New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Mon Apr 16, 2012 1:54 am

Idea for beam battle mechanics:

As the beam battle wages, the monsters become exhausted, gaining fatigue. The typical battle could be viewed like this at the beginning...

Godzilla - - - - X - - - - Mothra

Godzilla and Mothra are on equal grounds, meaning they become fatigued at the same rate. In this state, both monsters are filling their "Fatigue Bar" up 20% per second. However, button prompts appear next to each monster. Hit the correct face button (A, B, X and Y) and the battle shifts in your favor. So if there's an X next to Godzilla, and the player presses X, the balance of the battle will shift like this:

Godzilla - - - X - - - - - Mothra

So now Godzilla only gains 16% fatigue per second, while Mothra's rate of exhaustion increases to 24% per second. From here, Godzilla can take his advantage even further by pressing the correct button again:

Godzilla - - X - - - - - - Mothra

OR, Mothra could hit the correct button and set the battle back to an its initial setting:

Godzilla - - - - X - - - - Mothra

First monster to fill their "Fatigue Bar" loses. Alternatively, first monster to press the wrong button loses.

Some variations among monsters could be made here as well. For example, a monster with a more powerful beam could start out getting less fatigued than an opponent. A beam battle initiated between Godzilla 2000 and Space Godzilla could look something like this:

Godzilla 2000 - - - X - - - - - Space Godzilla

So Godzilla only fills his fatigue gauge 16% at the start, while Space Godzilla fills his 24%.

Assuming elemental damage makes a comeback, this could also play a role in how beam battle advantages are awarded. King Ghidorah could get the upperhand over Godzilla with his electric attack, since that's Godzilla's weakness.

Another variable would be the number of potential buttons to press. Some monsters would have A, B, X and Y, while others with better balance and accuracy could have A, B and X.

I hope that made sense... Sometimes I'm not the best at expressing my ideas.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Mon Apr 16, 2012 2:12 am

Awh, but it'd be like the Godzilla game's own little Giga Bowser type character (or I guess more accurately Landmaster). :3

Though I would agree that just because Mothra can do it doesn't mean we need any more characters to hop on her gimmick wagon. Was hoping to add a bit of variety to the idea of transformation type monsters. Like with Hedorah, crouching (probably combined with another button) could transform him into his land form to make him more agile. Standing brings him back to normal. Holding the jump button could transform him into his flying form. I suppose each would have energy costs? Adapting to his environment is more in tune with his character at least than my suggestion for Monster X's type of transformation. Variety is just the very best.


Oh yeah, I'm kind of obsessed with proper scaling, so I would enjoy a mode that scaled monsters according to their height compared to Godzilla. Obviously, having a 50m Baragon up against a 150m Biollante (assuming Godzilla was 100m) would present a few problems, but in some cases I think that'd almost be the point. It'd make the canonically small monsters have a disadvantage to the canonically big. Purposely creating unevenness. I can't rationally say it's the best of optional mode ideas, but my irrational love for proper scaling compels me to mention it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby W2daERN » Mon Apr 16, 2012 2:47 am

Living Corpse wrote:I'm fine with Boundaries, I mean don't get me wrong, a free roaming sandbox Godzilla game would be amazing to play if pulled off well but be a total nightmare to actually make and get to work.

As long as the arena is HUGE so I don't run into a wall a lot I'm fine with boundaries.


I think you found the problem. Almost every battle in GU ends with both monsters pummeling eachother at one of the walls. Even if there are walls eventually, they should at least be far enough away from the main map that the battle doesn't naturally move there (i.e. far enough away from crystals/buildings that there's no reason to get close to them).

Mr Strange wrote:I've tried a few complex building iteractions over the years, but they tend to be hard to use. The main problem is that the monsters are so FAST. Pushing a building onto another monster sounds awesome, but it practice it was basically impossible when monsters can jump half a mile in 1 second. If we slowed down the monsters a good deal, then we could try things like that - but everyone seems pretty addicted to speed, so I doubt we'll see that.


Personally, I'm actually not that big a fan of speed. I always used the slowest monster setting on GU, and it still felt too fast-paced for giant city-crushing juggernauts.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Mon Apr 16, 2012 6:40 am

Gorosaurus Rex wrote:It sounds reasonable that a younger fan may have first encountered a character like Megaguirus in a video game. Her film wasn't widely available or aired in the US at the time.


Huh? The film had already premiered on Sci-Fi, and had been available on DVD for at least a year by the time G:STE was released.
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When does the new games beta test start?

