Battle of the Multiverse Hub

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Godzilla165
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Battle of the Multiverse Hub

Postby Godzilla165 » Sat Sep 14, 2019 8:13 am

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"No matter what challenges the multiverse throws at us, no matter if our allies turn against us, and no matter if everyone in existence becomes our enemy... We will fight like we always have, and protect those who can't protect themselves."

-Ubel

"We are ninjas: The guardians of the multiverse, protectors of all. We will never forsake the innocent, we will never turn away from the weak, and we will always fight with all of our resolve. Always."

-Dante

"It's our duty and our choice."

-Daeva

"It's our promise."

-Evron


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The most powerful force ever to exist threatens to wipe out the entire multiverse and its inhabitants. Unless the guardians of the multiverse, the Ninjas, can bring both enemy and friend alike together to face the evil knocking at their door, the multiverse as they know will come to an end. This is a tale of fantasy, wonder and magic, a story about the amazing and the special. The multiverse is a truly wondrous and beautiful place; are you brave enough to explore it?


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Welcome fellow RPers and TK members alike, to a brand new tale, and a brand new adventure! Battle of the Multiverse is BACK, and it's bigger and better and crazier than ever before. Since New Beginnings didn't exactly work out because of my own crappy actions, I decided that now was the time to just completely start over from scratch. This way, we can have a bunch of new and fresh ideas and story lines, and not have to worry about any baggage clogging stuff up. My vision for BotM is for it to essentially be the Valarian, Ready Player One and GotG of TohoKingdom. A story of wonder, uniqueness, magic and grandeur, while also simply being a damn good story; that's the idea and the vision, mates. BotM as an idea and story means so so much to me, and has been the most important driving force in the majority of my writing, along with the ninjas themselves. I just want everyone involved to have a great time, let their uniqueness shine and create a magical story together.

So... Will you all come with me?


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The Story Thus Far:



The cosmos are in turmoil. The Last of the Osirians, Sutekh, launched a bloody campaign to ensure all who opposed him were slain. He unleashed his armies across the corners of existence, to draw out those who might have been a threat to him. Many rose to stop his armies, including the Guardians of the Multiverse, the Ninjas. They and Sutekh clashed over the earth of a distant dimension, and their battle turned the world and its solar system to rubble. This was not a battle the Ninjas could win alone, so they traveled for help. Among those who came to their call were the few survivors of the destroyed world: A waitress by the name of Doris and a bioweapon that also served as a waitress, by the name of Nichelle. Others who answered the call included the dragons Jake and Dana, the space pirate Hercules, The God of Light Immanuel and the God of Judgement Yzazil and his adoptive niece Nyx, the God of Death Crigan, The Colossian Korraz and others with them. A plan was formulated: To lure Sutekh to a place that could withstand the powers at work and even if it were to be destroyed, none would care. However, a third party began to play its hand, as Crigan and Yzazil's employer, the high angel Cercil, was attacked and overtaken by a malicious entity, one determined to set all her enemies against each other...

The Abyss, the ancestral home of all demonkind in Crigan's world, was chosen, yet it appeared Sutekh already had plans to be there. Sent by my daughter's request, Sutekh invaded the Abyss and attacked the ruler, the multi armed Craefr. Crigan rushed to Craefr's defense, but even he wasn't enough to save the Abyssian Lord from perishing. The Abyss erupted into full on war, as Sutekh's avatars did battle on two primary fronts: One against the Ninjas, and the other against Crigan. The fighting was fierce, and the Ninjas were pushed to their limit, and in the end, Dante sacrificed himself to bring down Sutekh, while Crigan only barely managed to subdue the vastly weaker fragment he was facing, with the help of the former Demon Lord Demogorgon and Cercil's right hand angel Mulek. However, both Dante and Sutekh survived in different ways; Dante's own internal powers ran rampant and birthed the primal being of Nova Dante, while Sutekh's primary body was puppetted by the dream demon to strike down Dante once and for all. Nova Dante vaporized the entirety of the realm the Abyss was in, and Sutekh's corpse with it. The rest of the Ninjas and their allies fled, while Hercules, thought to be dead, departed to do his own business of gathering up the Dragon Balls for his own purpose. My daughter's kingdom survived thanks to powerful shield technology, but the loss of the entire realm has spurred and galvanized her and her people into action, for they will not rest until the Ninjas are brought to justice over the countless lives they have claimed. While Sutekh as well was responsible, my daughter personally ended the last avatar of Sutekh, and took his powers into her, as well as one of the great four beasts he had been preparing. The second of these beasts was taken by Sutekh's other traitorous follower Tengri, and two were taken by the Dream Demon.

The heroes arrived at a place called Noon Harvest, where the resident lord of the dream realm, The Sandman, resided. Here they recovered from the battle and nursed those wounded back to recovery. Among them were friends of Nichelle and Doris's, those who had been in the Dream Demon's captivity but were freed by Demogorgon. This rest was short lived as a multi-pronged assault was launched against the heroes by the Dream Demon: First several of her forces attacked them directly on Noon Harvest, lead by a spy in their midst, while a second strike force lead by her two premature Beasts attacked the Ninja homeworld, while the library of Owlzarus, a monument of knowledge used by Ninjas and Sutekh alike, was burned to the ground and rendered useless by the Dream Demon, robbing them of the information of where the rest of their enemies lay. The attacks were repelled, but not without cost, as Doris was kidnapped and taken by the attackers into the Dream Demon's usurped sanctum. The rest of the heroes mobilized to save her and to put an end to the Dream Demon, but it was too late for Doris; She was brutalized, mentally broken, and sacrificed as a meat shield during the conflict. The Dream Demon, the rabid Fae Queen Titania, fought hard against the heroes on several different fronts, but with so many foes all crying for her blood, even her vast energies gathered from the nightmares of those she locked within the Realm of Dreams and those who despised and hated her depleted rapidly, and she was cut down. Many of her people rose to give her one final breath of life, but Dante, aided by the Heart of the Multiverse, Yours Truly, erased her from existence. Yet, Miyoshi had the last laugh, as during the battle she sewed the seeds of discord and distrust among the allies, shedding light upon the darkest aspects of the heroes and forcing some to refuse to trust their allies and part ways.

Now, the curtains are raised as the primary adversaries left are Sutekh's former allies: The crafty Tengri, King of Kings, who has used the Machine of Unmaking to begin to unravel the very fabric of reality, and my own daughter, The Lord of Sheol, Persephone who has her own eyes set upon the Dragon Balls and has raised the most powerful army the cosmos has ever seen to bring down the Ninjas and unite all life under her banner of protection, of a world without gods or monsters. Will the Ninjas and their allies be able to race against time before the Machine of Unmaking is fired once again? Will they gather the Dragon Balls before my daughter collects them? Or perhaps will Hercules prove to be a wild card and throw everyone off their game? Will Korraz get her special cup of tea, or will she find out it's been replaced with milk? Will Nyx learn to ever have a husband with her uncle always hawking over her? Will Dana ever find true love, and will Jake control the beast that dwells within him? Will Dea ever get rid of all that sexual tension she has and just get laid, and will Korraz and Ubel finally let true love spring forth? Those are all questions I can or cannot know the answers to, as the growing tide of chaos brews. Or maybe, perhaps I might throw an even bigger monkey wrench into things. After all, a perfect world where no one can die or where everyone is brought back is just so very boring, and I know Father wouldn't approve of that at all...

~Chang'e Alabaster,head advisor to Lord Persephone

Rules


-Each player can use as many characters as they desire... but only if they can use ALL of them effectively without dumping any on the back burner. Remember, a good story comes first.

- Characters can be an existing one, or original creations of yours. I would say to try and come up with your own, unique characters, but existing ones are again, completely allowed. A variety of things are allowed, but total omnipotence isn't. A characters' powers, abilities and such should be kept within reason or explained. And, let's try not to have any just inherently goofy or silly characters that mess with the overall tone. No ponies, blue cats, Disney princesses etc. Those characters are fine on their own, don't get me wrong, but just not in this specific medium.

- The setting will definitely be flexible; as in previous games, we'll have the entire Multiverse to play with.

- We can have obviously have stories go in other directions, if we want, and develop our individual worlds and characters in great detail.

- Should go without saying, but players must acknowledge the actions of other players. Don't ignore an enemy attack or action just because it interferes with what you want to happen. Of course, if this rule is to be respected, then players need to keep their actions reasonable. No, "Character X brutally murders every other character, lights a cigar, then heads off into the sunset. The End", kind of stuff.

- Any lore creation that may happen must occur on a first-come first-serve basis. If another player establishes some past event, or whatever it might be, you can't create any lore that contradicts it.

- The action will of course be insane and over-the-top as stated previously. However, it will not be the driving force here. Each and every fight/battle will have a proper build up to have the tension and grandeur that it needs.

- NO SLOP. Now, what do I mean by that? Say for instance, one of your characters and one of mine are in the midst of a fight, right? Then suddenly, out of nowhere, character x from someone else comes in and starts kick boxing character z. That just makes the story sloppy, and messes up the flow, you know? Obviously we can interfere and engage in battles that have already begun (that's half of the fun in BotM), but just have some context to go along with that, okay ;)?

- Have fun and respect each other, mates. We're all friends here, and we don't need to be arguing and butting heads with one another. A couple of cliched, but equally effective sayings incoming: If you don't have anything nice to say, don't say it at all. Treat people the way you'd would want to be treated.

- If a player has been absent for about two to three weeks, then others can be allowed to utilize their characters one time in order to continue the story forward.


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Character Layout


Now, as far as the main villain goes, guys, I will leave that up to whomever wants to take control of that. Anyone that does, just PM me kind of what you’re thinking about doing, and give me a bio for them. It doesn’t have to entirely finished or detailed, but just enough to where I have an idea of where you’re going with the character ;).

Name:
Height:
Weight:
Age: (if you want)
Gender:
Appearance:
Personality:
Hobbies/Interests: (again, if you want)
Abilities:
Weapons/Items:
Backstory: (if you want)

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Character Roster



I think I've finally turned these guys into living, breathing and interesting characters with actual quirks, little flaws and silly traits. How far my babies have come :lol:.


Dante:
Spoiler:
“The greatest of them all.”

Name: Dante
Nicknames/Other Aliases: Lord Dante, “Em” (short for, “Emerald”), Your Majesty, “Woman hair”, (as lovingly referred to by Evron).
Species: Ninja Prime
Height: 6'1
Weight: 172lbs
Gender: Male
Age: 26 million

Appearance: https://vignette.wikia.nocookie.net/bat ... 0515010802

With long and silky, flowing black hair, dazzling emerald green eyes that glow brightly, devilishly handsome, and a smile that will light up a room... Dante looks like one of those human cover models that one would see on magazines. This hides just how powerful he truly is. All ninjas have eyes that glow in their respective colors, which allows them to further portray their emotions. Their eyes glow brightly when they are excited in any way, and very subtle and dimly when they are either calm or feeling down. While not possessing the body builder-type physique of his younger brother, Ubel, Dante is still quite defined and ripped in his own right, just in a more lean and toned form. This grants Dante the perfect balance of both speed and power in battle. When Dante isn't suited up in his ninja armor, he wears a variety of different clothing: ranging from V-neck shirts, silk robes, button down collared shirts, and sports jackets. Occasionally, when he's in the mood for them, Dante will also wear nice cardigans and classy jeans. When he is armored up in his ninja gear however, Dante becomes an entirely different being.

Pearl white and golden pieces make up the entirety of Dante's ninja armor, granting him the most beautiful gear out of his three siblings. A complex mixture of raw platinum, iridium, comet crystals, and golden armored pieces cover a reinforced carbon fiber suit underneath. Said armored pieces are also sectioned, which allows for a significant increase in flexibility and light weight. Twin white scarf tails, both two feet long, flow gracefully from the back of his helmet, and are covered in various, golden symbols of the ancient Yakuza language. His regal helmet is a pearlescent and solid gold piece adorned with an elegant crest, and two perfectly measured cutouts for his eyes.

Personality: To his family and friends, Dante is extremely compassionate and caring towards them; he always puts them first before himself. Very calm in nature, Dante is incredibly wise for his young age, and is very easy to talk to about anything and everything. He never judges anyone that he meets and accepts them for who they are. He also doesn't like receiving compliments nor praise, as it makes him uncomfortable. He loves giving both out to other people, though. Dante's favorite pastime, surprisingly enough, is tending to the various gardens across the Ninja realm. It relaxes him and allows himself to escape the plethora of troubles within the multiverse, if only for a moment. Of course, Dante loves spending time with his three siblings, and girlfriend, Aphrodite. He likes to goof around and engage with his siblings in various things like challenges and bets, due to all four of them being extremely competitive. Being king of the entire realm, Dante also has a never-ending laundry list of tasks, engagements, and just flat out boring things to attend to daily. When he isn’t out fighting evil and stopping whole wars with his siblings, Dante is constantly working back home as well. Still, the Ninja Prime always finds time to just sit back, relax, and hang out with those dearest to him. Interestingly, for how calm and relaxed he always is, Dante is a woefully bad liar, to the point where his other siblings poke at him for it. So, if one ever finds themselves being lied to by Dante, look for the telltale signs of him grabbing his left arm and inadvertently pinching it as he looks anywhere else but at the person’s face, and fumbles over his words. When it comes to lying, Evron is always the one that speaks for his older brother, as, unsurprisingly, he’s pretty good at it.

Now, to his enemies, Dante is cold and merciless, and filled with anger whenever a foe harms his family and friends in any way. When Dante gets mad, he becomes extremely focused and grows eerily silent. His siblings know to stay back once this happens, as Dante aims to kill his opponent by any means necessary. He also tends to not hold back as much whenever he’s gotten angry. Because of who he is, Dante will occasionally show mercy to those who deserve it, but after eons of fighting some of the most vile and downright evil beings in various quadrants and galaxies across the multiverse… Dante, nor his siblings, will never hesitate to end those kinds of people right where they stand.

Hobbies/Interests: Dante always loves hanging out with his siblings, whether that means making a bunch of bets or challenges, pulling pranks on each other, going on missions, training, or just lazing around in one of their rooms together. The bond between the four of them is unshakeable and unbreakable, and Dante will always find time in his busy day to spend time with them doing whatever. As also stated before, Dante loves spending good quality time with his beautiful girlfriend, Olympian goddess, Aphrodite. Dante’s favorite personal past time however, is gardening. He absolutely loves the simple yet intricate process of planting different flowers and vegetation, tending to their delicate needs, and smelling the fresh natural aromas they give off. It’s very therapeutic for the Ninja Prime, and he often finds himself outside for hours without having even noticed. Dante is also a huge science nerd deep down, especially when it comes to chemistry, and loves to read and study about different scientific concepts, literature, and just roam the various libraries that are peppered throughout the kingdom, looking for the next book to sink his teeth into. Dante also likes to listen to smooth jazz that was shared to him by different cultures, and, when he can just sit down for awhile and do so, play the piano. Although he enjoys other genres of music, smooth jazz and old school funk are Dante's favorites.

Powers/Abilities: Dante is the most powerful ninja to have ever lived and has long since gone past the, “normal”, peak in physical prowess for his kin. When a ninja surpasses that threshold and masters every single technique and power, they go through a four-day long ceremony where they are celebrated for their massive achievement. After the ceremony, said ninja is then dubbed a, “Prime”. A Prime is the most powerful form that a ninja could ever reach on their own, naturally. Their sheer wisdom and insight is also incredible.

Strength: Dante's physical strength is absolutely devastating. He can lift beings/objects that are both as large and as heavy as a towering mountain. With a single blow at a fraction of his power, Dante can send even the strongest of gods flying for miles on end. On more than one occasion, Dante has even split entire planets in half with a single, misplaced kick. One punch at full power has literally turned several opponents that Dante has faced in the past, into clouds of bloody mist. Throughout his years of grueling, merciless and tortuous training at the hands of the ninjas’ father, Marise, Dante would have to do things like carry asteroids for 50 miles, endure the crushing pressures of a planet's core, and punch solid walls of diamond apart for hours on end, until his hands were worn to the bone.

When at any other place other than the Realm of the Ninja, due to its difference in both gravity and environmental tolerance, Dante must be extra careful how he steps. He must walk extremely lightly as to not dig literal craters into the ground, and keep his speeds under control, unless he wishes to split the ground completely in half and raze whole cities just from blowing past them. In short, Dante holds back, A LOT, because he knows just how much damage he can cause and doesn’t want to put the wrong people in danger because of it. He has taught this same level of control to his siblings as well. Only when it is necessary, and all other options haven’t worked, does Dante allow for himself and his siblings to go full-bore. For Dante, he always hopes that they never really have to, though.

Speed: When Dante doesn't hold back, he can go beyond the speed of light, and into the realm of super light speed (“true light speed”, as some call it). Not too many things can land a hit on him, let alone get a solid bearing on his current location. At these speeds, Dante has on more than one occasion, leveled entire cities, separated oceans, and literally split the ground below him in two. Sonic waves that can measure up to 300 yards across are left in his wake and can stay around for hours sometimes. Daeva is the only ninja that is faster than Dante, due to her being able to reach the ludicrous levels of hyperspeed, and comfortably.

Agility: Being one of the most agile, and graceful beings alive, Dante's agility is second only to that of the much more petite, and lighter Daeva. He can perform whatever contortion, flip, and spin out there. His movements are purposeful, precise and fluid. Dante can be described as a calm river: flowing and elegant, and almost like a dance.

Telepathy: All four ninjas can speak to each other, and anyone else that shares it, using their minds alone. This becomes especially useful when sensitive information is at stake, and when Dante and his siblings are around others that don't share this ability. It has no real limit as far as how far it can reach; Dante could be in a different realm or on a different planet, and still be able to communicate with his siblings using telepathy. This also allows for the ninjas to have a constant awareness of each other’s energy signatures, life forces and even a limited gauge of their individual thoughts and feelings. If one looks close enough at any of the ninjas when they’re using their telepathy, they could see the ninjas' pupils subtly, “flickering”, rapidly like Morse code.

When dealing with other telepaths that they may not know or trust, the ninjas will often just shut them out of their heads and leave it at that, until said party has proven to be trustworthy. But, if said telepath is much too powerful for the ninjas to do that, then they’ll instead resort to psychically conversing in quick, one sentence ramblings that only they themselves can understand.

Soul Searching: With a flash of his eyes, Dante can look deep into one's soul and get an idea of their true intentions and nature. He doesn't use this ability much, though; he likes to at least give everyone that he meets a fair first impression. Dante only uses this when he feels suspicious of someone he meets.

Mastery at all Weaponry: In just a few short minutes, Dante can learn how to efficiently utilize any weapon to its fullest potential. It is a skill that comes with being a Prime.

Mastery in most fighting Techniques: Due to his immense and exorbitant amounts of training and willingness to learn, Dante has accumulated thousands of different fighting styles and techniques into his own regime. This gives him a leg up in a fight, because it allows Dante to switch styles on the fly and catch an opponent off guard.

Object Summoning: Dante and all three of his siblings can summon various objects of different size and shapes at will, be it their own, or otherwise. They can, “call”, their respective weapons to them out of thin air, and then even disperse them once the ninjas are done with them. The ninjas can again, do this with multiple objects, including their own personal stuff anywhere and everywhere in the multiverse.

Teleportation: All four ninjas can teleport great distances. When they are in a hurry, and need to get somewhere instantly, the ninjas can teleport up to 100 miles at a time. They can also use this for offensive means to throw an opponent off guard, get closer to them instantly, and even teleport their respective weapons.

Portal Creation: Dante can open a rift in the fabric of time and space that will transport him and his allies either directly to, or close to the location of interest. Now, he and his siblings can do this in two ways, with either way having different ranged. Dante can create a short-range portal using his eyes, with said portal having a maximum range of 5 miles. Or, for longer trips, Dante can create a much larger portal of swirling green particles that has an unlimited range. Though, the latter option takes more time to make. All four ninjas have unique portals that have different quirks and traits.

Ki Wave: Dante and his siblings can unleash massive torrents of destructive from the palms of their hands. They all possess different ranges of temperature, color, and properties. Dante’s respective Ki wave is an overwhelming pillar of golden energy that vaporizes anything it touches on the molecular level. On a different note, as far as energy usage for Dante goes, he has two colors that clearly indicate how he’s using his energy at the time. Emerald green energy is used solely for passive abilities, like flying, portal creation, sharing energy, and soul searching. Golden energy is in turn, only used for offensive abilities, such as Ki waves, the Inferno, Ultimate Techniques, and weapon usage.

Inferno: For much larger enemies and more intense situations, Dante can super heat his body and himself into a massive serpentine dragon, made completely out of golden fire. So hot are the flames, that they could glass an entire city in just a few minutes. The atmosphere boils, while the oxygen in the air is instantly sucked away. While battling with a tyrannical giant, Dante used this ability to finish her off. The results: the war monger had been melted down to a boiling sludge, and the moon that they had been fighting on was nothing more than smoldering chunks of rock floating in space. When the phoenix dragon collides with its target, a tower of pure fire rises into the sky, clawing the atmosphere itself, and has a maximum yield of 200 megatons. This Inferno ability is essentially a super powered nuke.

Inferno Hydra: Whenever he decides that it’s time to unleash his full power, Dante can summon a 60-meter-tall, three-headed dragon made entirely of golden fire that envelops Dante. These flames burn even hotter than the Inferno technique, reaching temperatures upwards of 30 million degrees. Dante can use this fire dragon to fight enemies that are much bigger than himself even more efficiently than prior and consume whole armadas in one fell swoop. The Inferno Hydra is also a defensive technique and can provide support and protection in situations that call for it.

Inferno Demon: It's extremely rare that Dante's anger ever reaches its boiling point; his siblings can count the number of times on one hand, even. Someone will have had to have done something so vile and unforgivable, that it sends Dante over the edge. Severely hurting those he loves most is often what will do it, but there is one person in particular that, if you hurt them, all bets are off. The person in question being, Aphrodite. The two instances (told you, one hand) that this side of Dante ever had to come out, was when an enemy that Dante and Ubel had been tracking for months, managed to get the drop on them and critically injured the latter. That is when Dante quickly showed said enemy what true terror felt like before vaporizing them into literal nothingness.

The other instance is when Aphrodite had been severely hurt by a witch, when trying to protect Dante while he was trapped in an extremely powerful and magical bind. The results were the exact same as above.

The Inferno Demon is even more powerful than the Hydra, but replaces sheer size with unrelenting speed, aggression and bloodlust. Dante takes the form of a dragon bathed entirely in black fire, with dark orange eyes, a glowing red maw, powerful limbs with razor sharp claws, and long horns ripped straight from the most hellish demons of the underworld, that constantly spew fire from the top of them. This gives him a silhouette that looks exactly like the harbinger of death; his roar sounds like that of the torrential fires in hell. The sheer heat radiating off Dante has been tripled, increasing from 30 million degrees to an even more staggering 60 million degrees. What makes the Inferno Demon so terrifying is its unrelenting aggression and absolute rage; Dante will not stop until his target is dead and buried.

The ninja Prime himself is even terrified of this side of him just lurking within, waiting for the right opportunity to erupt once again. Luckily, 99.9% of the time, Dante has absolutely no trouble keeping that form securely locked away, evident by there only being two instances of it ever coming out. But, in those rare occasions when Dante's anger manages to consume him, the results are something to be very very afraid of.

Ultimate technique: This is the most powerful ability that the ninjas possess, and one of the deadliest attacks in the entire multiverse. Dante has fully mastered this technique, and he and his siblings have wiped out entire armadas with it in the past. Thus, he can savagely punish a foe with up to 600,000 consecutive and different strikes in seconds. Each strike grows much stronger than the last.

Heart of the Multiverse: The Heart of the Multiverse is a sentient being made entirely out of pure energy. It is the literal key to unlocking and accessing the Core of the Multiverse: the pool of all creation and existence. The heart possesses immeasurable and unlimited power and energy, mystical energy at that. The very minute after Dante was born, Tiamat infused the Heart of the Multiverse deep within his body, where it would and will permanently remain. While he cannot tap into the heart’s power directly, (as far as he’s aware, anyway), Dante can and has called upon it to guide him in difficult situations. Merely because of what it is, countless groups and individuals have tried to siphon the heart from Dante’s person, only to fail every single time. That won’t stop others from trying, something that Dante knows all too well. So, on top of everything else that he’s responsible for, he vows to always guard the Heart of the Multiverse to his very last breath.

Weapons and Items:
Twin Jewels of Valorr- These are two massive katanas that were forged from the very core of a massive supernova. Polished silver with a subtle red tint, and both etched with mysterious inscriptions of the Ninja clan cover the blades. With pure bronze covering both the hand guards and the hilts, and the highest quality leather wrapped perfectly around the handles, the Jewels of Valor are as beautiful as they are deadly. Because they were birthed from a supernova, these blades possess extraordinary heat properties. With a temperature of 18 million degrees for both blades, they can cleave through any material with extreme ease. Combine that with Dante's ungodly power, the Twin Jewels are some of the most powerful weapons in the known multiverse.

Because of the overwhelming heat that the blades contain, every single part of each weapon is searing hot. It is only because of Dante's immense durability, regenerative properties, and willpower that his hands and arms aren't melted to the bone. Most other beings' hands would instantly be vaporized from touching the Jewels.

Yakuza's Rage- This is a giant scythe that was birthed from the fang of a dragon god. Made up of pure diamond for the blade and a mirrored handle, and the highest quality cloth known in the multiverse, Yakuza's Rage is another gorgeous addition in Dante's arsenal. If the Twin Jewels are the scalpel, then Yakuza's Rage is the sledgehammer. Wielding the ability to release shock waves that rival the forces of planetary collisions, this scythe is highly destructive and far more brutish than its twin cousins. While still razor sharp, the massive blade is comparatively dull compared to the katanas. This makes Yakuza's Rage perfect for taking down titanic foes.

Backstory: When Dante was first born, Tiamat, the ninjas’ mother knew that he was special, and that he would grow to be an incredible leader one day. She sensed pure goodness and compassion in his heart, and the gargantuan power that lied within. Dante would be the one who led the multiverse against Marise's tyranny; that was the original plan, anyway. After discovering that Tiamat had been harboring the ninjas under his nose, Marise could instantly see that they extraordinary specimens, especially Dante. As such, Marise took the young ninja under his wing to meld him to be as ruthless as his father. With enough time and effort, Dante would have grown to become Marise's greatest weapon, the sharpest tool in his arsenal. Being young and naive, Dante at first didn't know any better; he wasn't aware that Marise didn't truly love nor care about him at all. The only thing he saw was his father bonding with him and strengthening their relationship. Over time however, as he grew and matured, Dante began to see his father for who he really was, and what he really wanted. With how compassionate Dante's heart was, he continued to give Marise the benefit of the doubt. Perhaps, that was merely him not wanting to accept that his father was a monster. Occasionally, Dante would attempt at rebelling against Marise's word, and be met with brutal results. Unrelentingly, Marise would beat his own son until his bones were shattered, and his flesh torn from his body. Tiamat was heartbroken at her child's savage abuse, but was again, powerless to do anything to truly help.

Dante watched as both Marise slowly descended into madness, and the one who gave he and his siblings life, and nurtured them with all her strength, be exiled from their home permanently. With Tiamat out of the picture, Marise was finally free to reign over the Realm of the Ninja as he so chose. However, such only lasted for a few million years, before the last original deities finally had enough of Marise's antics. As such, on Dante's 18 millionth birthday, Marise was sealed away in a magical coffin forever, and cast out into the cold depths of space. His influence on the multiverse was no more. Dante, his siblings and his people, were now free. Now 18 million years old, Dante was ceremoniously made king of the Yakuza, and the leader of his ninja siblings.

At first, the weight of such a newfound responsibility was too much for the young ninja, and after the ceremony was over, Dante took off into space under the cover of night. He stayed gone for 7 months, and no one had any idea where he ran off to. His siblings were starting to question whether Dante would ever return, but their wise Aunt, Beatrice, gave them reassurance. Dante just needed time to find himself first, before accepting such a monumental responsibility. Sure enough, 7 months later, Dante returned home, and he wasn’t alone. With him was both his future girlfriend, Aphrodite, and a newfound maturity and acceptance of the responsibilities he now bore. Determined not to follow in his tyrannical father's footsteps, Dante swore to one day bring absolute peace to the multiverse and salvage his people's reputation no matter the cost.




Nova Dante

General description: Imagine a supernova, the monstrous amounts of heat, the exorbitant levels of crushing pressure, and the sheer intensity of it all. Now, imagine all that power, but inside a living and breathing organism. That is what Nova Dante is. This is a form that the Lord of the Yakuza can transform into, shattering his own limits, and breaching new heights of insanity. No one has ever experienced nor seen Dante assume this form before; even he himself has absolutely no idea that this even exists deep inside of him. All this power, all this destructive capability that Dante wields... But with a catch. Dante cannot simply activate this form on a whim, but instead, it requires a trigger. When Dante's body realizes that he is experiencing extreme amounts of heat and pressure, it automatically takes over and assumes complete control. Once on autopilot, his body unites with his soul to counter whatever immense punishment that Dante is being dealt. If the process works, Dante is then able to break through to new levels of power and crush his limits. However, said process doesn't always come into play; it is only when both Dante's body and his soul feel as though he can consciously no longer handle whatever he is struggling against, that the trigger happens. When the trigger does successfully occur, Nova Dante has a strict time limit of 10 minutes (that can be slightly increased when fed with more energy), before his entire energy reserves are depleted.

During this form, Dante's body is in complete control of his movements, while his conscious mind is at rest. Because of this, the Ninja Prime is more akin to an unstoppable cataclysmic event, than an actual person. His soul can still identify who or what needs to be destroyed, but everyone would be wise to stay far, FAR away from him during this time. Nova Dante is a living, breathing force of nature, who's destructive power knows no bounds.

Appearance: https://vignette.wikia.nocookie.net/bat ... 1228023702

Nova Dante can only best be described as a miniature star. His body is completely covered in sunspots of various sizes, solar flares constantly spew from his being, his eyes are nothing more than white hot balls of raging energy, and Dante's entire body produces an eye searing bright light that can be seen from tens of millions of miles away.

Abilities: Heat- The heat that Nova Dante gives off at all times is truly unfathomable. The same amount as a massive supernova, Nova Dante produces heat reaching 100 billion degrees Fahrenheit. So hot in fact, that one step is enough to immediately atomize everything on a planet across the entire WORLD, leaving every single bit of said planet covered in molten hot rock and ash, before the heat from Nova Dante literally begins to swiftly reduce the whole planet into glowing sludge. The core overheats to critical levels, and the entire surface of the planet soon becomes a big sea of molten goo. Then, without having to even done anything, Nova Dante causes the whole planet to combust and leave nothing more than embers behind. The heat waves surrounding Dante alone are enough to combust everything and boil away entire ocean systems. Most would vaporize long before they could even get close to Dante in this state. Even the oxygen in the air is sucked entirely away to further fuel Nova Dante's incredible power.

Pressure- Nova Dante can create pressures that measure up to 40 billion tons, more than enough to effectively destroy anything with ferromagnetic materials, ripping it apart with overwhelming gravitational and magnetic fields. If one somehow managed to get past the ungodly amounts of heat, then they would surely be ripped into mere molecules from the even more destructive pressures. Anyone that was far enough away, would still experience pressures that would floor them and keep them there until Dante ran out of energy; they would feel like they have the weight of 30 million blue whales pressing down on them.

Worlds End- Nova Dante can transfer all his energy into one, final attack. During this moment, Dante speeds towards his opponent at light speed plus, transforming into streak of light akin to that of a gamma ray burst. The light of such can be seen from billions of miles away. The heat of this attack is so immense, the pressures are so crushing, and the power so awesome, that it literally vaporizes an opponent until there is absolutely nothing left, not even their own atoms. Once the attack connects, the explosion can be seen, clearly, from billions of miles away. The explosion itself is so massive, that it is the same size as a star the size of our own once it swells into a red giant, easily able to swallow multiple planets whole and vaporize them.

Weakness: When Nova Dante is no more, and the Ninja Prime returns to his base form, all his energy is completely spent. Dante is rendered completely useless, and must wait for his body to cool down, and his energy to return; a process that, after this form, takes two weeks or more. His internal organs function at the bare minimum, which leaves Dante on life support for the time being. He is essentially stuck in a perpetual coma until said process is nearly finished.


Evron:
Spoiler:
“The master tactician.”

Name: Evron
Nicknames/Other Aliases: Prince Evron, Your Highness, “Ruby Red”, “Chili Pepper”.
Species: Ninja
Height: 6'0
Weight: 170lbs
Age: 25 million
Gender: Male

Appearance: https://vignette.wikia.nocookie.net/bat ... 0515011617

Evron shares a similar body type with Dante, and has long, reddish brown hair that stops right at his chin. His eyes are an intense, aggressive and ruby red color that glow just like his other siblings. An annoyed scowl or confident smirk is often present on his face. As far as clothing goes, he generally prefers to wear high quality leather jackets over his bare chest, and leather dress shoes to match. Evron will also wear tight fitting blazers with ruby stitching to switch things up on occasion or go straight shirtless from time to time.

His armor is pretty much a robotic ninja warrior, possessing various mechanical and electrical bits throughout. Dark metallic gray in overall coloration, with various white, glowing streaks illuminating the armor in pitch black areas. His helmet is entirely mechanical, excluding any visible facial features, and replacing them with a singular white, and sharp glowing visor from the helmet itself. Evron being Evron, he stole various bits and pieces of technology from a dozen or so highly advanced races and used them to build a suit perfectly tailored to him. With the help of the kingdom’s main science head, Hale, Evron created a suit that is loaded to the teeth with different, highly advanced technologies and gear; all are seamlessly connected into the armor's mainframe. The suit itself is composed of a single sheet of Nano-fiber, stretched and twisted a million times. The result is an extremely dense yet lightweight construction, and immensely durable. Covering the Nano-fiber itself are metal plates composed off reinforced steel with carbon fiber padding underneath for reduced weight. It essentially becomes an extension of Evron, acting more as a second skin than your typical armor.

Personality: Evron is quite the antithesis of his older brother, Dante. Whereas Dante is humble, compassionate and warm, Evron is extremely boastful and quite the showboat. He also oozes sarcasm and is such a smart ass… But a lovable one. You see, acting like a smart ass is how Evron shows his love, and is also a facade to hide his own insecurities. It is hard to tell when Evron grows to like someone; he usually acts the same no matter whom he meets, or what their stature is. A good indicator that his siblings themselves will tell you, is when Evron gives you a nickname that passive aggressively describes your character, and pretty much forces you to keep it due to him calling you that over your real name for the foreseeable future. That is how you know you’re in. Or, a much simpler way of telling when Evron takes a liking to someone, is when he hasn’t ripped them apart with his words only… Or when he hasn’t broken one of that person’s limbs.

When he and Dante were kids, Evron would always try and prove that he was better in whatever way possible, winding up short every time. That still holds true now. They used to fight all the time as kids, leading into their teenage years. Now, while Evron and Dante still bicker here and there, it’s much more along the lines of playful taunting and innocent sibling banter. They essentially act like an old couple now. As cocky as he is, Evron does very much love his siblings and will defend them with his life. While he'd never admit it, Evron looks up to Dante, and is extremely proud of his brother for everything he's achieved. Evron shows tough love, very tough love. Now, Evron isn’t always like this; he will show genuine love and affection towards his siblings and friends without hesitation, when he feels the need to. He pushes those he cares about to the extremes, because he knows they can do better. Sometimes, he does go too far with this, but I dare you to tell him that.

Hobbies/Interests: One wouldn’t know it by just looking at him, but Evron is a sucker for cooking; he absolutely loves it. He will stay in the kingdom’s main kitchen for hours once he gets a groove going and whip up an assortment of dishes. Whenever Aunt Beatrice is cooking dinner, one will usually see Evron in the kitchen with her helping and experimenting with different ingredients on the side for his next edible creations. Among his siblings, Evron is also, unsurprisingly, the best cook and in turn, cooks most of their meals whenever Aunt Beatrice is busy. When Evron isn’t tinkering around in the kitchen, or hanging out with his siblings, he’s in one of the labs with Hale, working on different technologies and prototypes. Evron is a huge techie and loves to tinker with various bits and bobs to make something cool, whatever it may be. Evron also spends a lot of time training, sometimes even doing so for an entire day when he’s in the mood. As far as music goes, one would be forgiven for assuming that Evron likes Rock n’ Roll-type music due to his appearance. Aside from a few select bands and songs, he tends to scoff at that genre, claiming that it, “makes my damn ears bleed”. Instead, Evron enjoys more operatic and hip hop style of music, especially the former.

Apparently, Tiamat used play different operatic songs for him when he was a baby to sooth him. Hence, that is part of the reason why Evron has such a strong affinity for it now. Honestly, he just loves hearing the different vocal sections of choirs harmonize and melodize with one another. As far as Rock n’ Roll goes, Ubel is the ninja that can’t get enough of it.

Powers/Abilities: Evron is a good tier below Dante in overall power and skill, thus making him no match for his older brother in a one-on-one fight. But, by no means is Evron weak, quite the opposite. In fact, Evron is a MUCH more aggressive and brutal fighter than any of his siblings. If Dante is like a flowing river, then Evron is a butcher knife; he’s very sharp, abrupt, and in your face. He tends to brutalize his opponents more, rather than take them out quickly and cleanly like Dante does. While all four ninjas do find some enjoyment in battle, for three of them, fighting is simply one of their duties to protect the multiverse, and nothing more. Evron on the other hand, loves to fight and instigate his enemies; he finds genuine excitement out of it.

Master Tactician: Evron rivals even the smartest of military leaders in overall tactical prowess. Known for coming up with highly complex plans in two minutes flat, Evron is always the one to iron out any kinks or bumps in someone else’s plan, whether they asked for him to or not. He can even come up with detailed tactics on the spot and go on to switch between them on the fly.

Traps: Devastating and quite simple to use, these variety of traps can fool and lure most beings into them. Thus, this lands the unfortunate soul with a broken/severed limb, or trapped like an animal, and allows Evron to do as he pleases with them. He usually reserves these for stronger opponents just to make it easier on both him, and his siblings to either subdue or take said enemies out. Because of his know-how about different traps and their various usages, this makes Evron quite adept at escaping from a variety of them. He even refers to himself as a, “master escape artist”.

Doppelgangers: A natural ability of Evron, he can summon up to 40 decoys of himself, and turn them against his enemies. This allows him to either escape or gain a significant advantage by disorienting the opponent. What makes these decoys even more annoying to fight against, is their unique trait of solidity. They’re not just holographic representations of Evron; they can move just like him, talk just like him, and even fight like him, to an extent. The doppelgangers themselves couldn’t perform Ultimate Techniques, for example, but Evron can implement them into his own.

Ki Surge: Red electrical currents violently stretch from Evron’s finger tips and converge into his palm. There, the energy combines and grows until it’s large enough for the ninja to unleash. The concentrated energy is so violent and unstable, that Evron is forced to stabilize his firing arm with the other just so the sheer recoil won’t send him hurtling to the ground. Once the Ki Surge is fired, it rips and tears apart whatever it touches with lethal brutality, whilst carving through the immediate area with electrical tendrils that erupt from it.

Portal Creation: Like everything else with Evron, his portal itself is a blindingly red and violent rift in space and time. It essentially, “shatters”, the entire surrounding area like shards of glass before sucking in everything around it like a makeshift blackhole. When Evron and any other party has made it through the portal, the area violently and abruptly pieces itself back together, before everything looks like normal again.

Ultimate Technique: Much like his older brother, Evron can overwhelm whole armies in seconds with the ninjas’ most dangerous attack. Evron’s Ultimate Technique is unique in that he can use his doppelgangers to swarm his enemies and deliver a combined total of 100,000 various attacks that increase in power with every successful strike.

Berserker Mode: Never push Evron over the edge, because you will instantly regret it. There is only one thing that truly cause him to completely lose his cool, and that is someone messing with his siblings. That, to Evron, is an unforgivable sin and he will not hesitate to slaughter the person or being that did so. He will even hunt them down to the ends of the multiverse if he must. In Berserker Mode, Evron’s body is surrounded by blood red energy that lashes out at anything and anyone. His ruby red eyes turn into a fiery orange and the veins running from his cheeks, down to his neck turn orange as well. Evron becomes blinded by his rage and turns blood lusted; anything or anyone around him is tuned completely out, as the ninja’s sights are set solely the idiotic person that dared push him to this point. All his energy is set in overdrive which gives him a temporary boost, and Evron’s nerve ends are switched off, nulling any pain from incoming attacks that he may have felt otherwise.

He will not stop until he either viciously murders the being that hurt his siblings, or is calmed back down, and only one person can consistently do that. His little sister, Daeva, is the only ninja, and person whom can calm Evron all the way down when he’s in this mode. She sings to him, hugs him tightly, and reassures that everything will be alright. 9 out of 10 times, Daeva is successful. Though, that one percent are the times where Evron has had to physically be restrained and be rendered unconscious by some means for him to calm down. Those instances have luckily, only happened twice, with both times being thousands of years apart. So, if one was thinking about getting Evron mad for reasons unknown… They should really know when to draw the line, for their own sake.

Weapons and Items:
Shikoro Ken: This is one of the most bizarre and unique katanas ever forged. This is particularly because the blade is entirely serrated. This results in a weapon that, instead of cutting and slicing cleanly like the usual katana, rips and tears into its victims; ripping out organs and leaving massive, grotesque wounds in its wake. Shikoro Ken can also catch other blades in between its teeth and shatter them. This katana also has electrical properties that can shock enemies with up to 12 million megavolts of high current, low frequency misery.

