New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Thu Mar 22, 2012 3:00 pm

Living Corpse wrote:*wait's to see how long until someone says "LOL let's make a Batman Arhkham Asylum/City of Godzilla games where you free roam but call it Godzilla Monster Island LULZ"*

In seriousness I would LOVE to get a free roaming/sandbox Godzilla game with an awesome story with plot twists but I don't think we could nab that much money so at most I expect the best that would be made is a fighter, 2D or 3D. Maybe with a good story like Super Godzilla or Mortal Kombat 2011 if we're lucky.


Wasn't Godzilla Generations somewhat of a free-roaming/sandbox like Godzilla game? Not Maximum Impact, just Generations?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Gyaos » Thu Mar 22, 2012 3:21 pm

I like the destruction effects for Generations. Where if you walk into a building it heavily damages or outright destroys it. And it doesnt sink into the ground like the console games and actually falls apart in peices as it does so.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzillabrawler » Thu Mar 22, 2012 3:41 pm

Hell, a fighting game could do all of those things as well, but I just don't see it happening. As I mentioned, there's nothing that takes away the awe from a monster like memorizing a move-list. They might as well just be wearing bandanna's and Gi's fighting in an alley.


If you see it as just a fighting game, then thats your problem.

A 3-D Godzilla brawler has so much potential to be more than that; we just need the right people and the resources do to it.

In the Godzilla fighters, you can:
-Punch, kick, claw, bite, blast, tail whip, toss, and stomp your opponent into submission (read as "the fighting").
-Pick up buildings and THROW THEM AT YOUR ENEMIES. Or in STE's case, use some like a baseball bat!
-Knock your opponent into large structures and watch with glee as in COLLAPSES ON THEM.
-See the military take action against either of you in a vain attempt to stop the destruction.
-Have a battle that spans the entire map, laying waste to anything in your path, without even realizing it.

This is what makes the fighters so enjoyable for me; the monster's gigantic size being used effectively. We need more of THAT.


I agree with this post. We need to make the enormity of the characters noticeable.

A lot of the stuff hammysammy said a few pages back seems interesting as well.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzilla 2000 » Thu Mar 22, 2012 3:45 pm

Godzillabrawler wrote:
If you see it as just a fighting game, then thats your problem.

A 3-D Godzilla brawler has so much potential to be more than that; we just need the right people and the resources do to it.

In the Godzilla fighters, you can:
-Punch, kick, claw, bite, blast, tail whip, toss, and stomp your opponent into submission (read as "the fighting").
-Pick up buildings and THROW THEM AT YOUR ENEMIES. Or in STE's case, use some like a baseball bat!
-Knock your opponent into large structures and watch with glee as in COLLAPSES ON THEM.
-See the military take action against either of you in a vain attempt to stop the destruction.
-Have a battle that spans the entire map, laying waste to anything in your path, without even realizing it.

This is what makes the fighters so enjoyable for me; the monster's gigantic size being used effectively. We need more of THAT.


I agree with this post. We need to make the enormity of the characters noticeable.

A lot of the stuff hammysammy said a few pages back seems interesting as well.


Here's an idea: any time a monster is thrown into a building, or crashes down to the ground after getting thrown/knocked into the air, have the screen shake.

Even just tiny details like that can really add alot to it, IMO.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby JVM » Thu Mar 22, 2012 3:59 pm

While brawling should be integral, I don't think it should be the only focus. I'd really like a Godzilla game that combines the destructive power of the monsters with their brawling abilities. The destruction-based games didn't seem to get much in terms of combat, and the fighting games mostly ignored basic destruction, though I loved the two destruction-themed minigames on STE personally.

I think it'd be cool, basing it on the series a bit, to start out with some solo destruction and gradually other monsters appear.

Another thing I'd like to see revisited/expanded upon - this might be too complex, but the ability to befriend or rally against individual monsters, sort of like GU's faction system, but on a monster-by-monster system.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby SpanishBulldog63 » Thu Mar 22, 2012 4:02 pm

JVM wrote:Another thing I'd like to see revisited/expanded upon - this might be too complex, but the ability to befriend or rally against individual monsters, sort of like GU's faction system, but on a monster-by-monster system.


so something like in the Earth Defenders faction,theres a mini-faction of Godzilla,Anguirus,Rodan,and Mothra?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Thu Mar 22, 2012 4:14 pm

ゴジラ wrote:
Living Corpse wrote:*wait's to see how long until someone says "LOL let's make a Batman Arhkham Asylum/City of Godzilla games where you free roam but call it Godzilla Monster Island LULZ"*

In seriousness I would LOVE to get a free roaming/sandbox Godzilla game with an awesome story with plot twists but I don't think we could nab that much money so at most I expect the best that would be made is a fighter, 2D or 3D. Maybe with a good story like Super Godzilla or Mortal Kombat 2011 if we're lucky.


Wasn't Godzilla Generations somewhat of a free-roaming/sandbox like Godzilla game? Not Maximum Impact, just Generations?


