Godzilla: Unleashed (Wii)

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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby hammysammy59 » Fri Oct 21, 2011 6:21 am

JVM wrote:
hammysammy59 wrote:^Make it a completely different game with a fun, compelling combat engine and it would be perfect.

Explain to me what's wrong with the current gameplay engine and how it can be improved.


It's just not fun enough. I know that's vague, but the gameplay just isn't compelling enough to hold interest, even for us Godzilla super-fans.

People STILL play Street Fighter 2. People STILL play Mortal Kombat 2. People STILL play the N64 WWF games. People STILL play any of the 3 installments of Smash Bros. Nobody's still playing Unleashed, or at least, playing it with any kind of enthusiasm (and I'm not saying Godzilla games need to build a competitive meta-culture). DAMM, the best of the series (gameplay-wise) had some decent-ish legs as a party game, but maybe that's because it was a fresh new game, and the most polished entry in the series.

Personally, I think it could be improved by providing a more focused fighting experience. The game engine as-is is sort of a wishy-washy mash-up of combo-based traditional/tourney fighters, Smash Bros./Power Stone style party-figher, and grapple-based wrestling game. Over the years and multiple posts on here I've practically written a dissertation on why I think Godzilla lends itself the best to a grapple-based wrestling game with smaller, more interactive arenas, but I'll just say I think that'd be the best direction for the series to go for a lot of different reasons.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby StonedHope » Fri Oct 21, 2011 11:09 am

hammysammy59 wrote:It's just not fun enough. I know that's vague, but the gameplay just isn't compelling enough to hold interest, even for us Godzilla super-fans.

People STILL play Street Fighter 2. People STILL play Mortal Kombat 2. People STILL play the N64 WWF games. People STILL play any of the 3 installments of Smash Bros. Nobody's still playing Unleashed, or at least, playing it with any kind of enthusiasm (and I'm not saying Godzilla games need to build a competitive meta-culture). DAMM, the best of the series (gameplay-wise) had some decent-ish legs as a party game, but maybe that's because it was a fresh new game, and the most polished entry in the series.

Personally, I think it could be improved by providing a more focused fighting experience. The game engine as-is is sort of a wishy-washy mash-up of combo-based traditional/tourney fighters, Smash Bros./Power Stone style party-figher, and grapple-based wrestling game. Over the years and multiple posts on here I've practically written a dissertation on why I think Godzilla lends itself the best to a grapple-based wrestling game with smaller, more interactive arenas, but I'll just say I think that'd be the best direction for the series to go for a lot of different reasons.

I was thinking about that myself the other day, "Is DAM better that Unleashed?"
I remember enjoying the gameplay of DAM the most.
But I couldn't distinguish if it was a matter of nostalgia, being the first big Godzilla Game I played or if the fighting was actually superior. If DAM and unleashed were (hypothetically) released the same year at the same time, do you really think you'd prefer DAM still?

I think that unleashed is just too familiar. Its mechanic are polished but its just the third time round and doesn't hold are attention as much as it use to.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby JVM » Fri Oct 21, 2011 4:18 pm

hammysammy59 wrote:
JVM wrote:
hammysammy59 wrote:^Make it a completely different game with a fun, compelling combat engine and it would be perfect.

Explain to me what's wrong with the current gameplay engine and how it can be improved.


It's just not fun enough. I know that's vague, but the gameplay just isn't compelling enough to hold interest, even for us Godzilla super-fans.

People STILL play Street Fighter 2. People STILL play Mortal Kombat 2. People STILL play the N64 WWF games. People STILL play any of the 3 installments of Smash Bros. Nobody's still playing Unleashed, or at least, playing it with any kind of enthusiasm (and I'm not saying Godzilla games need to build a competitive meta-culture). DAMM, the best of the series (gameplay-wise) had some decent-ish legs as a party game, but maybe that's because it was a fresh new game, and the most polished entry in the series.

Personally, I think it could be improved by providing a more focused fighting experience. The game engine as-is is sort of a wishy-washy mash-up of combo-based traditional/tourney fighters, Smash Bros./Power Stone style party-figher, and grapple-based wrestling game. Over the years and multiple posts on here I've practically written a dissertation on why I think Godzilla lends itself the best to a grapple-based wrestling game with smaller, more interactive arenas, but I'll just say I think that'd be the best direction for the series to go for a lot of different reasons.


