So Alex recently added Legendary Godzilla to his fan made game Godzilla: Daikaiju Battle Royale. One of the game mechanics is if you use the Atomic Breath, his spines will contentiously glow and he'll have a second shot on standby without having to charge for it.
I know it's just a fan made game but it got me thinking. What if we've been thinking about this wrong. What if instead of being like GMK where longer charge means more power, or Heisei/GFW where longer charge means longer shot, the longer charge means more shots he can do after the initial first blast. He really only stopped just to breath in more air for his lungs to resume firing again, his spines kept glowing the whole time between shots like it was already/still charging or a second reserve was already filled and waiting on standby.
Basically his breath might be like loading shells in a shotgun. More bullets takes a longer time to reload but results in more shots available before having to reload again. Same thing here, longer recharge means more shots before having to recharge again.
Longer Charge = More Shots On Standby?
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- Sazer
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Re: Longer Charge = More Shots On Standby?
Also explains why the Kiss of Death only had a short charge, he may have had energy stored beforehand.
- Tyrant28
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Re: Longer Charge = More Shots On Standby?
I assumed the longer the charge, the powerful the breath. Seeing how the breath looked a bit different as from the first blast and the Kiss of Death.
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Re: Longer Charge = More Shots On Standby?
Here's a video to provide visual aid for what I'm talking about.