New kaiju game from Matt Frank + Simon Strange [Archive]

For the discussion of Toho video games and video games of Toho related characters only.

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Oasis_S » Tue Apr 17, 2012 2:32 am

Kind of confused here. Is this supposed to be what we want the roster to be, or what NEW additions we want? Because I wouldn't want to cut anyone from Unleashed, but if we had to stick to the 20 monster limit, then I'd prefer a FEW NEW faces.

SO... For a whole 20 monster roster:
1. Godzilla (I really couldn't care less. They could make their own and combine features and moves from various Godzillas because I only want one. I guess I would pick Final Wars since that design is the most recent and does sort of combine previous designs.)
2. King Ghidorah (GMK)
3. Mothra (SOS)
4. Mechagodzilla (Kiryu)
5. Anguirus (Showa)
6. Rodan (Heisei, though Final Wars is fine too.)
7. Gigan (...Kind of a sucker for the Showa design.)
8. Megalon
9. Destoroyah
10. Spacegodzilla
11. Biollante
12. Baragon (GMK)
13. Orga
14. Megaguirus
15. Moguera (Heisei)
16. Jet Jaguar
17. King Caesar (Final Wars)
18. Titanosaurus
19. Varan
20. Hedorah (Showa)
21. ...EVEN THOUGH IT'S OVER THE LIMIT Battra as a not-clone.


Now, if it's just for newcomers and how I would prioritize them:
Hedorah
Zilla
Monster X
Ebirah
Battra
Gabara
Manda
Gorosaurus
Kamacuras
Kumonga
User avatar
Oasis_S
Samurai
 
Posts: 117
Favourite Kaiju: Gabara
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Greyshot151 » Tue Apr 17, 2012 3:33 am

^No hey dude that was just like a baseline for how many monsters sine their are going to be alot in the game and I wanted everyones submissions to be somewhat close.
The K.W.C. needs YOUR help. Please check out this topic and show your support! Forum members, mods and others are showing support and every additional post means we are one step closer to our goal. Thanks you again!
Link - viewtopic.php?f=27&t=21509
User avatar
Greyshot151
Petty Officer
 
Posts: 1274
Joined: Tue Feb 01, 2011 5:31 pm
Location: Pittsburgh

Re: "Godzilla Game" Title Ideas

Postby Legionmaster » Tue Apr 17, 2012 5:10 am

How about instead of a fighting game, it's a dancing game, and we call it Monster Mash.
bleep bloop

Legionmaster
Butts

Geiger Counter
 
Posts: 5363
Team: Plasbad
Joined: Fri Jul 23, 2010 7:33 pm
Location: Skyloft, seducing Peatrice

Re: "Godzilla Game" Title Ideas

Postby hammysammy59 » Tue Apr 17, 2012 5:34 am

Legionmaster wrote:How about instead of a fighting game, it's a cross over with the classic war comedy, and we call it Monster M*A*S*H.


Now we're talking.
Haters gonna hate
User avatar
hammysammy59
Interpol Agent
 
Posts: 735
Joined: Fri Aug 20, 2010 9:23 pm
Location: Cincinnati, OH

Re: "Godzilla Game" Title Ideas

Postby matrix » Tue Apr 17, 2012 8:09 am

Mr. Strange wrote:Clash is a good word. I really like it at the beginning - not so strong at the end.

"Clash of the Kaiju" is totally good. Or just "Clash of Kaiju"

"Clash of Monsters" is also pretty sweet.

I'm not sure I agree that avoiding "Kaiju" is a good idea - I have mixed feelings. It's certainly up for debate!

I think my top three options right now are:

1 - Kaiju Combat
2 - Clash of Monsters
3 - Monster Apocolypse

Do Kaiju Combat! It's awesome!
matrix
Yin-Yang Master
 
Posts: 201
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue Apr 17, 2012 10:30 am

Kaiju-King42 wrote:
Supergeon wrote:I guess so? Maybe the defensive rage could include limited invulnerability time (starman from mario), I would say G2K's atomic shockwave rage could be considered a defensive rage with all of the push back. It is 12:32am where I'm at so I am not necessarily in the best thinking mode right now (long work day, followed by another long work day!)


Didn't MKG have that in Save the Earth? Of course, my memory could be a bit rusty.

