League of Legends

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League of Legends

Postby Hotrod93 » Mon May 07, 2012 1:43 pm

Anyone on the site play it? If so who are your mains?

http://na.leagueoflegends.com/

Mine are Rammus, Master Yi, Veigar, and Renekton.

For those who are new here is my Referral Link: http://signup.leagueoflegends.com/?ref= ... b352788933
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Re: League of Legends

Postby TechnoForce » Mon May 07, 2012 2:34 pm

Yes I need to learn this game. How difficult is it to pick up in a hurry?
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Re: League of Legends

Postby Hotrod93 » Mon May 07, 2012 3:28 pm

TechnoForce wrote:Yes I need to learn this game. How difficult is it to pick up in a hurry?

Well I learn how to play in the first match I played.

Heres the basics:

Champions: Depending on your play style, choosing a champion can be a little trick. The game allows you to searh through and see which champoion has which.

Leveling: the game is based on a level 1-18 each game, you kill minions(Foot soldiers) and monsters(for bonus ablities) to gain Gold and EXP.

Items: The game allows you to buy items to help you each game, there are suggestions depending on which Champion you play. Most buy boots to increase speed at first and so on. You Buy Items with Gold.

Theres alot more, but thats the basics.
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Re: League of Legends

Postby GojiFan » Mon May 07, 2012 9:24 pm

Anivia, Volibear, Shen, Skarner, Kog'Maw, and Jax before they ruined him were my favorites.

Was a fun game, but pretty much going to stop playing it. The developers have been making stupid decisions over and over, often completely ignoring what the community wants/saying to do it. The reworked jungle is a prime example. They said it would balance things out better, and everyone told them it would destroy what little balance their team had already achieved. Lo and behold, months later they are still desperately strengthening/weakening certain champions, changing numbers on certain minion camps, etc. They have also:

-Failed to deliver on promised new content/features (the new observer mode was planned since launch almost three years ago).
-Set dates for reworks of champions that never happen on time.
-Are absolutely terrible at balancing.
-Almost zero item variation between champions of the same type.
-Try catering to both the tournament level players and the clueless beginners, which just makes balancing even worse.
-Champion design has gotten extremely dull and features mostly tweaked abilities from previous champions.
-Art design for champions is bland and features nothing but armored humans or cute midgets.
-Act like they know what the community wants, and refuses to admit they are wrong when the community tells them the opposite of what they thought.

So glad I got invited to the DotA 2 beta. Much better company behind it and a much better game overall.
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Re: League of Legends

Postby THE GODZILLA » Wed May 09, 2012 6:19 pm

I play LoL on weekends when I'm home (I can't play it at college) but I'll be playing over the summer when I have free time. I main supports, specifically Taric and Lulu. I don't PVP very often though, simply because it's sometimes frustrating to play support in solo queue (my buddies aren't always on).

Was a fun game, but pretty much going to stop playing it. The developers have been making stupid decisions over and over, often completely ignoring what the community wants/saying to do it. The reworked jungle is a prime example. They said it would balance things out better, and everyone told them it would destroy what little balance their team had already achieved. Lo and behold, months later they are still desperately strengthening/weakening certain champions, changing numbers on certain minion camps, etc.


I wasn't around before the reworked jungle, but I don't really see any issues with it. Can you elaborate on the differences? I don't jungle much since I don't have the runes for it, but it's fun every now and then to do in Co-op.

Set dates for reworks of champions that never happen on time.


To be fair, would you want them to release champions/reworks when they aren't ready? Issues pop up, I don't think it's a big deal to delay them if need be. I do think they need to really slow down champion production and focus on other things such as remakes, however.

Are absolutely terrible at balancing.


I find this to be a flaw in any game like DOTA. There will always be champs that are OP or UP; balance is virtually impossible. The only thing that I'd agree with this on is Eve, who was nerfed so hard that she's literally the worst champion in the game, by far.

Try catering to both the tournament level players and the clueless beginners, which just makes balancing even worse.


Okay, here's something that bothers me because I see it all the time; you said Riot doesn't listen to the community earlier, but here say that they do (but only the idiots). So which is it?
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Re: League of Legends

Postby GojiFan » Wed May 09, 2012 8:54 pm

TG wrote:I wasn't around before the reworked jungle, but I don't really see any issues with it. Can you elaborate on the differences? I don't jungle much since I don't have the runes for it, but it's fun every now and then to do in Co-op.
Well basically, the jungle had tougher creeps at each location, but they gave much more experience and gold. The respawn times were also longer, which gave players ample time between each "clear" to go help other lanes or invade the enemy's jungle. It also made counter-jungling much more effective, since even robbing the other playing of one camp could severely hurt their leveling. Now, all the minions except the red and blue buff respawn so quickly there really isn't a point to it except to make them waste time.

