Living Corpse wrote:Yeah, Kaiju: The Never Ending War
or The Never Ending Monster War
or The Never Ending Kaiju War
I think "Eternal" is better than "Never Ending" - though it loses the acronym obviously.
Living Corpse wrote:Yeah, Kaiju: The Never Ending War
or The Never Ending Monster War
or The Never Ending Kaiju War

Hellspawn28 wrote:GKG is from Rebirth of Mothra 3 is not even part of the Godzilla series. I'm pretty sure Toho does not allow Toho monsters outside the Godzilla movies from what I can remember?

Supergeon wrote:Parrying
An incoming heavy attack should be..
A) Allow the defender to counter into their own heavy attack (Fight Night Round 2 and 3)
http://www.youtube.com/watch?v=E-cEDUu1pvw viewable at 1:12
B)Allow the defender to pull the enemy into a throw or toss them aside. This was in Godzilla Unleashed, while holding guard and shaking the wii remote an incoming opponent would either be tossed away or do the hotfoot/hurthand animation
Cinematic Moments
Although this is going to be a fighter, the following idea would be really cool. When monsters perform certain actions (most likely synchronized) something would be triggered (achievement, easter egg, unlock) An example of a cinematic moment would be monsters roaring at eachother or taunting from a distance. Throwing an opponent into a oil refinery and blowing it up with a beam (G vs Destoroyah)
A lot of people have enjoyed the video I made of G:U when it launched, Varan vs Baragon. If you watch it it does have the pacing that an actual movie fight would have. Varan (me) wins a beam battle and roars afterwards. http://www.youtube.com/watch?v=YuPJP5GcJRI
If something like this isn't plausible, then making an in game recording and sharing/rating replays would be very cool.
Round Starts
Monster intros have been great in all of the games, especially G:U. An idea I did have would be when a round is over the losing monster stands up brushes themselves off, does a karate pose (G75), something to show frustration from losing. Im proposing that health bars just refill, monster positions are not reset, and the next round begins. Look to Tekken 4-6, the loser is grabbing their back in pain when they lose, pounding the floor in between matches.
I do apologize for the long wordy post, but I have been an idea factory since this project has been announced.
Andddd... discuss.

Supergeon wrote:With my limited knowledge of how game script works I would say that it probably isn't resource intensive. It would just have to be saying that when monster A's health reaches 0 play animation X, sound Y, at the end of animation reset health to 100. I would say something along the lines of a new monster being streamed into play mid battle (G:U story mode) would be more memory intensive.
RedZillaKing wrote: Official TK FM rule: Everyone, and I mean everyone can beat Godzilla: Mario! Sonic! Xenomorphs! Gundams! Megatron! The Pope! Mrs. Sanderson, the lady down the street who's always spying on people through the curtains! Evil Lincoln!




20th Century Boy wrote:I don't quite understand the "multiple releases" thing. Clearly this is going to be one game, not several. Are we talking about expansion packs?



Supergeon wrote:As far as how taxing something like that would be on the game engine or what else I meant that to encompass?
I will answer both I guess. I would assume that having determined outcomes from certain actions would have to have a more limited criteria. Example..
-MG75's head coming off after taking a certain amount of damage (Godzilla Battle Legends for TurboGrafx)
-Gigan clipping Mothra's wing off, which would occur if your final melee attack, in the final round would result in a KO
-Godzilla punching Hedorah and randomly doing a hurt hand animation from Hedorah's acidic body
If you dissect each example and find each of the "if and when's" each one would be a variable that the engine would have to account for.
More examples for round transitions
-King Cesar flaring his ears and doing his "angry thing" after losing
-A Mech repositioning itself, clearing exhaust vents
-Godzilla glowing blue as shown when he heals his wounds
-Winged monsters kicking up dust, doing aerial acrobatics
- Ghidorah's heads fighting with one another
- Any monster doing "roar talking" and provoking one another
Please feel free to add your own

zilla103192 wrote:Which is why I like the Trading Battle Idea. Once 2 monsters meet in that game, it enters a fighting mode. But in that game it's more along the lines of Pokemon, with turn based attacks. But if everyone would prefer realtime fighting, that could be possible to.
I just think that this "different franchise packs" idea fits more with a card game style video-game.
Kaiju-King42 wrote:Is there any chance at all that this entire thing is a scam by someone pretending to be Simon Strange or Kaijusamurai, and that they are planning to take our money? Call me paranoid, but I think it is important to ask this question before we start donating anything. Mr. Strange, my accusation may be wrong, and for that I'm sorry. I just want to make sure I'm donating to the right person first.


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