Bit late to say this, but yes, yes he did, I would know because I still play it.
matrix
Yin-Yang Master
 
Posts: 201
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Tue Apr 17, 2012 11:00 am

What if the monsters move slower and maybe even have their attacks weaken the more damage they take? Would it be possible to animate fatigued monsters a little differently than monsters that are operating at full power? Nothing drastic, but still noticeable.

I think it'd be pretty awesome, and definitely drive up the cinematic atmosphere of the game. After a long, grueling battle, you and your opponent are staggering, your fighting is getting a little sloppy, until finally your exhausted monster KOs your opponent. You could even have ending animations that tie into the fact that your monster is just WHIPPED. I also think the changing state of your monster would be a much cooler indicator of health than a health bar. De-clutters the HUD a little bit, and puts more emphasis on the monster.

EDIT: Following up on this idea, let's assume the health power-ups are not returning. Let's also add on the concept of your rage meter building up depending on how much of a beating you're taking (I'd prefer it to build up based on damage dished out/taunts, but devil's advocate). For the most part, monsters like Mothra aren't what I'd consider particularly raging. What if instead of triggering a rage attack, when Mothra's bar fills up, she can give herself a health boost? In the movies we see monsters re-energize themselves pretty regularly (a maybe impossible-to-implement example: Toho Kong getting struck by lightning). If the rage meter is multi-tiered, I could totally see a health boost as one of Godzilla's rages, miming his "regen."
Haters gonna hate
User avatar
hammysammy59
Interpol Agent
 
Posts: 735
Joined: Fri Aug 20, 2010 9:23 pm
Location: Cincinnati, OH

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Apr 17, 2012 11:18 am

In general, making hurt monsters weaker is bad - because it makes things very one-sided. But your point is well-taken.

So - do you know what Mothra's Rage attack is in StE? I always get a kick out of people suggesting things that are already in the game... it happes so frequently that I always think someone must be trying to bait me.
User avatar
Mr. Strange
Interpol Agent
 
Posts: 671
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Tue Apr 17, 2012 11:20 am

Not trolling, honest. I didn't have an Xbox or PS2 so I never got the chance to play StE until way after the fact: my Pipeworks gaming is almost entirely DAMM and GU.

I could see how monsters getting weaker could be a game-breaker, but would a rage meter that builds based on abuse taken alleviate that? Maybe they move a little slower/erratically, but their built up rage makes them hit harder? Not to mention cashing in their rage meter for a special attack/ability.
Haters gonna hate
User avatar
hammysammy59
Interpol Agent
 
Posts: 735
Joined: Fri Aug 20, 2010 9:23 pm
Location: Cincinnati, OH

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Apr 17, 2012 11:36 am

Meters are always a bit troublesome - because they provide fuzzy information, instead of concrete. We really need to decide how "fuzzy" vs. "tournament-y" we want the fighting to be in this game.
User avatar
Mr. Strange
Interpol Agent
 
Posts: 671
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Tue Apr 17, 2012 11:42 am

I am one-hundred percent in camp fuzzy. I want fights to feel wild and organic, like the monsters themselves, and the movies they come from. The mathematical precision of tournament fighters makes perfect sense for games like Street Fighter and Mortal Kombat: games where highly disciplined martial arts masters go toe-to-toe in a tournament setting--but we're dealing with gigantic, rabid monsters brawling each other's faces off. Fuzzy all the way.

I think it'd be AWESOME if all (or at least most) pertinent monster information was indicated by your monster's animation/looks/behavior rather than meters/bars. Your monster getting low on health? You can tell because his tail is dragging and his shoulders are slumping. Is your monster raging? You can tell because a little rage icon appears next to him, or his spines are glowing.
Haters gonna hate
User avatar
hammysammy59
Interpol Agent
 
Posts: 735
Joined: Fri Aug 20, 2010 9:23 pm
Location: Cincinnati, OH

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzillabrawler » Tue Apr 17, 2012 11:44 am

Fuzzy. I am in no way, shape, or form a serious gamer. When I get on STE, I play to relieve my stress by whooping monster arse. I'm not mathmatically determining and plotting my moves.
Chris55 wrote:It'd turn the site from PG to R and Arbok doesn't do that. It'd violate the teachings of the Care Bears.

