No More Pipeworks Godzilla Games (Petition)

For the discussion of Toho video games and video games of Toho related characters only.

Should Pipeworks make a new Godzilla game?

Yes, Pipeworks is awesome.
26
27%
I don't care who makes the next game.
43
45%
No thanks.
14
15%
No, Pipeworks sucks ass.
12
13%
 
Total votes : 95

Re: No More Pipeworks Godzilla Games (Petition)

Postby Gigan X3 » Wed Sep 07, 2011 9:28 pm

I'd rather have 4 characters than just Hedorah. People complain about characters not being in, if Hedorah was in and 4 others not, there'd be more complaining so whatever.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Chris55 » Wed Sep 07, 2011 11:59 pm

JVM wrote:
Perhaps we should ask Simon Strange himself for the full story on Hedorah, since so much of this hangs on what he's said? (And since most of what he's said outside of the official interviews is now lost.)



I'll tell him to stop by
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Re: No More Pipeworks Godzilla Games (Petition)

Postby zilla103192 » Thu Sep 08, 2011 3:03 am

Too late chris... lol

@ JVM:
So I decided to skip him, and get 3-5 other monsters into the game instead. So - no game art assets were ever created, and no code was ever written in support of Hedorah. When I made that final decision, I believe we had four monsters in the game - G2k, Kiryu, Gigan FW, and someone else.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Chris55 » Thu Sep 08, 2011 11:33 am

Svitska Donkun wrote:So Hedorah was considered form the get-go, in fact, before Varan. It still shows immense laziness and unwillingness to compromise. But its a bit better than ignoring him completely. I still don't like his attitude regarding it. He kind of is just like "oh well, whatever", not really considering how much it would mean to fans.



Not really. You have deadlines and budgets etc to deal with as well. They only had a certain amount of time to make the game. Why so much time on 1 character when it would take away from other characters? Now IF they had actually gone through with the 360 port, then they probably would have gone back and added him. They wouldn't have to deal with the Wii's hardware limitations.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby TitanoGoji16 » Thu Sep 08, 2011 1:01 pm

Chris55 wrote:Why so much time on 1 character when it would take away from other characters?


But see, that's just it. If they had just made Hedorah a normal character instead of wanting to make him some uber-fancy thing that almost doesn't even fit in with the rest of the GU roster, he probably wouldn't have taken away from the other characters.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Gigan X3 » Thu Sep 08, 2011 1:25 pm

'Cause then he'd be too bland. Like there's any point in questioning all of this anyway :P
Chris55 wrote:
Biollante wrote:WHY DID THE TERMINATOR STEAL THE BIKER'S GLASSES IN TERMINATOR 2? IT SERVED NOOOOO PURPOSE, WHERE'S THE EXPOSITION?

He was going to kill the T1000 with SEXINESS
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Blackout286 » Thu Sep 08, 2011 1:39 pm

TitanoGoji16 wrote:
Chris55 wrote:Why so much time on 1 character when it would take away from other characters?


But see, that's just it. If they had just made Hedorah a normal character instead of wanting to make him some uber-fancy thing that almost doesn't even fit in with the rest of the GU roster, he probably wouldn't have taken away from the other characters.


That is a nicely logical answer, and reasonable as well.

Sadly, I believe that it couldn't be helped to some extent. The fanbase, well, we're picky about mostly everything, right down to the smallest detail about a monster. Sure, we can let some things slide, after all nothing is perfect. But still fans complain even when its not that big of a deal. They most likely were aiming at doing a Hedorah that fans couldn't find fault with, and probably were trying to give us a great experience that no other Godzilla game could offer. Hell, they gave us the abilitiy to transform into an adult with Mothra. If they could do that for a monster like Mothra, why not try with Hedorah, except while being much more better? Would it fit with the rest of the roster? Well that answer varies from person to person. But with monsters like Biollante being playable while also seem kind of mis-placed, I don't think anyone would truly care.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby TitanoGoji16 » Thu Sep 08, 2011 1:51 pm

Just to clarify, let me explain what really bothers me about Hedorah not being in the game (aside from Hedorah not being in the game).

1) It's the third game in the series. Hedorah not being in Melee was fine (heck, even Mothra wasn't playable in Melee). Hedorah not being in Save the Earth was pushing it (especially considering the game's title). But by the third game? How the hell was Hedorah not playable by then?

2) It's also the last game in the series. We're not going to be getting another Pipeworks game, so now we have to wait lord knows how long for another American game company to want to make a Godzilla fighting game, and hope they decide to use Hedorah at some point. If we could just go "Well, it sucks Hedorah wasn't in Unleashed, but hey, he's sure to be in Godzilla 4," I'm sure the blow would be considerably lessened.

