New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: "Godzilla Game" Title Ideas

Postby Godzilla 2000 » Thu Apr 19, 2012 6:44 pm

Here's my thing; Kaiju (or Kaijuu as it's properly spelled) is a Japanese word, one that's nowhere near as prevalent to english speakers as "Sayonara" and "Konnichiwa" (though they still pronounce it wrong, lol). I feel like if we're gonna throw Kaiju in there, we might as well give it an all japanese sounding name, because otherwise it sounds just awkward.

Something like "Godzilla: Kaiju World War" sounds like its tying to hard to come off as epic.

But something like "Godzilla: Kaijuu Dairanto" has a nice japanese ring to it.

(BTW, Dairanto = something along the lines of 'Great Melee')
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Re: "Godzilla Game" Title Ideas

Postby SpanishBulldog63 » Thu Apr 19, 2012 6:51 pm

W2daERN wrote:
SpanishBulldog63 wrote:MWF-Monster Wrestling Federation haha jk i know its not gonna be wrestling-based


Wait a sec, that sounds really familiar...


I think you're remembering the Kaiju Wrestling Federation, or KWF. It was basically Kaijuheadquarters' counterpart to the KWC, with more of a pro-wrestling style storyline.


Naw,it's not that(but WMW comes to mind). Just typed it in and only a few links remain to work.and it turns out the owner(at least i think he is/was) is our own Tomzilla.

BOT what G2K said has my vote.
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Re: "Godzilla Game" Title Ideas

Postby PopInPicsPresents » Thu Apr 19, 2012 6:53 pm

The Japanese title for Godzilla Battle Legends seems like it'd be a nice name. (I can't remember it though...)
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Re: "Godzilla Game" Title Ideas

Postby Godzilla 2000 » Thu Apr 19, 2012 6:56 pm

PopInPicsPresents wrote:The Japanese title for Godzilla Battle Legends seems like it'd be a nice name. (I can't remember it though...)


Battle Legends IS the Japanese title.

I think you're thinking of Kaijuu Daikessen, in which case, I dont see why we should reuse that for this new game.
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Re: "Godzilla Game" Title Ideas

Postby SpanishBulldog63 » Thu Apr 19, 2012 6:59 pm

I just though of another: Daikaiju Dessumachii(yes,the name i got from Rodan's Roost, but if DBZ can go with Tenkaichi Budoukai in the name, why not use this?)
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Re: "Godzilla Game" Title Ideas

Postby Oasis_S » Thu Apr 19, 2012 7:18 pm

Godzilla: Destroy All Monsters BRAWL


And Strange, it might depend on your campaign plans for advertising the need for donations? If you were going to hit big social sites like Facebook and Twitter and what have you, maybe get the word out on some gaming site like IGN (I dunno, they were your buddies for Unleashed), then you'd probably want to use "Monster" instead of "Kaiju."

If you're just going to have a spot at G-Fest or something, then I guess "Kaiju" works fine.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Thu Apr 19, 2012 7:47 pm

PopInPicsPresents wrote:Why not implement a boss with a really big life bar that stretches across the screen? Say, Desghidorah. After a long battle, you earn the right to use the character in melee and versus mode or whatever you decide to call it. That's if you guys but him in.



Dude..no. Lol. And why DesGhidorah? Out of all characters?

The unlocking method from Smash Bros. would be kind of cool though.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Thu Apr 19, 2012 7:56 pm

Goji wrote:
PopInPicsPresents wrote:Why not implement a boss with a really big life bar that stretches across the screen? Say, Desghidorah. After a long battle, you earn the right to use the character in melee and versus mode or whatever you decide to call it. That's if you guys but him in.



Dude..no. Lol. And why DesGhidorah? Out of all characters?

The unlocking method from Smash Bros. would be kind of cool though.


IDK, just the first kaiju that came to mind.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Thu Apr 19, 2012 7:59 pm

Goji wrote:The unlocking method from Smash Bros. would be kind of cool though.


Get lucky to have a new challenger approach, then if you beat them you got them. I like it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Thu Apr 19, 2012 8:18 pm

Didn't Unleashed kind of have a similar method to Smash? Wasn't it like... "Destroy these things on this day with this faction and you unlock whatever."

I don't remember if that was the ONLY way, but it's not the best method. In Smash, you tend to unlock things by just playing the game. Nothing quite as specific as Unleashed's method. And if you DON'T end up unlocking all the characters by just trying to complete all the modes and what not, there's that back up method of "play x number of versus matches." So you're pretty much guaranteed to unlock all the characters eventually. Which I think G:U had in the POINTS SYSTEM, but I may be mixing up games.

Not sure how I feel about the "beat the character to actually unlock them" part. Judging by how bad I am at StE, it would probably take me forever to unlock everyone, lol. REPLAY VALUE!

Gosh I wish my Wii worked. I thought Unleashed was more enjoyable.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Thu Apr 19, 2012 8:21 pm

I was miserable powering through STE trying to unlock everything.