Rumors of the Wired wrote:the shittery is high

Toho Kingdom's Resident BumbleKing Forums Resident
User avatar
Godzillabrawler
Yin-Yang Master
 
Posts: 353
Joined: Sat Dec 10, 2011 1:26 pm
Location: Commanding Pikmin

Re: "Godzilla Game" Title Ideas

Postby Godzillabrawler » Tue Apr 17, 2012 11:46 am

Kaiju Armageddon.

I want something that sounds Earth-shattering.
Chris55 wrote:It'd turn the site from PG to R and Arbok doesn't do that. It'd violate the teachings of the Care Bears.

Rumors of the Wired wrote:the shittery is high

Toho Kingdom's Resident BumbleKing Forums Resident
User avatar
Godzillabrawler
Yin-Yang Master
 
Posts: 353
Joined: Sat Dec 10, 2011 1:26 pm
Location: Commanding Pikmin

Re: Your Movesets For Monsters In The New Kaiju Game

Postby W2daERN » Tue Apr 17, 2012 11:58 am

MechaJahgeezilla wrote:I kid, but really, why can't this be in the big topic?


because this is a completely different topic. The big thread is about the game in general. movesets have not been discussed, only specific abilities like rage attacks. Plus, we don't even know what controls the new game will use, so this thread could just be for movesets in general.

That said, here are my movesets for Kumonga and Ebirah if they were in GU:

Kumonga:

A: stabs forward with one front leg
B: swipes with one front leg

A + up: stabs forward with both front legs
A + down: stands up on middle 4 legs with front two legs in the air and stabs forward with back two legs.
A + right: stabs with first two right legs
A + left: stabs with first two left legs

B + up: swipes downward with front two legs
B + down: pulls back front two legs, then swipes upward with a flicking motion
B + right: swipes left with first two right legs
B + left: swipes right with first two left legs

AB + up: jumps in the air and spins, swiping opponent's head with all 8 legs
AB + down: lowers to the ground and spins, swiping opponent's feet with all 8 legs
AB + right: jumps toward opponent and spins to the right, pushing opponent backwards
AB + left: jumps toward opponent and spins to the left, pushing opponent backwards

Beam Hold: Web
Beam Tap: Stinger
Throw: Jumps onto opponent and bites
Grab object: grabs object with front two legs, then carries it above head and walks with remaining six legs


Ebirah:

A: punches with large claw
B: punches with small claw

A + up: draws back large claw, then lunges it forward, knocking opponent backwards
A + down: draws large claw upward, then slams it down
A + right: draws large claw to the right, then slaps left
A + left: draws large claw to the left, then slaps right

B + up: draws back small claw, then stabs forward
B + down: draws small claw upward, then slices downward
B + right: draws small claw to the right, then slashes left
B + left: draws small claw to the left, then slashes right

AB + up: lowers to the ground with claws pointing forward and tail in the air, then lunges, stabbing opponent with both claws
AB + down: does a backflip, slapping opponent with tail
AB + right: opens large claw and crushes opponent
AB + left: opens small claw and cuts into opponent

Beam Hold: ??
Beam Tap: ??
Throw: grabs opponent in large claw, then throws upward and slams forward with tail as opponent falls
Grab object: grabs object with large claw, then carries it up and to the right
My Fan Films:
Godzilla Awakening: http://www.youtube.com/watch?v=3_GhDjsPvjY
Godzilla and Anguirus at the beach: http://www.youtube.com/watch?v=CDiCIKCRxNk
Godzilla Alliance: http://www.youtube.com/watch?v=onZBf8jGfKo
User avatar
W2daERN
Yin-Yang Master
 
Posts: 245
Joined: Sun Sep 05, 2010 7:57 am

Re: "Godzilla Game" Title Ideas

Postby Tyler » Tue Apr 17, 2012 12:01 pm

What about Kaiju Clash? Kaiju Apocalypse?

Monster Apocalypse would be wrong because there's already Monsterpocalypse.
Gotta have yer goddamn soufflé! With sweet tater!

Tyler
Anung Un Rama

Geiger Counter
 
Posts: 13488
Team: BPRD
Favourite Kaiju: Rodan
Joined: Sat Jul 24, 2010 12:22 pm
Location: US-MS

Re: Your Movesets For Monsters In The New Kaiju Game

Postby Oasis_S » Tue Apr 17, 2012 12:23 pm

I always assumed Ebirah's beam would be that yellow chemical spray used in the movie to keep him under control. It would be a nice reference.

