New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Thu Mar 22, 2012 9:08 pm

Yep, I'm willing to donate money (Have a job and already have money saved up so really its not a problem for me or either of us) And Blackout!
The idea of a Showa Era Godzilla would be pretty sick, I also like the idea of having two Showa Godzillas, but with different stand points. Godzilla 64 (Since we're talking about a destructive force, then it'll be the one from Mothra vs. Godzilla not GTTHM), and Godzilla 73/75 (Hero) would be pretty cool to have. I support that.

Although the small difficult tick that I see is working in Anguirus, we have Goji 64 and Goji 73/75 but I guess he could work out as a unlock-able character. The arenas sound great, but make a small listing of them. That way, the rest of the budget goes to everything else.

Mr. Strange wrote:
Tormentor wrote:
JVM wrote:Guys, more than anything, we need to establish a BUDGET.

We can't come up with a list of 20 monsters, a full story mode, and an epic gameplay, and then have $5 pitched in between everyone.

I'm not saying start sending in your money, but who here would actually donate?>


Well if I remember correctly, Mr. Strange stated that one million bones could cover things for a full 3D game, but yeah that seems like a stretch unless the amount of time to reach that goal is very long to allow it to be pulled off.


I just did a re-figure today on the back of an envelope, and today I'm thinking $600,000 is about right. Putting the game on PC instead of consoles saves $300,000 easy. We could probably even do something for $300,000 - but that would be a pretty small roster. Then again, maybe a small roster to start - and more monsters added as people pay for the game - is a good way to structure it.

Matt, Chris, and I are all monitoring the threads (here and elsewhere) and figuring out a plan of action. We'll keep folks in the loop.


That does sound like a plan, I guess if it saves money then PC could do just fine if things seem impossible for a console release.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Thu Mar 22, 2012 9:21 pm

How would anyone feel if we had a Godzilla fighter that centered only around the Showa Era? (Just throwing an idea out there, just give it a chance.


As long as it's got Zone Fighter I'm game. What? The guy DID fight and team up with the 70's Godzilla and fought King Ghidorah as well as kill the original Gigan. Hell you could make Zone Fighter a secret boss fight.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Thu Mar 22, 2012 9:27 pm

ゴジラ wrote:Yep, I'm willing to donate money (Have a job and already have money saved up so really its not a problem for me or either of us) And Blackout!
The idea of a Showa Era Godzilla would be pretty sick,




We did a Skype meeting today and I brought up Godzilla 74/75. I totally want him in. No promises but I think he'd be AWESOME :)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Thu Mar 22, 2012 9:32 pm

1974's karate-chopping, puppy-faced, hero Godzilla would be an insane amount of fun. Such an awesome looking suit too. If you're going to pick two Showa Godzillas for a fighting game, I don't think you can do better than '64 and '74. '54 is too much of a diva to share the screen with any other monsters.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Blackout286 » Thu Mar 22, 2012 9:54 pm

hammysammy59 wrote:
Blackout286 wrote:How would anyone feel if we had a Godzilla fighter that centered only around the Showa Era? (Just throwing an idea out there, just give it a chance).
The Showa Era is a timeless part of Godzilla's history, multiple fans had enjoyed it and there were a decently large variety of monsters within it. At least much more then what the Heisei and the Millennium series offered. Instead of fighting at places like Seattle, Los Angeles etc We could fight at memorable places like the area that had the Fiber-Glass Cage that contained Mothra's Egg by Happy Enterprises. (Mothra vs. Godzilla) Maybe Planet X? How about the Red Bamboo Base? Or perhaps Sollgel Island but in a arena that has web mostly everywhere with Kumonga in the background waiting calmly for one of the players to lose so he could feast upon em. (A bit over-exaggerated on the last arena I guess, but you get the point).


