New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: "Godzilla Game" Story Ideas

Postby Living Corpse » Fri Apr 06, 2012 11:20 am

PopInPicsPresents wrote:Okay, now that someone has finally posted on this, now I can post my idea :) Sadly it involves aliens...


FUUUUUUUUUUUUUUUUUUUU!!!


Okay I just came up with a new one, experiments into radio signals lead scientist to believe that a certain one would make monsters more passive. It works but a freak accident involving a lighting storm hits the radio tower on Monster Island causing it to malfunction and broadcast a signal that makes monsters even more aggressive then is normal even for them and even normally passive ones like Titanosarus are driven into a state of rage. Now with the researchers on Monster Island dead there's no one to turn off the broadcast, now the JSDF need defend several cities from attacks before they travel to Monster Island and destroy the towers, however they must contend with several creatures who are defending the tower as well. Thankfully one monster (who you are playing) is unaffected and also trying to destroy the tower.
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Re: "Godzilla Game" Story Ideas

Postby PopInPicsPresents » Fri Apr 06, 2012 11:25 am

Would anyone be interested in playing as a soldier or tank at some point(s) in the game? Just to change things up. I recall a flash game on the site where you play as a G-Force officer killing off an infestation Juvenile Destoroyah in the G-Force building. A similar level would be pretty cool if the game gets made.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Fri Apr 06, 2012 11:30 am

Use this thread for lists viewtopic.php?f=10&t=9219

I too like the idea of skins, but Toho wouldn't have it when G:U was being developed..I doubt that's changed. :?
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Re: "Godzilla Game" Story Ideas

Postby Tyler » Fri Apr 06, 2012 11:41 am

Please no Vortaak/alien invasion stuff.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Apr 06, 2012 11:53 am

Goji wrote:Use this thread for lists http://www.tohokingdom.com/forum/viewto ... =10&t=9219

I too like the idea of skins, but Toho wouldn't have it when G:U was being developed..I doubt that's changed. :?


The whole concept of "skins" makes no sense to me as a developer. That's like saying "instead of one house, make two. But they can be the same color!" Adding a new monster is a bunch of work, so we might as well make each monster cool and unique.

TOHO just wants their monsters to be treated with respect. Calling them "just a skin" sounds like the opposite of respect - which is why they don't like the idea.

None of that means we wont do it, of course, if that is what the people choose.
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Re: "Godzilla Game" Story Ideas

Postby Megalon-5 » Fri Apr 06, 2012 11:54 am

I know alien invasions have been done to death, but what about maybe having the main antagonists be an alliance between the Red Bamboo and whatever alien is attacking at that time? I think that'd be a cool twist on the usual formula.

Or here's another idea; explore factions a bit more. Keep the Earth Defenders, Global Defense Force, Aliens and Mutants, but throw in the Red Bamboo as a fifth one. Like they're controlling monsters and trying to get in on top in this massive war between them, the Global Defense Force and the Aliens for the control of the world. Maybe if they could get the rights for him, they could use Mechani-Kong along with Ebirah and maybe some other monsters (Titanosaurus?).
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Re: "Godzilla Game" Story Ideas

Postby PopInPicsPresents » Fri Apr 06, 2012 12:04 pm

Tyler wrote:Please no Vortaak/alien invasion stuff.


Mr. Strange said this game won't be apart of the last 3 so no Vortaak.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Grayshot954 » Fri Apr 06, 2012 12:07 pm

Mr. Strange wrote:
The whole concept of "skins" makes no sense to me as a developer. That's like saying "instead of one house, make two. But they can be the same color!" Adding a new monster is a bunch of work, so we might as well make each monster cool and unique.

TOHO just wants their monsters to be treated with respect. Calling them "just a skin" sounds like the opposite of respect - which is why they don't like the idea.

None of that means we wont do it, of course, if that is what the people choose.


I must concur. I would rather have unique monsters than skins.

^Also Goji, the list for general monsters is that link. For WHICH monsters from which period the link is:
viewtopic.php?f=10&t=9287&start=45
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Fri Apr 06, 2012 12:11 pm

You can't really have unique move sets for a kaiju like Rodan. Say you have Fire Rodan and Showa Rodan, they'd have pretty much the same move set minus the breathe weapon. Wouldn't making a skin instead of a full character use less memory anyways?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Fri Apr 06, 2012 12:13 pm

PopInPicsPresents wrote:You can't really have unique move sets for a kaiju like Rodan. Say you have Fire Rodan and Showa Rodan, they'd have pretty much the same move set minus the breathe weapon. Wouldn't making a skin instead of a full character use less memory anyways?

*sigh*

People need to get rid of this kind of thinking. Just because two characters in a fighting game look alike doesn't mean that they would neccessarily be clones. Original movesets can be made for any character. Period.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Hellspawn28 » Fri Apr 06, 2012 12:17 pm

Goji wrote:Use this thread for lists viewtopic.php?f=10&t=9219

I too like the idea of skins, but Toho wouldn't have it when G:U was being developed..I doubt that's changed. :?


Oh sorry I didn't see the thread. I like the idea of skins since it better then making a whole new character that is pretty much a clone. Just make Godzilla '54 a skin for Showa Godzilla since Godzilla '54 was pretty much a pointless character in GU since he had the same move set as 90's Heisei Godzilla from what I can remember?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Fri Apr 06, 2012 12:22 pm

Legionmaster wrote:
PopInPicsPresents wrote:You can't really have unique move sets for a kaiju like Rodan. Say you have Fire Rodan and Showa Rodan, they'd have pretty much the same move set minus the breathe weapon. Wouldn't making a skin instead of a full character use less memory anyways?

