New kaiju game from Matt Frank + Simon Strange [Archive]

For the discussion of Toho video games and video games of Toho related characters only.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Sun Apr 22, 2012 11:09 pm

Infinity wrote:Now what I'am wondering is how many beams the monsters are allowed to have. With Mechagodzilla, there are many, many beams missles and having the option of blasting them all at once would be really cool.


I believe MOGUERA in StE ended up with 8 different weapon systems.
User avatar
Mr. Strange
Interpol Agent
 
Posts: 570
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Kaiju-King42 » Sun Apr 22, 2012 11:19 pm

Mr. Strange wrote:
Infinity wrote:Now what I'am wondering is how many beams the monsters are allowed to have. With Mechagodzilla, there are many, many beams missles and having the option of blasting them all at once would be really cool.


I believe MOGUERA in StE ended up with 8 different weapon systems.


Exactly. He didn't have a whole lot to offer in the melee department, so a lot of his "fierce attacks" were special weapons. I think if we use heisei Mechagodzilla again, he should operate the same way, only slower and with more armor. (And please, please, please give him a megabuster and shock anchors rather than eye beams and missile fingers!)
UltramanGoji wrote:
Brody wrote:Let's say I've been a part of the kaiju community before most of you were allowed on the computer, ask some of the veteran members of kaijuphile who Deoson is.


Ask all of us if we give a shit.
User avatar
Kaiju-King42
G-Force Lieutenant
 
Posts: 2781
Joined: Mon Dec 19, 2011 10:34 pm
Location: Monster Island

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Sun Apr 22, 2012 11:40 pm

Kaiju-King42 wrote:
Mr. Strange wrote:
Infinity wrote:Now what I'am wondering is how many beams the monsters are allowed to have. With Mechagodzilla, there are many, many beams missles and having the option of blasting them all at once would be really cool.


I believe MOGUERA in StE ended up with 8 different weapon systems.


Exactly. He didn't have a whole lot to offer in the melee department, so a lot of his "fierce attacks" were special weapons. I think if we use heisei Mechagodzilla again, he should operate the same way, only slower and with more armor. (And please, please, please give him a megabuster and shock anchors rather than eye beams and missile fingers!)



Give him Garuda.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

Re: Your Movesets For Monsters In The New Kaiju Game

Postby matrix » Mon Apr 23, 2012 6:30 am

Wait, are these xbox 360 controls?
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: Your Movesets For Monsters In The New Kaiju Game

Postby SpanishBulldog63 » Mon Apr 23, 2012 12:02 pm

matrix wrote:Wait, are these xbox 360 controls?


I'm just going by that certain controller scheme.You could use a PS3 controller also...basically any controller with a USB plug
SpanishBulldog63 wrote:
UltramanGoji wrote:Now you know, and knowing is half the battle!

And the other half is fought with a shotgun!
User avatar
SpanishBulldog63
Futurian
 
Posts: 1801
Joined: Sun Aug 28, 2011 10:07 pm

Re: Your Movesets For Monsters In The New Kaiju Game

Postby matrix » Mon Apr 23, 2012 1:11 pm

Okay! :D
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Mon Apr 23, 2012 1:15 pm

Hey, what if in story mode, it's a bit like a free rome where you walk around the city and find battles, so it would have a bit of a free rome feel that many have been asking for, but still uses 1 on 1 battles. :D
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Living Corpse » Mon Apr 23, 2012 1:20 pm

You know what? Add a vote to Super-Mechagodzilla. We got every other Mechagodzilla except for this one, and since we are gonna get at least one Mechagodzilla no matter what might as well be the one with Garuda attached to it's back so we can keep things fresh, get some new blood, er, oil.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Mon Apr 23, 2012 1:41 pm

matrix wrote:Hey, what if in story mode, it's a bit like a free rome where you walk around the city and find battles, so it would have a bit of a free rome feel that many have been asking for, but still uses 1 on 1 battles. :D


They did that for StE. It didn't work.
User avatar
Chris55
Site Staff
 
Posts: 4913
Joined: Sat Jul 24, 2010 10:29 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Mon Apr 23, 2012 2:08 pm

They did? No, im talking about a roam to find the fight and go to the battle, then do the battle, like spider man 3.
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Mon Apr 23, 2012 2:18 pm

matrix wrote:They did? No, im talking about a roam to find the fight and go to the battle, then do the battle, like spider man 3.

