

miguelnuva wrote:@Svitska Donkun
I hope this doesn't sound like an attack but you do kinda shut down most of the ideas that get tossed out for this game.

Svitska Donkun wrote:I mean, shit the fact that we NEED the fans to raise money for the game, rather than getting a legit development company to produce it, should say something about how executives view the property's marketability.

Svitska Donkun wrote:Though small, TK is a very small voice of it and offers a narrow perspective.

Mr. Strange wrote:Svitska Donkun wrote:I mean, shit the fact that we NEED the fans to raise money for the game, rather than getting a legit development company to produce it, should say something about how executives view the property's marketability.
Actually, there is a really interesting reason that larger companies, as a rule, do not make Godzilla games.
The problem is that Toho is a Japanese company, and so respects Japanese copyright law. Japanese copyright law (J-law) is very different from American copyright law. In America, I can sell my copyright, or a limited use version of it, to anyone. I can write a contract saying that I grant permission to use my IP, in exchange for X. That's legally binding, and so people are willing to pay for X.
In Japan, you CANNOT sell your copyright. Further, copyright is held by the individual, not by a company. This means that Toho doesn't own the rights to most Godzilla monsters!
So here is how the Atari games happened:
Atari approaches Toho, and wants to buy the rights to make Godzilla games. They have to spell out exactly which monsters (because Toho has to send folks out to get agreements from each individual who owns the copyright for that monster) and a length of time. They set a price for this, and sign a contract. But since J-law says that an individual CANNOT sell their copyright, Atari has actually bought nothing. They have bought a handshake deal. Toho, (or any of the individuals they are now representing) can, at any time, decide to revoke their permission for copyright. That would make it illegal for Atari to publish the game. The game takes 2 years or so to produce, so suddenly losing one or more monsters would be a huge problem. And that potential problem can't ever go away - since it is an artifact of J-law.
The result is that American companies pretty much never consider it an acceptable risk to make games (or anything else) based on Japanese properties - because they cannot actually buy the rights to use those properties. As a result, the only people you get making Godzilla games are companies who are in financial trouble, and are willing to take the risks.
Honestly, I think the ONLY way to ever get a really good Godzilla game made would be to have it done in a not-for-profit manner, like we are working on here. If we are not trying to make a profit then Toho can feel comfortable that we are working with their best interests at heart.
Hammysammy59 Wrote:
I would love to see some little surprises pop up in the game. I'd have simpler triggers for them though, so they're a little more likely to happen--basically, there's a 1 in X chance of an object or cameo monster appearing. Due to their random nature, I'd probably not have them impact directly gameplay.

Mr. Strange wrote:Svitska Donkun wrote:I mean, shit the fact that we NEED the fans to raise money for the game, rather than getting a legit development company to produce it, should say something about how executives view the property's marketability.
Actually, there is a really interesting reason that larger companies, as a rule, do not make Godzilla games.
The problem is that Toho is a Japanese company, and so respects Japanese copyright law. Japanese copyright law (J-law) is very different from American copyright law. In America, I can sell my copyright, or a limited use version of it, to anyone. I can write a contract saying that I grant permission to use my IP, in exchange for X. That's legally binding, and so people are willing to pay for X.
In Japan, you CANNOT sell your copyright. Further, copyright is held by the individual, not by a company. This means that Toho doesn't own the rights to most Godzilla monsters!
So here is how the Atari games happened:
Atari approaches Toho, and wants to buy the rights to make Godzilla games. They have to spell out exactly which monsters (because Toho has to send folks out to get agreements from each individual who owns the copyright for that monster) and a length of time. They set a price for this, and sign a contract. But since J-law says that an individual CANNOT sell their copyright, Atari has actually bought nothing. They have bought a handshake deal. Toho, (or any of the individuals they are now representing) can, at any time, decide to revoke their permission for copyright. That would make it illegal for Atari to publish the game. The game takes 2 years or so to produce, so suddenly losing one or more monsters would be a huge problem. And that potential problem can't ever go away - since it is an artifact of J-law.
The result is that American companies pretty much never consider it an acceptable risk to make games (or anything else) based on Japanese properties - because they cannot actually buy the rights to use those properties. As a result, the only people you get making Godzilla games are companies who are in financial trouble, and are willing to take the risks.
Honestly, I think the ONLY way to ever get a really good Godzilla game made would be to have it done in a not-for-profit manner, like we are working on here. If we are not trying to make a profit then Toho can feel comfortable that we are working with their best interests at heart.
Legionmaster wrote:Svitska Donkun wrote:Though small, TK is a very small voice of it and offers a narrow perspective.
But a moment ago TK was the largest sample of G-Fans you found an example of. So is it a large part or a small part? Get your story straight before your mindless rhetoric gets you look foolish.

GIGAN05 wrote:Hammysammy59 Wrote:
I would love to see some little surprises pop up in the game. I'd have simpler triggers for them though, so they're a little more likely to happen--basically, there's a 1 in X chance of an object or cameo monster appearing. Due to their random nature, I'd probably not have them impact directly gameplay.
True, just thought it would be great to have that due to the massive imput the fan base is having on the supposed new game.

Mr.Strange Wrote:
I'm all in favor of special scripted sequences, cameos, etc.
Figuring out the right trigger conditions for that sort of thing is a very delicate balancing act - you want players to feel as though they have earned something, but not make it so obscure that people don't find it. Perhaps a list of explicit objectives, or challenges in each level would be a good idea?

Legion1979 wrote:Oh yes, thank you for linking to a page with nothing but Japanese text. That was so damn helpful.
Brody wrote:I don't approve of any kind of sex that involves male genitalia


Grayshot954 wrote:Now i have a question about the payment options.
Mr. Strange lets say I donate 50 dollars. Can I put that 50 dollars toward a monster so it can be created even though to garantee its entry its 500 dollars. Like lets say I choose Zone Fighter, I donate 50 dollars toward him. Can 9 other people donate 50 dollars each to garantee him in the game?

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