Cheat codes ftw. 8-)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby W2daERN » Fri Apr 20, 2012 2:53 am

Godzilla 2000 wrote:
PopInPicsPresents wrote:Why not implement a boss with a really big life bar that stretches across the screen? Say, Desghidorah. After a long battle, you earn the right to use the character in melee and versus mode or whatever you decide to call it. That's if you guys but him in.


So basically a Boss battle would just be a regular fight but with a bloated healthbar?

Eh, no thanks. I'd rather a standard 1v1 fight, or better, create unique scenarios to defeat the boss, like....

Defeat the Boss by tossing 5 buildings at them, at regular intervals, while they hover in distance, out of reach. You would have to avoid their aerial attacks and strike when they're vulnerable, which building taking a fair chunk of health away.


I like the idea of having more challenging boss battles. IMO, the hardest (and scariest) level in Unleashed was the battle against the Crystal Towers. The combination of their long attack range, immunity to beams, methods of keeping you far away, and imposing, monolithic appearance made that level a challenge even after figuring out the rest of the game. I'd like more battles like that (maybe something with the Godzilla tower or UFOs?).
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Red-Death Gigan » Fri Apr 20, 2012 5:10 am

I would like to see GxM/SOS Godzilla as a playable character, for a change. Give the SOS scar as an alternate skin. Only REAL request from me.

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Fri Apr 20, 2012 5:52 am

While I loved the "protect the building" level in STE, I was never very good at it.

Now when I play, I just kinda free roam as Godzilla for a bit.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby AWMGodzilla62 » Fri Apr 20, 2012 8:29 am

Grayshot954 wrote:Okay got everyone above and I would like to note I added Glacies into the other section. If there is one user monster I would like to see its that monster.


Thanks for adding Glacies! :D I'm glad you like him enough to include him on the list!

However, unless someone is following the G:DBR thread, I doubt they know who he is, so I thought I'd show a pic:

Glacies is a Kaiju I created, he's one of the monsters from my game Exitium, and is also appearing in my fan game Godzilla Daikaiju Battle Royale

Image

Edit-
Here's my list of 20 characters:
1. Godzilla (Tokyo SOS) - A combo of the millennium look with classic Godzilla traits.
2. King Kong (1962)
3. King Ghidorah (showa)
4. Fake Godzilla/MechaGodzilla 74 - A MechaGodzilla plus a way to get a showa like Godzilla
5. Anguirus (showa)
6. Rodan (FW)
7. Mothra (SOS)
8. Gigan (showa)
9. Hedorah (showa)
10. Destoroyah
11. Space Godzilla
12. Biollante
13. Orga
14. Megagurius
15. Monster X / Keizer Ghidorah
16. Megalon
17. Baragon (showa)
18. Moguera (Heisei)
19. Zilla
20. Glacies
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby kaiju_wars » Fri Apr 20, 2012 10:57 am

Godzilla (showa)
MechaGodzilla
MechaGodzilla 2
Kiryu
Jet Jaguar
King Ghidorah
Gigan
Monster X
Godzilla FW
Godzilla 2000
Hedorah
Orga
Megalon
Anguirus
Mothra
Destroyah
Mecha-King Ghidorah
Baragon
Space Godzilla

(Secret Character: Kaizer Ghidorah) I would just like to see him.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Fri Apr 20, 2012 12:10 pm

zilla103192 wrote:While I loved the "protect the building" level in STE, I was never very good at it.

Now when I play, I just kinda free roam as Godzilla for a bit.



I just bust it myself so I can go back to fighting
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Re: "Godzilla Game" Title Ideas

Postby Chris55 » Fri Apr 20, 2012 2:03 pm

Oasis_S wrote:Godzilla: Destroy All Monsters BRAWL


And Strange, it might depend on your campaign plans for advertising the need for donations? If you were going to hit big social sites like Facebook and Twitter and what have you, maybe get the word out on some gaming site like IGN (I dunno, they were your buddies for Unleashed), then you'd probably want to use "Monster" instead of "Kaiju."

If you're just going to have a spot at G-Fest or something, then I guess "Kaiju" works fine.


Film sites like aintitcool.com. collider.com etc will def pick up the news as well. Godzilla is a movie franchise which still makes a lot of news whenever something happens with it. Having a game with Godzilla in it that people can donate to and have a say in it will attract quite a bit of attention
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Fri Apr 20, 2012 9:17 pm

Hmmm, since this is going to be for PC, isn't that going to require some keyboard and mouse controls? I'm sure the focus will be for controllers, but still.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Apr 20, 2012 9:56 pm

Oasis_S wrote:Hmmm, since this is going to be for PC, isn't that going to require some keyboard and mouse controls? I'm sure the focus will be for controllers, but still.


PC is an open platform. There's no such thing as "require"

I'll probably support mouse control of the menu system, especially for online matchmaking. But combat will require a controller, period. Unless we change our mind.
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