New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Wed Apr 04, 2012 11:35 am

W2daERN wrote:I'm gonna say something that might not be a popular idea, but I think it's the best way to proceed. Here it goes:

Put the big 5 or 7 in the game... and that's it.

Hear me out, it's probably a lot easier to add monsters to the game than to go back and add abilities/moves to every single monster (Simon said something about some of the glitches in GU being because they didn't have time to fix 26 different monsters). My proposal is to get a few good playable kaiju with all possible bugs fixed (I.E. no Mothra's tail getting bent or the wrong spines on Godzilla lighting up) and then focus on gameplay and environments. Once the game is finished and is making income, then more monsters can be added.


This is a very good idea, but it's not what I'm intending. My intent is to do essentially the opposite of this idea. That is make monsters, but nothing else.

I'm thinking of very bare-bones front-end, very sparse play environments... sparse everything except the monsters. We'll make the story, UI, options GOOD - but we'll focus on good by minimizing them to the point where they can be strictly contained.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzillabrawler » Wed Apr 04, 2012 11:43 am

Mr. Strange wrote:
W2daERN wrote:I'm gonna say something that might not be a popular idea, but I think it's the best way to proceed. Here it goes:

Put the big 5 or 7 in the game... and that's it.

Hear me out, it's probably a lot easier to add monsters to the game than to go back and add abilities/moves to every single monster (Simon said something about some of the glitches in GU being because they didn't have time to fix 26 different monsters). My proposal is to get a few good playable kaiju with all possible bugs fixed (I.E. no Mothra's tail getting bent or the wrong spines on Godzilla lighting up) and then focus on gameplay and environments. Once the game is finished and is making income, then more monsters can be added.


This is a very good idea, but it's not what I'm intending. My intent is to do essentially the opposite of this idea. That is make monsters, but nothing else.

I'm thinking of very bare-bones front-end, very sparse play environments... sparse everything except the monsters. We'll make the story, UI, options GOOD - but we'll focus on good by minimizing them to the point where they can be strictly contained.


I like this. We focus our creativity almost soley on the monsters. Destroyable cities, summonable assistants, story mode, etc will be second-fiddle to the kick-ass monsters.
Believe it or not, I'll go for that. The selling point is that we know what we create isn't the last thing we're implementing. So while we may exhaust our efforts for a year and a half making 40 monsters, we'll be able to take breaks and focus on other stuff to keep it fresh. Then we jump back on the monster creation and pump out even more.

I'll sacrifice extensive city destruction and complicated, cinematic story for monsters beyond anything we've ever played. Why? Because we'll get to the arenas and stuff after making our dream monsters.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Shadow » Wed Apr 04, 2012 11:46 am

Mr. Strange, I'm a big fan of your work. No doubt you will succeed at this project.
Also I like the idea of the monsters getting up after being KO'ed several times. Have you considered it?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Wed Apr 04, 2012 11:50 am

Shadow wrote:Mr. Strange, I'm a big fan of your work. No doubt you will succeed at this project.
Also I like the idea of the monsters getting up after being KO'ed several times. Have you considered it?


Oh absolutely. I've never been a big fan of healthbars on fighters, so any sort of visceral feedback about the flow of the fight is good. I also like the idea of both short and extended periods on the ground - it makes attacks hitting the ground more interesting.

Most of all, though, I hate the fighting game convention which says that quick attacks interrupt slow attacks - pretty much making "fast" attacks the best way to play every fighting game. Hate that.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Wed Apr 04, 2012 11:54 am

Mr. Strange wrote:Most of all, though, I hate the fighting game convention which says that quick attacks interrupt slow attacks - pretty much making "fast" attacks the best way to play every fighting game. Hate that.

I'm curious if this was the inspirational line of thought behind the "gotta knock me down to knock off my health cell!" feature in GU? As most fast attacks in the game won't knock anyone down nor usually interrupt attacks, you're basically required to pull some heavy-hitting slow punches out of your pocket to win.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby W2daERN » Wed Apr 04, 2012 12:32 pm

Mr. Strange wrote:
W2daERN wrote:I'm gonna say something that might not be a popular idea, but I think it's the best way to proceed. Here it goes:

Put the big 5 or 7 in the game... and that's it.

