New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu Apr 19, 2012 12:50 pm

hammysammy59 wrote:I'm not savvy to the technical side of things, so I could be spewing pure nonsense, but could certain actions be left "open-ended" to account for 1-on-1 and team battles?

That is, in a 1-on-1 fight, a monster's grapple will always work like X, but if certain conditions are met (more than 2 monsters in the arena+attempting to grapple a monster that another monster is grappling) the grapple can work like Y? X and Y being different sets of moves/behaviors/animations. I would LOVE to have a game where we can reenact some of the wild tag-team moves from the 70s Showa movies.


I strongly suspect we will not want to support tag-team moves. That would be a significant cost, and although the feature sounds fun, for the money I think we would do a lot better.

As a compromise, I think we could seriously consider giving 1 monster some sort of "grapple-assist" attack.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Oasis_S » Thu Apr 19, 2012 1:28 pm

@Godzillabrawler: Nonsense. Obsidius's rage move should just be a google image search for "lightning volcano," and a bunch of pictures just flash on the screen, causing damage to both the opponent's health and pride, for they know they can never be a part of something so awesome and manly.

HUUUARRRGH.
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Re: "Godzilla Game" Title Ideas

Postby Tyler » Thu Apr 19, 2012 1:52 pm

Kaiju Pro-Wrestling? :)
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Tyler » Thu Apr 19, 2012 1:53 pm

I always thought an interesting boss battle would be GMK Ghidorah turning into Orochi...
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Re: "Godzilla Game" Title Ideas

Postby SpanishBulldog63 » Thu Apr 19, 2012 1:55 pm

MWF-Monster Wrestling Federation haha jk i know its not gonna be wrestling-based


Wait a sec, that sounds really familiar...
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Re: "Godzilla Game" Title Ideas

Postby matrix » Thu Apr 19, 2012 2:25 pm

Tyler wrote:Kaiju Pro-Wrestling? :)

As Mr. Strange said, it's not wrestling.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Thu Apr 19, 2012 3:14 pm

Legionmaster wrote:Because then they'd be features, not cheats. :roll:


Gee, good point! If these games didn't exist:

* Duke Nukem Forever
* Fur Fighters
* LEGO Batman/Harry Potter/Indiana Jones/Star Wars

And those are just off the top of my head. You're clearly not a very smart or nice person. Perhaps you should just not talk.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 19, 2012 3:39 pm

Mr. Strange wrote:
hammysammy59 wrote:I'm not savvy to the technical side of things, so I could be spewing pure nonsense, but could certain actions be left "open-ended" to account for 1-on-1 and team battles?

That is, in a 1-on-1 fight, a monster's grapple will always work like X, but if certain conditions are met (more than 2 monsters in the arena+attempting to grapple a monster that another monster is grappling) the grapple can work like Y? X and Y being different sets of moves/behaviors/animations. I would LOVE to have a game where we can reenact some of the wild tag-team moves from the 70s Showa movies.


I strongly suspect we will not want to support tag-team moves. That would be a significant cost, and although the feature sounds fun, for the money I think we would do a lot better.

As a compromise, I think we could seriously consider giving 1 monster some sort of "grapple-assist" attack.

I agree, team attacks, just ok, but I would rather see the money used for something else.
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Re: "Godzilla Game" Title Ideas

Postby Shadow » Thu Apr 19, 2012 4:15 pm

Godzilla: Destruction of Earth

That's the best one I can think for now.
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Shadow » Thu Apr 19, 2012 4:17 pm

If I had it my way, I would donate enough money that would put me in debt for two years.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Thu Apr 19, 2012 4:23 pm

Okay got everyone above. If anyone has any changes please add them as a post after this or just a post in general it REALLY helps. Thank you :mrgreen:
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Re: "Godzilla Game" Title Ideas

Postby W2daERN » Thu Apr 19, 2012 5:00 pm

SpanishBulldog63 wrote:MWF-Monster Wrestling Federation haha jk i know its not gonna be wrestling-based


Wait a sec, that sounds really familiar...