So, yeah. It's not so much that Hedorah wasn't in Unleashed, it's now he won't be in any game for the foreseeable future.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Living Corpse » Thu Sep 08, 2011 2:02 pm

It'd be cool if we all just knew how to make games and make our own Godzilla game (with Toho's permission of course) but as someone who is cureently taking (and failing) game design class I can honestly say it's harder then what you guys may think. I may have only touched the ice berg but I can say while a lot of the shit they did was in excusable some of it really was not their fault but rather Atari and Toho's for rushing them.

There are just some things about game design you do not rush because it takes time to prefect it, time that Pipeworks was not given.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Blackout286 » Thu Sep 08, 2011 2:07 pm

I see where your coming from TitanoGoji, I can see how that's irritating and a disappointment. To be honest, I thought he was going to be in Save the Earth, simply because he was in DAMM. And with Mothra becoming playable in STE and being replaced by Battra, I thought Hedorah would be playable, since he was being replaced by the SXIII.


Living Corpse wrote:It'd be cool if we all just knew how to make games and make our own Godzilla game (with Toho's permission of course) but as someone who is cureently taking (and failing) game design class I can honestly say it's harder then what you guys may think. I may have only touched the ice berg but I can say while a lot of the shit they did was in excusable some of it really was not their fault but rather Atari and Toho's for rushing them.


I always knew creating videogames were a difficult task, especially when your not completely use to making one, while not having the resources in your grasp to help you. Hope ya climb back up there and pass.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby zilla103192 » Thu Sep 08, 2011 3:31 pm

Living Corpse wrote:It'd be cool if we all just knew how to make games and make our own Godzilla game (with Toho's permission of course) but as someone who is cureently taking (and failing) game design class I can honestly say it's harder then what you guys may think. I may have only touched the ice berg but I can say while a lot of the shit they did was in excusable some of it really was not their fault but rather Atari and Toho's for rushing them.

There are just some things about game design you do not rush because it takes time to prefect it, time that Pipeworks was not given.


Holy crap, I took a 2 month long Video game design course. I HATED the programming codes. I loved the character/level development.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby JVM » Thu Sep 08, 2011 7:23 pm

It's also the last game in the series. We're not going to be getting another Pipeworks game, so now we have to wait lord knows how long for another American game company to want to make a Godzilla fighting game, and hope they decide to use Hedorah at some point. If we could just go "Well, it sucks Hedorah wasn't in Unleashed, but hey, he's sure to be in Godzilla 4," I'm sure the blow would be considerably lessened.


You can't completely fault Atari and Pipeworks for this.

I'm only going off the information Chris and Simon have passed on, but generally what I've been getting is that Atari was confident in G:U being a success and although Chris can feel free to correct me (and probably will have to) I believe he's mentioned a G4 was, very briefly, in production - and I'm presuming it was scrapped because G:U was such a spectacular failure. In addition, Mr. Strange and Chris have both mentioned the idea of an X360 version and while it's been a long time since I heard the podcast, it seemed like the idea had been somewhat seriously entertained.

It'd be cool if we all just knew how to make games and make our own Godzilla game (with Toho's permission of course) but as someone who is cureently taking (and failing) game design class I can honestly say it's harder then what you guys may think. I may have only touched the ice berg but I can say while a lot of the shit they did was in excusable some of it really was not their fault but rather Atari and Toho's for rushing them.


Yeah, this. Creating games is an incredibly frustrating procedure, especially keeping in mind most of the work that's done is in coding. You don't see your results immediately in testing. Not to mention it can be impossible to go in and just change values willy-nilly if a game's big enough.

I will say though, as a kid with STE I fantasized about a PC port and being able to edit the monsters' attack values and skins. Even without model editing, it would be epic.
Personally, I'm still pretty sure I'm the only person who'd be interested in either project at this point, at least as far as this board is concerned.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Svitska Donkun » Thu Sep 08, 2011 8:07 pm

I just want them to rerelease STE for360 with the same roster as both the the PS2 and Wii versions of G:U, with the addition of Hedorah, Godzilla 70's, and Monster X.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby JVM » Thu Sep 08, 2011 8:10 pm

Svitska Donkun wrote:I just want them to rerelease STE for360 with the same roster as both the the PS2 and Wii versions of G:U, with the addition of Hedorah, Godzilla 70's, and Monster X.

I'd love that. A sort of "Gold Edition" or whatever. Would probably be cheaper, though I've heard Xbox dev kits are difficult. I'd keep some of the G:U missions mixed in though.

I actually found it fairly ironic we went from only one-on-ones in the first two games to pretty much solely special brawl missions in the third. A combination of both would be nice.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Chris55 » Thu Sep 08, 2011 8:13 pm

TitanoGoji16 wrote:
Chris55 wrote:Why so much time on 1 character when it would take away from other characters?