Love this idea. I pitched something like this in the Game Ideas thread:

"I think I just want a big Showa game. Don't get me wrong, I love the Heisei and Millennium monsters, but I'd trade a lot of 'em for awesome old school Showa weirdos. I'd also love to see a Showa-oriented game work as a period piece: the game would take place in the 60s or 70s, to truly replicate the action seen in the movies. I've always thought it was kind of a bummer that the Pipeworks games never had any wilderness levels to fight in. Plenty of the movies feature brawls at the foot of (or even on) Mt. Fuji, in woodlands, or big empty fields. Tropical islands with tribal villages, a staple of the Showa movies, would be a blast to battle in as well, and the closest we ever got was Monster Island, which was awesome."

You know you want to battle in World Children's Land. Throw somebody through one of those giant mushroom-buildings, dodge lasers from the Godzilla Tower before tearing it down yourself. Oh yeah. Definitely Planet X too.


Glad to see a like mind on the matter :D

The World Children's Land might be a bit much with the Tower shooting lasers (Animation and programing), are there are other places you'd like to do battle in?
And I agree, most of the battles took place in natural environments with a few structures here and there. But pipeworks was going with another direction so it was understandable. The arenas in G:U were pretty awesome though since they were damaged places due to the crystals. Tokyo is my absolutely favorite place to do battles in. Second would be Seattle.

I'm still flip flopping over an idea for a Showa Era roster. Decently small, but varied.

1. Godzilla 64
2. Godzilla 73/75
3. Rodan
4. King Ghidorah
5. Hedorah (He can work within a game, just take notes from Godzilla Battle Legends and don't try too much with him. No transformations, just final form.)
6. MechaGodzilla
7. Frankenstein? (Or one of the Gargantuans)
8. Anguirus
9. Zonefighter (If unable then Jet Jaguar)
10. Gigan
11. Megalon
12. Adult Mothra

That's pretty much it. (Not the best I know, but I tried)

Chris55 wrote:We did a Skype meeting today and I brought up Godzilla 74/75. I totally want him in. No promises but I think he'd be AWESOME :)


Same here!

hammysammy59 wrote:1974's karate-chopping, puppy-faced, hero Godzilla would be an insane amount of fun. Such an awesome looking suit too. If you're going to pick two Showa Godzillas for a fighting game, I don't think you can do better than '64 and '74. '54 is too much of a diva to share the screen with any other monsters.


Couldn't agree more :)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Thu Mar 22, 2012 10:02 pm

Wouldn't a showa only era Godzilla game seem like a DBZ game that only goes up to Frieza or Cell Saga, at least do a showa and heisei era game.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Destroyer » Thu Mar 22, 2012 10:03 pm

G 74/75 is one of my all time favorite versions of G, it'd be awesome to see him in the game.

And talking about skins....

Final Wars Gigan and Showa Gigan could work well in that area. If not, which version of the cyborg chicken would be used?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Svitska Donkun » Thu Mar 22, 2012 10:07 pm

I don't like the idea of a purely Showa era fighters. It's a tad boring...I want to see Orga fight Hedorah, and a Gargantuan fight Megaguirus.

I think for a monster roster, we should go big or go home, and not limit ourselves. Go for whatever we CAN get.

And your Showa list is somewhat flawed, blackout.
No Titanosaurus or King Ceasar? No Baragon? Zone fighter before Jet Jaguar? Bah, I say, BAH!
Sorry, but I'm striving for the ultimate Godzilla roster. I don;t want to play the game, much like I did STE and G:U, thinking "Boy I wish this monster was in the game." Besides all Showa monsters leads to somewhat boring macth-ups, because your limiting design and variety.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Thu Mar 22, 2012 10:09 pm

Would we enforce scaling in the game as well so Showa monsters are half the size of Heisei monster but they move much faster?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Svitska Donkun » Thu Mar 22, 2012 10:29 pm

miguelnuva wrote:Would we enforce scaling in the game as well so Showa monsters are half the size of Heisei monster but they move much faster?


We could just scale the monsters up in size, like all the other games have.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Thu Mar 22, 2012 10:33 pm

Svitska Donkun wrote:
miguelnuva wrote:expect Baragon is always the apposing kaiju where Angurius has been the hero kaiju.