Fists of the Accursed: These are massive, razor sharp knuckle dusters that Evron uses to pulverize an opponent's face into ground meat. Evron has even punched holes through his enemies with these and ruptured whole organs with a single punch. The Fists of the Accursed were originally a brilliant shade of copper, while the spiked tips were gold. After countless use, though, they are now a deep red, stained with the blood of their unfortunate victims. The Fists of the Accursed also possess electrical properties, albeit at a lower value than Shikoro Ken. Instead of the ludicrous 12 million that the katana has, the knuckle dusters produce 5 million megavolts.


Neutron Sabers: As the name suggests, these twin swords are formed entirely from millions of neutrons darting about in space. Evron only uses the Neutron Sabers when it is necessary, IE: on much larger and tougher foes. The reason being, is that the blades siphon a large amount of energy in a very short time. Like Dante's own Twin Jewels, the Neutron Sabers possess extraordinary heat. They instantly cauterize flesh upon striking an enemy and lopping off an appendage. They also have the natural ability of transforming the gravity around them into, "negative gravity". Instead of attracting objects, the Neutron Sabers can repel and send things flying with a single swipe.


Ubel:
Spoiler:
“Wise beyond his years.”

Name: Ubel (pronounced: “You-Bell”).
Nicknames/Other Aliases: Prince Ubel, Your Highness, “Ubie”, “Lavender Breeze”.
Species: Ninja
Height: 6'8
Weight: 210lbs
Gender: Male
Age: 23 million

Appearance: https://vignette.wikia.nocookie.net/bat ... 0515011741

Ubel is quite large and muscular, possessing a body style akin to that of a bodybuilder at their peak, and is the tallest ninja amongst his siblings. Having shorter hair with long side swept bangs, natural purple highlights running throughout, a neatly trimmed goatee, and a healed scar running down his right eye, Ubel is very handsome. He just has a tad more, "rugged" look than that of his other siblings. Ubel also has a tiny little mole just beside his nose underneath his left eye. His glowing violet eyes have been known to lull weaker mortals into a trance of allurement. He has such a lovely smile, that it can even be infectious a lot of times. Out of his armor, Ubel is usually wearing tight-fitting tank tops, laced with strips of carbon fiber for added rigidity. Though on occasion, he will either wear one of his robes, or a V-neck t-shirt with slim fitting jeans and low-cut sneakers. Furthermore, whenever Ubel is feeling a little more, "snazzy", he'll wear a variety of tailored suits; each of them is made with the highest materials possible.

His armor is a very deep red in color, with metallic greys and gold accents running throughout. It is also significantly more reinforced and heavily plated than all his siblings. While the latter all focus on lighter weight and flexibility, Ubel’s armor is much more tank like and heavier to accommodate for his larger size. Rhodium alloy, and space titanium are mixed together with gold plating for maximum reinforcement and durability. A rubberized underlay is padded in bulk underneath the armor itself, just so Ubel won’t be as stiff as a turtle and can still have similar flexibility like his siblings. Two black scarf tails hang all the way down to the middle of his back from the helmet. The helmet itself is adorned with a tall and aggressive three-pronged crest, and is a mixture of deep reds, metallic greys, and golden hues throughout to match the armor.

Personality: Ubel tends to be someone that you could literally hang out and do absolutely nothing with, and still have a good time. He can find fun out of any normal situation and is just a very laid back and calm person, even when fighting. People are just drawn to Ubel because of his suave and reassuring nature and has even caused a dozen girls across different quadrants to swoon madly for him, just from Ubel having a nice conversation with them. Very collective and incredibly loyal, Ubel usually tends to think before rushing into anything, using both emotion and logic in a perfectly balanced manner. Once Ubel gets to really know someone, he’ll be a good friend for life, depending on if he likes the person or not. Around his siblings, Ubel loves to joke around and act goofy with them during any downtime. He loves to laugh and flash that intoxicating smile whenever he can. Anyone who has ever met Ubel and been around him enough will describe him as, “a bundle of fun”.

Despite him being the, “baby brother”, Ubel often finds himself giving advice to both Dante and Evron on smaller things, because they trust his perspective on those things. It is this amount of levelheadedness that makes Ubel such a great person to be around. Though, like his siblings, Ubel is very, VERY competitive; he will make or take bets with the other three on almost anything. Aside from this, Ubel is one of the nicest people that one will ever meet. Five stars.

Hobbies/Interests: Remember how Evron could listen to only a few select Rock N Roll songs, and couldn’t stand anything else related to the genre? The former is due in part to Ubel and his undying love for all things Rock N Roll, especially the oldies. Being the most adventurous amongst his ninja siblings, Ubel is the only one to have traveled to a version of Earth back in mankind’s time of the mid-sixties and returned during the seventies and early eighties. It was during these periods that Ubel was exposed to the likes of The Beatles, The Rolling Stones, Bon Jovi, and Aerosmith, just to name a few. If he isn’t hanging with his siblings, or on some mission, one will usually find Ubel off in his room listening to different rock music or playing it on his various guitars that he was given over the years, during his visits to Earth. Out of the six that he has, Ubel’s favorite guitar to play is without a doubt, his piano black and brown acoustic that he has affectionately named, “Lydia”. He loves the simplicity and pureness of it, and just loves to de-stress by strumming on it whenever he possibly can. On occasion, his siblings will even listen to rock with Ubel whenever their hanging in his room, or when he’s playing himself.

Aside from listening to rock music and playing the guitar in his free time, Ubel also dabbles some in painting, although he doesn’t think he’s very good at it. He likes painting landscapes the most and will spends hours in a single day working on his next little project. Even though Ubel doesn’t really think he’s that great at painting, he still hangs his paintings up in his room. He even did the giant portrait of the ninjas’ mother, Tiamat, that covers the ceiling of Daeva’s room. Ubel believes that that is and will always be his best work.

Powers/Abilities: Despite him being an extremely powerful warrior, Ubel is a teddy bear; he doesn’t like to fight until all other options have been thrown out the window. He prefers to try and get to the root of a problem by talking about it and hopefully, in time, finding a possible solution. In many cases, this works out in Ubel’s favor and he has managed to diffuse a hostile situation without it devolving into a fight. But, when that method doesn’t work and Ubel must get his hands dirty, he wields the strength, powers, and skill to handle any kind of battle. Built like a tank, Ubel is very kinetic, and his movements are heavy and rigid. He combines brute strength with momentum and technique to form a devastating mixture.

Diffuse: Ubel is very well known for his ability to quickly diffuse a situation before it gets out of control. This is a natural skill that he has that coincides with his warm and collected personality. Having the ability to lull someone into a trance also helps when dealing with a potentially hostile situation. If Ubel cannot talk someone down, then he still possesses more than enough power and strength to do it by force.

Transfixion. Ubel can lull someone into a deep trance with his mesmerizing, glowing violet eyes and soft-spoken voice, and get them to do what he wants. He doesn’t like to use this much out of his preference to not control people. However, in those rare instances where Ubel needs for another person to be on the same page as he, this ability really comes in handy.

Portal Creation: Like his other siblings, Ubel can create portals in the plane of existence to travel across various distances, if he doesn’t feel like either flying or teleporting. Ubel’s methods for making portals is unique, of course. Essentially, he uses his dominant hand (which would be his left), to, “slice”, a tear in the cosmic plane. Then, Ubel grabs this tear with both hands and literally rips it in two, which simultaneously causes for the area around him to be momentarily ripped in two halves as well. In the middle of the two halves is the swirling, violet portal itself. Once Ubel and whoever else has gone through it, the plane of existence immediately closes and forces the two split halves back together.


Speed: Comparatively speaking, Ubel is the slowest ninja between him and his siblings. He can only reach light speed if he really pushes himself beyond his personal limits. Because of that, Ubel tends to comfortably stay around supersonic speeds and slightly above. This makes him lag behind the likes of Dante and Evron, and Ubel doesn’t even try to keep up with Daeva.

Dark Magic: After stumbling across it seconds away from being pawned to a huge black market, by a sleazy merchant, Ubel now wields the destructive power of Hades’ personal hammer: Soul Ravager. This grants the ninja with the power of extremely potent dark magics. Thus, with hammer in hand, Ubel can conjure up a variety of spells and create shadow beings to help him against swarms of enemies. Dark magic is highly dangerous however, and can quite easily corrupt one's soul, so Ubel tends to only use this ability when he truly needs to.

Ki Eruption: Pressing both hands to the ground, Ubel can converge a great deal of energy through the palms of his hands, into the ground, and then finally back up again in the form of towering pillars of molten hot, violet energy. Ubel can create up to fifteen of these columns in one sitting and even has the power to make them come crashing back down upon an opponent. The heat produced from this Ki Eruption is greater than that of the lava from two volcanoes combined. The earthshaking force alone rivals that of Earth’s largest earthquake in its entire history.

Solar Flare: Ubel can actually utilize his glowing eyes both offensively and defensively. All four ninjas have naturally glowing eyes that shine brighter or dimmer depending on their mood. But, Ubel can actively and consciously control his and, "overload", them for a quick Solar Flare that can be seen from 3 miles away. The effect leaves enemies completely blinded for about a minute or so, and leaves them reeling with pain from the searing heat.

Ultimate Technique: Ubel uses his UT to deal more immediate and destructive damage, rather than building it up over time in a myriad of strikes like the rest of his siblings. Comparatively speaking, Ubel’s hits are slower and meatier than the other three ninjas. During his UT is really the only time that Ubel will utilize the Dark Magics within Soul Ravager, to conjure a variety of dark beasts to help him deal out additional hits and damage. When all is said and done, Ubel will have delivered a grand total of 60,000 hits or more, depending on if he uses Soul Ravager’s abilities or not.

Piercing Void: Ubel can utilize some of the negative energy floating around and condense it into a large, unstable orb within his hands. The orb then continues to grow until Ubel can barely hold it steady, before he unleashes it at his target of interest. This surging ball of condensed raging energy, races towards its target at supersonic speeds and carves straight through whatever material gets in its way. Depending on how tough an object is, the Piercing Void will continue its rampage for several seconds, until the negative energy within collapses in on itself, and like a makeshift black hole, swallows and tears apart whatever is within a few feet of it. Depending on how much negative energy is around, Ubel can build this thing up until it’s as big as a small house, which only increases the void’s destructive potential.

Weapons and Items:

Hellsbane- Some weapons are so unfathomably powerful and ancient, that they are given the status of "mythical". No one truly knows the origins of Hellsbane, but the most accepted theory is that all the Greek gods came together to create the ultimate weapon. It took 2,000 years for Hellsbane to be completed, and once the gods were done, they were horrified by what they had made. A weapon that had surpassed the combined powers of all the gods, and Titans alike. One swipe could cleave entire planets in half, create storms of galactic proportions, and throw off the gravitational balance of a solar system. As far as anyone is concerned, Hellsbane is the most powerful blade in the known multiverse. Given to him as a gift from The Riverman after helping in saving hell from being taken over by rampaging, and angry souls…Ubel promised to take good care of the mythical blade.

Zeus was so afraid of Hellsbane, that he ordered Poseidon and Hades to seal the blade inside of a modified Olympian metal, locking the weapon's true power away. Now, only the current user of Hellsbane, IF they are both strong and worthy enough, can unlock its true potential. Even still, Hellsbane can slice anything and everything apart with ease, create shock waves that can cave in entire planets, and create mounds in the very fabric of space. Because every god had a hand in forging it, Hellsbane contains every mystical ability and attribute of them. Zeus's lightning, Poseidon's torrential storms, Hades' dark energy etc.

After the ninjas had returned home from saving hell, Dante immediately had Hellsbane locked up in one of the kingdom's underground sanctums, after it accidentally destroyed an entire mountain chain in their realm. Now, for Ubel to use it, he must call upon the mythical blade by shouting its name. The large ninja must be wary however; using Hellsbane for more than ten minutes drains him entirely of his energy. An impressive feat, as most others would be outright killed from being in Hellsbane's vicinity for more than a minute. Hellsbane has the appearance of a rare piece of jewelry. Polished golden metal covers the natural marble and silver blade. Rubies of different sizes and shapes emboss both the bronze handle and hilt, and every gemstone known to man is sprinkled throughout the entire weapon.


Soul Ravager- This brutal and barbaric hammer was once the right hand of Hades. Forged from the molten pits of Tartarus and enhanced by the energies of the dark lord himself, Soul Ravager is the embodiment of death. It is pitch black in coloration, and glowing, bright purple Olympian symbols cover the entirety of the hammer.

Found having almost been sold by a greedy merchant, Ubel now wields the horrific dark powers of the fallen Olympian god, whenever he uses Soul Ravager. He can summon the millions of dead souls contained within the hammer and use them to his will. Though, with Ubel being how he is, he very rarely ever uses this ability, believing that such an ability is very disrespectful. Soul Ravager also allows its user to quite literally harvest souls from bodies and turn them into powerful bouts of explosive energy. Ubel generally uses Soul Ravager merely as a giant hammer, however. Though, even using it that way is still quite devastating. With enough force put behind it, Soul Ravager can flatten enemies into a bloodied paste, and form craters that stretch for 50 miles.


Daeva:
Spoiler:
“The fastest being alive.”

Name: Daeva (pronounced, “Day-Va”)
Nicknames/Other Aliases: Princess Daeva, Your Highness, “Peri” (short for, “Periwinkle”), “Sleeping Beauty”.
Species: Ninja
Height: 5'8
Weight: 116lbs
Gender: Female
Age: 18 million

Appearance: https://vignette.wikia.nocookie.net/bat ... 0515011826

Daeva is without a doubt, one of the most beautiful people, and even beings in the entire multiverse. So too in fact, she has quite literally driven men and women mad with her looks alone. Daeva always has this… Radiance to her no matter what she’s wearing, nor what she’s doing. Curly, rich blonde hair runs elegantly all the way down to her buttocks, royal blue eyes twinkle and glow brightly with warmth and adventurous spunk, and a petite, athletic and hourglass figure cause for men and women alike to stop and literally stare at Daeva as she passes by. Her hair never has a single split end nor tangle, even after waking up in the morning, and Daeva is a chaotic sleeper. Even with how gorgeous she is, Daeva likes to be comfortable and tends to wear things that are more understated than overly flamboyant. She usually wears a variety of different skirts and dresses, but especially jeans, leggings and sports bras. A little quirk that Daeva has is her preference to not wear shoes or socks whenever she doesn’t have to, I.E: at different events or when she is wearing her armor. In every other instance, Daeva loves to go barefoot, saying that shoes and socks make her feel, “restricted”. Besides, according to those around her, her feet are way too pretty to cover up anyhow. Daeva is also a natural beauty and will only wears the least amount of makeup whenever she is going to a fancy party, or other different events.

When it comes to Daeva’s armor, she took the most inspiration from her oldest brother, Dante. Because of this, her armor shares many similarities with his, but with her own added flair and personality. Daeva’s armor consists entirely of the lightest materials possible, while also maintaining rigidity and durability. Lightweight titanium alloy plates make up the majority and are segmented as to not hinder mobility; some pieces are dyed purple for no other reason than cosmetic. Diamond plates are also added in key areas to increase durability but were also made as light as possible to keep the overall weight down. The same materials are also used on Daeva’s helmet with a purple dyed face plate to break up all the silver. Like the carbon fiber under suit of Dante’s armor, Daeva also uses the same material but it is also infused with titanium, creating the material know as, “carbotanium”. Overall, Daeva’s armor is easily the lightest of the four, able to be lifted even by your average human being. This is an important aspect in battle, as it allows Daeva to utilize her flabbergasting speed without being at all hindered nor slowed down.

Personality: Daeva is a very spunky and clever girl, with a quick mouth and carefree, laid back attitude. She is also very curious about different things and attributes in life and has an adventurous soul. Daeva is kind to everyone, strangers and all, and always has this certain warm coziness to her. To no one’s surprise, Daeva has a pretty serious competitive side to her as well, much like her older brothers. Though, it’s not as big as theirs are. Half of the time, Daeva will prefer to just sit on the sidelines and watch them compete with one another, whilst reading a book or writing something. It entertains her watching her brothers play and compete, and she’ll even finally get in on the action if she feels inspired.

Daeva of course, adores her brothers more than anyone else in the entire multiverse. She protects and looks out for them as much as they do her. Though, she always finds herself very attached to Dante, due to him being the main one that raised her as a child when the ninjas’ parents both, “left”. Evron and Ubel were obviously both very hands in helping with their little sister, but it was Dante who took it upon himself with all the other myriad of responsibilities he had, to stay up late into the night with Daeva when she was afraid or sad from their Mom’s absence. He did her hair every night up until Daeva was 16, and even then, Dante still insisted on doing it just to spend some time with her as he grew busier and busier. She can talk to all her brothers about anything and everything, but Daeva tends to go to Dante with the extra serious or concerning stuff. She honestly just has a special bond with all her brothers, but an even more special one with Dante. As a result, Daeva will often tag along with the latter on a mission that doesn’t require all four of the ninjas, really because. Though, she’s happy going with any of her brothers anywhere. Even when Dante found Aphrodite, Daeva was happy and extremely excited for him to have FINALLY met someone, and the prospect of having a sister. To go even further, Daeva will often even play wing man with Evron and Ubel, nudging towards a cute girl, as much as they insist for her not to. When it comes to Daeva herself, for a guy to even have a chance with her, he must be fast… Really fast. At least, enough to where he could potentially keep up with her a little bit. This is so she wouldn’t have to literally move at a snail’s pace all of the time. But, that is honestly just Daeva’s preference; as long as he has a good heart, she could manage and adapt.

Her brothers couldn’t be prouder of their little sister, and the determined, courageous and smart young woman she’s become. Their bond as siblings is both unmatched and unbreakable, even when Daeva teases the hell out of her brothers, which then results in a massive prank war. Dante always says that her incredibly kind, yet goofy and fiery personality reminds him a lot of their mother.

Hobbies/Interests: Daeva, much like Dante, loves to read. But, she also loves to write and is really good at it. She mainly writes about what she’s feeling at the time and uses that to help create different dramas and mysteries. Currently, Daeva has written 6 books, though it would be a lot more if she had the time. Daeva also likes to sketch on occasion whenever she’s just woefully bored. One of her favorite things to do, however, is dance. Since she was a little girl, Daeva has loved dancing like no one was looking, and as time went on, she got better and better. Now, Daeva can dance to anything and has learned and mastered over a thousand different styles and techniques. While her brothers are all graceful in nearly every aspect, it’s like they grow two left feet when it comes to dancing. Daeva has tried time and time again to teach them, but to no avail. One day though, she’ll having them tearing up the dance floor as good as she can. As far as music goes, Daeva tends to gravitate towards a variety of Pop, Techno and what we refer to as, “House music”. She’s never been to an Earth in her life, but then again, Earth isn’t the only place that has this sort of music either.

Now, her all-time favorite thing to do in her spare time, is take pictures. When Daeva managed to single handily rescue an entire town from intergalactic drug cartel, hellbent on burning the whole place to the ground over the equivalent of $100, Daeva was awarded by a feeble old lady her camera as a way of thanks. Even after Daeva repeatedly tried to give it back to the woman, the latter insisted that she took it, telling Daeva that, “real photography is one of the purest and genuine forms of art there is”. And so, Daeva took the camera home with her, and over time began to really learn and understand how it worked. And now, unless she’s on a mission, Daeva doesn’t go anywhere without that camera. She’s taken over a million pictures with it, and it’s honestly a wonder how it still works. Evron gave it a little tune up a few months ago, and the little camera is working good as new. Even with all the pictures she’s taken, Daeva knows that her photo album will never truly be complete without one of their Mom.

Powers/Abilities: Even though Daeva is the weakest of the ninjas, she makes up for it in two key ways: being the scrappiest fighter of the four and being the undisputed fastest. More on the latter later. Just from being a ninja alone makes most take Daeva seriously and give her the respect, and fear that she deserves. But, you will have those occasional few that see Daeva’s tiny and petite form, and stupidly challenge her. They soon learn that Daeva is not to be messed with, and are left brutally pummeled or even killed depending, and Daeva hadn’t even moved an inch. Where Daeva really makes up for her lack of strength compared to her brothers, is in her ludicrous speed.

Speed: Daeva, as far as anyone else is concerned, is the fastest being in the multiverse. So fast in fact, that everything else to her travels at less than a snail’s pace when she is operating normally; her brothers are the only ones who are still at normal speeds. While traveling at hyper speed, everything at Daeva's point-of-view is completely and utterly still. She must do her absolute best to focus, just so she can interact with people and things at a normal pace, though she has essentially mastered this over time. When Daeva was only eight million years old, she managed to reach the levels of light speed plus. While her brothers are more powerful than her, she is much faster. Especially now that she can travel at hyper speed without batting an eye. A side effect from this, is whenever Daeva does travel at said speed, she leaves microscopic black holes and cosmic tears in her wake. While they aren't large enough to cause any real damage, they have the potential to expand over millions of years to a big enough size to do some real damage. Hyper speed also has the great potential to disrupt the natural gravitational forces of a solar system, causing a bunch of screwy things to happen. Daeva must be extra careful because of this, and for the most part, chooses to stay around the upper levels of super light speed. Hyper speed is very tempting however, and Daeva can even relax and just cruise at that speed, whenever she wants. Hyper speed is even more devastating when she uses it in battle. If you thought Dante himself was bad enough, then Daeva can literally throw an entire planet off its natural axis, and send it careening off course from its star if she isn't careful.

Whenever Daeva is traveling along in a different quadrant in the multiverse, and one looks up and sees her shooting by, what they are looking at isn't the real Daeva. What they are instead looking at, is an afterimage of her that had been left behind several weeks after Daeva flew by that location. Furthermore, when someone is talking to Daeva, and they aren't her brothers, they could simply be talking to an afterimage. Daeva herself would have been gone several hours ago. She will a lot of times use her speed to pull a variety of pranks on her brothers as well. Aside from Evron (due to him being him), neither Ubel nor Dante is jealous of their sister's extraordinary speed. In fact, all three of them, even Evron (though he'd never truly admit it), are extremely proud of Daeva for naturally possessing such an ability.

Theoretically, according to their mother, if Daeva were to push her body to its absolute limit, she would reach Hyper Omega. A place beyond even that of hyper speed, Hyper Omega has never been reached by anyone nor anything, and for good reason. Traveling at that speed would tear apart the entire fabric of time and space, as well as vaporize its user. Many don't believe that Hyper Omega even exists, but Daeva is still curious…

Beauty: In 98% of the situations that Daeva is in, she can get out of it just from her looks alone. As stated, she is one of the most beautiful women and beings in the entire multiverse. Few others could hold a candle to her. Thus, without saying a single word, Daeva can get anything she wants, or have anything she wishes to be done... Done. She can't tell you how many angry wives and husbands she has had breathing down her throat, because their respective spouses have become obsessed with her, and have left their partners because of it. Daeva's looks have been, on countless occasions, described as "unfathomable". She must be extremely aware, as the slightest glance will have an entire society fawning after her. It’s a curse, she tells you, a beautiful, beautiful curse.

Ki Storm: Daeva extends her hand forward and traces a hollow blue circle in the cosmic plane. Then, she draws that same hand back and strikes the circle at hyper speed, causing for titanic winds to shoot forth. So fast and forceful are said winds, that they become like razors and rip and tear Daeva’s opponents into tiny pieces. Entire towns have even been wiped away from this attack, and mile deep fissures carved into the ground… By accident, of course. Oopsie.

Hyper Tornadoes: Daeva can summon and unleash up to ten, 8 feet tall and otherworldly tornadoes from spinning rapidly in a circle. Don’t let their comparatively small size fool you; the speed and winds from the cyclones are powerful enough to shred through skyscrapers and solid rock. The name for these tornadoes is a bit unrepresentative, honestly, as they spin and travel at standard light speed and not hyper speed.

After Images: A nice side effect to Daeva’s immense speed is the ability to leave dozens of after images of herself in her wake. This can especially come in handy when she’s fighting, because the after images can imitate her movements for a brief time while Daeva herself eviscerates her enemies before they were even close to knowing what hit them.

Time Stop: Time literally comes to screaming halt when Daeva travels at hyper speed while she appears to be moving normally. When she exits from hyper speed, time resumes at a fast-forwarded rate to catch with whatever actions Daeva had committed.

Speed Break: A passive to Daeva’s speed is her ability to share a bit of it with any allies around her (her brothers excluded). Thus, Daeva can indirectly multiply their speed for up to 10 seconds and give the good guys a clear edge in battle.

Portal Creation: Daeva can of course create portals of short and long distances, like her brothers. Her portal is unique in that it essentially takes on the form of a miniature hurricane, sucking in whatever is nearby. The pull of the portal is so strong, that Daeva can utilize her speed to blitz through and shoot out the other side before the vortex even forms. It basically acts as a giant catapult and flings its passengers out at blistering velocities.

Ultimate Technique: Even though Daeva is the weakest ninja, her Ultimate Technique stacks up the most. For one, unlike her brothers, the charge time is practically nonexistent and allows Daeva to activate it at once. Then, Daeva can deliver the most consecutive hits in the least amount of time and even utilize hyper speed to multiply that number even further. Combined, Daeva can deal a grand total of 1.5 million hits in less than the blink of an eye.

Weapons/Items: Swift Retribution- This is a longsword that was crafted entirely out of comet dust and diamond, including the scabbard as well. It was handed down to Daeva by the ninjas’ mother: Tiamat. It is quite the looker, twinkling when enough light hits, because of the comet dust permanently engraved in the weapon. The most unique aspect of Swift Retribution is its weight, or lack thereof. The dust from comets is practically weightless, and because of that, so is Swift Retribution. Whenever someone can hold it, they are immediately shocked by how light it really is. The most common thing that they say is, "it's almost as if I'm not holding anything." The hand guards themselves are both attached directly onto the blade, further nullifying the weight. The lack of weight works very well in Daeva's favor, as it doesn't take away from her immense speed.

The blade itself doesn't hold any special qualities nor powers aside from its weightlessness. Its razor-sharp edge is more than enough for Daeva to slice her opponents to shreds. She can twist, turn and flick Swift Retribution every which way because of its weightlessness and cleave through most materials with ease. If the natural sharpness isn't enough, then Daeva can always enhance the weapon with her own energy for additional prowess and strength.

Diamond Shuriken: As their namesake suggests, these are shuriken carved from a massive slab of pure diamond, thus making them incredibly rigid and near unbreakable. The drawback is that the shuriken aren't particularly sharp, but when combined with Daeva's ability to throw them at hyper speed, they have no problem shredding through her opposition.

Hyper speed- Due to Yakuza tradition, Daeva is required to have a weapon in battle. She doesn't really need one; her body itself is a weapon because of the speed she possesses. An enemy could have their sights focused solely on Daeva, watching her every move, and still wind up dead. What they were looking at was merely her afterimage, while Daeva herself had already killed them and moved on several minutes ago. The enemy in question wouldn't even realize that they had been killed until several seconds later; time and their own body would still be trying to catch up and register what happened.

Daeva doesn't even have to lay a finger on someone to kill them; simply blitzing by at hyper speed would eradicate them on an atomic level. A lot of times, Daeva will be severely holding back, as engaging at light speed or super light speed is usually more than enough. A flurry of punches at those speeds turns Daeva's opponents into bloodied paste, while kicks from her incredibly powerful legs rips them to shreds.

Hyper speed is the one of the most powerful forces in the multiverse. Combine that with someone who has mastered it, and can travel at this speed comfortably... You now have one of the most powerful beings in the multiverse, and undoubtedly the fastest.


Aphrodite
Spoiler:
Name: Aphrodite
Nicknames/Other Aliases: “Silver mane”, “Cupcake”, “Dove”.
Species: Olympian
Height: 5’10
Weight: 120lbs
Gender: Female
Age: 24 thousand

Appearance: There is a reason why Aphrodite was referred to as the, “goddess of beauty”, by her own people. She is in every sense of the word, beautiful, only being somewhat, “bested,” by Daeva. The Olympian goddess possesses this natural aura or glow to her that cannot be described but is awe-inspiring to behold and be in the presence of. Her eyes radiate in a brilliant hazel color with bits of gold throughout when enough light reflects off them. Aphrodite’s hair shines brilliantly in sun and moonlight from its natural, silver coloration and stops right above her lower back. Unlike Daeva’s naturally curly and bouncy hair, Aphrodite’s is straighter and almost silk like in its volume, possessing this otherworldly flow and almost sentient like behavior at times.

Her body is a work of art, sculpted and toned and properly curvaceous, with a slightly pale complexion to her smooth and incredibly soft skin. Aphrodite is tall for a lady, especially compared to the smaller and petite Daeva, but the former embraces her height proudly.
As far as clothing, Aphrodite has a variety of different things she wears daily, but she is always the most comfortable in a nice pair a jeans, a soft t-shirt, and her lucky navy blue leather jacket on top of it. That jacket is one that Dante gifted her on their very first date, and Aphrodite has treasured it ever since, always making sure to keep it in as good a condition as when she first got it. Aside from her normal outfit, Aphrodite also loves wearing whatever bits of clothing she managed to hold onto from her old home. Olympian dresses, skirts, sandals, and long flowing gowns for very special occasions. Her ideology is like her sister-in-law, Daeva’s: Comfortable yet stylish.

Personality: Aphrodite is, without question, one of the sweetest, most down-to-Earth, and welcoming people one could ever meet. She’s a social butterfly through and through and loves to brighten the days of others even through the simplest of things. Upon first impression, Aphrodite is very bubbly, almost overwhelmingly so. But, once one gets to know her better, she is incredibly warm and approachable, much like Dante. Though, Aphrodite can be headstrong at times, especially when she believes herself right about something. She is also determined and driven towards the things she is the most passionate about, which are her family, helping the youth, and teaching. Her fierce loyalty towards those she loves most is unshakeable and powerful; should anyone cross Aphrodite, her calm and joyful demeanor will slowly but surely fade into once of fierce and deadly anger.

Long ago, Aphrodite was once very shy and timid, but still possessed the same warmness she has now. That led to many, even her own family, thinking she was weak and helpless. With the loss of her home and being forced to fend for herself for thousands of years, along with the help of the Yakuza… Aphrodite broke through her timid shell and has become an incredibly confident and social being, whilst still keeping herself firmly grounded by remembering her struggles and tribulations.

Hobbies/Interests: If Dante is a science and chemistry nerd, then Aphrodite is a math geek. Since she was a child, she was always interested in mathematics, particularly calculus. Each day, she would study and then apply what she learned to different problems, scenarios, and experiments. Countless hours were spent with Aphrodite being buried in different books covering an array of mathematical concepts. Now, the goddess can solve even the most complex of problems with very little trouble and knows the ins and outs of calculus like the back of her hand. The latter isn’t just an enjoyable pastime for her, however; Aphrodite applies her extensive knowledge in calculus to her greatest ability: Marksmanship. Being one of the most accurate marksmen in 250 quadrants, Aphrodite utilizes the concepts she’s learned on the fly every time before and after she takes a shot. This, along with her extensive training, has led Aphrodite to have a near perfect shot.

Mathematics isn’t the only thing Aphrodite enjoys. Aside from the obvious being spending time with her Yakuza and ninja family, she also loves baking and specifically a variety of sweets. Cakes, cupcakes, buns, you name it, Aphrodite loves making them. She and Evron always butt heads over who gets to use the main kitchen because it has the most room, and more importantly, the best oven in the kingdom.

When she’s not studying, cooking, or spending time with family, Aphrodite teaches a class of young Yakuza students on the concepts of archery, and how to one day become great archers themselves. A lot of times, she’ll get caught up in showing them different tips and tricks that she learned in her training, and even attempting to apply math concepts into her class, much to the disdain of Aphrodite’s students. According to her, the kids are a, “work in progress, but they’ll get there eventually!” She really enjoys teaching, and the kids love her. If she could, Aphrodite would commit to teaching full time and even create a class specifically for mathematics. But she knows that the multiverse needs defending, and she is dedicated helping her ninja siblings whenever she can.

Speaking of which, Aphrodite loves nothing more than whenever she gets the chance to spend quality time with Dante. Being both king of their realm and leader of his siblings, Dante is constantly busy or always getting tied up with something. But he always makes sure to take a day or two off to just de-stress and enjoy himself and his family. Aphrodite loves these days and makes it a priority to steal him away for a few hours, just so they can enjoy one another without any hassle. She knows just how busy he is, but also doesn’t mind it because Aphrodite knows it’s for a reason. The devotion and love that the two of them have for one another is unshakeable and forever rooted, their souls intertwined for eternity. They wouldn’t have been together for so long if there wasn’t something special there.

If there was one thing that Aphrodite wished would happen as far as their relationship went, it would be that Dante finally tied the knot. She never pressures him about it, but she also knows that Dante desperately wants to and will, when the time is right.

Powers/Abilities: Expert Marksman- Aphrodite, over the course of thousands of years of training, both physically and mentally, has become one of the greatest marksmen in 250 quadrants. With a 98% accuracy rate, Aphrodite almost never misses a shot, and even less so misses a kill shot. The times that she does miss are by a few centimeters at the most, and she quickly recalculates her angle of attack and perfectly lands the next one. This is where her expertise in calculus comes into play; it allows Aphrodite to make precise and complex calculations on the fly in the heat of battle, and accurately nail a target even from miles away. She judges everything from wind speed, air density, temperature, distance, the certain arrows or rounds she’s using respectively, etc. All of this Aphrodite can accurately determine in seconds before letting an arrow fly or pulling the trigger.

Wind Dash- To assist herself in battle, Aphrodite can gather pockets of wind around her feet, underneath her arms, and around her back to perform a dash in any direction. She can travel up to 10 feet with this ability and reaches speeds of 65 miles an hour. This has gotten Aphrodite out of precarious situations more times than she can count and has also granted her an advantage over an unsuspecting foe.

Mainly though, the Olympian goddess uses her wind dash to gain different angles to shoot from or make what would have been a difficult position to fire from, easier. She can and has in the past, rocketed herself up in the air, locked on to a target hiding behind cover, and successfully landed a kill shot. Aphrodite will also, whenever she’s feeling a bit too confident in her shot, utilize the wind dash to quickly sidestep an enemy and fire without even aiming. She likes to abuse it to perform various other trick shots and fancy maneuvers as well.

Healing Touch- Aphrodite is as much of a caretaker as she is a fighter. Having been born with this ability, Aphrodite, with the touch of her hand, can transfer some of her energy into a powerful healing agent that mends minor and medium wounds. She can’t heal bigger and more ghastly injuries, but she can at least dull the pain a good deal when it comes to those. She can even repair broken bones and sprained limbs and can induce whomever she’s taking care of into a more relaxed state.


Weapons/Items: Bow Olympia- Bow Olympia or, “Olympus’s Bow”, is an incredibly power great bow designed by Apollo specifically for Aphrodite and built by Hephaestus. The latter described as being one of his best and most beautiful works. The bow itself is made almost entirely of gold that’s been reinforced thousands of times for extra rigidity and overall strength. The ends of the bow are made from a special aluminum and steel mixture that was found only in Olympus; it gives the weapon a perfect 50/50 weight distribution whilst keeping it light enough for a smaller individual like Aphrodite to easily manage. The string itself is literally a thin piece of Zeus’s lightning bolt that the god lent during the bow’s construction. The quiver is a gorgeous wood design that was carved from a single tree, and polished and waxed to give it a permanent mirrorlike finish. Engraved on either side of the quiver are both the names and miniature faces of Aphrodite’s deceased brothers and sisters, along with the bolt of Zeus tracing down the middle of it.

Bow Olympia is monstrously powerful, able to produce the equivalent of 200 pounds of TNT exploding with every release of an arrow. If it wasn’t for Aphrodite’s training forcing her to quickly get used to the sheer recoil, she wouldn’t have been able to handle the weapon. With the amount of force it produces, Bow Olympia can easily bring down an entire house with a singular arrow, and reduce unarmored opponents down to smoldering pieces. The side-effect of all that power is it isn’t all that accurate by itself. Anyone else that wasn’t used to how the bow functioned and how to manage the explosive power and recoil, wouldn’t be able to get the broadside of a barn. Because Aphrodite is both used to how Bow Olympia works, and she can calculate like no one’s business, she makes using it look natural and easy while still hitting 9-10 of her shots every time.

The arrows that Bow Olympia uses are diamond tipped, hardened wood bolts of destruction. They’re all kinetic in the type of energy they use but do get a significant buff when the strip of lightning from the bow touches them. These arrows travel with the ferocity of a tank round, but pack way more energy within and are about 10 times faster. They are also multiuse, so Aphrodite can recycle an arrow up to 3 times before it fully degrades. While they are incredibly destructive, the downside is that these arrows are expensive in materials and take a long time to make. A single arrow takes even the fastest and best blacksmith in the ninja realm 2 weeks to make, so Aphrodite does her best to make every shot she takes count.


WhiteFang- WhiteFang is a devastating sniper rifle whose real origin is unknown. The most trusted rumor is that this weapon was designed and built by a master gunsmith using materials that were stolen from the null void. After creating the rifle, the gunsmith was so horrified at what he had made, that he burned his original blueprints before taking his own life. But again, that is only a rumor. The name of the sniper rifle itself is a mystery. All that is known is that WhiteFang is a firearm that produces hellish amounts of power and energy with every pull of the trigger. This .56 caliber rifle is made from a combination of different carbon fiber weaves, reinforced aluminum alloy, and brushed titanium. The result is a weapon that looks and feels brutish yet refined in its design, with every part serving a purpose and not going to waste. It houses an advanced variable scope at the top, with over 50 levels of precise adjustment that Aphrodite can set for a variety of distances. And, the most unique feature about this rifle is that it is semi-modular by design. This means that WhiteFang can be transformed considerably to better fit different combat scenarios, locations, etc. The barrel, scope, trigger, and even the very nature of how it is fired can all be changed. WhiteFang can go from being a bolt action and harder hitting sniper, to a smoother yet less powerful semi-automatic one with no trouble at all. Aphrodite personally prefers to leave the weapon in its former state, as she feels she has more overall control and hits her targets harder. Plus, she’s learned to work the bolt as fast as the semi-auto mode anyhow, so it’s a win-win.

The rounds that WhiteFang fires are massive, explosive tipped, and aerodynamic pieces of ionized titanium with enough lead inside to punch a hole straight through solid concrete. The bullets weight 3 pounds each and take about a month to produce. Because of how large they are, WhiteFang can only hold 4 rounds in its magazine, but makes up for its lack of space with savage amounts of power behind every shot. The bullets travel up to Mach 8 depending on the wind and air density and fly as straight as an arrow. The impacts they make are enough to kill even heavily armored enemies in one shot anywhere on the body. The recoil is immense, even worse than Bow Olympia, but Aphrodite manages it well and has even retrofitted the stock to have stronger padding which has decreased the recoil significantly. Really due to the nature of it being a sniper rifle, Aphrodite is a bit more accurate with WhiteFang at longer distances than she is with Bow Olympia and has grown to enjoy using the weapon a lot more than she used to when she first acquired it.

Her baby is still the bow, but Aphrodite always has WhiteFang with her to use as a monstrously powerful backup.



Sutekh the Destroyer
Spoiler:
Name: Sutekh the Destroyer - The Enemy of All That Lives
Height: Variable (Normally Averages at 7'0)
Weight: Variable
Age: Over 5000 Years
Gender: Male
Appearance:
Image
Image
Without Mask
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Personality:
"Evil? Your evil is my good. I'm Sutekh the Destroyer. Where I tread, I leave nothing but dust and darkness. I find that good."

The most defining aspect of Sutekh's character is his utter contempt for all forms of life. This hatred is born of fear, fear that a form of life would one day challenge his hegemony. Everything from the smallest microbe to the mightiest cosmic entities he views as his enemy and he will not be satisfied until all are destroyed. Even bonds of kinship ment nothing to him and the concept of mercy an amusing joke.

"The only song that is eternal is silence. What pains me the most about music is it sounds so...alive. It mimics the incessant writhing of the foundations of matter. All those patterns and repeated motifs and variations. The endless, pointless spiral of possibility. I want the shifting, microcosmic squirm of the quantum stuff that you are made of to stop. To be inert. I want possibility itself to be impotent powder. No more songs. Be still now. As ash. As dust."

Another core characteristic of his character is his immense sense superiority. Sadly this is not without foundation given the incredible power he wields along side his intellect, possessing vast knowledge of many fields of science. Being an Osiran, Sutekh has an expanded brain-cases and a cerebrum like "a spiral staircase", which meant that like the rest of his kind he particularly likes puzzles. He also exudes an incredible aura of authority and control, always speaking in an soft voice except in times of true joy or anger. Interestingly while possesses great patience and will power, Sutekh has practically zero tolerance for disobedience or resistance. At the slightest hint of defiance he will instantly use his mental powers to force others to submit to his will.

You pit your puny will against mine? Kneel! In my presence, you are an ant, a termite. Abase yourself, you grovelling insect."

Sutekh, being from a highly advance race of being, naturally has a taste for the finer things in life. That said his greatest pleasure is the suffering of other beings befor they dye. Due to his hatred and paranoia of all others, Sutekh trusts no being that that has free will. He trusts only himself. That said he is more then happy to use other to archive his ends but for those beings that serve or ally with Sutekh, the only boon he will grant them is death.

Sutekh's greatest flaws are very self evident. His pride can easily lead him to underestimating beings he considers insects while his paranoia can turn others against him or even lead him to kill them even though they are still useful.

Abilities:
"It is within my power to choose the manner of your death. I can, if I choose, keep you alive for centuries, wracked by the most excruciating pain. Since your interference has condemned me forever to remain a prisoner in the Eye of Horus, it would be a fitting end. You would make an amusing diversion."



