JVM wrote:hammysammy59 wrote:^Make it a completely different game with a fun, compelling combat engine and it would be perfect.
Explain to me what's wrong with the current gameplay engine and how it can be improved.
It's just not fun enough. I know that's vague, but the gameplay just isn't compelling enough to hold interest, even for us Godzilla super-fans.
People STILL play Street Fighter 2. People STILL play Mortal Kombat 2. People STILL play the N64 WWF games. People STILL play any of the 3 installments of Smash Bros. Nobody's still playing Unleashed, or at least, playing it with any kind of enthusiasm (and I'm not saying Godzilla games need to build a competitive meta-culture). DAMM, the best of the series (gameplay-wise) had some decent-ish legs as a party game, but maybe that's because it was a fresh new game, and the most polished entry in the series.
Personally, I think it could be improved by providing a more focused fighting experience. The game engine as-is is sort of a wishy-washy mash-up of combo-based traditional/tourney fighters, Smash Bros./Power Stone style party-figher, and grapple-based wrestling game. Over the years and multiple posts on here I've practically written a dissertation on why I think Godzilla lends itself the best to a grapple-based wrestling game with smaller, more interactive arenas, but I'll just say I think that'd be the best direction for the series to go for a lot of different reasons.