New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: Your Movesets For Monsters In The New Kaiju Game

Postby W2daERN » Tue Apr 17, 2012 11:58 am

MechaJahgeezilla wrote:I kid, but really, why can't this be in the big topic?


because this is a completely different topic. The big thread is about the game in general. movesets have not been discussed, only specific abilities like rage attacks. Plus, we don't even know what controls the new game will use, so this thread could just be for movesets in general.

That said, here are my movesets for Kumonga and Ebirah if they were in GU:

Kumonga:

A: stabs forward with one front leg
B: swipes with one front leg

A + up: stabs forward with both front legs
A + down: stands up on middle 4 legs with front two legs in the air and stabs forward with back two legs.
A + right: stabs with first two right legs
A + left: stabs with first two left legs

B + up: swipes downward with front two legs
B + down: pulls back front two legs, then swipes upward with a flicking motion
B + right: swipes left with first two right legs
B + left: swipes right with first two left legs

AB + up: jumps in the air and spins, swiping opponent's head with all 8 legs
AB + down: lowers to the ground and spins, swiping opponent's feet with all 8 legs
AB + right: jumps toward opponent and spins to the right, pushing opponent backwards
AB + left: jumps toward opponent and spins to the left, pushing opponent backwards

Beam Hold: Web
Beam Tap: Stinger
Throw: Jumps onto opponent and bites
Grab object: grabs object with front two legs, then carries it above head and walks with remaining six legs


Ebirah:

A: punches with large claw
B: punches with small claw

A + up: draws back large claw, then lunges it forward, knocking opponent backwards
A + down: draws large claw upward, then slams it down
A + right: draws large claw to the right, then slaps left
A + left: draws large claw to the left, then slaps right

B + up: draws back small claw, then stabs forward
B + down: draws small claw upward, then slices downward
B + right: draws small claw to the right, then slashes left
B + left: draws small claw to the left, then slashes right

AB + up: lowers to the ground with claws pointing forward and tail in the air, then lunges, stabbing opponent with both claws
AB + down: does a backflip, slapping opponent with tail
AB + right: opens large claw and crushes opponent
AB + left: opens small claw and cuts into opponent

Beam Hold: ??
Beam Tap: ??
Throw: grabs opponent in large claw, then throws upward and slams forward with tail as opponent falls
Grab object: grabs object with large claw, then carries it up and to the right
My Fan Films:
Godzilla Awakening: http://www.youtube.com/watch?v=3_GhDjsPvjY
Godzilla and Anguirus at the beach: http://www.youtube.com/watch?v=CDiCIKCRxNk
Godzilla Alliance: http://www.youtube.com/watch?v=onZBf8jGfKo
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Re: "Godzilla Game" Title Ideas

Postby Tyler » Tue Apr 17, 2012 12:01 pm

What about Kaiju Clash? Kaiju Apocalypse?

Monster Apocalypse would be wrong because there's already Monsterpocalypse.
One more week 'til Halloween,
Halloween, Halloween.
One more week 'til Halloween,
Silver Shamrock

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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Oasis_S » Tue Apr 17, 2012 12:23 pm

I always assumed Ebirah's beam would be that yellow chemical spray used in the movie to keep him under control. It would be a nice reference.

Though it might look like piss. BUT THAT'S OKAY since lobsters piss out of their face anyway.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby CatfaceFourtoes » Tue Apr 17, 2012 12:25 pm

Hedorah

Hold-Power Leech. Hold absorbs weapon energy from enemy monster and stores it for use (protrusions on back expand, Hedorah gains means to emit ray attack. Acidic nature of Hedorah's body deals damage while in contact).

Various shape shifts
Quadruped-Faster mobility than "Biped" mode.
Flying-emits toxic acid cloud in a stream directly beneath the monster as it flies overhead, which remains for a short period, can emit weaker version of the ray attack.
Biped mode-extend-o punch/grab- "Arms" can lash out at enemies out of reach distance, can emit a powerful ray from above eye.

Divide and Conquer-Hedora can split apart into a kind of "shell game" where one of the enemies is real, and the others are kind of like smart deployed weapons. different button combinations yield different incarnations and numbers, and the real one is not damaged when the weaker decoys are eliminated.

As for a beam weapon for Ebirah, what if instead of having one it could use its giant claw as a kind of absorber or even a reflector of a beam weapon, one that could be over loaded, at which point the arm dies and falls off, or explodes, and then the monster would have to deal with the loss of armor and offense until the arm regenerates? Maybe a trade of would be a boost in speed.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Tue Apr 17, 2012 12:29 pm

Mr. Strange wrote:So - do you know what Mothra's Rage attack is in StE? I always get a kick out of people suggesting things that are already in the game... it happes so frequently that I always think someone must be trying to bait me.


