New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Fri Apr 13, 2012 6:18 pm

Tormentor wrote:That's kind of troublesome. One, Orga gaining different physical features would require more model modification


Of course it would be a lot of work to make his textures change to a specific pattern for each monster, but it's completely doable. Probably easier than making two separate characters, and then bundling them together as one (Mothra). I'm not talking about a full-body re-texturing anyway. Just his head, neck and upper back. The spots that were effected in Godzilla 2000.

Tormentor wrote:two, you have to think about the animation that has to go into Orga doing all of that. From the whole mouth deal, to growing out the features and using them in some way.


I'm not sure what you mean... I'm not suggesting that Orga's body drastically change shape. I'm not even talking about changing the model itself--just the textures Although it WOULD be cool to have Godzilla's dorsal fins sprouting from Orga's back or Rodan's horns popping out of his head when he munches on a specific monster enough, that's a bit more ambitious than I think would be worthwhile. Orga has never been a fan favorite anyway...

As for the animation of the mouth, I don't really see the issue there. He grabs an enemy in his claws, opens his mouth wide, then shoves his victim halfway down his throat, bites a few times, and tosses them aside. Apart from some clipping issues which shouldn't be difficult to fix, I see no real challenges here.

Tormentor wrote:Orga biting down onto Mecha's shouldn't give him anything, only organic living fleshed beings could give anything useful. IMO It would keep the ability within a more balance and accurate format.


I disagree. Technically, it doesn't make sense. There's nothing that happens in Godzilla 2000 to make one believe that Orga could somehow assimilate to be like Mechagodzilla or MOGUERA. However, Mechagodzilla 1993's armor is specifically designed to absorb the kind of energy that Godzilla's Atomic Ray is composed of. So, being completely accurate, Mechagodzilla 1993 could only absorb Heisei Godzilla and Fire Rodan's beams. This just wouldn't make sense in a video game, so extending MG's special power to cover all types of energy attacks makes sense. He still feels authentic, but now he can use his entire assortment of powers against any enemy. Orga should be no different.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby MechaJahgeezilla » Fri Apr 13, 2012 6:33 pm

Building on what I said earlier, italics are new information

MechaJahgeezilla wrote:Monster Unlock System:

I say do it like Forza, get to a certain level, then you get a choice of one monster you can unlock from that level and can purchase the rest of the cars from that level and below, but eventually if you progress enough above a certain level (Say you didn't buy any other monsters, but made it to Level 11) then you would get all the monsters from Level 1. After every level, you get XP to level up and credits to purchase moves and monsters. Every time you level up 10% of the original price is deducted from the current price of a certain monster, these discounts are cumulative until you can just unlock the monsters for free, this also works for moves like the Spiral Ray and Nuclear Pulse for Godzilla

Card Game:

What we could do is that if you get a monster to battle with, then you get that card and can load it to an online computer game that is linked to an account for your game. And, these online computer card game stats are tracked and if you do special tasks, you can unlock a high level monster of your choice in the fighting game. Each monster gets four stats, Attack, Defense, Energy, Special. Attack and Defense are on a scale of 1-10 for normal monsters (Godzilla Heisei), 11-20 for ultra rare monsters (Burning Godzilla), you unlock one card of that monster whenever you unlock that monster in the fighting game. All monsters in the game last a certain amount of matches and will die after that, you keep the card, but it can't be used in a fight.

Title:
World War Kaiju

Menu Screen:
Maybe have footage of Godzilla & any other packs you have installed monsters fighting with just a simple text for each selection spot
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Apr 13, 2012 6:58 pm

Brianzilla2004 wrote:As for the animation of the mouth, I don't really see the issue there. He grabs an enemy in his claws, opens his mouth wide, then shoves his victim halfway down his throat, bites a few times, and tosses them aside. Apart from some clipping issues which shouldn't be difficult to fix, I see no real challenges here.


Not to be a downer, but creating a "partial swallow" animation which would work with every different monster size/shape sounds essentially impossible to me. If Orga's mouth were large enough to take in Biollante, it would be ridiculously loose on, say, Baragon. Not to mention the fact that the lift and swallow animation node on the opponents would have to be hand-tuned for each monster.

