New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Thu Apr 19, 2012 8:35 am

Oasis_S wrote:By the way, instead of Kumonga being swung around by his own web, one of his throws should definitely be of him swinging another monster around by his webbing. There are even spiders that do something similar, so it's not COMPLETELY ridiculous.


That sounds awesome. AND it makes me want more pronounced reversals/counters: imagine Kumonga is starting to swing you around, you manage to pull off the reversal, planting your feet in the ground, and now you're swinging Kumonga around. I can see how that may not be feasible, but man it would be bad-ass.

On a similar note, if we somehow manage to land King Kong (or just cook up a facsimile) I hope he'll swing monsters around by their tails (or if they don't have tail, their hind legs).

Kiryu2012 wrote:So, if you guys manage to gain permission to use non-Toho kaiju, what kinds will we be expecting to see aside from Gamera monsters?


I've actually been wanting to ask about this too. Can we expect to see a whole pack of original monsters (would Krystalak and Obsidius join these original monsters, or would they be included in a Toho pack)? Harryhausen monsters? Other western creatures? Ultraman and his rogue's gallery? Odds and ends like Pulgasari, Yongarry and Gappa?

I gotta be honest, I'd be almost as excited for a game featuring Gamera monsters as I am a new Godzilla game.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu Apr 19, 2012 8:47 am

Kiryu2012 wrote:So, if you guys manage to gain permission to use non-Toho kaiju, what kinds will we be expecting to see aside from Gamera monsters?


This is largely up to the contributors, who will vote on each addition, and how much money we raise to fund monster creation. I'd love to see everything in the Kaiju sphere represented.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Thu Apr 19, 2012 9:01 am

Godz wrote:I don't really play PC games so I don't know if something like this is possible for a PC version or not, but, what if to save money you didn't spend too much on a music budget which would allow us to build the soundtrack ourselves with our own MP3 collection? That way we could FINALLY have authentic Toho music in a G-game for the first time since....custom soundtracks on the XBox version of God:DAMM?


It'll have music but I don't think custom soundtracks are a problem.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Thu Apr 19, 2012 9:06 am

Custom soundtracks are pretty easy to do for PC games, all you need to do is replace the in-game music with your custom soundtrack.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Thu Apr 19, 2012 9:23 am

PopInPicsPresents wrote:Custom soundtracks are pretty easy to do for PC games, all you need to do is replace the in-game music with your custom soundtrack.


or turn the volume all the way down and listen to your ipod! 8-)
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby CatfaceFourtoes » Thu Apr 19, 2012 9:28 am

This is actually an interesting aspect to play with. you have different styles of volcanic eruption, like the kind that shield type volcanoes produce, that is a slow moving flow of burning lava, and then you have the composite volcanic eruption that produce pyroclastic flows, a swift gravity driven avalanch of lava and superheated dust and ash, basically what destroyed Pompei and encased its citizens in burning ash. That would look cool as a move done to an enemy monster that could actually withstand it.
On some levels this monster's nature intersects with Hedorah's. Spawned from environmental conditions that should be unliveable. Maybe it can generate its own smoke or acid attacks, considering that those are well within the scope of volcanic activity.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Thu Apr 19, 2012 9:33 am

zilla103192 wrote:
PopInPicsPresents wrote:Custom soundtracks are pretty easy to do for PC games, all you need to do is replace the in-game music with your custom soundtrack.


or turn the volume all the way down and listen to your ipod! 8-)


Or just turn the music down in the options and listen to your ipod
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby SpanishBulldog63 » Thu Apr 19, 2012 9:36 am

PopInPicsPresents wrote:
zilla103192 wrote:
PopInPicsPresents wrote:Custom soundtracks are pretty easy to do for PC games, all you need to do is replace the in-game music with your custom soundtrack.


or turn the volume all the way down and listen to your ipod! 8-)


Or just turn the music down in the options and listen to your ipod


Or do that and just open iTunes
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 19, 2012 10:32 am

I think this is important, I was playing godzilla unleashed (wii) and looked at titanosaurus's stats, and king ghidorah has the same stats only better! more attack defence, ect, I think kg is overpowered, and I hope that is fixed in the next, unless there is something better about titanosaurus.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Thu Apr 19, 2012 10:36 am

matrix wrote:I think this is important, I was playing godzilla unleashed (wii) and looked at titanosaurus's stats, and king ghidorah has the same stats only better! more attack defence, ect, I think kg is overpowered, and I hope that is fixed in the next, unless there is something better about titanosaurus.


Titanosaurus isn't that great regardless.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 19, 2012 10:37 am

He's my favorite, he gave godzilla some big trouble.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby W2daERN » Thu Apr 19, 2012 11:03 am

This brings up something I've been thinking about for a while: Monsters should have different stats in story and multiplayer. I really liked the Godzilla, Anguirus, and Rodan vs. Critical Mass KG fight in GU, but it was way too short. The thing is, if it were a movie, KG would be able to hold his own against all three, but because everything is so balanced in the game, the fight lasts shorter than most because it is 3 on 1, no matter how powerful KG should really be.