But see, that's just it. If they had just made Hedorah a normal character instead of wanting to make him some uber-fancy thing that almost doesn't even fit in with the rest of the GU roster, he probably wouldn't have taken away from the other characters.



To make him work properly the way they wanted him to (shapeshift etc) with the Wii's hardware it wouldn't have been possible. They probably could have spent a long time trying to make this work but they had a limited amount of resources. Plus budget, deadlines, etc.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Svitska Donkun » Thu Sep 08, 2011 9:14 pm

How about just not having Hedorah shapeshift?
Orga doesn't.
Gigan and Megalon don't fly.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby TitanoGoji16 » Thu Sep 08, 2011 9:19 pm

JVM wrote:You can't completely fault Atari and Pipeworks for this.

I'm only going off the information Chris and Simon have passed on, but generally what I've been getting is that Atari was confident in G:U being a success and although Chris can feel free to correct me (and probably will have to) I believe he's mentioned a G4 was, very briefly, in production - and I'm presuming it was scrapped because G:U was such a spectacular failure. In addition, Mr. Strange and Chris have both mentioned the idea of an X360 version and while it's been a long time since I heard the podcast, it seemed like the idea had been somewhat seriously entertained.


I understand that, and obviously they didn't choose to scrap G4, but still... it is what it is.

Svitska Donkun wrote:I just want them to rerelease STE for360 with the same roster as both the the PS2 and Wii versions of G:U, with the addition of Hedorah, Godzilla 70's, and Monster X.


70's Godzilla, Hedorah, Monster X, Zilla, Gabara and Kumonga. Maybe Ebirah and Kamacuras.

Chris55 wrote:To make him work properly the way they wanted him to (shapeshift etc) with the Wii's hardware it wouldn't have been possible. They probably could have spent a long time trying to make this work but they had a limited amount of resources. Plus budget, deadlines, etc.


I get that the Wii's hardware, time, budget and all that made it impossible to give Hedorah all the cool stuff they wanted to. But what I'm saying is, is that while cool, none of it was necessary.

Shapeshifting: Hedorah doesn't actually do this in the movie.
Continuously moving/flowing/dripping skin: Hedorah's skin, while slimy, isn't constantly moving. Really, his body isn't all that different from Biollante's.
Instant transformation: They could've left the ability transform out altogether and just left him permanently in final form. Or given him a non-instant transformation, like Mothra.

They could've made Hedorah just an ordinary character like everyone else, and it would've been fine. None of this was worth leaving him out entirely over.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Svitska Donkun » Thu Sep 08, 2011 9:35 pm

TitanoGoji16 wrote:70's Godzilla, Hedorah, Monster X, Zilla, Gabara and Kumonga. Maybe Ebirah and Kamacuras.



With Gabara, it goes either way with me for. Seeing a he isn't part of any canon, or plane of in series reality for that matter, it wouldn't make much sense for him to be in, so I won't complain about his absence, nor would I complain if he were in.

As for Kumonga, Ebirah, and Kamacuras, I don't think you could come up with any kind of interesting movesets for them. Their biological forms are somewhat limiting.
They'd be better off as assist monsters or mini bosses, like Ebirah was in STE.

As for Zilla, same problem as there would be with Kumonga, Ebirah, and Kamacuras. He's just not the fighty kind of monster. There's not much you can do with his form, and we have enough dinosaurs already. Beyond that, its Zilla. The less associated he is with real Godzilla monsters, the better in my opinion.

i think if they put in 70's Godzilla, he'd be my main. I like to imagine him with the fighting style of a boxer, and being able to spam his ray, like STE Baragon. Furthermore, he can be the only Godzilla with a special ability, in this case, some kind of damaging magnetic pulse, contrary to later Godzillas nuclear pulses.
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Re: No More Pipeworks Godzilla Games (Petition)

Postby JVM » Thu Sep 08, 2011 9:40 pm

^ Zilla's bad because there's other dinosaurs, but Godzilla 70's is okay when there's already three Godzillas?
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Re: No More Pipeworks Godzilla Games (Petition)

Postby Svitska Donkun » Thu Sep 08, 2011 9:45 pm

JVM wrote:^ Zilla's bad because there's other dinosaurs, but Godzilla 70's is okay when there's already three Godzillas?


WAAAAAY More acceptable because Godzilla is the title character. And don;t even get started on "But Zilla's a Godzilla too." I will hear none of that shit.
If it matters that much, they can always scrap Godzilla '54. Not only is he a clone, but it always struck me as off putting that he was a playable character in a fighting video game, for many, many reasons.
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