


PopInPicsPresents wrote: Here's an odd question, would anyone find a First Person Mode interesting? Kinda like what they've done with the AVP games.
Mr. Strange wrote:The issue with Hedorah was that I wanted his skeleton to morph dynamically into his different forms. I would solve that problem by not wanting his skeleton to morph. That means he'd just have the one fighting form - problem solved.

SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
Supergeon wrote:I would like to see if Toho has a sound archive from other parts of their movies like punches landing, jets and ufo sounds. The older ones might make the game sound cheesy, it might be something to use sparingly.
Its crazy how sounds are made for videogames, I watched a developer diary and they used celery and a watermelon to make bones crunching!
Brianzilla2004 wrote:Mr. Strange wrote:Supergeon wrote:However, I think people should be prepared for visuals somewhat *worse* than G:U. I'm planning to make the best game I can make for the money we raise - but my focus is on great monsters, great combat, and wide appeal. I will almost certainly not be spending $300,000 on city art, or $250,000 on a snazzy Menu system. I also want the game to run great on lots of older systems - so I really have no interest in pushing polygon counts, or per-pixel shaders, or any of that. We'll have great monsters, and fantastic online combat. That is the focus.
Honestly, this worries me. I'm not expecting Crysis here, but making the game look equal to or potentially ever "somewhat worse" than a 4.5-year-old Wii game? Now THAT'S a crisis. A lot of games have various graphical settings, and can run well on low-end PC's while offering quality graphics on higher settings. I'd argue that having a nice presentation is important too. If the menu system looks like something someone made with MS Paint, that's a serious problem. I've never played a game that was any good that had a shoddy menu scheme.
Yes, the gameplay is the most important thing, but if the game's gonna look like it's ten years old, I might as well just play a game that's actually ten years old, that I don't need to pay for additional content for.
Considering that this is a game that will be entirely funded by the fans, it seems like solid visuals would be a top concern. There's a reason AAA titles always look great. There's a reason that a lot of more obscure games are more fun to play, despite their lackluster visuals. People want to be wowed visually. They want to be impressed with what their money is paying for.
As a lifelong fan of Godzilla, I want the Big G to get the all-star treatment he deserves. I want him to wow and dazzle fans and non-fans alike on the PC. I think we as fans have put up with enough crap from people criticizing the franchise. Making an ugly game makes the series look bad. We fans deserve to better. The King of the Monsters deserves it.

Gorosaurus Rex wrote:I'll donate anywhere between $50 and $200 dollars.
Are we still planning on doing DLC-style monster packs? For example, will the roster be constantly expanding?
Also, will plots change overtime as well as previously discussed? Will the plot of a Godzilla game change if I roll a Gamera character?

matrix wrote:Let me make sure I have some of this right, you can use PS3 controllers to play on PC? (if so, awesome) And, there are different versions of the game for different themes? Example-Godzilla version with godzilla monsters, King Kong version with king kong monsters? Please tell me if I have this right.

Brianzilla2004 wrote:Mr. Strange wrote:Supergeon wrote:However, I think people should be prepared for visuals somewhat *worse* than G:U. I'm planning to make the best game I can make for the money we raise - but my focus is on great monsters, great combat, and wide appeal. I will almost certainly not be spending $300,000 on city art, or $250,000 on a snazzy Menu system. I also want the game to run great on lots of older systems - so I really have no interest in pushing polygon counts, or per-pixel shaders, or any of that. We'll have great monsters, and fantastic online combat. That is the focus.
Honestly, this worries me. I'm not expecting Crysis here, but making the game look equal to or potentially ever "somewhat worse" than a 4.5-year-old Wii game? Now THAT'S a crisis. A lot of games have various graphical settings, and can run well on low-end PC's while offering quality graphics on higher settings. I'd argue that having a nice presentation is important too. If the menu system looks like something someone made with MS Paint, that's a serious problem. I've never played a game that was any good that had a shoddy menu scheme.
Yes, the gameplay is the most important thing, but if the game's gonna look like it's ten years old, I might as well just play a game that's actually ten years old, that I don't need to pay for additional content for.
Considering that this is a game that will be entirely funded by the fans, it seems like solid visuals would be a top concern. There's a reason AAA titles always look great. There's a reason that a lot of more obscure games are more fun to play, despite their lackluster visuals. People want to be wowed visually. They want to be impressed with what their money is paying for.
As a lifelong fan of Godzilla, I want the Big G to get the all-star treatment he deserves. I want him to wow and dazzle fans and non-fans alike on the PC. I think we as fans have put up with enough crap from people criticizing the franchise. Making an ugly game makes the series look bad. We fans deserve to better. The King of the Monsters deserves it.
Supergeon wrote:I agree to some degree. I don't expect the game to look as good because it isn't funded by atari. So say goodbye to the awesome water rendering.

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