Sutekh may very well be one of the most powerful psychics in the multiverse. His mental powers have allowed him to battle and defeat the Elder Gods of his home reality with terrifying ease. Even imprisoned, immobilized and his powers limited, Sutekh was a force to be reckoned with. With the seal broken, his mental abilities allowed him to easily dominate others, making them puppets to his will. He also appeared to be able to telepathically read other beings, even those established to have psychic defences. Even the Doctor, a Time Lord, was defenceless in the presence of Sutekh. He could also reanimate corpses to act as his servants and contain the explosive force of gelignite from miles away (the gelignite being in England and Sutekh in Egypt), although this was difficult and could be easily disrupted by a simple distraction. He could focus his power through his servants, enabling them to burn people to death with a touch, and was able to destroy the Eye of Horus on Mars from Earth when a servant was within a few meters of it. His greatest feat in this state was breaking through a TARDIS's defence shield, something an old god known as the Black Guardian (who is the embodiment of evil and chaos in their universe) could not do. (It should be noted however that the Black Guardian was not in the place were he is at his strongest, at the end of the universe, at that time.)

With his power unbound he can destroy a planet with movement of his hand, destroyed multiple TARDIS's and star systems, in fact his power was so great the Doctor believed that the Time Lords would be unable to stop him. He has effortlessly disabled The Destroyer (a world devouring demon) and just as easily killed the Nocturne, an old god made of music. Most impressive of all he single handily defeated and kills a number of old gods including one of the Gods of Ragnarok. The Gods of Ragnarok, for reference, are three beings who caused and survived the destruction of Old Time which wiped out that universe's version of the Daleks and the Time Lords, in fact they are speculated to have created and destroyed multiple universes. These same beings had previously beged Sutekh to help them escape the imprisonment. Sutekh viewed them as amateurs.

The abilites he has displayed are, but not limited to: Superhuman Physical Characteristics, Reality warping, Enhanced Senses, Regeneration (Low-Godly), Death Manipulation, Mind Manipulation, Mind Control, Pain Manipulation (induced excruciating pain on the Doctor), Astral Projection (projected an image of an animal skull into the Tardis), Fire Manipulation, Teleportation, Earth Manipulation, Weather Manipulation, Energy Manipulation, Necromancy, Possession (possessed his son Anubis in the Titan comics), Technopathy (could harm an Osiran AI), Attack Reflection, Power Granting, Healing (able to heal his soldier from a shotgun blast), Telekinesis, Levitation/Flight. All these powers stem from his powerful psychic abilites and alien physiology. He has also displayed the ability to survive in any environment, even the vacuum of space or right next to a star.

Weapons/Items:
Osiran technology was based on the mathematics of topology, positioning and shapes. They would be specially aligned to the stars in order to work. For example, the Osirans set up the Pyramids on Mars and Earth as power receivers, directing energy to the Great Sphinx, which would power all the Osiran technology on the planets. When moving away from the Pyramids, these buildings would need to be rebuilt or smaller collectors would have to be brought there. The Osirans also relied heavily on psi-projectors, which would allow them to travel in space using only the power of their mind. These too required precise mathematical skills, as well as powerful minds to control the ships. The basis of Osirian science stemmed from the fact that their homeworld lacked a magnetic field. This led to them developing their technology on the principles of monopolar magnetic fields.

Despite the unusual design, the Osirans had technology that rivalled the Time Lords; according to Mortega, the Ship of a Billion Years was more than powerful enough to take down the entire 59th Time Fleet. He believed that the Osirian Court would be helpful to the House Military on seventeen of the War in Heaven's 920 fronts.

Lodestones were a type of time travel technology used by the Osirans, generally embedded into a sarcophagus. These lodestones created a time tunnel, allowing the Osirans to travel backwards and forwards in time. Unlike Time Lord technology, these lodestone produced a lot of time spillage, which would be absorbed by the traveller. If someone went backwards in time or forwards in time by a thousand years, the traveller would also age a thousand years. This was not an obstacle for the Osirans, due to their long lifespans. These lodestones would draw in vortex energy, which could pull in TARDISes.

Another example of Osiran technology were the Osiran service robots. They were thin robots with a wire framework to give them a more humanoid shape and were powered by a cytronic particle accelerator in the shape of pyramids. They had immense strength and could be controlled by a special ring. These robots were covered in specially treated wrappings which gave them the appearances of mummies.

Other Osiran technology included Osiran generator loops in the shape of canopic jars and Osiran war missiles and shabti.
The Osirans were also able to create energy production facilities such as Amenthes, which were large enough to serve as an artificial moon.

At least one Osiran, Anubis, was an excellent medic and cloner, and relished the challenge more than actually saving lives due to his extreme cynicism and ego (having lived for countless centuries, he had become bitterly tired of the Osirans' long lives); he successfully converted the broken fragments of Osiris' biodata cache into a viable lifeform, which was more impressive for the fact that a full resurrection had never been tried before.

Backstory:

Like in the Egyptian myths on Earth, Sutekh was son of Geb, brother to Horus, husband to his sister, Nephthys and father to Anubis.

Sutekh was "head of security" for the Osirian Court. As recalled by the Fourth Doctor, Sutekh destroyed his home planet Phaester Osiris and subsequently left a "trail of havoc across half the galaxy". During this time, he was called many names, including the Typhonian Beast, Set, Sadok, and Satan. When the Great Houses threatened the Court after the destruction of the Eleven-Day Empire, Sutekh brought unconquerable armies of Mal'akh to the areas around the Mediterranean in the 15th century. This simultaneously distracted House agents and severely threatened a major historical focal point, forcing the Houses to recognise the Osirians' independence. In the treaty, he was granted the Faction Paradox shrine at Civita. However, Sutekh became jealous that Osiris' accomplishments civilising 660 worlds were being celebrated more than his own, so he killed him.

After Osiris was resurrected as Horus in the body of Cousin Eliza, Sutekh declared a time war against Horus for the Osirian throne. Among the planets where Sutekh and the Osirans fought was Youkali. The two armies fought a great battle in Egypt; at the end, Sutekh found his traitorous wife Nephthys and a heavily-wounded Horus in the Temple of Geb. Horus (in reality, just Eliza pretending to be Horus) begged Sutekh to finish the battle, complaining about being tired of fighting and Sutekh's boringness. Angered, Sutekh ripped out Horus' heart.

Elated at killing his opponent and winning the contest, Sutekh told Nephthys that he planned to erase Horus' name from the universe. However, she claimed that Faction Paradox would always remember and resist Sutekh's claim to the throne. Though Cousin Justine had gone into hiding, Sutekh read from Nephthys' mind that the Faction had allies in the 18th century.

On 16 October, 1764, Sutekh forced John Pennerton to direct the Society of Sigismondo di Rimini to declare war on Faction Paradox and seek out its members. Though the society had found no trace of Justine by 8 November, Sutekh felt an "intrusion" in Volanto. There he found Abelard Finton, who he tortured ruthlessly until he divulged that the timeship was in the Mediterranean Sea and Justine had returned to the Osirian Court. Sutekh then brought Finton to Pennerton and released them both from his control; Finton died shortly thereafter.

Going to the Mediterranean, Sutekh found not Justine's timeship but the barge of Geb, who was investigating Corwyn Marne's claim that Sutekh had left for Earth. When confronted, Geb said that he'd found Sutekh's body on Mars, barely alive, and buried him in a pyramid while a proper prison was built. Angry and outraged, Sutekh attacked Geb and dumped him in the Temple of Geb, just in time to watch an earlier version of Sutekh kill Horus.

Above the Osirian Court, Sutekh confronted the simulacrum copy of Justine, accompanied by an earlier version of Finton, in the Ship of a Billion Years. This simulacrum had been trained to resist Sutekh's mind control, and when he opened a direct channel between their minds during his attack, she lashed out with her shadow-weapon, revealing herself to be the real Justine, hidden behind a bio-screen built by Anubis. She then severed some of Sutekh's neural connections, dumped him on Mars, and called Geb to tell him to look there. At Sutekh's funeral, almost the entire Osirian Court came to pay its respects.

Justine and Horus agreed to tell the Court that Sutekh had been cornered on Earth by Horus' seven-hundred-and-some fellow warriors. This version of events was repeated in the official records and legends of Earth and throughout the galaxy.
The Fourth Doctor repeated this claim to Sarah Jane Smith, saying that 740 Osirans led by Horus had cornered and defeated Sutekh on Earth. Sarah recognised the name from the 740 gods recorded in the tomb of Thutmose III.

As both the Doctor and Professor Marcus Scarman would later discover, Sutekh was entombed but alive in a pyramid in Saqqara in Egypt. The Doctor claimed that Horus left Sutekh in the tomb for seven thousand years by 1911. The Eye of Horus on Mars beamed a signal to suppress Sutekh's powers and hold him prisoner. The tales of the Osirans were remembered in Egyptian mythology. Sutekh still retained a cult of followers, such as Ibrahim Namin.

In 1903, after receiving a wealth of information from the future, Grigori Rasputin foresaw, among other things, the coming of this Egyptian god.

In 1911, the archaeologist Professor Marcus Scarman excavated the inner chamber of the pyramid beneath which Sutekh was imprisoned, discovering Sutekh and thereby accidentally allowing him a chance of escape. Sutekh controlled Scarman's corpse, using it and Osiran service robots to construct an Osiran war missile in an English priory aimed at the Eye of Horus on Mars. The Fourth Doctor and Sarah were able to destroy the missile, but the Doctor fell under the psychic control of Sutekh's will as a result. He was made to take Scarman and the robots to Mars in the Doctor's TARDIS. Despite the Doctor's attempt to stop them after surviving an attempt on his life by one of Sutekh's robots, Scarman destroyed the Eye and freed Sutekh. Hurrying back to Earth, the Doctor defeated Sutekh by delaying his trip in a time corridor to the priory by moving the corridor's threshold to the far future, thus effectively ageing him to death. The Doctor said he lived about seven thousand years.

Only the body of Sutekh was defeated by the Doctor. Years later, his consciousness found a way into a new body created for him using an Osirian flesh loom. He escaped from Mars and travelled back in time to the reign of Hatshepsut, in order to coerce Tutmosis to usurp his mother's throne and start his reign of terror on the world. He thought he had destroyed the world by the time of the 21st century which surprised Russell Courtland who had predicted it. He went across the Earth devouring in his wake but left his worshippers till last. In fact the Seventh Doctor tricked him and showed him the solar flare ravaged Earth in the 29th century. He went back in time to start over again, and this created an ouroboros loop.

Sutekh would in later years become trapped in Limbo along with many old gods defeated by the Doctor. Using a splinter of his personality, which he had implanted in the mind of his own son, Sutekh orcustrated his escape. Using the Circle of Transcendence, which the Osirans had previously used to ascend to a higher dimension, Sutekh and a number of Old Gods escaped into the universe. Sutekh first tracked down The Destroyer and used him to seal the Circle of Transcendence and prevent it from pulling him back in. He then began looking for Anubis, killing the Nocturn in the process. When the Tenth Doctor tried to stop him, Sutekh used the reversed energies of the now blocked Circle of Transcendence as well as the vitality of his own son to full restore himself. To buy time while he came up with a plan, the Doctor unleashed several of old gods against Sutekh. Unfortunately Sutekh's full might proved to great and they were soon defeated. Sutekh was only beaten thanks to the sacrifice of Dorothy, a half human half osiran who had unwittingly been a part of his plans. Thanks to her, Sutekh was dragged back into Limbo.

Infuriated by his passed failures, Sutekh now turns his dark powers towards a far grander and more terrible plan. The destruction of all life in the multiverse.


The Kandyman
Spoiler:
Name: The Kandyman
Height: 6'5
Weight: Currently 5 Tons (Internal gravity systems allow him to walk on any surface without the floor collapsing).
Age: Unknown
Gender: Refers to itself as "He"
Appearance: A robot who's external shell is composed of recognisable sweets like toffee, liquorice, sherbet, marzipan and caramel.

Image
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Personality: The Kandyman is a pathological, psychopathic, robotic killer. He possesses a very warped sense of humour, speaking with a squeaky, almost child-like metallic voice. His primary function is that of an executioner, who specialises in killing people with sweets although he's more then happy to throttle them. He usually flips a coin to make decisions on how to best murder anyone who crossed his path, or otherwise annoyed and irritated him. Surprisingly for a machine, he's easily frustrated and annoyed. The Kandyman is now programmed to be totally loyal to his new master, Sutekh.



Hobbies/Interests: Creating deliciously, lethal sweets and killing people

Abilities:

"I make sweets. Not just any old sweets, but sweets that are so good, so delicious that sometimes, if I'm on form, the human physiology is not equipped to bare the pleasure."

The Kandyman is a genius chemist who specialises in the creation on lethal confectionery. It is his function and joy to create sweets so wonderful that "people die with smiles on their faces". One of its favourite methods of execution is drowning people in pipes filled with his "Fondant Surprise", a thick solution composed of boiling liquid candy.

Thanks to Sutekh, the Kandyman has been upgraded with a new, more powerful body with incredible durability and the strength to lift over 100 Tons. However his is not very nimble or agile, nor is he a competent hand to hand fighter, relying on pure brute strength when in combat. The Kandyman also now possesses some knowledge and understanding of Osiran technology.

Despite his increased durability the Kandyman is still vulnerable to extreme heat, though it now requires temperatures exceeding 3000°C to cause him serous harm.

Weapons/Items: All manner of deadly sweets.

Backstory: The Kandyman was created to serve as executioner for the Happiness Patrol. The Happiness Patrol was the police-like organisation of Terra Alpha in the time of Helen A's rule. The Patrol inforced laws against being sad, setting out to find killjoys and make them disappear.

The Happiness Patrol was composed mostly of women, though a few men served as snipers and Silas P was the undercover Patrol. The women wore short trench coats and had white face paint with pink and purple wigs. They used "fun guns" with barrels like ice cream cones that fired bullets, and travelled through the city in armoured buggies. There were at least six Patrols, with Happiness Patrol B being the anti-terrorist squad, and Happiness Patrol F seeming to handle "routine disappearances." During its run, the Patrol carried out 500,005 disappearances in six months.

Anyone who wasn't happy were taken out by the Patrol, with rumours that Helen A favoured the firing squad. A victim would think they have just been pardoned when the Patrol is dismissed, only to be killed by the Fondant Surprise supplied by the Kandyman. Compared to him, the Happiness Patrol were seen as the nice side of Helen A's regime.

When the Seventh Doctor overthrew Helen A , the Kandy Man was believed to have been killed when his external candy shell was dissolved in a pipe by a flow of his own strawberry fondant surprise, released by the oppressed Pipe People. However when Sutekh escaped from Limbo once more he found himself on Terra Alpha. By chance the Last of the Osirans found the remnants of the Kandyman. Sutekh scanned the robots still functioning memory core and was amused by the Kandyman's sole desire to kill living beings in such a novel way. The Destroyer restored the murderous machine and took the Kandyman into his service.

The Kandyman works for Sutekh in much the same role he had occupied as part of the Happiness Patrol, and is the closeted thing the paranoid osiran has to a trusted minion.


Mr. Krocko
Spoiler:
Name: Mr. Krocko
Height: 7'8
Weight: 800 pounds
Age: 26 - 27
Gender: Male
Appearance: A semi-anthropomorphic pseudosuchian with red scaly skin, as well as a lighter red, almost pinkish, underside, and bright green eyes. His jaws are almost crocodilian, but broader and more boxlike in basic shape, though his tail looks nearly identical to that of a croc's. His digitigrade legs end in for talons on each foot, and his big meaty arms are tipped with four claws on each hand, the fourth digit functioning as a thumb. His body is covered in osteoderms like that of a Chinse alligator, covering even his underside. He wears a light blue shirt and slackers with a black belt.
Personality: Mr. Krocko is a greedy individual, having a great desire to earn himself more and more money. He's not afraid to fight to gain more moolah, though he's not stupid; he'll recognize when he's in over his head and use common sense instead. Despite his desire for money, though, Mr. Krocko does have his redeeming qualities, namely his selflessness in protecting those who need it, as well as his habit of adopting a fatherly role towards others when helping them. He can be a jolly fella, eager to have a good laugh and fun.
Abilities:

Strength: Mr. Krocko possesses monstrous strength, being able to lift buildings and toss away vehicles.

Amphiousness: Mr. Krocko is an excellent swimmer, being just as home underwater as he is on land. He can also breathe underwater.

Enhanced Senses: Mr. Krocko has a keen sense of smell, able to track scents for miles.

Fighting Skills: Mr. Krocko has years of fighting experience under his belt, and can use whatever's in his surroundings as a makeshift weapon.

Body Control: Mr. Krocko is capable of stretching or contorting his body in ways that seem almost cartoonish.

Regeneration: Mr. Krocko can regenerate from a variety of wounds, including being disassembled into many pieces, losing his limbs, and even being burnt to a crisp.

Resistance to acid: The pseudosuchian is unbothered by acid, and can wade through it like it's just water with no problem.

Weapons/Items:

Hook: Pulled out of hammerspace, this large fishing hook is attached to a chain, and can reel in opponents or items, as well as pull Mr. Krocko somewhere. It has a range of around 6 meters.

Boat: Also pulled out of hammerspace, this white rowboat can be ridden by Mr. Krocko, the reptile using a pair of oars to row his at surprisingly quick speed, comparable to vehicles regardless of the terrain.


Owlzarus
Spoiler:
Name: Owlzarus
Titles: The Caretaker, The Wise, He Who Knows All
Height: 6’5”
Wingspan: 18’
Weight: N/A (has no physical body)
Gender: N/A (refers to self in male pronouns)
Age: Unknown; likely millions of years old

Bio: Little is known about the enigmatic Owlzarus, a primeval entity who has safeguarded all knowledge throughout the multiverse. He is very secretive and prefers to stay out of mortal affairs, only laying his hand directly into issues should the multiverse at large be threatened with annihilation. Owlzarus lives deep within his equally enigmatic domain, the Library of the Void (or, as more religious individuals have called it, Chokhmah).

Description: The being referred to as “Owlzarus” is a strange entity indeed. His general body shape is that of a man, with broad shoulders and long arms that reach to below where his waist would be. His hands are akin to a bird’s talons, though with five digits rather than the typical four of an avian’s foot. A ring of brown feathers surround his “wrists”. Owlzarus’ face is akin to an owl, more specifically that of a Great Grey Owl, albeit with a golden brown coloration rather than the speckled grey coloration of the species. A pair of great wings stretch behind him, with the upper half near his shoulders being a golden brown before gradually lightening to a soft grey-gold tone. He is clad in a long flowing white robe adorned in streaks of pale gold, along with a hood ringed with golden embroidery. If one looks beneath his robe, it is quickly be discerned that Owlzarus, in fact, does not have a physical body. The entity always carries three tomes beneath his arm, which he can swap out with any tome in his vast library.

Personality: Owlzarus is the physical embodiment of neutrality and wisdom - he believes any and all should have access to his vast library of knowledge and thus allow both heroes and villains access to his collection. He holds no grudge against wrongdoers and offers no praise to do-gooders. Owlzarus can come across as aloof and uncaring, but this is far from the truth; he is rather focused on the large picture and his visions of things to come than the present, which can lead to him being easily distracted and sometimes not very attentive. However, Owlzarus is actively against destruction, especially of knowledge; he believes all knowledge is sacred and worth preserving. He will guide those who would attempt to cause wanton destruction of life or precious knowledge to their own ruin, or, if worst comes to worst, actively lay his hand in favor of those who prevent said entity from causing destruction.

Powers: Owlzarus possesses many incredible powers involving time, space, and knowledge. Owlzarus can pull any tome from within his infinitely expansive library with a mere thought, allowing him to review knowledge or give someone the knowledge they seek. He can read through any tome, passage, or article in mere seconds, allowing him to immediately record said knowledge somewhere within his library.

Owlzarus possesses control over the flow of time both within his library and beyond. Owlzarus possesses the ability to stop, rewind, and fast-forward time. Within his domain of Chokhmah, he can do this indefinitely, leading to individuals vanishing entirely from reality or aging into rapid decay. Outside of his domain, however, he can only rewind or fast-forward time up to three hours, and can only stop the flow of time four 30 seconds. This control over time also allows him to bolster or cripple allies or enemies; he can accelerate an ally’s movement to boost their mobility or drastically slow an enemy’s movements to allow for allies to easily dispose of them. His control over space-time also allows him to open rifts to other worlds, which he uses to send visitors (or intruders) back where they came from.

Owlzarus also possesses the power of clairvoyance, allowing him to peer into the future, giving him the ability to foresee many events before have even happened. However, his foresight is limited; he can only peer 10 years into the future, and the future is not set in stone. This means that events Owlzarus have foretold can be changed by those with the will or the drive to do so.


Persephone
Spoiler:
"Gods, Ninjas, I do not care what stands in my way. I will take this fell blade, and blot out the light of the divine forever!"

Name: Persephone Auziras
Height: 6ft 2
Weight: 210 pounds
Age: Ten thousand years old (23 mental and appearance wise)
Gender: Female
Appearance: Persephone is a tall, dark skinned and silver haired woman who is usually seen when on the battlefield wearing a black skin tight body suit beneath blackish red tempered armor adorned with spikes. On her head is an ebony skull helmet of a great draconic creature, adorned with a diadem of horns. Out of combat, her clothing attire is more regal, pale brown robes lined with thick purple fur. On her right hand are five rings, supposedly limiters to her great power.
Personality: Persephone is a figure few know what to expect from. She can seem jovial, almost immaturely playful in her tone and mannerisms, but her ire is swift to flare and slow to temper. Rumors say she is a coward at heart, who hides behind her more powerful and loyal body guards for protection. Fewer still claim this is merely a front, that she possesses powers beyond mortal comprehension, powers derived from evil itself. She holds a deep hatred for divine powers, anything that proclaims itself to be a god or god-like.
Hobbies/Interests: For a ruler of Sheol, Persephone can be surprisingly human. She loves to stay in and sleep when she gets the chance, or go on walks. Rumors claim she revels in the pain and misery of others, and will do anything to satisfy her lust for suffering.

Abilities: Persephone's powers are an enigma, but what is known is that she can manipulate water particles around her as ice. She can create sheets of it across the ground, create shards to rain upon the opposition, and sheathe herself with it as a defense. She can create a blade of reinforced ice as long as she is tall, and swing it with expert efficiency, making her lethal in close combat as well as range.

The truth, however, is far more complex. What few realize is that Persephone holds sway over powers beyond mortal comprehension. Her very blood is pitch black and corrosive to life itself, especially divine beings and those born of them. She can control this blood and have it absorb whatever it engulfs, or turn into a solid black blade that corrodes aetheral life itself. Grass withers and dies around her, vegetation decays, and she can create an aura of fear, one that manipulates the subconcious of those around her, into becoming more fearful and afraid of her. It is also not just ice she controls, but eight major elements of the world itself: Water, Fire, Wind, Poison, Darkness, Light, Earth, and telekinetic properties. Her fell blood can even birth abominations unlike any seen in all of creation...

Persephone's intelligence is her other greatest asset. Despite her lazy appearance, she is quite perceptive, and keen at identifying mannerisms and possible weaknesses in those she meets. Many an attempt to kill her has been thwarted by her careful analysis, and she is a master of words, with a tongue as sharp as her sword. Her mind is shielded against mindreaders thanks to a constant stream of surface level thoughts that block the true deeper thoughts of the Lord of Sheol, making her an unpredicable schemer.

Persephone is also heavily resilient to damage, even without her armor. Several assassination attempts in the past have been met with mere annoyance on her part even after being struck with swords, consumed in explosions, been buried beneath an entire castle, immolated in a sea of lava, and thrown down a thousand foot chasm. These impossible feats have lead many to claim she is immortal, that she will never die, a truth Persephone is more than happy to entertain, though how she can survive such events, no one is sure of. It is as if the very concept of death itself does not apply to Persephone... How she has become so power in unknown, as even Cercil, the archangel credited as her mother, pales to the full extent of her daughter's full strength.

Backstory: Little is known of Persephone's origins, aside from her being the daughter of an archangel, and even that is debated. Some claim she is the spawn of evil itself, while others believe she is the reincarnation of Lucifer, the Creator of Sheol. Regardless, she has ruled the realm of Sheol for seven hundred years, and turned what was once a warzone into a tense peace, yet there are whispers that she wishes to expand her empire...

Theme:


Mara
Spoiler:
"I serve Persephone as my lord and master. Anyone who wishes to touch her must get past me."

Name: Mara
Height: 6ft 1
Weight: 190 lbs
Age: 221 years of age (Appearance 21 years)
Gender: Female
Appearance: A somewhat stocky, tall women with short blonde hair. She wears a black cape and a skin tight leather suit under it. Her face has three red triangles formed on her cheeks and forehead. There are two small fangs pointing out from her upper jaw, and she has blood-red eyes.
Personality: Mara is a cruel, vengeful spirit who looks down on all that isn't herself or Persephone. She is a sadistic demon who relishes in bloodshed and violence, and her loyalty is to Persephone and only Persephone. She is also prideful of her own power and speed, and shares her master's disdain for the divine and godly.
Hobbies/Interests: While Mara does love killing and murdering those who cross her, she does have her feminine side. She loves to shop for clothes wherever she goes, either for herself or for her master. She also has been used as a babysitter/nurse by Persephone, a past time Mara loathes and hates, but nonetheless puts up with.
Abilities: Mara is a terrifyingly powerful demon, not just in brute strength but also in speed and agility. She holds power over lightning, and can move as fast as lightning strikes. She can harness electricity within herself to amplify her strikes or send at her opponents.

At the same time, Mara can also transform into her true form, a towering white furred nine tailed fox six feet high at the shoulder and over thirty feet in length. Her jaws drip acid which can melt through steel, and her tails are strong enough to constrict and hurl up to ten tons of weight individually.

Backstory: Legends say Mara was once the wife of a god who belittled Persephone. In retaliation, Persephone tracked down the god and turned his wife into a vengeful hateful demon loyal only to her. She has served Persephone's side for many years, a rabid menace feared by Persephone's enemies far and wide.


Doris
Spoiler:
"Glad meet you have! Hope help to!"

Name: Doris Sluzhitel Gestani (Actual name: Tchazzar Basmu)
Gender: Female
Height: 5ft 4 (8ft 4 in her true form)
Weight: 110 lbs (320 lbs)
Age: 21

Appearance: Doris is an average height woman with aquagreen eyes and long knee length oak hair that is braided in a ponytail. She wears thick black glasses, and her nails are pitch black and two inches long. Her preferred attire is the Cheshire Cafe uniform, which on her is slightly oversized, all but engulfing her hands and extending past her knees. Her skin is rather pale, a stark contrast to her dark nails and bright eyes, and her body is rather light proportioned, slightly more on the muscular side than curvy.

In her true form, Doris is much taller and more mature in appearance. Her muscular nature is much more evident here, though it is often hidden behind the pitch black armor she wears.

Personality: Doris is what some may consider to be a creep, an oddity who knows no personal bounds of any sort. She can be clingy to people she's interested in, and when working at the Cheshire Cafe, this has primarily been toward the main head maid there. She is outgoing and energetic, and very hard to persuade against. She speaks in a manner unique to herself with a heavy russian accent, and she is almost always seen with a smile on her face. She is a tease, and loves to speak the way she does to either annoy people around her, or seem like an uneducated idiot. This in actuality is merely to make everyone around her look down upon her and not assume her for what she actually is; a hyper competent warrior hellbent on protecting Molly and Molly alone. Doris is an ancient being who has long served the Lifemother, and now firmly believes Molly is that Lifemother reincarnated.

Hobbies/Interests: Doris is unashamed of what she does and she takes full enjoyment of it. In her spare time, she loves to sketch drawings of her favorite person, Molly, and write short stories about her and trail her no matter what she does. She also loves to spend most of her free time exercising and staying fit, and is a workaholic, at one time working five days straight at the cafe.

Abilities: Doris prefers to be at the peak of human physique, being able to run up to 23 miles an hour and being able to lift her own weight off the ground with just one hand, and she has high dexterity and reflexes. "Applied Forces Special Russian, in no get, but workout welcome." is all she will say when asked on how she is so strong.

In truth, Doris is even more powerful than that. She can move so fast, she appears to leave after-images behind. She can dead lift ten tons, and can produce blades from her wrists, like Nichelle. Unlike Nichelle, these are not metallic blades artificially produced, but sharpened organic bone structures she can light on fire. Doris can produce flames of up to 100,000 C from her blades, from across her entire body in a pulse of heat and destruction, or as a concentrated flamethrower from her mouth.

Weapons: Doris carries on her a Nagat M1895 for self defense, and a stun baton as well.


Artificial Being BF-13 "Nichelle"
Spoiler:
"Victim Identified. Shall I absorb them?"

Name: "Nichelle"
Height: 4ft 5 (5ft 6 in her semi-powered state, 7ft 3 in her fully empowered state)
Weight: 78 lbs (143 lbs, 310 lbs)
Age: "21"
Gender: Female

Appearance: Nichelle is a very short girl with long black wavy hair and brown eyes. She is very slim and petite, and usually is seen in dresses more suited for dolls to wear than a human being. Her favorite dress is a frilled violet dress with a short skirt reaching to halfway to her knees. In her semi-powered form, she is taller and her hair is a more brighter orange in hue. When fully powered, Nichelle has crimson red hair and equally burning eyes, and her ears become pointed and sharp like an elf. Her preferred attire of clothes when fully empowered is a dark cloak that covers her entirely like a shroud. This is the state she was designed to be the ultimate bioweapon by Lilith and Persephone, as a reflection of a mighty warrior of the past...

Personality: While Nichelle may look human, her mannerisms are very much not. She tends to act cold and dispassionate, rarely raising her voice or emoting much. She is clingy like Doris, especially toward the head maid of the Cheshire Cafe, and she follows order to a T from given from a superior. She has something of a sweet tooth, and loves to home in on any kind of candy she can. In combat, this bio-weapon is terrifyingly ruthless and efficient, quickly moving in to neutralize or eliminate opponents, though she does have a rare glitch in her mind that makes a more toying side of her manifest.

Hobbies/Interests: Nichelle loves to work and follow orders. She also loves to collect rocks carve statues from those rocks.

Abilities: Nichelle's physical prowess is beyond superhuman. She can lift over fifty tons, and move sixty miles an hour, while being able to react to events lasting less than an attosecond. She can crush metal in her hands, and withstand powerful blows and temperatures up to 5,000 C. In her fully powered state, she is even more powerful, able to go blow to blow with entities like a supercharged Miyoshi and carve through reinforced diamonds.

Most impressively, Nichelle can absorb the life force of others around her. By maintaining contact with others, special devices build within her absorb life energy, draining the victim like a vampire drains its prey of blood. This requires a solid minute of a full grasp to drain a human of their life force, and with this life force, Nichelle can transform herself into a larger form of herself that sacrifices speed for sheer power and strength. She can revert back whenever she wants to. She can also convert this life energy into kinetic blasts expelled through either her hands or her mouth.

In her powered form, Nichelle can also manipulate hellfire and dragonfire, and she can transform into a 200 meter tall twin headed lindworm with the same powers she has, and increased physical strength.

Weapons: Nichelle is equipped with scanners implanted into her eyes, letting her detect heat signatures and life force within a thousand meters of her. She can generate a barrier around her able to withstand several tank shots, and can extend nanosteel blades from her hands. Her eyes are also equipped with plasma cutting lasers which can extend to ten thousand meters in distance and burn at 3,000 C. In her fully empowered state, her blades burn with dragonfire that burns at 4 million degrees C, and her eye beams increase in power by a thousandfold.

Backstory: Nichelle, or Artificial Human BF-13, was created within Persephone's castle, a bio-weapon meant to replicate a powerful warrior of the past. However, the data from that warrior was fragmented and incomplete, resulting in numerous alterations from the source material. Nichelle was incubated in the labs for decades, fine tuned and modified to be the perfect weapon, but an accident caused the lab to be breached, and the contents within displaced across time and space. Nichelle herself landed within the back alley next to the Cheshire Cafe, and awoke to find herself in the strange and alien world of Canada. Deciding her best course of action would be to blend in and attempt to fit into society, Nichelle joined the cafe, and fit in easily with the myriad of strange and weird maids that work there, none the wiser of her true origins.


Jake:

Spoiler:
"Deception... disgrace..."

Name: Jaquel the Nothing (aka Jake, aka Nothing, aka the Disgraced)
Height: 9'
Weight: 1 ton
Age: Old
Gender: Male
Appearance: Jake is a large reptilian creature, resembling a cross between a man and an Eastern dragon. His thick scaling resembles the panels of a samurai or a knight, with particular mention to his gauntlet-like forearms. Whereas he is primarily a dull bronze-hued light brown, his eyes possess black sclera with pale blue irises and he has four ornamental horns sticking from the back of his head. Over his left eye is a scar.

Jake has what appear to be shackles on his wrists, neck, legs and tail. He is often seen in highly flexible robes extending to below his knees.

Personality: Jake has seen a lot of things. By a lot, that means pretty much everything. He's fought everything there is too. Name it, he's seen it. Archangels, demon lords, archdevils, rogue gods, Eldrich abominations, you name it. This can be of utility, but it also leads Jake to reminisce often. He does so briefly for the most part, references to many days gone past. Not to mention that it can on occasion make his demeanor seem erratic, as one might be after conversing with creatures beyond mortal understanding.

Behind Jake's benign, cooky and courageous demeanor is a man socially isolated due to all of his adventures. With them comes many... complications.

Hobbies/Interests: Jake loves finding media or information that he hasn't seen before due to it being seldomly found. He also enjoys hearing tales from other people and visiting planets. He, however, is a workaholic. And an alcoholic.

Abilities:

Survivability and perception: Jake can breathe in space and has a species-wide immunity to toxins and acids. His eyes are enhanced, capable of processing things well beyond the understanding of mortals and spotting hidden threats who attempt to transform themselves into light, shadow, darkness, or objects. He can see vast distances when concentrating and is able to perceive and react to things at a godly level.

Transformation: Jake has three forms, each significantly more powerful than the last.

Energy/power manipulation: That isn't to say that he needs to transform to become stronger, more like they serve as stepping stones to reach an even higher level. Outside of combat, Jake prefers to stay at a level that won't directly harm the environment or people around him but he can go well beyond that.

The shackles around him which seemingly serve no purpose actually serve to keep him contained. They reform themselves, so to keep one broken he would have to completely and totally overpower them at all times. Jake has not been pushed far enough to break more than one chain, but doing so put him well above his third transformation in strength while still in base form (and possibly holding back.)

The shackles grow with his transformations.

His durability scales to his power output, always high enough as for he to not injure himself.

From his mouth, hands, horns, feet, and tail, Jake can produce energy beams with strength depending on how much Jake decides to output. This energy manipulation allows him to take flight, again at varying speeds.

Regeneration:Jake has mild regeneration but can recover from any wound through transforming. He can concentrate energy to heal others, with the mild possibility that it might harm them instead.

Drawbacks: I don't know how insane the power scaling will be here, so I'm just going to add these in case it doesn't get as bad as last time.

Transforming can be quite hazardous to the environment. In fact, his third transformation allegedly causes destruction of the planet he is standing on and nearby moons. Even manifesting an aura can be dangerous, so Jake often holds entirely back while on board space and watercraft. If he overestimates an opponent, that runs the risk of he causing massive damage to the environment and people within.

Weapons/Items: Jake's robes are made of a very durable material, capable of withstanding most of Jake's power-ups although they may simply be getting protected by his aura after a certain time. This makes them fairly good armor.

Backstory: Jake comes from a planet that sits in a metaphysical nexus of multiple universes. The multiverse is not known to most of its residents, but to the gods who lord over several universes this was seen as the perfect breeding ground wherein they crafted creatures to do their bidding.

Jake is the latest in a line of multi-universal protectors cloned from a perfect sample of the gods' perfect species. However, after a vast time serving them Jake was cast away by his gods. Jake, having known nothing but his role as a patroller of space and time, was left to float and stripped of his title. Jake, for a perceived failure, was officially disgraced by his people who had once adored him.



Dana:
Spoiler:
Name: Da'nai the Singular (aka Dana)
Height: 8'
Weight: ~800 pounds
Gender: Female

Appearance: Dana is from the same species as Jake and thus shares similar physical traits to him, such as his scaling similar to armor-plating. She is visibly younger than him, however, and being a female of their species has fewer and less pronounced horns than he. In her case, she has a singular horn which curls around to the back of her head. Her coloration is also far more ornamental, being yellow with red spots. She often wears loose garments complimentary to her coloration.

Personality: Mouthy, brash and no-nonsense is what Dana wishes she were. In her head, she can see that person toiling around when outwardly, Dana is a frightfully formal and responsible young woman. A real stick in the mud, even. However, that "Inner Dana" still pokes through, such as with her fondness for all things rock and heavy metal as well as her secret participation in witchcraft.

Dana is a nervous person especially with her inner turmoil. Her listening to music aids in easing this and she believes music to be a great healer.

Hobbies/Interests: Dana likes action figures, board games and aggressive — but especially heavy metal — music.

Abilities: Dana doesn't share many abilities with Jake, despite their being the same species. Dana has an advanced sense of smell and a mildly toxic bite with razor sharp fangs. Being a large, bear-like creature also lends her far greater strength and durability than a human. She also has trained in martial arts.

However, Dana not to her knowledge has powers beyond what is natural for her species. She has access to powers related to chi, that much she knows. She can fire a powerful chi blast from her mouth. Beyond that, however, she can also open portals, create illusions, generate duplicates and manifest various different ocular powers which can include precognition, seeing through solid matter, pressure point sight.

Her chi abilities can increase her durability and strength.

Weapons/Items: Dana carries with her at all times a pair of highly advanced headphones capable of picking up music and podcasts from across the multiverse. These are ill-gotten, so their durability is undetermined but they are far hardier than what is typical.
Backstory: Not much to say here that I wouldn't rather be fleshed out, but again Dana's headphones are ill-gotten. Dana also has familiarity with the realm of the dead.

Jackie Chan (no, not that one):
Spoiler:
Name: Jackie Chan
Height: 5'5"
Weight: ~139 pounds
Gender: Male
Appearance: Jackie is an apparently human man in his mid-twenties to early thirties. He is stocky, with a shaved head and dark eyes. He often wears light clothing or a simple tank top with pants. His face doesn't resemble the Jackie Chan we are familiar with.

Personality: Jackie is a somewhat surly man and is not unknown to be underhanded or sneaky. He is a friend of Dana's and participates in witchcraft.

Abilities: Jackie is apparently only as strong as a peak human with very advanced martial arts and weapons skills. He can manifest weaponry using chi, a lot of which beyond his normal human capabilities. He can also generate duplicates of himself.

Weapons/Items: Although he is skilled in weaponry, he only carries smoke grenades with him. He can manifest weapons as need be.

Backstory: Jackie is prolific without actually doing anything. Just by virtue of his name, he can be mistaken through a mention for multitudes of celebrities across the multiverse. In reality, he is merely some unfortunate soul displaced from his temple on the planet Noon Harvest and made to live with vulgar dragons.


Hercules:

Spoiler:
Name: Hercules (real name unknown)
Height: 6'
Weight: 400lbs
Age: 406
Gender: Male

Appearance: Hercules does not look his weight, looking like an Olympic athlete dipped in gold. He has long dreadlocks with a small beard and round sunglasses. He's always clad in clothing which bares their chest, often overcoats, along with pants and boots.

Personality: Hercules is a sneaky, deceptive person who always finds a way to weasel from trouble without getting their hands dirty. They often seem nervous or even bumbling and with Hercules's underhanded nature, it's hard to tell if this is a ruse or if despite their immense stranglehold on space if Hercules is actually still skittish in times of apparent duress.

Hercules has seen a lot of the cosmos and thus has gotten to the point of apathy in most instances not directly involving him or involving one of the various things he finds fun.

Hobbies/Interests: Hercules fancies himself a "collector", someone who goes around and finds new and interesting objects to take for themselves. That is to say, raiding, stealing and flexing their muscles. Weaponry has a special interest to Hercules and they can be often seen patrolling inter-universal trade routes for extra goodies.

Abilities: Hercules, like Jake, has durability and strength well beyond what they would appear to have as well as rarely using them. Also like Jake, Hercules has never been pushed to their max or at least not since they were younger. Hercules has single-handedly destroyed moons. His speed is blinding and would be a challenge even to Jake.

Weapons/Items: Hercules carries with him two guns resembling futuristic blunderbusses, which are mostly for show but can fire powerful blasts as well as channel Hercules's power. Hercules also has two swords custom made to channel their power.

Backstory: Hercules is one of seven powerful pirate lords who patrol space, each with a fleet of their own. However, most of their background is unknown.


The Legendary Beast (or LGB for short:)

Spoiler:
Name: None
Height: Unknown
Weight: Unknown
Age: 1,000
Gender: None
Appearance: Unknown
Personality: The manifestation of predation from all of the multiverse, the Legendary Beast is an unrelenting destructive force seeking to devour all the realms to bring about a new vision of reality. Despite its title, however, it is viciously intelligent and manipulative, arrogant but justifiably so.

Abilities: Reality warping, mind control, madness manipulation, possession, complete invulnerability.

Weapons/Items: None.

Backstory: Many civilizations predict and fear the fall of their gods, their sun to be snuffed out by a maw of proportions galactic. They would dread the darkness of the future, the knawing at the roots of the World Tree. They would envision a world where the old guard was slain and the dawn of a new world.

When all this happens, it was because of the a beast. One of names so many that none apply to it. For the mechanics of many worlds foretold this creature's birth, hatched from an egg laid by the multiverse.
Even when it wasn't, it was there. This could be seen in the lion eating the antelope and by the way night would come and the sun would be swallowed by the horizon, followed by another day in eternal cycle.

