New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: Kickstarter video is up for your feedback!

Postby Mr. Strange » Fri Jun 22, 2012 1:46 pm

Giga Kaiju wrote:Nice Video. Im starting to share this with Friends.

Quick Question: Is there going to be another Video petition like this later on?


Indeed, once the Kickstarter page is actually up, we'll be putting together videos like this once or twice a week - focusing on different specific aspects of the game. This is just the initial pitch video.

And, actually, it's not even the real pitch video - it's just my first attempt so I can get feedback from you!
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby CheetoKamper » Fri Jun 22, 2012 2:43 pm

IT'S A GODZILLA GAME!!!!!!!!!!
No it may look like a Godzilla game but due to international copyright laws it isn't.
BUT STILL WE SHOULD TALK LIKE IT IS GODZILLAAAA!
Though it isn't....yet.
He musta thought it was a gun!
I liked Giant Condor and Gabara before it was cool to just sayin.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Blackout286 » Fri Jun 22, 2012 3:41 pm

CheetoKamper wrote:IT'S A GODZILLA GAME!!!!!!!!!!
No it may look like a Godzilla game but due to international copyright laws it isn't.
BUT STILL WE SHOULD TALK LIKE IT IS GODZILLAAAA!
Though it isn't....yet.


....KAIJU COMBAT!

xD Swear to god I thought you were making some kind of intro or something lol
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby kaiju115 » Fri Jun 22, 2012 8:30 pm

Godzilla (Heisei)
Godzilla (Tokyo SOS)
Godzilla (FW)
Mothra (Tokyo SOS)
Rodan (FW)
Anguirus (Showa)
King Ghidorah (Showa)
Gigan (Showa)
Gigan (FW)
Gigan (FW with Chainsaw hands)
SuperMechagodzilla
Kiryu (with rocket pack)
Destoroyah
Hedorah (Showa)
Manda (FW)
Titanosaurus
Gamera (Heisei)
Gyaos (Heisei)
Legion
Irys
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby kaiju115 » Fri Jun 22, 2012 8:48 pm

miguelnuva wrote:Only if we can raise alot of money and I hope they do the computer thing first and when the game is finished port it to the next xbox/PS4.


PS4, and the next Xbox huh, now that you mention it, that's sound like a good idea for a future Kaiju game. We'll just have to wait and see what happens.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ebirahsmeg1 » Fri Jun 22, 2012 10:42 pm

I am sure this may have posted else where, but I wouldn't seeing some more classic TOHO SFX "Sound effects" incorporated in the game. Awhile ago, a CD was released with many of these beloved sound effects:

http://www.tohokingdom.com/cd/images/gsefx_vic.html
GIANT CONDOR!!!!!!!! :shock:

"Someone kick me, kick me hard! We're stupid." - Corn on the cob eatin' Hippie (Godzilla vs Gigan)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Jun 22, 2012 10:52 pm

Awesome - glad to see excitement bubbling up. I have a preview of the Kickstarter page circulating - hopefully the thing will be live, for real, by Monday. Get your money ready! I'd really like to break $25,000 on the first day, and have at least 300 contributors. That would put us on track for a runaway success.
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Goji » Sat Jun 23, 2012 6:13 am

Guys...those new consoles are *years* down the pipeline. A PS3/360 release would make a lot more sense, because they already have a large established user base.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby kaiju115 » Sat Jun 23, 2012 7:46 am

No problem, we are ready for it.
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Mr. Strange » Sat Jun 23, 2012 9:23 am

Goji wrote:Guys...those new consoles are *years* down the pipeline. A PS3/360 release would make a lot more sense, because they already have a large established user base.


One of the advantages of licensing the spigot engine is the fact that Foundation9 is always keeping it current with every console generation. So if/when we want to put Kaiju Combat onto consoles, we won't have to do any port code ourselves.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzillabrawler » Sat Jun 23, 2012 10:30 am

Mr. Strange wrote:Awesome - glad to see excitement bubbling up. I have a preview of the Kickstarter page circulating - hopefully the thing will be live, for real, by Monday. Get your money ready! I'd really like to break $25,000 on the first day, and have at least 300 contributors. That would put us on track for a runaway success.


Guess it's time for me to go begging my parents to donate. Hopefully this works and we'll be on our way to a new kaiju fighter!
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Godzillabrawler » Sat Jun 23, 2012 10:32 am

If it's not too much to ask of you Grayshot, do you know what monsters are in the top 5?
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby SpanishBulldog63 » Sat Jun 23, 2012 10:59 am

Took me a while,but I finally got to it.Behold, my moveset for Dagahra.

Dagarha
A: Wing Smacks
A+up: Rears up and smashes his claws down on opponent
A+down: Skull uppercut
A+towards: Soars forward with front claws slashing
A+away: Rears up and flaps gust of wind to force foe back

B:Kicks
B+up: Bites opponent
B+down: Dagahra jumps up and stomps down on all fours
B+towards: Headbutt
B+away: Swings upperbody to do a roundhouse kick

X:Tail whips
X+up: Dagahra does a backflip, uppercutting with his tail
X+down: Dagahra rotates 4 times rapidly, launching 4 energy rings in 4 random directions(1 per direction)
X+towards: Dagahra shifts his body to stab his tail forward
X+away: Dagahra swings his body to slam his tail down like a club

Tap: Fires Barem from shoulders
Hold: Irabushan Beam
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UltramanGoji wrote:Now you know, and knowing is half the battle!

