New kaiju game from Matt Frank + Simon Strange [Archive]

For the discussion of Toho video games and video games of Toho related characters only.

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby skuzzy-punk-kid » Sun Apr 15, 2012 1:38 am

My mistake...

Actually, what Mr. Strange said, that makes much more sense. Wish I was fast enough to think of that outcome...
What :g2k:is :g2k:so :g2k:frikkin' :g2k:wrong :g2k:with :g2k:the :g2k:frikkin' :g2k:G2K :g2k:smiley :g2k:?
The :g2k:G2K :g2k:smiley :g2k:is :g2k:not :g2k:causing :g2k:you :g2k:any :g2k:freakin' :g2k:harm :g2k:!!!
User avatar
skuzzy-punk-kid
Yin-Yang Master
 
Posts: 205
Joined: Tue Mar 13, 2012 1:52 pm
Location: Texas-Florida Alliance

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Sun Apr 15, 2012 1:50 am

This is how MW3 looks on my PC. I have 8gb of ram, the Radeon HD 6850 graphics card and the AMD 1100T Black edition 6 core processor.

Image


The game should look really good but be able to run on lower end PC's and be very enjoyable.

MW3 minimum requirements:

OS Windows Vista/XP/7
Processor: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 or better
Memory 2 GB
HDD 12 GB
Video Card Shader 3.0 or better along with 256MB NVIDIA Geforce 8600GT/ATI Radeon X1950 Pro or better

Sound Direct x 9.0c-compatible

DirectX9.0c

Read more: http://mw3cod.com/call-duty-modern-warf ... z1s6LTYlcD
User avatar
Chris55
Site Staff
 
Posts: 4881
Joined: Sat Jul 24, 2010 10:29 pm

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby miguelnuva » Sun Apr 15, 2012 2:22 am

Even though it's not deception or illegal I still like calling it a loophole. :D
User avatar
miguelnuva
EDF Soldier
 
Posts: 3214
Joined: Fri Jul 30, 2010 6:32 pm

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Sun Apr 15, 2012 5:26 am

Okay just updated it again so eveyone above this post, your votes are taken into account. Mr.Strange if you have any suggestions, changes or anything else you want to add to this thread, notify me and I will implement them. This is to make your job easier so just ask.
THE KWC AWARDS ARE OVER! CHECK OUT THE WINNERS HERE FOR 2012! Link -http://www.tohokingdom.com/forum/viewtopic.php?f=27&t=12918
User avatar
Grayshot954
JXSDF Technician
 
Posts: 930
Joined: Tue Feb 01, 2011 5:31 pm
Location: Pittsburgh

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Goji » Sun Apr 15, 2012 5:34 am

^ I forgot to add Kamacuras and Manda to my list before, so you can add two more votes for them too.
User avatar
Goji
E.S.P.Spy
 
Posts: 5173
Joined: Sat Jul 31, 2010 10:37 pm
Location: The Overlook Hotel

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Sun Apr 15, 2012 5:40 am

PopInPicsPresents wrote: Here's an odd question, would anyone find a First Person Mode interesting? Kinda like what they've done with the AVP games.


First person is a horrible, horrible idea for a fighting game.

Mr. Strange wrote:The issue with Hedorah was that I wanted his skeleton to morph dynamically into his different forms. I would solve that problem by not wanting his skeleton to morph. That means he'd just have the one fighting form - problem solved.