Fenris, Apophis, all below the thing which inspired them. The Legendary Beast.

Jake had to handle this monster himself when it chose his domain as its premier destination. During this encounter, Jake managed to contain it but at a cost. It now resides within Jake himself.


The Sandman
Spoiler:
Name: La'tomer (aka the Sandman, Dr. Sleep)
Height: 5' 10"
Weight: Inapplicable
Gender: Male
Appearance: Fully formed, the Sandman has the appearance of a handsome human man in his late forties, serene, physically fit and elegant. He wears small rounded spectacles and a robe open at the chest and tied together by a loose cloth belt. This robe and belt upon closer inspection is made of ever-flowing sand and he too seems to be comprised of the substance.

He can manifest different parts of himself at varying densities from the sand and can appear where there is none, sometimes appearing as a swirl of sand with a face in it.

Personality: The Sandman is a matter of fact individual but has the demeanor of someone who had just gotten out of bed — groggy, detached from reality and a bit cranky.

However, he is very sharp minded. His pantheon, lacking a messenger, utilizes him for the role, which requires great memory and quick thinking.

Abilities:

Sleep manipulation: God of sleep and dreams, he can at any time make those capable of rest fall asleep or incapable of falling asleep.

Dream manipulation: While the Sandman doesn't often bother with it, he has highly advanced manipulation of the World of Dreams and thus can twist dreams into anything he wants including into nightmares and make said dreams as vivid as he so wishes. This aids in sending messages as all he needs to do is find the right person dreaming.

He can also probe into dreams as he wishes and recite them.

Form manipulation: He can appear quickly to locations he is made aware of. His form is made up of a substance resembling sand which leads him to be capable of manipulating his own density. He can also fly.

Sand manipulation: He can modify the density and shape of sand as well as will it to move in a direction he so wishes. He can charge it with godly energy to pack an extra wallop.

Weapons/Items: The Sandman has a staff capable of channeling his power. It has a bladed edge at the top seldom used. It can be broken down and stored as need be.

Backstory: Sandman comes from a pantheon of gods, often going by identifying titles or descriptions rather than their names. Death, the Behemoth of Wrath, the Sandman, The Other, etc... These beings serve roles central roles in their domain. Some were said to come from outside and shouldered the burden while others simply came into being when the spot needing filling.

It is not known which one the Sandman, La'tomer, is, simply that he is what keeps the mortals sane. Literally, for if there is no sleep where it is needed then there would be madness and despair. So far, the Sandman would rather not have that happen.

Out of the things that his pantheon has fulfilled, the Sandman serves as the messenger. Despite his rather important job and impressive power, he is often treated as a minor deity due to this role as a "mailman."


Fraybug:
Spoiler:
Name: Fraybug
Aliases: Barahnakar, Bogey, Cadejo, Capelthwaite, Dog-head, Gytrash, Karagu, Moddey Dhoo, Old Red Eyes, Skriker, Tibicena
Height: Nearly 5' at the withers in quadrupedal form and exactly 7' in bipedal form
Weight: 242 pounds
Age: Over 25 thousand
Gender: Female

Appearance: Fraybug (cameo by Doris, with Gira's permission of course) is a strange and frightful creature of many shapes, but there are three she favors most of all. One is a form familiar to the folklore of Western Europe and Central America: a hound with huge, plate-like eyes that glow red like fireballs. Gigantic in stature, over two-thirds taller than the average maned wolf, the largest of the wild canids, and more than a third bigger than even the tallest domestic dog, this fearful beast has lanky, cervine legs, complete with hooves, and bovine horns that curl from beneath large ears. From the tip of its elongate jaws to the base of its short, tufted tail, more like that of a goat than any dog, this hellhound is five and a half feet long, making it more comparable in size to a big cat than a wolf. Fraybug is a fickle creature. Not even her favorite appearances are free from flippant change. The thick, coarse fur of this hound can be either the deepest of blacks or almost pure silver-white, stained only by patches of tan on its tail and hind legs, and it may appear with one, wide, Cyclopean eye in the center of its face.

Fraybug may abandon this gracile, quadrupedal form for a more robust, bipedal one, retaining its deer-like hindquarters and caprine tail, but gaining a muscular, hairy humanoid torso. Resembling a satyr with an evil dog's head, Fraybug towers in this form, standing two head taller than the average human. This form too can be either ebony- or alabaster-furred, as well as two- or one-eyed.

Fraybug sometimes manifests the above two forms sans head, sporting a gaping, bleeding hole where a head should be. As if to balance this act, assumably only done for the sick pleasure of disturbing others, her preferred shape for travel is that of their severed head, though a massive version of it, three-and-a-quarter feet long and over a foot and half tall. With horns superior to a foot in length and ears almost two and a half feet tall, this shape is extraordinary in size, but otherwise identical to the heads of her other frequent forms, down to a binary coat color and number of eyes. In exchange for everything below the neck, this shape can fly, floating weightlessly despite heft equal to the complete bodies above.

Personality: The supernatural dogs of Western European and Central American folk tales do not have a single face, many dangerous, some benevolent, and Fraybug is no different. She is a mercurial being, prone to dramatic changes in mood and highly polarized actions. At times, she will take a liking to others and act in their favor, sometimes inconspicuously, sometimes openly as if to seek attention or approval. Perhaps more commonly, she acts as a trickster or tormentor, using deception or brute force to extract suffering from others. Fraybug revels in suffering, and not only that of others. She seems amused by even her own pain and has been known to grow focused, even obsessed, with those who can bring it about in excess. Though Fraybug is a brutal fiend, capable of extreme violence, she can be equally satiated by simply frustration or exasperation. She is as much a gadfly as a fury. Despite her clear intelligence, Fraybug seems resistant to speaking. If she must communicate verbally, she will do so in another form, mimicking others all the way down to their voice. Her true voice is heard only through deep, gravelly laughter and the husky grunts of her rare human form.

Abilities: Not only is Fraybug physically well armed with a savage bite no less than that of any canid, if not thoroughly superior, she is also a creature of the night and religious fears. She is the cold, sudden dread that makes the hair stand up on the back of your neck. She is the deceiver, the adversary who takes many forms to trick the inspecting. She is the demon who brings fire and lightning to the once quiet night.

Fraybug is, in every sense of the word, a monster.

Electrical Storms - When Fraybug reveals herself, her fearful visage is accompanied by violent electric storms. The sky turns black, rain begins to pour, and lightning splits the sky It is not known why this happens. It may not even be conscious, as Fraybug seems incapable of influencing these spontaneous thunderheads. The only benefit she can reap is potentially masking her presence from those who do not have superhuman senses.

Hellfire - The black shucks and hellhounds of European folklore are associated with fire and brimstone, and the same can be said of Fraybug. The capricious hound can spew flames from her fanged maw, scouring the hair, skin, and potentially flesh from her foes. This gullet-born fire ranges from wispy red to roaring blue, and from almost 1,000 up to 3,000 degrees Fahrenheit, matching the hottest flames on Earth at their highest temperature. When she appears without a head, the flames instead pour from her gaping neck hole.

Strangely, not only flames gush from Fraybug's mouth. More rarely, the devilish dog spits up water, harmful gasses, or even semisolid earth...

Insanity - Along with the black dogs of Western Europe, Fraybug is likely also the progenitor of the cadejo, a folkloric entity from Central America said to induce madness. This is not hollow superstition. The mind of Fraybug is strange and alien to human-like consciousnesses. Those who attempt to breech it risk being overwhelmed by its disorder. Fraybug is a telepath's nightmare. She herself is no telepath, but she causes dangerous psychic backlash when her mind is probed. Additionally, her mind is such a powerful anomaly that it essentially causes psychic static, rendering telepathic communication faint, fragmented, or even completely null in extreme proximity. This has a downside however. This psychic interference means it is impossible for her to mask her presence around telepaths.

Shapeshifting - Like many malevolent figures in folklore and mythology, including some black dogs, Fraybug is capable of freely changing her appearance in order to disguise herself or deceive others. It is not known what her true appearance is, or if she even has one. Perhaps she is simply an ancient, shapeless creature that handcrafts all her appearances. It could even be that she has forgotten her true self. Some say that Fraybug is not simple mutable, but unfinished, assuming a new personality with each shape.

Whatever the case, there are some forms she takes more often than others. None as commonly as her canine visage, but enough to be noted in the folklore she has likely inspired. Some are mundane, like cows, horses, and mules. Others are not, like a large dog with the hands and face of a monkey or a tremendous tall human, a fair-skinned woman over two meters in height covered only by dark, matted hair.

This ability goes much deeper than a mere illusion however. Fraybug is not manipulating perception when she changes her appearance. She is manually reconstructing herself at the atomic level. Fraybug has a unique form of distributed consciousness. Unlike humans, who have a consciousness centralized in the brain, or octopuses, who have a consciousness distributed across their eight limbs, Fraybug is conscious down to her very molecular building blocks. Each atom that makes up her body has, to some degree, its own consciousnesses and is able to coordinate with its neighbors. This essential renders her immortal. She is certainly not immune to harm, able to be cut, burned, and blasted apart, but even vaporization could not end her existence. It would simply be a matter of reconstituting herself. Damage is not a matter of survival with Fraybug, but time. The more severe the injury, the longer it takes to repair. Shallow wounds can be mended near instantly, but more complete destruction can leave her out of commission until she, quite literally, pulls herself together.

This minute manipulation of her atomic stricture has other perks as well. By weaving carbon nanotubes into her skin and muscles, she is able to render herself 400 times tougher and stronger, as well as increase her speed due to the extreme lightness of these nanotubes. She can also improve her natural weaponry, growing vicious, bear-like claws in her bipedal form and giving them an edge composed of single-layer graphene. This single-atom cutting edge can part any molecular plane, allowing it to surpass any level of armor. Her fangs can be sharpened to the same absurd extreme.

Spectral Hound - The black dog of the British Isles is considered a ghostly entity, but Fraybug is very much flesh and blood. It is not hard to understand why one might mistake her for a specter however. She can appear from behind impossible spaces and vanish between blinks. She is here one moment, gone the next. Or the opposite, filling empty air the moment it is unobserved. Though it might seem most reasonable to speculate she is intangible, the truth is far, far stranger.

Black dogs are associated with crossroads, and many strange occurrences are attributed to stairwells, parking lots, empty hallways, abandoned buildings, and other places where reality seems to twist slightly, setting the nerves on edge. These are all liminal spaces, areas that act as thresholds or are defined only by their association with other places. These spaces grate against the wiring of the human brain, but Fraybug thrives in them. In essence, she is a living liminal space. She does not come from this world, from any world, but from between all worlds.

For as long as there has existed the multiverse, there has also existed the space it exists in. While most creatures arise from one or more of the infinite worlds that make up the multiverse, Fraybug has her origins in the space between them. Unbound by the physics that rule these worlds, she can travel them freely, teleporting as she wishes both between and within worlds. More than this, like an unruly driver, she interferes with other travelers as well. As a living liminal space, a tear in the seam of reality bound within flesh and blood, she bends the world around her, delivering other beings capable of teleportation to destinations they did not expect when they attempt jumps near her. She does not control this interference, sheer chance doing so instead, but she can certainly attempt to take advantage of the confusion it causes.

As a dimensional rift incarnate, Fraybug can also connect disparate worlds in a limited capacity, her body acting as a sort of tunnel between then. This is why she can spew flames. She is not producing fire, water, or anything else she gushes out internally, but summoning them from other worlds. The opposite is also true in theory, but difficult in practice. Things she swallows can be cast into other worlds, utterly inhospitable ones drowned or on fire, but only when swallowed whole, so she cannot truly banish others, only torment them. She enjoys seizing the hapless by their heads and quite literally making them gaze into the abyss.


Dea:
Spoiler:
Name: Dèng Dea
Aliases: Blast, Demigod
Height: 5'1''
Weight: 112 pounds
Age: 190 thousand
Gender: Female

Appearance: Dea is a short Chinese woman with tanned skin and chin-length hair that frames a small, round face dominated by subdued features; she has a pinched nose, invisible cheekbones, and a weak chin. She does have very wry eyes, but also notable bags beneath them. Similarly, her lips, while easily forming smirks and snarls, are colorless and cracked. Her eyebrows are bold though, blocky and nearly as dark as her hair. She also has squared shoulders and a strong core, making her figure striking and solid. Dea wears a long-sleeved, white cotton shirt and baggy, olive-green cargo pants secured at the top by a dark leather belt and at the bottom by tall, black lace-up boots. Over the rest of her clothes is a tan wool robe worn open like a coat.

Personality: Dea is a cold, callous person who denies any intrinsic value in human life. She has seen thousands of billions of them end over her incredible lifetime, and this has disillusioned her to the importance of any one life. Once, she thought her murdered baby brother could never be brought back to her. Today, she can recall meeting at least four men identical to him, and countless others who so reminded her of him that they were practically interchangeable. But even before this, she felt distant from other humans, like a stranger to her own species. She was stronger than them, so immeasurably stronger that there was threat in everything she did. Eventually she felt superior to them. If they would always be afraid of her, why shouldn't she do what she wants? If her power would always inspire fear, why not use it to have some fun? And so Dea is selfish, cruel, and uncaring. She takes lives casually because there will always be more lives. She failed to save her world not because she tried and could not, not because she did not think she owed it to humanity, but because she thought humanity did not deserve it. They did not deserve her. They were below her. They were insects at her feet, each easily crushed and none singularly important. The legs that squash those insects are hollow though. Dea is empty. She no longer lives for anything, and she cannot die either. She is a ghost. Not only of the flourishing society she let die. She is also a ghost of herself. The ghost of someone who cared.

Hobbies and interests: Dea is a wanderer. She roams the carcass of her ruined planet, dominated by a matrix of waterless badlands and flooded forests, seeking roadhouses where she can drink or find someone to take to bed because she has little if anything else to do. This is the routine she has been in for many thousands of years. She rarely thinks about it; she just acts. The well-trodden footpaths that circle the world were largely her work, and this is far from the only effect she has had on the remnants of humanity. If someone blocks her path and does not remove themselves in a timely manner, they will be swiftly killed by a flick or a backhand. This thoughtless taking of lives for petty reasons has ensured she is known all across the corpse of the world. She is a monster, a boogeyman used to terrify children and prank drunk companions. Some do not believe in her, others hope she is real, and a few know her to exists, because they have seen her carnage and understand why most prefer to mythologize it, not admit she is only a few steps from them.

Abilities: On a far future Earth where powered persons academically known as semideuses and publicly called demigod or even just heroes became commonplace, Dea was the undisputed strongest, and now she is the last. There are no longer demigods. There is only Demigod.

Super strength - Dea is a woman of mass destruction. There were many dangerous semideuses in the now dead world of heroes, but Dea surpassed them all. Despite her stature, none could match her in physical strength. Even her voice could devastate. A word was enough to knock a person off their feet; a shout was capable of carving the very earth. Somehow, she seems even more devastating now, if not because her powers have evolved, then because she simply does not hold them back. Normal humans are reduced to shards of bone and pink mist if she wants them to be. The exact limits of her power are unknown because nothing has ever withstood it, but even cities cannot survive her. Merely striking the ground, she can produce tremors like those made by underground nuclear tests and earthquakes. If she is feeling more personal, she can topple skyscrapers directly by pushing against them as lightly as one might rest their weight against one.

Though Dae does not have superhuman reflexes, the raw power in her limbs allows her to travel great distances at incredible speed. On level terrain and over short distances, she can sprint more than 4,500 miles per hour; well over five times the speed of sound. A more sustainable speed would be around 2,020 miles per hour. She is no less impressive off the ground, able to leap approximately 1,300 feet straight up or almost 4,800 feet horizontally.

Invulnerability - Dae can not only exert incredible force, but survive it as well. It is impossible to gauge the exact limits of her hardiness, but she seems as good as impervious to collisions. Blunt blows that do not match or surpass her own Herculean strength are totally ineffective. Very fine cutting edges have better luck. No matter how durable Dea is, she cannot fortify the intermolecular and interatomic bonds that hold her body together. Thankfully for her, such minute edges wear down easily and often fail to inflict wounds deeper than the surface. Energy attacks are more effective than concussive ones and have no edge to dull, but they cannot approach the reliability of extreme cutting edges. Dea has waded through the heart of non-nuclear weapons of mass destruction without serious harm.

The greatest flaw in Dea's impossible durability is that it stands alone. Unlike many powered individuals, she has no regenerative abilities. If placed under such ludicrous force as to actually suffer harm, the injuries heal no faster than those of a mortal, or perhaps even slower because few medical procedures affect her. After all, scalpels and needles break against her skin. She also has the same basic physiological needs as any human; namely food, water, and air, though she will not wither and waste away as quickly as a normal person when deprived of them. For instance, she can go months, even years, without eating. This is not because of self-repair, but sheer resilience. This is why she seems ageless. Time, same as scarcity, affects her, but it is so gradual that few living things could notice. A human lifetime can pass before even one of her hairs grays.

Additionally, Dea is still victim to physics. Though she can endure incredible forces, the ground beneath her cannot and she has no way to anchor herself to it. She can be knocked down and thrown away even if the force responsible is completely insufficient to hurt her. If not defeated, she can be inconvenienced by placing great distances or huge weights between her and her target.

Backstory: Before the world ended, it was a place of high technology and heroes, like something right out of a comic book. Close-knit teams of of semideuses were deployed by the world government to deal with natural disasters and, on rare occasion, malicious powered persons. Though even a single powered individual had the potential to bring catastrophe to society, they were easily talked down or subdued by these teams, so few ever caused real damage.

Until Demigod.

Though labeled as lone wolves and bad eggs by both the media and public officials, these isolated, misanthropic semideuses were no anomaly. They were a symptom of a sickness that had long been allowed to fester in the guts of this seemingly perfect society. The heroes of the old world were not flawless by any means, as human as any of us, but they were expected to be. Any time they strayed from the path of the paragon, if they made a mistake or let their emotions control them, the reaction was as predictable as it was inevitable: public displays of disapproval and, privately, whether in the home or in the heart, fear.

A normal human was no match for a semideus, and no one made this more apparent than Dea, then codenamed Blast for the concussive shockwaves she snapped or barked out. Though then a friendly, bright person, she bore the brunt of public discontent about semideuses. As the strongest of them all, she was a natural target for the fear under the public's anger, and she was not allowed to acknowledge it. No one was. It would be perceived as a threat for a semideuses to protest their treatment by normal people, let alone the most powerful one. Despite the weight of this judgement sitting heavily on her shoulders most days, she was not allowed to seek help, and no one was allowed to offer it.

No one could ask if she was okay, and she could not answer, “No.”

Even when a rogue semideus murdered her younger brother, the public offered only criticism when she killed them in a rage. No sympathies. No understanding. Even her teammates, her friends, were pushed to disavowed her actions.

Perhaps it is no coincidence then that one of them was her first lawful victim.

The day Dea snapped was not otherwise special. She was not especially under duress. The job she and her team were on was not particularly hard. It was merely the straw that broke the camel's back. It was a snide remark made at the wrong time. The eyes of the crowd cutting too deeply.

In a moment of blind action, she reached out and took the life of a teammate, and she felt nothing. No resistance, because flesh was as malleable as air in her hand. No remorse, because there was none left to give. It was easy. It was so easy she could not help but laugh. She had not been treated as a person for so long, she no longer was one. She was just a monster.

There was no going back after this, not for Dea or the world. Waves of semideuses and bombs tried to stop her, but none could. Soon, there were none left. The world ran out of bombs before one made her bleed, and the semideuses followed. Dea was no longer a demigod. She was the Demigod.


Ristaang:
Spoiler:
Name: Ristaang (“riss-tang”)
Aliases: Ristaang The Beast, The Beastmother, The Great Beast Ristaang

Height: 300 meters in physical form
Weight: 3,000,000 tons in physical form

Info: Ristaang is the Aspect of Beast, an embodiment of the animal world. Mate of the Aspect of the Hunt, Hraaldstag, she is responsible for the creation of many of Colossus’ wildlife, most notably the Beasts that share her Blood. Although her Blood has birthed many beings into existence, the only Beast that she has naturally given birth to is Olghjortur.

Description: Ristaang is a monstrous creature of thick dark brown fur, wicked antlers, sharp claws and tusks. She is a mountain of large, powerful muscles, a living wall of physical power. Her front paws are covered in stony armor, and bony plates cover her arms and back. Along her back are a few dark stripes and spots. Ristaang’s eyes are blood red and glow when she is angered.

Image

Personality: Ristaang is rightfully feared for her might, which she is never afraid of using. She has very little patience for threats. She is fierce and powerful and quite protective; most species of the world see her as an inspiration. Brute strength makes short work of her foes or her children’s foes, her ferocious might allowing her to power through massive amounts of damage.

Backstory: In her uncontrollable anger, Ristaang destroyed the homeworld of the creatures known as Unaturlig by the Colossians when she found them harassing her children, tearing their planet apart with her bare hands. Imprisoned and restrained by the other Aspects, she spent thousands of years dormant until her might was desperately needed to defeat the corrupted Aspect of Death, Bromdaahl. However, although she successfully repelled the Dragon, she was impaled through the chest and her Blood spilled, from which were birthed many of the creatures now dwelling on Colossus. When the Hofdyr helped her, Ristaang used her Blood to gift the nature spirits physical bodies that they may use to help keep guard of the balance of nature; these beings go under the familiar term of “Beast”. Ristaang returned to her slumber until she was needed to battle the Void itself, protecting Colossus and her children from the destructive forces. Mostly letting her babies handle themselves, Ristaang has curiously wandered into a different 'verse.

Powers and Abilities:
- Brute Strength: Ristaang’s strength is legendary, her might so immense that it seems to have no upper limit. That erroneous belief can not be blamed for existing; Ristaang is perfectly capable of tearing to pieces foes far bigger than herself without breaking a sweat. Enormous boulders can be launched with ease, bodies broken without effort. Ristaang has shown that she is capable of using her strength in conjunction with her earthbending to achieve truly impossible feats, notably the punch that fissured the homeworld of the Unaturlig and subsequent pulling of the two halves apart and throw across the heavens.
- Enduring Might: Ristaang’s sturdy body allows her to dampen and survive the most powerful of attacks, of note being her survival of being impaled multiple times through the chest and belly with large ice spikes. In fact, Ristaang was only defeated then because she could not move, not because she was injured.
- Shape Shifter: Ristaang possesses the ability to change shapes and alter her size, allowing her to interact with smaller creatures.
- Rapid Regeneration: Ristaang’s ability to survive incredible amounts of damage is not purely due to her resilient body and strong will; her wounds heal rapidly so as to stop her Blood from being spilled all over and creating endless amounts of monstrosities. Ristaang can regenerate from a single droplet of her Blood, utilizing its creature-spawning capabilities to recreate herself. (Turned off in battle by the powers of RPG fairness)
- Indomitable: Ristaang is never slowed by any amount of pain or injuries and cannot be affected by mind-controlling magic, her stubborn skull an indomitable spirit. Her unbreakable will has allowed her to stand her ground against the Unaturlig and the Void’s corruptions, including the Blodraud Spilling.
- Beast Blood: Ristaang’s Blood is famous for its potent and dangerous properties; it can spawn creatures. The beings born from the Blood are burly and strong and possess a great deal of intelligence. The creatures spawned typically range from a mere dozen feet to towering hundreds of feet. Its spawning capability is uncontrollable, and Ristaang would rather not have her Blood-children be born on the battlefield, but the sight of her spawn being damaged does incite a burning rage in her heart that in turn grants her boosts of power. Although the spawning properties cannot be controlled, the Blood itself can; Ristaang can bend it and shape it to her will, wielding it much like a waterbender would.
- Bony Armor: The bony plates found on Ristaang’s arms and back offer protection against piercing and slashing blows; not so much for blunt hits.
- Earthshatterer: Ristaang can bend the earth to her will and feels stronger when in contact with or in proximity of the earth. The earth answers exaggeratingly to Ristaang’s physical might, allowing her to create massive fissures with stomps.
- Bloodrage: Already a short-tempered and hot-headed being, Ristaang easily becomes angered at threats and builds up rage. However, the more she builds up anger, the less she can contain it. Finally, when her fury overflows or when she sights one of her children being hurt, she enters a terrifying state known as Bloodrage. Growing to twice her height and swirling with blood red, flame-like energy, her eyes and blood glowing a dangerous crimson, Ristaang temporarily becomes empowered by rage and adrenaline. Though the Bloodrage increases her power, Ristaang effectively turns into a frenzied, unthinking, senselessly enraged behemoth. At that time, her mind is unable to process anything beyond her rage and desire to destroy her opponent. (Only lasts 1 post)
- Ristaang lies beyond the cycle of life and death; she does not age.
- Ristaang can speak, but she does so very rarely and only in short phrases. She only speaks in her language.

Weaknesses:
- Ristaang’s fierce temperament often leads to her disregarding logical thought, acting purely on rage-driven instinct.

Trivia:
- Ristaang’s name comes from the term [a href="https://en.uesp.net/wiki/Bloodmoon:The_Ristaag"]“Ristaag”[/a], referring to a Skaal ritual to slay a spirit beast before daylight in The Elder Scrolls III.

Theme Song:


Immanuel:
Spoiler:
Name: Immanuel

Title: God of Light, The Seer, The Aegis
Height: Variable; 5’10” in armored form, 100 meters in giant form, 20’ in true form
Wingspan: Variable; 20’ in armored form, 250 meters in giant form, 50’ in true form
Weight: Variable; 340 lbs in armored form, 80,000 tons in giant form, N/A in true form
Gender: N/A
Age: Unknown; likely as old as time itself

Appearance: Immanuel has two states: his armored form and his “true” form. Gods, being entities representing metaphysical concepts throughout the multiverse, do not have a physical form, and thus cannot manifest for long in the world of mortals. To combat this, the god of justice, Tyr, forged all the gods of special suit of armor made from the energy of life, known as “Prana”. Immanuel’s armor gives him the appearance of a king, clad in long flowing white robes and brilliant silver armor. His helm completely obscures his face and is ringed in a golden crown. From his back sprout 6 wings forged of golden light. In his hand he clutches a great stave made of similar golden light.

In his “true” form, Immanuel appears as a phantasmal figure made of pure light that shines as bright as the sun itself. The figure is that of a great wheel with 6 wings rotating around it, forming a 6-pointed star. This form is immaterial, and cannot be harmed by any weapon.

Bio: Immanuel, also known as The Seer, is one of the 15 gods who helped shaped the universe in the beginning. Immanuel played the most crucial role of giving life free will and filling the universe with light in form of the stars. He is considered one of the most powerful and, as a result, their de facto leader. However, when the rogue gods Stygi and Nygi reached into the Astral Chaos and unleashed the cataclysmic horror known as It’Lok’Ran’To – or “The Great Devourer” in the language of the gods-, Immanuel was forced to fight the creature off. Despite his and the other god’s best efforts, the horror managed to consume many of the gods before it was resealed back into the abyss it spawned from, leaving only four of their kind behind. Seeking to spread his light elsewhere, Immanuel has scattered his servants across the multiverse in search of heroes to help protect it, while he himself watches cautiously in the backlines, waiting for the right time to intervene…

Personality: Immanuel is benevolent and forgiving. He wishes nothing more than to see the good in people and for them to do well for themselves. He seeks to foster good will in mortals, and to encourage them to help one another rather than to fight. However, Immanuel is a fearsome foe in battle. His ire, while rare, is something to behold, and he holds no bars when smiting those who would dare bring evil and suffering with them.

Powers: Being a god, Immanuel has a wide variety of powers that suit him. Immanuel possesses the power to generate light of all kinds. He can create things as simple as a candle or as brilliant as the sun. Being the god of light, Immanuel can also weaponize this light. He can conjure bolts of scalding sunlight, burning at temperatures as hot as the surface of the sun. He can unleash explosive orbs of light that can incinerate areas ranging from 100 foot diameters to entire continents. He can generate a powerful glow from his body that shines as bright as a neutron star, blinding any and all that look upon him. His ultimate attack generates a scalding eruption of UV light from every part of his body, erupting in a manner similar to that of a solar flare. This eruption of radiation and light can incinerate entire solar systems, though he cannot use this often, and must retreat shortly afterwards in order to recuperate his strength. Immanuel’s powers over light also allow him to move at blinding speeds; he can move at the speed of light in order to “teleport”, allowing him to reach places he would normally be unable to. Finally, Immanuel can use his control over light to empower individuals with what he calls “The Aegis” – a protective barrier of light that surrounds a creature. This barrier protects them from all harm and all adverse environmental conditions. However, this Aegis only lasts for one day, and can be broken by a sufficiently powerful spell or the attack of another divine being.

Immanuel also has the power to create his own servants, who he refers to as Petitioners. His Petitioners take the form of small motes of light roughly the size of a human head. These Petitioners can travel at the speed of light, allowing them to reach places throughout the multiverse at incredible speed.

Immanuel in his physical armored form is quite strong; in his normal size, he can lift roughly 5 tons overhead, and his armor is resilient to all forms of damage, both physical and magical. He wields his regal stave quite skillfully, wielding it similarly to a martial artist using a quarterstaff in battle. The staff is unbreakable due to its ties to Immanuel. Being a god, he is immune to all mental influences and his immaterial nature makes him immune to all bodily ailments, including sickness, poisons, corruption, and crippling wounds. Immanuel has the ability to grow his body to immense proportions, growing to the height of a skyscraper and increasing his weight by a factor of 235 times. In this form, he can fight toe to toe with nearly any giant beast.

Finally, Immanuel’s true form, that of the great wheel, is his most powerful form of all. Immanuel’s true form is impossible to look upon by mortal creatures; their minds cannot comprehend its power and will lose consciousness upon gazing upon it. His form radiates light as brilliant as a star, potentially blinding those who do gaze upon him. His touch burns with the heat of a star’s core, and those who get too close to him are burned by a heat similar to that of the surface of the sun. This form cannot be harmed by any physical weapon, and is nigh invulnerable to magical assaults; only attacks from other gods have a chance of harming Immanuel in his true form. However, Immanuel cannot maintain this form for long; he can only remain in the mortal world for 5 minutes in this state before he must retreat to his domain, known as Geruvah.


Mulek
Spoiler:
"I am the holy angel, a warrior sent by the heavens above. Repent, sinful mortals, or this will be your final hour!"

Name: Mulek
Age: Unknown (millions of years)
Gender: Female
Height: 8ft 7
Weight: 510 lbs
Alias: The Black Winged Angel

Appearance: Mulek is a lower ranking angel. As such, this reflects upon her clothing, being only very bland white robes. Her hair is long and part of it is raven black, while the rest is ivory white, the same as her scaly wings. She wears no shoes or socks, but goes out barefooted, believing that an inferior wretched being like herself, an outcast, doesn't need them. Her left arm and shoulder are nonexistent, having been lost in a conflict a while prior.

Backstory: Mulek is something of a loner, and has been her entire life. Back during the days of the Angelic High, she was considered an outcast because she was one of the few angels to bear black wings shortly after her creation, a sign of Netheral corruption. While she was allowed to meander on the edges of angelic society and never truly persecuted, she knew others despised her and hated her for being different, which came to a head when angels began to be murdered. She was the first to be blamed, the high archangel Sasriel chief among the persecutors, and the experience was life changing for the loner. Only Cercil and her brother Sariel stood by the black winged angel's side, and when the Angelic High was destroyed, she was one of the few survivors who came to Makai and joined with the banished ones. Since then, she has been Cercil's right hand angel, there to aid her master in whatever task she desires...

Personality: Mulek has always been something of a loner before Cercil took her under her wing, and her lifetime of hatred and disappointment has turned her into a jaded,egotistical haughty angel. She can be reckless and easy to send into a temper, and despises anything not made by the Creator, or anything not of human body type. When she fails, she takes it personally, and can hold a venomous grudge.

Abilities and Powers:

~Lunacy: Mulek is unique among angels, in that she can draw power from light reflected from the full moon. This is because moon refracted light generates a specific energy which Mulek can absorb and empower herself with. She becomes stronger, faster, and can unleash blinding light from her light wing, or black smog from her blackened one. Staring into her eyes when the full moon is out can drive weaker wills insane.

~Divine Authority: Despite being a lesser angel, Mulek is still a force to be reckoned with. She can lift four thousand pounds at night, double that when the full moon is out, and withstand blows strong enough to crumple metal. She can fly at sixty miles per hour, and teleport a thousand yards away, though this exhausts her when it is not a full moon out. She can also channel aetheral energy through her body, which can be useful to heal the wounds of others, or cause severe harm to netheral beings. Her wings can also shield her from energy attacks.

~Hellfire Scythe: Her weapon of the trade, a scythe forged by Lucifer for Cercil, then handed down to Mulek when her prior weapon was destroyed in combat, this scythe's head and staff are ablaze with hellfire. Mulek can channel the energy within the scythe and send torrents of destructive fire toward her enemies, and thanks to her netheral corruption, manipulate it as well. The blade of the scythe alone is sharp enough to puncture through all but the strongest metals. Also, only an angel can hold this scythe; those who try to otherwise not only cannot lift the weapon, but suffer horrific burns on their hands.

-Gate of Heaven: The angel's most powerful ability, and one only able to practically be used during the full moon. With her wings spread, Mulek can channel both netheral and aetheral power into numerous solid forms, into blades and weapons of pure arbanium. She can then send these weapons raining upon the opposition in a maelstorm of destruction, each one flying at over two hundred miles an hour. Without a full moon, this takes all of Mulek's power to attempt, and is only used as a last resort.

~Soul Hunter: Before the Death Knights became the primary reapers of the dead, the angels lorded over that position, and Mulek's no exception. She can detect the souls of the living around her within a hundred meters, and of the dead within a thousand meters away. The souls of the dead can be harvested and put to eternal rest by the angel, a terrifying prospect for any dead or undead who try to fight the angel. (one time use)

Weaknesses: In the daytime, Mulek is at her weakest: Her netheral control is lost to her, and her strength and energy reserves are halved. Her wings are also vulnerable to strong physical blows, and she is allergic to amphibians. She also has a crippling phobia of tight spaces.


Crigan

Spoiler:
"All life withers and fades away, and I will be there to witness it."

Name: Crigan
Height: 5ft 9
Weight: 170 lbs
Age: Millions of years old ("28")
Gender: Male

Appearance: Crigan appears in his human form as a young man with short brown hair that is slightly longer in the back, reaching to his shoulders. He is rather thin and not muscular, and prefers to be dressed in leather pants and a t-shirt, with a skull ring on his left ring finger. He doesn't wear shoes but rather wears sandals and has a pair of small glasses resting on the ridge of his nose. In his true divine form, he appears as a ghostly shrouded serpent in a golden mask.

Personality: Despite being the God of Death, Crigan is anything but hostile or inhuman. Rather, he is one of the most human gods around, to where he prefers to be in his human form than be in his divine form. He cares for mankind and has been known to be at odds with his siblings and higher ups over his opinions of humans. He is generous and understanding, slow to anger and quick to forgive... unless you ruin his personal life and end up on his poop list, or are pure evil. Crigan has very little tolerance for evil, and will do whatever he can to stamp it out unless he has no other choice but to team up with an evil being to deal with a greater threat, something he really does not like.

Hobbies/Interests: Crigan loves to cook, and when he lived a completely human life, he would often be the one to cook and clean around the house. He is also very keen to read and observe, and just hang around with people and chat. If someone has a problem, he is happy to assist them.

Powers: The God of Death hosts many powers befitting his title and role. He can siphon the life force out of those around him through his hands or claws depending on his form, and can devour and permanently kill all but the strongest spirits and ghosts. He can also sense the life force of those around him, and can communicate through telepathy, though he much prefers to speak orally. He can become intangible as well, and in his divine form, grow to over 200 meters in length and seventy meters tall. He can also cure others of illnesses by killing the harmful microbes and bacteria within them.


Cercil

Spoiler:
"I am the moningstar, the servant of the Fallen One, the first and most damned child of creation. When the gods were made I was there to greet them."

Name: Cercil
Height: 10ft3
Weight: 716 lbs
Age: Millions of years old (30 in appearance)
Gender: Female

Appearance: Cercil is a massive angel, with six grand wings from her back. These wings are pitch black and leathery, a testament to her fallen nature, and span fifty feet from tip to tip. The robes she is adorned in are blood red and purple highlights, a testament to her angelic heirarchy. Her face is covered in scars, and her feet and left hand are replaced with metallic prosthetics. Her hair is white as snow and reaches to her ankles. She is never seen standing of her own accord, instead in a wheelchair build just for her.

Personality: Cercil is a rash, impatient ruler who genuinely means well. She holds the interests of her subjects and friends in highest regard, but her short temper can cause events to spiral worse than if she had stayed out of the matter. The subject of family especially is a sore spot for her, and when she loses her temper, it can take all of her willpower to not murder the cause of it right then and there. If she is placid and calm, she can be a powerful and honest ally, if not a little short sighted.

Powers:

~Light and Darkness: Cercil, like Mulek holds sway over both aether and netheral properties. She can create divine pillars of light from the ground, or demonic flames to eat away at the flesh of her enemies. She can heal wounds in others, or cause their cellular structures to deteriorate. She can create chains divine beings or those with divine powers cannot break easily, and shards of demonic energy that can pierce the hide of her opposition and explode violently.

~Thinking with Portals: Cercil can create spatial rifts which she can use to summon objects from anywhere in the multiverse, so long as she is aware of where exactly it is. Things she has no concrete knowledge of, she cannot bring to her side.

~Divine Presence: Cercil can lift ten times her weight with both hands, and can hover in the air without beating her wings. She can also teleport herself short distances of up to a thousand meters. She can also generate a barrier capable of withstanding up to 150 tons of TNT.

~Dark Apocrypha: Cercil's most powerful skill is the ability to generate a miniature black hole of sorts above her head. All forms of energy are gathered within, and those too close and unable to escape or hold their ground are drawn in as well, before the black hole overloads and explodes with up to a thousand tons of TNT.

Weapons: In her hand, Cercil carries a scepter adorned with purple bat like wings and a pale black sphere on the top. This she uses to channel many of her strongest attacks, and is her ultimate show of authority and power.


Tengri

Spoiler:
Name: Tengri
Title: The King of Kings, Master of the Alrisen, Vanquisher of the Kami
Origin World: Maritus
Height: 7'5"
Weight: 367 lbs
Gender: Male
Age: 50,000 years old

Appearance: Tengri appears as a muscular humanoid of prodigious size. His body is extremely toned and muscular, and coarses with ripples of bluish arcane energy. His body is a deep sapphire color, with small dermal desposits across his chest. His nose is broad and flat, appearing more akin to a bull's than a human's. His eyes glow a brilliant cobalt color. His hair is a solid white hue, and has it tied up in a long topknot-style ponytail on his head. His limbs have all been replaced with cybernetic implants made of a strange metal referred to as Adamantine. These limbs are ridged with spikes and crackle with dark magical power. His right hand's fingers each end in razor sharp Adamantine talons.

Bio: In the days of old, when the world of Maritus was unshaped by any but the elements of chaos and the gods, there were three races: the Alrisen, masters of technology; the Kami, masters of the natural world; and the Fastitocalon, masters of forbidden knowledge. Tengri was king of the Alrisen at this time, and aspired to become more than just the king of his people; he wanted the world as well, and aspired to ascend into godhood. He pushed his people to make great advancements in technology, utilizing life force to empower great machines of war and using magic and technology to create weapons of unfathomable power. The Alrisen soon became too powerful for the other races to keep in check.

Eventually, Tengri waged all-out war on the Kami, attempting to usurp their positions as the masters of nature in order to become the supreme ruler of Maritus. Their war raged for a thousand years, with the Alrisen utilizing more profane and powerful technologies to overcome their foes. Near the end of the war, Tengri began to research a more powerful weapon, a tool to that could be used to destroy even the gods by using the very fabric of the multiverse to empower itself. The king dubbed it the Machine of Unmaking - an engine of untold power that can reshape reality around itself, and could erase anything it touches from all timelines. Tengri unleashed this horrible weapon upon the unsuspecting Kami, and erased the majority of their kind from existence. Those that survived were captured and experimented on, or escaped and went into a deep slumber.

Tengri ruled Maritus with an iron fist, though his total domination was not long-lived. The Fastitocalon, in their fears of Tengri turning on them, had turned to desperation and conjured up the primal god of the deep sea: the vindictive Dagon. Using his powers over storm and sea, Dagon demolished the entirety of Tengri's kingdom, sinking it to the deepest depths of Maritus' oceans. Tengri attempted to use the Machine of Unmaking against Dagon, but it backfired on him; the weapon had been utilized before it was properly completed to wipe out the Kami, leaving the weapon unstable. As a result, Tengri found himself utterly annihilated.

However, his luck had not quite run out yet.

Tengri soon found himself floating in the endless void between realities, the Machine of Unmaking banishing him to the void rather than completely erasing him due to its unstable nature. Seeing this as an opportunity to rebuild what he once had, he gathered what remnants of his empire he could find and took to traveling the dimensions, hoping to build a new empire that would never end...

Personality: Tengri is power hungry and ruthless. His heart holds nothing but contempt for the lesser beings of the multiverse, viewing himself and his Alrisen as the superior entities of reality. However, he is shrewd and cunning, willing to make alliances and deals with those he sees as threats to his own ambitions, preferring to work alongside powerful entities than fight them. however, he has no qualms with backstabbing said allies when the opportunity to destroy them arises, for he sees himself as the only worthy ruler of all.