If I remember correctly, Mothra never had a rage move in STE, she only gained health and energy. (Helpful in tight spots I'll admit)
Although I can see why some suggestions have been thrown Mothra's way for a Rage Move, when you have a game like Godzilla Kaiju Daikessen showing that Mothra can have extremely powerful offensive attacks.


(^ This was a pain in the ass to deal with sometimes )


(^This was a killer finisher, I hated getting caught in the range of it, but the finisher itself is so awesome looking that you can't help but enjoy the show.)

Although this maybe just me, but I find Mothra Leo to probably be the only Mothra that can actually bare a Rage Finisher Attack. Fans you all know why, you've seen the battles during the films.
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Re: "Godzilla Game" Title Ideas

Postby Rody » Tue Apr 17, 2012 12:35 pm

I might as well throw some ideas out, since I do have SOME interest in this.... :)

Giant Monster Planet
Monster Battlefield Earth
World Monster Arena
Ultimate Monster War
Giant Monsters Unleashed
Grand Monster Battle Royale
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Apr 17, 2012 12:56 pm

ゴジラ wrote:
Mr. Strange wrote:So - do you know what Mothra's Rage attack is in StE? I always get a kick out of people suggesting things that are already in the game... it happes so frequently that I always think someone must be trying to bait me.


If I remember correctly, Mothra never had a rage move in STE, she only gained health and energy. (Helpful in tight spots I'll admit)


Yes, exactly. Just as HammySammy proposed at the top of this page. That was why I (once again) suspected that someone might be paying a trick on me...
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue Apr 17, 2012 1:02 pm

Mr. Strange, how much does the average building cost to make in the game?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Apr 17, 2012 1:11 pm

matrix wrote:Mr. Strange, how much does the average building cost to make in the game?


That's not really something that costs "per-building." If I were to hire a competent artist to make buildings, I'd be looking at ~$45,000 or so. Probably get a few hundred buildings out of that contract.
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Re: "Godzilla Game" Title Ideas

Postby Mr. Strange » Tue Apr 17, 2012 2:15 pm

Rody wrote:I might as well throw some ideas out, since I do have SOME interest in this.... :)

Giant Monster Planet
Monster Battlefield Earth
World Monster Arena
Ultimate Monster War
Giant Monsters Unleashed
Grand Monster Battle Royale


I think these are all good, but none are quite good enough. I'm encouraged that everyone seems to be thinking along the same general lines though. That's good!
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Gorosaurus Rex » Tue Apr 17, 2012 2:33 pm

That's not so bad. I'd consider it a worthy price. I always thought the arenas were some of the best aspects of the Godzilla games outside of the monsters themselves.
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby hammysammy59 » Tue Apr 17, 2012 2:46 pm

If we somehow manage to get Gabara in the game, I'd love to see him really live up to his bully personality through his moveset--I think he'd make a great semi-joke character. Three words: Electrified. Wet. Willy. Picture it. Also a special move where does the old "Quit hitting yourself!" thing would be fantastic. If Godzilla monsters wore pants, you know he'd be giving out atomic wedgies any chance he got.
Haters gonna hate
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Tue Apr 17, 2012 3:06 pm

Isn't there a price for the use of more iconic buildings? Or some kind of legal thing? Thought I read forever ago that there was a reason that some buildings couldn't be used. Not sure which.

I'd be fine if there was just one generic "city" stage if it lessened the cost and workload. Totally want a VOLCANO stage. Loved Seattle in Unleashed.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Apr 17, 2012 3:12 pm

Oasis_S wrote:Isn't there a price for the use of more iconic buildings? Or some kind of legal thing? Thought I read forever ago that there was a reason that some buildings couldn't be used. Not sure which.

I'd be fine if there was just one generic "city" stage if it lessened the cost and workload. Totally want a VOLCANO stage. Loved Seattle in Unleashed.


Ah yes, we would need to obtain the rights to use trademarked landmarks.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby jdude1996 » Tue Apr 17, 2012 3:16 pm

mr strange, when did you say the game discussion forum will go live?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Apr 17, 2012 3:20 pm

jdude1996 wrote:mr strange, when did you say the game discussion forum will go live?