That's fine with me. Like LGM said, as long as he's there, I'm a happy camper. :)


G:STE looks fantastic when played in 480p on the Xbox 360. I would be totally fine with a game that looked like that, or even slightly worse.
User avatar
Goji
E.S.P.Spy
 
Posts: 5173
Joined: Sat Jul 31, 2010 10:37 pm
Location: The Overlook Hotel

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby jdude1996 » Sun Apr 15, 2012 5:59 am

mr strange, can you make it that we can go wherever we want on a map like in War of the Monsters instead of only going to another part of the map if your enemy comes there with you. This can also help with this kamicuras camouflage ability as the player will always know where he is, also like I said before, I would like it if kamicuras can turn completely invisible but when he starts moving, he slowly starts to come out of the camouflage like in the game Halo, and he can also have a time limit for being invisible and like another person said, a really long recharge for it.
jdude1996
Yojimbo
 
Posts: 79
Joined: Tue Mar 20, 2012 11:35 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Sun Apr 15, 2012 6:26 am

I would like to see if Toho has a sound archive from other parts of their movies like punches landing, jets and ufo sounds. The older ones might make the game sound cheesy, it might be something to use sparingly.

Its crazy how sounds are made for videogames, I watched a developer diary and they used celery and a watermelon to make bones crunching!
User avatar
Supergeon
Yojimbo
 
Posts: 71
Joined: Sat Apr 07, 2012 6:38 am
Location: Michigan

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Gorosaurus Rex » Sun Apr 15, 2012 6:32 am

I've been offline for about a week. Could anyone update me on the status of this thing? Any updates? What are the current discussion points?
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
User avatar
Gorosaurus Rex
G-Force Lieutenant
 
Posts: 2877
Joined: Fri Jul 23, 2010 7:53 pm
Location: The Savage Land

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Sun Apr 15, 2012 6:44 am

^I can do that but which eras?
THE KWC AWARDS ARE OVER! CHECK OUT THE WINNERS HERE FOR 2012! Link -http://www.tohokingdom.com/forum/viewtopic.php?f=27&t=12918
User avatar
Grayshot954
JXSDF Technician
 
Posts: 930
Joined: Tue Feb 01, 2011 5:31 pm
Location: Pittsburgh

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Gorosaurus Rex » Sun Apr 15, 2012 6:48 am

I'll donate anywhere between $50 and $200 dollars.

Are we still planning on doing DLC-style monster packs? For example, will the roster be constantly expanding?

Also, will plots change overtime as well as previously discussed? Will the plot of a Godzilla game change if I roll a Gamera character?
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
User avatar
Gorosaurus Rex
G-Force Lieutenant
 
Posts: 2877
Joined: Fri Jul 23, 2010 7:53 pm
Location: The Savage Land

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Goji » Sun Apr 15, 2012 6:54 am

Well, I made my list extra complicated by saying "Showa, but I'd by okay with X version", which probably didn't help. Just put me down for whichever have the most votes so far. :P
User avatar
Goji
E.S.P.Spy
 
Posts: 5173
Joined: Sat Jul 31, 2010 10:37 pm
Location: The Overlook Hotel

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godz » Sun Apr 15, 2012 6:58 am

Supergeon wrote:I would like to see if Toho has a sound archive from other parts of their movies like punches landing, jets and ufo sounds. The older ones might make the game sound cheesy, it might be something to use sparingly.

Its crazy how sounds are made for videogames, I watched a developer diary and they used celery and a watermelon to make bones crunching!


I have a Toho FX CD that has 99% of the monsters' roars up to Final Wars, as well as a few of the UFO sounds.
User avatar
Godz
Site Staff
 
Posts: 451
Joined: Sat Jul 24, 2010 3:45 pm

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Sun Apr 15, 2012 7:12 am

Okay just added your two votes.
THE KWC AWARDS ARE OVER! CHECK OUT THE WINNERS HERE FOR 2012! Link -http://www.tohokingdom.com/forum/viewtopic.php?f=27&t=12918
User avatar
Grayshot954
JXSDF Technician
 
Posts: 930
Joined: Tue Feb 01, 2011 5:31 pm
Location: Pittsburgh

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Sun Apr 15, 2012 9:23 am

Brianzilla2004 wrote:
Mr. Strange wrote:
Supergeon wrote:However, I think people should be prepared for visuals somewhat *worse* than G:U. I'm planning to make the best game I can make for the money we raise - but my focus is on great monsters, great combat, and wide appeal. I will almost certainly not be spending $300,000 on city art, or $250,000 on a snazzy Menu system. I also want the game to run great on lots of older systems - so I really have no interest in pushing polygon counts, or per-pixel shaders, or any of that. We'll have great monsters, and fantastic online combat. That is the focus.