Yeh and it was boring. Pipeworks tried that with StE and it didn't work although Generations and/or Maximum impact were on rails. I think one of those games was. Not sure.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godzilla 2000 » Thu Mar 22, 2012 4:21 pm

Chris55 wrote:
Yeh and it was boring. Pipeworks tried that with StE and it didn't work although Generations and/or Maximum impact were on rails. I think one of those games was. Not sure.


I like 90% sure was it Maximum Impact. I remember watching some gameplay vids of both, and in Generations the player would change direction constantly and attack buildings at will. In MP, it was just "shoot stuff for 5 mins."
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Thu Mar 22, 2012 5:32 pm

Yeh and it was boring. Pipeworks tried that with StE and it didn't work although Generations and/or Maximum impact were on rails. I think one of those games was. Not sure.


STE's story mode was cut due to Atari and Toho rushing them. I see what Pipeworks were trying to do with both STE and G:U and had they been given more time instead of being rushed we could have gotten some decent, hell, maybe even good stories. As much as I would love a story on par with Super Godzilla's or Mortal Kombat 2011's I think we should concentrate on the gameplay and content first before trying to decide if we should have an actual plot and where to take it otherwise we're just gonna end up with another game that's an unfinished mess like G:U.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Thu Mar 22, 2012 5:49 pm

Let's get the roster down first
then the fighting mode/ areas
and finally story mode if we still would like one.

We do we start the donations and the big decision making.

Oh I their is a story mode maybe it could continue the showa and heisei series depending on the monsters that are in the game.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Thu Mar 22, 2012 6:06 pm

Living Corpse wrote:
Yeh and it was boring. Pipeworks tried that with StE and it didn't work although Generations and/or Maximum impact were on rails. I think one of those games was. Not sure.


STE's story mode was cut due to Atari and Toho rushing them. I see what Pipeworks were trying to do with both STE and G:U and had they been given more time instead of being rushed we could have gotten some decent, hell, maybe even good stories. As much as I would love a story on par with Super Godzilla's or Mortal Kombat 2011's I think we should concentrate on the gameplay and content first before trying to decide if we should have an actual plot and where to take it otherwise we're just gonna end up with another game that's an unfinished mess like G:U.


We won't have a publisher this time around rushing us which is good (Toho didn't rush anything I don't think.) And no, the story won't detract from the gameplay and make the game suffer etc.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Thu Mar 22, 2012 6:47 pm

Good, cause there are two things just as important as gameplay in my opinion. Story and music/sound.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Captain Aktion » Thu Mar 22, 2012 6:55 pm

Godzilla 2000 wrote:
Captain Aktion wrote:I would say that the closest I ever thought a game got to the actual feel of a kaiju film was Godzilla 2 on the NES. The amount of things you could incorporate into a vague RTS type of game could be staggering, if done right.


Yeah but my point is, who the Hell wants that? Thats an incredibly small market to aim for.



Well, if it were a GOOD game, I dare say a lot of people would want it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Blackout286 » Thu Mar 22, 2012 7:25 pm

miguelnuva wrote:Let's get the roster down first
then the fighting mode/ areas
and finally story mode if we still would like one.

We do we start the donations and the big decision making.

Oh I their is a story mode maybe it could continue the showa and heisei series depending on the monsters that are in the game.


Yeah, this is the best bet. Although it'll still be somewhat of a pain since some fans have different opinions and may bash on others depending on how the opinion is presented and different from their own. But so long as its reasonable then I'm sure we'll do just fine.

I guess I'll take a step forward, granted I might get shot down by some, but hopefully they'll give it some thought.

How would anyone feel if we had a Godzilla fighter that centered only around the Showa Era? (Just throwing an idea out there, just give it a chance).
The Showa Era is a timeless part of Godzilla's history, multiple fans had enjoyed it and there were a decently large variety of monsters within it. At least much more then what the Heisei and the Millennium series offered. Instead of fighting at places like Seattle, Los Angeles etc We could fight at memorable places like the area that had the Fiber-Glass Cage that contained Mothra's Egg by Happy Enterprises. (Mothra vs. Godzilla) Maybe Planet X? How about the Red Bamboo Base? Or perhaps Sollgel Island but in a arena that has web mostly everywhere with Kumonga in the background waiting calmly for one of the players to lose so he could feast upon em. (A bit over-exaggerated on the last arena I guess, but you get the point).

The only deal that I find might cause a problem is picking a main Godzilla suit since there are so many different appearances of Godzilla within the Showa Era. Sure, skins could be suggested but that will involve dipping into the budget a bit. Then there are Godzilla's that are somewhat unique in their own way. Godzilla 68 (Flying?), Godzilla 73/75 (Self Magnetic Force and Tail Sliding/Flying Drop Kick), and Godzilla 64 (Mostly a Showa Fan Favorite). Or, instead of simply having one, we could have two. Godzilla 64, the natural destructive force and Godzilla 73/75 the earth defending heroic force. -shrugs- Maybe a voting poll would help decide things? (Just an idea)

Beyond that, for the rest of the roster the fans can decide among themselves.

As for gameplay...Well Mr. Strange had said that it would be similar to brawlers that he had worked on, which is good since that means that we have ground to work up from. All we have to do is suggest a few things to add to help make things more interesting (So long as its reasonable and within the budget's range).