Anguirus was Godzilla's FIRST enemy, and Godzilla was the opposing monster in GMK. Baragon was the good guy.
Flawed logic. =P


Baragon was the god guy but he was still the apposing monster, Godzilla is the star rather he be hero or villain.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Blackout286 » Thu Mar 22, 2012 10:35 pm

Svitska Donkun wrote:I don't like the idea of a purely Showa era fighters. It's a tad boring...I want to see Orga fight Hedorah, and a Gargantuan fight Megaguirus.

I think for a monster roster, we should go big or go home, and not limit ourselves. Go for whatever we CAN get.

And your Showa list is somewhat flawed, blackout.
No Titanosaurus or King Ceasar? No Baragon? Zone fighter before Jet Jaguar? Bah, I say, BAH!
Sorry, but I'm striving for the ultimate Godzilla roster. I don;t want to play the game, much like I did STE and G:U, thinking "Boy I wish this monster was in the game." Besides all Showa monsters leads to somewhat boring macth-ups, because your limiting design and variety.


I was thinking of a small roster first, somewhere around 12 fighters. I did this mainly because I was looking at it from a budget point of view. Start off small then build upward. I also thought about Titano and Baragon but then I remembered you saying there were to many dinosaur based kaiju, so I tried to change up things. Zonefighter before Jet, yep. I'm pretty much in the same boat as LC. :lol: Beyond that, whenever there are other eras involve fans go neck and neck for this or that to be included all at once, but in the end it can't be done due to limitations and certain restrictions. Can't please everyone and getting rights to this or that monster isn't cheap either lol.

Well it really depends upon the development team, if a team could make a completely limb-less eel form of Eelking playable with a good interesting moveset(UFER) then I'm sure Showa Monsters can be brought out in a interesting way as well. :)

But this is all mostly just me, I know its not perfect or anything, I'm just thinking is all. ^.^
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Thu Mar 22, 2012 10:40 pm

Zone Fighter over Jet Jaguar then need to let George Lucas edit Zone Fighter in over Jet Jaguar in Godzilla vs Megalon.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu Mar 22, 2012 10:42 pm

miguelnuva wrote:Would we enforce scaling in the game as well so Showa monsters are half the size of Heisei monster but they move much faster?


The upscaling so that all monsters remain competitive is one of the things TOHO is a stickler for. If we use licensed TOHO monsters then I am certain they would want to keep this enforced.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Thu Mar 22, 2012 10:46 pm

Mr. Strange wrote:
miguelnuva wrote:Would we enforce scaling in the game as well so Showa monsters are half the size of Heisei monster but they move much faster?


The upscaling so that all monsters remain competitive is one of the things TOHO is a stickler for. If we use licensed TOHO monsters then I am certain they would want to keep this enforced.


That's nice I would love to see Godzilla 74 face off against Godzilla 90's on equal ground. If the rights for Godzilla were bought would that allow the use of ever variation of Godzilla or are they separate.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby SpanishBulldog63 » Thu Mar 22, 2012 10:50 pm

Blackout286 wrote:Well it really depends upon the development team, if a team could make a completely limb-less eel form of Eelking playable with a good interesting moveset(UFER) then I'm sure Showa Monsters can be brought out in a interesting way as well. :)


I think this goes back to what I was saying earlier about making a moveset for monsters like Manda,Kamacuras,and Kumonga who, unlike most if not all other monsters mentioned,have unconventional anatomies for fighting.but then again so did Biollante and look who appeared in G:U.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Svitska Donkun » Thu Mar 22, 2012 11:06 pm

SpanishBulldog63 wrote:
Blackout286 wrote:Well it really depends upon the development team, if a team could make a completely limb-less eel form of Eelking playable with a good interesting moveset(UFER) then I'm sure Showa Monsters can be brought out in a interesting way as well. :) quote]

I think this goes back to what I was saying earlier about making a moveset for monsters like Manda,Kamacuras,and Kumonga who, unlike most if not all other monsters mentioned,have unconventional anatomies for fighting.but then again so did Biollante and look who appeared in G:U.