Honestly, this worries me. I'm not expecting Crysis here, but making the game look equal to or potentially ever "somewhat worse" than a 4.5-year-old Wii game? Now THAT'S a crisis. A lot of games have various graphical settings, and can run well on low-end PC's while offering quality graphics on higher settings. I'd argue that having a nice presentation is important too. If the menu system looks like something someone made with MS Paint, that's a serious problem. I've never played a game that was any good that had a shoddy menu scheme.

Yes, the gameplay is the most important thing, but if the game's gonna look like it's ten years old, I might as well just play a game that's actually ten years old, that I don't need to pay for additional content for.

Considering that this is a game that will be entirely funded by the fans, it seems like solid visuals would be a top concern. There's a reason AAA titles always look great. There's a reason that a lot of more obscure games are more fun to play, despite their lackluster visuals. People want to be wowed visually. They want to be impressed with what their money is paying for.

As a lifelong fan of Godzilla, I want the Big G to get the all-star treatment he deserves. I want him to wow and dazzle fans and non-fans alike on the PC. I think we as fans have put up with enough crap from people criticizing the franchise. Making an ugly game makes the series look bad. We fans deserve to better. The King of the Monsters deserves it.



I agree to some degree. I don't expect the game to look as good because it isn't funded by atari. So say goodbye to the awesome water rendering. However I am not a graphics snob. Gameplay first, graphics second for this guy. But, you will need an awesome art style (matt frank) to draw people in if the visuals will not be on par with current releases.


I also do not think that the menu system will be created in MS paint :) However I do not expect there to be a super flashy menu system (for some reason ESPN intro/outro comes to mind) Especially with contributor input on every level, we will be able to put our stamp of approval on facets of the game. Think about it though, Simon has always spoken out about NOT going for poly counts, 1080p blah blah. If G:U had monster detail on par with God of War do you think it would have made the game play better? Nah, you would just say "Hey Godzilla looks a lot better!".
User avatar
Supergeon
Yojimbo
 
Posts: 71
Joined: Sat Apr 07, 2012 6:38 am
Location: Michigan

New Video Game, Making Sure.

Postby matrix » Sun Apr 15, 2012 9:54 am

Let me make sure I have some of this right, you can use PS3 controllers to play on PC? (if so, awesome) And, there are different versions of the game for different themes? Example-Godzilla version with godzilla monsters, King Kong version with king kong monsters? Please tell me if I have this right. :g2k:
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Mr. Strange » Sun Apr 15, 2012 11:15 am

Gorosaurus Rex wrote:I'll donate anywhere between $50 and $200 dollars.

Are we still planning on doing DLC-style monster packs? For example, will the roster be constantly expanding?

Also, will plots change overtime as well as previously discussed? Will the plot of a Godzilla game change if I roll a Gamera character?


We are planning to release several games, all built on the same technology. The overall roster will be constantly expanding - the rate of expansion based on how much $ we earn from the initial release.

However, each game will be stand-alone. So the story in the first game won't ever change - but the story in the second game might refer to it. If you think of all the products together as a big MMO-style experience, then yes there will be a continuous evolving story.
User avatar
Mr. Strange
Interpol Agent
 
Posts: 569
Joined: Wed Feb 15, 2012 10:38 pm

Re: New Video Game, Making Sure.

Postby Mr. Strange » Sun Apr 15, 2012 11:18 am

matrix wrote:Let me make sure I have some of this right, you can use PS3 controllers to play on PC? (if so, awesome) And, there are different versions of the game for different themes? Example-Godzilla version with godzilla monsters, King Kong version with king kong monsters? Please tell me if I have this right. :g2k:


1 - Yes, plug in PS3 or 360 controllers (or any other joystick with enough buttons) to play on PC. Windows has been supporting this functionality for 8 years now - you can do it right now and check it out!

