New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzillabrawler » Tue Apr 03, 2012 3:17 am

Mr. Strange wrote:
ゴジラ wrote:I have one subject that I would like to touch down on slightly. Beam Clashes. Since this game will most likely be released on the PC first, should the beam clash system be slightly revamped? For the Wii, clashing held the system similar to playing tennis back and forth. For STE, it was based on color patterns, certain colors overpowered others, and it was more of a guessing game. But should it be slightly revamped? Like during a clash, to win you have to spin the game-pad joystick, or analog stick for 360 and PS3 faster then your opponent. Slight revamp, or keep it in the style of past games?


Simple "mash faster" systems don't work very well - for a few reasons:

1 - The AI will ALWAYS beat a human player, if allowed. If the AI mashing speed is brought down to a level when humans can beat it, most humans will ALWAYS beat the AI. Both options are not fun.

2 - It ends up being the case that "mash faster" is never as important as "recognize the beam battle and be the first one to start mashing." This means that players who are not anticipating the mash (say, new players who don't know the system) are at a huge information deficit.

RPS-style gussing games are not perfect, but they solve these sort of problems really well. I know the feedback on the grapple system in G:U was meger, but I really liked that underlying system. For those who never bothered to study it, here it is:

1 - A monster grabs another monster.
2 - If the grab connets, both monsters begin to grapple.
3 - Each monster has a strength and a weight, which determines how difficult it will be for that monster to pick up the other monster. Initiating the grab gives you a slight strength advantage. Remember this number for later...
4 - Either monster can attempt to do one of 3 things: attack, pick-up the opponent (hoist), or toss the opponent to the side. All monsters can be tossed to the side relatively easily, but it does very little damage. Lifting the opponent is difficult unless you are strong, they are light, or you have some other advantage.
5 - When a monster tries one of those three things, the opponent can attempt to counter by performing a different action. Hoist beats toss, toss beats attack, attack beats hoist. Ties are determined by the strength value calculated in #3.

This leads to some cool interactions. If Orga grabs Mothra, then he can hoist her easily, but she cannot hoist Orga (she is too weak, compared to Orga's weight). This means Mothra can only toss or attack - while Orga can Hoist, toss, or attack. If Orga goes for the Toss, he cannot be countered. (But it does very little damage.) Mothra can try to toss, but Orga can probably counter with a Hoist, which is what Orga really wants to do. This means Mothra has to give up initiative, and try to counter Orga, instead of taking initiative and beating him straight-up.

There were some surprising grapple match-ups, and by tuning strength and weight values I got some really interesting interactions where certain monsters would grapple more in certain matchups. I also made King Ceaser the heaviest monster - boosted as he absorbed energy from attacks. This gave him a really fun edge against grapple-heavy monsters, because pretty much nobody could throw him if he played defensively.

Unfortunately, as I've already said, the feedback mechanisms were not sufficient to explain this system to players. Too bad.


Where did this idea go? It sounds like an idea for the G:U grapple system except, well, awesome. Would the "attack" be a simple pummel? I say it should be, because if you implement Hoisting, then the monster can use his two special throws (+ the standard throw, of course). I say we go with this grapple system.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Godzillabrawler » Tue Apr 03, 2012 3:23 am

Living Corpse wrote:I also vote for Kyrstalak and Obsidius but with a major redesign.

Screw the haters, I actually like them.


I'd vote for a major redesign as well if the game ends up being open-ended.

Obsidious' Godzilla Neo design would suffice, and I would like to see Krystalak more akin to the model for GMK Anguirus in terms of spiky look.
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Re: What monsters we absolutely want in the new Godzilla gam

Postby Living Corpse » Tue Apr 03, 2012 3:29 am

We already have this.

viewtopic.php?f=19&t=9287

Though I don't get why he'd put it in the Fan Art Section.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Living Corpse » Tue Apr 03, 2012 3:30 am

Okay no one else is gonna ask? Why is the topic in the Fan Art section where no one is gonna look for it? Why isn't it in the Toho game section where everyone is gonna be looking for it because they expect it to be there?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Tue Apr 03, 2012 3:32 am

miguelnuva wrote:Here's a question is a existing kaiju going to be the main villain of the story or a new threat. If it's a new kaiju it could almost be like a new Godzilla movie.