Postby matrix » Mon Apr 16, 2012 7:26 am

I'm going to pay enough to beta test, so when does it start? I can't wait to try it! :g2k:
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Re: When does the new games beta test start?

Postby Zilla103192 » Mon Apr 16, 2012 7:34 am

There is no official announcement when the game will even begin production. Let alone a beta test.
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Re: When does the new games beta test start?

Postby Mr. Strange » Mon Apr 16, 2012 8:29 am

matrix wrote:I'm going to pay enough to beta test, so when does it start? I can't wait to try it! :g2k:


This question is answered in the thread "Matt/Chris/Simon talk about the new game." First post.
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Re: When does the new games beta test start?

Postby matrix » Mon Apr 16, 2012 8:39 am

Ohhh, so the beta is released march 1st. :g2k:
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Re: When does the new games beta test start?

Postby hammysammy59 » Mon Apr 16, 2012 9:09 am

I just have no idea what you're talking about. How could a beta have been released last month if the game hasn't even started development yet? Where did you get that info? Do you mean March of next year? If so, where did you get that info? I'm completely baffled here.
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Re: When does the new games beta test start?

Postby matrix » Mon Apr 16, 2012 9:15 am

hammysammy59 wrote:I just have no idea what you're talking about. How could a beta have been released last month if the game hasn't even started development yet? Where did you get that info? Do you mean March of next year? If so, where did you get that info? I'm completely baffled here.

Yes next month, go to the topic that Simon metioned before in this thread. :g2k:
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Re: When does the new games beta test start?

Postby hammysammy59 » Mon Apr 16, 2012 9:18 am

Got it. IGNORE ME

Though it sounds like the beta will be available prior to the tentative March '13 launch.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Mon Apr 16, 2012 9:29 am

W2daERN wrote:
Mr Strange wrote:I've tried a few complex building iteractions over the years, but they tend to be hard to use. The main problem is that the monsters are so FAST. Pushing a building onto another monster sounds awesome, but it practice it was basically impossible when monsters can jump half a mile in 1 second. If we slowed down the monsters a good deal, then we could try things like that - but everyone seems pretty addicted to speed, so I doubt we'll see that.


Personally, I'm actually not that big a fan of speed. I always used the slowest monster setting on GU, and it still felt too fast-paced for giant city-crushing juggernauts.


This, so much this. If speed is what has to be sacrificed for more, and more meaningful building interactions, sign me up! These are gigantic monsters, it just makes sense for them to move a little slower.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Mon Apr 16, 2012 9:44 am

Hey Simon, if you guys make enough money, will you bring back boxing arena from Godzilla: Save the Earth? :g2k:
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Re: When does the new games beta test start?

Postby Mr. Strange » Mon Apr 16, 2012 9:55 am

No. The game will hopefully be RELEASED March of next year. Contributors will be getting in-progress builds as soon as September of this year.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Mon Apr 16, 2012 9:58 am

matrix wrote:Hey Simon, if you guys make enough money, will you bring back boxing arena from Godzilla: Save the Earth? :g2k:


The Boxing Arena (a flat, featureless environment) is at the top of my list - because it's trivial to create.
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Re: When does the new games beta test start?

Postby matrix » Mon Apr 16, 2012 10:04 am

Mr. Strange wrote:No. The game will hopefully be RELEASED March of next year. Contributors will be getting in-progress builds as soon as September of this year.

Ohhhh (again) Thanks to much Simon! :g2k:
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Re: When does the new games beta test start?

Postby TitanoGoji16 » Mon Apr 16, 2012 10:19 am

This game already has enough threads going for it. Stop making new threads just to ask a question that could easily go in one of them.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Mon Apr 16, 2012 11:19 am

So if your going to have grapples, we should think of some, for Titanosaurus, he should do what he did in the movie, bite him to pick him up, then beat him down with punches! :g2k:
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzillabrawler » Mon Apr 16, 2012 11:53 am

Not to hate on the Boxing Ring, but could we use something new, like an MMA octagon?
Chris55 wrote:It'd turn the site from PG to R and Arbok doesn't do that. It'd violate the teachings of the Care Bears.

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Mon Apr 16, 2012 2:31 pm

Simon, when you say, contributers will be getting in game builds around september, does that mean there will be previews around september, or beta is around september? :g2k:
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby UltramanGoji » Mon Apr 16, 2012 3:41 pm

^ Please. Stop. Using. The G2K smiley. At. The End. Of Every one of your frickin' posts.

Thank you.

Boxing Ring better be in. I remember my little cousin used to stage actual WWE type tournaments with the local kids.

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