2 - There will only be 1 version of the game. However, we will release several games built on the same technology, and each release will (hopefully) focus on different licensed monsters. The different games are stand-alone products, like different LEGO sets. But you can combine pieces of them, if you like.
User avatar
Mr. Strange
Interpol Agent
 
Posts: 569
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Sun Apr 15, 2012 11:31 am

Brianzilla2004 wrote:
Mr. Strange wrote:
Supergeon wrote:However, I think people should be prepared for visuals somewhat *worse* than G:U. I'm planning to make the best game I can make for the money we raise - but my focus is on great monsters, great combat, and wide appeal. I will almost certainly not be spending $300,000 on city art, or $250,000 on a snazzy Menu system. I also want the game to run great on lots of older systems - so I really have no interest in pushing polygon counts, or per-pixel shaders, or any of that. We'll have great monsters, and fantastic online combat. That is the focus.


Honestly, this worries me. I'm not expecting Crysis here, but making the game look equal to or potentially ever "somewhat worse" than a 4.5-year-old Wii game? Now THAT'S a crisis. A lot of games have various graphical settings, and can run well on low-end PC's while offering quality graphics on higher settings. I'd argue that having a nice presentation is important too. If the menu system looks like something someone made with MS Paint, that's a serious problem. I've never played a game that was any good that had a shoddy menu scheme.

Yes, the gameplay is the most important thing, but if the game's gonna look like it's ten years old, I might as well just play a game that's actually ten years old, that I don't need to pay for additional content for.

Considering that this is a game that will be entirely funded by the fans, it seems like solid visuals would be a top concern. There's a reason AAA titles always look great. There's a reason that a lot of more obscure games are more fun to play, despite their lackluster visuals. People want to be wowed visually. They want to be impressed with what their money is paying for.

As a lifelong fan of Godzilla, I want the Big G to get the all-star treatment he deserves. I want him to wow and dazzle fans and non-fans alike on the PC. I think we as fans have put up with enough crap from people criticizing the franchise. Making an ugly game makes the series look bad. We fans deserve to better. The King of the Monsters deserves it.


Visual quality all comes down to money. We've specced out a game I can make for $300,000 - using the Spigot engine. People say they want something which can run on their low-end PCs, so that is what I'm planning to do.

If we get $1M in funding, we'll have lots of options to play with. People have said they would like a console release, which is about $300,000 on its own. If we'd rather put that into making the game look awesome, and require high-end PCs, we can totally do that - it is all up to the fans. But if we make the game at a level where we could back-port it to the PS3, it just won't look as good as the best-looking games on PC, because those require way more power than the PS3 can provide.

We also might be crossing wires on what "Good" and "Worse" mean. Lots of people on these boards say that the cities in G:U look worse than the cities in StE.

My hope is that by reducing the number of visual elements in the game (fewer menus, fewer environments, sparse to no buildings) we can still get something that has a really consistent aesthetic, even without a huge art budget.

Have you played my game Sun Stones (on iOS and Android phones)? I spent a total of $1000 on art for that entire game, and it's pretty stunning.

Supergeon wrote:I agree to some degree. I don't expect the game to look as good because it isn't funded by atari. So say goodbye to the awesome water rendering.


Actually, since it's the same engine we can totally use exactly the same water rendering code.
User avatar
Mr. Strange
Interpol Agent
 
Posts: 569
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Sun Apr 15, 2012 11:40 am

I really don't care about the graphics, I'd be happy if it looked like DAMM to be honest.
you've stumbled upon my plan yung jedi yoda buy i am the superior hornet molester
User avatar
PopInPicsPresents
EDF Soldier
 
Posts: 4044
Joined: Sat Feb 05, 2011 10:59 am

PreviousNext

Return to Toho Video Games

Who is online

Users browsing this forum: No registered users and 4 guests