Supergeon wrote:This has been an itch that I've wanted to scratch. What is everyone's opinion on the monsters from Space Amoeba? Personally I would love to see this group of misfit monsters make it into the game.
Kamoebas being the most feasible I would say due to his limited inclusion in Tokyo SOS (I think there is a picture of him fighting Godzilla in some stock footage). He would be neat somewhat like a slower Baragon with a stretchy neck!
http://tohokingdom.com/kaiju/kamoebas_mill.htm

Legionmaster wrote:I've been pushing for Gezora from the beginning.
matrix wrote:I looked up gezora, ohhh, thats who that squid is, what movie is he from?

Supergeon wrote:@blackout
That's his draw, an extendable neck and hard jagged shell! Like I said he would be very similar to Baragon/anguirus a small scrappy monster. So you would have your shell attacks, claws and kicks then his neck attacks! I will make a move list when I get home!



PopInPicsPresents wrote:Why must there be different energy types? Why can't it just be its own damage type?

Mr. Strange wrote:Ever wonder why Mechagodzilla II was so weak to Alien Energy? Because that was Gigan's beam type, and Gigan's "all-edged" melee attacks had a hard time with Mechagodzilla. Why did Godzilla have a fireball? Because it gave him an alternative method of damage when fighting enemies who resisted Nuclear damage.
jdude1996 wrote:mr strange, so will you guys be making up the original monsters yourselves?

jdude1996 wrote:mr strange so the ones that pay the 500$?
PopInPicsPresents wrote:Mr. Strange wrote:Ever wonder why Mechagodzilla II was so weak to Alien Energy? Because that was Gigan's beam type, and Gigan's "all-edged" melee attacks had a hard time with Mechagodzilla. Why did Godzilla have a fireball? Because it gave him an alternative method of damage when fighting enemies who resisted Nuclear damage.
Here you talk about different kinds of energy. Why can't energy weapons just be energy weapons? Is there a point to having s bunch of sub-categories?

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