Honestly I wouldn't mind Krystalak and Obsidius returning as long as they were given a MAJOR redesign.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Tue Apr 03, 2012 5:30 am

Legionmaster wrote:
MechaJahgeezilla wrote:Maybe have boats as throwable objects, imagine Godzilla and King Ghidorah out near islands and they are throwing humongous Titanic-sized ocean liners at each other

Well it would be cool if you could throw the battleships that are attacking you. Or throw the maser tanks.

But I'm still voting for whales.


I think all of the above would be fun, just depends on what spawns in the level. And just to mix up the ocean level a little bit, a destructible oil rig or two would be cool.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby skuzzy-punk-kid » Tue Apr 03, 2012 5:31 am

Living Corpse wrote:
miguelnuva wrote:Here's a question is a existing kaiju going to be the main villain of the story or a new threat. If it's a new kaiju it could almost be like a new Godzilla movie.


Honestly I wouldn't mind Krystalak and Obsidius returning as long as they were given a MAJOR redesign.


Obsidius needs to be given his own moveset; not copying Orga's. Krystalak, on the other hand; I've never played the Wii version of Godzilla: Unleashed, so I really don't have a clue as to his gameplay rating.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Tue Apr 03, 2012 5:56 am

Obsidius had a unique moveset in G:U for Wii.

I don't harbor any hate for the original G:U monsters, but I'm not really that keen on seeing them come back, either. They're just okay. I think I'm biased against the idea of sentient rock/crystal in the Godzilla universe. That probably seems hypocritical considering SpaceGodzilla, but he's more like an evil Godzilla clone with crystals sticking out of him, as opposed to living crystal. I think a giant Matango-beast would be a cooler original monster--though it wouldn't be truly "original" having debuted in an earlier game and sort of debuting (albeit man-sized) in Matango.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby hammysammy59 » Tue Apr 03, 2012 5:58 am

Ha, yeah I was wondering about that too. Is it because the game is technically a "fan game"?
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Tue Apr 03, 2012 6:16 am

GodzillavsZilla wrote:Gomora (Showa)
Red King (Showa)
Goliath


I am not adding those monsters. I thank you for thinking outside the box but they are just a little too far out there. Lets wait for the main game to come out before we start chanting for more out of the spotlight characters.

Living Corpse wrote:I also vote for Kyrstalak and Obsidius but with a major redesign.


You already voted but I will add them to the main list. Forgot about the duo.
Living Corpse wrote:Okay no one else is gonna ask? Why is the topic in the Fan Art section where no one is gonna look for it? Why isn't it in the Toho game section where everyone is gonna be looking for it because they expect it to be there?
hammysammy59 wrote:Ha, yeah I was wondering about that too. Is it because the game is technically a "fan game"?


Well I put it in the "Fan section" because I thought, no offense, the game is really just a massive fan made game. So that is why but if you ask a mod really nicely, I bet they will relocate it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Apr 03, 2012 6:58 am

hammysammy59 wrote:Obsidius had a unique moveset in G:U for Wii.

I don't harbor any hate for the original G:U monsters, but I'm not really that keen on seeing them come back, either. They're just okay. I think I'm biased against the idea of sentient rock/crystal in the Godzilla universe. That probably seems hypocritical considering SpaceGodzilla, but he's more like an evil Godzilla clone with crystals sticking out of him, as opposed to living crystal. I think a giant Matango-beast would be a cooler original monster--though it wouldn't be truly "original" having debuted in an earlier game and sort of debuting (albeit man-sized) in Matango.


Obsidius and Krystallak being sentient minerals was all tied up with the G:U story. The story was actually totally awesome - it's just that nobody ever got to really see it, because the presentation was slashed so heavily, and the pieces just scattered into the game.

Someday I should write it out long-form, and share the story with everyone.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Tue Apr 03, 2012 7:03 am

Mr. Strange wrote:Someday I should write it out long-form, and share the story with everyone.

I remember you went into it in Chris's podcast. How much more was there that you didn't tell?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Tue Apr 03, 2012 7:13 am

PopInPicsPresents wrote:
Goji wrote:Sorry Tormentor, but no. I want to see Ebirah as a full fledged playable character.


I'm compeled to know how you can give a standard move set to Ebirah :? His only weapons are his claws, anything else is really pushing it.


Dude, seriously? If Mothra can be playable in both forms (The larva I especially never thought could work in a fighting game) then Ebirah can. Seriously, Mothra Larva is the best juggler in STE. Who would have thought.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Apr 03, 2012 7:14 am

Legionmaster wrote:
Mr. Strange wrote:Someday I should write it out long-form, and share the story with everyone.

