New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby L Lawliet » Thu Jun 14, 2012 8:47 pm

Mr. Strange wrote:
MechaJahgeezilla wrote:If we make enough money, would a level creator be possible.


Do you mean something to create stories - deciding who fights when and where? Or do you mean a tool to lay-out buildings - to create fighting environments? The first is ambitious, but possible. The second is not possible, because we are licensing proprietary tech from Pipeworks - and they wouldn't allow us to sell it.

If we do get story creator, it should be like this:
You can setup a goal in each mission (like fight a monster or destroy a certain building for an example) just like story mode

If you don't complete that goal, you can't advance in the story (optional though)

Each Kaiju can have handicaps, like less health when they start

Also certain rules should be added, like you can not attack the military for an example

Certain set ups, like air strikes being unusable in a mission

Finally, a timer when certain Kaiju will appear, if set to 0, then those Kaiju are automatically on the battle field in the mission
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Fri Jun 15, 2012 5:43 am

I like the idea from unleashed that only fierce attacks could take health cells and KO. I would like to see that idea return, but more in the vein of Playstation All-Stars Battle Royale where special moves KO.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Jun 15, 2012 6:59 am

Supergeon wrote:I like the idea from unleashed that only fierce attacks could take health cells and KO. I would like to see that idea return, but more in the vein of Playstation All-Stars Battle Royale where special moves KO.


Unfortunately, I think that concept confused folks quite a bit - so I'm inclined to leave it out. Of course, I'm going to tweak with the combat system a bit - but I think it will be closer to StE than G:U.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Kiryu2012 » Fri Jun 15, 2012 8:43 am

I had a thought: would there be different classes to list each monster? Like would monsters like Godzilla or other humanoid monsters go in one class, while monsters like Ebirah and Kumonga go in another?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby godzilla898 » Fri Jun 15, 2012 10:37 am

I don't see how that would help or apply to anything. Why would they need to go in separate lists?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby cipher192 » Fri Jun 15, 2012 3:33 pm

I think that you should put some effort into makin the monsters look just like they did in the movies, because, as I said before; G90's look like a damn t Rex in melee, and not much better in ste. And destruction should look really good too. If you're gonna make a Godzilla game, you may aswell go all out. :/
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Fri Jun 15, 2012 3:55 pm

cipher192 wrote:I think that you should put some effort into makin the monsters look just like they did in the movies, because, as I said before; G90's look like a damn t Rex in melee, and not much better in ste. And destruction should look really good too. If you're gonna make a Godzilla game, you may aswell go all out. :/


Thing about games is the characters from films will never be recreated 100%, it's impossible. In games you just have to get it as close as possible.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby cipher192 » Fri Jun 15, 2012 4:01 pm

Living Corpse wrote:
cipher192 wrote:I think that you should put some effort into makin the monsters look just like they did in the movies, because, as I said before; G90's look like a damn t Rex in melee, and not much better in ste. And destruction should look really good too. If you're gonna make a Godzilla game, you may aswell go all out. :/


Thing about games is the characters from films will never be recreated 100%, it's impossible. In games you just have to get it as close as possible.



I know bro, but a man can dream, though. A man can dream. 8-)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Fri Jun 15, 2012 4:04 pm

cipher192 wrote:
I know bro, but a man can dream, though. A man can dream. 8-)


Well a gaming company is working on a means of scanning objects to get 100% accurate models in games so maybe one day if that tech becomes common Toho will let them scan the suits if they decide to make a G game.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Jun 15, 2012 6:19 pm

cipher192 wrote:I think that you should put some effort into makin the monsters look just like they did in the movies, because, as I said before; G90's look like a damn t Rex in melee, and not much better in ste. And destruction should look really good too. If you're gonna make a Godzilla game, you may aswell go all out. :/


At Pipeworks, it was always our intent to make the characters as film-accurate as possible. Unfortunately, that's a shifting target. Megaguirus, for example, was created with a combination of some models, some CGI - and none of it matched exactly. We had high-quality photo reference of some of the models, but not from every side. Post-processing and on-set lighting create shadow patters and smear colors in ways that simply can't be replicated without frame-by-frame touch up - if anyone could even agree on what the characters should look like in the first place!