In general monsters touching monsters is *very hard* - and requires a whole sub-system to work even a little bit. The grappling in G:U were amazingly sophisticated in this respect. (I'm not saying the _system_ was good, but getting all the animations to be sensible was a tremendous feat.)
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Re: "Godzilla Game" Title Ideas

Postby PopInPicsPresents » Fri Apr 13, 2012 7:27 pm

matrix wrote:Not trying to brag, but I still like my, Rise of the Kaiju. :g2k:


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Your Movesets For Monsters In The New Kaiju Game

Postby jdude1996 » Fri Apr 13, 2012 7:28 pm

I'm making this topic to see what movesets you guys can come up with for monsters you want in the new kaiju game because if you want them so much, you guys can probably come up with movesets for them and I feel this can help mr. strange them as it can make it easier to come up with movesets for monsters so lets see what you can come up with.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Living Corpse » Fri Apr 13, 2012 8:05 pm

Let's try and keep this in one topic. ;)

viewtopic.php?f=10&t=9145
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Tormentor » Fri Apr 13, 2012 10:24 pm

Brianzilla2004 wrote:
Of course it would be a lot of work to make his textures change to a specific pattern for each monster, but it's completely doable. Probably easier than making two separate characters, and then bundling them together as one (Mothra). I'm not talking about a full-body re-texturing anyway. Just his head, neck and upper back. The spots that were effected in Godzilla 2000.


Yes, it would be a lot of work, a lot of work, effort, and time that could be invested into something else more important then this. ;)

I disagree. Technically, it doesn't make sense. There's nothing that happens in Godzilla 2000 to make one believe that Orga could somehow assimilate to be like Mechagodzilla or MOGUERA. However, Mechagodzilla 1993's armor is specifically designed to absorb the kind of energy that Godzilla's Atomic Ray is composed of. So, being completely accurate, Mechagodzilla 1993 could only absorb Heisei Godzilla and Fire Rodan's beams. This just wouldn't make sense in a video game, so extending MG's special power to cover all types of energy attacks makes sense. He still feels authentic, but now he can use his entire assortment of powers against any enemy. Orga should be no different.


Actually, thus far in Godzilla 2000, Orga can only take on the form of something by absorbing DNA, and only a mass amount of it that will keep the transformation stable. If the film stated that Orga could become something else by absorbing non-base DNA material then it would have been stated or hinted. But its not. In a videogame, Orga should only become something else if the opposing target fighting Orga has DNA that can be absorbed. That makes sense and I'm sure that most would agree. Giving Orga the ability to gain something from trying to absorb mechas is like someone saying SpaceGodzilla should get a large energy boost simply because it created two crystals next at the tallest building of whatever city the creature is fighting within. Or is like someone saying that Ghidorah should be able to encase itself within a meteor and crash itself into a opponent. But hey, they'll be able use their entire assortment of powers against any enemy right? There are just some things that should not be added. I understand your idea, but its just a no-go.

Also, MechaGodzilla 1993's armor is designed to absorb radioactive energy, which explains why it could also absorb Fire Rodan's energy beam and use it against the flying creature. Although to be honest I don't see a real reason to even bring this up since MechaGodzilla 1993 could never absorb energy in the modern games anyway and could use its Plasma Grenade freely without too much cost. I understand that you were using it as a example though.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Fri Apr 13, 2012 11:08 pm

It would be kind of cool to make Orga the Kirby of this game. Absorbing enemies, gaining their special, and a slight change in appearance.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Svitska Donkun » Fri Apr 13, 2012 11:25 pm

zilla103192 wrote:It would be kind of cool to make Orga the Kirby of this game. Absorbing enemies, gaining their special,


Isn't that Megaguirus's schtick?
Orga's beam rivals Godzilla 90's as it is in STE, I don't think he needs to change it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Sat Apr 14, 2012 1:05 am

Tormentor wrote:Yes, it would be a lot of work, a lot of work, effort, and time that could be invested into something else more important then this. ;)


I get the sneaking suspicion that you're not a game animator, artist or designer.

Tormentor wrote:Actually, thus far in Godzilla 2000, Orga can only take on the form of something by absorbing DNA, and only a mass amount of it that will keep the transformation stable. If the film stated that Orga could become something else by absorbing non-base DNA material then it would have been stated or hinted.


You clearly need to read what I said again.

Tormentor wrote:But its not. In a videogame, Orga should only become something else if the opposing target fighting Orga has DNA that can be absorbed. That makes sense and I'm sure that most would agree.


I'm sure that you think that.

Tormentor wrote:Giving Orga the ability to gain something from trying to absorb mechas is like someone saying SpaceGodzilla should get a large energy boost simply because it created two crystals next at the tallest building of whatever city the creature is fighting within. Or is like someone saying that Ghidorah should be able to encase itself within a meteor and crash itself into a opponent.


What are you talking about? That's nothing like what I said. You're criticizing my idea for taking the liberty of allowing Orga to change from a biological lifeform to a mech by biting robotic enemies. The things you describe aren't taking any liberties at all. They're more or less creating a completely authentic experience.