I think you're remembering the Kaiju Wrestling Federation, or KWF. It was basically Kaijuheadquarters' counterpart to the KWC, with more of a pro-wrestling style storyline.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Thu Apr 19, 2012 5:55 pm

Who will be designing the character models from the game? Will it be the same artist that designed Krystalak and the monsters from Rampage?

In the Toho version of the game I would like to see arenas that come from the movies. Like the foggy area that G vs Biollante takes place in, or the beach where G vs MG 75 takes place, or the planet from Monster Zero. Battle Legends for TurboGrafx did an awesome job of making each level based on a movie.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Thu Apr 19, 2012 6:02 pm

matrix wrote:I think this is important, I was playing godzilla unleashed (wii) and looked at titanosaurus's stats, and king ghidorah has the same stats only better! more attack defence, ect, I think kg is overpowered, and I hope that is fixed in the next, unless there is something better about titanosaurus.


King Ghidorah is supposed to be overpowered.

It's King Ghidorah.
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Re: "Godzilla Game" Title Ideas

Postby Godzilla 2000 » Thu Apr 19, 2012 6:07 pm

Am I the only one who thinks all these titles with "Kaiju" in the title is a bit tacky?

How many people outside of our fanbase are gonna know what it even means?

They'll see the game's title and go "Ok, what the Hell does 'Clash of Kaiju' mean?"
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Thu Apr 19, 2012 6:09 pm

Why not implement a boss with a really big life bar that stretches across the screen? Say, Desghidorah. After a long battle, you earn the right to use the character in melee and versus mode or whatever you decide to call it. That's if you guys but him in.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu Apr 19, 2012 6:20 pm

Supergeon wrote:Who will be designing the character models from the game? Will it be the same artist that designed Krystalak and the monsters from Rampage?

In the Toho version of the game I would like to see arenas that come from the movies. Like the foggy area that G vs Biollante takes place in, or the beach where G vs MG 75 takes place, or the planet from Monster Zero. Battle Legends for TurboGrafx did an awesome job of making each level based on a movie.


Matt Frank is the art director in charge of monsters. Actual models / animations will be handled by the same team that made models and animations for the past G games.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzilla 2000 » Thu Apr 19, 2012 6:26 pm

PopInPicsPresents wrote:Why not implement a boss with a really big life bar that stretches across the screen? Say, Desghidorah. After a long battle, you earn the right to use the character in melee and versus mode or whatever you decide to call it. That's if you guys but him in.


So basically a Boss battle would just be a regular fight but with a bloated healthbar?

Eh, no thanks. I'd rather a standard 1v1 fight, or better, create unique scenarios to defeat the boss, like....

Defeat the Boss by tossing 5 buildings at them, at regular intervals, while they hover in distance, out of reach. You would have to avoid their aerial attacks and strike when they're vulnerable, which building taking a fair chunk of health away.
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Re: "Godzilla Game" Title Ideas

Postby Rody » Thu Apr 19, 2012 6:29 pm

^I pretty much agree with this. Most people - probably including many monster fans - won't understand the term "kaiju", and might be warded off. That's not good.
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Re: "Godzilla Game" Title Ideas

Postby Mr. Strange » Thu Apr 19, 2012 6:31 pm

Godzilla 2000 wrote:Am I the only one who thinks all these titles with "Kaiju" in the title is a bit tacky?

How many people outside of our fanbase are gonna know what it even means?

They'll see the game's title and go "Ok, what the Hell does 'Clash of Kaiju' mean?"


I go back and forth on the "Kaiju" issue myself.

My current feeling is that "Kaiju" is a cool word, and marks the game as being fan-funded. If we put two huge monsters fighting on the release art - I think people will get the idea.

Then again, it's easy to just use the word "Monster" - which is clear to everybody. But it makes the game a bit less interesting, perhaps?

Also remember - we don't need sales, like a traditional game needs sales. We're funding development 100%, so we don't need to be too worried about a big marketing push, or "shelf appeal". It's more important to get a title for the project which will help drive donations in the first place - so does "Kaiju" work better for that purpose?

We should totally keep talking about it. For this sort of discussion it's not very useful to just say "I like it" or "I vote no" - it's helpful to put out a bit of reasoning. You did a great job of this by asking "How many people outside of our fanbase are gonna know what it even means?" Let's try to keep the comments at that level of discourse!
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