*sigh*

People need to get rid of this kind of thinking. Just because two characters in a fighting game look alike doesn't mean that they would neccessarily be clones. Original movesets can be made for any character. Period.


That's what happened with Godzilla 90's and Godzilla 1954 in G:U. Ghidorah and Mecha Ghidorah also had clone move sets in all 3 games for the most part. I'm pretty sure Godzilla 90's and Godzilla 2000 had clone move sets in DAMM and in STE.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzillabrawler » Fri Apr 06, 2012 12:28 pm

PopInPicsPresents wrote:
Legionmaster wrote:
PopInPicsPresents wrote:You can't really have unique move sets for a kaiju like Rodan. Say you have Fire Rodan and Showa Rodan, they'd have pretty much the same move set minus the breathe weapon. Wouldn't making a skin instead of a full character use less memory anyways?

*sigh*

People need to get rid of this kind of thinking. Just because two characters in a fighting game look alike doesn't mean that they would neccessarily be clones. Original movesets can be made for any character. Period.


That's what happened with Godzilla 90's and Godzilla 1954 in G:U. Ghidorah and Mecha Ghidorah also had clone move sets in all 3 games for the most part. I'm pretty sure Godzilla 90's and Godzilla 2000 had clone move sets in DAMM and in STE.


That's because of time restraints which restricted creativity. We, the fans, run this game. We want unique movesets for each incarnation? We're gonna get what we ask for 'cause we're funding the whole project. We don't get what we want, we change it. That's how this game will work.

Also, you made a mistake. MKG and KG were only semi-clones in STE. MKG had a healthy dose of its own moves. They were similar, but unique.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Fri Apr 06, 2012 12:29 pm

PopInPicsPresents wrote:
Legionmaster wrote:
PopInPicsPresents wrote:You can't really have unique move sets for a kaiju like Rodan. Say you have Fire Rodan and Showa Rodan, they'd have pretty much the same move set minus the breathe weapon. Wouldn't making a skin instead of a full character use less memory anyways?

*sigh*

People need to get rid of this kind of thinking. Just because two characters in a fighting game look alike doesn't mean that they would neccessarily be clones. Original movesets can be made for any character. Period.


That's what happened with Godzilla 90's and Godzilla 1954 in G:U. Ghidorah and Mecha Ghidorah also had clone move sets in all 3 games for the most part. I'm pretty sure Godzilla 90's and Godzilla 2000 had clone move sets in DAMM and in STE.

...None of that has anything to do with anything. Just because games HAVE had clone characters, doesn't mean that they NEED them or that they are necessitated.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Fri Apr 06, 2012 12:38 pm

I dont know if I saud this before but what if monsters had trasformations similar to Mothra/Battra/DBZ games?

1.Mothra Larva and Battra turn into imago form
2. Rodan to Fire Rodan
3.Godzilla Heisei to Meltdown Godzilla
4.Rainbow Mothra to Armor Mothra
5. Monster X to Kaiser Ghidora
6.Hedorah land form to flying and final form.

These are some examples.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Apr 06, 2012 12:41 pm

PopInPicsPresents wrote:You can't really have unique move sets for a kaiju like Rodan. Say you have Fire Rodan and Showa Rodan, they'd have pretty much the same move set minus the breathe weapon. Wouldn't making a skin instead of a full character use less memory anyways?


It's not about memory - it is about implementation time.

Implementation takes programming work, design work, animation work, and art work. If you only use an artist to create a new mesh - the other people are wasted for that amount of time. My monster-making team is very experienced, and it's best if we are all working in parallel. Creating a new skin doesn't save time - it wastes time for everyone but the artist creating the mesh.
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Re: "Godzilla Game" Story Ideas

Postby Godzillabrawler » Fri Apr 06, 2012 12:45 pm

Living Corpse wrote:Story idea 1: A natural disaster on a grand scale has awakened several of the monsters and not in the best of moods. Think that meteor waking up Godzilla in Godzilla vs Mothra 92.

Story idea 2: A new form of energy has either been discovered or invented and while humanity wants to use it as a new, cleaner energy source thinking the lack of radiation would not attract monsters, only to learn that it does just as nuclear energy would and the monsters are willing to fight each other to gain more power.


These seem like the best bets to me. As long as they don't cling to any continuity.

I know lots of people hold Showa dear to their hearts, but not everyone does. Me included.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Fri Apr 06, 2012 12:46 pm

miguelnuva wrote:\6.Hedorah land form to flying and final form.


Why the hell would anyone want the land form? :? Flying is cool and be nice to have but if they can't make it work I can live without it.

Just give us the Final form and we'd be happy.
Last edited by Living Corpse on Fri Apr 06, 2012 12:56 pm, edited 1 time in total.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzilla 2000 » Fri Apr 06, 2012 12:49 pm

Living Corpse wrote:
miguelnuva wrote:\6.Hedorah land form to flying and final form.


Why the hell would anyone want the land form? Flying is cool but I can live without it.

Just give us the Final form and we'd be happy.


Yeah seriously.

I dont get this new obsession with having these alternate forms just to have them.

"THEY SHOULD TOTALLY PUT IN FLYING STAGE DESTOROYAH!!"

"Why...?"

".....um.....er......POTATO."

"Yeah that's what I thought.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzillabrawler » Fri Apr 06, 2012 12:53 pm

Flying Destoroyah? Really? No one would like to play as that. I suggest him for Airstrike though. That'd be pretty cool.

Now Aggregate Destoroyah is something a little easier to consider seriously as a full-fledged playable character.
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