New kaiju game from Matt Frank + Simon Strange [Archive]

For the discussion of Toho video games and video games of Toho related characters only.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Wed Apr 25, 2012 7:50 pm

Brianzilla2004 wrote:
Godzilla also absorbed electricity and became even stronger in Godzilla vs. Mechagodzilla. Both monsters have been shown to thrive off of electricity at some point. While there have been a handful of occasions where humans have used electricity to fend Godzilla off, it was never stated that he was particularly weak against it. Considering how unmoved by the electric current Godzilla was in the original movie, I'd say he's not particularly weak against it.


It would appear that a higher voltage of electricty is what actually hurts him in the films of the early 60's. The first Godzilla plowed through power lines..but that was a different Godzilla.

MECHAGODZILLA '74 was released a decade after MOTHRA VS. GODZILLA, and the powers Godzilla was given in the 70's, were absolutely ridiculous. The only reason it 'charged' him in that one film is because the script called for it...just like the script called for him to (clearly) be weak to electricity in 1962; to give Kong an advantage. Having him be weak to it in a video game for the sake of balance really isn't that big of a deal, IMO, considering it was interchangeable in the films anyway. Like I said earlier, Godzilla needs to be weak to something, because he's already insanely good.

It seems like Alien Energy would be a reasonable weakness for Godzilla.


Yeah, that could work.
User avatar
Goji
E.S.P.Spy
 
Posts: 5173
Joined: Sat Jul 31, 2010 10:37 pm
Location: The Overlook Hotel

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby leunames » Thu Apr 26, 2012 7:10 am

Brianzilla2004 wrote:Godzilla also absorbed electricity and became even stronger in Godzilla vs. Mechagodzilla. Both monsters have been shown to thrive off of electricity at some point. While there have been a handful of occasions where humans have used electricity to fend Godzilla off, it was never stated that he was particularly weak against it. Considering how unmoved by the electric current Godzilla was in the original movie, I'd say he's not particularly weak against it.

It seems like Alien Energy would be a reasonable weakness for Godzilla. King Ghidorah's Gravity Beams could even be a combination of Electric and Alien Energy (since he IS an alien), so he could keep his advantage over Godzilla.


Yes, but I think you're taking it too far. The point of the game was to introduce balance with some groundwork in the fiction. The fact that there are contradictory occasions concerning electricity and Godzilla was secondary to ONE of the instants depicting an impairment to electricity. I.E., as long as precedence was established they took that and ran with it. I can't fault that approach because really if you're going to nitpick when he was weak to electricity the whole Showa canon is rife with inconsistencies of a far greater degree, never mind the heisei canon.
Bandai 8" King Seesar w/tag
Bandai 6" Orga w/tag
Bandai GMK Theater exclusives
for sale @ skreeonk.com marketplace
User avatar
leunames
Yin-Yang Master
 
Posts: 307
Joined: Mon Jul 26, 2010 4:02 pm
Location: NYC

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Fiender » Thu Apr 26, 2012 7:44 am

Godzilla (Heisei)
Anguirus (Showa)
Rodan (Showa)
Mothra Imago (Heisei)
Ghidorah (Showa)
Kiryu
Hedorah (Showa)
Gigan (Showa)
User avatar
Fiender
Ronin
 
Posts: 20
Joined: Tue May 24, 2011 12:18 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu Apr 26, 2012 8:09 am

Balancing the monsters is really about making up for intangibles with a few levers which can swing things in one direction or another.

The numbers & stats displayed aren't the only things determining the "balance" of the monsters - far from it! There are tens of thousands of numbers associated with each monster - the damage and attack type of each hit, the length of time the monster spends reacting to different hits, the breakdown of which reactions override which monster actions (movements, attacks, weapons) - it is far, far more complex than any discussion we could have here.

With this new project, we have a mostly clean slate to work from. The best use of our time is to lay out the things we did like - so that I can make sure that those things come back in a very similar form. Start with the positive, and we'll use it to establish a framework. Most of the things being discussed here won't ever come up again - because there will be different balance issues in the new project, which will require new solutions.

Here's a controls question - did anyone ever use the button-only combos? Things like A,B,X? Or did everyone just dis (dir)+Button all the time, and win the game with single-hits?
User avatar
Mr. Strange
Interpol Agent
 
Posts: 569
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 26, 2012 8:21 am

I mostly used the directional stick with buttons, but I think the buton only attacks need to have some advantage, like maybe stun the person if you hit enough with button only attacks. (im pretty sure that happend in G:U ps2, but it took so many attacks)
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby SpanishBulldog63 » Thu Apr 26, 2012 8:31 am

Mr. Strange wrote:Here's a controls question - did anyone ever use the button-only combos? Things like A,B,X? Or did everyone just dis (dir)+Button all the time, and win the game with single-hits?


