New kaiju game from Matt Frank + Simon Strange [Archive]

For the discussion of Toho video games and video games of Toho related characters only.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Wed Apr 25, 2012 10:39 am

Goji wrote:The Heisei MG should most definitely be Super Mechagodzilla. His rage attack could be some kind of "all-out assault" type of thing.


I'm not sure about an All Out Attack, but I'd defiantly want to see the G-Crusher used if SMG is used.
you've stumbled upon my plan yung jedi yoda buy i am the superior hornet molester
User avatar
PopInPicsPresents
EDF Soldier
 
Posts: 4079
Joined: Sat Feb 05, 2011 10:59 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Wed Apr 25, 2012 11:16 am

PopInPicsPresents wrote:
Goji wrote:The Heisei MG should most definitely be Super Mechagodzilla. His rage attack could be some kind of "all-out assault" type of thing.


I'm not sure about an All Out Attack, but I'd defiantly want to see the G-Crusher used if SMG is used.


Maybe the G-Crusher could be his rage attack, while the "all out attack" (where he unleashes all of his lasers, including Garuda's) could be a move that requires a lot of super meter to use (Think Destoroyah's Oxygen Destroyer attack from G:U for Wii, which was his rage attack in G:STE). He should also be able to use the Plasma Grenade, which could work similarly to Kiryu's Absolute Zero Cannon.

It might be overkill to have the "all out attack" on top of already having the G-C and PG, but there needs to be a way to use all of his weapons (including Garuda's) without having it be unbalanced. By requiring it to use a lot of meter, the ability to spam beam attacks will be greatly nullified. Careful meter management will be required to play U.N MG at his full potential (much like my favorite STE character, Jet Jaguar).
User avatar
Goji
E.S.P.Spy
 
Posts: 5180
Joined: Sat Jul 31, 2010 10:37 pm
Location: The Overlook Hotel

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Gyaos » Wed Apr 25, 2012 11:31 am

And for christ sake, give him the Mega-Buster instead of eye lasers. I'd like the weapon he uses frequently more than the one he only used once.
TK's resident expert on Fallout, Halo, Terminator, and Gears of War

"Our species is destined to rule Sera, the humans can no longer deny it..."
User avatar
Gyaos
EDF Soldier
 
Posts: 3498
Joined: Wed Aug 25, 2010 10:42 pm
Location: The Hollow

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Wed Apr 25, 2012 11:34 am

Goji wrote:
PopInPicsPresents wrote:
Goji wrote:The Heisei MG should most definitely be Super Mechagodzilla. His rage attack could be some kind of "all-out assault" type of thing.


I'm not sure about an All Out Attack, but I'd defiantly want to see the G-Crusher used if SMG is used.


Maybe the G-Crusher could be his rage attack, while the "all out attack" (where he unleashes all of his lasers, including Garuda's) could be a move that requires a lot of super meter to use (Think Destoroyah's Oxygen Destroyer attack from G:U for Wii, which was his rage attack in G:STE). He should also be able to use the Plasma Grenade, which could work similarly to Kiryu's Absolute Zero Cannon.

It might be overkill to have the "all out attack" on top of already having the G-C and PG, but there needs to be a way to use all of his weapons (including Garuda's) without having it be unbalanced. By requiring it to use a lot of meter, the ability to spam beam attacks will be greatly nullified. Careful meter management will be required to play U.N MG at his full potential (much like my favorite STE character, Jet Jaguar).


I like your idea for the All Out Assault. Maybe the PG could be used like MOGUERA's chest laser in STE. If I remember correctly if you block an energy weapon it charges up the chest laser.
you've stumbled upon my plan yung jedi yoda buy i am the superior hornet molester
User avatar
PopInPicsPresents
EDF Soldier
 
Posts: 4079
Joined: Sat Feb 05, 2011 10:59 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby leunames » Wed Apr 25, 2012 1:10 pm

Mr. Strange wrote:
Legionmaster wrote:Simon:

Do you think you can give me some complex speculation? And, while you're at it, how about a public guess? Finally, how frequently would you say things change?