Hear me out, it's probably a lot easier to add monsters to the game than to go back and add abilities/moves to every single monster (Simon said something about some of the glitches in GU being because they didn't have time to fix 26 different monsters). My proposal is to get a few good playable kaiju with all possible bugs fixed (I.E. no Mothra's tail getting bent or the wrong spines on Godzilla lighting up) and then focus on gameplay and environments. Once the game is finished and is making income, then more monsters can be added.


This is a very good idea, but it's not what I'm intending. My intent is to do essentially the opposite of this idea. That is make monsters, but nothing else.

I'm thinking of very bare-bones front-end, very sparse play environments... sparse everything except the monsters. We'll make the story, UI, options GOOD - but we'll focus on good by minimizing them to the point where they can be strictly contained.


That's fine too, as long as the focus is on a specific goal so the whole thing doesn't end up mediocre. I'm really not too picky with game environments (I'm one of those people who explore outside the map boundaries, loved pushing monsters out of Seattle and luring them to the top of the volcano. good times :D ). Bare-bones landscapes are fine by me, but even if the map choices are going to be "perfectly flat green square" and "perfectly flat gray square," that's okay too if it means we get superb monsters.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby skuzzy-punk-kid » Wed Apr 04, 2012 1:25 pm

Mr. Strange wrote:For the sake of creating a real list of priorities, could somebody post a list of every G-suit? As I understand it, most movies had their own suit, but a few films used the same suit, and some other films were "very close" so they are generally considered the same.

It would be useful for me to have a complete list.


I posted the suits a page back, but...per Mr. Strange's request, here are the suits again.

Showa Era:
-ShodaiGoji- Godzilla: King of the Monsters
-GyakushuGoji- Godzilla Raids Again
-KingGoji- King Kong vs. Godzilla
-MosuGoji- Godzilla vs. Mothra; Ghidorah, the Three-Headed Monster
-DaisensoGoji- Godzilla vs. Monster Zero; Godzilla vs. the Sea Monster
-MusukoGoji- Son of Godzilla
-SoshingekiGoji- Destroy All Monsters; Godzilla's Revenge; Godzilla vs. Hedorah; Godzilla vs. Gigan
-MegaroGoji- Godzilla vs. Megalon; Godzilla vs. MechaGodzilla; Terror of MechaGodzilla

Heisei Era:
-84Goji- Godzilla 1985
-BioGoji/GhidoGoji- Godzilla vs. Biollante; Godzilla vs. King Ghidorah
-BatoGoji/RadoGoji/MogeGoji- Godzilla and Mothra: the Battle for Earth; Godzilla vs. MechaGodzilla II; Godzilla vs. SpaceGodzilla
-DesuGoji- Godzilla vs. Destoroyah

Shinsei/Millennium Era:
-MireGoji/GiraGoji- Godzilla 2000; Godzilla vs. Megaguirus
-SokogekiGoji- Godzilla, Mothra, and King Ghidorah: Giant Monster All-out Attack
-KiryuGoji- Godzilla x MechaGodzilla; Godzilla: Tokyo S.O.S.
-FinalGoji- Godzilla: Final Wars
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Wed Apr 04, 2012 1:25 pm

Mr. Strange wrote:My intent is to do essentially the opposite of this idea. That is make monsters, but nothing else.

I'm thinking of very bare-bones front-end, very sparse play environments... sparse everything except the monsters. We'll make the story, UI, options GOOD - but we'll focus on good by minimizing them to the point where they can be strictly contained.


With placing a heavy focus on the monsters (which makes sense to me), what are the chances we could get a monster gallery? Kind of like Smash Bros. trophies, where we can take our time and enjoy the craftsmanship of each monster model, and maybe read a quick bio of the creature? Maybe scroll through a couple different poses for each monster?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Hellspawn28 » Wed Apr 04, 2012 2:12 pm

The 90's Heisei Godzilla is a very popular design and I think it would be smart to keep in the next game. I'm sick of G2K/GXM since he has been used enough in the other three games and I rather him just be a DLC character. With Kiryu Saga Godzilla and GMK Godzilla will be something different for once.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Wed Apr 04, 2012 2:17 pm

Base upon the subject of incarnation, how does everyone feel about having S.O.S Mothra/GFW Mothra as the incarnation to replace Heisei Mothra?
Image
The design has received positive feedback from the G-community, and its a very faithful updated take upon Mothra herself. Though if the incarnation is not welcomed to the game due to the lacking of arsenal, then Mothra Leo is a suggestion that could solve that problem.