I totally understand what you're saying, but I don't think the gameplay engine is completely to blame for the games' unpopularity and feel that if other aspects were cleaned up, the current gameplay could be kept and the games could still be successful.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby CatfaceFourtoes » Fri Oct 21, 2011 8:03 pm

StonedHope wrote:
hammysammy59 wrote:It's just not fun enough. I know that's vague, but the gameplay just isn't compelling enough to hold interest, even for us Godzilla super-fans.

People STILL play Street Fighter 2. People STILL play Mortal Kombat 2. People STILL play the N64 WWF games. People STILL play any of the 3 installments of Smash Bros. Nobody's still playing Unleashed, or at least, playing it with any kind of enthusiasm (and I'm not saying Godzilla games need to build a competitive meta-culture). DAMM, the best of the series (gameplay-wise) had some decent-ish legs as a party game, but maybe that's because it was a fresh new game, and the most polished entry in the series.

Personally, I think it could be improved by providing a more focused fighting experience. The game engine as-is is sort of a wishy-washy mash-up of combo-based traditional/tourney fighters, Smash Bros./Power Stone style party-figher, and grapple-based wrestling game. Over the years and multiple posts on here I've practically written a dissertation on why I think Godzilla lends itself the best to a grapple-based wrestling game with smaller, more interactive arenas, but I'll just say I think that'd be the best direction for the series to go for a lot of different reasons.

I was thinking about that myself the other day, "Is DAM better that Unleashed?"
I remember enjoying the gameplay of DAM the most.
But I couldn't distinguish if it was a matter of nostalgia, being the first big Godzilla Game I played or if the fighting was actually superior. If DAM and unleashed were (hypothetically) released the same year at the same time, do you really think you'd prefer DAM still?

I think that unleashed is just too familiar. Its mechanic are polished but its just the third time round and doesn't hold are attention as much as it use to.



Smaller more interactive arenas you say? That kind of sounds like what they did in Def Jam Fight for New York! In that game you could grapple, box, or just plain grab stuff to beat your opponent unconscious, not to mention being able to slam them into destructible objects in the background, like cars. I guess the Godzilla equivalent would be a solitary large building you could keep slamming an opponent into until it comes crashing down on them.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Gigan X3 » Sat Oct 22, 2011 12:33 am

StonedHope wrote:I was thinking about that myself the other day, "Is DAM better that Unleashed?"
I remember enjoying the gameplay of DAM the most.
But I couldn't distinguish if it was a matter of nostalgia, being the first big Godzilla Game I played or if the fighting was actually superior. If DAM and unleashed were (hypothetically) released the same year at the same time, do you really think you'd prefer DAM still?

I think that unleashed is just too familiar. Its mechanic are polished but its just the third time round and doesn't hold are attention as much as it use to.


Like Hammysammy said, it's the quality that has people coming back to Smash Brothers, Street Fighter and Mortal Kombat, just like it happens with those games, Godzilla DAMM is the most re-visitable title of the trilogy because of its quality. Unleashed is a bit too unpolished.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby hammysammy59 » Thu Oct 27, 2011 9:54 am

CatfaceFourtoes wrote:Smaller more interactive arenas you say? That kind of sounds like what they did in Def Jam Fight for New York! In that game you could grapple, box, or just plain grab stuff to beat your opponent unconscious, not to mention being able to slam them into destructible objects in the background, like cars. I guess the Godzilla equivalent would be a solitary large building you could keep slamming an opponent into until it comes crashing down on them.


YES! YESSSSS! THIS EXACTLY! Def Jam Fight for NY is the game that made me realize that Godzilla was born to be a wrestling-style game. You nailed it on the arena idea too! Have you read my old posts, or are we just on EXACTLY the same page here?

There was a special stage in Def Jam where you could throw your opponent(s) in front of an on-coming subway train. I'd love to see hardcore ring-outs like that with a Godzilla game. Instead of a train, toss your opponent off a cliff into the ocean, or maybe slam-dunk their ass into a volcano! I love the idea of having compact arenas based around one or two awesome, interactive landmarks.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby GreenAiden555 » Thu Oct 27, 2011 8:34 pm

http://en.wikipedia.org/wiki/Godzilla:_Unleashed

Look at release dates.

Look at Japan.

Wat.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Living Corpse » Thu Oct 27, 2011 9:05 pm

It's false. Japan already got the game.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Gigan X3 » Thu Oct 27, 2011 9:28 pm

I believe the game was actually never released in japan.
Chris55 wrote:
Biollante wrote:WHY DID THE TERMINATOR STEAL THE BIKER'S GLASSES IN TERMINATOR 2? IT SERVED NOOOOO PURPOSE, WHERE'S THE EXPOSITION?