These... "comparisons" are also a horrible attempt at what I assume is proving how absurd my concept for Orga is from a gameplay standpoint. I'm not sure why you applied that arbitrary number of required crystals to that Space Godzilla reference, but I don't think establishing some sort of power node as Space Godzilla that allows you to replenish energy at an increased rate is a particularly bad idea. He already does it on a smaller scale with his crystals anyway. The Ghidorah thing sounds like it could make a pretty decent Rage attack (better than shooting his Gravity Beams in a circle).

Even if your CRAZY ideas for Space Godzilla and King Ghidorah were as silly as you seem to think they are, you're blowing my idea completely out of proportion. Allowing a special power of Orga's to be used on all monsters, including robotic beasts, isn't exactly that big of a deal. If the average person were to boot up the game and select Orga, then use that ability on Mechagodzilla, they wouldn't think anything of it. Considering monsters are being given entirely new attacks, I don't see why extending this power to work on metal would upset the fans a whole lot.

Tormentor wrote:But hey, they'll be able use their entire assortment of powers against any enemy right? There are just some things that should not be added. I understand your idea, but its just a no-go.


I really don't know what to say. You've completely missed most, if not all of my points. You clearly don't understand my idea, so when you say it's a "no-go," you're not actually calling what I'm talking about such a thing. It's not even a major game design element. It's just one simple grapple that allows Orga's stats to tweak slightly when he performs it. I highly doubt Simon or any of the other people working on the game would have trouble figuring out how to allow Orga's stats to be modified mid-fight by executing the ability. The only thing that could pose any real problem is the cosmetic effect of Orga's textures becoming like his opponent's, and it's not even a necessary part of the move. Remove the texture-altering aspect, and it becomes just another (cool-looking) grapple attack with a stat-changing gimmick.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Sat Apr 14, 2012 1:17 am

I think Brian has comported himself well in the face of some pretty unreasonable attacks.

I expect people to have ideas and suggestions, and this is the perfect place to share them. I might comment on some ideas on occasion, to help steer the discussion in a more fruitful direction.

If you think an idea is untrue to the spirit of what makes you a G-fan, I welcome your feedback. But harping on ideas for being difficult, or unrealistic, or stupid - there's really no call for that. Pointing out that something is a waste of time doesn't save us any time - you're just wasting more of it.

I don't mean to stifle honest disagreement about what people would like to see in the game. But it is much more effective to push your own ideas than to dump on somebody else's. Plus it makes reading these comments more fun for me.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Sat Apr 14, 2012 2:13 am

Meh, I like how Orga was in G:U, no need to add anything, just leave him like he is. And as stated, he doesn't have the strongest fanbase but is still a welcomed addition. Although the idea of Orga gaining different stats would be interesting, I'd rather like that effort be put into different fields. I'm not cracking at any ideas, I just find combat gameplay mechanics to be a more interesting field to invest into then (due to a lacking of better words) unique implements upon certain monsters at the moment. Well, that and discussing movesets for new possible monsters.

And to make a quick note for something positive: I'm liking Godzilla 2000's idea of Ebirah and Tormentor's combat gameplay ideas dealing with the claws. Now the water blast deal isn't a bad idea (despite the similar tone to that of Pokemon to the common ear), it was an idea that would help Ebirah counter-balance against projectile users. And the idea of giving Ebirah a higher defense as a counter-balance against projectiles is pretty reasonable.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Sat Apr 14, 2012 2:53 am

Mr. Strange wrote:
Brianzilla2004 wrote:As for the animation of the mouth, I don't really see the issue there. He grabs an enemy in his claws, opens his mouth wide, then shoves his victim halfway down his throat, bites a few times, and tosses them aside. Apart from some clipping issues which shouldn't be difficult to fix, I see no real challenges here.


Not to be a downer, but creating a "partial swallow" animation which would work with every different monster size/shape sounds essentially impossible to me. If Orga's mouth were large enough to take in Biollante, it would be ridiculously loose on, say, Baragon. Not to mention the fact that the lift and swallow animation node on the opponents would have to be hand-tuned for each monster.

In general monsters touching monsters is *very hard* - and requires a whole sub-system to work even a little bit. The grappling in G:U were amazingly sophisticated in this respect. (I'm not saying the _system_ was good, but getting all the animations to be sensible was a tremendous feat.)


I overlooked this earlier somehow... I had a feeling you'd reply with something like this. I myself wondered how one would go about making this work without making unique mouth-opening animations for each monster (or at least for general size groups).