And the other half is fought with a shotgun!
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby DagarahX » Sat Jun 23, 2012 11:56 am

SpanishBulldog63 wrote:Took me a while,but I finally got to it.Behold, my moveset for Dagahra.

Dagarha
A: Wing Smacks
A+up: Rears up and smashes his claws down on opponent
A+down: Skull uppercut
A+towards: Soars forward with front claws slashing
A+away: Rears up and flaps gust of wind to force foe back

B:Kicks
B+up: Bites opponent
B+down: Dagahra jumps up and stomps down on all fours
B+towards: Headbutt
B+away: Swings upperbody to do a roundhouse kick

X:Tail whips
X+up: Dagahra does a backflip, uppercutting with his tail
X+down: Dagahra rotates 4 times rapidly, launching 4 energy rings in 4 random directions(1 per direction)
X+towards: Dagahra shifts his body to stab his tail forward
X+away: Dagahra swings his body to slam his tail down like a club

Tap: Fires Barem from shoulders
Hold: Irabushan Beam


Rage Finisher: Barem Storm (Use the animation of Jet Jaguar's Save the Earth Tornado finisher, but color the tornado blue. Adding small streaks of lightning would probably just making the whole things too difficult. Same with actually making the tornado into a waterspout. So a blue tornado, or a red one would do just fine. A red tornado version would hint at the red barems.)
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby SpanishBulldog63 » Sat Jun 23, 2012 12:20 pm

^I like that. I haven't figured out rage moves or grapples yet,but Dagahra's Barem Storm would be a nice rage move.
SpanishBulldog63 wrote:
UltramanGoji wrote:Now you know, and knowing is half the battle!

And the other half is fought with a shotgun!
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Custom monsters for $500 - We need your thoughts!

Postby Mr. Strange » Sat Jun 23, 2012 3:32 pm

I'm finalizing the Kickstarter rewards, and I have a few problems. I thought I'd put them out for discussion.

1 - We need some "big" rewards - for $5,000, $7,000 or $10,000 contributions. I know that's way out of reach for most of you, but it's likely there are 10-20 people out in the world who love Godzilla and have that sort of money available. What could we offer them as an incentive? Obviously it can't be anything very expensive - at that level most people get rewards like home-visits from the team, or the chance to attend the launch party, or Executive Producer credits in the game. Anyone have any clever ideas?

2 - I've been pushing for the "Submit your own monster to the game" for $500. I really like this, as it shows our commitment to getting fans involved. Unfortunately, there are a few issues with the idea:

* Since license negotiations happen after funds are raised, we can't really guarantee that the custom monsters will be in the first release. If we get the deal with Toho for their monsters, that would push all original monsters off until the second release, at least. Also, I want contributors to vote on how we spend our money - which includes which monsters we make. What if you pay your $500, but the community doesn't like the monster, so it's always last in the queue? Wouldn't you feel bad?

* $500 covers the cost of concepting and design, but not implementation. That's fine if we have time to do original monsters - but without implementation funding we simply cannot guarantee that the $500 monsters will be built for the game in any sort of reasonable timeframe.

Are these deal-breakers? We can absolutely guarantee that for $500 you can work directly with the team (including Matt Frank) to get concept art and design docs on your monster. But beyond that, it's up in the air when your monster will see release in the game. Is a good-faith promise enough here?
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Re: Custom monsters for $500 - We need your thoughts!

Postby Kiryu2012 » Sat Jun 23, 2012 3:48 pm

This is an interesting idea. I guess it would all have to depend on what kind of original monster we would deal with here. Be it anything like my Gwangi or anything else, it would be difficult for design I would imagine. But hopefully original kaiju can be put in the game.
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Re: Custom monsters for $500 - We need your thoughts!

Postby Mr. Strange » Sat Jun 23, 2012 3:58 pm

Kiryu2012 wrote:This is an interesting idea. I guess it would all have to depend on what kind of original monster we would deal with here. Be it anything like my Gwangi or anything else, it would be difficult for design I would imagine. But hopefully original kaiju can be put in the game.


It's absolutely possible to put in original monsters. I'd like to do it. The problem is taking money and implying a promise... We can guarantee the art and design, but we can't guarantee inclusion in the game. It's likely we'll be able to get them all in eventually, but "promise" is a pretty strict interpretation.
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Re: Custom monsters for $500 - We need your thoughts!

Postby Blackout286 » Sat Jun 23, 2012 4:46 pm

Mmm...Well, licensed monsters come first, that's understandable if are able to get them. Custom Monsters, for $500 dollars, a guarantee has to be somewhat possible so that the donor can feel some sense of assurance. It doesn't have to be spoken out as a promise. But as something that will happen. If possible, maybe an update every 2 or 3 weeks upon the custom monster could be establish, letting the donor know that their monster is still within the Monster Lab and being worked on, and a time frame estimate of it being implemented could possibly be provided before one of the next monster packs or update. (If there's a time frame open for the monster to be built)

I know that it doesn't sound full proof but I hope that it could help give some kind of idea! :)
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