New kaiju game from Matt Frank + Simon Strange [Archive]

For the discussion of Toho video games and video games of Toho related characters only.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Infinity » Sat Apr 21, 2012 1:02 pm

Doing this really quick so excuse bad grammer.


My turn to give some thought and ideas into this;

- How flexible is the interaction between monsters. Would you allow a clamping mechanism in this?

When I say clamping, I mean monsters that can use attacks that can uniformly work on eachother. Lets take for example MKG and his machine head. Its an attack that may work on majority of kaiju but some like Rodan or even the newly supposed added kumonga can pose issues for this sort of attack. Clamping is like making a system that can can determine how much an attack animation has to cycle until a suitable adjusted dimension has been reached and the animation ends.

Other notable examples of clamping are like Orga's absorber. In this case I don't believe it should be an issue since he has to bitedown on something and allow the jaw height to determine how much space is needed to bring the flesh curtains from his jaws. Orga can very well be the shang tsung of this game by simply being a copy of the monster after he is done absorbing them. Ofcourse that will require some bit of coding, but you can just set it like:

- Allow only absorbtions of monsters present in the fight and transforming capability being dictated by which monster gets the absorb attack done.

In addition, I do think he should be able to absorb mechas and biomechanical beings considering he did that in the movie when he started leeching E-tech from the buildings he clinged on to.

- Mr Simon, you mentioned world class animations a few pages back. I think it should address specific cases of complex animations rather then all those over the top poses these monsters do that really don't fit in their characteristics. Example, Heisei MG's finger missle animation, in which he does this silly rotation or when Heisei godzilla fires his beam. In the movie, the monsters where stiff and needed minimum body movements in firing their beams. This is specially true for the Heisei series and while some people may not like it, I think having having a small but well animated attack works better then having slapstick over the top attacks (Destoroyah's drop kick, Heisei MG's roundhouse kick and Heisei Godzilla's rather rediculous muke kick in GU). This will also allow for implementing that clamping system that may allow you to make moves like the machine head, Orga's absorber, King ghidorah's neck choke and my personal favourite, Showa Mechagodzilla's jaw breaker attack.

- I noticed that when megalon shot his fireball at the ground, the monsters would start dancing looking silly. It kinda opens up the possibility of specific effects to the damage counter in perticular body parts (shooting showa godzilla in the crotch with the gravity beam).

More ideas:

- I also noticed that some of the attacks are given to the wrong monsters in Godzilla save the earth. let me bring some examples. MKG's little shock missles would work better as Heisei MG's paralyzer missles or Super X's cad missles. Moguera's little absorb and shoot back attack seems to be more of a plasma grenade attack or better yet for spacegodzilla. Gigan's shotgun eyeblast or Moguera's sparkshower attack would look more suited for JJ's eyeflash thing, provided they are colored blue. King ghidorah's backward tail grab and throw in GDAMM would look more appropriate on spacegodzilla or destoroyah. Heisei MG's plasma grenade, I would give to destoroyah and ditch those annoying spammable MO balls (it'll look much more cooler anyway). Heisei MG's super jump should probably be given to Kiryu since its Kiryu's manuever anyway. Not sure if it will look cool but goji's fireball may have a better use by baragon or orga's spit attack given to destoroyah since he has green blood and all. Thats about all I can think of at the moment. I only own G:STE and GDAMM and I rarely get to play them (once in a year).

- Addons for certain monsters are absolutely needed. Heisei MG needs garuda, Orga needs millenian, Kiryu with his backpack etc.

- Titanosaur doesn't need a beam. His special can involve calling upon Simeon ships to blast his enemies. Anguirus can have a better LR attack aswell. Instead of shouting at his enemies, he can just throw a barb of spikes from his tail or launch his nasal horn(it certainly wasn't present in some movies like G vs MG 74 so its not too far fetched).

Thats about all for now.
User avatar
Infinity
Yin-Yang Master
 
Posts: 267
Joined: Thu Aug 12, 2010 1:28 pm
Location: Canada

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Sat Apr 21, 2012 1:58 pm

In a fighting game, it's important for each attack to be recognizable since you need to know when you're performing an attack and what attack it is that you're performing. Especially in a 3D fighting game like this, those moves have to be recognizable from many different angles. What may look "over the top" is important. And of course, anything will look over the top since the monsters in the movies aren't very animated themselves.