While you've confirmed that a partial swallow wouldn't be sensible, perhaps Orga could sink his teeth into his enemy's arm or neck. He leeched Godzilla's DNA that way in the movie. Seems less demanding, and still allows for his stat-altering ability to be used.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby miguelnuva » Sat Apr 14, 2012 4:26 am

Living Corpse wrote:
Destroyer wrote:Ultraman
Gamera
Legion


Um, the first one isn't happening. Ever. In fact it's part of the reason I keep saying Zone Fighter, since he's the closest thing we have to UM. The latter two will never happen. Period.


I thought we were going to try and use a loophole to get these guys in, but if it was a choice between Zone Fighter and Ultraman Zone gets my vote.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godz » Sat Apr 14, 2012 5:32 am

So here's an idea I had, to help make the case for some monsters NOT having beam/projectile attacks.

Think of "super armor" in Marvel vs Capcom....basically characters like Hulk and Juggernaut can stand up to attacks without blocking them that would daze/pop up/knock back other fighters. Give Anguirus a similar capability.

Now, I know projectiles in Godzilla games are continuous, rather than a short Hadouken style fireball. So, whereas, say, Godzilla's energy meter will drain as he fires his breath ray, Anguirus' meter allows him to charge forward. So, Godzilla is firing his ray on Anguirus. Anguirus cannot fire one back to instigate a "beam battle", but when his 'special' button is pressed, he begins to charge forward. He still takes damage from the ray, but, it cannot push him back. Eventually he crashes into Godzilla and interrupts his ray. However, if Godzilla stops firing the ray, he can avoid or counter the charge.

Thoughts?
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby skuzzy-punk-kid » Sat Apr 14, 2012 5:57 am

miguelnuva wrote:
Living Corpse wrote:
Destroyer wrote:Ultraman
Gamera
Legion


Um, the first one isn't happening. Ever. In fact it's part of the reason I keep saying Zone Fighter, since he's the closest thing we have to UM. The latter two will never happen. Period.


I thought we were going to try and use a loophole to get these guys in, but if it was a choice between Zone Fighter and Ultraman Zone gets my vote.


Unfortunately for us, if Mr. Frank and Mr. Strange used that loophole, Toho could very well pull the plug.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Sat Apr 14, 2012 6:09 am

Svitska Donkun wrote:Orga's beam rivals Godzilla 90's as it is in STE, I don't think he needs to change it.


Oh helllllllllll no. 90's has one of the best beams in the game, if not the best. I main Orga in STE, and his beam is definitey not better that G 90's. It's not bad, but it's not exactly great either.
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Goji » Sat Apr 14, 2012 6:16 am

Hmm...now I'm a little worried, because I am very serious about my $500 donation, it's just not something I'll be able to afford until after July.

Keep us posted Mr. Strange, and I hope to see you at G-Fest! (You should enter the game tournaments secretly, ala "Undercover Boss", that would be hilarious :lol: ).
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby jdude1996 » Sat Apr 14, 2012 6:27 am

I think it would be better in 1 specific topic then lost in the 96 pages of that 1.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Goji » Sat Apr 14, 2012 6:49 am

(alphabetical order)

-Anguirus (Showa)
-Baragon (Showa, but wouldn't mind GMK version)
-Battra
-Biollante
-Destoroyah
-Ebirah (Showa, but would be okay with GFW version)
-Gabara
-Gaira
-Gezora
-Gigan (Showa)
-Godzilla '75
-Godzilla 90's
-Godzilla '02 (Kiryu-Goji)
-Gorosaurus
-Hedorah (Showa)
-Jet Jaguar
-Kamacuras (Showa or GFW version)
-King Ceasar (Showa)
-King Ghidorah (Showa, but wouldn't mind Heisei)
-Kiryu (either version)
-Kumonga (Showa, but would be okay with GFW version)
-Manda (1963 version, but would be okay with GFW version)
-Mecha-King Ghidorah
-Mechagodzilla 2 (With "revolving missiles, Mechagodziller's new weapon!")
-Megaguirus
-Megalon
-Mothra '03 (adult) (Tokyo S.O.S.)
-Rodan (Showa)
-Titanosaurus
-Sanda
-Super Mechagodzilla ('93)
-SpaceGodzilla
-Titanosaurus
-Varan
-Zilla (G:TS version, with atomic ray)

Truthfully, I'd much prefer Sokogeki-Goji over either the Kiryu-Goji, but I figure he won't get a lot of votes anyway. Honest, as long as it's not the Mire-Goji, I'm good. I am sick to death of that design, and it needs to go. Give another Millennium Godzilla some time in the spot light for once. PLEASE.
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