Powers: Tengri is as powerful as he is ruthless. Tengri's physical enhancements and nature as an Alrisen makes him a force to be feared by most beings. Tengri's skin cannot be breached by mortal weapons and can reflect all but the most powerful of magic back at a mage. Powerful magic weapons and spells from extraordinarily powerful mages can harm him, but his magical and technological enhancements alos grant him incredible regenerative proberties; he can heal from most wounds in less than a minute, with more severe wounds requiring several hours to recover from. Destroying his head incapacitates him temporarily, but to truly destroy him requires the utter destruction of his center body mass.

His limbs are heavily armored, and are completely indestructible. Each of his limbs also enchance his already incredible physical abilities. His normally astronomical strength is enhanced even further; originally, he could lift roughly 3 tons over his head, but his magical and mechanical enhancements allow him to lift over 15 tons with little trouble. His mechanical legs enhance his already incredible running speed; before, he could run at roughly 100 miles per hour, but his mechanical enhancements allow him to sprint at super-sonic speeds.

Tengri also possesses immense magical powers, due to his utilization of dark magical technology and his own innate abilities. He was already capable of wielding the four elements of fire, water, wood, and metal with ease, but his destruction of the Kami allowed him to absorb some of their powers for himself. Tengri now possesses the ability to conjure great firestorms and siroccos to assail his foes using his fire powers. He can utilize the power over water to conjure massive tsunamis and hurricanes to destroy his foes. His control over wood allows him to generate immense amounts of foliage and vines to entangle and entrap his foes, and he can also cause any and all plant matter to rot away into nothing. Finally, he can use his powers of metal to generate barriers from the earth and air itself, unleash flechettes of metal shards to shred apart foes, or generate a mechanical servitor to fight for him.

Equipment: Tengri is always mounted on his trusted warsteed, Zerleg Khun Moro, a massive mechanical horse forged of adamantine. The horse has a similar rough aesthetic to Tengri's mechanical limbs. The horse stands roughly 10 feet tall and is over 15 feet long. The horse is made of adamantine, making it effectively indestructible. It is immune to aging effects such as rust and weathering. Zerleg Khun Moro is immensely strong, easily able to drag objects weighing as much as 100 tons. His hooves can kick with enough force to reduce a man's torso to a fine mist, and can easily send a tank rolling for a hundred feet or more. Zerleg Khun Moro runs at incredible speeds, easily able to reach Mach 5 or higher. The sound of Zerleg Khun Moro running past creates massive sonic booms that can send human-sized objects flying, and creates a noise audible for several hundred miles. Zerleg is also capable of flight, conjuring a zephyr around his body to take to the skies. He can fly as fast as he can run.


Cthelee:
Spoiler:
Name: Cthelee
(Pronounced CA - THEE - LEE)

Height: 6'2

Legnth: 5 feet

Weight: 1,000Ibs

Age: 180 Years

Gender: Male

Appearance: Cthelee is a feathered, tall, black striped being, resembling something of a horse's stature, with a bit of a lizard like shape for the head. He stands upon two legs, with pointed tips to it's feet. Cthelee has no tail, instead having a rounded end. There is enough room on the back of Cthelee to place a saddle and ride upon him. Atop his head, there is messy gray hair, which never grows out until a portion of it is ripped off. White/light gray is the primary color for it’s feathers, though nearly all of the feathers have at least 3 thin black lines resembling stripes.Just under the neck, lay a pair of wings which share a similaraity of a flamingo's. Cthelee has what looks to be a stitched mouth on the front of the body. This 'mouth' can move around to express it's emotions. Despite this, this is not Cthelee’s actual mouth. Instead, it lies in its thick neck. When Cthelee is ready to eat or need to hold an object, Cthelee’s neck skin begins to unravel in a spiral pattern. Around 50 dark blue 1 inch tubes slowly come out of the exposed skin. These tubes can stretch up to 3 feet.

Personality: Cthelee is an extremely shy and nervous creature, often using it's wings to hide it's eyesight from any human beings or threatening. Though it does not display this to other monsters as much, but the sense of nervousness is still there. When threatened, it will attempt to try to block its own sight with its gigantic wings and try to back away from the offending object. I even extreme cases, Cthelee will run the direct opposite direction the being is facing. Cthelee is very passionate about the friends he has, even sometimes getting up the courage to stand up for them. Cthelee is slowly starting to gain his confidence. Cthelee almost never expresses any anger towards anything, instead just deciding to put on a nervous expression. Cthelee is extremely nice towards his fellow creatures, and is willing to try to overcome his fear of humans.

Hobbies: Cthelee when given the free time, He often carries supplies the other monsters there need help with. When alone, Cthelee is swimming on a pond/lake, enjoying the personal alone time.

Abilities:
Extra Strength: Cthelee is able to lift heavy objects with ease, carrying objects about three times his weight.

Glide: Although Cthelee cannot fly, he can however glide down, much like a flying squirrel.

Constrict: The feeding tubes can also restrict others when up close.

Backstory: Very little is known on what exactly caused Cthelee to fear humans so much. The main speculations that his friends have is that he was abandoned by a human friend he was close to. Since then, Ctheless found himself in the land of monsters and robots: Quatheral. Another theory for the fear Cthelee has for humans is that his luck always seems to down when near a humanoid not from Quatheral.


Fiotto:
Spoiler:
Name: Fiotto
(Pronounced FEE - AUTO)

Height: 3'2 (2'6 without the hat and antlers)

Weight: 75Ibs

Age: 42 Years

Gender: Programmed Male

Appearance: Fiotto is an extremely short, fancy looking robot with reflective white metal. Most of Fiotto's body is segmented, and float in a way that it resembles a human. Small rounded feet ground Fiotto, and have a constant dark green glow to them. His rounded body has visible compartment on the right side of the body (located where human hearts would be). There are six fingers for each hand of Fiotto, ending in blocky fingertips. When the surrounding area is dark around Fiotto, the left side of his body will show the dark green lights hidden under the metal. The face screen of Fiotto has two eyes, one being human like, while the other has a digitized blue monocle built into the screen. several small green lines go horizontally across his screen. Two brown antlers are attached to Fotto's head, though they can be taken off. Fiotto also sports a top hat, with a red stripe going across it. This can also be taken off.

Personality: Fiotto speaks in a slight cockney accent, and tries to always look presentable in front of others. Fiotto can be a bit selfish and egocentric, but not at the cost of his friends, which he will set aside hid ego and help any friend he can. (As long as it doesn't get him too dirty.) Unlike Cthelee, Fiotto has a quite good relationship with humans, often hanging around them when he has the chance. When around other beings that can speak, Fiotto will be more than happy to stike up a cup of tea from his chest, and give it to the other person. When something unexpected happens around or too Fiotto, he needs a 5 second reboot before being able to move again. During this time, an old fashioned emoticon will be displayed on the screen, flashing a few times before going back to normal. Fiotto also has an obsession of collecting bow ties, but never wears them.

Hobbies: Fiotto often spends his time moving furniture inside his house, trying to make it look the most eye pleasing to him. Fiotto also collects bow ties, and would pay top dollar for any bow ties in his collection.

Abilities:

Tea Maker: Fiotto's most signiture power: being able to create tea and a glass mug within the chest compartment. After around of a minute of soft whirring inside of Fiotto's body, the small door opens up to reveal a mug filled with a special kind of tea that only Fiotto can create. Those that drink it, have a sudden urge to calm down and relax.

Magnetized Feet: When next to a magnetic surface, Fiotto's feet can attach to the surface and pull it's gravity onto that area for himself.

Advanced Vision: Due to being Hi-tech, Fiotto can zoom in onto far away objects.

Thumbs: When Fiotto flicks open the thumbs like a lighter, a small, miniature blowtorch activates, which is mostly used for wielding.

Pointer Fingers: When opened, a non lethal red pointer laser can emit from it.

First Middle Finger: Sugar can be dumped from these fingers when opened.

Second Middle Finger: Salt can be dumped from these fingers when opened.

Ring Finger: Something akin to a BeDazzler gun when activated, sticking onto almost any surface.

Pinky Finger: Small silver spoons extend from these.


Howo:
Spoiler:
Name: Howo
(Pronounced HOE - WOAH)

Height: 18'6

Length: 29 Feet.

Weight: 1625Ibs

Age: 290 Years

Gender: Female

Appearance: Howo is very much like a gigantic lizard. The most distinct thing about Howo, is the skin. Howo's skin has a slimy texture to it, with a wide variety of colors swirling around. These colors move about even when she is asleep, and how quickly they move depends on what her mood is. Spikes run along the back of Howo till the end of her tail, which stick out in front of her. She has light blue eyes on the sides of her head, and have jagged, uneven teeth. Howo's forelegs have a similar look to a crocodiles. Howo's hind legs have more of an amphibian look to them, being almost exactly like a frogs.

Personality: Despite the bestial look for Howo and can't speak the basic language, she actually is intelligent, thinking more on wits than instinct. On Quatheral, she is docile with most of the creatures there, though some may get under her skin and she'll threaten them if they don't leave. Howo much prefers to be by herself, very rarely going outside her territory. Howo is very confident that she can handle anything that is thrown her way. Despite this, Howo secretly does want a companion to stay with her and does not show it well. Howo does enjoy seeing the slime off her body being spread across her territory, marking it.

Hobbies: As stated above, Howo likes to expand her territory, seeing her slime almost painted on objects around her before it rains. Howo is a heavy sleeper, sleeping for at least 10 to 12 hours a day. Howo also maintains the meat that grows off the plants at the Ennuitps portion of the island. When the plants are runnng low, she takes the meat seeds she has gathered from her previous feats and spreads them across her territory, and outside as well.

Abilities:
Rainbow Sludge: The slime coming off of the entire body of Howo has a distinct effect when it comes into contact of an organic being and plant life. It stains the skin of the individual, and dries up immediately. Within the night/dark areas, the painted areas light up, very much like bioluminescence. This can be washed off easily however.

Extraordinary Jumper: Using the hind legs, Howo can jump up to 75 feet upwards or forwards.

Spiky Thunderball: Tucking her tail into her mouth, Howo can quickly do short bursts of rolling around to defend her area.

Weapons:
Sharp Claws: The forelegs of Howo's feet end in sharp claws.

Poison Spit: Not used on any monster in Quatheral, but is used to help dig holes into the ground. This does not mean she won't spit on any humanoid/monster not from Quatheral however


Evoex:
Spoiler:
Name: Evoex
(Pronounced E - VOE - EX)

Height: N/A (Can switch between 1'1 to 10'7)

Weight: N/A

Age: 4 Years (In the current form, 36 as Dr. Evoex)

Gender: N/A (Was previously a male)

Appearance: It is almost indescribable what form Evoex takes, as he constantly changes his form every few seconds. There are a few things that are consistent though. One, is that his face always appears, no matter what glitchy, messed up form he's in. The inside of his face always has eyes shaped like egg yolks, along with a permanent smile that opens and closes slightly when speaking. Second, is the purple lab coat he used to wear during his time before the accident. Although, his lab coat is much harder to spot than his face, Third, small green 'glitch boxes' seem to follow Evoex when he makes a movement forward or backwards. Evoex's body seem to shift between three different types of animation when moving about as well, classic 8 bit, 2-d animation, and unrendered 3-d animation. It's very rarely that these happen separate though, as most times it's blended together in one abomination. Evoex mostly floats off the ground, or even clips into the ground below. It is also to note, when someone looks from the side of Evoex when he is in in the pixel or ink form, they will see something like tv static.

Personality: Evoex can express very little due to the permanent smile on his face, giving off the impression he simply enjoys everything in sight. Truth is, Evoex is simply unable to change his expression, and is quite depressed on what happened to him. However, despite the lack of change in his facial expressions, he is still able to communicate, though not vocally. When he speaks, gibberish can be heard coming out of him, sounding like broken old video game music. To the left side of his body however, appears a text chat bubble, which appears on the physical plane and drop to the ground when Evoex changes position. Evoex is focused on finding a way to reverse the damage that Dr. Illakes has done to him. Despite all the damage done to him physically and mentally, Evoex still retains a positive attitude towards others, and tries to see the best of any creature, even if their intentions are clearly evil. The only exception, being is he sees with his own eyes that they harm others, though he thinks they can still be a nonviolent way to solve things.

Hobbies: Evoex usually roams around the quarantined part of his corrupted land, looking to see if the accident that changed his whole life has starting to reduce. Among this, if he happens to spot any monster or creature that wanders off to the land, he'll try to guide them away from the small, disaster zone. In the mean time, Evoex still works at his old destroyed lab, trying to find away the glitchy infection he got.

Abilities:

Passive Phasing: When moving about, every 5 or 15 seconds, Evoex will randomly teleport within 1 to 7 feet of his last location. Evoex does not intend for these to happen however, and it's completely random on when it happens. When this happen, a soft buzzing noise is heard where the new teleport location is for a second.

Active Phasing: Despite the passive phasing, Evoex can do this intentionally. After flashing white for a few seconds, Evoex can teleport up to 3,780 feet away. A much louder buzzing sound can be heard from exiting this rift.

Short Term Portals: Evoex can create a link between two portals, setting them one at a time physically in the air. There is no distance limit on these portals, and anyone can transverse these type of rifts.

Consuming Corruption: If Evoex's body comes into contact of 90% of a individual, their own body begins to distort very much like Evoex. This is only limited though, and only lasts for around an hour to a day, depending on how long they were exposed to Evoex.

Text Blocks: When he talks, text blocks form to the left side of him and float there for a few seconds before falling into the ground. These blocks stay there around for about 30 seconds, before it starts to disintegrate away. Evoex can use these blocks to physically attack enemies when need be.

Backstory: Evoex was once a doctor, working with Dr. Illakes on various projects to explore the universe around them. These range from short teleportation, to teleportation over across the entire island. Evoex eving proposing to start to build spaceships to explore more planets. Over time, Evoex soon started to have a crush on Dr. Illakes, making him small little contraptions to try and cheer him up and make him love Evoex in return. However, Illaked was not impressed by the little trinkets Evoex made, and instead continued to work on travel advances without telling him he wasn't intrested in it yet. Evoex still persisted to make them.

After around 6 months of this, Illakes got so fed up, he decided to set up a trap for Evoex on the new far range teleportation machine. Illakes thought he made it so Evoex would teleport to the other side of the island instead of the designated teleporter. Little did he know, Illakes made the teleportation reach far beyond on what it was to handle. And during a public event, Evoex volunteered himself to be the first test subject to travel long distances. After some groaning from the machine, it teleported Evoex, but not to a certain location like originally planned, but instead, an infinite amount of worlds all at once. All the different universies and alternate realities instantly broke his physical body, resorting it to the sorry state it is now.

Evoex soon came back, which was unexpected for Illakes. He opened the teleportation pod, only to met with a glitchy explosion that consumed everything within a 2 mile radius. Luckily, no creature or robot had been seriously injured. Very few had had their personality change, one of which was Illakes, which currently seems much more ditsy and lost. The ones caught in the blast unfortunately are permanently physically changed. Evoex was soon left unconscious after the explosions for a few weeks, waking up in the current state, wondering what went wrong with the machine with no idea of the sabotage. The residents of Quatheral thought that Evoex was the cause of the the disaster, with robots and younger monsters staying far away from Evoex. And now Evoex floats on around the abandoned area that's slowly returning to normal. Floating on as a corpse, just trying to fix anything he could.


Ishome:
Spoiler:
Name: Ishome
(Pronounced IS - HOME)

Height:2'7 (4'1 if sensors are stood straight up)

Weight: 32Ibs

Age: 18

Gender: Male

Appearance: Ishome is a short, tiny being, whose color is primarily green. Ishome's body is covered entirely by a self made sweater, which Ishome has created himself. A red circle is shown the the left side of the body, normally where the heart would be on a human. Some parts of the sweater however are in need of repair, as there are some torn open holes on the sweater, and various other noticeable stitch marks on it. Stitching between the arms and the body of the suit are also clearly visible, though they seem to be a slightly different material. Instead of being entirley green, there are many green circles and a white background on them instead. Ishome's head resembles that of a green apple cut in half. six white eyes are visible, and four long strings with leaves on the ends of them. Underneath the sweater, Ishome has a completely black body, and has no actual hands. Instead, Ishome has more of tube arms covered by the over sized sweater. Ishome's legs are more like roots, and can dig into the ground.

Personality: Ishome is reclusive individual, and rarely moves from his spot in the ground. Ishome does keep himself busy however, creating tiny figures of the monsters and robots on Quatheral. With these figures, he tends to play with them like action figures like a little kid. If anyone creature comes nearby Ishome and tries to talk to him, Ishome will express extreme annoyance towards them. Ishome often comes across as childlike as well, being extremely excited to see sights he's never seen before. Ishome is also excited when any creature wants to play with him, as long as they don't break the living figures. It's also to important to note, despite on how Ishome lacks a mouth, he is able to speak the basic language by moving the tendrils ontpp of his head to simulate the language.

Hobbies: As stated above, Ishome spends most of his valuable time playing with his figures. If he's not playing with them, he is in the process in making more of them. If he does move from his spot, he is most likely sight seeing, searching to seek out beautiful landscapes in Quatheral to play in. He also tends to stitch his own sweater when it gets badly damaged.

Abilities:

Toy Maker: Digging his roots into the ground, Ishome can create create little 6 inch figures based on what he's seen, creating an almost perfect replica of the subject. The figures are sentient, and are loyal to Ishome. These can be made out of any material that Ishome touches, such as dirt, tree bark and metal.

Extra Sense: The four small tendrils on his head can sense when danger is approaching, even before it happens.

Heart Of Flight: When the small, red circle on the green sweater sweater glows, it allows Ishome to float upwards, so he does not have to crawl everywhere.

Backstory: Ishome is relatively new to the world of Quatheral, but has a few friends that tend to play with him if he gets bored. Some of these include: Hacup, Sprauni, Quickit and even Cthelee.


Booled & Boore:
Spoiler:
Name: Booles & Boore
(Pronounced BOO - LEAD and BORE)

Height: 6'2 (Booled) 2'1 (Boore)

Weight: N/A

Age: Both are 390 Years

Gender: N/A (Both male and female?)

Appearance: Booled is a bleak looking, large type of creature. Booled's entire body is covered in black and white stripes going horizontally across it's very fluffy body. Two small spikes stick out from the chest and go down towards the long tail. Booleg only has three fingers and one thumb for each hand. Booled's head lack an of the stripes that it has on it's body, and is just plain black. Booled wears a type of white mask, looking like a human's face filled with sorrow. The mask has brown straps to connect it to it's face and if the mask is removed from it's face, it's revealed to have no actual face underneath. Booled also has whiskers one his face that often twitch. A note to make, the movement it makes looks awkward to look it. It seems to move at two different frames then catches up to itself. For example, Booled will only for about 5 frames per second for around 5 seconds, then quickly catches up on all it's lost frames per 2 seconds, which makes it go around 115 frames for that time.

Boore is almost the exact opposite when compared to Booled. Boore is a small, colorful creature, and has a much smaller tail than Booled. Boore lacks any of the spikes that pop out of the chest like Booled. Boore is special when it comes to their colors however, having the stripes being colored. Going down from his chest, it goes orange, yellow, green, blue and finally purple. It's left arm from the chest to the rounded hand goes from purple, blue and green. The right arm goes from red, orange and yellow. The entire head of Boore is a sparkling red, which the rest of the body seems to have this glittering effect as well. Boore has a mask similar to Booled, but with a much more happy expression, and lack any straps that wrap around the back of his head. Boore also has the whiskers, though that move a lot more than Booled's. Boore also moves at a speed of 12 frames per 2 seconds, and moves about 24 frames per 10 seconds, moving much more naturally than Booled does.

Personality: Booled is a much more quiet being, speaking in only one tone of voice at all times, no matter the circumstance. Booled often appears to the subject to give realistic guidence about the situation, and often pleads to them to think about their actions before they partake in them. Booled rarely takes action in fighting, but if they are being attacked, they will try to defend themselves and their sibling.

Boore is a much more lighthearted being, constantly yelling and cheering for people when they've done good deeds in the past. Boore often hugs the subject, and constantly taps them just due to on how happy they are. Boore encourages others to go forth their decisions. Boore does get upset when the subject seems to be in a constant state of sadness, and if the subject tries to harm them. Boore's main goal is try to meet all the people and creatures he can to cheer up.

Abilities:

Select Haunting: Both Booled & Boore always appear together, and choose a subject to visit. When they do, only the subject can see them, and only they can physically touch them. This goes for the same as Booled & Boore. They can always use the subject as a travel host, which allows for them not to bee seen by anything, and they can move to a different subject that is near them. The two often go into the host travel mode when being threatened or have to retreat. Those who are hosts, have the feeling of constantly being watched.

Depressing Touch: When Booled touches the subject, they almost immediately back down from any action they were going to take, and enter a sad like state where they don't want to take any choice for around an hour, instead wanting to be a follower than a leader of sorts.

Enjoyment Touch: When Boore touches a subject, (which they almost constantly do) they getting a sudden burst of excitement and adrenaline. Like Booled, this effect last for about an hour.

Voice Taker: A passive ability they both have, in which Booled can copy the voice of the individual that they are revealing themselves too. Boore, copies the voice from when they were a child at the age of 6.



Patronus
Spoiler:
Name: Patronus ("pat-TROH-nus")

Height: 20 feet

Description:
Step 1: Pick a moosebear, like this fine chap.
Step 2: Make it a translucent blue, like this ghostly burr.
Step 3: Profit.

Personality: Patronus is the spirit of a great guardian of nature that patrols the forests as a Spirit Beast. A mysterious being and a rare sight to see, what few things are known about Patronus is that he is not at all malicious to anyone that does no harm to nature.

Since he's a Spirit Beast, I'll just post their stats, as they're essentially identical.

Info: Spirit Beasts are extremely rare beings that sometimes manifest in the physical world. Some say the Spirit Beasts are the wandering souls of deceased animals, but their true nature is, in fact, much closer to that of the great Beasts themselves. Spirit Beasts are nature spirits that do not have the power to take on a proper physical form as the Beasts are capable of. Instead, Spirit Beasts guard nature in what ways they can. They spend most of their time incorporeal, phasing in and out of the death realms to conserve and gather their strength. Spirit Beasts are more commonly seen during the nighttime, especially throughout the very early hours of the morning.

Powers and Abilities:
- Spirit Shock: Spirit Beasts can conjure astral rays of power to not only burn their enemies’ flesh and armor, but also damage their spirit. Enemies are often left shaken, confused and demoralized. The damage itself lasts for five seconds and the lingering effects for five more.
- Spirit Mend: Spirit Beasts can heal the physical and psychological wounds of beings, a mythical and sought-after ability that drives the hopeless to seek the elusive beasts to find relief. They are even capable of returning spirits to life.
- Phasing: One reason for the Spirit Beasts being so difficult to lay eyes on is the fact that they are not always visible to the naked eye. They phase in and out of the physical plane, becoming intangible and invisible at will. They are able to sneak up on their foes, though they are unable to attack while phased out of the physical world.
- Tooth And Claw: The Spirit Beasts, when tangible, can use their physical weaponry (teeth, claws, horns, etc.) to maim their opponents. Their physical attacks leave behind a cold, stinging sensation.
- Spirit Beasts cannot be slain; they merely are dissipated into the spirit world and reform some time later.

Weaknesses:
- Spirit Beasts cannot attack when phased. They are also uniquely vulnerable to nether-based attacks.
- Spirit Beasts cannot remain phased in the physical world for long, regaining their strength by phasing back in the spirit plane.

Trivia: Spirit Beasts are heavily inspired from the spirit beasts of World of Warcraft, Arcturis in particular for its translucent blue look.

Theme Song:




Korraz Thaumah
Spoiler:
Name: Korraz Thaumah (“KOHR-raz THOM-ah”)
Alias: The Mountain, The Thunder-Roarer, Koko

Height: 40 feet
Weight: 400 tons

[If that's too big, I can use her alternate size I use for another RPG, which is 15 feet tall.]

Description: Korraz is the most physically impressive member of the Blooded, but she is also among the least violence-inclined, something that reflects itself in her outfit as she carries no weapons whatsoever on her person nor trophies of past foes. Wearing her “Mountain” moniker well, she indeed resembles a living mountain of muscle. She is a giant among giants, standing head and shoulders above her peers. She is covered in thick charcoal grey fur that is dotted with darker spots. She wears a distinctive duster coat whose length reaches just above her feet. It is made of conductive chainmail striped with long, glowing blue bars running down its length. She also wears a mask made of spiked metallic plates kept together by magnetism, which move when she does, as well as blocky metallic gauntlets and armor on her feet of the same near-black color as her coat and mask. Korraz is noticeably stocky, a trait she coincidentally has in common with the Beast she shares the Blood of. Her eyes are yellow, though the right one is blind and is noticeably misty. Though her body in general features numerous scars, the most noticeable beyond her notched ear and blind eye are the dozens of deep, gruesome scars lining her throat; her face is even worse off, though that latter painful and horrific display is kept hidden underneath a mask that she never takes off.

https://i.postimg.cc/QCRvdvHk/by-beastb ... llview.jpg
(What she looks like beneath her armor and stuffs)

https://i.postimg.cc/76BkwB3m/korraz-th ... jh-pre.jpg
(Done by MonsterKingOfKarmen as part of an art trade)

Personality: Not much is known about Korraz other than she dislikes violence. When disputes spring up, Korraz will be the one to quell them. She is entirely mute and expresses herself through gestures and sign language or through drawings and writings if she happens to have something to draw or write on. Though she may be mistaken for a dumb brute, she is actually very intelligent and especially crafty with her electric and magnetic abilities. She also enjoys sipping tea.

Info: A pacifist whose hand is constantly forced to violence, Korraz is a mighty and protective Borskall that works to defend nature and what she cares for as a strong, silent guardian. Even bigger than her muscles is her heart; Korraz practically wears her heart on her sleeve, a gentle, caring creature whose calm and laid-back temperament completely contrast her stern and intimidating appearance. A certain aura of mystery reigns around her.

Powers and Abilities:
- Stout Strength: With her ability to lift ten times her own weight above her head and hurl it several distances away, Korraz is quite easily among the strongest Borskall to ever live. She can carry other Borskall like stuffed toys. It is frighteningly easy for her to inflict irreparable damage to her foes. However, as a pacifist, she ultimately prefers to use her strength for means other than violence, such as helping fellow Borskall with carrying heavy objects. Korraz possesses a lot of stamina, her muscular and stocky body providing her with enough energy to perform heavy lifting and other incredible feats of strength for hours on end.
- Stonewall: Not only is Korraz extremely strong, but she is also extremely tough, famous for her uncanny ability to withstand brutal hits from multiple enemies for hours on end. Fortunately for her pacifist self, her durability allows her to simply let her enemies tire themselves in trying to take her down without having to raise a finger against them. Several factors make up her toughness. The first and perhaps most obvious is her size, which lessens the damage taken from creatures smaller than she is, blows and arrows from the average Borskall practically becoming lost in a sea of fur. The second is her natural hardiness from living in a cold, harsh world. The third is her muscles, which serve as armor; they are very powerful, and her bones, tough of their own, are capable of withstanding their might without breaking. The fourth is her stockiness; a layer of fat aids her muscles and fur in absorbing physical blows as though the attacker was punching a pillow. Finally, her thick fur also helps to take hits and insulates her against temperature extremes, typically leaving melee combatants with their weapons and arrows entangled in her pelt. Her coat wards off projectiles and bladed weapons to a degree, on top of being waterproof and conductive so that the electricity she can generate flows through it easily. It is resistant to temperature extremes, notably capable of withstanding the sheer temperatures of the electricity conjured by its owner. Another factor rendering Korraz so durable is her inability to be slowed or affected by physical pain; torture at the hands of the Skallbor wound up making her a worse problem than before for them, as it made her effectively nerve-dead. No matter how grievous the injuries she is dealt, she will never react to them; losing a limb would leave her feeling nothing but a light tickle, if feeling anything at all. Her toughness is not merely physical, as she is a strong-willed Borskall capable of enduring the worst thrown at her. No matter the amount of harm she is dealt, physically or mentally, she will keep going until she is downright knocked unconscious or killed flat-out.
- Shock and Awe: As she possesses the Blood of a thunder Beast, Korraz is capable of using electric and magnetic abilities, lending her a very wide array of abilities. Coupled with her smarts, these powers are very dangerous, although Korraz is far more likely to use her abilities in passive or peaceful ways, such as using magnetism to pull objects towards her. She commonly forms a leash between herself and minerals found beneath the earth, practically anchoring herself to stand firm in combat; this magnetic anchor, forming a cone-like shape and spreading many feet underneath the ground, makes it very hard for enemies to move her, including physically lifting her off the ground. She can temporarily stun her foes with well-aimed lightning bolts, typically leaving them paralyzed or left spasming on the floor in a painful seizure. Korraz herself is completely immune to such powers and will not be phased by electric and magnetic attacks directed towards her. In fact, she is likely to instead turn such attacks right back at her foes. Korraz does not actually need conductive surfaces to reach her opponents. She can ionize the air around her to create a conductive path between her and her target. No matter where she and her enemies find themselves, she will be perfectly capable of reaching them. Korraz is also capable of sensing electricity and magnetic forces passively, although it does not actually distract her; she will simply be aware that it is there. This, coupled with her own enhanced senses as a Colossian, means that enemies will have extreme difficulty hiding from her. A notable tactic of Korraz, called the “Thunder Stomp”, is used to cause a time-out of sorts during battle. As its name suggests, Korraz will smash the floor with her foot in a powerful stomp, shaking the earth and sending her foes flying in the air. A surge of magnetic power accompanies her strike and keeps the enemies floating in the air. The floating foes are trapped and incapable of moving or talking, although they may still breathe. Korraz will typically simply let her enemies slowly fall back to the earth as the magnetic energy slowly subsides. While she can simply lift up her foes with her magnetic field manipulation for the same effect, she prefers stomping the ground to serve as a method of intimidation.
- Stormcaller: Korraz can conjure storms of great power, both used to deafen and threaten her foes and for the combat advantages they bring; in snowy weather, for example, she can make the entire area dangerously slippery and wear down her foes with harsh, cold rain. Practically a living battery and magnet, it is common for lightning bolts during such storms to seek to strike her in particular, where she can absorb their power and redirect them at her enemies. She can turn the power of several bolts into a single, empowered strike, combining their might into a concentrated, powerful blast.
- Shellshocked Veteran: Having been forced to battle her entire life, Korraz is no stranger to combat. She uses experience, along with her smarts, to battle her foes. She would not be taken off-guard when battling enemies of similar size and strength as herself, as she has fought foes bigger than herself when growing up and remembers how to deal with them. She knows several complex grapples and hurls.
- Size: Korraz’s enormous size can be used to her advantage, notably allowing her to simply crush her foes underneath her paws. A simple shift of her weight can knock enemies off of her. The massive difference in size between her enemies and herself means their weapons are less effective than they would be against a smaller opponent, dealing far less damage. Korraz is known to shift her weight into her physical strikes, such as her punches, to hit harder. Her size is often a deterrent dissuading foes from attacking her, but the opposite reaction - seeing her as a challenge, a mountain to topple over - is just as common.
- Seeing Red - BERSAERKERGANG!!!: Korraz is a pacifist and a remarkably calm Colossian who is rarely at all phased by much of anything. However, despite her tame behavior, she has her limits, known to fly into terrifying frenzies on very rare and specific occasions. This anger is not built up; it is instead caused by a specific trigger, which is to speak ill of her late younger sister, though it can also happen when one she wants to protect is seriously injured. She goes from one extreme to another in a split second, going from a slow-moving, gentle creature to a rapid rampaging one. Shaking hands and bloodshot eyes are the main physical signs of this furious state. During this rage, Korraz gains an increase in adrenaline as well as drastically improved strength, senses and reflexes. In her fury, Korraz will focus on taking out her anger on whoever has offended her, though anything that gets on her path, be it friend or foe, animate or inanimate, is in danger of being severely manhandled. As she experiences tunnel vision and muffled hearing, she will not hear her friends’ desperate pleas for her to calm down. She is likely to hurt someone or something she should not. It is practically impossible to reach to her in that state, and yet, there are indeed a few things known to calm her down. The sound of a cub in distress is able to immediately snap her out of her angered haze. Another thing known to work is simply time; given enough time, Korraz can get over her anger on her own. As her rage state has her expend a lot of energy, Korraz finds herself exhausted equally physically and psychologically when she is finally soothed. The rapid shift in blood pressure, especially when coupled with extensive blood loss, can even cause her to momentarily lose consciousness.
- As a Mountain Colossian, known for their increased lung capacity and breathing efficiency, Korraz does not suffer from oxygen deprivation at high altitudes and can hold her breath for a long time. Her grey coloring lets her blend very well in rocky, mountainous regions.
- Korraz’s sheer stubbornness makes it difficult for enemies to mind-control her; breaking her will is even harder than breaking her body.
- As a blacksmith, Korraz can create and repair armor, weapons and various tools and objects which her allies may need. Provided she has the necessary tools, she can provide her teammates with what they need.
- Her claws are long and sharp, capable of flaying flesh and muscle off her foes with ease, especially when backed with her strength. Her tusked jaws are no slouch either, able to effortlessly crush bone. Her claws, as well as dermal bumps found underneath her paws, stop her from slipping on slippery surfaces.

Weaknesses:
- Most creatures sharing the Blood of the Beast are weak to poison, Korraz being no exception.
- Nether/void and death magic, as it contradicts the properties of her Blood, are a major weakness.
- Though she can muster sprints for short distances, Korraz is very slow and can easily be outrun. She typically prefers to stand her ground and conserve her energy.
- Due to her inability to feel pain, Korraz might not notice certain wounds on herself and over-exert damaged appendages and joints.
- As her right eye is blind, Korraz possesses a blind spot on that respective side.
- Her reluctance to use violence may work against her.
- Due to her size and glowing coat, Korraz is rather hard to miss, making her easy to spot from any distance. Even if she is nowhere in sight, she can be heard coming from a good distance thanks to the loud clanking of her chainmail and distinctive metallic footsteps caused by the armor on her feet.
- One particular, specific sound is capable of completely disabling Korraz for several seconds: that of a weapon banging against a shield. As that noise is associated with a traumatic event in her life, hearing it will cause her to abruptly stop and drop to the floor in a seizure, leaving her wide open for free attacks from her foes.
- Korraz is known to fly into an uncontrollable frenzy when her deceased younger sister is spoken ill of.

Trivia:
- Korraz having yellow eyes and blue on her coat is a reference to two common colors for electricity in various media.
- Korraz was partly inspired from Mexican wrestlers, notably her honorable attitude, her face being hidden underneath a mask that she never takes off and most of her fighting style revolving around various throws and hurls. She also has some inspiration from the Hulk. Her main inspiration was the concept of the most gentle people being the most frightening when they snap.
- Korraz is the only living/surviving member of the village of Fredelig.

Theme Song:


Adolphus
Spoiler:
Height: 5'9
Weight: 225 Pounds
Age: 60 years old (Physically 30+)
Gender: Male
Appearance: See Above

Personality:
Adolphus is a man obsessed with the thrill of the hunt. It's his single greatest passion and he'll jump at the change of pitting his skills against worthy prey. By nature Adolphus is not a conventional fighter. He will spend a long time stalking his target, watching them and learning. He will not attack unless his has a sufficient gauge of his target and the hunting ground. If possible he will set up traps and distraction. He will almost never engage his target in a straight fight from the start unless he has no choice. He will normally attack from a distance and try to wear them down first. Preferable he likes to scare them, make them panic, stop them thinking and prevent them from sensing ki effectively. Once his prey is weakened he will attack them with savage brutality. However he is not the kind to play all his cards at once, he will almost always hold back on using some weapons and abilities to use later in the fight. While he doesn't view weaklings and children as worthy prey, has no problem killing them if they get in his way or use them to gain an edge over his target. A fight with Adolphus is a fight to the death and he will do anything to win.

Outside of the hunter most a generally caught off guard by how well spoken and polite he can be, since it's almost at complete odds with his aura of savagery. While he's not a tech geniuses, he more knowledgeable then most.

Hobbies/Interests: Big Game Hunting, Trophy Collecting, To Hunt Worthy Prey.

Abilities:
Adolphus was born with a very rare brain disorder causes him to have great difficulty controlling ki and cannot sense it at all. This means that despite of being unnaturally powerful for a human and years of training he can only unleash powerful Kiai blasts. However he has learned to overcome his limitations with hard work, technology and psychic training. He primarily uses psychic powers to telekinetically manipulate his missiles and blasts as other would their ki, as well as fly. He can also paralyse his target this way however he always saves it as a trump card. In his home dimension his power level that would rival the like of beings such as Cell and Dabura.


Weapons/Items:
While he makes use of a wide variety of weapons he always carries a stranded set at all times and thanks to the large funds he's amassed he has some of the most advanced weapons in the 12 universes.

The blaster on his right arm is cybernetically linked to him when attached and draws ki energy directly from his body. As a result the blaster is far more powerful then any conventional one and will adjust is blasts strength in accordance to the power level reading from the scouter he wears. It also has a variety of firing modes. Should the scouter be destroyed the blaster will fire a full power when used. It is also constructed of Katchin, making it vertically unbreakable. The down side to this weapon is that it uses ki which many races can sense however because of power Adolphus can destroy planets and powerful enemies if the need arises.

The gauntlet on his arm is a weapon developed in Universe 3. It incorporates micro tech similar to capsule corp's along nano tech. As a result its able to store large numbers of missiles. This tech has also been used on said missiles to increase their speed and destructive power to the point that they can chase and harm powerful ki users. The pouch on his waist has several small cubes that are actually ammo magazines for the gauntlet and each contains different missile types. If the scouter is broken then the missiles will auto-lock on to the first target they locate.

The scouter he wears can calculate very high power levels and doesn't explode if a reading is to high. it will simply list it as unreadable. Its reading as mentioned, influence the power of the blasters shots and also acts as a targeter for the missiles fired from the left wrist gauntlet.

The grenades on his belt are Ice Prison Grenades. When used they explode unleashing a jell that covers the target then rapidly freezes. This weapons will immobilise most beings if it covers them completely.

The weapon over his right shoulder is a customised Tuffle beam rifle. A modified antique weapon he picked up in Universe 7, during which he first learned about saiyans. More powerful then it looks, its primarily a backup weapons or is used against weaker prey to keep things sporting.

The weapon over his left shoulder is a blue Nyoi-bō (Compliant Pole) identical to the red one Goku used as a child. Adolphus has never revealed were he got it.

When his life is on the line Adolphus will pull out his weapon of last resort, a powerful combat drug found in Universe 9. This temporally grants him a massive boost in power, as well as healing all the damage his body may have suffered. The drug also affects his brain chemistry making him farm more aggressive and brutal. The down side is that after it's effects have warn off, he is left completely drained and helpless.

Backstory:
Born on Universe 6's Earth and abducted by aliens at the age of 10, Adolphus lived a life of brutal slavery in a gladiatorial arena until the age of 21 when he was granted his freedom due to being unbeatable. During this time he was forged into a blood thirsty killer. Having no interest in in returning home he took to the life of a bounty hunter, finding the joy of the hunt to be sweeter then his fights in the arena. He would take any job, it didn't matter to him if they were hero, criminal or beast. Unless the bounty orders specifically stated "Wanted Alive" his targets were always brought back dead. Worse something would always be missing, primarily the head or the hide, Adolphus collect trophies as well as payment. When not working he still hunted, primarily Big Game Hunting, though he was often the only one to try and slay beasts with his bare hands.

Things changed when he took a job to hunt for a run away scientist named Natu. The alien had discovered a way to allow ships to travel between universe and had gone on the run to keep his work from being stolen! While he had originally planed to doing things as usual, Adolphus realised that with that technology he could expand both his business and his hunting ground. Upon finding Natu, Adolphus offered the alien a chance to work for him, guaranteeing the protection and payment for his services in exchanged for exclusive access to the Dimensions Drive. With no other option Natu agreed.

Since that day Adolphus's bounty hunter business has boomed like no other. With free access to 12 universes Adolphus has had an endless supply of work, profit and most importantly prey. This has made him the envy of many bounty hunters and assassins, even those much stronger then himself.

His has set up permanent residence in Universe 11 on planet Savage, a lush tropical world inhabited by a variety of dangerous species who's natural power levels are on average 40,000. Adolphus likes having them around as they keep out unwanted guests. His home on the planet is a large mansion of alien design which none of the wildlife go near out of fear, they know that is Adolphus's home. His home is primarily filled with the trophies of his hunts but one wing of the building is given over to Natu and his laboratory and another section belongs to his pet. He has been able to stay youthful thanks to to expensive anti-ageing genetic manipulation however this is reaching it limit and he is exploring other methods of extending his life. He dose not want to life forever though, he just wants his end to be during the hunt, not a sick bed.

As he's gotten older and stronger Adolphus finds his job is becoming to easy and while its still never boring the thrill has lessened somewhat. As a result he's been push himself to find and hunt stronger foes when not working and constantly listening for rumours of strong fighters. Thats when Sutekh shows up with an offer he cannot resist.


Cassowary
Spoiler:
Height: Over 8'0
Weight: Over 400 Ibs
Age: 30
Gender: Female
Appearance: See Above
Personality: That of a sentient, well trained, hyper carnivore.
Hobbies/Interests: To serve her master, To eat tasty meat and energy.

Abilities:
Cassowary possesses strength that rivals her own masters. Most of the time she is used as a flusher or tracker however there are times when she is sent to complete the hunt by herself. On her own she fights in a similar, all be it more primitive, ways as her master. She is unable to fly but thanks to her strength she can leap great distances. Cassowary also boasts incredible eyesight and can see in perfect darkness, as well as having a good sense of smell. She can even sense the ki of others. Like all her kind she has retractable blades within her arms and is able to drain others of their "light energy". Thanks to training with her master, Cassowary is able to combine this ingested energy with her own and unleash it as a powerful mouth blast.