I don't see what's so appealing about making it EXACTLY like the movies. If that were the case, then most fights will consist of slowly bumping into each other and slap fests. Also beam wars. How BORING.
User avatar
Oasis_S
Samurai
 
Posts: 132
Favourite Kaiju: Gabara
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Infinity » Sat Apr 21, 2012 2:26 pm

In a fighting game, it's important for each attack to be recognizable since you need to know when you're performing an attack and what attack it is that you're performing. Especially in a 3D fighting game like this, those moves have to be recognizable from many different angles. What may look "over the top" is important. And of course, anything will look over the top since the monsters in the movies aren't very animated themselves.


Not quite. Some of the moves in the game are just about right, specially those that involve basic attacks like claw swipes and Tail bludgeoning. I say Moguera from save the earth was just fine in the way he fought as a Heisei Mech.

I don't see what's so appealing about making it EXACTLY like the movies. If that were the case, then most fights will consist of slowly bumping into each other and slap fests. Also beam wars. How BORING.


That all depends on fighting styles. Heisei godzilla does not do dropkicks and fancy uppercuts. He is a juggernaut that crushes things upclose rather then performing acrobatic moves. If lack of standard attacks is so much of an issue than make him like Zangief and give him more grab attacks like grapple chocking, energy biting and hammering combos that involve both slapfests and knockdowns. Not to mention the way he grabs his enemies in the movie and tosses them far away. He needs super armor if anything, so that other monsters can't stop him from executing his slow but powerful moves.

Godzilla STE felt much like it was made for showa and mellenium style fighting, even though it had a good chunk of Heisei monsters.
User avatar
Infinity
Yin-Yang Master
 
Posts: 267
Joined: Thu Aug 12, 2010 1:28 pm
Location: Canada

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Bret » Sat Apr 21, 2012 2:31 pm

I think the time constraints are seriously going to hurt this endeavor, but I wish you the best of luck regardless.
Apparently SWTOR said that I can invite 25 people for a 7 day trial of the game. PM me if interested.
User avatar
Bret
G-Grasper
 
Posts: 1430
Joined: Fri Jul 23, 2010 8:27 pm
Location: Still searching for my true self.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Sat Apr 21, 2012 3:05 pm

It would probably be better to just include kaiju who would look good doing attacks. Heisei Godzilla looked god awful doing the moves in his moveset. He's my favorite Godzilla, but he just isn't meant to do those outrageous attacks. Showa Godzilla could get away with it though. Using one incarnation per character would save time and would probably look better.
Gojira tai Mosura wrote:
PopInPicsPresents wrote:THE BEST COUNTERARGUMENT EVER




TK's Resident Post Hardcore Fan

PopInPicsPresents
Stop Motion Guru

Geiger Counter
 
Posts: 4753
Team: A. Sousa Productions
Favourite Kaiju: Zetton
Joined: Sat Feb 05, 2011 10:59 am
Location: Rochester, MA

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Infinity » Sat Apr 21, 2012 3:14 pm

I was mistaken when I said that G:STE seemed to mostly represent showa and shinsei style fighting. Even those movies had a certain degree of believable fighting dynamics. The style featured in these games are more reminiscent of Ultraman style fighting since they tend to simply throw out any sense of mass, weight and dimensional restrictions out the window.
User avatar
Infinity
Yin-Yang Master
 
Posts: 267
Joined: Thu Aug 12, 2010 1:28 pm
Location: Canada

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Sat Apr 21, 2012 4:08 pm

PopInPicsPresents wrote:It would probably be better to just include kaiju who would look good doing attacks. Heisei Godzilla looked god awful doing the moves in his moveset. He's my favorite Godzilla, but he just isn't meant to do those outrageous attacks. Showa Godzilla could get away with it though. Using one incarnation per character would save time and would probably look better.


That could work for a lot of monsters but Godzilla really needs at least 2 to 3 incarnations.
The one thing I want to see in life,TOHO buy Gamera.