Yes, No, Very. (But I may feel differently at 2pm today)


m eyebrow raised a bit when I read in the other thread about the possibility of some kind of structured, iterative release where we get the Toho licenses in game 1, Universal in game 2, Daiei in game 3, etc. I don't know much about IP law and so forth, but is this really feasible? Let's say Toho agrees to a license and that they're ready to go forward...would you then have to tell Daiei that, in addition to procuring a license from them, they'd also have to be agreeable to commingling their monsters with Toho's? I'd imagine at some point that discussion would take place...but what happens if you approach company X for a license, but they refuse on the grounds that they don't want their IPs to be in contact with company Y's IPs?
Bandai 8" King Seesar w/tag
Bandai 6" Orga w/tag
Bandai GMK Theater exclusives
for sale @ skreeonk.com marketplace
User avatar
leunames
Yin-Yang Master
 
Posts: 307
Joined: Mon Jul 26, 2010 4:02 pm
Location: NYC

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Wed Apr 25, 2012 1:26 pm

Mr. Strange wrote:I wonder - should I really consider eliminating Godzilla's Fireball tap weapon? It's not drawn from any specific film, but I thought it fit reasonably well. What's the general consensus?


I always thought Godzilla 90's should replace it with his Nuclear Pulse. His Nuclear Pulse was more of a disruptive attack than the explosive finishing move of his 2000 counterpart. The only difference would be that rather than having it as a short-ranged projectile, it would be a short-ranged AOE weapon.

If you really want to hold onto the Fireball for Godzilla in general, you could always color his Fireball to match his Atomic Ray, as Legionmaster said. That's the thing that's always struck me as odd about the attack. Instead of a Fireball, make it an 'Atomic Ball.' I'd prefer just using his Nuclear Pulse instead, but a blue, oral energy attack fits with Godzilla (unless it's Godzilla 2000, of course).

PopInPicsPresents wrote:
Mr. Strange wrote:Ever wonder why Mechagodzilla II was so weak to Alien Energy? Because that was Gigan's beam type, and Gigan's "all-edged" melee attacks had a hard time with Mechagodzilla. Why did Godzilla have a fireball? Because it gave him an alternative method of damage when fighting enemies who resisted Nuclear damage.


Here you talk about different kinds of energy. Why can't energy weapons just be energy weapons? Is there a point to having s bunch of sub-categories?


I brought this up earlier. I pointed out Ghidorah's advantage over Godzilla, since Ghidorah deals electric damage and Godzilla is weak to electricity (for some reason...). Simon explained that the varying damage types are there for balancing issues. Apparently Godzilla was destroying Ghidorah, but when they gave Ghidorah that advantage over Godzilla, the two became more balanced. MOGUERA, who is weak against every monster except Godzilla, was pretty much unstoppable until they applied his weaknesses.

I don't really care for that approach to balance the monsters, but it's a good explanation. I still don't see how Godzilla is weak against electricity... Why not include King Kong and make him weak against electricity too?
Brianzilla2004
Ronin
 
Posts: 17
Joined: Fri Apr 13, 2012 1:30 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby leunames » Wed Apr 25, 2012 1:33 pm

Brianzilla2004 wrote:I don't really care for that approach to balance the monsters, but it's a good explanation. I still don't see how Godzilla is weak against electricity... Why not include King Kong and make him weak against electricity too?


Godzilla being weak to electricity has a degree of canon-icity (though 1-time) in KK vs. G. King Kong was actually stated to thrive off it...so not sure how above would make any sense.
Bandai 8" King Seesar w/tag
Bandai 6" Orga w/tag
Bandai GMK Theater exclusives
for sale @ skreeonk.com marketplace
User avatar
leunames
Yin-Yang Master
 
Posts: 307
Joined: Mon Jul 26, 2010 4:02 pm
Location: NYC

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Oasis_S » Wed Apr 25, 2012 1:37 pm

I think the novelty of having Clover appear in a Godzilla game has kind of worn off for me. Used to think it would be neat since he was like the NEW MONSTER ON THE BLOCK, but that's not really the case anymore, lol.
User avatar
Oasis_S
Samurai
 
Posts: 118
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Wed Apr 25, 2012 1:41 pm

^ Yeah, I mean, Godzilla has been weak to high levels of electricity before, as seen in both KING KONG VS. GODZILLA and MOTHRA VS. GODZILLA.

