Mr. Strange wrote:Interestingly, UI screens are actually some of the most important things to consider first.
The primary consideration with this new tool is to make something which is infinitely expandable. That's the primary consideration. Since screen size is not infinite, that means some sort of infinitely scrollable list, or possibly a two-tier system.
What do you mean by two-tier system?
I very much liked StE's selection screen, which had nice big stills of the monsters. G:U had a horrid character select screen. You couldn't even tell what the monsters looked like. Nothing like that again please.
Perhaps something like scrolling left and right to the edges of the icons would then reveal the next 20 or so monsters, with the icons of the expandable slots slightly darkened to show they're "on the next page" (like how you selected a different mode in DAMM, but horizontally) until you "expand" to them. So very much like this:
http://i4.ytimg.com/vi/31Y9TfSKwMI/hqdefault.jpg, but with darkened monster icons on either side of the screen, then scrolling left or right (by tapping the shoulder buttons or something) would "turn the page" to the next set of 18-20 monsters.
With Matt Frank on the team, I'd love to see him possibly taking the in-game renders and enhancing them, or simply just have him make stills similar to the IDW comics Godzilla: Kingdom of Monsters covers he did, but maybe just from the torso up, in high-resolution art:
Like these:
http://fc02.deviantart.net/fs70/f/2011/327/5/f/godzilla_spotlight_covers_by_kaijusamurai-d4h2yj4.jpg