Shadow Area 1-0

miguelnuva
Kwaidan

Geiger Counter
 
Posts: 6178
Joined: Fri Jul 30, 2010 6:32 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Sat Apr 21, 2012 4:42 pm

miguelnuva wrote:
PopInPicsPresents wrote:It would probably be better to just include kaiju who would look good doing attacks. Heisei Godzilla looked god awful doing the moves in his moveset. He's my favorite Godzilla, but he just isn't meant to do those outrageous attacks. Showa Godzilla could get away with it though. Using one incarnation per character would save time and would probably look better.


That could work for a lot of monsters but Godzilla really needs at least 2 to 3 incarnations.


The only Godzillas I want in this game is G'75 and I guess FW. If the kaiju are gonna be jumping around like acrobats then only use the kaiju that move like that.
Gojira tai Mosura wrote:
PopInPicsPresents wrote:THE BEST COUNTERARGUMENT EVER




TK's Resident Post Hardcore Fan

PopInPicsPresents
Stop Motion Guru

Geiger Counter
 
Posts: 4753
Team: A. Sousa Productions
Favourite Kaiju: Zetton
Joined: Sat Feb 05, 2011 10:59 am
Location: Rochester, MA

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Bret » Sat Apr 21, 2012 5:00 pm

Chris55 wrote:
Bret wrote:I think the time constraints are seriously going to hurt this endeavor


Time constraints?


The time constraints regarding the the Kickstarter fundraising.
Apparently SWTOR said that I can invite 25 people for a 7 day trial of the game. PM me if interested.
User avatar
Bret
G-Grasper
 
Posts: 1430
Joined: Fri Jul 23, 2010 8:27 pm
Location: Still searching for my true self.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Infinity » Sat Apr 21, 2012 5:00 pm

Mr Simon, I hope you can arrange something for this. I would feel kinda bad if they had to remove Heisei godzilla just because the system couldn't accomodate to more fighting styles. Also, this can mean that we can't have most of the Heisei monsters anyway aside from Heisei Ghidorah.

One perticular case I would also like to bring up is Godzilla 1954. I'am not sure where he would fit in this. His real stats claim that he weights the same as the Showa godzilla yet he appears more bulky and massive. I suppose giving him more of the Shinsei goji/ Kiryu's movelist would fit his character better. The one in GU is just wrong.
User avatar
Infinity
Yin-Yang Master
 
Posts: 267
Joined: Thu Aug 12, 2010 1:28 pm
Location: Canada

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Sat Apr 21, 2012 5:10 pm

Also, this can mean that we can't have most of the Heisei monsters anyway aside from Heisei Ghidorah

No, if they're going to include said monsters, they should just give them movesets based on how they move in the movies.

One perticular case I would also like to bring up is Godzilla 1954. I'am not sure where he would fit in this. His real stats claim that he weights the same as the Showa godzilla yet he appears more bulky and massive. I suppose giving him more of the Shinsei goji/ Kiryu's movelist would fit his character better. The one in GU is just wrong.

Or they could just not include him. He's serves no point in being in the game other then he's the first Godzilla.
Gojira tai Mosura wrote:
PopInPicsPresents wrote:THE BEST COUNTERARGUMENT EVER




TK's Resident Post Hardcore Fan

PopInPicsPresents
Stop Motion Guru

Geiger Counter
 
Posts: 4753
Team: A. Sousa Productions
Favourite Kaiju: Zetton
Joined: Sat Feb 05, 2011 10:59 am
Location: Rochester, MA

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godz » Sat Apr 21, 2012 5:10 pm

"Anguirus can have a better LR attack aswell. Instead of shouting at his enemies, he can just throw a barb of spikes from his tail or launch his nasal horn(it certainly wasn't present in some movies like G vs MG 74 so its not too far fetched). "


Sorry to be "that guy", but, Anguirus' horn was most definitely always present. You may be thinking of his fangs/tusks, which didn't survive into "MechaGodzilla". I've read that he gained spikes on his elbows for that outing, but havent really been able to spot them.

I'd really hate to see him launching his spines though...I think his rolling would be good enough. Then again,Blanka has been my main in the SF series since 1992, so....yeeeeeeah.
User avatar
Godz
Site Staff
 
Posts: 449
Joined: Sat Jul 24, 2010 3:45 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Infinity » Sat Apr 21, 2012 5:24 pm

No, if they're going to include said monsters, they should just give them movesets based on how they move in the movies.