I mean, Godzilla 90's needed some kind of weakness. He was already a powerhouse as it is..
User avatar
Goji
E.S.P.Spy
 
Posts: 5180
Joined: Sat Jul 31, 2010 10:37 pm
Location: The Overlook Hotel

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Wed Apr 25, 2012 3:38 pm

leunames wrote:
m eyebrow raised a bit when I read in the other thread about the possibility of some kind of structured, iterative release where we get the Toho licenses in game 1, Universal in game 2, Daiei in game 3, etc. I don't know much about IP law and so forth, but is this really feasible? Let's say Toho agrees to a license and that they're ready to go forward...would you then have to tell Daiei that, in addition to procuring a license from them, they'd also have to be agreeable to commingling their monsters with Toho's? I'd imagine at some point that discussion would take place...but what happens if you approach company X for a license, but they refuse on the grounds that they don't want their IPs to be in contact with company Y's IPs?


Certainly, it could be handled badly. I think the LEGO parallel is the best one - Batman doesn't object to getting a LEGO treatment, even though it means you can do Batman vs. Star Wars. People understand that the interchangeable-nature of LEGO is a bit part of the appeal. Similarly, I think I can write a contract which makes it clear to everyone that an ever-expanding platform offer more growth than a one-time game release.

Let's say release 1 is a Godzilla game, and release 5 is a "make your own movie" feature mode (with no monsters). People will want to make Godzilla movies - so sales of release 5 will, probably, help drive additional sales of release 1. In fact, EVERY release will probably drive some additional sales of release 1. That means more money, over a longer period of time.

If TOHO insisted that their content not be compatible with the broader platform, we'd get sales of release 1 for just a few weeks, and then they would trail off. This is a big win for everyone.
User avatar
Mr. Strange
Interpol Agent
 
Posts: 570
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Wed Apr 25, 2012 5:26 pm

I kinda feel that trying to make several games, with several franchise names attached is a little too steep for a fan funded project, but that's just me.

I would much rather see a fan funded officially licensed Godzilla game, and see ALL the work be put into that, and just release DLC packs with new Godzilla related monsters.

Seems like this idea can quickly go over everyone's heads and we end up with nothing at all.
Don't try to be something else. Don't try to be less. Great things are going to happen in your life. Great things. And with that will come great responsibility.
User avatar
zilla103192
Site Staff
 
Posts: 7929
Joined: Fri Jul 23, 2010 7:13 pm
Location: Monster Island

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Wed Apr 25, 2012 5:28 pm

Okay got everyone above. Added Utsuno and Clover to the list so your welcome. So continue adding, we have ALOT of submissions so far. And still faster uploading than TitanoGoji. :P
THE KWC AWARDS ARE OVER! CHECK OUT THE WINNERS HERE FOR 2012! Link -http://www.tohokingdom.com/forum/viewtopic.php?f=27&t=12918
User avatar
Grayshot954
JXSDF Technician
 
Posts: 931
Joined: Tue Feb 01, 2011 5:31 pm
Location: Pittsburgh

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Wed Apr 25, 2012 5:43 pm

leunames wrote:
Brianzilla2004 wrote:I don't really care for that approach to balance the monsters, but it's a good explanation. I still don't see how Godzilla is weak against electricity... Why not include King Kong and make him weak against electricity too?


Godzilla being weak to electricity has a degree of canon-icity (though 1-time) in KK vs. G. King Kong was actually stated to thrive off it...so not sure how above would make any sense.


