Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby F4ZaTE_X » Mon Nov 14, 2016 3:57 am

Living Corpse wrote:Sharing this again.

https://www.youtube.com/watch?v=crdNjfYAwJE


shameless self-promotion

:P
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Living Corpse » Mon Nov 14, 2016 8:04 am

F4ZaTE_X wrote:shameless self-promotion

:P


Penis.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby F4ZaTE_X » Mon Nov 14, 2016 2:24 pm

Living Corpse wrote:
F4ZaTE_X wrote:shameless self-promotion

:P


Penis.

..............................what
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Mr_Goji_and_Watch » Tue Nov 22, 2016 2:44 pm

SG-17 wrote:Did this game run at or near 60fps on the GC?


I haven't fired up my Gamecube in a while, but I think it ran at an unlocked framerate that averaged at 30fps.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby GIGAN05 » Wed Nov 23, 2016 12:31 am

SG-17 wrote:Did this game run at or near 60fps on the GC?

When I played it, near 60fps all the time.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Mr. Strange » Wed Nov 23, 2016 6:55 pm

GIGAN05 wrote:
SG-17 wrote:Did this game run at or near 60fps on the GC?

When I played it, near 60fps all the time.


The game runs at 60fps most of the time. Easiest way to make it drop to 30 (or below?) is to render a HUGE number of buildings all at once.

Go to a dense city, DON'T KNOCK THING DOWN, move to the edge such that the camera is looking through the barrier into the mass of buildings. Move back and forth, and watch the framerate slow down.

On a few maps, this is relatively easy. But we tried to avoid letting the camera look "into" the city as much as possible, to mitigate this issue.

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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby SuperPawnageGigan » Wed May 17, 2017 3:34 am

I picked up this game yesterday and I love it. The AI does not mess around it is sometimes hard for me to play and advanced to mechagodzilla 2. And if your wondering what version I got it was the gamecube one
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Kaijunator » Wed May 17, 2017 2:23 pm

SuperPawnageGigan wrote:I picked up this game yesterday and I love it. The AI does not mess around it is sometimes hard for me to play and advanced to mechagodzilla 2. And if your wondering what version I got it was the gamecube one

What difficulty are you playing on? Medium isn't pretty hard, though MG does have an extra 25% health. Hard gives all opponents 25% percent extra health, but MG has an extra 50%. I play on Medium because it gives me a challenge while not being extremely difficult and it's fun to destroy buildings looking for the Atari logo.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Komenja » Thu May 18, 2017 11:58 am

For me the hardest part about fighting Mechagodzilla (or Mecha King Ghidorah) in story mode wasn't his extra health, but how the Vortaak military just chips at your health like crazy during the fight.
I was just thinking that the only thing missing right about now was a giant crocodile...
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Kaiju-King42 » Thu May 18, 2017 4:26 pm

Komenja wrote:For me the hardest part about fighting Mechagodzilla (or Mecha King Ghidorah) in story mode wasn't his extra health, but how the Vortaak military just chips at your health like crazy during the fight.


My tactic was always to hide behind buildings and chuck them at him until his HP was whittled down.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Kaijunator » Thu May 18, 2017 5:05 pm

Komenja wrote:For me the hardest part about fighting Mechagodzilla (or Mecha King Ghidorah) in story mode wasn't his extra health, but how the Vortaak military just chips at your health like crazy during the fight.

That's annoying as well.
If you have digital copy codes for movies you want to give away, I'll gladly take them! :)

Dillyziller wrote:Evangelion 4.0: This is (not) a joke

It opens with Shinji, Asuka, and Rei walking along the lifeless, red earth. Suddenly the ground begins to shake.
Godzilla bursts from the ground, killing the 3 pilots. Godzilla will then battle his newest opponent...
parental issues.

TitanoGoji16 wrote:"Do you think C-Rex and FeMUTO could make sweet love down by the fire and give birth to Gabara?"
Best song ever.
YouTube!
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Jatahaxe » Sat May 20, 2017 7:59 pm

Finally got this and STE for Xbox recently. It's like playing HD remasters of their originals! Kiryu and Vortaak Home World in DAMM and the power lines in STE also really enhance the experience.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Chris55 » Mon May 22, 2017 1:56 pm

Jatahaxe wrote:Finally got this and STE for Xbox recently. It's like playing HD remasters of their originals! Kiryu and Vortaak Home World in DAMM and the power lines in STE also really enhance the experience.



Too bad you can't download Thrashburg anymore :(

Did you try blowing up the Statue Of Liberty yet?
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Jatahaxe » Mon May 22, 2017 9:34 pm

Chris55 wrote:Too bad you can't download Thrashburg anymore :(

Did you try blowing up the Statue Of Liberty yet?

Yeah, I almost forgot that used to have DLC. Also a little disappointed I can't utilize the custom soundtracks on the 360.

You can destroy the Statue of Liberty? Whoah. I'll look into this.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Chris55 » Mon May 22, 2017 11:31 pm

Jatahaxe wrote:
Chris55 wrote:Too bad you can't download Thrashburg anymore :(

Did you try blowing up the Statue Of Liberty yet?

Yeah, I almost forgot that used to have DLC. Also a little disappointed I can't utilize the custom soundtracks on the 360.

You can destroy the Statue of Liberty? Whoah. I'll look into this.


Yeah you can do it in versus mode. have to walk behind the buildings and it should be in the distance. Have to throw a building at it.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby SuperPawnageGigan » Thu May 25, 2017 3:37 am

I got to unlock Orga and man he is slow to pick up the other kaiju but he is powerful
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby rodan fan1956 » Fri Jul 07, 2017 5:48 am

one of my favorite things about godzilla destroy all monsters is the cheats here is a good example of one https://www.youtube.com/watch?v=LlbjLVD4ubU

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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby GodzillaBurgh » Fri Jul 07, 2017 9:00 am

Love this game, but my God. This is pretty much me taking on Destoroyah :oops:

Always spamming his Laser Horn and his Oxygen Destroyer beam.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby UltimateDitto » Sat Jul 08, 2017 1:29 pm

Honestly Orga was my favorite monster to play as, as a kid I never knew there was a difficulty setting so I never encountered him though, I just used cheats lol

I also remember trying to put in the Kiryu cheatcode, of course that never worked on my GameCube.
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Re: Godzilla: Destroy All Monsters Melee (Gamecube/Xbox)

Postby Gojira95 » Sun Jul 09, 2017 1:52 am

UltimateDitto wrote: I also remember trying to put in the Kiryu cheatcode, of course that never worked on my GameCube.

I know that feeling. I remember not understanding why the Xbox and the Japanese GameCube version had Kiryu and not my version. Oh well at least he was in Save the Earth!


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