The other reason is because Riot was getting to the point where they were finally balancing the junglers. With the rework and its emphasis on AoE damage and speed, many previously viable junglers became useless and certain other ones like Udyr, Skarner, and Shyvana basically became must-pick-or-ban level.
To be fair, would you want them to release champions/reworks when they aren't ready? Issues pop up, I don't think it's a big deal to delay them if need be. I do think they need to really slow down champion production and focus on other things such as remakes, however.
It's not that them, say, delaying a rework a month or so that is bad. It is when they intentionally make champions terrible (which they admitted doing to Eve) to rework them, but then leave them in that state for over a year. This is one example:

-They announced a stealth remake to make the champions who rely on it more fun and viable in games
-No mention of it for several months.
-When brought up, they stated all the particle effect artists were working on Dominion. After they got done, they would finish the stealth remake.
-That was over 6 months ago.
I find this to be a flaw in any game like DOTA. There will always be champs that are OP or UP; balance is virtually impossible. The only thing that I'd agree with this on is Eve, who was nerfed so hard that she's literally the worst champion in the game, by far.
Which is a problem, as they had admitted to nerfing her that hard on purpose. They rarely tweak champions, but instead nerf the hell out of them or buff them way too much.

Okay, here's something that bothers me because I see it all the time; you said Riot doesn't listen to the community earlier, but here say that they do (but only the idiots). So which is it?
By listening, I was referring to certain concepts that the community may have offered input on. For example, there was a topic on the forums about a canceled champion named Omen. He was a pretty awesome spikey-demon-lizard thing. They said they canceled him because "he didn't look unique enough and had no personality." But nearly every single person who posted in the thread was head-over-heels about the design and really wanted the champion to be released. Instead of owning up and admitting they were wrong about how the community would react, they insisted that the players wouldn't like it even as thousands of people replied and said the exact opposite.

Edit: Another example is like when they first reworked GankPlank to give him his current passive. It used to have a much stronger slow. When they released the info for it, it was clear from day 1 that it was way too strong. But Riot instead used the "well you guys haven't played it yet" excuse. They proceeded to nerf his passive several times over the next few patches.
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Re: League of Legends

Postby THE GODZILLA » Thu May 10, 2012 3:18 pm

Well basically, the jungle had tougher creeps at each location, but they gave much more experience and gold. The respawn times were also longer, which gave players ample time between each "clear" to go help other lanes or invade the enemy's jungle. It also made counter-jungling much more effective, since even robbing the other playing of one camp could severely hurt their leveling. Now, all the minions except the red and blue buff respawn so quickly there really isn't a point to it except to make them waste time.

The other reason is because Riot was getting to the point where they were finally balancing the junglers. With the rework and its emphasis on AoE damage and speed, many previously viable junglers became useless and certain other ones like Udyr, Skarner, and Shyvana basically became must-pick-or-ban level.


I feel like the flaw with that is that Counter-Jungling sounds WAY too crippling when it goes right. Imagine Trundle running into your jungle, curbstomping you because he's extremely good in 1v1 jungle fights, and then stealing your buffs. You've died and you're set back further because your creeps are all gone. Otherwise, I don't mind the sounds of the old jungle, mainly because I feel like it hurts too much when you go to gank and fail to kill someone.

And to be fair, I've read up a lot of stuff that says more junglers became viable than in the old jungle. There's still obvious Uber Tier junglers though, three of which you listed.

It's not that them, say, delaying a rework a month or so that is bad. It is when they intentionally make champions terrible (which they admitted doing to Eve) to rework them, but then leave them in that state for over a year. This is one example:

-They announced a stealth remake to make the champions who rely on it more fun and viable in games
-No mention of it for several months.
-When brought up, they stated all the particle effect artists were working on Dominion. After they got done, they would finish the stealth remake.
-That was over 6 months ago.


I have to agree that this is bad production on Riot's part. I do recall seeing that there were Stealth update sneak-peeks revealed on the forums, but they could have been fake. Who knows when they'll finish it; I'd rather have the update not need another rehaul and being released later than scheduled than the opposite.

Which is a problem, as they had admitted to nerfing her that hard on purpose. They rarely tweak champions, but instead nerf the hell out of them or buff them way too much.


