Living Corpse wrote:Off topic, Mr. Strange I'm sure you've been asked this a million times, and I'm sorry but who's your favorite monster?

Varan. Giant flying squirrels are amazing.
Gigan was my go-to monster for DAMM and StE, so I probably made him a bit better than he should have been. Dhalsim was my main in Street Fighter, and I really wanted to get a teleport move in, and Gigan seemed like a natural choice.
I have a lot of love for most of the monsters - especially the ones I was able to get some really weird mechanics in for. Megaguirus is just awesome - I think I end up defending her a bunch, because she doesn't get much love online. MOGUERA is a holy terror in the hands of someone who knows how to play it strategically.
W2daERN wrote:^ agreed. GU needed all those different buildings only because it's schtick was being able to fight in real-world cities. I wouldn't mind some generic cities, but I would prefer some more wide-open environments like islands, valleys, and plains, with few or no buildings. The one thing I'd like to suggest is to get rid of the invisible walls. I'd prefer natural barriers like cliffs or mountains, or even just leave barriers out entirely. The GU maps were large enough that most players would get bored of wading through the water long before reaching the edge, and all the interesting stuff was right outside (like the volcano).
I've heard that suggestion a ton - but how, exactly could we get away with not having boundaries? Every game has boundaries - Smash Bros, Street Fighter, Soul Calibur - EVERY GAME has boundaries. I don't understand why "having boundaries" seems like some sort of transgression in the G games...
Monster Island, in GDAMM, used a natural look for the boundaries. It was a huge problem. The advantage of the semi-transparent boundaries is that the camera can still see the action if it goes to the other side of them. We had to put in special camera code to cover the Monster Island case, and it just broke a bunch of gameplay in that environment.
Nobody ever complains that Rodan cannot fly infinitely high - or that Megalon cannot burrow down to the center of the earth - I wonder why the boundaries are such an issue? I suspect it might be the rebound effect they provide - it makes them seem very powerful. But fun fact - the boundaries have NEVER dealt damage to the monsters in any of my games. And when they did not repel monsters, it was really strong to corner your opponent and just wail on them forever - the bounce-off effect was designed to prevent that sort of abuse.