4. Anguirus
5. Gigan
6. Megalon
7. King Ghidorah
8. Orga
9. Mechagodzilla
10. M.O.G.U.E.R.A
11. Jet Jaguar
12. Mecha King Ghidorah
13. Space Godzilla
14. Destoroyah
15. Biollante
16. Megaguirus, or maybe the new monster Godzilla faces in the film, if there is one that is.

Thoughts?
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby steelhard54 » Thu Aug 12, 2010 2:08 pm

hey guys, did anyone read my idea? if you did, can you please tell me what you thought of it? i wont be offended if you guys don't like it. and what monster are you DYING for making the roster for the next game? i have two: gorosaurus and manda
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby zilla103192 » Thu Aug 12, 2010 8:53 pm

i still think it should be an open WORLD sandbow game.

-Godzilla can go anywhere in the world he feels.

-He can swim in the ocean, He can surface and attack cities, towns, beaches, the artic...

-if the player does not want to manually go to certain places in the world, they can open a map in the pause menu and automaticly go to places already traveled too.

-there is a story mode... you access the chapters by going to that certain location on earth.

- Monsters from the films will be attacking different places all over the world.

-after the game is beaten... you may free roam. And villans from the game will reappear to battle.

- You may unlock skins for Godzilla, as well as secret characters (King Ghidorah, Mothra etc.)

Make it available for 360, Ps3, and wii. With a special skin available for each system.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Hotrod93 » Fri Aug 13, 2010 1:15 am

zilla103192 wrote:i still think it should be an open WORLD sandbow game.

-Godzilla can go anywhere in the world he feels.

-He can swim in the ocean, He can surface and attack cities, towns, beaches, the artic...

-if the player does not want to manually go to certain places in the world, they can open a map in the pause menu and automaticly go to places already traveled too.

-there is a story mode... you access the chapters by going to that certain location on earth.

- Monsters from the films will be attacking different places all over the world.

-after the game is beaten... you may free roam. And villans from the game will reappear to battle.

- You may unlock skins for Godzilla, as well as secret characters (King Ghidorah, Mothra etc.)

Make it available for 360, Ps3, and wii. With a special skin available for each system.


Balance in the sandbox would exclute going around the world with some sort of Loading point(Which people dont like). A Playing area the size of GTA Sa map would be good for starting out for a Godzilla Freeroamer, wouldnt be too big and wouldnt be too small for the monster. So with this you can have a pretty big area of Japan to screw around in along with ocean and islands.

Monster wise you'd have to split a few monsters into groups incase sequals are made, using all the monsters in one game then reusing them in the sequal would seem to the gamer that the game's just another rehash.

So the player wouldnt get bored random events would have to happen around the map and dlc would have to be made. So it wouldnt screw with the story the monsters you've fought/Killed/Defeated should only be able to rebattle at some sort of extras area on the map.

Monsters unlocked in story along with DLC covers this.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby steelhard54 » Mon Aug 16, 2010 1:29 pm

Hey guys. i posted this before, but no one seemed to have read it. i just wanna know what other people think about my idea. please reply.

Story: The year is 2050. Monsters haven't been seen since 2007 when the crystal crisis had ended. the aliens and the mutants were thought to have been destroyed during the time. the monsters were then rallied back up and placed back on monster island, where they rested peacefully, yet unable to leave because of the containment system. The GDF anti-monster mechs like mechagodzilla 2 and kiryu, have been sitting in dust for 43 years. The vortaak queen has given up on attacking the earth because her plans seem to always fail. Her daughter on the other hand, has an addiction for revenge. She overthrows her mother, and attacks earth, seeing that it has no defense. She uses the monsters that were thought to have been killed, along with some new additions to their terror team. the GDF then must activate the mechs. the chaos awakens the slumbering mutants, who start wreaking their own terror on earth. the monsters on monster island start going berserk, and eventually break out, setting out on a quest to save mother earth from doom. as a last resort, the vortaak mutate monster X into keizer ghidorah. keizer ghidorah is defeated, and the world lives another day (unless you choose mutants or aliens. if the mutants kill keizer ghidorah, there is one more level, whick is tyrant, the same as in GU. for the aliens, you must wipe out ten earth defenders without dying)

I had an idea having to do with the style of fighting with the monsters. each monster is assigned n element. there are 3 elements: Air, Land, and Water. if a monster is in it's element, it gets a boost of speed, power, and defense. it also can use it's super attack, however, it is very inaccurate. ex: Manda is slow on land, however in the water, he swims extremely fast, and can outmanuever it's foe. if the player is lucky, the super move will hit. monsters that are in their element that are fighting monsters that aren't in their element can use drag moves. if one user decides to use a drag move, the user's monster grabs onto the other which is in another element, and tries to pull them into their own. each player must tap the a button as fast as they can, and if the faster monster is the dragger, the other monster is pulled into the element. ex: manda is in the water, and king ghidorah is on land. manda uses a drag move. he bites on king ghidorah, and pulls him into the water.