Godzilla also absorbed electricity and became even stronger in Godzilla vs. Mechagodzilla. Both monsters have been shown to thrive off of electricity at some point. While there have been a handful of occasions where humans have used electricity to fend Godzilla off, it was never stated that he was particularly weak against it. Considering how unmoved by the electric current Godzilla was in the original movie, I'd say he's not particularly weak against it.

It seems like Alien Energy would be a reasonable weakness for Godzilla. King Ghidorah's Gravity Beams could even be a combination of Electric and Alien Energy (since he IS an alien), so he could keep his advantage over Godzilla.
Brianzilla2004
Ronin
 
Posts: 17
Joined: Fri Apr 13, 2012 1:30 am

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby GodzillavsZilla » Wed Apr 25, 2012 5:48 pm

I would like to add to my list Utsuno and Kumacurus (Millenium).
Shadow wrote:Wait, it's coming back to me... I was a pony... oh god... Kiryu2012 is right beside me... no my clothes, stop taking them off- *Takes shotgun and commits suicide*
And now here I am.
User avatar
GodzillavsZilla
EDF Soldier
 
Posts: 4093
Joined: Sat Jan 01, 2011 9:45 am
Location: somewhere riding on Anguirus

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby godzilla898 » Wed Apr 25, 2012 6:02 pm

Brianzilla2004 wrote: Considering how unmoved by the electric current Godzilla was in the original movie, I'd say he's not particularly weak against it.

It's been a while since I've seen Gojira, but I don't recall Godzilla actually coming in contact with the wires.
Gorosaurus Rex wrote:This thread is almost like TK's own current events section of the site. You can keep track of what is the weekly cause of butthurt
NSZ wrote:WHAT KIND OF MENTALLY DEFICIENT MONKEY PUTS THINGS IN THE OVEN TO COOL OFF?!
User avatar
godzilla898
G-Grasper
 
Posts: 1100
Joined: Sat Jul 24, 2010 12:29 pm
Location: Somewhere not over the rainbow

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Wed Apr 25, 2012 6:10 pm

Wait, Simon, are you saying if you make enough money you will have a movie maker?
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Kaiju-King42 » Wed Apr 25, 2012 6:14 pm

Goji wrote:He should also be able to use the Plasma Grenade, which could work similarly to Kiryu's Absolute Zero Cannon.


it could also work like Moguera's chest cannon. Not a rage attack, but a powerful "special move." The shock anchors could serve as his grapple/throw move, like Kiryu's drill hand, and he could be made to absorb most kinds of beam weapons, gaining energy much faster when this happens. Make fighting Mechagodzilla a melee based challenge, but you have to get to him first.
UltramanGoji wrote:
Brody wrote:Let's say I've been a part of the kaiju community before most of you were allowed on the computer, ask some of the veteran members of kaijuphile who Deoson is.


Ask all of us if we give a shit.
User avatar
Kaiju-King42
G-Force Lieutenant
 
Posts: 2774
Joined: Mon Dec 19, 2011 10:34 pm
Location: Monster Island

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Wed Apr 25, 2012 6:20 pm

matrix wrote:Wait, Simon, are you saying if you make enough money you will have a movie maker?


It's a feature on the table. If Chris has his way it will be in the initial release!
User avatar
Mr. Strange
Interpol Agent
 
Posts: 570
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Wed Apr 25, 2012 6:24 pm

Mr. Strange wrote:If Chris has his way it will be in the initial release!

If Chris has his way, all the characters will be giant turds.
bleep bloop
User avatar
Legionmaster
EDF Soldier
 
Posts: 4148
Joined: Fri Jul 23, 2010 7:33 pm
Location: Skyloft, seducing Peatrice

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Wed Apr 25, 2012 7:36 pm

Very cool! Rodan vs Gyaos, Anguirus vs Guiron, Godzilla vs Gamera... Cool idea!
User avatar
Supergeon
Yojimbo
 
Posts: 71
Joined: Sat Apr 07, 2012 6:38 am
Location: Michigan

PreviousNext

Return to Toho Video Games

Who is online

Users browsing this forum: No registered users and 0 guests