The way I see it, not all monsters should logically be balanced, especially if more "lower tier" monsters make it into the game. Should a fight against Kamacuras really be as difficult as a fight against King Ghidorah? No way!

They should still be balanced in multiplayer... or should they? It was pointed out a while ago, I forget by who, that balancing doesn't help at all, actually makes things worse, if the skills of two human players are unbalanced. I think the actual quote was something like when playing against someone who is new to the game, "I could balance that by playing as Minya while he picks King Ghidorah."

What would be really cool would be some more options for multiplayer, like the ones in GU, but with the ability to apply things to some monsters and not to the others so you could unbalance the fight yourself if you so chose.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Thu Apr 19, 2012 11:11 am

Uh, Titanosaurs IS great, thank you very much.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Oasis_S » Thu Apr 19, 2012 11:42 am

This should be one of Obsidius's attacks.

Or a special team attack with Gabara. Yes.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Thu Apr 19, 2012 11:51 am

Pretty sure a balanced game brings more enjoyment. The game needs to be fun before it's accurate. Let Kamacuras beat up King Ghidorah all day.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Thu Apr 19, 2012 11:54 am

W2daERN wrote:They should still be balanced in multiplayer... or should they? It was pointed out a while ago, I forget by who, that balancing doesn't help at all, actually makes things worse, if the skills of two human players are unbalanced. I think the actual quote was something like when playing against someone who is new to the game, "I could balance that by playing as Minya while he picks King Ghidorah."


I was flappin' my gums about that! I would love to see the accuracy of the monsters carry over to their stats. It would really change up the dynamic of the game, and would make team battles very interesting. In a game with movie-accurate stats, Godzilla vs a team of three Kamacurases, controlled by players of an approximate skill level, would be a fair fight. I love the idea of being able to stage battles like that, and it would provide a lot of fodder for an interesting and varied single-player campaign: especially if each monster has their own unique storyline. Godzilla could easily take on a pair of Gabaras on his own without even breaking a sweat... but for Minya, facing just one Gabara mano y mano would be final boss-worthy.

In my mind the biggest issue this brings up is less about balance, and more about good content getting its due. If they create a fun, original moveset for Kamacuras, would players still pick him up if his stats are significantly lower than Godzilla's? It would be a shame for good content to go unplayed because of accurate stats. But at the same time, it'd be really cool to stage SpaceGodzilla vs Godzilla and MOGUERA and have it be an even fight.

I'd love to have it both ways: monsters scaled/balanced to make any match-up winnable based on skill, AND an option to play with movie-accurate monsters. I could see that not being feasible though.
Last edited by hammysammy59 on Thu Apr 19, 2012 12:44 pm, edited 1 time in total.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Godzillabrawler » Thu Apr 19, 2012 12:05 pm

Chris55 wrote:
Godzillabrawler wrote: His beam could be getting on all fours and bursting lava out of the shoulder volcanoes on his body:


I like that idea :)


Thanks. I always thought that original monsters needed more attention. Also, Oasis, I think an electrical attack would be overkill. All we need is lava, ash, and pyroclastics or whatever the hell they're called to make Obsidious a beast.

I've always wondered whether or not we should consider the Trading Battle monsters. Same for MGR-IInd and SMG2. They ain't first-priority, but I think they should eventually appear in some form. Barugaron is my favorite, and I gave him this really cool backstory too.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu Apr 19, 2012 12:09 pm

hammysammy59 wrote:
I'd love to have it both ways: monsters scaled/balanced to make any match-up winnable based on skill, AND an option to play with movie-accurate monsters. I could see that not being feasible though.


This is interesting. And while I wouldn't dismiss it as impossible off-hand, it seems to be at least "very hard."

However, it isn't hard because of "stats" - but rather the underlying systems which drive the fighting. For example grapples - can monsters grapple one another? If so, they all need a certain base set of conditions, animations, and controls. If those systems are set-up to support 3-on-1 grappling, they would be radically different (and probably not very fun) in 1-on-1 situations.

Consider G:U's beam fight system - which was horribly broken for multi-monster encounters. It worked pretty well in 1-on-1 battles though - because it was designed with 1-on-1 matches in mind.

What you are suggesting is not a "rebalancing" of monster stats - it is a focus on 1-on-many battles. That's an interesting idea, but I'm not sure it is something which could be supported without fundamentally breaking the 1-on-1 systems. But I could be wrong.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 19, 2012 12:13 pm

Vs. mode stats should be balenced, while in story it is like a movie, honestly I think titano is a bit faster than king ghidorah.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Thu Apr 19, 2012 12:17 pm

I'm not savvy to the technical side of things, so I could be spewing pure nonsense, but could certain actions be left "open-ended" to account for 1-on-1 and team battles?

That is, in a 1-on-1 fight, a monster's grapple will always work like X, but if certain conditions are met (more than 2 monsters in the arena+attempting to grapple a monster that another monster is grappling) the grapple can work like Y? X and Y being different sets of moves/behaviors/animations. I would LOVE to have a game where we can reenact some of the wild tag-team moves from the 70s Showa movies.
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