Weapons/Items:
The collar on her neck can inject her body with a powerful combat drug that sends her into a berserker rage and boosts her power. This is done by pressing one of the buttons on the collar, the other is to stop it though the effects take time to wear off. The amount of drug the collar has can be seen on the gauge near the battens. This drug is different to the one her master uses, as it dose not increase her power as drastically but lasts longer and doesn't heal her wounds.

Backstory:
Cassowary is member of the Yamin from planet Dark and is an albino of her species. Adolphus found her while hunting for the legendary beast Yakon. While he never found the monster he did find a strong mother and her offspring. After slaying the mother in a hunt he went to inspect the young. There had been 5 but young Cassowary had devoured he siblings in the manner of their kind. Upon seeing Adolphus she leapt at him with incredible speed, actually catching him off guard, and slashed him across the face. Rather then angered, Adolphus was impressed by the young Yamin and decided to raise her as a hunting beast.


Nyx

Spoiler:
Name: Nyx Ombrage
Aliases: Daughter of the Savior, the Forgotten Child, Rebuilder of the North, Heir of Erebus
Height: 5'6"
Weight: 110 lbs.
Age: 35

Description: A lithe woman of French descent, Nyx has very pale skin, almost bleach white, and solid black hair. She generally keeps her hair at about shoulder-length, as she has to tie her hair up in a bun when out in the field. Her face is very slim and narrow, with somewhat high cheek bones. Her eyes are wide and ovular, with irises that are nearly black in color. Her nose is short and thin, and her eyebrows are very narrow in shape. She bears a hideous burn-looking scar over her heart, which is due to her former connection to an ancient evil...

Backstory: Nyx is a skilled member of the KAA, having been the daughter of the greatest ace pilot of all time, Charles Ombrage. When she was young, she was cursed by an otherworldly entity to act as its vessel in a new life. However, with the help of her world's guardian monsters and her father's brave sacrifice, the monster tied to her was defeated, though not without killing her as well. Years passed by until, with the help of one of the gods of old, she was reborn in a new body, the same age as she was when she had originally died.

Nyx served in the KAA as her father's consultant and mechanic for many years until she was old enough to pilot herself. She soon proved herself an excellent pilot and masterful tactician, earning her the right to pilot one of the many great machines in her world. After years of intense battles with the various giant beasts that infest her world, she was promoted to be the main commander of the KAA's anti-kaiju division.

Personality: Nyx is somewhat cold and aloof, but is also strong-willed and unrelenting. She is not the most personable and is often nervous when made to engage with people she is not familiar with. However, she is very protective of her people and prefers to lead by example rather than hiding behind bureaucracy and red tape. She is a ferocious combatant and is single-minded in battle, making her excellent when focused on an objective but easily overwhelmed if things turn against her.

Weapons/talents/powers:

Nyx always carries with her her trusty anti-material pistol. Made of a powerful space-metal alloy and capable of generating blasts of antimatter in small bursts, this pistol is an extremely deadly weapon. She is almost always wearing her grade A pilot outfit, specially crafted by the KAA to withstand high altitudes, extreme heat and cold, and to resist high pressures, such as the deep sea or far underground.

Nyx is a highly skilled pilot and is considered an ace within the KAA, giving her the rights to pilot top secret anti-kaiju weaponry. Her favorite mech is the mech of her father, the Erebus.

She seems to be able to sense the presence of creatures made of either entropy; this "sixth sense" is less like a radar and more like a general sensation that pervades her body when such creatures are nearby. It is believed she has this due to her former connection with the ancient evil.

Erebus: Erebus is the name of Nyx's preferred mech of choice. A hand-me-down from her father, the Erebus has a longstanding history of reliability and has over two hundred confirmed kills under its belt. The Erebus stands at over 100 meters tall and weighs around 85,000 tons. The machine appears akin to a great european knight, clad in jet black armor made of a powerful steel-titanium alloy. The helmet contains a visor made of solidified plasma glass to protect the pilot.

Erebus' equipment/powers:

Kaiju-slayer Longsword MK-III: Erebus wields a massive, two-handed longsword made of a special, top-secret alloy, making it nearly unbreakable. The sword is razor sharp, allowing it to slice through flesh and organic armors with relative ease, though has some trouble when it comes to metal armor. To combat this flaw in the cutting edge, the KAA has outfitted Erebus' sword with a new plasma edge, allowing the pilot to activate this heated edge to cleave through metal and tough shells with ease.

- Plasma Missiles: Erebus will fire a flurry of missiles that will create a blanket of superheated plasma upon impact, covering a foe with magma-hot plasma and roasting a foe alive.

- MK III antiarmor Missiles: Erebus will fire twin missiles tipped with powerful plasma heads that can penetrate most kinds of armor, before they explode on the inside of the target, inflicting horrifying internal damage.

- Erebus-style Blaster MK-IV: Erebus has twin guns hidden in its wrist joints, that can rapid fire bolts of pure plasma. While it consumes some of the mech's energy, it doesn't consume much, so is much easier to use. In addition, Erebus may shift its hand inwards to create a much larger cannon-like weapon that fires off a close-ranged blast of superheated plasma. This attack is very powerful and creates a powerful explosion upon impact with an opponent.

- EMP Burst: Erebus can unleash a close-range EMP blast, which can stun particularly sensitive monsters and machines, but is primarily used to paralyze mechs. It consumes some of Erebus' battery, but can be used more often than its Umbra Cannon, as it can recharge itself when not in use via Erebus' movements.

- Umbra Cannon: A dangerous, prototypical weapon is hidden in Erebus' upper chest. Erebus' upper torso will open up, before a powerful blast of antimatter will fire out,able to decimate an entire city in a single shot and often destroying a monster at a subatomic level. This eats up the mech's energy supply fairly quickly, so cannot be used very often, maybe once or twice in a day.

- Erebus Armor MK-IV: The mech Erebus is equipped with thick armor plating, which gives it excellent protection from bladed weapons and spear-like weapons. It has been improved to also resist extreme heat and cold, making it more versatile in other environments.

- Erebus Shielding MK-IV: Erebus is equipped with a prototypical plasma barrier, which can be activated to protect it from projectile attacks. This barrier can be kept up for hours at a time, and deflects heat-based, plasma-based, and electricity-based attacks.

- Feet Jets: Erebus has jets in its feet that allow it to fly at a speed of Mach 4.


The Dream Demon

Spoiler:
"There is no hope. Your world is finished. This broken, decrepit mockery of life is finished. What you consider murder, I consider a game. Genocide is a game, after all, and since I do not consider any of you to be alive, I feel no guilt in watching you all perish to the darkness!"

Name: Titania
Alias: Miyoshi, The Dream Demon
Height: 10ft3
Weight: 716 lbs
Age: Unknown
Gender: Female

Appearance: The Dream Demon's frame is that of Cercil, her current host, but the finer details have been altered to match her original appearance. She veils herself in a white flowering dress and a grey tattered hood, and instead of the black wings of the archangel, the Dream Demon's are more insectoid in nature, like those of a dragonfly, emerald green and crystalline in complex and structure. The metallic prosthetics are replaced with hands and legs of flesh, and the scepter has been replaced with what appears to be a massive budding flower. Tendrils can be seen covering what is exposed of her arms and legs, and what little can be seen under the hood are strands of peach colored hair and violet eyes.

Personality: Titania is a cruel being that holds little sympathy or care for anyone that isn't herself. She finds pleasure and power from the torment, anguish and misery of others, and relishes in chaos and destruction. She is evil incarnate, or so many who have suffered from her powers would say. The truth of the matter is, all that is known about her is that she is ruthless, conniving, and an opportunist, having taken advantage of Sutekh's invasion of countless worlds to move from her prior host, who while attacked survived the invasion, into the attacking bodies and then took control and used them to invade Makai and take over Cercil's body. What the dark denizen's plans are for the sacred realm and the Netherworld are a mystery to all but herself, but with Sutekh's far larger threat posed, it presents her with a perfect cover to carry out her own operations while anyone who might be able to stop her are burdened with the larger immediate threat.

Backstory: Once, when the world was young, three races held sway over the world and its life: Mankind, Dragons, and the Fae. Titania was the ruler of the Fae, appointed by the Goddess Lavidana as her champion to ensure life was peaceful and prosperous. The Fae were caretakers of the planet and its flora, averse to technology and only wishing to play and enjoy themselves. Titania watched over them, yet she had no idea of the horrors that awaited her.

The dragons held a treasure, The Fountain of Eternal Life, a natural spring whose water was said to be the lifeblood of their progenitor, Zuldes. This was their most sacred belonging, yet one day, someone not only bathed in this fountain, but destroyed it. The dragons were furious and enraged, and as it had been a human who had done the deed, they were quick to bring their vengance upon all mankind. Humanity, unaware of what had happened and only seeing the dragons as invaders who wanted them dead, fought back. The fae were caught in the middle, and Titania was quick to try and bring peace back to both sides. Her efforts were for naught, and the dragons and humans, assuming she was the true cause of this, tried to kill her. Many of her people rose to her defense, and their lives were sacrificed. In the coming week,s the entire Fae people were no more, and Titania was left with a ruined burning world as mankind and dragons began a long bloody series of wars each side would long forget the origin of.

Pity was shown upon her, as the God of Darkness, Yami, approached the ruined and broken Titania. While the rest of his brothers were entrapped in an illusion and unable to know what was happening, Yami decided to try and start everything over again with a new perfect people, and Titania would be their leader. He could not bring back those she had lost, but he could give her a new start. Humbled and desperate, Titania accepted, and she and many hand selected people were brought to a new world, Yenic, and the humans were restored back to the condition they once were before the wars began. Thus, a new civilization began, and Titania tried her best to steer this new attempt at a perfect life.

Yet, sin was quick to enter the hearts of men. Murders began to spread through the new civilization, and the people suspected Titania was at the root of these deaths. Young girls and boys were found mutilated and desecrated in the lower reaches of her palace, and the new humanity turned on her. Titania was beaten, bruised, burned and imprisoned for the crimes leveled against her, crimes she had no hand in. The culprit was someone far too close to her, someone who struck too close to home, yet Titania was powerless to do anything to them. They tormented and taunted her both on the throne and in her prison, that her life wasn't a tragedy but simply a comedy, that so long as two seperate people existed, there could never be peace. Titania resisted, but eventually her sanity and mindset shattered. What was left was a broken anguished fae, stripped of her dignity and her people, who's only goal left was to make everyone else suffer what she had.

So it was, when the next ruler's daughter crept too close to her prison and fell into her cage, she transferred her soul from her decrepit body into her. This vessel restored her power, and for many, many years, she would grow in power and leech off her vessel's own life energy. Once only able to enter dreams, Titania's powers magnified to where she could travel from dream to dream and lock victims into an eternal nightmare, prisoners within their own subconcious manipulated by herself. She took a new name for herself, Miyoshi, a corrupted Sylvan phrase which means "Mind Spectre." Tens of millions have been ensnared into her growing web of nightmares, and her growing infamy only bolstered her power, as she fed off their hatred and malice. Now, she is at the precipice of restoring her people back to as they once were, and ensuring no force in existence, in any of the multiverse, wherever it be human, god, demon or dragon, can ever threaten them again.

Powers:

~Changeling: All of the powers of whatever host The Dream Demon takes over are available at her disposal. As Cercil's body is her current host, all of the Archangel's powers can be used with reckless abandon.

~Locus of Life: The Dream Demon is an inhabitant of the Dream World, a realm that traverses time and space and connects all fabric of life. As such, The Dream Demon can travel from dream to dream and attack the subconcious of her target, mess with their mind and drive them to despair and insanity. Those with powerful wills can fight back, and lucid dreamers especially are her bane, but it is still an easier task said than done.

The truth however is more complex. Titania, even as just the Queen of the Fae, could enter the dreams and minds of those willing to speak with them in private. After her fall into madness and upon inhabiting her first host, Titania's power spiraled out of control, and her ability to enter and manipulate dreams escalated. She made her way into the Dream World, and usurped control of it from its usual inhabitant. She also feasts off of powerful emotions, particularly negative ones like sadness, fear and hatred, and the more those emotions are aimed at her either from those around her or through the Dream World, the more powerful she becomes.

~Floral Madness: The Dream Demon's ties to nature are unique and complex, and grant her great versatility. She holds near perfect control over plant life and fungi, and many in her collection harbor strange and unique powers. Her favorites and most common to use include:
*Myrs Sirens: A blue orchard whose pollen disrupts magical energies in the air that it deems a threat to it. Attempts at telepathy and non-winged flight result in powerful migraines that only cease once the attempt stops.
*Blood Orchard: A red veined orchard with toxic sap. Exposure causes skin and blood ruptures, and intense internal bleeding.
*Haddak Root: These roots are from a predatory tree, and are sharpened at the ends, allowing them to skewer and impale through metal. They can reach up to 200 meters in length.
*Xeno Cap: A strange mushroom that secretes an acidic ooze. This ooze can send pain receptors to overdrive and melt through steel.
*Havrog: A living flower that can absorb energy, before firing it back tenfold at the target. This is the flower the Dream Demon holds in her possession, and supposedly belongs to her prior host.
*Cordyceps: A fungus whose spores that, when ingested, travel up into the brain of the target and take root, severing motor control and hijacking the body from the victim.
*Fulgback Orchard: A giant carnivorous flower with a toothed maw. It bites down with thirty tons of force and can devour an elephant whole. The largest specimens can reach thirteen meters in height, and have prehensile tendrils that can stretch for fifty meters.
*Ciala Sunflower: These sunflowers grow huge from intense sunlight, reaching up to sixty meters in height. This sunlight is stored and converted into energy. When the plant feels threatened, it unleashes this stored sunlight as a searing concentrated beam reaching temperatures of 150,000 C.

In addition, Titania can turn her body into vegetation, allowing her to regrow severed limbs and even a severed head, or split herself in half. Her hyper regenerative status means she is nearly impossible to kill without ensuring every last bit of her is destroyed, or she is completely removed from her host body.

~Titanomancy: Titania can increase her own power by absorbing souls around her. She can grow larger, stronger, and even mold the body of her host into what she sees fit.


Drillgore:
Spoiler:
Name: Drillgore
(Pronounced DRILL - GOR)

Height: 5'9

Weight: 54 Ibs

Age: 168

Gender: Male

Appearance: See above. Notes: The mouth located on the shoulders on Drillgore's shoulders can close in on itself, not showing his teeth. The suit that Drillgore wears is not actually a suit, but rather his own skin.

Personality: Drillgore is obsessed in causing as much fear into a victim as possible, enjoying every second as they start to panic. The way Drillgore attacks and chooses his prey is erratic, completely acting in the moment. Drillgore will toy with his targets as much as possible, but will limit his own pleasure and engage in a brawl if they aren't afraid of what he is causing. He is quite sadistic when up close to the others he is fighting against, openly mocking them. What pleases him the most is watching the life of somebody fading away. And he wishes to take away all the life that he can. When not in combat however, Drillgore is quite civil and polite for those brave enough to actually have a full on discussion with him. This usually leads to a trap however, as Drillgore likes to keep his victims on edge. Drillgore's voice a mix between a deep and lighter voice, with the deep voice usually being quieter. Drillgore always seems to be excited even in pain, taking pauses between words just to contain his laughter, though a few do slip out from time to time. His voice from time to time can also glitch out, making him stutter with his deep voice, though that typically only happens during his telepathy.

Hobbies: When alone, Drillgore often will practice his piano skills, which he even started to learn how to play even before landing on Quatheral. Drillgore's favorite type of music is that of the early 20's jazz, often recreating some of the songs he remembers with his piano. He often can be heard singing tunes to them as well. Despite how messy his work is, he loves to clean off the bloody messes he's made with his tongue, and tries to always look presentable. Drillgore also has a fascination with the rain, taking time to enjoy it whenever he can.

Abilities: Arm Growth: A slightly painful process for himself, Drillgore can grow arms out of his body. He can produce around twenty copies on his left arm, and two copies of his right arm. Drillgore is also able to retract to his arms into his body.

Contortionist: Every single bone in his body can bend in impossible directions. His fingers bending in the complete opposite direction, his arms being able to bend in twenty five different locations, his body being able to fold in on itself like to make himself smaller. His favorite part to bend and break however, is his neck, being able to twist his head around fully once, and even twice.

Telepathy: Drillgore rather communicates using this method than his mouths, so he uses this whenever he can. He can communicate to any amount of people within his range. There is a limit to how far he can actually use telepathy, which is in a mile radius.

Mouth Grower: He can grow up to four mouth anywhere that is on his white 'suit'. Even when the mouth is close, his jagged teeth stick out of it. Drillgore rarely does this however, as he wants to look presentable as possible, and will only do this in dire situations.

Flight: Drillgore's body constantly floats off the ground, and he can float anywhere he wishes to be. However, it's not necessarily a quick way to travel for him, as if he goes too fast, he will need to take a breather for a minute or two. Even then, his top speed is that of an average human can run.

Extensions: While Drillgore cannot transform his gigantic drill, he can however make his arms grow five times the length his normal size. His neck can also extend the same way his arms do.

Regeneration: Although he can regenerate lost limbs, it takes around half the day to fully grow them back.

Weapons: Gigantic Drill: The weapon the caused him to get his own name and slaying 249 monsters on Quatheral before the planet reboot. His drill is made out of black and grey titanium, and can tear into almost any substance with ease.

Mini Drills: Near the tip of his drill, lay two smaller versions of his drills. These two can be shot out quickly like a gun, quickly drilling into the target. It reloads itself after about a minute.

Umbrella: Drillgore can pull out a large umbrella from inside his white suit skin. The tip of the umbrella is adorned with a sharp blade. Drillgore more often than not, will use this in the rain. When in combat it, he uses it like a sword.

Backstory: Not much is know on how eventually came to be, but in his first few days of being brought to life, he started a massacre on Quatheral that ended many lives. The select few survivors of the slaughter managed to seal him away in the underground lab in Quatheral, and performed a hard reset of the world, giving it color and bringing the ones that were slaughtered by Drillgore back to life. Currently, Drillgore waits patiently to seek the perfect opportunity to strike once more, and add an even higher kill count to his drill.


Divmaarta
Spoiler:
Name: Divmaarta ("div-mart-ah")
Aliases: The Beast Dragon

Height: 140 meters when reared up on hind legs
Weight: 400,000 tons

[Normally that big, but I think I'll have him change sizes for balance's sake]

Description:
https://www.deviantart.com/beastblood18 ... -817061735

Personality: Divmaarta is an unusual Dragon: a Dragon that possesses the Blood of the Beast. Unlike the rest of his kind, his mind possesses not only the destructive tendencies of the Dragons, but also the nurturing and protective instincts of Beastkind. He understands that there must be a delicate balance between life and death, creation and destruction, and is willing to do what it takes to keep that equilibrium steady. Divmaarta possesses a strong sense of honor, a moral code he abides by without fault.

Info: Divmaarta is a Beast Dragon who strives for what he feels is the greater good. Though known to loosely ally with the Beasts and Dragons at times, he shares no real allegiance.

Powers and Abilities:
- Frost Breath: From his fanged maw, Divmaarta can fire off streams of cold mist and hail, battering his foes with harsh frost and ice shards to tear their flesh.
- Grab the Crystal Popcorn: Rather than firing cold mists, the Dragon Beast can form round, spiked crystals and launch them at his enemies. Upon landing, they will burst, sending their crystalline shards and spikes skewering enemies like a storm of icy flechettes.
- Don't Grab the Crystal Popcorn: Divmaarta's tail tip is a vicious spiked club composed of the same icy spikes covering his back. Driven by his formidable strength, impacts from his tail are absolutely devastating.
- Bear Dragon: Divmaarta is an immensely powerful Dragon, his large, burly body allowing him to lay waste to any who oppose him, slow but massive strikes beating them senseless. His paw swipes are strong and can rather easily send opponents several times his weight flying helplessly through the air.
- Of Black Wings in the Cold: Divmaarta's mighty wings can easily carry his massive body through the air, allowing him to fly with surprising ease and speed. His weight and strong wings lend him great stability even in the fiercest winds.
- Spines: Divmaarta's top side is covered in broad fields of sharp and pointy spikes, many of which are either iced-over or entirely made of ice, making physical attacks against him a tricky prospect.
- Northern Drake: Divmaarta has control over water, ice and the cold; he can even summon snowstorms to his aid. The cold does not harm him.
- Scaly Skin: Not only protected by sharp spikes, Divmaarta is also defended by thick skin.

Weaknesses:
- The fact that Divmaarta is mostly neutral means he does not have much in the ways of support.
- Divmaarta has a soft spot for conversation, leading him to become distracted retorting to foes instead of concentrating on combat.

Trivia:
- Divmaarta is heavily inspired by The Elder Scrolls V: Skyrim's dragons, from his name to his warrior-like personality. He also is influenced by Spyro the Dragon's dragons, which have four limbs and wings as opposed to Skyrim's dragons.


The Four Beasts
Spoiler:
The Four Beast

The Four Beast is a terrifying monster from the Gourmet World. The Gourmet World is a place that that borders on madness, it is a land owner phenomenon like laser rain and birds that eat jelly bean volcanos is considered common place. The animels of this impossible land are content with it's abundant food and have no intreast in the Human World, for they find the food there terrible. The only time they would ever go to the Human World is if they are forced out of their territory by a more powerful creature. The Four Beast is unique in the fact that it has an unbalanced diet and specifically craves the taste of humans. It would appear every 400 years and attempt to invade the Human World, though it has been repelled each time. However the monsters learns from every encounter and develops knew hunting strategies to counter it's foes. The monster's most intreasting ability was that it could grown "Limb Beasts" which it would then ditach from it's main body and send off to do it's bidding. It its last attempt to attack it was defeated and killed by the Four Heavenly Kings. Unbeknownst to them however, an avatar of Sutekh was watching the battle and the Destroyer saw great potential in the monster. He took some DNA samples from the four Limb Beasts, intending to genetically modify them into an assault force again the Yakuza.

The Four Beast's power comes from it's Gourmet Cells. These cells have extreme regenerative and strength-enhancing qualities, as well as being able to empower evolution. The power of these cells is increase and enhanced when their possessor eats better quality food, though this is tailored to their tastes to a digree. For example the Four Beast's faviort food his human flesh, and the more powerful the human the better the quality. Thanks to Sutekh's genetic tampering the monster know has access to Appetite Energy. This energy is a fundamental force of the universe, embodying good taste, desire for food, and even life force. The energy is as old as the universe, it cannot be destroyed, and it is the source and origin of Gourmet Cells, their power and everything that came from them. It can only be truly accessed by those with powerful Gourmet Cells or who have undergone training to harness it.

Name: Gaoh a.k.a The Fang King
Type: Mammal Beast King
Height: 100 Meters
Length: 220 Meters
Weight: 130,000 Tons
Appearance:
Image
Personality: Prideful and Dangerously Intelligent Predator
Hobbies/Interests: Eating Humans
Abilities:
Gaoh is the generally considered the weakest of the Four Beast, though it is capable of slaying 500 meter Regal Mammoth with a single attack. It is however the fastest of them, being able to dodge orbital bombardments that covered the entire area.
It has been specifically modified to counter Daeva, no boasting not only greatly enhanced strength but also the ability to move at hyper speed. Goah's fighting style combines his speed and power to destroy it's enemies in a flash. It's main special ability involves creating slashing air currents so powerful they can carve deep fissures into the ground. Goah is better equipped to use hyper speed on the ground then Daeva is, while Daeva has the advantage in the air or space. Goah has the weakest durability and regeneration of the Four Beast, preferring to dodge an attack rather then take it head on. That said it is very pride full, which can lead it to make mistakes.

Name: King Octopus Kong
Type: Mollusk Fish Beast
Height: 130 Meters
Weight: 150,000 Tons
Appearance:
Image
Personality: Dangerously Intelligent Predator
Hobbies/Interests: Eating Humans
Abilities: King Octopus Kong is considered the third most powerful of the Four Beast. Along with the powerful strikes from it's arms, it's tentacles could crush a 100 meter long, 100,000 ton tank effortlessly. Thanks to genetic manipulation it's
now much more powerful and geared towards fighting Ubel. It's tentacles can extended over incredible distances and King Octopus Kong is able to generate more of them at will. It's greatest ability however is it's durability, which can easily withstand the kinetic energy of it's own attacks, magnified 30 fold, being thrown back at it. It can regenerate any damage it receives at an incredible rate. Thanks to it's increased power, King Octopus Kong can now fire blasts of appetite energy from it's mouth. King Octopus Kong's main weakness is that it's rather slow and cumbersome on land, instead relying on it's much faster tentacle attacks against fast enemies.

Name: Invitedeath
Type: Mollusk Mammal Beast
Height: 120 Meters
Length: 160 Meters
Weight: 170,000 Tons
Appearance:
Image
Personality: Dangerously Intelligent Predator
Hobbies/Interests: Eating Humans
Abilities: Invitedeath is the second most powerful of the Four Beast and potentially the most dangerous. Invitedeath's body can produce a seemingly endless supply of highly toxic and acidic, golden poison. This substance is so lethal it can melt most materials in a matter of seconds. It can fire this poison from the two feelers that come out of it's nostrils in a seemingly endless barrage. It also had spikes hidden within the feelers of it's front feet, which it will slam into the ground and inject it's poison with violent force. This causes earthquakes, as well as transforming the surrounding area into a poisonous lake from which toxic geysers erupt. Befor this ability could in time melt entire continents, but thanks to it's genetic enhancements Invitedeath is a danger to entire planets. Invitedeath is intended to counter Evron.

Name: Mount Turtle
Type: Volcanic Crustacean Beast
Height: 200 Meters
Length: 180 Meters
Weight: 240,000 Tons
Appearance:
Image
Personality: Dangerously Intelligent Predator
Hobbies/Interests: Eating Humans
Abilities: The Mount Turtle is the most powerful of the Four Beast and indented to counter Dante. It is a seemingly invulnerable engine of destruction that spreads fiery death wherever it goes. Befor it's modifications the Mount Turtle could withstand an orbital assault that would destroy all of Europe, now it can shrug off attacks that would splinter planets. It's primary attack is it's Magma Missle, which can at full power can destroy entire worlds. It's back constantly spews out magma and smoke which alter the environment around it, making it very difficult to get close to for those who don't have good heat resistance. It is however the slowest and least agile of all it's kinds.


Lilith

Spoiler:
"Organic research again, Laeptus? How many times do I have to tell you, technology is superior to whatever bio-organic abomination you create!"

Name: Lilith
Height: 6ft 2
Weight: 194 lbs
Age: "24" (756)
Gender: Female
Alias: The All Knowing Eye

Description: Lilith at first glance looks like an ordinary human girl, albeit one that is rather tall with a third eye perched in the middle of her forehead. She is often seen in a simple blue dress that reaches down to her knees. Her hair is short and grey with violet highlights in it, and her eyes are a deep mahogany red. Her right hand is adorned with a green and red ring.

Personality/History: Lilith was born at the bottom of the Hudai hierarchy, to a pair of poor parents who struggled to make a living. The closing years of the Sheol Civil war was a harsh time for everyone in the Sheol, but especially those who lacked the power to survive on their own. The Satori as a race had always been scapegoats, despised and hated for their ability to read the mind, and their lack of power elsewhere. In such a harsh world, where her kind were condemned to the bottom of the social ladder, Lilith was an exception, a member of her race who refused to lay down and be content with bottom of the rung. Even from an early childhood, she aspired for loftier heights, disgusted both by the treatment she was given, and by her own race being too weak and helpless to do anything about it.

That all changed when Persephone took the throne. Sensing something about this ruler that was different from the others that had come, she was quick to approach the young queen, and offer her services. Persephone, skeptical of bringing a troglodyte into her forces, gave her an ultimatum: Either wipe out the rest of her kind, or be killed herself. Lilith faced the daunting task laid on her with little regret holding her back, and completed her task in a way that surprised the young Queen: She managed to sneak materials from the Palace of Darkness, and within a few days, created a poison that she dripped into food supplies across Sheol. In one fell swoop, the entire Satori race, along with other individuals too close genetically to the race for the poison to distinguish from, were eradicated, including Lilith's own parents. Amused by the callousness and ingenuity displayed beneath the childish and impatient veil, Persephone allowed her service, giving her an entire tower and plenty of resources from the crashed Celestial vessel on the surface to use as she saw fit. Now, Lilith works alongside the far older Laeptus as one of the two juggernauts in scientific advancement in Hudai, delving more into machinery while her counterpart deals in bio-genetics.

Weapons and Powers:

~The All Knowing Eye: As a Satori, Lilith can read the mind of those around her. This is an ability she has no power over, and it makes her incredibly impatient. She also has no control over how many minds she reads at once, so too many people around her can give her a headache. As such, she usually prefers to work in isolation. In the heat of combat, this skill is a lifesaver, allowing her to know what her opponent is doing in advance so she can counter it, despite her lack of strength.

~Techno-wizz: Lilith's knowledge of mechanics is all but unmatched in Sheol. Having spent centuries of her life tinkering with machinery, she can create among the most advanced AI and robotics known to man, giant machines called Enforcers being her specialty. Of course, she also is no stranger to bio-genetic material and is actually where she started off under Persephone's gaze, yet her failures in that field (Culminating in the failure of BF-13) lead Persephone to appoint Laeptus direct control over all bio-genetic work. She has been striving to improve that behind Persephone's nose, however.

~Harbinger of Science: While Lilith herself holds no candle to the abominations of her world, let alone those revealed upon Sutekh's war with the Ninjas, she does have a way to level the playing field: a personal exosuit that forms from the ring she wears on her finger. This exosuit is composed of Arbanium, a hardened material able to withstand 20,000 tons of pressure in any one specific spot, yet is also flexible enough to not hinder movement. The head is like a bulbous plexiglass shape, and the exosuit hovers without legs thanks to built up propulsion system. From this exosuit, Lilith can amplify her mind reading powers into outright mental manipulation, creating hallucinations and aneurysms with her amplified mental prowess. She can also absorb thermal energy and radiate it back out at up to 30,000 C, and light refracting properties within the exosuit enable it to all but become invisible and nigh undetectable. Alas, this exosuit lacks actual power, so it can be thrown around like a ragdoll.


Sorceress of the Abyss
Spoiler:
"Persephone... PERSEPHONE! CURSE YOU FOR WHAT YOU'VE DONE, PERSEPHONE!"

Name: Hevar
Height: 6ft 5
Weight: 230 lbs
Age: "28" (over a thousand years old)
Gender: Female
Alias: Sorceress of the Abyss; The Maddened Spectre

Appearance: The Sorceress of the Abyss is a ghastly figure, with a face as pale as an albino and a pair of jutted black horns from the sides of her head. She is a tall figure of otherworldly beauty, dressed in a charcoal grey cloak that it tattered and torn at the ends. Her eyes are a crimson red, her hair a smokey grey, and her nails obsidian black.

Personality/History: Hevar of the Abyss is a figure enwrapped in mystery. What is known is that she was once a member of the Resistance, but betrayed it because of the evil that lurked within. She was one of Belphor's highest lieutenants, and fought with all of her power to ensure his reign. Her efforts were for naught, as the Four Corners of the Resistance defeated her, then killed Belphor. She fled for her life, and now hides out in the Abyssian Range, the last figurehead of the old regime, after all of her allies she had gathered together were wiped out by Persephone during the war against Malcania. Legends say she is a vengeful wraith, a spectre of wrath hellbent on Persephone's death, and all who ally with her.

Powers:

~Madness Mantra: Hevar is a master of playing mind games with her foes. She can create illusions and warp the senses of those who oppose her. She can even manipulate the signals that travel to and from the brain, making a person believe they are wounded and bleeding out when they aren't.

~Hellfire Storm: The magic that Hevar calls upon is terrifying and ancient, a magic derived not from the gods, but from the Progenitor of the Abyss. She can raise up plumes of hellfire able to burn even divine beings to the bone, launch blasts of netheral energy and netheral lightning, and empower those she desires, reinforcing their bones and muscles. She can also make herself intangible to mortal weapons, only being able to be struck by powerful magic or divine weapons. Her most powerful attack is to channel all of her energy into a single sphere and explode it with enough force to rival the nuclear bomb test of Castle Bravo.

~God's Bane: A blade said to have been forged from the claw of Zuldes himself, this serpentine jaded knife carries a unique power: The ability to kill souls and aetheral divine beings. A stab from the blade corrodes flesh and renders bone brittle, and a stab to the heart or brain renders a soul extinguished forever. A non lethal stab can be healed with powerful enough healing.

~Dark Apocrypha: Hevar can absorb the life energy of those around her, further fueling her energy reserves and empowering her. It is rumored the reason the Abyssian Range is so devoid of life around the pass is because she has stretched her life absorption influence for miles in every direction.

Weaknesses: In terms of hand to hand combat, The Sorceress of the Abyss is at an disadvantage. She relies on her semi-incorporeal form to save her, and her spells and barriers to keep a distance between herself and her target. If one is highly resistant to her magic, she has little hope of winning.


Yzazil
Spoiler:
Name: Yzazil
Title: God of Judgment, The Judge

Height: 7'0" (human-sized), 110 meters (giant form)
Mass: 500 lbs (human-sized), 70,000 tons (giant form)
Alliance: Lawful Neutral

Description:https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/0ba7996c-e3e0-44ee-b788-be10813bb72c/d6jab4o-4d6b475f-bf66-4b94-b2eb-6e19e13808a4.png/v1/fill/w_1024,h_1493,strp/yzazil__the_judge_by_danzilla1996_d6jab4o-fullview.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTQ5MyIsInBhdGgiOiJcL2ZcLzBiYTc5OTZjLWUzZTAtNDRlZS1iNzg4LWJlMTA4MTNiYjcyY1wvZDZqYWI0by00ZDZiNDc1Zi1iZjY2LTRiOTQtYjJlYi02ZTE5ZTEzODA4YTQucG5nIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.r1QKQvsbfD0gO5F1KFOkzQHhCRHKHaqs33JZyz1k6T8


Personality: A cold, ruthless warrior with a sense of self-righteousness, Yzazil is the god of Order and Judgment, and his mere presence of will demands respect for this stature. Though not overtly villainous or violent, he is strong-willed, and believes in the elimination of evil, no matter its cost in lives or land. This philosophy had made him a serious threat in the past, but his perspective has softened as time has gone on.

Back story: Yzazil is more a concept than a creature. He is the God of Order and Judgment, serving as a judge for the dead, and punisher of the wicked. Since he himself has no true form, he must forge a special armored suit and wear this into the world. He is the sibling of immanuel and one of the four gods that remains after the death of his siblings at the hands of It'Lok'Ran'To. In the past, Yzazil committed many horrible atrocities, but found himself redeemed by the kindness of Nyx's father, Charles Ombrage. He moved on to correct his wrongs and do what he can to undo his former cruelties. He then befriended Crigan, and went on many adventures throughout the multiverse to defeat villains.

Abilities: Yzazil has mastered the use of Prana, a source of energy that flows through all living things, and within some inanimate objects, such as stone and dirt. Yzazil's control over Prana allows him to determine their physical make-up and inherent nature, with creatures of evil showing up grey, good creatures showing up white, and those of neutral disposition in various shades of blue. He may also use it to heal the wounds of others.

Yzazil's armored form is even stronger than Immanuel's. He is resilient to all forms of physical damage, along with heat and cold. His physical might allows him to lift over 30 tons in his normal-sized form. Similar to Immanuel, Yzazil can shift between a human-sized and giant form. He is incredibly fast, able to move at supersonic speeds. He can also generate portals using Prana for transportation purposes. Like Immanuel, he is immune to all bodily ailments and is immune to effects that influence his mind.

Yzazil has mastered many techniques that allow him to weaponize the Prana he controls. The most basic of these are blasts of Prana in the form of waves, spheres, and flamethrower-like jets to keep opponents at bay and weaken them. The prana blasts cause damage simialr to necrosis.

- Energy Siphon: Yzazil can channel his own energy into his hands to suck Prana out of the environment or from his opponent. An opponent drained of Pranawill feel fatigued and disoriented for a minute or so. Yzazil can only drain Prana from the environment if said environment has many organisms (ie a forest or a grassland). He can use this to kill an opponent if he chooses to, but he prefers to not do so.

- Weakspot Exploitation: Yzazil can utilize Prana to determine the weakspots of a creature or object's structure. This allows Yzazil to strike where it is most effective, allowing him to end fights incredibly quickly.

- Time Stands Still: Channeling Prana into his mind, Yzazil can use this ability to percieve the world around him at a snail's pace. This allows Yzaizl to analyze any given situation for as long as he pleases, giving him the opportunity to deduce the correct solution to a given combat encounter. He cannot use it often ,however, as it is taxing on his supply of Prana.

- Agony Ray- Channeling a small amount of Prana to his hands, Yzazil can unleash a beam of sapphire energy that, upon contact with the opponent, will inflict an immense amount of pain to them. No physical damage is done, for this attack assaults the spirit. This causes it to have many ill effects if the target is exposed to it for too long. Brief exposure causes intense pain, loss of awareness, and vertigo. Prolonged exposure can cause temporary paralysis, hallucinations, and can even send opponents into shock. Yzazil can use this attack to "grip" an opponent to an extent, similar to telekinesis, but it is much more limited.

- Lifestream Blast: Focusing all his power into his hands, Yzazil will unleash a devastating beam of pure Prana, destroying everything in his direct line of sight. The beam can fire for an unlimited distance and causes the creature it strikes to rapidly disintegrate as its cells rapidly decay.

- ultimate Judgment: Yzazil's least used but most dangerous technique, this attack can be used by the god to destroy entire planets. Yzazil channels an immense amount of Prana into himself, before unleashing a massive eruption of energy in all directions from his body, annihilating anything that gets in its path. The eruption of pure Prana is roughly the size of Mars.

- Aura Vision: Yzazil can use Prana to allow him to sense any and all invisible enemies, or enemies relying on optical illusions to avoid him.

- Levitation: Yzazil can use Prana to give him levitation, allowing him to zoom across the arena faster than he can physically run.

Yzazil also has a "true form", much like Immanuel. His true form takes on the shape of a glowering visage, surrounded by wisps of burning energy. In his true form radiates an aura of healing energy that he can choose to utilize to regenerate allies. Enemies that come within this aura are filled with the dread of the God of Judgment's wrath. His Prana powers are strengthened in this form ,easily doubling in their effectiveness overall. However, he can only maintain this form for a brief time before he must retreat back to his domain, Malkuth.

Equipment: Yzazil is armed with his blade, Exsequor. Similarly to Immanuel's staff, the blade is a piece of his own being and cannot be separated from him. The blade is razor sharp, able to cut through any material with a single swipe.


The Apostle
Spoiler:
"NOOOOW... Let's have some REEEEEAL fun!"

Name: Nayesa (originally Aseya)
Alias: The Apostle
Height: 42 ft (7 inches in her true form)
Weight: 27 tons (5 grams in her true form)

Appearance: The Apostle is a towering figure, one that looks almost perfectly human... until one looks closer at her. Her pale blue eyes are slightly smaller in proportion to her head than is right for a human, her arms longer, her chest and waist longer, and her platinum blonde hair reaches down to her knees. Her brown and white gown is covered in floral patterns of flowers alien to mankind's knowledge, but the most unsettling thing about her are her hands... or rather, the giant bony claws that make up her hands. These are over five meters in length, and caked in blood and veins.

In her true form, however, The Apostle is a tiny diminutive pixie with medium platinum blonde hair that reaches just below the shoulders, light blue eyes, and a light brown skin tone. She also has the bat-like leathery wings from her back, and a long bony tail which end in an arrow point. She wears a brown and white modest dress.


Personality: Whimsical and playful, The Apostle's mindset is like that of a bored child who spends her days picking apart the legs of an ant or throwing worms into a spider's web. All she cares for is her Queen's will and if she can have any fun today. She is also highly addicted to milk and sugar.

Backstory: Little is known of the Apostle, other than that she serves the Dream Demon Miyoshi and that she has taken the name and appearance of a scythe woman named Dagon... and taken her weapon as well. She was sent to Sheol to spy on that timeline's Persephone to see how strong she truly was, but ended in a false friendship with Hevar, the leader of the Resistance remnant.

In truth, she was the closest follower of Titania. Aseya served the high queen Titania, and was her most loyal vassel, serving her queen in whatever desire and order she requested. This peace was shattered when a human bathed in a sacred treasure of the dragons, the Eternal Fountain, and stole it away. The dragons, infuriated, demanded retribution, but man would not give it to them, so a bloody war began. The fae were caught in the middle, and quickly perished as a race. When she was to perish, Aseya instead found herself in a distant land, with only the voice of her queen to guide her. She found the slain body of the great archangel Sasriel, and merged with it to become Nayesa, and from there, she followed Miyoshi's commands, knowing fully well their goal was to restore their lost bretherin and make the world that cast them aside suffer.

Weapons and Abilities:

~Song in the Wind: The Apostle's claws are reinforced, yet hollow. They are filled with air chambers that the Apostle can manipulate by vibrating them at high speeds. Through openings in the claws, she can fire concentrated air blasts strong enough to punch through metal, or vibrate them in the ground to liquify the earth and superheat her air bursts into creating geyser blasts around her, or create earthquakes strong enough to level nearby mountains. The sound created from this vibration is like a song, one with a unique pitch that can drive nearby animals into a frenzy. When at full power, The Apostle can manipulate the air around her not just through her claws. She can bend and refract light, thus making herself invisible or causing the brain to see things that aren't really there.