As for Story plot...Mmm...We are experiencing the Godzilla Showa Era, although through the course of it, if apart of the original plans, unlock playable content (Characters) from other Showa Era Toho films like Space Amoeba, War of the Gargantuans, or Frankenstein Conquers the World. (Just an idea).

That's pretty much it....I'm not going overboard like include over 30 playable characters, or add this with that. I'm just simply throwing ideas out there. They probably aren't great, but just thought that I give it a try.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Tormentor » Thu Mar 22, 2012 7:44 pm

Blackout...Those ideas are pretty damn epic. Thinking about it now, if we had to do a Godzilla fighter, a Showa Era Godzilla/Toho fighter would be pretty awesome. And if there's ever another installment we add on the Godzilla Heisei Era films and other Toho films around that point in time. Or simply format it as DLC if planned on and within reason.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby JVM » Thu Mar 22, 2012 7:55 pm

Guys, more than anything, we need to establish a BUDGET.

We can't come up with a list of 20 monsters, a full story mode, and an epic gameplay, and then have $5 pitched in between everyone.

I'm not saying start sending in your money, but who here would actually donate?>
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Tormentor » Thu Mar 22, 2012 8:01 pm

JVM wrote:Guys, more than anything, we need to establish a BUDGET.

We can't come up with a list of 20 monsters, a full story mode, and an epic gameplay, and then have $5 pitched in between everyone.

I'm not saying start sending in your money, but who here would actually donate?>


Well if I remember correctly, Mr. Strange stated that one million bones could cover things for a full 3D game, but yeah that seems like a stretch unless the amount of time to reach that goal is very long to allow it to be pulled off.

And also, hi, we know that we need to establish a budget. And thus far, Me, Blackout and Gojira (Including our friends outside of TK since we all have jobs) are willing, same with a few others if things look promising to them.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Blackout286 » Thu Mar 22, 2012 8:08 pm

JVM wrote:Guys, more than anything, we need to establish a BUDGET.

We can't come up with a list of 20 monsters, a full story mode, and an epic gameplay, and then have $5 pitched in between everyone.

I'm not saying start sending in your money, but who here would actually donate?>


Pretty much what Tormentor said, and we know that we need to establish a budget, we are simply suggesting ideas and opinions for now.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Thu Mar 22, 2012 8:51 pm

Blackout286 wrote:How would anyone feel if we had a Godzilla fighter that centered only around the Showa Era? (Just throwing an idea out there, just give it a chance).
The Showa Era is a timeless part of Godzilla's history, multiple fans had enjoyed it and there were a decently large variety of monsters within it. At least much more then what the Heisei and the Millennium series offered. Instead of fighting at places like Seattle, Los Angeles etc We could fight at memorable places like the area that had the Fiber-Glass Cage that contained Mothra's Egg by Happy Enterprises. (Mothra vs. Godzilla) Maybe Planet X? How about the Red Bamboo Base? Or perhaps Sollgel Island but in a arena that has web mostly everywhere with Kumonga in the background waiting calmly for one of the players to lose so he could feast upon em. (A bit over-exaggerated on the last arena I guess, but you get the point).


Love this idea. I pitched something like this in the Game Ideas thread:

"I think I just want a big Showa game. Don't get me wrong, I love the Heisei and Millennium monsters, but I'd trade a lot of 'em for awesome old school Showa weirdos. I'd also love to see a Showa-oriented game work as a period piece: the game would take place in the 60s or 70s, to truly replicate the action seen in the movies. I've always thought it was kind of a bummer that the Pipeworks games never had any wilderness levels to fight in. Plenty of the movies feature brawls at the foot of (or even on) Mt. Fuji, in woodlands, or big empty fields. Tropical islands with tribal villages, a staple of the Showa movies, would be a blast to battle in as well, and the closest we ever got was Monster Island, which was awesome."

You know you want to battle in World Children's Land. Throw somebody through one of those giant mushroom-buildings, dodge lasers from the Godzilla Tower before tearing it down yourself. Oh yeah. Definitely Planet X too.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu Mar 22, 2012 9:01 pm

Tormentor wrote:
JVM wrote:Guys, more than anything, we need to establish a BUDGET.

We can't come up with a list of 20 monsters, a full story mode, and an epic gameplay, and then have $5 pitched in between everyone.

I'm not saying start sending in your money, but who here would actually donate?>


Well if I remember correctly, Mr. Strange stated that one million bones could cover things for a full 3D game, but yeah that seems like a stretch unless the amount of time to reach that goal is very long to allow it to be pulled off.


I just did a re-figure today on the back of an envelope, and today I'm thinking $600,000 is about right. Putting the game on PC instead of consoles saves $300,000 easy. We could probably even do something for $300,000 - but that would be a pretty small roster. Then again, maybe a small roster to start - and more monsters added as people pay for the game - is a good way to structure it.

Matt, Chris, and I are all monitoring the threads (here and elsewhere) and figuring out a plan of action. We'll keep folks in the loop.
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