
Svitska Donkun wrote:While original monsters would be cool, I don't think you guys understand that this could be our only chance ever to get a perfect Godzilla game.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...

Oh I understand, but I don't care.


UltramanGoji wrote:Brody wrote:Let's say I've been a part of the kaiju community before most of you were allowed on the computer, ask some of the veteran members of kaijuphile who Deoson is.
Ask all of us if we give a shit.
Kaiju-King42 wrote:
And may I make a suggestion that if this is to be a Godzilla or Gamera game, please do not make any unplayable monsters! That was one of the things I liked about GU, I could play as any monster in the game.

Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...

Question 1: Which set of monsters?
Option #1 - A full-scale licensed Godzilla game.
Option #2 - Just like #1, but with Gamera, instead of Godzilla.
Option #3 - Just like #1, but with All-original Kaiju. (No licensing of monsters = $ saved!)
Question 2: What technology?
Option #1 - Online fighting with fully 3D monsters.
Option #2 - Asynchronous fighting (we each take turns, but not necessarily in real-time unless we're both online) with 3D monsters.
Option #3 - Just like #2, but with sweet 2D art.
Option #4 - 2D card-based brawler.
Question 3: What platform?
Option #1 - Consoles.
Option #2 - PC / Mac / Linux.
Option #3 - Something browser-based.
Option #4 - Mobile phones (iOS and Android)
Gorosaurus Rex wrote:At the same time though, even if we do shell out money, who would work on it? Where would we get the talent?
Svitska Donkun wrote:Godzilla DAM and STE were the big winners. Make the game exactly like those, but with updated visuals. It was the perfect system for Kaiju fighting. G:Us was awkward, floaty, overly simple, and just all around odd and poorly optimized with little thought put into characters movesets. You should basically just import the movesets of all the monsters you can from STE to the new game. Not being able to roll, and the horrible jumping in G:U made fighting a terrible chore.
Living Corpse wrote:I never had problems with Biollante, I had a blast ending fights quickly with her bite.
SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

ゴジラ wrote:Answer: Banpresto
same here.i also liked how you could do quick combos with punch(or kick) attacks + her fierce attacks


Blackout286 wrote:

Svitska Donkun wrote:ゴジラ wrote:Answer: Banpresto
I don't think we need anther developer. Pipeworks had the engine perfect in STE. Just bring that back, but with more. Like battle replays, more assist monsters, more fighters, and more online modes that can be customized.same here.i also liked how you could do quick combos with punch(or kick) attacks + her fierce attacks
I'm not arguing her strength, she was very strong. She just was poorly optimized, clunky to use, and glitchy. Biollante is not a brawler.
Oh, and btw, BRING BACK BEAM WARS! Such a fun, and unexpected aspect to combat.
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
Svitska Donkun wrote: Pipeworks had the engine perfect in STE.


SpanishBulldog63 wrote:-The assist power-ups like SD mentioned,just different(Super X,Meganula swarm,Garuda,Aggregate Destoroyahs)
UltramanGoji wrote:Brody wrote:Let's say I've been a part of the kaiju community before most of you were allowed on the computer, ask some of the veteran members of kaijuphile who Deoson is.
Ask all of us if we give a shit.
Kaiju-King42 wrote:SpanishBulldog63 wrote:-The assist power-ups like SD mentioned,just different(Super X,Meganula swarm,Garuda,Aggregate Destoroyahs)
Actually, now that I think about it, the giant condor would be perfect for this!
SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

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