New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Living Corpse » Tue Apr 17, 2012 8:27 pm

Yeah that's why I keep mentiong Voldo from Soul Calibur, he has insane moves some of which involve him slithering like a snake that would work for a Manda's snake shape. Manda's rage move could be that he bites down on his own tail and rolls into the enemy knocking them down so can wrap around them and then constrict them.

Manda would need to be sort of "half standing" when near an enemy for some of these moves to work, but when not near the enemy he just lies/crawls flat on the ground like in the movies. Basically he'll be doing the same things only with his head, mouth, body and tail.

http://www.youtube.com/watch?v=FQKdr1zwgVE

A cool Idea I have for a grapple and throw is Manda wraps his tail around them and holds his lower half up while the upper half uses it's claws to drag itself across the ground really fast before whipping it's tail in front and letting go, thus using the momentum to throw the enemy.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Mr. Strange » Tue Apr 17, 2012 9:19 pm

Oasis_S wrote:And about no blocking... Where do beam attacks work into that table? Without blocking, wouldn't you just have to TAKE those? Is that... the point? Trying to make it more like the movies?


Well, right now if players block beams they take half damage. I might ask, why make players wait 5 seconds, both immobile, to deal a set amount of damage?

But not blocking doesn't mean you can't respond, just as not blocking doesn't mean you can't respond to a heavy attack. It just means your response is something more active. A charging headbutt, for example.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby matrix » Tue Apr 17, 2012 10:05 pm

So, are you making blocking or not? (I think you should)
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby SpanishBulldog63 » Tue Apr 17, 2012 10:25 pm

Kaiju-King42 wrote:
hammysammy59 wrote:Doesn't Manda have like, little tiny baby arms? T-Rex style? I feel like his whole move set should revolve around constricting, coiling, biting, head-butting and tail slapping. The only way I could see him using his limbs in combat without it looking hilarious would be to slice and claw an opponent he's already wrapped around.


They could always increase his arm length, like how they completely changed the back legs of Anguirus and Baragon.


His arms didn't strike me as that short, and at least look capable of CQC in comparison, but i see where you're getting at.They could increase the length, but at the same time im not sure it'll happen. S

Yeah that's why I keep mentiong Voldo from Soul Calibur, he has insane moves some of which involve him slithering like a snake that would work for a Manda's snake shape.


Some of the moves i put down had Voldo in mind,as well as influence from the Ouroborus(the giant serpent who's biting his tail to make a circle)...I think i'm going to go and revise some of his moves,still.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Tue Apr 17, 2012 10:51 pm

SpanishBulldog63 wrote:
Living Corpse wrote:You know I got to thinking, if we can't make Kamacaura's invisibility to work out normally in gameplay we could just have it be a rage move. The rage move could be once you activate it he flies forward right at the enemy and if the hit connects he automatically turns invisible and automatically starts flying around super fast, hitting the enemy with a barrage of claw swaps from several directions, front, side, behind, and the final hit knocks the enemy on the ground and Kamacura's turns visible again.

If player activates the rage attack and the first strike does not connect then the rage move is immediately canceled. The first strike must hit or just cancels.


This...holy shit I think we finally have an attack that makes Kamacuras a badass(or close to it)


Thanks bro. :)
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Oasis_S » Wed Apr 18, 2012 1:43 am

Kind of don't like the idea of Manda biting his tail and rolling, but I guess my idea of what is and isn't MANDA-LIKE is different.

Since I already made suggestions for my favorite monster, Gabara, may as well make a few suggestions for my OTHER favorite: Obsidius!
I wish I was still able to play Unleashed to find this out, but did Obsidius have any special ability? I saw something that said he could burrow underground, but I don't remember that. I DO LIKE THAT IDEA THOUGH, and I would suggest that when he returns to the surface, it's as though he causes a huge eruption. Would probably cost a lot of energy. I think it would be unlike what the other DIGGERS do, and it would be very visually striking as well. Since he is a WALKING VOLCANO, I think it would play very well into his character. Also, maybe a projectile where he spat out a glob of hot lava on the ground would be nice, but at the same time that's pretty similar to Megalon. Maybe a projectile where some volcanic bombs ERUPT from his mouth as he looks up, providing an attack that harms monsters in the surrounding area.