That said, Kaiju Combat will have an open system, whereby everyone in the community will be able to look at the models, offer suggestions - and debate what should be changed. I don't think it will make the models any more accurate - but hopefully we'll be able to reach some agreement among the fanbase on what they want to see.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Fri Jun 15, 2012 6:39 pm

Mr. Strange would it be at all possible to have model viewer mode so we can look at the characters more closely?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby cipher192 » Fri Jun 15, 2012 8:09 pm

Mr. Strange wrote:
cipher192 wrote:I think that you should put some effort into makin the monsters look just like they did in the movies, because, as I said before; G90's look like a damn t Rex in melee, and not much better in ste. And destruction should look really good too. If you're gonna make a Godzilla game, you may aswell go all out. :/


At Pipeworks, it was always our intent to make the characters as film-accurate as possible. Unfortunately, that's a shifting target. Megaguirus, for example, was created with a combination of some models, some CGI - and none of it matched exactly. We had high-quality photo reference of some of the models, but not from every side. Post-processing and on-set lighting create shadow patters and smear colors in ways that simply can't be replicated without frame-by-frame touch up - if anyone could even agree on what the characters should look like in the first place!

That said, Kaiju Combat will have an open system, whereby everyone in the community will be able to look at the models, offer suggestions - and debate what should be changed. I don't think it will make the models any more accurate - but hopefully we'll be able to reach some agreement among the fanbase on what they want to see.


Well, the thing I'm referring to in specific was how Godzilla 90's legs were bow-legged. I think he look great in unleashed.

Now that I think about it, it sounds very picky. I just didn't like how the monsters legs came out from their body's and then went down. I like seeing them come straight down, like they were more humanoid. I'm sorry for criticizing your teams work. I know it's not easy to develop those games.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Fri Jun 15, 2012 9:07 pm

The word "nit picking", comes to mind.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Jun 15, 2012 10:09 pm

Goji wrote:The word "nit picking", comes to mind.


I don't really mind the nit picking - the truth is that a bit of off-color light can make a whole model look weird - or one bad photo reference can put limbs at odd angles - etc. Often it is the animation at fault, and not the model at all. Things like adjusting the position of the arms when changing up energy - that takes 30 seconds.

It takes a lot of experience to know which changes are trivial and which are a snap - I prefer to just have folks throw everything out there, and we'll fix up the easy things ASAP. That's the best way to proceed, in my opinion.
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Re: Kickstarter script - posted for your feedback

Postby Gailah 1966 » Fri Jun 15, 2012 11:15 pm

zilla103192 wrote:
I don't know if it really counts as a kaiju game. But the upcoming game "tanks tanks tanks" has the player battling against each other as well as kaiju and mechs, and other things in that genre using tanks and maser-like weapons.

http://m.youtube.com/index?desktop_uri= ... f5bRbiJdsE


Oh my... :P :lol:
You don´t really compare this to a Godzilla-game do you?
It looks like a game made for kids under 6 years. :lol:
I think this will not be a competitor... ;)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Tue Jun 19, 2012 5:17 am

News on this thing has come to halt it seems... even discussion it seems.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Jun 19, 2012 9:50 am

Supergeon wrote:News on this thing has come to halt it seems... even discussion it seems.


I wanted to have the campaign start 2 weeks ago - but I haven't been happy with the video yet, so I keep pushing it back. We'll explode into the main campaign any day now...
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Lenbo » Tue Jun 19, 2012 2:13 pm

One thing I would like to see brought back from StE is throws that set up combos. What was good about juggling combos in StE is that they were short and easy, but still fun to execute.

The best example of this was Godzilla 2000/90s using his uppercut throw, which could then be followed up with a tail slap and either an uppercut or a headbutt, depending on whether you wanted to deal edged or blunt damage. This was an interesting choice because you may want to focus on either blunt or edged damage depending on your opponents' weaknesses.

---

Another idea in terms of unlockables would be "perks" as some games call them. Basically allowing a small level of customization to your characters' stats and abilities. I like the idea of starting with a few perks, and then as you play more, you can unlock more customization options (not necessarily better ones, just more varieties).

It could be either very deep or relatively simple.

A simpler one I've seen is where you just have 3 "slots" that you can fill with a small variety of different "perks" that can boost one statistic, such as movement speed, maximum health, or energy regeneration. The first slot boosts the statistic most, while the 2nd has more of an effect than the 3rd.

Another interesting way is to allow players to slightly boost the statistics of monsters while having a negative effect on other statistics. For example, you could increase the movement speed of your monster, but at the cost of maximum health. So players have a definite cost/benefit decision to make.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Tue Jun 19, 2012 2:25 pm

Lenbo wrote:One thing I would like to see brought back from StE is throws that set up combos. What was good about juggling combos in StE is that they were short and easy, but still fun to execute.

The best example of this was Godzilla 2000/90s using his uppercut throw, which could then be followed up with a tail slap and either an uppercut or a headbutt, depending on whether you wanted to deal edged or blunt damage. This was an interesting choice because you may want to focus on either blunt or edged damage depending on your opponents' weaknesses.

---


Definitely agree with this. Listen to this guy! ^
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Tue Jun 19, 2012 7:17 pm

Supergeon wrote:News on this thing has come to halt it seems... even discussion it seems.


There's stuff going on behind the scenes. We're just not doing updates as they happen.
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