zilla103192 wrote:Why are people saying once a game is released on consoles, it can't be fixed if there are bugs? PS3 and 360 have patch capabilities.
Skyrim just released a patch today on PSN and Live that fixed numerous glitches and bugs.
You are correct, it is entirely possible to patch XBLA and PSN games. However, it costs quite a bit. Especially compared to a PC game which costs $0 to patch.
Valve decided to not patch TF2 on Xbox, because they thought it was too expensive.
Now, if there was just one patch, the cost might be manageable. But I'm hoping to put out new content every few months for a year or two, at least. Each revision on console would have to re-enter the submission process, get re-approved by all parties, and have a big publisher like Atari on board for the development. It would slow things down, and dramatically reduce the amount of content within the game.
It will cost about $25,000 for a new monster pack every 2 months. A submission to both XBLA and PSN costs $120,000, and takes 3 months minimum.
And who said PC games don't make money? You, sir, are very much mistaken! PC games make gobs more money than console games, and have been for a couple years. (From 1995 - 2008 consoles were making tons more money than PC games)
To answer another question - why do people thing XBLA and PSN are in decline? Because they are. You don't see it from the consumer's side, but on the dev side we see things a year or two ahead of the consumer. Trust us on this one.
All these answers sort of fit together, so now I'll explain the connection:
In around 2006, companies were making BUCKETS of money from XBLA games. Everyone was rushing to put their content up on XBLA, and Sony was dumping tons of money into PSN to catch up. At that time, prices were set so that only the best content would make it through - charging hundreds of thousands of dollars, and taking months of time. The people who made it through made that money back and then some - so the system was working.
But now, those systems are in steep decline. Almost no money is being made from them, but the pricing has not changed. This accelerates the effect of people fleeing the system.
Now, let's get something else straight - I'm not looking to make money on this game. I want to sell it for ~$5 or so on PC. You are all putting up the costs up-front, so we don't need to make money at all - maybe a bit to keep cranking out more monsters, but that's pretty minimal.
Putting the game on console wouldn't make money, but if you all donate the funds, I'm happy to do it. If we can pony up $300,000 so that those of us on this forum without a PC but who have XBLA can play too, more power to the community!