
Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen


alienhulk2099 wrote: If we allowed toon characters back I don't see what the big fuss is.
Only Toon characters with no toon force powers can be use (For example Anag, Ben 10, and Danny Phantom), otherwise any Toon characters with toonforce are still banned (Characters can do anything as long if its funny).


Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen

I've noticed a few of AH's matches with video game character, NOBODY KNOWS WHO THEY ARE!

Hedorah wrote:Maybe if...it's video game characters a good amount of people know, I've noticed a few of AH's matches with video game character, NOBODY KNOWS WHO THEY ARE! That is something that shouldn't be allowed, but say Samus vs. Master Chief? Maybe
Hedorah wrote: I've noticed a few of AH's matches with video game character, NOBODY KNOWS WHO THEY ARE!
IR are the only Super Robot War fans here IIRC?

Hellspawn28 wrote:I think video game characters can be used as long if they have real feats outside of gameplay mechanics. For example if they do something that was shown in a cut scenes in the story of the game.




Lamango wrote:Donkey Kong sunk a whole island, but couldn't escape from simple chains.
alienhulk2099 wrote:Alright folks, here are guidelines I showed Vega last night and if these could be tested properly then they can be the default rules for VG characters in FMs. This way we can minimalize debacle.
Abilities: Most game characters have their abilities pure and simple; they are always using their maxed out limitations until stated otherwise by the author. The powers with each specific leveling and a limited amount you would find in RPGs (like Pokemon) the author must give specific numbers and attacks when needed. If a character is capable of using environmental weapons or has an ability related to the environment than a specific arena has to be stated period.
Mechanics: First off, in the event of a 2D vs. 3D character style match the environment will automatically be three dimensional until stated otherwise by the author. Next, if a character has not been outside of a game appearance AND is within mechanical limits set (like Obsidius or Krystalak and their beams taking five seconds to destroy a building) it will be automatically assumed that it would take that long to do to a real opponent. Use tier systems when out of all other reasonable options. Grievous wounds such as impalement that leave no mark (like in War of The Monsters) it will be assumed said injury happened and that the character(s) have a high resistance to pain.
Intellect: Everything is automatically set to it's hardest AI setting; player units are at the level of a hard core gamer that takes little to no damage during an entire run.
Health/Lives: If a character uses a bar or power ups during battle state where any health items are if they are used and it will be assumed that whatever does not use these power ups cannot be used for them unless stated otherwise; the author can say no health power ups if he/she wishes. If a character has a set amount of lives they need to be stated with the default being one. Infinite lives are not allowed unless there is a reasonable time limit. Health decreasing over time is automatically turned off unless stated otherwise by the author.
Custom Characters: Unless it is created by the developers (like the Grox from Spore) no custom characters. Anything made to be oppositions to custom characters (like monsters from EverQuest and World of Warcraft) are allowed as long as they have all the required details.
Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen

Hellspawn28 wrote:Lamango wrote:Donkey Kong sunk a whole island, but couldn't escape from simple chains.
What game was this? I think Mario might fall under the toon force character list since Mario has some serious haxx powers.

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