I used both, but used combos a bit more

matrix wrote:I mostly used the directional stick with buttons, but I think the buton only attacks need to have some advantage, like maybe stun the person if you hit enough with button only attacks. (im pretty sure that happend in G:U ps2, but it took so many attacks)


That happened on the Wii version too.
SpanishBulldog63 wrote:
UltramanGoji wrote:Now you know, and knowing is half the battle!

And the other half is fought with a shotgun!
User avatar
SpanishBulldog63
Futurian
 
Posts: 1789
Joined: Sun Aug 28, 2011 10:07 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 26, 2012 8:41 am

Really? Never happend to me, anyways, it should take less button only attack to stun cause they are weak.
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Thu Apr 26, 2012 9:00 am

I used the combos, because If I am not mistaken there were some moves that could only be executed that way.

I also liked the lack of a run button in G:U, just having the running/walking being pressure sensitive. Also bring back rush from G:U.
User avatar
Supergeon
Yojimbo
 
Posts: 71
Joined: Sat Apr 07, 2012 6:38 am
Location: Michigan

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Thu Apr 26, 2012 9:08 am

I don't remember if Unleashed had this, but one of the few things I liked about StE was the ability to juggle opponents.

Though I think I'm in the minority when I say StE was the worst of the three games...? Looks like people have grown to love it. To me it felt like most matches consisted of blocking, and trying to hit opponents with get-up attacks. :V
User avatar
Oasis_S
Samurai
 
Posts: 118
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Thu Apr 26, 2012 9:27 am

Fiender, more than 8 submissions. Min of 20!
THE KWC AWARDS ARE OVER! CHECK OUT THE WINNERS HERE FOR 2012! Link -http://www.tohokingdom.com/forum/viewtopic.php?f=27&t=12918
User avatar
Grayshot954
JXSDF Technician
 
Posts: 930
Joined: Tue Feb 01, 2011 5:31 pm
Location: Pittsburgh

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby leunames » Thu Apr 26, 2012 9:59 am

Mr. Strange wrote:Certainly, it could be handled badly. I think the LEGO parallel is the best one - Batman doesn't object to getting a LEGO treatment, even though it means you can do Batman vs. Star Wars. People understand that the interchangeable-nature of LEGO is a bit part of the appeal. Similarly, I think I can write a contract which makes it clear to everyone that an ever-expanding platform offer more growth than a one-time game release.

Let's say release 1 is a Godzilla game, and release 5 is a "make your own movie" feature mode (with no monsters). People will want to make Godzilla movies - so sales of release 5 will, probably, help drive additional sales of release 1. In fact, EVERY release will probably drive some additional sales of release 1. That means more money, over a longer period of time.

If TOHO insisted that their content not be compatible with the broader platform, we'd get sales of release 1 for just a few weeks, and then they would trail off. This is a big win for everyone.


That sounds very promising. I have to admit I'm a bit skeptical though. Not because I don't think it's possible, but more because I just always prefer to over-estimate the protective tendencies of companies when it comes to their IPs. Sometimes they do it to the extent that it's detrimental to profit making. For example, would it be far-fetched to imagine the aforementioned create-a-movie mode featuring Godzilla vs. Gamera, but daiei says "we don't want to see any promotional material featuring Gamera being attacked by, or otherwise looking inferior to, any Toho-related character"

Mr. Strange wrote:Here's a controls question - did anyone ever use the button-only combos? Things like A,B,X? Or did everyone just dis (dir)+Button all the time, and win the game with single-hits?


I used a combination of the two. For STE online, I used mecha-king ghidorah exclusively. some times i would use the strike combos but as the opponent was falling i would use one of the single-hit attacks since it usually had the desired range.
Bandai 8" King Seesar w/tag
Bandai 6" Orga w/tag
Bandai GMK Theater exclusives
for sale @ skreeonk.com marketplace
User avatar
leunames
Yin-Yang Master
 
Posts: 307
Joined: Mon Jul 26, 2010 4:02 pm
Location: NYC

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Thu Apr 26, 2012 11:37 am

Mr. Strange wrote:Here's a controls question - did anyone ever use the button-only combos? Things like A,B,X? Or did everyone just dis (dir)+Button all the time, and win the game with single-hits?


If I use combos intentionally, it's only the most basic ones (a-a-a, a-a-b, stuff like that). I'm more about finding a great move or two (usually a [dir]+button attack) with each monster and finding openings to administer said killer moves: (in DAMM at least) Godzilla '90s was a terror with his jumping tail-spin and charge forward headbutt/bite.
Haters gonna hate
User avatar
hammysammy59
JXSDF Technician
 
Posts: 768
Joined: Fri Aug 20, 2010 9:23 pm
Location: Cincinnati, OH

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Thu Apr 26, 2012 12:12 pm

Mr. Strange wrote:Here's a controls question - did anyone ever use the button-only combos? Things like A,B,X? Or did everyone just dis (dir)+Button all the time, and win the game with single-hits?