~The Claw Knows: In terms of physical strength, The Apostle is a peerless adversary. She can move five hundred tons with one hand, and lift as much over her head. Her blood can also ignite ablaze, and she loves to set her claws on fire for intimidation purposes and to burn everything around her.


~Spell Immunity: The Apostle generates a skin tight aura of anti-magical properties around her. She is immune to mind reading, and supernatural magic cannot phase her.

~Summon Nature's Ally: The Apostle is a walking carrier for several unique types of seeds and flowers. She can spring the seeds from her back in order to grow unique flowers and plant like creatures to her aid.

~Intangibility: Aseya as a fey has the peculiar adaption of making herself intangible She can manipulate her own molecular structure so she can slip and phase through walls, trees, people, whatever she desires. However, this takes a massive toll on her mind, and staying intangible for longer than ten seconds can create a crippling migraine that snaps her back to reality and lasts for hours. If she becomes tangible while inside something... she can become stuck, displacing that mass with her own, and it's rarely a pleasant sight.

~Flight: Like a bumblebee or a bat, Aseya can fly through the air with her wings, and even levitate when not using them. She never needs to touch the ground, and can fly as fast as an olympic sprinter can run... but only when she has proper eye protection.

~The Frozen Queen: Aseya can also manipulate water molecules within a 20 meter radius of her. She can turn them into a whirlpool, or freeze them solid into icicles or icy walls, or anything her mind can create when it comes to ice.

~Immortality: Under normal circumstances, a fae is immortal. Burn them, impale them, crush them, eat them, they will revive within half a day none the worse for wear. However, there are ways of putting down a fae permanently: Cutting off the head with cold iron and impaling it will end their existence, as does netheral energy, like the kind found in dragon fire. Also, when a fae revives, they still experience the pain they felt when they perished.

~The Firstborn of Heaven: The body that The Apostle pilots as her own is that of Sasriel, the first angel ever created. As such, all of Sasriel's powers are under the Apostle's control. This includes the afterinformed anti-magical barrier, and several other powers:

*Divine Judgement: The Apostle can channel divine aetheral power through her body and into her elongated claws. She can use this power to either empower herself or to channel it into narrow concentrated beams from her claws she can manipulate, beams strong enough to cut through reinforced steel and slice through diamond.
*Gate: By channeling her divine power, The Apostle can create a rift through time and space and summon any kind of creature she desires.
*Domination: The power and influence of an archangel is one few mortals can withstand. The Apostle's words have power to them, power to manipulate the subconcious through brute force rather than the more subdued rdream methods of her master. Only those of particularly strong will can endure this power from Sasriel that lives on in The Apostle
*Mutagenic Blood: The more powerful the angel, the more dangerous their blood is. Those who injest The Apostle's blood, or rather that of Sasriel, will find themselves in horrific pain as their body is twisted and broken into an unholy abomination under her control. Again, a particularly strong will is required to over this agony.


Weaknesses: The Apostle cannot touch metal or silver, as it burns her flesh. Prolonged exposure also removes her anti-magic aura, and exhausts her. Lastly, she can be persuaded, with clever word use and bargaining, to leave a person or group be, though one must be careful with what they say for such a bargain, as The Apostle is quick to find loopholes and use exact words to get what she wants.


Molly
Spoiler:
Name: Molly R. Chance
Alias: N/A
Species: Human
Height: 5ft 8
Weight: 165 pounds
Age: 22
Description: Image
Backstory: Molly was born to a rather standard family in the eastern side of Canada. She grew up a rather ordinary life, but always did enjoy the outdoors and nature. One day, while working at the cafe a city away from her home, she was enveloped in a bright light, along with one of her co-workers...
Personality: Molly is a headstrong, yet kind and compassionate woman who some may see as rather timid and soft spoken. However, she has a firm head on her shoulders, and usually tries to think things through clearly and analytically. That isn't to say she's fearless, because once her limit's been reached, she usually needs someone by her side to comfort her and be of assistance. She likes animals, and her favorite color is peach.

Abilities:
-Analytical Mind: While not the smartest person around, Molly is great at observing the world around her and piecing things together, when she's not freaking out. She has a near photographic memory, allowing her to recognize where things are in relation to one another, note possible moments of weakness observed in a creature or entity, or even remember certain behaviors from a foe.

Weakness: Molly is VERY timid and easy to set on edge. When she begins to freak out, almost all reason is lost from her, and she is near impossible to calm down and placate. She also is only average in human strength, barely able to push A hundred pounds, and struggles to lift seventy pounds from a deadlift.


Demmy

Spoiler:
Name:Demogorgon
Aliases: Tyrant of the Abyss

Height: 30 meters
Weight: 500,000 tons
Length: 240 meters (from front to tip of tail)
Wingspan: 370 meters (from wingtip to wingtip)

Description: Demogorgon is a demon of apocalyptic proportions, in the shape of a gigantic flying manta ray. Across her back are bony protusions, and a pair of long intertwining tails flow behind her. Her underside is lined with a gaping maw across her stomach, and on each wing is a massive crimson eye, all within a skull pattern across her underbelly. Her underside is a sickly pale creamy white, while her back is pitch black and running with dark purple veins.

In her human form, Demogorgon has long long raven hair and stands at 6ft 3, and weighs 240 pounds. Her skin is pale white, and she wears a tattered black cloak , a remnant of the power she used to hold. However, she can change her appearance and attire at a whim, such as changing her hair color, length, or what clothes she is wearing.

Backstory: The youngest child of Tartarus and Gaia, Demogorgon lost her parents at a young age to the callous and reckless actions of an angel named Minerva. This loss consumed Demogorgon with malice and anger, and her sole goal was the elimination of Minerva by any means necessary. She took control of the throne of Sheol, and became a crazed tyrant in an attempt to get the attention of Minerva in Makai and exact revenge, but her ploy was never to bear fruit. Instead, she learned from the Ruler of Makai, her old friend Cercil, that Minerva had abandoned Makai and journeyed by herself in self exile, and Demogorgon would be unable to exact her revenge. Yet, Demmy's own recklessness and tyrannical rule meant she had to be punished, so Cercil, begrudgingly, turned Demogorgon into a statue, on the basis that she would be freed if Minerva were to be found, either alive or dead.

That day never came. Instead, an outside force broke Demogorgon free of her self reflective imprisonment and tried to absorb her powers. The demon battled her agressor across worlds, before finally being cornered and with little chance for survival. Yet, it was the change encounter of one Molly, who stumbled upon the scene of the conflict, that saved Demmy's life, as her aggressor fled from the girl. Unaware that Demmy was a demon, Molly took the woman into her life and helped her get back to her feet. This kindness drew Demmy to Molly, and the demon refused to leave her side, until the life debt she owed was repayed. Even after Molly realized Demmy's true nature, she has still accepted Demmy as part of her life and as a valuable close friend, and Demogorgon wouldn't have it any other way. Even if she could not get revenge on the one who ruined her life, she could at least live a new one...

Personality: Demogorgon is an oddity among demons. On the surface, she is a power hungry monster who cares little about those around her unless they are allies she is well acquainted with, or a means to an end. Yet, her desire for power has been curbed in recent times, and she happily ruled a more grounded empire than many of the demonic realm would desire. She is long tempered, and takes a while to enrage, but if she does get angry, it is a terrifying sight to behold. She loves to toy with her prey, let it amuse her as long as possible, until its purpose has ended. She is crafty, and smarter than she will let on at times. If those under her charge are threatened or if Demorgorgon is enraged, the games end and she will work to make the offender suffer for their mistakes.

Powers:
-Strength of the Ancient Ones: Demogorgon is a powerful adversary, and even a swing from her wings can send a foe of her weight sprawling, or conjure up winds able to blow anything weighing less than a hundred thousand tons away. She can fly at mach 4 thanks to manipulating her own gravity field. In her human size, her strength translates to being able to lift five times her weight, and move at thirty miles an hour.
-Wind Vortex: By opening her mouth and expelling out air, Demogorgon can fire a tornado toward her adversaries, a wind stronger than her normal wing gusts. Anything weighing less than 200,000 tons can be blown back unless it is properly rooted to the ground, and the earth can be carved up by the sheer force alone.
-Eye lasers: Channeling demonic energy into her eyes, Demogorgon can fire them out as concentrated beams of nether, able to boil and gouge through flesh and metal alike, and exploding with five hundred tons of TNT. These can be aimed anywhere she can see, and she is adept at keeping them on the target.
-Tentacles: Wrapped around her eyes are a myriad of tentacles, each around thirty meters long and seven per eye. These tentacles can uncurl and lash out at anything that draws too close, with each one able to push ten thousand tons. The tentacles can also discharge netheral energy, shocking anything wrapped up in them with cell boiling, matter decaying energy.
-Energy Spheres: Also from her mouth, Demogorgon can gather, and fire out spheres of netheral power at her opponents. These detonate with sickening force, over a thousand tons of TNT, and can blast through all but the hardest of metals and hide.
Abilities:
-Armored Back: The bony protrusions along Demogorgon's back are a deterrent from attacking her blind spot behind her. The bones are sharp, and it is easy to scratch oneself on them.
-Telepathy: While Demogorgon is capable of (and would much rather prefer)speaking orally, she can send her thoughts into the minds of others, either as an opposing tactic, or for strategic thinking.
-Regeneration: when she is not expending energy in combat, Demogorgon can rapidly regenerate any injuries sustained in a matter of minutes.
-Shadow Movement: Demogorgon can break herself down into shadowy particles, and reform wherever she desires. This is useful to avoid a powerful blow, or to sneak up behind someone.
-Netheral Frame: Even among other Abyssian demons, Demogorgon is an oddity, and her constant generation of netheral energy is one such trait. Having long recovered from the battle with her energy absorbing assailant, her power has risen to a point where she has naturally resumed creating netheral energy discharge from her attacks. Netheral energyis highly mutagenic with increased exposure. Even without use of her eye beams and energy spheres, Demogorgon's body now radiates very small, unseeable waves of netheral energy...

Weakness: As armored as it is, Demogorgon's back is her blind spot. While the front is nowhere near as armored, the myriad of weapons and powers she can unleash makes frontal assaults a dangerous task. Electricity hampers her manipulation of her magnetic field, and can ground her for a brief period, though she is quick to build a temporary resistance to it. Aetheral energy or holy power is lethal to her, and can shut her regeneration off, allowing for a swift blow to permanently destroy a part of her, like one of her eyes.


Hatchiyack

Spoiler:
Name Hatchiyack
Height: 9'8 Feet in Standerd Mode
Weight: 1,500 lbs
Age: 70
Gender: Neutral
Appearance:
Image
Personality: Hatchiyack is an machine guided by the darkest of hatreds one can have towards another. It's advanced intellect if focused solely on the destruction of all life and nothing else. It displays no emotion and will destroy anything that gets it's way with calculated precision.

Hobbies/Interests: Destroying all life, especially Saiyans.

Abilities:

Standard Mode

In it's standerd mode Hatchiyack is a force to be reckoned with, with enough power to destroyer planets and stars. That said Hatchiyack power is locked into it's "Modes". It's standerd mode is broken down into to Two Modes.

Melee Mode - In this state Hatchiyack body is geared towards hand to hand combat. It focuses it's energies towards crushing it's target with lethal and precises' blows. It is in this mode that it's body is at it's most durable.

Revenge Cannon Mode - Hatchiyack folds it's arms across it's chest and focuses it's energy to globs on it's head and for arms. It then fires a powerful green energy beam. While in this state all Hatchiyack's energy's are focused on it's attack, leaving it's body more vulnerable to damage.

In both modes Hatchiyack is able to absorbs Grudge Energy to increase it's power. Using this energy, it can create a maximum of four Ghost Warriors. These Ghost Warriors have the same personality as their original selves, only now they are completely consumed by their grudge. Regardless of their appearance, these ghosts possess the power they had at their peak. Ghost Warriors can only be killed in the exact way they died in life. Portal Creation in an ability Hatchiyack gained by passing though Sutekh's portal. Hatchiyack can also heal wounds over time and can upgrade itself after absorbing enough Grudge Energy

Copy Mode - A self upgrade Hatchiyack created from data collected on it's previous battles. It' creates multiple copies of itself to overcome it's Standerd Modes weaknesses. Each copy has the same abilites of Standerd Mode but are only 1/3 as powerful. The weakness of this mode is that the original's power is greatly decreases and that the copies cast no reflection in reflective surfaces.
Image

Giant Mode - A self upgrade Hatchiyack created from data collected on it's previous battles. Hatchiyack grows up to 100 Meters tall, with it's power and durability increasing with it's size without losing any speed. The weakness of this mode is that Hatchiyack's core in now vulnerable to attcks by smaller enemies, though they will have to find in in the maze of his complex body first.
Image

Super Mode - Hatchiyack's ultimate mode based on the data gathered from it's others. In this state Hatchiyack is 50 times more powerful then it's Standerd Mode. It no longer has to switch between modes for melee or range attacks. It gains two new attacks in this form. Revenge Blaster, energy beams fired from either one of it's fore arms or head, and the Final Revenger Cannon. Hatchiyack cannot use this form for long periods however, as it's core will begin to overheat and malfunction.
Image

Hatchiyack's Theme


Glaxion
Spoiler:
Name: Glaxion (“glack-see-on”)

Height: 37 feet
Weight: She’ll stomp you beneath her foot so you can feel her weight yourself.

Description: Glaxion is a Borskall of bluish grey fur. She wears a long, blue chainmail cloak over a silver armored breastplate and carries a humongous hammer. Her left arm’s sleeve is pulled up to just above her upper arm, as her forearm is covered in a sheet of ice that serves as armor. Her right eye is missing and covered with an eyepatch, while the left one is ice blue, glowing with an eerie cold light. She is typically found wearing a horned helmet. Cold mist emanates from her body, especially from her mouth and nose. Glaxion wears two amulets - one representing the waves of the cold northern sea, and the other a hammer. For any familiar with Borskall culture, they can recognize that the second amulet Glaxion wears is that of her lost mate, although she will speak none of it.

Personality: Deep down, Glaxion is a caring figure, though it is buried deep beneath her gruff attitude. She is a harsh mentor, firmly believing in the concept of tough love. She is brash and needs very little reason to apply her hammer to the face of anyone she feels deserves it. Her love of mead and combat is only matched by her hatred of the Skallbor. She speaks in a deep, tough, gruff voice, which is prone to being raised quite often.

Info: A mighty and fierce warrior from the west-northern shores of Bjornskar; it seems the only things Glaxion loves more than fighting and drinking mead are the cubs that she has lost. Glaxion shares the Blood of the Beast Moskrall, from whom she gained her waterbending powers.

Backstory: Glaxion was not always a mighty warrior - despite showing promise, her fierce spirit made her incapable of battling without growing reckless and brutalizing her sparring partners to a point where none would train her and all feared her. Instead, she was a sailor and shipwright, leading the warriors of her home to where they needed to be, though Glaxion occasionally followed them on land to learn from them. Her sailing skills and fearless spirit won her the admiration of her home’s most formidable warrior, who in turn had Glaxion’s interest for his might. With his guidance, Glaxion learned to put her fire to good use, learning to control her passionate temper and redirect it through combat. The two grew close, and ultimately fell in love.

As a token of his love for his mate and upcoming cubs, the warrior built a mighty hammer for Glaxion to wield, tailored specifically for her. She rapidly grew used to her new weapon, wielding it like an extension of herself.

As the warriors would witness, declining to bring Glaxion to battle for so long had been a mistake. Enemies of her home would find themselves crushed by her hammer as she stamped their ranks like a great avalanche, and Glaxion loved it, reveling in the thrill of combat. She was so talented that not even becoming pregnant at all slowed her down. In fact, she gave birth in the middle of a battlefield, managing to not only win the battle, but also keeping her two cubs safe from harm at all times.

However, tragedy soon struck the mighty warrior.

Vicious Skallbor warriors ambushed Glaxion and her family as brutal revenge for her slaying of many of their numbers, taking the lives of her mate and cubs and gravely wounding the hammer-wielder herself. Their leader was the one who took her eye, dealing her a cruel wound she would never recover from to go alongside her mental scars.

The commotion drew the attention of a fearsome white bear, who chased the Skallbor leader away and attacked the wounded Glaxion. Her arm twisted beyond use by her attacker’s powerful jaws, Glaxion could not effectively use her hammer to defend herself. Savagely mauled by the beast, it was by the skin of her teeth that Glaxion at all managed to wrangle and slay the creature. Trapped underneath the animal’s girth as it toppled lifelessly on top of her, Glaxion went into shock, soon losing consciousness.

When she was next able to stand on her feet, Glaxon, ignoring the healers, rallied the warriors of her home, who had chosen her as their new leader, and led them to fight the Skallbor. There, the frozen warrior was able to gain her revenge, but much anger still remains in her heart.

Powers and Abilities:
- Hammer Time: Glaxion’s most prized possession is her hammer, Forstein, which might as well be an actual part of her body given the astonishing ease with which she wields it. Very few at all survive the full force of mighty Forstein once it is swung at them.
- Stronk: Glaxion’s superior strength is what allows her to use her hammer, an impressive weapon looking like it should be held with both hands, with a single one.
- An Ice Person: Glaxion is not only a fierce melee fighter, but also a powerful and resourceful waterbender. She suffers no damage from the cold and can breathe underwater. Her frigid body temperature provides her with heightened resistance to fire.
- Ambidextrous: Although she was always left-handed, the temporary loss of function from her main hand prompted Glaxion to learn to use her opposite hand for her hammer. She can use both of her hands for her weapon with just as much ease.
- Made of Iron: Although she does feel pain, Glaxion is more mocking of it than anything, far more prone to laughing off wounds rather than taking them seriously. She ignores the vast majority of injuries dealt to her. It seems only severe injuries at all slow her down. A mix of adrenaline, her body’s coldness numbing her pain receptors and her defiant spirit all work together to make her a tenacious foe.

Weaknesses:
- Glaxion is impulsive and quick to losing her temper. She can rather easily be goaded into acting unreasonably.
- Glaxion dislikes being separated from her hammer, as it brings her a great deal of anxiety.

Trivia:
- Glaxion is named after Warframe’s freeze ray.
- Glaxion’s coat strongly resembles that of Ulfric Stormcloak from the Elder Scrolls.

Theme Song:


Hunding
Spoiler:
Name: Hunding (“HUN-ding”)
Height: 25 feet
Weight: 250 tons
Gender: Female
Appearance: You’re getting this computer mouse doodle until I can scan my other sketches.
Personality: A mysterious warrior of a strong mind and nerves of steel from the rugged snowy mountains of eastern Bjornskar, Hunding dutifully follows a strict code of honor. She refuses to fight unless forced to and will not lower herself to an enemy’s level. Having made a vow of silence as part of her spiritual journey, she does not speak, though she is allowed to write.
Abilities:
- Lok Thu’um: The chief reason Hunding speaks no words is to focus on her thoughts and actions, but it also is because her voice is, in fact, a weapon she only uses for combat. With hums and growls, she can make the earth tremble beneath her feet. With roars, she can raise the earth into pillars and constructs to topple her foes. Her voice also inspires her allies to fight with renewed vigor.
- Nerves of Steel: Hunding is an extremely calm and patient being; a mix of mental conditioning, discipline and focus allows her to keep her calm in the most stressful situations. She fears no darkness and does not relent in the face of danger.
- Wisdom of Battle: Hunding is a strong and skilled melee fighter, training hard each day to better herself.
- Hidden Blades: The armored wristbands Hunding wears possess wide hidden blades she can extend to battle with.
- Armor: Hunding wears armor on her lower body resembling the lower half of a lamellar, which lessens the impact of physical blows and protects her against blades and arrows.
- Fur Coat: Hunding’s thick fur coat insulates her against temperature extremes and helps absorb physical blows, along with her muscles. Her fur is thicker along the top sides of her limbs and back.
- The Usual Obb Character Stronkness Stat: Hunding is quite strong and uses it strategically.
Weapons/Items:
Hunding carries with her a few weapons, namely a scythian axe for close-range, a glaive for mid-range and a bow for long-range. She also possesses a spare saber.
Backstory: The honor-bound Hunding has been tasked by Ristaang to help defend the multiverse, a command she will dutifully perform until her dying breath.
Theme Song:


Shayatin
Spoiler:
Shayatin
Titles: The Damned, The Exiled
Species: Former Yakuza
Height: 5'11"
Weight: 135 lbs
Gender: Female
Age: 30 million

Appearance: Shayatin appears as a freakishly thin figure covered from head to toe in inky black armor. The armor is completely fused to her skin and cannot be removed normally. Her body has a slick, oily feel to it, and her passage leaves behind a residue of disgusting black goop that breaks down her surroundings slowly.

Beneath her armor, her body has been reduced to little more than a rotting husk. Her flesh has completely putrefied, turned into little more than black sludge held beneath a suit of armor. Her musculature and bones are visibly poking out when her armor is damaged, equally as black and putrefied as her flesh. Resting within her heart is a series of disgusting, writhing worms that stretch throughout her body, seemingly keeping her moving.

Personality: Shayatin is a cold, calculating entity with a ruthless streak. She is incredibly patient and observant, preferring to face situations with a sense of apprehension. She is humorless, seeing no purpose in such things, and is incredibly coarse and direct. However, she is also surprisingly humble, offering little in the form of egotism and always acknowledging a worthy opponent with dignity and respect. She is an observant combatant, preferring to get a sense of her opponent's abilities before lashing out with her own vicious, relentless counterattack, never giving an opponent a chance to recover.

History: In the time known as The Fall, Shayatin was one of Marise's vassals - a traitor to her people in the pursuit of power. Serving the overlord as a loyal warlord and fanatic, Shayatin was the leader of his forerunning armies, conquering worlds that dared stand before the might of her king. When Marise was inevitably overthrown and cast into the void, Shayatin was sealed with him. As but a lowly pawn, she was shown less mercy than what Marise was granted - instead of a 'noble' imprisonment, she was cast into the black hole unprotected, fully expected to die in the deepest depths of space.

The punishment had indeed taken its toll on her; it destroyed her body, reducing it to a gory, malformed mockery of what it once was, her consciousness active but her body long dead. Through the black hole, she found herself in a horrible dimension beyond that of the known multiverse: a realm known as the Timestream Abyss. It was here that Shayatin would meet the one she would eventually call "The One Who Lies Beyond The Door". This being, seemingly unaffected by the horrible conditions that lay within the Timestream Abyss, granted her a choice: she could serve it as a loyal vassal, or be one of the many lost souls trapped within the Timestream Abyss, never able to truly know rest.

Seeing this a second chance at life - and an opportunity for revenge - Shayatin accepted the entity's offer, and was reborn as the monstrous being she is today. Now, she awaits an opportunity to enter back into the waking world, and take her revenge on those who had condemned her to an eternity of hell.

Powers/abilities:

Yakuza prowess - Shayatin, while not as powerful as the Guardians of the Multiverse, is no slouch herself. She can move at speeds that rival Evron's, and is nearly as strong as Ubel. Her body, despite its rotting appearance, is superhumanly durable, able to withstand impacts equal to that of a planetoid.

Martial skill - What Shayatin lacks in power, she makes up for in experience, skill, and wit. Having fought in untold battles in order to conquer much of the known multiverse under Marise, Shayatin has practiced several fighting techniques designed specifically to counter multiple enemies. She primarily waits on the defensive, using her speed and skill to hold her foes off, before using her opponent's methods of closing in to her advantage, punishing their attacks and lashing out with an assault of her own.

Deformed body - Due to the extensive damage caused to her body by the transportation into the Timestream Abyss, Shayatin is able to contort and malform her body to a horrific degree. She can flatten her body into a puddle of black goo, allowing her to slither into any crevice, no matter how small. she can bend her joints in every possible direction, allowing her to evade attacks that should otherwise be impossible to avoid. She can even remove and reattach her limbs, using the black sludge-like goo that her muscles, bones, and flesh have melted into.

Profane Blessings - Thanks to the powers of The One Who Lies Beyond The Door, Shayatin has received many abnormal abilities that the average Yakuza does not possess.

- Timestream Rift: Using the power of the Timestream Abyss, Shayatin can open portals through space-time, allowing her to traverse the multiverse in a fraction of a second.

- Rot of Ages: gifted the power of time and its destructive abilities by her master, Shayatin can utilize this power to induce rapid decay in objects and creatures. Strikes from her weapons and fists induce this decay, causing objects to disintegrate and flesh to putrefy and rot. She can also utilize these attacks in the form of blasts of disgusting black sludge that clings to objects, rapidly causing them to decay. She can also conjure destructive clouds of rotting black energy, either centering them on herself in a massive aura or as a ranged attack. The clouds can cover areas as small as 10 feet squared and as large as 10 square miles.

- Rotting Blast: Her ki powers have been modified by the blessings of The One Who Lies Beyond The Door. Her beams of ki have been laced within the powers of decay; rather than these beams causing explosions, they instead cause things to literally disintegrate on impact. Her blasts are capable of weathering large stone structures to dust, and can vaporize living creatures in an instant.

- Flesh Warp: Using the black sludge that makes up her body, Shayatin can distort her body to create massive black tendrils, capable of reaching lengths of up to 40 feet. These tendrils can be used to grapple opponents or strike them. Creatures grappled by the tendrils are rapidly entrapped in the sludge, which begins to rapidly rot their bodies. The tendrils can strike with the same force as her fists, easily capable of destroying a building or sending an opponent hurtling dozens of meters through the air.

- Abhorrent Transformation: When sufficiently damaged, Shayatin can warp her body into a monster known as an Angel of Decay. These monsters appear akin to monstrous balls of decaying flesh, easily 50 feet from top to bottom, with several tendrils hanging down from their bodies. A pair of tattered, deformed wings flutter from the top of the creature's body, spanning 120 feet from wingtip to wingtip. In this form, her body becomes less durable, but becomes capable of rapid regeneration. She also generates a constant aura around her that causes creatures to decay within it.

- Damned: Her ties to The One Who Lies Behind The Door prevent her from ever truly dying. Her form can be completely destroyed, her body atomized, even her soul ripped asunder, but her contract causes her to reform in the Timestream Abyss all the same. Only by destroying her master can she ever truly know rest.

Weapons/Equipment:

Shayatin has her armor, which is fused to her body. Her armor is resilient to intense cold and electricity, and is resilient to bludgeoning impacts. It is capable of regenerating itself using the black sludge that makes up her body, making it effectively indestructible.

She also wields a pair of weapons: a sickle-like sword in one hand, and a heavy mace in the other. She dubbed these two weapons Agony and Punishment, respectively. Shayatin wields these weapons with incredible skill, using her sword to parry or throw off her enemy's attacks before using the weapon to stab into weakspots in their armor, while using her mace to strike foes and knock weapons out of their hands. The two weapons are made of the same diamond-steel alloy that makes up the armor of the Guardians of the Multiverse, but they are stained by the inky black sludge that makes up her body.


Vastrus
Spoiler:
Name: Vastrus
Alias: God of Destruction
Height: 6ft 3 (115 meters)
Weight: 335 lbs (200,000 tons)

Description: A tall, reptilian, motley green entity, Vastrus stands at an 80 degree angle. Twin bat-like wings spring from his back, and instead of hands, he has two large scythe claws. His head is similar to a T-rex, only more narrow and slightly less deep. spikes run along his back and tail, and infused to his chest is a large mechanical port, that when opened reveals a large cannon. To his back, is fused twin missile launchers, all three weapon systems powered by the very Nether given to him by his former employer. His feet are also tyrannosaur in appearance, ending in three large claws. Twin, curled horns jut from the top of his head, allowing him to gore foes if he so desires.

Personality: Vastrus is a murderous monster whose lust for destruction and death knows very few boundaries. He is all to happy to kill, maim, brutalize and torture anyone who stands in his way and who dares shackle him down. However, he is oddly more introspective and mellow than he used to be in the past, a result of being under Persephone's thumb.

Backstory: A part of the same pantheon as Crigan, Vastrus is the God of Destruction. It is his role to oversee the destruction of the old to make way for the new, but he loathed how he felt restrained in what he could destroy and when. He and another god tried to orchestrate things so no one could restrain them, but their plan backfired and Vastrus and his friend were banished from the divine realm. Vastrus formed alliances with those he felt could allow him to do what he want as he wanted, but Persephone derailed those plans and killed his employer and those he worked with. Humiliated by the Ruler of Sheol and cowed into her service, Vastrus has taken this new opportunity with reluctant apprehension. While Persephone mostly lets him do as he wants, he can feel the noose around his neck tighten sooner and sooner; He is expendable and a loose end to whatever her master plans truly are.


Powers and Abilities:
-Powerful bite: Vastrus's jaws, much like a real Tyrannosaurs, are very powerful, able to crunch through reinforced kaiju hide and tear large chunks out.
-Slashing claws: Both the scythe claws and the feet talons are deadly weapons, which can slice through metal and bone, or pin a victim down before he begins to disembowel it as slowly as possible...
-Netheral Missiles: The missile pack on his back has been intergrated into his very being, allowing him to fire missiles made of nether at his foes. These explode violently against a foe, and eat away at their flesh, though those of demonic nature are immune to this cellular dissolving property. Against a machine, they just explode.
-Netheral Beam: Vastrus can fire a beam of Nether at his foes, which, while not as accurate or homing as the missiles, does more damage than they do, blowing similar sized foes off their feet.
-God Crusher: From the metallic sections on his body, Vastrus can fire four shock cables that can pierce the foe's hide, as well as a massive mechanical arm located just above the Darkness Cannon that grasps the foe in place. Nether energy is them pumped into the body of the foe, overloading it and causing internal damage.
-Darkness Cannon: A special attack given to him by his former employer, the God of Darkness. Darkness gathers in the canon in his chest, before he rears up fully and fires it. This attack detonates with the force of 350 tons of TNT, and can cause grievous injury to almost all that stand in the way. However, this attack takes 5 seconds to charge up, meaning it can easily be exploited...
-Flight: Flying at Mach 3, Vastrus can fly even faster than his ally Fademus, and shares the same razor wings that he does.
-Telepathic Speak: Like many of the gods, he can speak telepathically. However, he prefers to speak orally, and while he can take on a human form, he refuses to do so for undisclosed reasons.
-Regen of the Gods: outside of combat, Vastrus can heal minor wounds like cuts and bruises, but cannot heal major injuries like a broken arm or sliced off wing.

Weakness: High pitched sonic weaponry disorients and causes the machinery he is a part of to malfunction, as does electricity and blunt trauma.

Tyralus
Spoiler:
Name: Tyralus
(Alias: The Fearsome Commander, The ironclad Colossus
Height: 125 meters
Length: 240 meters
Mass: 160,000 tons
Gender: Male

Description: Observational entry 29456. I have heard of the great commander of Persephone's army, before, but seeing him face to face at the coronation of our Lord Persephone, I realize that the beast is... bulkier than I expected. Bioform resembles a massive bipedal erect lizard, with a roughly triangular head that is lined with a small nasal horn at the end, and has three golden-colored eyes, also in a triangular form, near the top of the skull. A frill of sorts extends around the back of the skull, one made of solid bone, but not very large. Arms are muscular and long, ending with a pair of massive claws over 10 meters in length. Tyralus is covered in pitch black scales, with those running along the pot belly a more darkish red pigmentation. Along the belly runs a series of jagged spikes, similar to those that run down the back of the head to the end of the long tampering tail, which is adorned with a thick club covered in spikes that drags along the ground. No possible species present in the Sheol environment matches description. Age is unknown, and DNA testing has revealed it to be most closely related to the now extinct dragons that once ruled on the surface, though even then, it is only a distant relationship. The top half of the skull is not flesh and bone, but rather metal, replacing the half that was once there.

Personality/History: Researchentry 29987. All known files pertaining to Tyralus are in a dismal state. They have all been altered or distorted some time ago, so all known records before his military career are near impossible to access.No doubt, Tyralus is seeking to hide certain aspects of his past from prying eyes, but with some time, I should be able to decipher the historical records that have been altered and piece together the truth.

From the untainted bits, the first records of the scheming reptile indicate that he has partaken in the wars for the throne of Sheol since Lucifer's vanishing, over three million years ago. Even back then, he was a top notch military commander, waging four successful campaigns for every failure. When the Dark Lord disappeared, he was among the many to try to claw his way onto the throne, only to be met with failure time and time again. What is most surprising, is that he has actually managed to gain control of the great throne the most out of all those who tried, succeeding 13 times during the long turmoil that engulfed Hudai. It was during his second to most recent short lived reign that the Abbadon project was funded and began work. The files pertaining to this information have been altered, so I remain skeptical of this news.

However, each and every time, he was overthrown, usually by a more powerful or more sinister force. The final time, it was the combined effort of our Lord Persephone and her most trusted ally that yanked him out of power after only a day's reign. Defeated and humiliated after a long battle, he was forced to submit before the new Ruler of Sheol, and was relegated back to being a military commander, a role that while he enjoys, I still see him eyeing the very throne he once held in his grasp. Ambitious and cruel, Tyralus knows not the meaning of mercy to those who stand before his path. Brawns and Brain wrapped into one nigh indestructible monolith, while his allegiance to the crown is dubious at best, he is a force not to be taken lightly...


Attacks:
- Deadly Weapons: Jaw strength of Tyralus has been measured to be around 210,000 tons per square inch. Arm strength calculated at being able to hoist and hurl twice his own weight altogether. The claws can slice through nearly any kind of metal and hide. The tail club, weight approximately 20,000 tons on its own, can be swung with devastating force.

- Poisonous Ire: Poison seeps from somewhere deep within Tyralus’s body, and covers the beast’s fangs and claws. This poison attacks the very flesh of the victim, eating away at it slowly and methodically.

-Limited Attack; Density Manipulation: by unknown means, Tyralus can alter his own body density. This allows him to give more power to his blows or jump higher than normal. However, this ability he only uses offensively, no doubt because being damaged breaks his control over his own density. Is it by him rearranging his own molecular structure, or by lessening the gravity field around him? I am stumped by this ability, as is the rest of the science team.

Powers:
- Ironclad Scales: due in part to his living in a volcanic, molten environment, the very scaly hide of Tyralus is highly resistant to heat and acid. He boasts that they are impervious to all possible weaponry, but actual testing of the scales proves otherwise.

Weakness:
-Explosive Blood: Tinkering with the blood of Tyralus has revealed that, should it come under extreme heat or explosive power unguarded, it will explode violently. This can have damaging ramifications should he begin to bleed and be struck with a high temperature weapon.

-Still cold blooded: Despite how advanced of a reptile he is, the towering Goliath is still a cold blooded entity. Being in a chilled environment, or exposed to cold temperatures, can slow him down, or even impair his senses.

~Laeptus, Head of the Scientific Endeavors of Hell Core


Minos

Spoiler:
Name: Minos
Alias: Alias: The Terror of Hell, Dullahan of Fear, White Mask of Silence, The God Hunter
Height: 7ft 2
Weight: 270 lbs
Appearance: A tall, female entity that wears a large, blank white mask over its face. Long scarlet hair that reaches down to the shoulders, accompanied with a black half dress that leaves the front legs open. Under this, is a skirt that is reddish-blue in coloration, and barely covers the thighs. She wields two massive scythes, one chrome in composition, the other obsidian.


Backstory: Minos is an enigma, all known records of the dullahan like being only record her alliance with Lord Persephone when they overthrew Tyralus, as well as her service to the crown afterwards. Minos has always been by Persephone's side, always carrying out her will, and seeing to the throne when she is absent. Due to the scythe she wields, many believes she was once a Death God, albeit one that had reached the highest ranks in their system, but left of her own accord. What is known is that shortly after Persephone seized the throne of Sheol, all flowers and flowering plants within the city of Dudael were destroyed, with rumors suggesting a preference on Minos's behalf. After suffering severe wounds in the battle against Malcania, Minos was forced to spend several weeks recovering. During this time, the encounters with Sutekh and the Ninjas, and the destruction of several worlds has made Persephone realize the kinds of powers that are at play outside of her scope of influence, and so some of the data that was gathered from those encounters from the likes of Sutekh and Dante were injected into the silent menace. Now she is more powerful than ever, an imposing death machine to all who defy Lord Persephone...


Personality: Minos is silent, and efficient. She rarely speaks, but she doesn't need to, using her own body language or warping the darkness around her to get the point across. None are as loyal to Persephone, or as feared, as Minos It is in no small part thanks to her that the Queen has kept her throne as long as she has, her skills with the dual scythes unmatched through all of Hudai, perhaps even the Multiverse. She and Mara hold a silent rivalry between the two of them, as both view themselves as Persephone's most loyal followers, but she also along with Mara holds very little patience for Lilith, and is all too happy to put the Satori in her place when her tongue overtakes her brain.

Powers:

~Dual Scythes: Minos's primary weapons are the two scythes she carries. One is made of reinforced obsidian, and denotes that she has reached the highest rank among the Death Knight order. The other is chrome, and belongs to Crigan. These scythes are large enough to normally require a strong armed man to need both hands to swing effectively, yet Minos can do the same with just one, if not better. She is ruthless and efficient with her fighting style, evading strikes and making swift shallow cuts across her opponents until they bleed out. If more force is necessary, she can empower her scythes with her own fell energy, letting their heads glow with an otherworldly blue flame that burns at demonic entities. Her strategy ultimately relies upon fear, intimidation, and the element of surprise, three factors which she ensures at least one is on her side at any given moment.


~Tempest Flare: From her hands, Minos can unleash either a fireball or a concentrated stream of flames at her opponent. While the heat can reach temperatures double that of molten lava, the flames themselves hold a strange aetheral element to them, so while creatures immune to heat are safe from being burned, they are still afflicted by the attack itself and the kinetic force behind it, causing netheral beings and demonic creatures especially to suffer damage on a cellular level, as if struck by acid.

~ Unnatural Biology: Minos's biology is alien and unsettling even by the standards of Sheol. Her heart is not in her chest, but rather a part of her brain, meaning otherwise lethal stabs and blows to her main body only serve to slow her down. Her arms can split in half , giving her effectively four arms to use in combat, and her feet can twist into sharpened talons that can punch through metal. Before her recent augmentation, she was strong enough to push fifty tons by herself, but now she is capable of going toe to toe with the likes of Dante and Hercules in strength and agility. Lastly, her head can detatch from her body should it become too damaged, and Minos can find a new body to attach her head to and gain control of.

~Power Creep Power Seep: Minos's most unique ability is the ability to shrink her foes down, by converting their mass into energy. The opponent becomes stronger with this extra power, but now they are playing the game at Minos's level. This only lasts a few minutes, before it is undone, usually by failing energy reserves. She is also able to reverse this: Enlargening her opponent by converting their energy reserves into mass. While this means an opponent is now larger and stronger, this is a double edged sword as without the proper biological augmentation, an enlargened person or being's bones will shatter and break beneath their mass.

~Divine Fear: rivaling her energy manipulation ability is Minos's ability to prey upon the mental state of a foe. The aura that radiates from her, if she so chooses, can cause a foe to begin seeing visions of their worst nightmares, whatever they may be. Minos is unaware of what these are, but while the victim is hesitant in dealing with their fears, this can allow Minos to deliver devastating blows, ending the vision upon contact. If the victim realizes it is merely their mind playing tricks on them and can convince themselves that is the case, the vision also ends.

Weaknesses: As Minos's brain and heart are one and the same inside of her head, she avoids taking blows to the head no matter what. While her pain receptors across the rest of her body are dead and lifeless, a hit to the head gives Minos unrelenting pain and agony.


Karzahni
Spoiler:
name: Karzahni
Age: Unknown (possibly over a million years of age)
Height: 6ft
Weight: 140 lbs

Appearance: Karzahni is an odd type of demon, resembling a pterosaur in many ways. Like them, he has wings and clawed fingers, as well as a large bill filled with razor sharp teeth, and a long snaking tail. The back of his head is adorned with a crest, orange-red in color, and he has a massive pouch on the throat. He is seen wearing large purple robes that cover his body,and walks bipedal

Personality: Unlike most demons, Karzahni opposes violence, and would much rather talk negotiations with his enemies than fight. He's a coward at heart, and doesn't stick around when violence breaks loose. As the right hand yes-man to Persephone, he tries to give the young ruler the best advice and wisdom, but Persephone is quick to judge him off. Of course, he does have his ways of persuading her, usually involving the promise of greater time to do research for her instruments of destruction and power if they take the more peaceful route...but that usually comes back to bite him in the ass. He and the Elite Guard don't exactly see eye to eye, especially Minos.

However, this coward side to him fades away the moment humans get involved. Karzahni hates humans, and he hates everything they do, so he's more than willing to set aside his preferences in order to put arrogant man back in their place on the totem pole. This has faded in recent months as Persephone conquest and her increasingly erratic behavior has driven Karzahni away from the Ruler of Sheol and toward other regions. By now, though he holds no love for the likes of Crigan and Yzazil, he would much rather see the rash and monstrous Persephone be taught a lesson in humility and respect than let her keep doing as she pleases.


General Zeye
Spoiler:
Name: General Zeye
Height: 6ft 3
Weight: 240 lbs
Age: 26
Appearance: General Zeye is a tallish man with dull black hair in a miniature afro on his head, and a thick mustache and beard that wraps around his mouth. Much to his annoyance, his friends insist he looks like “felix” with that mustache. He wears an old tattered decorated army uniform with double breasted buttons. He has a slight beer gut, and wears thin glasses to aid his failing eyes. His nails are cracked and long from refusal to trim them, at the annoyance of those who have stuck with him.