There should always be loads of new monsters in each godzilla game, so here they are with their elements:

Earth Defenders:
godzilla, water
anguirus, land
rodan, air
varan, air
mothra, air
baragon, land
king caesar, land
gorosaurus, land
manda, water
king kong, land (if they could get the rights from universal)
kamoebas, water
zilla, water

GDF:
kiryu, land
M.O.G.U.E.R.A, land
jet jaguar, land
mechagodzilla II, land
mecha king ghidorah, air
gontengo, water

Aliens:
king ghidorah, air
gigan, land
megalon, land
mechagodzilla, land
orga, land
hedorah, water
monster X, land
keizer ghidorah, land

Mutants:
destroyah, land
biollante, land
titanosaurus, water
megaguirus, air
spacegodzilla, land
battra, air
kumonga, land
kamacuras, air
ebirah, water
gabara, land

Arenas:
Sydney
San Fransisco
Tokyo
Osaka
Monster Island
Seattle
London
New York
Chicago
Beijing
Paris

So what do you guys think?
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Living Corpse » Thu Aug 19, 2010 7:49 pm

Got this from Soul Caliber 2.

I thought of a cool idea where you can go into a store and buy upgrades (faster regen, Garuda for Heisei MechaGodzilla, Crystal Fortress for SpaceGodzilla where his entrance in a fight sporuts crystals right away instead of having to it in the middle of a fight, chainsaws for Gigan FW, faster burn time for Burning Godzilla so you reach max power faster, buy equipment for Kiryu, buy thunderball for Angurius, etc).

I also thought of a cool minigame where you can get more money or unlock some of these things, basically RPG where you try to capture all the monsters and put them on Monster Island but have to build the right enviroment for them.

Of course the main game is going to be story mode where you fight.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby JVM » Thu Aug 19, 2010 11:05 pm

^ I like your version of the idea best, but I know upgrades were planned for STE, but I'm not sure exactly how they worked.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby zilla103192 » Fri Aug 20, 2010 7:44 pm

i would like monster island simulation builder game... like JP OG
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby hammysammy59 » Sat Aug 21, 2010 11:42 am

Living Corpse wrote:Got this from Soul Caliber 2.

I thought of a cool idea where you can go into a store and buy upgrades (faster regen, Garuda for Heisei MechaGodzilla, Crystal Fortress for SpaceGodzilla where his entrance in a fight sporuts crystals right away instead of having to it in the middle of a fight, chainsaws for Gigan FW, faster burn time for Burning Godzilla so you reach max power faster, buy equipment for Kiryu, buy thunderball for Angurius, etc).


I find this to be a ridiculously cool idea. I feel like for balance reasons though, these upgrades should only be usable in single player, or maybe have a separate branch of multiplayer that allows them. Of your examples, the only one I take issue with is Anguirus' thunderball... that needs to be available in the normal line-up, I feel.

I'd like to see GvH-style flight for Showa Godzilla ("Godzilla 60s" or "Godzilla 70s"... his flying double kick would be available from the get-go) as an unlockable move. :)
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby gvamp » Sat Aug 21, 2010 11:50 am

Living Corpse wrote:Got this from Soul Caliber 2.

I thought of a cool idea where you can go into a store and buy upgrades (faster regen, Garuda for Heisei MechaGodzilla, Crystal Fortress for SpaceGodzilla where his entrance in a fight sporuts crystals right away instead of having to it in the middle of a fight, chainsaws for Gigan FW, faster burn time for Burning Godzilla so you reach max power faster, buy equipment for Kiryu, buy thunderball for Angurius, etc).

I also thought of a cool minigame where you can get more money or unlock some of these things, basically RPG where you try to capture all the monsters and put them on Monster Island but have to build the right enviroment for them.

Of course the main game is going to be story mode where you fight.



This is a great idea sadly I doubt it will be implemented. Damn lazy developers.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby Living Corpse » Sat Aug 21, 2010 3:03 pm

I also thought of two upgrades if 70's Godzilla ever made it into a game, beam flight (ala GvsH) and Magnet Force (ala GvsMG74), also being able to buy the red spiral ray, nuclear pulse, energy touch, Garuda and other things for certain kaiju. You can even buy mind lock on for SpaceGodzilla which will make his cornoa beam atoumaticly lock on so if your playing him with that upgrade you will never miss, like wise if your fighting him then your best bet is to block so as to take less damage or duck behind nearby buildings.

gvamp wrote:

This is a great idea sadly I doubt it will be implemented. Damn lazy developers.


We desperately need to find someone who gives a damn and has time, money and talent. Half of the monsters beams were wrong colors in Atari's games, and lot of them didn't behave like they normally do I.E. the laser from MKG and MG changing colors, SpaceGodzilla's beam locking on.

The Godzilla franchise is well known for monsters fighting other monsters so it has potential to be a good fighting game and it seems like a big waste not to tap into that potential.
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Re: Official Toho-Related Game Ideas Topic 2.0

Postby gvamp » Sat Aug 21, 2010 3:28 pm

Living Corpse wrote:
gvamp wrote:

This is a great idea sadly I doubt it will be implemented. Damn lazy developers.


We desperately need to find someone who gives a damn and has time, money and talent. Half of the monsters beams were wrong colors in Atari's games, and lot of them didn't behave like they normally do I.E. the laser from MKG and MG changing colors, SpaceGodzilla's beam locking on.

The Godzilla franchise is well known for monsters fighting other monsters so it has potential to be a good fighting game and it seems like a big waste not to tap into that potential.



Agreed 100% LC, surely there's someone out there that could put time and effort into the series. Maybe with all the cross over fighting games coming out we could get a Gamera vs Godzilla game too but then again Toho probably wouldn't want to do that.
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