W2daERN wrote:I'm gonna say something that might not be a popular idea, but I think it's the best way to proceed. Here it goes:
Put the big 5 or 7 in the game... and that's it.
Hear me out, it's probably a lot easier to add monsters to the game than to go back and add abilities/moves to every single monster (Simon said something about some of the glitches in GU being because they didn't have time to fix 26 different monsters). My proposal is to get a few good playable kaiju with all possible bugs fixed (I.E. no Mothra's tail getting bent or the wrong spines on Godzilla lighting up) and then focus on gameplay and environments. Once the game is finished and is making income, then more monsters can be added.
This is a very good idea, but it's not what I'm intending. My intent is to do essentially the opposite of this idea. That is make monsters, but nothing else.
I'm thinking of very bare-bones front-end, very sparse play environments... sparse everything except the monsters. We'll make the story, UI, options GOOD - but we'll focus on good by minimizing them to the point where they can be strictly contained.