Now for more trivial stuff: Is it too much to ask for him to get more original roars? It doesn't even matter that much, but maybe toy with the pitch and duration a bit, and add effects to it like BUBBLING LAVA or ROCKS KNOCKING TOGETHER just to give it more of an individual feel. Just something that doesn't sound so STOCK. Also, assuming the "power surge" thing does not return, I think Obsidius's LOOK in that form should become part of his normal design. The glowing lava in the cracks of his body is a very nice touch, and really it looks rather strange that it doesn't glow while in his normal state. I don't remember how great the lighting system was in Unleashed, but if Obsidius actually appeared to glow in nighttime levels, that would be an even better touch.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Goji » Wed Apr 18, 2012 5:06 am

The only way GMK Ghidorah will work is if he's made larger. I don't think anyone wants a "small" looking Ghidorah.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Legionmaster » Wed Apr 18, 2012 5:19 am

Goji wrote:The only way GMK Ghidorah will work is if he's made larger. I don't think anyone wants a "small" looking Ghidorah.

I'm ok with it as long as Showa/Heisei KG are big like they're supposed to be.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby CatfaceFourtoes » Wed Apr 18, 2012 7:03 am

How about a move for Obsidious that is similar to Mothra's spore shield thing, that cloud that is supposed to retard energy attacks or something. A cloud of volcanic ash with crystal particles would seem to do the trick. It was once thought to have been able to blot out the sun and kill off the dinosaurs after all.

Another idea I had for Ebirah's claw being used as an energy absorbing/reflecting shield that could be used up was it could heat up or catch on fire before it gets destroyed, making a grab attack that much more damaging to an opponent caught in the giant claw.

As for Manda, I dunno. It has four legs that could work for grip and quadrupedal locomotion, and a serpentine body that could crawl about on its belly. Maybe its horns could be used in a dragging and tripping move. Also it could be a bit like Mothra, in that if its head connects with a powerful blow Manda could be sent flying. As for animating the thing, I think it would look good. Just look at how well Gigan's tail was animated with all of its movements.

Kumonga could probably employ moves with its webbing based off of what some real spiders do with webbing, like constructing nets and snares, or maybe it could even line a web with a poisonous agent, so that enemies could become ensnared/ slowed down as well as be poisoned, if they are able to be affected by poison. For those that cannot be poisoned, perhaps corrosive digestive juices could be administered? Maybe it could also have immunity to the snaring/slowing affect of webs it makes around the arena surfaces, or a kind of bear hug attack where most of its eight legs curl in on an opponent.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Wed Apr 18, 2012 10:10 am

I dont know if we have talked about this, but what about new playable monsters? (godzilla monsters) What are the chances of monster x being made? I am ok if he cant transform.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby SpanishBulldog63 » Wed Apr 18, 2012 10:20 am

Here's my revised moveset for Manda (A attacks and B attacks)..and there's more of a Voldo feel now imo.

A up: Manda comes up and slams his head down on the opponents head
A down: Manda coils up and comes up in a head upper-cut
A left: Manda charges forward biting rapidly(if it connects on first bite,latches on to opponents and trips them)
A right: Manda leaps at opponent,coiling around and scratching at the same time,then drops them with a DDT

B up: Manda rolls upper half of his body to swing his legs & back kick opponent
B down: Manda rolls forward to grab opponent by face with legs,wraps his tail around the neck and slams them face-first
B toward opponent: Manda slithers forward to headbutt opponent
B away from opponent: Manda rears back then jumps on opponent,biting their face until they fall backwards
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Wed Apr 18, 2012 10:31 am

Every time I pop into these threads, and see Corpse's avatar, it just makes me want Zone Fighter even more. :D
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Wed Apr 18, 2012 10:35 am

I think Monster X would be a lot of fun. I'd be cool with dropping transformations in general though. They're a neat idea, but I'd rather see that development time go to more separate monsters. The few monsters that can transform usually have one form that is their most widely recognized or signature form... or it's just the best suited to a video game. Adult Mothra, Final Hedorah, Monster X (because I'd rather have an old school Ghidorah over Keizer)... I'd be A-OK with all of these guys not being able to transform. I think non-transforming monsters would make for a more balanced/easy-to-balance game.