GSTE: As Godzilla 90's, I primarily used heavy attacks, but I also used the A, A, A and B, B, B combos. With MOGUERA 2 I used almost exclusively heavy attacks. As Space Godzilla, I used heavy attacks only.

GU: I swung the Wii remote as I pressed A+B. Over and over. With every monster. And I won. On Hard. Kind of strange when I can play as Varan and Biollante the same way and almost always win. I REALLY hope the next game doesn't play anything like this...
Brianzilla2004
Ronin
 
Posts: 17
Joined: Fri Apr 13, 2012 1:30 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Thu Apr 26, 2012 12:42 pm

Yeah, I want the game to feel less like work to KO an opponent. I felt like the match took FOREVER in GU and the fighting was not compelling, it worked well enough. It was just boring.
When I play SFxTK the reason I want to fight other than KOing my opponent is to build meter and pull off an awesome move. In GU you had 5 health bars to deplete and it took a while.
User avatar
Supergeon
Yojimbo
 
Posts: 71
Joined: Sat Apr 07, 2012 6:38 am
Location: Michigan

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 26, 2012 3:17 pm

Sorry Mr. Strange, I saw you said on a other topic that you could fit more monsters in if it had less stuff in the game, here are some things that people may not like, the, earth defender, mutant, alian, and gdf ranking in story, from G:U. Different factions are just ok, I wouldnt mind if you guys took them out. I am most likely forgeting some, ill tell you them later.
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Thu Apr 26, 2012 3:33 pm

Yeah, the factions were a neat idea, but I feel like they (and the single-player story mode) would need to be a lot more fleshed out to really be worth it. Cool idea, and a worthwhile experiment, but I'd say scrap it for this game.
Haters gonna hate
User avatar
hammysammy59
JXSDF Technician
 
Posts: 768
Joined: Fri Aug 20, 2010 9:23 pm
Location: Cincinnati, OH

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Showa Gyaos » Thu Apr 26, 2012 9:15 pm

hammysammy59 wrote:Yeah, the factions were a neat idea, but I feel like they (and the single-player story mode) would need to be a lot more fleshed out to really be worth it. Cool idea, and a worthwhile experiment, but I'd say scrap it for this game.

Agreed. It really could've been better. There were only two paths: your monster's assigned faction, or tyrant. I tried to align myself with the Earth Defenders as an alien, but when I completed the campaign, I received the alien ending.
yaburu wrote:I swear, one of these days, these trolls are going to pull a skreeonk Voltron and combine themselves into one mega-troll.
User avatar
Showa Gyaos
Kwaidan
 
Posts: 5625
Joined: Sat Jul 24, 2010 5:06 pm
Location: West Virginia

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Thu Apr 26, 2012 9:58 pm

The faction concept did provide SOME extra replay value, but it was all kind of self-imposed. "Megalon aligning with the GDF. How novel!" Aside from making all the cutscenes, it seems like it would be rather easy to implement, but I wouldn't mind if it was gone. Besides, I don't play these games for the story, lol.

I really enjoyed DAMM's single-player for some reason. Just trying to beat it as fast as possible to get the best score and all. Which was another reason I found StE so annoying since it had those aggravating challenges that GOT IN MY WAY.

Oh, and survival was great in DAMM too. It didn't END like in StE, right?


I think Stange mentioned a "Make your own film" mode last night, which made me think one of the original monsters should be your standard-shaped monster, only with a camera for a head with film reels as its spines, lol. Position the monster to position your camera, etc. Click of a button and you go to an FPS view.
User avatar
Oasis_S
Samurai
 
Posts: 118
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Thu Apr 26, 2012 11:18 pm

Oasis_S wrote:

I think Stange mentioned a "Make your own film" mode last night, which made me think one of the original monsters should be your standard-shaped monster, only with a camera for a head with film reels as its spines, lol. Position the monster to position your camera, etc. Click of a button and you go to an FPS view.


I've been pushing for theater mode since day 1. It all depends on how much we earn in donations though. Who wouldn't like to make their own monster/Godzilla films? Imagine this: No more "trailers" with Linkin Park slapped over em on YouTube! :)
User avatar
Chris55
Site Staff
 
Posts: 4894
Joined: Sat Jul 24, 2010 10:29 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Fri Apr 27, 2012 2:09 am

Image

I will call him Camorah.
User avatar
Oasis_S
Samurai
 
Posts: 118
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

PreviousNext

Return to Toho Video Games

Who is online

Users browsing this forum: No registered users and 0 guests