I'm finalizing the Kickstarter rewards, and I have a few problems. I thought I'd put them out for discussion.
1 - We need some "big" rewards - for $5,000, $7,000 or $10,000 contributions. I know that's way out of reach for most of you, but it's likely there are 10-20 people out in the world who love Godzilla and have that sort of money available. What could we offer them as an incentive? Obviously it can't be anything very expensive - at that level most people get rewards like home-visits from the team, or the chance to attend the launch party, or Executive Producer credits in the game. Anyone have any clever ideas?
2 - I've been pushing for the "Submit your own monster to the game" for $500. I really like this, as it shows our commitment to getting fans involved. Unfortunately, there are a few issues with the idea:
* Since license negotiations happen after funds are raised, we can't really guarantee that the custom monsters will be in the first release. If we get the deal with Toho for their monsters, that would push all original monsters off until the second release, at least. Also, I want contributors to vote on how we spend our money - which includes which monsters we make. What if you pay your $500, but the community doesn't like the monster, so it's always last in the queue? Wouldn't you feel bad?
* $500 covers the cost of concepting and design, but not implementation. That's fine if we have time to do original monsters - but without implementation funding we simply cannot guarantee that the $500 monsters will be built for the game in any sort of reasonable timeframe.
Are these deal-breakers? We can absolutely guarantee that for $500 you can work directly with the team (including Matt Frank) to get concept art and design docs on your monster. But beyond that, it's up in the air when your monster will see release in the game. Is a good-faith promise enough here?