I could see rage/special moves incorporating elements from the transformations though! Maybe Adult Mothra can summon two Larvas to wrap her opponent in silk. Hedorah could break up into multiple, smaller Hedorahs to beat up his opponent (same for Destoroyah).
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby SpanishBulldog63 » Wed Apr 18, 2012 10:36 am

Living Corpse wrote:
SpanishBulldog63 wrote:
Living Corpse wrote:You know I got to thinking, if we can't make Kamacaura's invisibility to work out normally in gameplay we could just have it be a rage move. The rage move could be once you activate it he flies forward right at the enemy and if the hit connects he automatically turns invisible and automatically starts flying around super fast, hitting the enemy with a barrage of claw swaps from several directions, front, side, behind, and the final hit knocks the enemy on the ground and Kamacura's turns visible again.

If player activates the rage attack and the first strike does not connect then the rage move is immediately canceled. The first strike must hit or just cancels.


This...holy shit I think we finally have an attack that makes Kamacuras a badass(or close to it)


Thanks bro. :)


No prob, dude. 8-)

@ matrix: look back in the first 50 or so pages of the thread, or in these threads

http://www.tohokingdom.com/forum/viewtopic.php?f=10&t=9287
http://www.tohokingdom.com/forum/viewtopic.php?f=10&t=9312&start=0
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby CatfaceFourtoes » Wed Apr 18, 2012 10:42 am

Cool moves. Perhaps being bound by Manda's coils could be a monster status, like being poisoned. Manda could waylay on the opponent while they temporarily cannot fight back.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Mr. Strange » Wed Apr 18, 2012 11:22 am

CatfaceFourtoes wrote:How about a move for Obsidious that is similar to Mothra's spore shield thing, that cloud that is supposed to retard energy attacks or something. A cloud of volcanic ash with crystal particles would seem to do the trick. It was once thought to have been able to blot out the sun and kill off the dinosaurs after all.


Oh, I like this. I've tried a few "dirt spray" attacks in various games - Megalon's Down + Fierce for example. But Obsidius could totally raise his arms up, roar, and cause a geyser or three to explode up from the earth beneath him. Awesome.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Godzillabrawler » Wed Apr 18, 2012 12:00 pm

If we do add in an Ash Cloud move, it needs to work well enough for the Average Joe to utilize it. Mothra's spores are TOO good. Even on fricking EASY mode in both GU and STE, Mothra spams the move over and over when you break out the beams. I don't even fight Mothra in STE anymore becuase you're a sitting duck if you use a beam on her. Thankfully, the spores have a weakness in Unleashed, because you can walk through the spore cloud and hit her after passing the cloud.

Anyway, I do agree that the volcanic aspect of Obsidious was underused. He always struck me as something that should utilize the "massive" Heisei style he seems to remind me of. While Krystalak seems more reminiscent of the MMA-and-off-the-wall attacks seen in the 70's Godzilla movies and GFW.

I think that the Godzilla Neo design for Obsidious should be utilized if we get him added in. His beam could be getting on all fours and bursting lava out of the shoulder volcanoes on his body:
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Wed Apr 18, 2012 1:47 pm

Hey Simon, do you think Gorosaurus will be playable?
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Chris55 » Wed Apr 18, 2012 2:56 pm

Godzillabrawler wrote: His beam could be getting on all fours and bursting lava out of the shoulder volcanoes on his body:


I like that idea :)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Wed Apr 18, 2012 3:23 pm

We don't even know if Toho will approve the game. Patience, young one.


What's this obsession with having Goro playable anyway? Hedorah, Kumonga and a proper version of Battra would be far more interesting to play as. I know the point is to have them all playable eventually, but I'd much rather see them before Goro, to be perfectly honest.
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