New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Oasis_S » Mon Apr 30, 2012 12:15 am

Since the stages, as I understand, are going to be more varied and reflect ...biomes? rather than cities, then an ARCTIC stage is pretty obvious.

Maguma should make an easter egg appearance there, lol. Maybe if you destroy a particular icy mound with a fire attack.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Mon Apr 30, 2012 5:16 am

hammysammy59 wrote:
I love the sound of Orochi as a secret super-boss.... but it sounds like resources that go into a boss-only character will take away from resources that could be building more playable monsters.


How bout something actually from the Godzilla universe. Orochi has eight heads..that would be a lot of work for one monster that's never even been in a Godzilla film.Orochi is a terrible idea.

What's wrong with Keizer Ghidorah? Everyone hates him, and this way, we get a Godzilla monster, and we get to kick his ass. Its a win-win situation. I'm pretty sure that TK user Destoryer is the only one that cares about having him playable anyway.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby hammysammy59 » Mon Apr 30, 2012 5:20 am

I like that idea. Maybe once he appears he could be a stage hazard, sinkin' those big ol' tusks into any monster that wanders too close.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Mon Apr 30, 2012 5:28 am

Over in the monster tally thread, Maguma was brought up as a potential joke/cameo monster in an arctic level, and then I piggy-backed off that idea and suggested he could be a stage hazard. What do you guys think of having damage-dealing stage hazards in the game? We've had them in the Pipeworks games in the form of lava pits, and I'd like to have them in the new game as well. It'd be an awesome way to work in lesser monsters like Maguma--maybe if you damage him enough he'll wander off for a while?

Dogora would be sweet as a stage hazard as well.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Mon Apr 30, 2012 5:48 am

You know, what if Monster X is the final boss (since apparently people are getting tired of SpaceGodzilla even though he fits that role pretty well...) and then, if you beat Action Mode on HARD, he'll "transform" into Keizer Ghidorah (probably just as a cutscene). Doesn't even necessarily have to act like a normal, playable monster. Though STE didn't handle those type of things very well, lol. I was just thinking you'd use your beam to destroy the heads, while avoiding getting attacked yourself. Kind of boring on paper. :V

But if Keizer Ghidorah was a separate character, then that'd be a nice way to unlock him.

Speaking of CAMEOS, it'd be neat if Monster Island had cameos of "lesser" monsters sitting on the sidelines watching the battle. It would set it apart from the other environments. I... would think it'd be fairly simple if one of those particular monsters were playable, and used on Monster Island, then they wouldn't appear on the sidelines?

Y'know, have Varan flying around, Baragon digging a hole, Gorosaurus watching the battle cheering you on with roars, Manda swimming around... OH! Stage Hazard: Ebirah pops out of the water and tosses a rock at someone.

Ebirah Volleyball should have been a challenge. BD
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Mon Apr 30, 2012 6:08 am

Oasis_S wrote:You know, what if Monster X is the final boss (since apparently people are getting tired of SpaceGodzilla even though he fits that role pretty well...) and then, if you beat Action Mode on HARD, he'll "transform" into Keizer Ghidorah (probably just as a cutscene). Doesn't even necessarily have to act like a normal, playable monster. Though STE didn't handle those type of things very well, lol. I was just thinking you'd use your beam to destroy the heads, while avoiding getting attacked yourself. Kind of boring on paper. :V

But if Keizer Ghidorah was a separate character, then that'd be a nice way to unlock him.


Nice to see that not everyone is ignoring me. I like the idea of having Monster X be the final boss, and having him turn into Keizer on Hard mode via cutscene (to be less taxing on the game engine..though making a cut scene may be even more expensive). If people really want him playable (which seems highly unlikely), than I agree that this would be a sensible way of unlocking him.

Speaking of CAMEOS, it'd be neat if Monster Island had cameos of "lesser" monsters sitting on the sidelines watching the battle. It would set it apart from the other environments. I... would think it'd be fairly simple if one of those particular monsters were playable, and used on Monster Island, then they wouldn't appear on the sidelines?