I remember you went into it in Chris's podcast. How much more was there that you didn't tell?


I don't recall what I said, but you really need a diagram to understand how the four faction-specific storylines blended together.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Tue Apr 03, 2012 7:26 am

Mr. Strange wrote:Also, for what it's worth - the infinite OTG combo has nothing to do with the getup animations - it's a problem with the block code. Some monsters CANNOT block attacks which come from behind them - so if you are "behind" them while they are prone, their getup animation can be interrupted. It has nothing to do with the speed of the attack, or the animation. It's just about the attack quadrant for some monsters while prone.

I probably just broke the entire game for you.


Actually, it's awesome to finally understand how it works. Thanks for explaining to me. :D
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Tyler » Tue Apr 03, 2012 9:54 am

Grayshot954 wrote:Anguirus (Showa)
Rodan (Showa)
Varan
Manda (Showa)
King Ghidorah (Showa)
Ebirah (Showa)
Kamacuras (Showa)
Kumonga (Showa)
Minilla (Showa)
Gorosaurus
Gabara
Hedorah (Showa)
Megalon
Jet Jaguar
Mechagodzilla or (MII) (Showa)
King Caesar (Showa)
Titanosaurus

Biollante (Rose + Final)
Mecha-King Ghidorah
Battra (Larva + Imago)
Mechagodzilla (Normal + Super) (Heisei)
M.O.G.U.E.R.A. (Heisei)
SpaceGodzilla (Flying + Normal)
Destroyah (All forms)
Godzilla Junior

Orga
Megaguirus
Baragon (Millennium)
Godzilla (GXM + SOS Millennium)
Kiryu (GXM + SOS)
Mothra (SOS + GFW Millennium)
Gigan (Millenium)
Monster X
Keizer Ghidorah
Zilla (All versions)


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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Tue Apr 03, 2012 10:12 am

Goji wrote:
Mr. Strange wrote:Also, for what it's worth - the infinite OTG combo has nothing to do with the getup animations - it's a problem with the block code. Some monsters CANNOT block attacks which come from behind them - so if you are "behind" them while they are prone, their getup animation can be interrupted. It has nothing to do with the speed of the attack, or the animation. It's just about the attack quadrant for some monsters while prone.

I probably just broke the entire game for you.


Actually, it's awesome to finally understand how it works. Thanks for explaining to me. :D


Yeah, we initially implemented it that rear attacks could never be blocked (except for Anguirus, who has special rules) but then we found the OTG exploit, so we changed it to ignore monsters who were prone.

Unfortunately, we then had to change the block code a few more times to cover other special cases like Biollante (who has no back) and somewhere in there the block code became monster-specific instead of general, with specific exceptions. That is Bad, Bad, coding practice, because it means we had 26 scripts to debug, instead of just 1. And, obviously, things got dorked for some monsters.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Tue Apr 03, 2012 10:51 am

I feel like a nuisance asking a bunch of questions, but here's another:

Would you implement more levels like the MOGUERA and Godzilla 2000 special levels in STE?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Tue Apr 03, 2012 10:56 am

This is all really fascinating Mr. Strange, thank you. You may recall my friend "tobemorecrazy" pestering you on AIM back in the day. There were a few months there were all me and him did was play G:U, and we found all sorts of crazy exploits/glitches in the process, and came up with a very rough tier list.

I say this at risk of sounding like a kiss ass, but I think G:U turned out just fine, and I always really liked it, personally. Minus the glitches that plagued the game (which probably had to due with lack of time, which is understandable), I think it turned out well. It's not like any of the glitches were game breaking anyway. Most of them were random, and had to do with sounds repeating for some odd reason. I've still yet to experience have of the reported ones.

I feel like a nuisance asking a bunch of questions, but here's another:

Would you implement more levels like the MOGUERA and Godzilla 2000 special levels in STE?


No offense dude, but you've been asking for an awful lot with this game as of late. Those were simply mini-games in STE. At the moment, we're all concerned with what the primary game will be like.

Let's take it One. Step. At. A. Time.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Hellspawn28 » Tue Apr 03, 2012 11:31 am

Also I don't want Obsidius and Krystallak back. I found them to be really dull and boring to play as. If AH was here, he would defend them until the day that he dies but I personally don't care for them. Instead of new monsters, just give us monsters that have not been in a video game before.
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