Anguirus can't block with his shell anymore?

I ordered G: DAMM and G: STE, I will do some research. =D
Guess I will have to retype and edit this one since I can't double post.
Mechagodzilla 2:Eye Lasers: These work on a low/med charge.
Low/Med DamageMega Buster: This is fired out of the mouth at high charge.
High DamageTranquilizer missiles: To differentiate MG2 from MG these will do much less damage but will slow the enemy movement speed for a short duration. Also, they will accurately fire out of shoulder/hips.
Low DamageNT-1 + Plasma Grenade: A seperate bar is charged through enemy energy hitting the NT-1 coating. The energy absorbance does not lower damage taken. This energy storage is what the plasma grenade will utilize.
High DamageI like the idea of dealing damage/receiving damage or destroying the city to activate rage/ultimate (not picking up icons)
Pre-Ultimate: When you are about to hit ultimate Garuda flies in and assists in attacking the enemy for a short duration, then dock onto MG2.
Low DamageSuper Mechagodzilla: Garuda will fire laser cannons when you fire eye/mega busters. MG2 movement speed is increased slightly. Garuda acts as a shield decreasing damage taken, but can be destroyed.
Med DamageUltimate Shock Anchor Assault: Shock anchors are shot into the enemy where they deliver 3 shock pulses, and all weapons are blasted for a short duration. On the 4th pulse a struggle(beam battle) game of RPS is initiated, best 2 of 3 and the loser gets the final hit. MG2 can be knocked away (or stunned) if he loses the struggle much like in the movie. Garuda detach and leaves.
High DamageOther moves can be similar to DAMM/STE builds. (I will review in the next coming weeks when I get both of these games).