Then it's not a fighting game. And would require MASSIVE maps.
bleep bloop
User avatar
Legionmaster
EDF Soldier
 
Posts: 4148
Joined: Fri Jul 23, 2010 7:33 pm
Location: Skyloft, seducing Peatrice

Re: Your Movesets For Monsters In The New Kaiju Game

Postby Living Corpse » Mon Apr 23, 2012 2:23 pm

Instead of a fireball Godzilla's secondary breath attack could be burning hot blue vapor/steam like some of the earlier films.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Mon Apr 23, 2012 2:25 pm

Maps part is true, but I mean find the monsters, then when you get close enough, it starts the normal 1 on 1 battle, this would be only for story mode.
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Mon Apr 23, 2012 2:28 pm

So basically the Konquest mode from Mortal Kombat Deception?
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Mon Apr 23, 2012 2:29 pm

Havent played that, but im guessing your right.
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Mon Apr 23, 2012 2:38 pm

Well, about the maps, there could always just be one HUGE map. When selecting a stage you'd like to play versus or melee mode on you could select which portion of the map you'd like to play on. I would't mind a free roam mode, it'd be cool for awhile. Just look at Jaws Unleashed. That's just my two cents.
you've stumbled upon my plan yung jedi yoda buy i am the superior hornet molester
User avatar
PopInPicsPresents
EDF Soldier
 
Posts: 4079
Joined: Sat Feb 05, 2011 10:59 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Mon Apr 23, 2012 2:55 pm

PopInPicsPresents wrote:Well, about the maps, there could always just be one HUGE map. When selecting a stage you'd like to play versus or melee mode on you could select which portion of the map you'd like to play on.

So every map looks almost the same? Yeah...no.
bleep bloop
User avatar
Legionmaster
EDF Soldier
 
Posts: 4148
Joined: Fri Jul 23, 2010 7:33 pm
Location: Skyloft, seducing Peatrice

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Mon Apr 23, 2012 3:05 pm

Legionmaster wrote:
PopInPicsPresents wrote:Well, about the maps, there could always just be one HUGE map. When selecting a stage you'd like to play versus or melee mode on you could select which portion of the map you'd like to play on.

So every map looks almost the same? Yeah...no.


How would they all look the same? :?
you've stumbled upon my plan yung jedi yoda buy i am the superior hornet molester
User avatar
PopInPicsPresents
EDF Soldier
 
Posts: 4079
Joined: Sat Feb 05, 2011 10:59 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Mon Apr 23, 2012 3:27 pm

PopInPicsPresents wrote:
Legionmaster wrote:
PopInPicsPresents wrote:Well, about the maps, there could always just be one HUGE map. When selecting a stage you'd like to play versus or melee mode on you could select which portion of the map you'd like to play on.

So every map looks almost the same? Yeah...no.


How would they all look the same? :?

If they were all just smaller parts of a larger map.
bleep bloop
User avatar
Legionmaster
EDF Soldier
 
Posts: 4148
Joined: Fri Jul 23, 2010 7:33 pm
Location: Skyloft, seducing Peatrice

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Mon Apr 23, 2012 3:35 pm

After the godzilla pack gets done maybe a movie monster pack could come out with

-Jaws
-King Kong
-Rhedosaurus

ect.

Speaking of that if we were able to get the kong rights we we be able to get the Rhedosaurs as well?
User avatar
miguelnuva
EDF Soldier
 
Posts: 3259
Joined: Fri Jul 30, 2010 6:32 pm

PreviousNext

Return to Toho Video Games

Who is online

Users browsing this forum: No registered users and 0 guests