Though it might look like piss. BUT THAT'S OKAY since lobsters piss out of their face anyway.
User avatar
Oasis_S
Samurai
 
Posts: 117
Favourite Kaiju: Gabara
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: Your Movesets For Monsters In The New Kaiju Game

Postby CatfaceFourtoes » Tue Apr 17, 2012 12:25 pm

Hedorah

Hold-Power Leech. Hold absorbs weapon energy from enemy monster and stores it for use (protrusions on back expand, Hedorah gains means to emit ray attack. Acidic nature of Hedorah's body deals damage while in contact).

Various shape shifts
Quadruped-Faster mobility than "Biped" mode.
Flying-emits toxic acid cloud in a stream directly beneath the monster as it flies overhead, which remains for a short period, can emit weaker version of the ray attack.
Biped mode-extend-o punch/grab- "Arms" can lash out at enemies out of reach distance, can emit a powerful ray from above eye.

Divide and Conquer-Hedora can split apart into a kind of "shell game" where one of the enemies is real, and the others are kind of like smart deployed weapons. different button combinations yield different incarnations and numbers, and the real one is not damaged when the weaker decoys are eliminated.

As for a beam weapon for Ebirah, what if instead of having one it could use its giant claw as a kind of absorber or even a reflector of a beam weapon, one that could be over loaded, at which point the arm dies and falls off, or explodes, and then the monster would have to deal with the loss of armor and offense until the arm regenerates? Maybe a trade of would be a boost in speed.
CatfaceFourtoes
Yin-Yang Master
 
Posts: 276
Joined: Sun Aug 14, 2011 12:55 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Tue Apr 17, 2012 12:29 pm

Mr. Strange wrote:So - do you know what Mothra's Rage attack is in StE? I always get a kick out of people suggesting things that are already in the game... it happes so frequently that I always think someone must be trying to bait me.


If I remember correctly, Mothra never had a rage move in STE, she only gained health and energy. (Helpful in tight spots I'll admit)
Although I can see why some suggestions have been thrown Mothra's way for a Rage Move, when you have a game like Godzilla Kaiju Daikessen showing that Mothra can have extremely powerful offensive attacks.


(^ This was a pain in the ass to deal with sometimes )


(^This was a killer finisher, I hated getting caught in the range of it, but the finisher itself is so awesome looking that you can't help but enjoy the show.)

Although this maybe just me, but I find Mothra Leo to probably be the only Mothra that can actually bare a Rage Finisher Attack. Fans you all know why, you've seen the battles during the films.
User avatar
ゴジラ
JXSDF Technician
 
Posts: 900
Joined: Tue Sep 27, 2011 4:47 am
Location: Charlotte North Carolina

Re: "Godzilla Game" Title Ideas

Postby Rody » Tue Apr 17, 2012 12:35 pm

I might as well throw some ideas out, since I do have SOME interest in this.... :)

Giant Monster Planet
Monster Battlefield Earth
World Monster Arena
Ultimate Monster War
Giant Monsters Unleashed
Grand Monster Battle Royale
User avatar
Rody
EDF Soldier
 
Posts: 4181
Favourite Kaiju: Rodan
Joined: Mon Oct 03, 2011 11:55 am
Location: Lost in Monster Island dreamland

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Apr 17, 2012 12:56 pm

ゴジラ wrote:
Mr. Strange wrote:So - do you know what Mothra's Rage attack is in StE? I always get a kick out of people suggesting things that are already in the game... it happes so frequently that I always think someone must be trying to bait me.


If I remember correctly, Mothra never had a rage move in STE, she only gained health and energy. (Helpful in tight spots I'll admit)


Yes, exactly. Just as HammySammy proposed at the top of this page. That was why I (once again) suspected that someone might be paying a trick on me...
User avatar
Mr. Strange
Interpol Agent
 
Posts: 671
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue Apr 17, 2012 1:02 pm

Mr. Strange, how much does the average building cost to make in the game?
matrix
Yin-Yang Master
 
Posts: 201
Joined: Mon Apr 09, 2012 7:59 pm

PreviousNext

Return to Toho Video Games

Who is online

Users browsing this forum: No registered users