Well Space Godzilla, Destoroyah and Super Mechagodzilla moved like sumowrestlers. The flight was their only way of traveling at a faster pace and Destoroyah didn't get that in the previous games at all.

Or they could just not include him. He's serves no point in being in the game other then he's the first Godzilla.


Why?

I happen to like him. If I'am to donate, I'll want him in and done well. He is unique in so many ways and its a pity that no game has so far been able to capture that uniqueness.

but I digress. What matters is that we first get a good game engine with few monsters and then start populating with more of them.

Sorry to be "that guy", but, Anguirus' horn was most definitely always present. You may be thinking of his fangs/tusks, which didn't survive into "MechaGodzilla". I've read that he gained spikes on his elbows for that outing, but havent really been able to spot them.

I'd really hate to see him launching his spines though...I think his rolling would be good enough. Then again,Blanka has been my main in the SF series since 1992, so....yeeeeeeah.


Well it looked pretty awesome when Armedon did it in Primal Rage. That scream is just annoying. Oh and shouldn't the rolling thing be his special attack?
User avatar
Infinity
Yin-Yang Master
 
Posts: 267
Joined: Thu Aug 12, 2010 1:28 pm
Location: Canada

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby matrix » Sat Apr 21, 2012 6:04 pm

Mr. Strange wrote:Please do not post a response here, unless it is to point out some important thing I missed in my overview.
Look at what he said, plz read before you post.
matrix
Yin-Yang Master
 
Posts: 201
Joined: Mon Apr 09, 2012 7:59 pm

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby jdude1996 » Sat Apr 21, 2012 6:25 pm

Um, what exactly are you talking about matrix?
jdude1996
Yojimbo
 
Posts: 96
Joined: Tue Mar 20, 2012 11:35 am

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby matrix » Sat Apr 21, 2012 6:35 pm

people keep commenting, when he said not too.
matrix
Yin-Yang Master
 
Posts: 201
Joined: Mon Apr 09, 2012 7:59 pm

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby jdude1996 » Sat Apr 21, 2012 6:48 pm

Oh i thought you were saying it to mr. strange.
jdude1996
Yojimbo
 
Posts: 96
Joined: Tue Mar 20, 2012 11:35 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godz » Sun Apr 22, 2012 7:01 am

^ I thought we were discussing special attacks. If you mean for like a rage/ultra attack, he could do something like knock the opponent down, launch himself high into the air and come down back-first on them....he was a pretty good jumper in "MechaGodzilla" after all.

And no offense but I really dont want to see G54 in any more games. I'd much rather see some of the Showa suits that actually fought other monsters and have either never been in a game (1962) or have been woefully under-represented (1968, 1965, 1974)
User avatar
Godz
Site Staff
 
Posts: 449
Joined: Sat Jul 24, 2010 3:45 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Sun Apr 22, 2012 7:18 am

Godz wrote:
And no offense but I really dont want to see G54 in any more games. I'd much rather see some of the Showa suits that actually fought other monsters and have either never been in a game (1962) or have been woefully under-represented (1968, 1965, 1974)


I'm going to have to strongly agree with this. Shodai-Goji is awesome and all..but we need a different Showa Godzilla this time around.
User avatar
Goji
Kwaidan
 
Posts: 5791
Favourite Kaiju: Godzilla, Hedorah
Joined: Sat Jul 31, 2010 10:37 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Tamura » Sun Apr 22, 2012 8:34 am

This game should have every version of every Toho kaiju ever, including King Kong. He could be called Giant Gorilla!
GojirO wrote:THIS IS OUR CHRISTMAS
User avatar
Tamura
G-Force Lieutenant
 
Posts: 2018
Joined: Tue Jul 27, 2010 8:32 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godz » Sun Apr 22, 2012 8:45 am

Tamura wrote:This game should have every version of every Toho kaiju ever, including King Kong. He could be called Giant Gorilla!


I don't think anyone would complain about that.....we'd just have to round up, shit, I dunno....surely $10mil would cover the licensing fees and all the employees and tech needed to achieve this. :D
User avatar
Godz
Site Staff
 
Posts: 449
Joined: Sat Jul 24, 2010 3:45 pm

PreviousNext

Return to Toho Video Games

Who is online

Users browsing this forum: No registered users