Keep in mind, Biollante is the only plant based monster in the canon, unless you count a giant version of Matango(Which would be cool). Adding her added variety, and she is a considerably powerful and important monster, having Godzilla's DNA, and all. There's not much interesting or special about Manda, Ebirah, Kamacuras, Kumonga, or Gorosaurus. A snake, a Crab, and two normal bugs made bigger, and a normal Dinosaur(We have six dinosaurs already, NOT counting the various versions of Godzilla, and they're at least skreeonk interesting). They don't even have any notable powers or abilities. I love how fans call Gorosaurus's "Kangaroo Kick" some kind of special thing. All Gorosaurus did was kick a monster down, once. I never thought of it as a special power. Godzilla has far more incredible feats of kicking. Why Gorosaurus, or any of these monsters have appeal is a total mystery to me. They are plot device monsters. There's nothing special about them. They're so basic because they are meant to be throwaway creatures that serve nothing but fodder for another monster. They would work much better as "assist trophy" monsters. Manda pops up and constricts the enemy, Ebirah tries dragging them into deep water, Kamacuras stuns them, Kumonga wraps them in web, Gorosaurus does his silly kick.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby SpanishBulldog63 » Thu Mar 22, 2012 11:25 pm

Svitska Donkun wrote:
SpanishBulldog63 wrote:
Blackout286 wrote:Well it really depends upon the development team, if a team could make a completely limb-less eel form of Eelking playable with a good interesting moveset(UFER) then I'm sure Showa Monsters can be brought out in a interesting way as well. :) quote]

I think this goes back to what I was saying earlier about making a moveset for monsters like Manda,Kamacuras,and Kumonga who, unlike most if not all other monsters mentioned,have unconventional anatomies for fighting.but then again so did Biollante and look who appeared in G:U.



Keep in mind, Biollante is the only plant based monster in the canon, unless you count a giant version of Matango(Which would be cool). Adding her added variety, and she is a considerably powerful and important monster, having Godzilla's DNA, and all. There's not much interesting or special about Manda, Ebirah, Kamacuras, Kumonga, or Gorosaurus. A snake, a Crab, and two normal bugs made bigger, and a normal Dinosaur(We have six dinosaurs already, NOT counting the various versions of Godzilla, and they're at least skreeonk interesting). They don't even have any notable powers or abilities. I love how fans call Gorosaurus's "Kangaroo Kick" some kind of special thing. All Gorosaurus did was kick a monster down, once. I never thought of it as a special power. Godzilla has far more incredible feats of kicking. Why Gorosaurus, or any of these monsters have appeal is a total mystery to me. They are plot device monsters. There's nothing special about them. They're so basic because they are meant to be throwaway creatures that serve nothing but fodder for another monster. They would work much better as "assist trophy" monsters. Manda pops up and constricts the enemy, Ebirah tries dragging them into deep water, Kamacuras stuns them, Kumonga wraps them in web, Gorosaurus does his silly kick.


With Ebirah,i did mention earlier about using him as an assist trophy.but I think the lack of energy-based powers is something that can appeal because we don't have many(if any) T&C-only monsters.even the ones we thought were such had been given beam weapons(JJ's kame-hame-ha thing,King Caesars beam-vision,and Titanosaurus and Varan's sonic beams).the thing about the last two is that those were,from what i can remember in past threads,based on the speculation that they would need sonic waves to navigate their oceanic environments(or in Varan's case,the skies when he glides).if we were to go by that(speculation based on what we know,so far),then the only one who might have a power would be Manda,being a sea dragon-god,probably something like an electric eel where he could conduct his own electricity and use that as a hunting/defense mechanism.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Thu Mar 22, 2012 11:32 pm

Svitska Donkun wrote: They're so basic because they are meant to be throwaway creatures that serve nothing but fodder for another monster. They would work much better as "assist trophy" monsters.


So then turn them into something cool
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Thu Mar 22, 2012 11:38 pm

Screw Assist trophies every monster were able to get in should be playable.
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