It will go live once funding gets underway. Remember, the only way to find view/post about the game is to donate!
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Oasis_S » Tue Apr 17, 2012 3:21 pm

hammysammy59 wrote:If we somehow manage to get Gabara in the game, I'd love to see him really live up to his bully personality through his moveset--I think he'd make a great semi-joke character. Three words: Electrified. Wet. Willy. Picture it. Also a special move where does the old "Quit hitting yourself!" thing would be fantastic. If Godzilla monsters wore pants, you know he'd be giving out atomic wedgies any chance he got.


Yeees, I love the idea of Gabara in the game. The Godzilla games have always been good with giving or bringing out the personalities of monsters. Gabara is such a goofy character full of CAMP. He'd be a great addition. One of his winning poses should definitely be a "cool guy" pose with his arms crossed. You just know he thinks he's the greatest when he really isn't. Joke character really fits him well. Maybe the Dan Hibiki of Godzilla, lol.

Anyway, he should have a move where he charges his body with electricity (he would probably be stationary during this), and anyone who HITS him will be stunned (like with MKG's projectile). I like the idea of him having a gimmick where he can charge his fists with electricity to augment the power of his punches. Maybe change their elemental type as well? A nightmare for any mechanical monster.

I also like the idea of him having one really powerful (probably an uppercut) electrical punch, that when it connects it causes a blinding flash on the screen and sends the opponent flying. It'd be great if it was accompanied with a THUNDER sound effect. Since it would be so powerful, he should have a long, goofy "winding up" animation to go with it, lol.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Living Corpse » Tue Apr 17, 2012 3:56 pm

hammysammy59 wrote:If we somehow manage to get Gabara in the game, I'd love to see him really live up to his bully personality through his moveset--I think he'd make a great semi-joke character. Three words: Electrified. Wet. Willy. Picture it. Also a special move where does the old "Quit hitting yourself!" thing would be fantastic. If Godzilla monsters wore pants, you know he'd be giving out atomic wedgies any chance he got.


Gabara is one of the few monsters I see hitting below the belt. Even most evil monsters don't do that.
Image

Chris55 wrote:King Kong could fling his poop SO FAST, you'd think it was a beam!


Beef Bigshot wrote:I guess its used to make the kaiju look more alien and creepy to the audience. Also its like visual sex to the viewer


Janjira54 wrote:I believe this is the first time we've ever seen Godzilla having genitals. Christ, the things this site makes me say...

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Re: Your Movesets For Monsters In The New Kaiju Game

Postby jdude1996 » Tue Apr 17, 2012 3:57 pm

Well Oasis_S im keeping track of what monsters everyone wants and Gabara is almost at the top of the list, just 1 tier under most wanted monsters, so he just might be added to the game
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Living Corpse » Tue Apr 17, 2012 3:59 pm

You know I got to thinking, if we can't make Kamacaura's invisibility to work out normally in gameplay we could just have it be a rage move. The rage move could be once you activate it he flies forward right at the enemy and if the hit connects he automatically turns invisible and automatically starts flying around super fast, hitting the enemy with a barrage of claw swaps from several directions, front, side, behind, and the final hit knocks the enemy on the ground and Kamacura's turns visible again.

If player activates the rage attack and the first strike does not connect then the rage move is immediately canceled. The first strike must hit or just cancels.

jdude1996 wrote:Well Oasis_S im keeping track of what monsters everyone wants and Gabara is almost at the top of the list, just 1 tier under most wanted monsters, so he just might be added to the game


How far up is Zone Fighter?
Image

Chris55 wrote:King Kong could fling his poop SO FAST, you'd think it was a beam!


Beef Bigshot wrote:I guess its used to make the kaiju look more alien and creepy to the audience. Also its like visual sex to the viewer


Janjira54 wrote:I believe this is the first time we've ever seen Godzilla having genitals. Christ, the things this site makes me say...

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Tue Apr 17, 2012 4:10 pm

You know I got to thinking, if we can't make Kamacaura's invisibility to work out normally in gameplay we could just have it be a rage move. The rage move could be once you activate it he flies forward right at the enemy and if the hit connects he automatically turns invisible and automatically starts flying around super fast, hitting the enemy with a barrage of claw swaps from several directions, front, side, behind, and the final hit knocks the enemy on the ground and Kamacura's turns visible again.

If player activates the rage attack and the first strike does not connect then the rage move is immediately canceled. The first strike must hit or just cancels.
Image

Chris55 wrote:King Kong could fling his poop SO FAST, you'd think it was a beam!


Beef Bigshot wrote:I guess its used to make the kaiju look more alien and creepy to the audience. Also its like visual sex to the viewer


Janjira54 wrote:I believe this is the first time we've ever seen Godzilla having genitals. Christ, the things this site makes me say...

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