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Re: Return of the MUGEN godzilla game!

Postby Hedorah » Fri Aug 20, 2010 5:39 am

JVM wrote:I stand corrected.


Damn right you do hahahahaha
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Re: Return of the MUGEN godzilla game!

Postby zilla103192 » Fri Aug 20, 2010 7:12 am

So there are 10 monsters... with 4 skins each... making there a total of 40 playable characters!!

and downloadable monsters and stages will come around too ;)
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Re: Return of the MUGEN godzilla game!

Postby Burninggodzillalord » Fri Aug 20, 2010 1:58 pm

Hedorah wrote:
JVM wrote:I stand corrected.


Damn right you do hahahahaha


That was a bit unnessisary...


Also, there are actually 11 Monsters total in this release, and once the final 3 are done (aside from final testing) the game will be ready.... BTW, how did you like the trailer, fellas?
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Re: Return of the MUGEN godzilla game!

Postby Hedorah » Fri Aug 20, 2010 2:51 pm

It was awesome
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Re: Return of the MUGEN godzilla game!

Postby JVM » Sat Aug 21, 2010 12:05 am

Pretty good trailer indeed.
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Re: Return of the MUGEN godzilla game!

Postby Burninggodzillalord » Sat Aug 21, 2010 6:20 pm

Alrighty, but is anyone have any complaints or something about the Palettes?
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Re: Return of the MUGEN godzilla game!

Postby Hellspawn28 » Sun Aug 22, 2010 9:59 am

That trailer was pretty awesome. So will Bagan be the final boss of the game?
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Re: Return of the MUGEN godzilla game!

Postby JVM » Sun Aug 22, 2010 12:52 pm

Burninggodzillalord wrote:Alrighty, but is anyone have any complaints or something about the Palettes?

I like most of them, but GFW Gigan doesn't look very GFW-ish... made my own GFW Gigan a few months ago, but it's a single sprite, not a sheet, and it has a poorly made tail-thing.

Still, the palletes are a kickass feature in general, although I'm also a bit surprised you didn't try, say, making Showa Ghidorah, DAM Ghidorah and MKG all palletes of Heisei Ghidorah under just a 'King Ghidorah' name, or including Gigan 72 as a pallete of 73 and just calling it 'Gigan', etc.
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Re: Return of the MUGEN godzilla game!

Postby Burninggodzillalord » Sun Aug 22, 2010 2:02 pm

JVM wrote:
Burninggodzillalord wrote:Alrighty, but is anyone have any complaints or something about the Palettes?

I like most of them, but GFW Gigan doesn't look very GFW-ish... made my own GFW Gigan a few months ago, but it's a single sprite, not a sheet, and it has a poorly made tail-thing.

Still, the palletes are a kickass feature in general, although I'm also a bit surprised you didn't try, say, making Showa Ghidorah, DAM Ghidorah and MKG all palletes of Heisei Ghidorah under just a 'King Ghidorah' name, or including Gigan 72 as a pallete of 73 and just calling it 'Gigan', etc.


There are certian limitations on how the palette system works, thats mainly why Gigan FW doesnt look too good. also, i changed a good few palettes that will be visible in some time.
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Re: Return of the MUGEN godzilla game!

Postby Hellspawn28 » Sun Aug 22, 2010 6:51 pm

FW Gigan looks okay. I don't like how SG and Super Godzilla are skins for 91 Godzilla then a single character.
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Re: Return of the MUGEN godzilla game!

Postby JVM » Sun Aug 22, 2010 6:52 pm

Burninggodzillalord wrote:
JVM wrote:
Burninggodzillalord wrote:Alrighty, but is anyone have any complaints or something about the Palettes?

I like most of them, but GFW Gigan doesn't look very GFW-ish... made my own GFW Gigan a few months ago, but it's a single sprite, not a sheet, and it has a poorly made tail-thing.

Still, the palletes are a kickass feature in general, although I'm also a bit surprised you didn't try, say, making Showa Ghidorah, DAM Ghidorah and MKG all palletes of Heisei Ghidorah under just a 'King Ghidorah' name, or including Gigan 72 as a pallete of 73 and just calling it 'Gigan', etc.


There are certian limitations on how the palette system works, thats mainly why Gigan FW doesnt look too good. also, i changed a good few palettes that will be visible in some time.


Ah, all right, I understand now.
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Re: Return of the MUGEN godzilla game!

Postby Hellspawn28 » Sun Aug 22, 2010 7:20 pm

Will this game have any monsters that have not appear in a Godzilla game?
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Re: Return of the MUGEN godzilla game!

Postby Burninggodzillalord » Mon Aug 23, 2010 2:25 am

Hellspawn28 wrote:Will this game have any monsters that have not appear in a Godzilla game?


Not in this release.
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Re: Return of the MUGEN godzilla game!

Postby Mike55 v2 » Mon Aug 23, 2010 1:25 pm

I apolgize for my actions the rude member is not part of the team.
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Re: Return of the MUGEN godzilla game!

Postby Mike55 v2 » Mon Aug 23, 2010 2:19 pm

Apolgized in above post.
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Re: Return of the MUGEN godzilla game!

Postby Burninggodzillalord » Mon Aug 23, 2010 2:46 pm

(Response Edited Out)
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Re: Return of the MUGEN godzilla game!

Postby godzilla1996 » Mon Aug 23, 2010 7:50 pm

Awesome trailer. So I take it there will be some sort of adventure mode?
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Re: Return of the MUGEN godzilla game!

Postby Burninggodzillalord » Mon Aug 23, 2010 8:20 pm

godzilla1996 wrote:Awesome trailer. So I take it there will be some sort of adventure mode?


sort of, there is no plot to it, its just facing all 12 monsters.
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Re: Return of the MUGEN godzilla game!

Postby Hellspawn28 » Mon Aug 23, 2010 8:33 pm

Will Monsters in the game have their intros or endings?
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Re: Return of the MUGEN godzilla game!

Postby Burninggodzillalord » Mon Aug 23, 2010 8:42 pm

Hellspawn28 wrote:Will Monsters in the game have their intros or endings?


At the current development, we do not intend to have each monsters have their own intros & endings. Plus, the palette update is complete, please check the wiki. when you have time.
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