Well, the problem is that if you nerf a champion, another champion becomes the new OP champion. If you buff a champion, it risks becoming the new OP champion. Things constantly change in games like these, so doing changes like this really doesn't surprise, nor bother me. I only dislike nerfing a champion to become unplayable (Eve).

By listening, I was referring to certain concepts that the community may have offered input on. For example, there was a topic on the forums about a canceled champion named Omen. He was a pretty awesome spikey-demon-lizard thing. They said they canceled him because "he didn't look unique enough and had no personality." But nearly every single person who posted in the thread was head-over-heels about the design and really wanted the champion to be released. Instead of owning up and admitting they were wrong about how the community would react, they insisted that the players wouldn't like it even as thousands of people replied and said the exact opposite.


I know of Omen and the controversy around him. I heard that he is eventually going to be implemented into the game; the problem before was that they were split as to whether to release him or not. Some didn't like him and wanted to change him around, while others were fine with him. Riven was released instead, which doesn't bother me since I enjoy her concept.

Edit: Another example is like when they first reworked GankPlank to give him his current passive. It used to have a much stronger slow. When they released the info for it, it was clear from day 1 that it was way too strong. But Riot instead used the "well you guys haven't played it yet" excuse. They proceeded to nerf his passive several times over the next few patches.


This happens a lot in games with patched updates though. I don't know why it happens, but it's not something that surprises me, especially after playing World of Warcraft for so long.
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Re: League of Legends

Postby GojiFan » Thu May 10, 2012 7:27 pm

THE GODZILLA wrote:I feel like the flaw with that is that Counter-Jungling sounds WAY too crippling when it goes right. Imagine Trundle running into your jungle, curbstomping you because he's extremely good in 1v1 jungle fights, and then stealing your buffs. You've died and you're set back further because your creeps are all gone. Otherwise, I don't mind the sounds of the old jungle, mainly because I feel like it hurts too much when you go to gank and fail to kill someone.

And to be fair, I've read up a lot of stuff that says more junglers became viable than in the old jungle. There's still obvious Uber Tier junglers though, three of which you listed.
Honestly, it probably was a flaw. They were starting to show some real progress though in terms of balancing it. And while there are many junglers who can be considered viable now that weren't before, the changes sort of caused those "uber" junglers to be so much better it isn't worth picking the new viable champs if the "uber" ones were available. While obviously for the average player it wouldn't make much of a difference, but the higher your rank gets (I was ~1450 last season and haven't played much this season), the more noticeable it becomes.

And yeah, the whole farm vs gank thing has way too much affect on a jungler's early game. With Skarner I usually just farmed until I could get a philosopher stone and level 6 before I start ganking for that reason. A failed gank hurts your early game too much to consider any gank that you don't feel confidant picking up the kill.


I have to agree that this is bad production on Riot's part. I do recall seeing that there were Stealth update sneak-peeks revealed on the forums, but they could have been fake. Who knows when they'll finish it; I'd rather have the update not need another rehaul and being released later than scheduled than the opposite.
So would I, but it makes you wonder why it takes them so long. Another example is the observer mode. It took them almost three years to finish it after the game had been released, yet DotA 2 isn't even out of beta and has one of similar or better quality (and the League observer mode was "delayed" to add several of the features found in DotA 2's observer mode).

Well, the problem is that if you nerf a champion, another champion becomes the new OP champion. If you buff a champion, it risks becoming the new OP champion. Things constantly change in games like these, so doing changes like this really doesn't surprise, nor bother me. I only dislike nerfing a champion to become unplayable (Eve).


True, it is a side effect of balancing. I think they can do a better job though, because in my opinion something like what they did with Eve should not be in their bag of decisions to make. It's just bad/lazy work to nerf champions like that to fix them later.
I know of Omen and the controversy around him. I heard that he is eventually going to be implemented into the game; the problem before was that they were split as to whether to release him or not. Some didn't like him and wanted to change him around, while others were fine with him. Riven was released instead, which doesn't bother me since I enjoy her concept.
Well they felt that the design made him look to common, something along the lines of "Omen looks like there would be thousands of him." The problem I had with that answer was that many of League's champions look rather bland and unimpressive. Garen, Lee Sin, etc are pretty run-of-the-mill character designs. I was more so disappointed because they have so many human/humanoid champions, and then canceled an awesome looking monster style champion.
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Re: League of Legends

Postby Biollante » Fri May 11, 2012 6:17 am

Play DOTA or HoN.
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