Hellspawn28 wrote:The 90's Heisei Godzilla is a very popular design and I think it would be smart to keep in the next game. I'm sick of G2K/GXM since he has been used enough in the other three games and I rather him just be a DLC character. With Kiryu Saga Godzilla and GMK Godzilla will be something different for once.


I pretty much agree with this.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Wed Apr 04, 2012 2:20 pm

Svitska Donkun wrote:
So by that logic, you're sick of Heisei Godzilla too? Mire-Goji is HOW the modern Godzilla LOOKS. It's the default design. You can't really change that. Mire-Goji, for all intents and purposes IS this current generations's Godzilla, as was Godzilla 90's. I mean, if you don;t like the look of the character...then it must be hard for you to watch every Millennium film outsid eof GFW and GMK.


Nope. I actually like Godzilla 90's, and he wasn't the poster boy for all of the Atari games, now was he? That's how Godzilla looked in 6 films. It's an iconic design for the character, and deserves a place n the game just as much as you think G2K does. I don't want G2K in just because I don't like the design, I want him out for sake of change. This shouldn't be a hard concept to grasp.

The only thing that proves that Toho still likes the design was the fact that the suit was refurbished (remade?) for use in the Japanese pachinko game from a couple of years ago. It overshadows all of the other cool Godzilla designs from the Millennium series, and frankly, it's annoying. It's not the be-all, end-all to Godzilla designs. Not even close. Christ, let's get Kiryu-Goji, Oni-Goji, or even Final-Goji in there for a change. Any of them would be a welcome replacement.

But you know what? At the end of the day, I don't really give a shit, as long as we get a Showa Godzilla in this game. If having G2K in there will satisfy the majority of people, then so be it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Megalon-5 » Wed Apr 04, 2012 2:25 pm

I'd rather have Godzilla 2000 be DLC and Showa Godzilla be the poster boy for the game :P
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby skuzzy-punk-kid » Wed Apr 04, 2012 2:26 pm

ゴジラ wrote:Base upon the subject of incarnation, how does everyone feel about having S.O.S Mothra/GFW Mothra as the incarnation to replace Heisei Mothra?
Image
The design has received positive feedback from the G-community, and its a very faithful updated take upon Mothra herself. Though if the incarnation is not welcomed to the game due to the lacking of arsenal, then Mothra Leo is a suggestion that could solve that problem.


I am all for this! Her arsenal should be the same as what we saw in Godzilla: Save the Earth. Anything else beyond that really doesn't matter to me. Personally, I say Battra needs his own arsenal (or differentiate a good degree of his moves from Mothra's template).
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Wed Apr 04, 2012 2:31 pm

Megalon-5 wrote:I'd rather have Godzilla 2000 be DLC and Showa Godzilla be the poster boy for the game :P


You and me both bro, but sadly this isn't the 60's/70's.. :?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Shadow » Wed Apr 04, 2012 2:43 pm

We could have GMK Godzilla as the "poster boy".
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Hellspawn28 » Wed Apr 04, 2012 2:45 pm

I wonder if Toho will allow skins this time? If they make DLC then GXM Godzilla can be a skin for Godzilla 2000 since G2k Godzilla and GXM Godzilla are pretty much the same character.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Megalon-5 » Wed Apr 04, 2012 2:47 pm

I wouldn't want GMK Godzilla to be the poster boy honestly. I'd like him to be playable or as an alternate skin, but he shouldn't be the poster boy IMO. I rather have Godzilla 90's, Showa Godzilla or Final Wars Godzilla be the face of the game tbh.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Wed Apr 04, 2012 3:23 pm

What about Matt Franks Godzilla neo designs could those be used in the game. That would make a cool Godzilla vs Godzilla Neo.

But anyway if this game isn't in markets how would a poster boy really be decided?

I don't see why there can't be 3 Godzillas as poster boys like in Sonic Generations with 2 Sonics their could be 74 Godzilla, 91 Godzilla and Final Godzilla to celebrate 3 eras of Godzilla.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby shinmattiathekaiju » Wed Apr 04, 2012 3:34 pm

A 2d fighting game with loads and load of characters e special moves.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Wed Apr 04, 2012 3:55 pm

miguelnuva wrote:What about Matt Franks Godzilla neo designs could those be used in the game. That would make a cool Godzilla vs Godzilla Neo.



Nope. Toho.
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