New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Wed Apr 11, 2012 11:02 am

Legionmaster wrote:
Mr. Strange wrote:The difficulty comes with cutscenes - either in-game or comic-style. If we allow for that, then the two players can get somewhat out of sync (or we don't allow them to skip the cutstenes - not a good idea...).

Could you elaborate on what this concern is?


Multiplayer fighting requires that 2-4 machines have identical data. When we start the game, we know the exact state of everything - but every time you touch the controller, or a random number is generated (like an AI vehicle) or anything else happens - the two machines need to coordinate and make sure that they are still in an identical state.

There are several ways to go about this - all rather technical and uninteresting. But let's summarize by saying that "lag" is when one machine doesn't agree with another, and they have to decide which version of the game (mine or yours) should become the official version - and correct any "wrong" machines.

Video playback is limited by how quickly the video can be loaded into memory. So if you have faster memory on your PC than I do, you will start your video slightly sooner. But then when you start the game, I will be slightly out of step with your game. This makes it difficult or even impossible for our two games to sync up, since we don't start together with known data.

Fighting games are 10x harder in this respect than shooters. Shooting games only really need to coordinate on character positions and shot events - a tiny fraction of the data in a 4-player brawler. This means that while shooters can recover from pretty bad sync errors, fighters just die. This is also one reason fighting sessions tend to be short - because keeping coordination for 30-40 minutes online becomes increasingly difficult.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Wed Apr 11, 2012 11:27 am

Kinda random but, I need to make sure, this game will have a differant version for each theme? Example, Godzilla copy, King Kong copy, am I right? :g2k:
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Wed Apr 11, 2012 11:35 am

You know what this game needs?

http://www.youtube.com/watch?v=qXp8T097 ... ure=relmfu

:lol:

I couldn't resist...
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Hellspawn28 » Wed Apr 11, 2012 11:36 am

I still disagree with you Mr. Strange on the whole skins issue. I rather have skins then have two characters are that pretty much the almost the same thing. This is a issue that some of the recent Dragon Ball games have like in the 3rd Sparking (Budokai Tenkachi 3) game has four Vegeta's when you are better off having one. With someone like Rodan, it will be easier to have his Showa, Heisei and Final Wars version as skins then have three Rodan's that play almost the same.

As for unlocking things, I rather unlock things because it gives the game replay value. Unless the game has some type of arcade mode with endings then I rather not have everyone unlock from the start.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Wed Apr 11, 2012 11:46 am

Hellspawn28 wrote:I rather have skins then have two characters are that pretty much the almost the same thing.

Sure, I'd rather have Ghidorah skins than Showa KG and GKG clones, but I'd rather have unique Showa KG and GKG than skins.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Wed Apr 11, 2012 11:49 am

Legionmaster wrote:
Hellspawn28 wrote:I rather have skins then have two characters are that pretty much the almost the same thing.

Sure, I'd rather have Ghidorah skins than Showa KG and GKG clones, but I'd rather have unique Showa KG and GKG than skins.


I'd rather just have GKG :P
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Re: "Godzilla Game" Title Ideas

Postby Supergeon » Wed Apr 11, 2012 11:59 am

@ Simon

I would like to throw out the idea of using the word "World". Not only does it make someone visualize online play and connecting with others, you are also talking about bringing together monsters from other "worlds" and licenses. Also borrowing from the recent crossover from Namco and Capcom. Using X in your title (pronounced cross) could also be helpful in alluding to connectivity, crossing licenses, and an alien element.

Monster "World" War

Kaiju "Cross" or "X", easily abbreviated as KX or KCross

Monsterverse, MonsterVS, MVS
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Re: "Godzilla Game" Title Ideas

Postby Legionmaster » Wed Apr 11, 2012 12:23 pm

If this was just a Godzilla game, World War G would be awesome.

Monsters Unleashed: Global War.
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Re: "Godzilla Game" Title Ideas

Postby matrix » Wed Apr 11, 2012 12:33 pm

:arrow: Rise of the Kaiju! :g2k:
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Re: "Godzilla Game" Title Ideas

Postby PopInPicsPresents » Wed Apr 11, 2012 12:35 pm

Legionmaster wrote:If this was just a Godzilla game, World War G would be awesome.

Monsters Unleashed: Global War.


I'm game for World War G, that sounds pretty bad ass.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Hellspawn28 » Wed Apr 11, 2012 12:41 pm

GKG is from Rebirth of Mothra 3 is not even part of the Godzilla series. I'm pretty sure Toho does not allow Toho monsters outside the Godzilla movies from what I can remember?
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Re: "Godzilla Game" Title Ideas

Postby Living Corpse » Wed Apr 11, 2012 12:51 pm

Maybe we should come up with a placeholder name first, then once we have a plot nailed down we can come up with a true title to reflect what the plot is all about.
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Re: "Godzilla Game" Title Ideas

Postby PopInPicsPresents » Wed Apr 11, 2012 1:33 pm

Living Corpse wrote:Maybe we should come up with a placeholder name first, then once we have a plot nailed down we can come up with a true title to reflect what the plot is all about.


"Project G" :P

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Re: "Godzilla Game" Title Ideas

Postby SpanishBulldog63 » Wed Apr 11, 2012 1:38 pm

Project Titan?
SpanishBulldog63 wrote:
UltramanGoji wrote:Now you know, and knowing is half the battle!

And the other half is fought with a shotgun!
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Re: "Godzilla Game" Title Ideas

Postby hammysammy59 » Wed Apr 11, 2012 1:53 pm

PopInPicsPresents wrote:
Legionmaster wrote:If this was just a Godzilla game, World War G would be awesome.

Monsters Unleashed: Global War.


I'm game for World War G, that sounds pretty bad ass.


Yeah, the G could stand for Giant monsters instead of Godzilla.
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Re: "Godzilla Game" Title Ideas

Postby PopInPicsPresents » Wed Apr 11, 2012 1:54 pm

hammysammy59 wrote:
PopInPicsPresents wrote:
Legionmaster wrote:If this was just a Godzilla game, World War G would be awesome.

Monsters Unleashed: Global War.


I'm game for World War G, that sounds pretty bad ass.


Yeah, the G could stand for Giant monsters instead of Godzilla.


Or maybe just giant, Project Giant sounds pretty beast IMO.
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Re: "Godzilla Game" Title Ideas

Postby Living Corpse » Wed Apr 11, 2012 1:56 pm

PROJECT: N.E.W.

N.ever
E.nding
W.ar

...

Yeah, Kaiju: The Never Ending War

or The Never Ending Monster War

or The Never Ending Kaiju War
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Re: "Godzilla Game" Title Ideas

Postby Legionmaster » Wed Apr 11, 2012 2:48 pm

There's no reason to waste time and brain power on a temporary title.
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Re: "Godzilla Game" Title Ideas

Postby Tyler » Wed Apr 11, 2012 2:49 pm

Godzilla: The Never Ending Story. Falcor is an unlockable character.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Wed Apr 11, 2012 2:57 pm

Check this out:

http://tinycartridge.com/post/209271260 ... s?ac3f4d60

"Project X Zone" is Capcom once again showing that they know how to leverage a bunch of existing characters - IP restrictions be damned!
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