Living Corpse wrote:At least Super G had a good story.
With actual plot twists that effect the gameplay. That's more then can be said about most G games in general.
I agree that Super G had a nice story, and I think that it's entirely possible to make a movie out of that (actually, the plot is really close to Godzilla Final Wars. Aliens come down, try to conquer the world, send a bunch of aliens on Earth, and then the humans sic Godzilla onto the aliens, defeat all the monsters, and then Godzilla needed to get a power boost to defeat the final monster), but still, the gameplay was just terrible. And to me personally, the most important aspect of a Godzilla game is gameplay. I usually don't even bother to play the Campaign mode unless I need to in the Atari Godzilla series, and usually stick to just Versus, Team Battles, and Destruction. Likewise, I want solid gameplay to make fighting monsters fun. Instead, in Super Godzilla, fighting the other monster feels tedious.
Like I said, the game had a lot of potential. They should've made the fighting like Monster of Monsters, or, even better, Kaiju Daikessen (though Kaiju Daikessen came afterwards, so I'm assuming this was the result of them learning from their mistakes). But no, the gameplay we got is just stupid. Even GU for DS was better. At least in that game, you actually played as Godzilla (instead of a blue dot), and you actually fought the other monsters (instead of punch, pull back, press button, watch cutscene). Yes, GU for DS was boring as hell, but at least it still felt like I was playing a game instead of watching an interactive movie.
Still though, I think the story, or at least some aspect of it, should be applied to Kaiju Combat. If they remade the Super Godzilla story and fixed all the gameplay issues, then it could be a really nice game.