He was going to kill the T1000 with SEXINESS
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby JVM » Fri Oct 28, 2011 2:18 pm

Gigan X3 wrote:I believe the game was actually never released in japan.

Chris has said this a few times, too. It never came out in Japan as far as we've been told.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Living Corpse » Fri Oct 28, 2011 2:36 pm

I could have sworn it was. Oh well, it would have still sucked either way.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Gigan X3 » Fri Oct 28, 2011 2:39 pm

It would have been better with the boxart alone, Japan always gets the cool boxarts!
Chris55 wrote:
Biollante wrote:WHY DID THE TERMINATOR STEAL THE BIKER'S GLASSES IN TERMINATOR 2? IT SERVED NOOOOO PURPOSE, WHERE'S THE EXPOSITION?

He was going to kill the T1000 with SEXINESS
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Living Corpse » Fri Oct 28, 2011 2:40 pm

Gigan X3 wrote:It would have been better with the boxart alone, Japan always gets the cool boxarts!


I know right? And what do we get? Corny art that just reinforces the average joe's stigma of this franchise. Yeah that's totally gonna get more people besides fans to cough up money Pipworks. :roll:
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Gigan X3 » Fri Oct 28, 2011 3:12 pm

Sure is one of the worst boxarts there is.
Chris55 wrote:
Biollante wrote:WHY DID THE TERMINATOR STEAL THE BIKER'S GLASSES IN TERMINATOR 2? IT SERVED NOOOOO PURPOSE, WHERE'S THE EXPOSITION?

He was going to kill the T1000 with SEXINESS
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Giga Kaiju » Fri Oct 28, 2011 7:45 pm

^ The best cover for "US" so far has to be "Save the Earth" (if im not wrong).
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Living Corpse » Fri Oct 28, 2011 7:58 pm

Giga Kaiju wrote:^ The best cover for "US" so far has to be "Save the Earth" (if im not wrong).


That one actually looks epic instead of corny. My only real complaint is that instead of Heisei Mothra they have Rainbow Mothra on the cover and we all know Leo isn't in that game. =/
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby 3000 » Fri Oct 28, 2011 8:57 pm

Living Corpse wrote:
Giga Kaiju wrote:^ The best cover for "US" so far has to be "Save the Earth" (if im not wrong).


That one actually looks epic instead of corny. My only real complaint is that instead of Heisei Mothra they have Rainbow Mothra on the cover and we all know Leo isn't in that game. =/

Bit of a nitpick, don't you think? :)
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Living Corpse » Fri Oct 28, 2011 9:11 pm

My god what have I become?

*Shoots self*
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby JVM » Fri Oct 28, 2011 9:34 pm

The real tragic thing about GU's cover art in my opinion is the original G-Fest poster it's based on totally works. Why they replaced the regal-looking G2K there with the cartoony roaring Godzilla I wish I knew. The rest of it could be lived with.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby CatfaceFourtoes » Sat Oct 29, 2011 5:44 pm

hammysammy59 wrote:
CatfaceFourtoes wrote:Smaller more interactive arenas you say? That kind of sounds like what they did in Def Jam Fight for New York! In that game you could grapple, box, or just plain grab stuff to beat your opponent unconscious, not to mention being able to slam them into destructible objects in the background, like cars. I guess the Godzilla equivalent would be a solitary large building you could keep slamming an opponent into until it comes crashing down on them.


YES! YESSSSS! THIS EXACTLY! Def Jam Fight for NY is the game that made me realize that Godzilla was born to be a wrestling-style game. You nailed it on the arena idea too! Have you read my old posts, or are we just on EXACTLY the same page here?

There was a special stage in Def Jam where you could throw your opponent(s) in front of an on-coming subway train. I'd love to see hardcore ring-outs like that with a Godzilla game. Instead of a train, toss your opponent off a cliff into the ocean, or maybe slam-dunk their ass into a volcano! I love the idea of having compact arenas based around one or two awesome, interactive landmarks.



Maybe that is what has always been missing in the game series, arena hazards! Think about it. Scores of Toho monster battles have involved environmental hazards, like the Volcano that claimed the warring gargantuas in War of The Gargantuas, or the volcanic fissure that Godzilla and Battra fall into! I just got the image of Godzilla tossing an opponent into Tokyo Bay as Dr. Serizawa activates the Oxygen Destroyer! The desecated bones of the monster could come leaping out of the boiling water at Godzilla a la Crocomire from Super Metroid!
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