Tohosaurus wrote:therealmccoy wrote:I've asked this question several times in debates like this: Why would they build miniatures and use suitmation in a time period in which the technology is much more advanced? It doesn't make sense to me. The argument that it has always worked for Toho is almost invalid, because you just have to think about it: these films were released nearly every year, and on much smaller budgets. Plus, that technology wasn't available back then. Yeah, the Millennium films used it a little, but i'm willing to bet that their budget didn't allow them to use CG properly. In my opinion, the "CG for Godzilla" hate stems from the '98 film and nothing more. If someone can provide me with a logical explanation why the traditional method would be the best course of action, I'm all ears. The method that CatFace described is interesting, but why would they do it?
Because Godzilla has always used models and suitmation at Toho. It is therefore classic and so we should always do things the old, inferior way because it's classic. Also, bring on the black and white and water used for his atomic ray.![]()
Anyway, you could say it worked for Toho I suppose, but they were low budget movies with low budget returns, so it's relative.
Old? sure. As for inferior, LOTR showed which mode of effects could look inferior.
The digitally inserted live action actors were shrunken down realistically enough to suspend disbelief that the hobbits were tiny people when compared to onscreen human characters. They looked real 100% of the time in that film, while the otherwise excellent and state of the art CGI epic-failed
with the fully CGI Legolas attacking the cave troll.
http://www.youtube.com/watch?v=Zpssk85XTQQ
The human actors and their makeup were practical effects, with their environments digitally enhanced around them to give the illusion of scale, and it totally suspended disbelief. CGI Legolas on the other hand did not. So much for the superiority of CGI over practical effects.
LOTR shows that it is possible to digitally manipulate a background environment to give the illusion of scale to a practical effect, and GMK did the same thing with Godzilla strafing the soldiers with his breath weapon.
LOTR also shows how bad CGI can mess up. If we were unable to forgive the jerkiness in stopmotion animation for breaking the illusion of realism (which ironically enough could probably be digitally fixed now adays), why should CGI get a free pass when it scews up too?
And low budget movies Like LionsGate's Minotaur show that budget is not an issue with the realism of CGI effects.
http://www.youtube.com/watch?v=jpP7wSw9nww
I'm sure Anaconda and Deep Blue Sea had bigger budgets than Minotaur, lol.
http://www.youtube.com/watch?v=7AsrkE_VpgA&NR=1
http://www.youtube.com/watch?v=yMwmqp3GLMc
And the age of the technolology is irrelevent, because Jurassic Park 2 came out the same year as Anaconda and looked nowhere near as bad. Deep blue sea came out the year after GINO and Deep Rising, so its bad effects have no real excuse.