Y'know, have Varan flying around, Baragon digging a hole, Gorosaurus watching the battle cheering you on with roars, Manda swimming around... OH! Stage Hazard: Ebirah pops out of the water and tosses a rock at someone.


This sounds awesome, if not a little ambitious. Don't get me wrong though, I think it's something any fan would love to see if the budget allowed it. I think the focus should be on the gameplay, and making sure the monsters play well, and then if there is enough $ left over, talk about extras in the environments.

Ebirah Volleyball should have been a challenge. BD


Haha, yeah dude. If Ebirah hadn't already been featured in a different challenge in STE. This would have been a perfect replacement for the volleyball challange.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Mon Apr 30, 2012 6:22 am

Goji wrote:
Oasis_S wrote:You know, what if Monster X is the final boss (since apparently people are getting tired of SpaceGodzilla even though he fits that role pretty well...) and then, if you beat Action Mode on HARD, he'll "transform" into Keizer Ghidorah (probably just as a cutscene). Doesn't even necessarily have to act like a normal, playable monster. Though STE didn't handle those type of things very well, lol. I was just thinking you'd use your beam to destroy the heads, while avoiding getting attacked yourself. Kind of boring on paper. :V

But if Keizer Ghidorah was a separate character, then that'd be a nice way to unlock him.


Nice to see that not everyone is ignoring me. I like the idea of having Monster X be the final boss, and having him turn into Keizer on Hard mode via cutscene (to be less taxing on the game engine..though making a cut scene may be even more expensive). If people really want him playable (which seems highly unlikely), than I agree that this would be a sensible way of unlocking him.

I think it's mostly agreed that MX/KG are going to be left out of the initial release. But should there be a second pack of Godzilla monsters, I think priority should be given to them (for newness' and uniqueness' sake). I think the MX final boss fight with a cutscene to Keizer Ghids was mentioned back in the bowels of this thread somewhere (because I talked about it somewhere down the line), and I would agree that that's how to use them in this situation.

I will strongly disagree with making special boss characters, however. If we're going to dump time and money (and by "we" I mean Simon et. al.), I'd rather have it go towards monsters I can actually use, not just ones I can look at.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Mon Apr 30, 2012 6:39 am

^ I 100% agree with all of that. None of these things should be a priority, at least not with the initial release.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Mon Apr 30, 2012 8:54 am

I think it'd be cool to unlock some bio cards for the monsters that talk about their powers, goals and what films they showed in, which was their first, etc. I was disappointed when in I found out the cool bio cards for the Godzilla: Unleashed site were not in the game itself as stuff you could collect.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Mon Apr 30, 2012 8:57 am

Living Corpse wrote:I think it'd be cool to unlock some bio cards for the monsters that talk about their powers, goals and what films they showed in, which was their first, etc. I was disappointed when in I found out the cool bio cards for the Godzilla: Unleashed site were not in the game itself as stuff you could collect.

Good idea! Ill say this again I like stuff you buy in the store better than unlockables.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Mon Apr 30, 2012 9:03 am

Living Corpse wrote:I think it'd be cool to unlock some bio cards for the monsters that talk about their powers, goals and what films they showed in, which was their first, etc. I was disappointed when in I found out the cool bio cards for the Godzilla: Unleashed site were not in the game itself as stuff you could collect.


Hmmm - I was the person who wrote those Bio cards for G:U (though an editor at Atari changed a few things - like making Godzilla "she" - ugh.) and I was pretty happy with them.

