Blackout286 wrote:Come on...Guys, its a videogame. Nothing is going to be picture perfect, or perfect at all. I'm sure they watched a Godzilla film, but whatever comes from the films dont always transfer well into other formats and programming. Plus it could possibly depend on the model, Godzilla 90's in Unleashed looked like the closest thing that we'll ever get to the Heisei Godzilla in terms of design. A walking animation had to be provided for it, and it probably did not look well since the design did not look like it could lean over slighly, or hunch a bit (That's the heisei design for ya). The result made Godzilla 90's in G:U look more like a guy in a somewhat stiff suit whenever walking. (Which is expected when looking at the suit from that era).
That was probably the trade-off, you can have a more accurate looking Godzilla monster, but it probably won't execute well in certain areas in terms of presentation during gameplay.
Godzillakuj94 wrote:To get back on that walking issue, I uploaded videos of the two walks I talked about:
The bad walk : http://www.youtube.com/watch?feature=en ... AmlHw&NR=1
The good walk : http://www.youtube.com/watch?v=Zp_KcGAm ... el&list=UL
Lenbo wrote:I've heard more than one person now say "it's a video game" in favor of not making things to be more like the movies. In order for it to be a Godzilla game, it has to resemble the Godzilla films. So all this resistance to making them more film-accurate doesn't make much sense to me. Especially in this case where the animation has little to no bearing on gameplay whatsoever. So why not fix it?

Thanks for having my back.Lenbo wrote:Blackout286 wrote:Come on...Guys, its a videogame. Nothing is going to be picture perfect, or perfect at all. I'm sure they watched a Godzilla film, but whatever comes from the films dont always transfer well into other formats and programming. Plus it could possibly depend on the model, Godzilla 90's in Unleashed looked like the closest thing that we'll ever get to the Heisei Godzilla in terms of design. A walking animation had to be provided for it, and it probably did not look well since the design did not look like it could lean over slighly, or hunch a bit (That's the heisei design for ya). The result made Godzilla 90's in G:U look more like a guy in a somewhat stiff suit whenever walking. (Which is expected when looking at the suit from that era).
That was probably the trade-off, you can have a more accurate looking Godzilla monster, but it probably won't execute well in certain areas in terms of presentation during gameplay.
So your saying because it's a game we shouldn't expect them to improve on it? Even when the lead designer of the game specifically asks for our input on it and stated that this is exactly the kind of thing we have a say in? And this is based on conjecture that maybe the original problem was with the Hesei Godzilla design?
I've heard more than one person now say "it's a video game" in favor of not making things to be more like the movies. In order for it to be a Godzilla game, it has to resemble the Godzilla films. So all this resistance to making them more film-accurate doesn't make much sense to me. Especially in this case where the animation has little to no bearing on gameplay whatsoever. So why not fix it?
And I totally agree that the walking/running animation looked totally goofy in Unleashed and should be changed to be more like his charge-up animation. Godzilla 2000 had the walking/running animation pretty much spot on.
Lenbo wrote:Blackout286 wrote:Come on...Guys, its a videogame. Nothing is going to be picture perfect, or perfect at all. I'm sure they watched a Godzilla film, but whatever comes from the films dont always transfer well into other formats and programming. Plus it could possibly depend on the model, Godzilla 90's in Unleashed looked like the closest thing that we'll ever get to the Heisei Godzilla in terms of design. A walking animation had to be provided for it, and it probably did not look well since the design did not look like it could lean over slighly, or hunch a bit (That's the heisei design for ya). The result made Godzilla 90's in G:U look more like a guy in a somewhat stiff suit whenever walking. (Which is expected when looking at the suit from that era).
That was probably the trade-off, you can have a more accurate looking Godzilla monster, but it probably won't execute well in certain areas in terms of presentation during gameplay.
So your saying because it's a game we shouldn't expect them to improve on it? Even when the lead designer of the game specifically asks for our input on it and stated that this is exactly the kind of thing we have a say in? And this is based on conjecture that maybe the original problem was with the Hesei Godzilla design?
I've heard more than one person now say "it's a video game" in favor of not making things to be more like the movies. In order for it to be a Godzilla game, it has to resemble the Godzilla films. So all this resistance to making them more film-accurate doesn't make much sense to me. Especially in this case where the animation has little to no bearing on gameplay whatsoever. So why not fix it?
And I totally agree that the walking/running animation looked totally goofy in Unleashed and should be changed to be more like his charge-up animation. Godzilla 2000 had the walking/running animation pretty much spot on.


Oasis_S wrote:.HMMM, I wonder how practical it would be to make Manda. Animating him seems like such a challenge. Monsters' tails followed them pretty well in the other games, but with Manda's long body, I wonder if too much clipping through environmental objects would be a problem. Supposing he would slither along the ground (though I thought he should "swim" through the air), he'd also be so low that most attacks would miss him. Unless he had an "invisible hitbox" extending up to at least Baragon's height. I wonder if that would be confusing for players though. "How did that he me?" Supposing he would "stand up" when facing an opponent, I wonder if the hitbox then would need to change. Such a weird case.

SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!



tymon wrote:Man, it really makes me laugh when I remember that all this drama is centered around a fictional, giant atomic monster. Damn you, Godzilla!

cipher192 wrote:Please dont make it MP focoused! Put effort into a decent SP, PLEASE!
That being said; id like to have an updated version of godzilla generations on the dreamcast. Ya'know, a game thats more like the movies than a tournament fighter. But at the very least, id just be happy with singleplayer destruction mode. Go into any city, by myself, with the monster of my choosing and F**K some S**T up! Oh! And accurate character models. I liked pipeworks' DAMM and STE but the charcater models for some of the monsters were awful. G90's looked like a t rex! In the GU his spines were too small. So those 2 things will satisfy me.


Oasis_S wrote:Oooh man. A sound test with all those monster roars? Amazing.
Has that not been brought up before? It's genius, lol.
UltramanGoji wrote:Brody wrote:Let's say I've been a part of the kaiju community before most of you were allowed on the computer, ask some of the veteran members of kaijuphile who Deoson is.
Ask all of us if we give a shit.
Zentenk wrote:Yes, When I saw Unleashed it looks like they went backwards a few steps. Maybe they wanted to try out a few ideas, nothing wrong with that.
Oasis_S wrote:Oooh man. A sound test with all those monster roars? Amazing.
Has that not been brought up before? It's genius, lol.

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