Godzilla165 wrote:The only monsters that seriously screwed me over and made me want to hurl my bloody controller into the nearest wall, were both of Battra’s forms and Mothra Larvae. skreeonk them. Those three are, for me anyway in my experience playing, the cheapest and most rage inducing enemies in the game, especially Battra adult. If you don’t get the first hit in or keep up the pressure to stagger him relentlessly, then be prepared to get stun locked into absolute oblivion whilst desperately trying to spam your block, only to be red screened and then killed.
I honestly think that the way Godzilla PS4 handled Battra further enhanced my disdain for him.
Only monsters I hated going up against were Legendary Godzilla, Burning Godzilla, and Kiryu.
Legendary Godzilla just spams his block/tail swing constantly in multiplayer matches, because the people playing online know that it's ridiculous. Against AI, it's not as bad. But in multiplayer, everyone either picks him or Burning due to how simply ridiculous their ability to spam is. And Legendary regenerating energy faster by taking damage sounds cool in theory, but since not every monster has some special ability that lets them regen energy faster, it's stupidly overpowered.
Everyone who has played this game knows how annoying Burning Godzilla can be. Just as quick and maneuverable as regular Godzilla with enough upgrades, but with an energy attack that can take half your health away in one shot if you're not careful. Nothing worse than not being able to do anything as he just drains your health in seconds.
I personally find Kiryu annoying mostly because he's not balanced the way he should be. He feels inaccurate to the films when hes super durable like he is in the game. In the films, Kiryu's durability was awful, but he made up for it in speed and agility. In the game, however, not only does he still retain that speed and agility, but his durability is much higher than in the films, which makes him a huge pain to deal with.
Yeah, if there's one thing this game isn't good at, it's balancing the kaiju. Kiryu feels super OP, while someone as powerful as SpaceGodzilla or Mechagodzilla feels pathetically weak compared to their film counterparts. Some of the kaiju in this game feel like they arent nearly strong enough to compare to their film versions, while some are way more powerful than their film counterparts. It's the one seemingly movie inaccurate thing in the game, and it bugs me.