We don't know what the structure of the game will be at this point - will it be a story? Let's say it is, just for this thought-experiment. Would you want Bio-cards that:

1 - Describe the Toho biography of the monsters?
2 - Describe the relationships of the monsters within the game story?
3 - Give a list of film appearances? (Not a fictional bio, but a real bio for the fictional monster)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Mon Apr 30, 2012 9:27 am

Probably 1 just like how the Batman games let you gain the Bio's of Batman baddies and it gives us their comic bio. Also be cool if it lists their alignment like good, evil, neutral.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Mon Apr 30, 2012 9:35 am

Hmm, I like 1 and 3, if I had to choose one, then 1. But it would be cooler if they were unlockable in the store, maybe as gallary pictures.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Mon Apr 30, 2012 9:54 am

Mr. Strange, this may be a silly question, but would you have have to pay to use the rights to the titles of the some of the films?

For example, even if Frankenstein doesn't make it in the final game, would have you have to pay a fee to mention FRANKENSTEIN VS. BARAGON in Baragon's bio under "Film appearances"?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Mon Apr 30, 2012 10:07 am

Mr. Strange wrote:We don't know what the structure of the game will be at this point - will it be a story? Let's say it is, just for this thought-experiment. Would you want Bio-cards that:

1 - Describe the Toho biography of the monsters?
2 - Describe the relationships of the monsters within the game story?
3 - Give a list of film appearances? (Not a fictional bio, but a real bio for the fictional monster)


I'd like the cards to combine 1 and 3 for sure. I'm not against option 2, but how worthwhile it is will depend on how deep the story is. Considering that the game is being made to be modular, I was figuring story was going to be kind of light.

I agree with matrix, something along the lines of the character cards in Arkham City would be awesome: though those admittedly are more of a combination of 1 and 2, and (I think) just listing their debut comic to sorta-kinda fulfill option 3.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Mon Apr 30, 2012 10:27 am

Living Corpse wrote:I think it'd be cool to unlock some bio cards for the monsters that talk about their powers, goals and what films they showed in, which was their first, etc. I was disappointed when in I found out the cool bio cards for the Godzilla: Unleashed site were not in the game itself as stuff you could collect.


I've been talking to August Ragone about contributing for the bios.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Mon Apr 30, 2012 10:55 am

Goji wrote:
What's wrong with Keizer Ghidorah? Everyone hates him, and this way, we get a Godzilla monster, and we get to kick his ass. Its a win-win situation. I'm pretty sure that TK user Destoryer is the only one that cares about having him playable anyway.


Well actually, not everyone hates Keizer Ghidorah. There are more users then just Destoryer who cares and wants him playable. :)
In fact he's the fifth most wanted Millennium monster within Grayshot's Monster Tally thread, fourth being Monster X/Mothra (SOS and GFW), third being Gigan GFW, second being Zilla, and first being Kiryu. Top five right there. Hell, Tormentor even crafted out a moveset for the tyrant and it made the monster a more interesting character to play as. I'm sure there are still fans who dislike Keizer Ghidorah, but not everyone does.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Gyaos » Mon Apr 30, 2012 11:05 am

Regarding a cutscene of MX transforming into Keizer Ghidorah, that would be actually pretty neat to see. Tho I'd prefer the battle with KG to be more cinematic like the duel with Skorge in the Hollow in Gears of War 2 or the battle with Shockwave in Transformers: DOTM. For example:

In Transformers DOTM, Shockwave will at times walk up to you and grab you by the head and level his blade at your neck. You need to tap the A button fast enough otherwise he impails you with his blade and kills you. Same deal in Gears 2 when you have the chainsaw duel with Skorge.

I doubt we're gonna have something like this with the funds we're most likely going to get, but it would be a cool idea.

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Mon Apr 30, 2012 11:53 am

I absolutely love the idea of playable Monster X, but Keizer Ghidorah I could take or leave. There are several cooler Ghidorahs I'd rather have.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Mon Apr 30, 2012 12:01 pm

hammysammy59 wrote:I absolutely love the idea of playable Monster X, but Keizer Ghidorah I could take or leave. There are several cooler Ghidorahs I'd rather have.


Like Desghidorah...
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