Backstory: In his youth, General Zeye was an adventurer with a vivid imagination. He always dreamed of climbing the highest peaks, traversing the darkest depths, and most importantly, gathering the most rare and precious artifacts and treasures known the world over. He had several companions by his side; the large muscular Wobres, the lithe draconian Risel, and the knife assassin Salome. Together, they traveled across the corners of their world, meeting many people and enraging the higher ups of those places. But the four didn't care, as to them, it was all for the fun and the sake of it.

However, time caught up to Zeye faster than he expected. Even in his mid twenties, he found himself becoming more and more lethargic and unable to keep up, and the death of Wobres to a freak accident killed off his adventuring days. Instead, Zeye set up shop upon the grave of his oldest friend, and turned it into a palae, one he prefers to not move from but instead uses as his own lavish world.

Personality: Zeye is a lover of the exotic and the strange, but especially of the eye candy. A good looking woman is something he relishes and desires as his own, and he is willing to go to great lengths to be in the presence of such. That isn't to say he won't allow Salome the opposite courtesy, as he allows her to find and surround herself with equally handsome or cute men and boys, or collect the heads of those who refuse to be hers. He has built an army of powerful machines to raid the nearby villages and towns to gather those either of them are interested in to be theirs. He has no interest in non-humans, however, and is quick to send his mechanical army out to eliminate them as they could be a potential threat. He is an ammoral, sleazy tyrant who has taken control of his world and no one can raise a hand against him. He especially loves seeing the women he takes for himself become his personal dancers and caretakers. That and harassment is the limit as far as he will go to those in his captivity.


Powers and Weapons:

~Machinima: While he may look like just a horny idiot, Zeye has a knack for mechanics, and he has quite the army at his disposal. Ten thousand war machines, seven feet tall and made of reinforced steel, they come equipped with rapid fire plasma canisters emitting blasts of up to 10,000 degrees C, and can each lift and throw five tons.

~Staff of Thunder: One of Zeye's prized possessions, this staff from another world crackles with electricity and power. Zeye can launch lightning bolts from this staff, and electrify the very ground and area around him.

Weaknesses: As his days of adventuring and combat are well behind him, Zeye is rather out of shape, and not a true combatant. Without his staff, and without his army or followers, he can barely defend himself from anyone with above average human fighting skill or power.


Salome
Spoiler:
Name: Salome
Height: 6ft 9
Weight: 230 lbs
Age: 27

Appearance: Salome is a lavish and beautiful woman with long green hair that reaches to her waist and hazel eyes. She wears a short jeweled skirt and a tight similarly patterened bra covered by a pale green veil across her shoulders and over her mouth. She is somewhat pale skinned.

Backstory: General Zeye's equal and one of his most loyal companions, Salome adventured with the General in his youth. While the General was skilled in combat, Salome was the true danger and powerhouse of the group's dynamic. Now that Zeye has settled down in Noraage, Salome rules their new world beside him.

Personality: Despite her voluptuous and alluring appearance, Salome is a blood thirsty zealot who is obsessed in the heads and skulls of attractive boys and men. While Zeye orders his machines to bring back attractive women for him to use as eye candy and as trophies, Salome orders them to bring back young men and boys, and if they dare resist, speak ill of her, or if she grows bored of them, she kills them and keeps their skulls as wine containers. It is her idea to wipe out the local Varul population, as they are unsightly vermin in her eyes, and their claims that “our god will save us” has drawn her ire enough to order a complete genocidal purge of their race. In Zeye's court, she often dances for him and other guests, and Zeye is the only person who can speak ill of her and not suffer death, though at times Zeye wishes for death's sweet embrace if he pisses her off.

Powers and Talents:

~Assassin: Salome's greatest weapon is her knives and chains. She carries dozens of obsidian knives reinforced with the sap of a local tree and coated in the venom of a rare aquatic frog, a toxin that shuts leads to complete paralysis in less than six minutes. She is deadly accurate with her knives, and able to bounce them off walls and recatch them. Two of these knives are attached to chains, which she can fling and constrict or ensnare a target before delivering a swift fatal blow.

~Wind's Blessing: Salome is fast and lethal. While Zeye has no fighting capabilities left in him, Salome has maintained her edge, and remains a daunting force to be reckoned with. She can sprint up to 90 miles an hour, and is fast and agile enough to react to gunshots and sword swings. She is able to lift 30 tons with her legs, and with the death of Wobres, is the most physically powerful force in Zeye's army.


Risel
Spoiler:
Name: Risel
Height: 6ft 4
Weight: 260lbs
Wingspan: 17ft
Age: 8 (24 physically and mentally)

Appearance: RIsel is a humanoid girl with draconic features. She has a pair of large leathery wings on her back, a long hooked scorpion like tail, a pair of serpents that reside in her hair, and a crown on horns from her hair as well. Her skin is pale except for the dark purple scales that cover her feet and hands and the large black claws she bares, and her hair is long and light purple in color, matching her eyes.

Backstory: Risel is a newer member of Zeye's band, who came into being near the end of his adventures. When Zeye was investigating the former lair of one of his old rivals, he bore witness to a clash that rang through the heavens, of two demonic beings locked in combat as they tore above his head. Their blood was splattered upon the ground, and when they left, Zeye gathered up their genetic material to see if he could harness that power for himself. Risel was created from the combined genetic material of both demonic beings, and after the death of Wobres, became the muscle of the group.

Personality: Risel was genetically engineered to be loyal to Salome and Zeye and to them alone. As such, she holds absolute loyalty to them, and willingly holds herself back so as to not eclipse Salome whenever she is around and aggravate her. She views herself as human despite being anything but, and fueled by Salome's anti-human beliefs, she has become a powerful enforcer, a murder weapon against the local Varul population of Noraage. She does, however, hold what seems to be a genetic born phobia of sharp objects and places without vegetation...

Powers and Abilities:

~Venom: Unlike the venom Salome uses, the venom that is secreted from Risel's tail and claws causes cellular degeneration and mass internal bleeding.

~Strength: While Risel is capable of strength feats on par with what Demogorgon can do, she has been restrained to being able to lift only up to ten tons and moving at 40 miles an hour at top speed, as Salome cannot stand anyone being her superior and treats Risel in such a way as to punish her for doing otherwise.

~Born of the Shadows: Risel can turn herself into a living shadow, melting into the ground and reappearing up to a hundred meters away. She can also manipulate and alter her own body, changing her form into whatever she desires, or changing her size to either a fraction of her current stature or a hundredfold what she is. Her eyes and serpent's eyes can also fire powerful crimson beams of nether, able to burn through flesh and metal alike.

~Power of Darkness: The serpent heads can unleash torrents of blackish flames that are especially damning to divine beings, and the serpent heads can clamp down upon a target to absorb their life essence and genetic code for Risel to use as her own. She can also unleash a hellish alien cry that assaults the mind itself, with effects like those of the Myrs Siren, but amplified even greater.

~Plasma Burst: Risel can gather her internal energies into her mouth and fire them as a concentrated mass of boiling plasma. This can gouge apart even the sturdiest foes and send them reeling onto their backs.

~Durability: RIsel may not look heavily armored, but her black blood makes her nearly indestructible. It hardens directly under her skin, leaving it almost impossible to penetrate, and rapidly accelerates her healing so even burns and acid wounds are gone in minutes.

Weaknesses: Despite all the power Risel has, easily eclipsing Salome and especially Zeye, she has been ordered and conditioned to only operate at a fraction of her true potential, as Salome cannot stand anyone she is around being better than her. As such, she primarily sticks to physical fighting and her shadows in combat, and only if either directly ordered to or if her life is in imminent danger will she go all out. Her fear of sharp and cutting objects, despite her body being nearly impenetrable to such, means she is quick to turn tail and run if confronted with such.


Eternal Gigantis
Spoiler:
True name Unknown, goes by "Eternal Gigantis"
Species: Human-Monster Hybrid
Height: 10'
Weight: 37 tons
Gender: male
Age: unknown, presumably no more than 30 years

Appearance: Eternal Gigantis appears as a sort of hybrid of a man and some strange reptilian beast, with a stout chest, broad shoulders and short but strong arms that reach to his waist. Eternal Gigantis' legs are similarly stout but short, giving his entire body a squat appearance. A long muscular tail whips about behind his body, which ends in a thagomizer akin to a stegosaurus. A single row of triangular spines run down his back, gradually growing larger towards his lower back before shrinking down and terminating just before his thagomizer. His head is akin to a generic theropod's with golden forward facing eyes and a mouth filled with razor sharp teeth. Thick, crocodilian-like scales adorn his body, providing a sort of natural armor. His entire body is a shade of crimson red, with his belly being a deep red-orange and his spines being a charcoal black.

Eternal Gigantis is often seen wearing a suit of samurai-esque armor, styled and colored to appear akin to dancing flames, and wields a fearsome nodachi, similarly themed after fire.

Personality: Eternal Gigantis is a proud, boisterous bruiser. Always hankering for a fight, Eternal Gigantis isn't afraid to get his hands dirty and prove why he was so renowned in the world he originally came from. However, much of this is a facade to hide his softer side. He is actually a fairly easygoing individual, prefering to stay away from the limelight and simply relax. But when push comes to shove, Eternal Gigantis will step up to the plate and fight without fear or regret. Since his exile from his world, Eternal Gigantis has become reclusive and irritable, but still prefers to remain left alone.

History: Once a fearsome warrior from a long-lost world, Eternal Gigantis served as a vassal under the mysterious warlord known as "Big Shot". He waged many battles against a terrible overlord referred to as The Colossal Despot, putting him at odds with one who quickly became his nemesis (and, later on, his closest friend): the Monarch of Frost.

The two waged countless battles against one another, utilizing both their soldiers and their own skills to try and best each other. Neither ever managed to gain the upper hand, however, and they eventually became friendly rivals as a result. The two, when not locking swords during the occasional war, would often go adventuring together, along with their allies - the elemental Blaze and the shapeshifter Tina.

However, another war inevitably flared up, and Eternal Gigantis and the Monarch of Frost soon found themselves at odds with once more. The Colossal Despot's attacks became more aggressive, and his armies more effective. He was preparing to usurp control of the world from Big Shot for good. In a bid to save his friend from a losing war, the Monarch of Frost utilized his ice powers to banish Eternal Gigantis from his world, sparing him from the destruction The Colossal Despot unleashed. Having found himself stranded in an unknown, cold world, Eternal Gigantis took to becoming a wanderer, hoping to find a way back home...

Powers/abilities:

Kaiju Power!: Having fused himself with the genes of an extinct giant monster, Eternal Gigantis gained superhuman strength and durability at the expense of speed. He can withstand enormous concussive blasts and intense heat and cold, along with boasting invulnerability to radiation. He has even gained the incredible regenerative properties of the monster he fused himself with, granting him the abiity to heal from nearly any wound that doesn't outright kill him. He also has incredible strength, easily able to stop a small building from crushing him and able to catch a hurtling meteor mid-air, albeit with some difficulty. A strike from his tail is able to shatter a small building into a debris cloud in a single blow.

Infernal Volcano Breath: Thanks to his fusion with the giant monster, Eternal Gigantis can exhale clouds of volcanic fire and soot, able to reach temperatures of 1,000* Celcius. He can also concentrate his volcanic breath into a burning stream of magma, able to melt all but the most heat resilient materials into slag in a matter of seconds.

Supercritical state: When in dire straights, Eternal Gigantis can superheat his body to astronomical levels, reaching heat that rivals Earth's core. in this state, he can set entire city blocks on fire with his mere presence, and his blows are all boosted with incredible burning energy. However, this state cannot be maintained for long; prolonged usage of his Supercritical State strains his organs immensely, which can lead to death from overly long expenditures of energy.

Weapons/Equipment: Eternal Gigantis wears a suit of fire-immune armor fashioned after the samurai who would occasionally enter his world. The suit is not particularly durable, having only the normal resistances of samurai armor, but its immunity to flames and its aesthetic appeals to Eternal Gigantis' tastes.

He also carries a massive nodachi fashioned after a flame, which he refers to as The Dragon's Tongue. The Dragon's Tongue is nigh indestructible, having been created by Big Shot to accommodate for Eternal Gigantis' immense strength. The blade is not particularly sharp, but Gigantis' strength coupled with its hardness allows it to cut through nearly any material. Eternal Gigantis can also channel his inner heat into the sword to give it a superior cutting edge.

Weaknesses: Eternal Gigantis is incredibly slow and extremely dense. This means that Eternal Gigantis cannot retreat if things do not work in his favor, and he must fight defensively against faster, more aggressive opponents. In addition, Eternal Gigantis cannot swim well due to his immense weight, meaning that he is at a severe disadvantage if put into water.


Mattuger:
Spoiler:
Name: Mattuger
Height: 10 feet
Weight: 815 pounds
Age: 12,035 winters
Gender: Male

Appearance: A giant even among the varuls, who sit at seven-and-a-half feet on average and sometimes reach eight-and-a-half, Mattuger is a huge, hairy humanoid with a blunted, wolfish head, paw-like hands with five clawed fingers and a hooked pseudo-thumb each, and proportionally very lengthy legs, much longer than his already lanky arms. Most of his pelt is a rich, reddish brown, but his forelimbs and the bottom halves of his trunk-like legs darken in color, becoming nearly black across his hands and feet. His muzzle, eye sockets, and two paired, sideburn-like badges around his face are very pale, a shade of off-white, which brings out the crimson in the warm brown eyes common to all varuls. The fur atop his head is longer and thicker than that of the rest of his body, forming something between a shaggy head of hair and a thin mane. Mattuger wears a long, deep green tunic with gold trim, grayish leg wrappings made of coarse wool, and pointed leather boots fastened with wooden toggles. A bushy tail, over three feet in length, sways from the back of his overtunic, flicking and curling expressively as his mood changes.

Personality: The impression Mattuger, the firstborn and van- a Noraage word that roughly means “god,” but only specifically in reference to the hybrid new races- of the varuls, makes is heavily dependent on who he is impressing himself upon. To most, he is a silent, stern, and potentially hostile near force of nature, an insurmountable obstacle to all who are mortal, to all who age. To his own people, however, he is a beloved leader and even paternal figure. The varuls, who number less than two thousand (far less since the arrival of General Zeye) and live in unusually close-knit communes, adore and trust in Mattuger as their forerunner and shepherd, and he in turn dotes on them, though usually not outwardly. While he loves and looks after his people, sometimes to the point of infantilizing them internally, Mattuger also encourages their independence and development, only stepping into political matters when his help is absolutely needed. He is happy to merely spend time with and offer personal guidance to the varuls most of his days. This soft, kind Mattuger would seem completely alien to those who are not varuls. At the best of times, Mattuger is aloof to outsiders, rarely even revealing himself to them. At the worst, he is a nightmare, denying the very possibility of peaceful coexistence and extinguishing any life that would try to disprove this. The gods of Noraage inhabit mortal bodies and, for many of them, it has begun to show. The aisar, the age-old gods of the old races, have largely fallen to paranoia or delusion, treating their fantasies as fact or withdrawing from all outside interactions. The vanre, younger, though of course still ancient, have started to show only the seeds of madness, favoring extreme positions. Mattuger is perhaps the most extreme of all. Labeling all among the old races as his enemy, he has been hunting their gods, slaying five of the twelve aisar so far. Even the van who got in his way have been dispatched. It is only the mass killing of varuls by Salome, Risel, and Zeye's machines that has drawn him away from his self-imposed, god-killing mission. Mattuger is not completely averse to diplomatic solutions, even in matters that cast him against the old races, but his patience for such matters is very limited. It is easy for him to mistake slow, deliberate action for inaction, and he despises inaction. It is the perceived idleness of the aisar and some of his fellow vanar that have lead to their demises.

Hobbies and interests: Mattuger's internal life is something of a mystery, even among his own people. While he is ubiquitously recognized as a leader as well as the foremost cultural figure among the varuls, his personal life is all but unknown. Any interest or affection he may have seems to be known to only himself. Many varuls have openly lusted for him, the most recent being Sassa, a well-spoken and quick-witted young tak (the Noraage word for a female varul) to whom he leaves diplomatic matters he cannot be bothered with, but he has never been known to publicly return or respond to such feelings. Theories why abound. Some say that, being unable to produce biological children, as all the new races are, he sees the varuls themselves as his children and cannot see them in such a light. Others suggest he merely keeps his affairs private.

Abilities: While varuls are already known as mighty warriors, able to carry long arms and fire massive bows, Mattuger is a step above the rest. The largest varul ever born, he can lift over 1,600 pounds overhead with ease. Even without weapons, he is never unarmed, able to use his fangs and claws to savage his enemies, should he so chose.

This is merely what his mortal body is capable of, however.

Though not a god as many understand the concept, made from flesh and blood and able to die, Mattuger is a god nonetheless, and he has the power to show it.

Divine aura – While Mattuger's body is mortal, his soul is that of a deity and can burst out on command, shrouding him in a divine silver light known as a ptrek. His ptrek is a powerful defense, purging toxins from his body and sponging both physical and energetic damage to such a degree that he can seem invulnerable at times, but it is also a weapon, skyrocketing his physical strength into the realm of gods and superhumans like Dea.

Great spear – Mattuger is naturally well-armed, bearing beast-like claws and teeth that can carve a maor (“human” in Noraage) to the bone, but he prefers to fight with forged weapons. Most famously, he bears Kaesia, an ancient and unique polearm whose title simply means “spear.” Designed by Mattuger and made by the geor (“goblin” in our tongue) van Ormastung, once an ally, now dead by the varul's own hand, Kaesia is a gigantic weapon, a tremendous eighteen feet in length, and bears a three-foot, knife-like blade instead of a traditional spearhead. It is well-known for its ability to run multiple menn through, lift them up, and toss them aside like skewered fish onto a riverbank. Kaesia has resided in Mattuger's hands so long, it is now part of him, able to receive his ptrek same as his flesh and blood.

Black bladeKaesia is old and famed, but it is not Mattuger's only weapon. Sitting quietly, inconspicuously, on a leather belt around the van's waist is a much cruder, far more sinister tool: a dagger made of carved bone and chiseled rock. Four feet in total length, this knife is made from a fossil fern set in a handle of forest giant bone, bound in elf sinew and soaked in dwarf's blood. This macabre makeup already makes the blade unusual, but it grows stranger still. These parts were not collected from just any forest giant, elf, or dwarf, but from aisar. It is a weapon made from gods, and to slay gods. It is the Guobani, literally the “god killer.” While Kaesia benefits from Mattuger's ptrek just as his flesh does, the Guobani has its own aura, an intense, sickly pressure that makes it indestructible and allows its dull edge to cut like a razor, even through armor and inhuman defenses. In a sense, it is its own god.

Backstory: Mattuger's origins are foggy, even to himself. While the gods of Noraage have immortal souls, their bodies are finite and wear with age, albeit very slowly. After twelve thousand years, his memories are growing dull, and the first to fade were those from his earliest life. Mattuger recalls little of his childhood and nothing of his maor mother, who he believes to have abandoned him to his varg father. This may be why he considered Valder, the varg ais, to be his only godly ally until his death at the hands of Ivioa, an elf van. Ironically, this killing was in retribution for Mattuger's murder of fellow elf ais Enggil.


Alex:
Spoiler:
Name: Alexander Hanson Shepherd
Aliases: Alex
Height: 5'6''
Weight: 148 pounds
Age: 31
Gender: Male

Appearance: While he is a maor, or human, living on Noraage, Alex is obviously not a native of the cold, harsh land. His tanned skin is several shades darker that anything seen among the fair natives, a warm, olive hue inherited from two sets of Iranian grandparents. He is slender in frame, with long limbs and narrow shoulders, but wears lean musculature that is functional, if not impressive, for his lanky build. Alex has a boyish face with high cheekbones and a strongly pointed chin, but its childlike smoothness is marred by two sets of scars: a thin pair that slice horizontally across his left cheek and one long and vertical that raises off his jawline to almost, but not quite, touch his right eye. Alex's golden-brown, sun-bleached is thick and full of curls, spilling slightly over his face and the back of his neck. When wet, it reaches near his shoulders and covers his eyes. His face naturally falls into a somewhat dour expression, with lengthy, pursed lips and thick, pensive eyebrows, but his blue-green eyes twinkle brilliantly, signaling the curiosity and hope that burns within. Alex dresses warmly even for Noraage, donning not only fur-lined boots, thick trousers, and a pale undertunic, but also a fine jacket of deep red and a woolen cloak.

Personality: Despite his dull, witless resting face, Alex is pushed by immense curiosity and a stubborn trust in others. He burns with questions and kindness, sometimes to a degree that is harmful, both to himself and others. He has been known to embarrass acquaintances with his interrogations, asking deeply personal or insensitive questions because his desire to know the answers drowns out any voice warning him of his social folly. Worse, he can endanger himself by giving the benefit of the doubt to those who don't deserve it, opening his heart to people who would gladly pluck it out. This marks him as a fool to many, even some who care about him, but it is also arguably his greatest strength, the thing that stops him from being just another smart mouth. While he may one day be more noted for his intellectual contributions, an academic and scholar who has had unprecedented opportunities to document and learn, it is trusting in others when they do not trust themselves, making people laugh when they need the joy, and lending his ear to those with something to say that make most make Alex who he is. This might be hard to guess initially, however. While Noraage is a place hostile to the meek, shaping its occupants, native or otherwise, to assert themselves, Alex has always been and continues to be rather shy, growing flustered easily and often feeling overextended in even casual conversation. It is only around those he knows well that he unwinds, fully being himself and letting jokes and friendly jabs roll easily off his tongue. For many years, he had a bad stammer, which still rears its head from time to time when he is nervous. Noraage pushes one to be well aware of their flaws, a place and people who hone in on weakness, but it only encourages their suppression. Eventually, they all bubble back up.

Hobbies and interests: Alex is and has always been a naturalist, fascinated by the natural world and especially its animal inhabitants. On Earth, this lead him to seek a graduate education in biology. On Noraage, where there are few institutes dedicated to learning and likely none that would have him, he has returned to the roots of life science, taking extensive notes of his observations of Noraage and its menagerie of lifeforms, both familiar and foreign.

Abilities: Alex's talents are almost entirely intellectual. While he is not unathletic, necessarily fit in order to survive the untamed wilds of Noraage, he has never- and would never- throw a punch. Alex is a pacifist and approves of violence only as a defensive reaction, never as a tool. When faced with danger, he would much rather flee, making use of his quick wits and studied knowledge of Noraage's landscape and life, or try to reason with his aggressor. He believes there is almost no gap you can't bridge with some tact and kindness, though, sadly, he has met at least a couple of counterexamples.

Backstory: The last four years of Alex's life have been tumultuous, to say the least. Originally monitoring the movements and impact of invasive wildlife on the Peruvian Amazon for the University of Arizona, he found himself entangled in the awakening of several giant creatures, flying serpents and battleship-sized bats, which swept him into the cutthroat politics of a mysterious walled city that existed as the hub of a dimensional fracture, a fracture that eventually burst, sending a portion of the city- him inside of it- tumbling into Noraage. He at first scourged out a living in the ruins of the city, clinging to the familiar structures of modern civilization, but the arrival of General Zeye forced him to brave Noraage. He barely escaped the xenophobic mechanist and his crazed help, leaving the city with scars he did not enter it with. It was then, injured and scared, that the varuls found him. Though wary of all menn due to generations of oppression, Alex's natural earnestness and shared victimhood by Zeye won them over, so he has spent the last three years living among them, teaching them English and being taught their language in return. Unfortunately, his last persistent critic among the varuls is Mattuger, their beloved god and immortal forerunner. While he tolerates Alex, conscious of his people's affection for him, it is clear the van will never accept him. In the god's eyes, he is just another maor, same as the rest; he is an enemy and he is not to be trusted. While Alex is not afraid to speak out against what he finds wrong or harmful, especially after his time on Noraage, where boldness is a lauded quality, he is wary about standing up to Mattuger. The van is loved by his kin and, besides, Alex has seen firsthand the violence he is willing to do to those who disagree with him...
Last edited by Giratina93 on Fri May 22, 2020 9:53 pm, edited 29 times in total.
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Re: Battle of the Multiverse Hub

Postby Monster X » Mon Sep 16, 2019 11:58 am

Name: Sutekh the Destroyer - The Enemy of All That Lives
Height: Variable (Normally Averages at 7'0)
Weight: Variable
Age: Over 5000 Years
Gender: Male
Appearance:
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Without Mask
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Personality:
"Evil? Your evil is my good. I'm Sutekh the Destroyer. Where I tread, I leave nothing but dust and darkness. I find that good."

The most defining aspect of Sutekh's character is his utter contempt for all forms of life. This hatred is born of fear, fear that a form of life would one day challenge his hegemony. Everything from the smallest microbe to the mightiest cosmic entities he views as his enemy and he will not be satisfied until all are destroyed. Even bonds of kinship ment nothing to him and the concept of mercy an amusing joke.

"The only song that is eternal is silence. What pains me the most about music is it sounds so...alive. It mimics the incessant writhing of the foundations of matter. All those patterns and repeated motifs and variations. The endless, pointless spiral of possibility. I want the shifting, microcosmic squirm of the quantum stuff that you are made of to stop. To be inert. I want possibility itself to be impotent powder. No more songs. Be still now. As ash. As dust."

Another core characteristic of his character is his immense sense superiority. Sadly this is not without foundation given the incredible power he wields along side his intellect, possessing vast knowledge of many fields of science. Being an Osiran, Sutekh has an expanded brain-cases and a cerebrum like "a spiral staircase", which meant that like the rest of his kind he particularly likes puzzles. He also exudes an incredible aura of authority and control, always speaking in an soft voice except in times of true joy or anger. Interestingly while possesses great patience and will power, Sutekh has practically zero tolerance for disobedience or resistance. At the slightest hint of defiance he will instantly use his mental powers to force others to submit to his will.

You pit your puny will against mine? Kneel! In my presence, you are an ant, a termite. Abase yourself, you grovelling insect."

Sutekh, being from a highly advance race of being, naturally has a taste for the finer things in life. That said his greatest pleasure is the suffering of other beings befor they dye. Due to his hatred and paranoia of all others, Sutekh trusts no being that that has free will. He trusts only himself. That said he is more then happy to use other to archive his ends but for those beings that serve or ally with Sutekh, the only boon he will grant them is death.

Sutekh's greatest flaws are very self evident. His pride can easily lead him to underestimating beings he considers insects while his paranoia can turn others against him or even lead him to kill them even though they are still useful.

Abilities:
"It is within my power to choose the manner of your death. I can, if I choose, keep you alive for centuries, wracked by the most excruciating pain. Since your interference has condemned me forever to remain a prisoner in the Eye of Horus, it would be a fitting end. You would make an amusing diversion."



Sutekh may very well be one of the most powerful psychics in the multiverse. His mental powers have allowed him to battle and defeat the Elder Gods of his home reality with terrifying ease. Even imprisoned, immobilized and his powers limited, Sutekh was a force to be reckoned with. With the seal broken, his mental abilities allowed him to easily dominate others, making them puppets to his will. He also appeared to be able to telepathically read other beings, even those established to have psychic defences. Even the Doctor, a Time Lord, was defenceless in the presence of Sutekh. He could also reanimate corpses to act as his servants and contain the explosive force of gelignite from miles away (the gelignite being in England and Sutekh in Egypt), although this was difficult and could be easily disrupted by a simple distraction. He could focus his power through his servants, enabling them to burn people to death with a touch, and was able to destroy the Eye of Horus on Mars from Earth when a servant was within a few meters of it. His greatest feat in this state was breaking through a TARDIS's defence shield, something an old god known as the Black Guardian (who is the embodiment of evil and chaos in their universe) could not do. (It should be noted however that the Black Guardian was not in the place were he is at his strongest, at the end of the universe, at that time.)

With his power unbound he can destroy a planet with movement of his hand, destroyed multiple TARDIS's and star systems, in fact his power was so great the Doctor believed that the Time Lords would be unable to stop him. He has effortlessly disabled The Destroyer (a world devouring demon) and just as easily killed the Nocturne, an old god made of music. Most impressive of all he single handily defeated and kills a number of old gods including one of the Gods of Ragnarok. The Gods of Ragnarok, for reference, are three beings who caused and survived the destruction of Old Time which wiped out that universe's version of the Daleks and the Time Lords, in fact they are speculated to have created and destroyed multiple universes. These same beings had previously beged Sutekh to help them escape the imprisonment. Sutekh viewed them as amateurs.

The abilites he has displayed are, but not limited to: Superhuman Physical Characteristics, Reality warping, Enhanced Senses, Regeneration (Low-Godly), Death Manipulation, Mind Manipulation, Mind Control, Pain Manipulation (induced excruciating pain on the Doctor), Astral Projection (projected an image of an animal skull into the Tardis), Fire Manipulation, Teleportation, Earth Manipulation, Weather Manipulation, Energy Manipulation, Necromancy, Possession (possessed his son Anubis in the Titan comics), Technopathy (could harm an Osiran AI), Attack Reflection, Power Granting, Healing (able to heal his soldier from a shotgun blast), Telekinesis, Levitation/Flight. All these powers stem from his powerful psychic abilites and alien physiology. He has also displayed the ability to survive in any environment, even the vacuum of space or right next to a star.

Weapons/Items:
Osiran technology was based on the mathematics of topology, positioning and shapes. They would be specially aligned to the stars in order to work. For example, the Osirans set up the Pyramids on Mars and Earth as power receivers, directing energy to the Great Sphinx, which would power all the Osiran technology on the planets. When moving away from the Pyramids, these buildings would need to be rebuilt or smaller collectors would have to be brought there. The Osirans also relied heavily on psi-projectors, which would allow them to travel in space using only the power of their mind. These too required precise mathematical skills, as well as powerful minds to control the ships. The basis of Osirian science stemmed from the fact that their homeworld lacked a magnetic field. This led to them developing their technology on the principles of monopolar magnetic fields.

Despite the unusual design, the Osirans had technology that rivalled the Time Lords; according to Mortega, the Ship of a Billion Years was more than powerful enough to take down the entire 59th Time Fleet. He believed that the Osirian Court would be helpful to the House Military on seventeen of the War in Heaven's 920 fronts.

Lodestones were a type of time travel technology used by the Osirans, generally embedded into a sarcophagus. These lodestones created a time tunnel, allowing the Osirans to travel backwards and forwards in time. Unlike Time Lord technology, these lodestone produced a lot of time spillage, which would be absorbed by the traveller. If someone went backwards in time or forwards in time by a thousand years, the traveller would also age a thousand years. This was not an obstacle for the Osirans, due to their long lifespans. These lodestones would draw in vortex energy, which could pull in TARDISes.

Another example of Osiran technology were the Osiran service robots. They were thin robots with a wire framework to give them a more humanoid shape and were powered by a cytronic particle accelerator in the shape of pyramids. They had immense strength and could be controlled by a special ring. These robots were covered in specially treated wrappings which gave them the appearances of mummies.

Other Osiran technology included Osiran generator loops in the shape of canopic jars and Osiran war missiles and shabti.
The Osirans were also able to create energy production facilities such as Amenthes, which were large enough to serve as an artificial moon.

At least one Osiran, Anubis, was an excellent medic and cloner, and relished the challenge more than actually saving lives due to his extreme cynicism and ego (having lived for countless centuries, he had become bitterly tired of the Osirans' long lives); he successfully converted the broken fragments of Osiris' biodata cache into a viable lifeform, which was more impressive for the fact that a full resurrection had never been tried before.

Backstory:

Like in the Egyptian myths on Earth, Sutekh was son of Geb, brother to Horus, husband to his sister, Nephthys and father to Anubis.

Sutekh was "head of security" for the Osirian Court. As recalled by the Fourth Doctor, Sutekh destroyed his home planet Phaester Osiris and subsequently left a "trail of havoc across half the galaxy". During this time, he was called many names, including the Typhonian Beast, Set, Sadok, and Satan. When the Great Houses threatened the Court after the destruction of the Eleven-Day Empire, Sutekh brought unconquerable armies of Mal'akh to the areas around the Mediterranean in the 15th century. This simultaneously distracted House agents and severely threatened a major historical focal point, forcing the Houses to recognise the Osirians' independence. In the treaty, he was granted the Faction Paradox shrine at Civita. However, Sutekh became jealous that Osiris' accomplishments civilising 660 worlds were being celebrated more than his own, so he killed him.

After Osiris was resurrected as Horus in the body of Cousin Eliza, Sutekh declared a time war against Horus for the Osirian throne. Among the planets where Sutekh and the Osirans fought was Youkali. The two armies fought a great battle in Egypt; at the end, Sutekh found his traitorous wife Nephthys and a heavily-wounded Horus in the Temple of Geb. Horus (in reality, just Eliza pretending to be Horus) begged Sutekh to finish the battle, complaining about being tired of fighting and Sutekh's boringness. Angered, Sutekh ripped out Horus' heart.

Elated at killing his opponent and winning the contest, Sutekh told Nephthys that he planned to erase Horus' name from the universe. However, she claimed that Faction Paradox would always remember and resist Sutekh's claim to the throne. Though Cousin Justine had gone into hiding, Sutekh read from Nephthys' mind that the Faction had allies in the 18th century.

On 16 October, 1764, Sutekh forced John Pennerton to direct the Society of Sigismondo di Rimini to declare war on Faction Paradox and seek out its members. Though the society had found no trace of Justine by 8 November, Sutekh felt an "intrusion" in Volanto. There he found Abelard Finton, who he tortured ruthlessly until he divulged that the timeship was in the Mediterranean Sea and Justine had returned to the Osirian Court. Sutekh then brought Finton to Pennerton and released them both from his control; Finton died shortly thereafter.

Going to the Mediterranean, Sutekh found not Justine's timeship but the barge of Geb, who was investigating Corwyn Marne's claim that Sutekh had left for Earth. When confronted, Geb said that he'd found Sutekh's body on Mars, barely alive, and buried him in a pyramid while a proper prison was built. Angry and outraged, Sutekh attacked Geb and dumped him in the Temple of Geb, just in time to watch an earlier version of Sutekh kill Horus.

Above the Osirian Court, Sutekh confronted the simulacrum copy of Justine, accompanied by an earlier version of Finton, in the Ship of a Billion Years. This simulacrum had been trained to resist Sutekh's mind control, and when he opened a direct channel between their minds during his attack, she lashed out with her shadow-weapon, revealing herself to be the real Justine, hidden behind a bio-screen built by Anubis. She then severed some of Sutekh's neural connections, dumped him on Mars, and called Geb to tell him to look there. At Sutekh's funeral, almost the entire Osirian Court came to pay its respects.

Justine and Horus agreed to tell the Court that Sutekh had been cornered on Earth by Horus' seven-hundred-and-some fellow warriors. This version of events was repeated in the official records and legends of Earth and throughout the galaxy.
The Fourth Doctor repeated this claim to Sarah Jane Smith, saying that 740 Osirans led by Horus had cornered and defeated Sutekh on Earth. Sarah recognised the name from the 740 gods recorded in the tomb of Thutmose III.

As both the Doctor and Professor Marcus Scarman would later discover, Sutekh was entombed but alive in a pyramid in Saqqara in Egypt. The Doctor claimed that Horus left Sutekh in the tomb for seven thousand years by 1911. The Eye of Horus on Mars beamed a signal to suppress Sutekh's powers and hold him prisoner. The tales of the Osirans were remembered in Egyptian mythology. Sutekh still retained a cult of followers, such as Ibrahim Namin.

In 1903, after receiving a wealth of information from the future, Grigori Rasputin foresaw, among other things, the coming of this Egyptian god.

In 1911, the archaeologist Professor Marcus Scarman excavated the inner chamber of the pyramid beneath which Sutekh was imprisoned, discovering Sutekh and thereby accidentally allowing him a chance of escape. Sutekh controlled Scarman's corpse, using it and Osiran service robots to construct an Osiran war missile in an English priory aimed at the Eye of Horus on Mars. The Fourth Doctor and Sarah were able to destroy the missile, but the Doctor fell under the psychic control of Sutekh's will as a result. He was made to take Scarman and the robots to Mars in the Doctor's TARDIS. Despite the Doctor's attempt to stop them after surviving an attempt on his life by one of Sutekh's robots, Scarman destroyed the Eye and freed Sutekh. Hurrying back to Earth, the Doctor defeated Sutekh by delaying his trip in a time corridor to the priory by moving the corridor's threshold to the far future, thus effectively ageing him to death. The Doctor said he lived about seven thousand years.

Only the body of Sutekh was defeated by the Doctor. Years later, his consciousness found a way into a new body created for him using an Osirian flesh loom. He escaped from Mars and travelled back in time to the reign of Hatshepsut, in order to coerce Tutmosis to usurp his mother's throne and start his reign of terror on the world. He thought he had destroyed the world by the time of the 21st century which surprised Russell Courtland who had predicted it. He went across the Earth devouring in his wake but left his worshippers till last. In fact the Seventh Doctor tricked him and showed him the solar flare ravaged Earth in the 29th century. He went back in time to start over again, and this created an ouroboros loop.

Sutekh would in later years become trapped in Limbo along with many old gods defeated by the Doctor. Using a splinter of his personality, which he had implanted in the mind of his own son, Sutekh orcustrated his escape. Using the Circle of Transcendence, which the Osirans had previously used to ascend to a higher dimension, Sutekh and a number of Old Gods escaped into the universe. Sutekh first tracked down The Destroyer and used him to seal the Circle of Transcendence and prevent it from pulling him back in. He then began looking for Anubis, killing the Nocturn in the process. When the Tenth Doctor tried to stop him, Sutekh used the reversed energies of the now blocked Circle of Transcendence as well as the vitality of his own son to full restore himself. To buy time while he came up with a plan, the Doctor unleashed several of old gods against Sutekh. Unfortunately Sutekh's full might proved to great and they were soon defeated. Sutekh was only beaten thanks to the sacrifice of Dorothy, a half human half osiran who had unwittingly been a part of his plans. Thanks to her, Sutekh was dragged back into Limbo.

Infuriated by his passed failures, Sutekh now turns his dark powers towards a far grander and more terrible plan. The destruction of all life in the multiverse.
Last edited by Monster X on Mon Sep 16, 2019 12:52 pm, edited 3 times in total.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Mon Sep 16, 2019 12:27 pm

Wow, that is detail; well done, mate. I like him, accepted :). Let’s see if we can get more to join in the fun with us.
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Re: Battle of the Multiverse Hub

Postby Kiryu2012 » Tue Sep 24, 2019 6:26 pm

Name: Mr. Krocko
Height: 7'8
Weight: 800 pounds
Age: 26 - 27
Gender: Male
Appearance: A semi-anthropomorphic pseudosuchian with red scaly skin, as well as a lighter red, almost pinkish, underside, and bright green eyes. His jaws are almost crocodilian, but broader and more boxlike in basic shape, though his tail looks nearly identical to that of a croc's. His digitigrade legs end in for talons on each foot, and his big meaty arms are tipped with four claws on each hand, the fourth digit functioning as a thumb. His body is covered in osteoderms like that of a Chinse alligator, covering even his underside. He wears a light blue shirt and slackers with a black belt.
Personality: Mr. Krocko is a greedy individual, having a great desire to earn himself more and more money. He's not afraid to fight to gain more moolah, though he's not stupid; he'll recognize when he's in over his head and use common sense instead. Despite his desire for money, though, Mr. Krocko does have his redeeming qualities, namely his selflessness in protecting those who need it, as well as his habit of adopting a fatherly role towards others when helping them. He can be a jolly fella, eager to have a good laugh and fun.
Abilities:

Strength: Mr. Krocko possesses monstrous strength, being able to lift buildings and toss away vehicles.

Amphiousness: Mr. Krocko is an excellent swimmer, being just as home underwater as he is on land. He can also breathe underwater.

Enhanced Senses: Mr. Krocko has a keen sense of smell, able to track scents for miles.

Fighting Skills: Mr. Krocko has years of fighting experience under his belt, and can use whatever's in his surroundings as a makeshift weapon.

Body Control: Mr. Krocko is capable of stretching or contorting his body in ways that seem almost cartoonish.

Regeneration: Mr. Krocko can regenerate from a variety of wounds, including being disassembled into many pieces, losing his limbs, and even being burnt to a crisp.

Resistance to acid: The pseudosuchian is unbothered by acid, and can wade through it like it's just water with no problem.

Weapons/Items:

Hook: Pulled out of hammerspace, this large fishing hook is attached to a chain, and can reel in opponents or items, as well as pull Mr. Krocko somewhere. It has a range of around 6 meters.

Boat: Also pulled out of hammerspace, this white rowboat can be ridden by Mr. Krocko, the reptile using a pair of oars to row his at surprisingly quick speed, comparable to vehicles regardless of the terrain.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Wed Sep 25, 2019 6:13 am

Cool, man! If this takes off, he’ll be an interesting addition. Accepted.
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Re: Battle of the Multiverse Hub

Postby Corzak The Mighty » Wed Sep 25, 2019 1:49 pm

*shrugs* Might as well, right? It's been a while and I might not have much time anymore to be active, so I'll toss in a supporting character.

Name: Owlzarus
Titles: The Caretaker, The Wise, He Who Knows All
Height: 6’5”
Wingspan: 18’
Weight: N/A (has no physical body)
Gender: N/A (refers to self in male pronouns)
Age: Unknown; likely millions of years old

Bio: Little is known about the enigmatic Owlzarus, a primeval entity who has safeguarded all knowledge throughout the multiverse. He is very secretive and prefers to stay out of mortal affairs, only laying his hand directly into issues should the multiverse at large be threatened with annihilation. Owlzarus lives deep within his equally enigmatic domain, the Library of the Void (or, as more religious individuals have called it, Chokhmah).

Description: The being referred to as “Owlzarus” is a strange entity indeed. His general body shape is that of a man, with broad shoulders and long arms that reach to below where his waist would be. His hands are akin to a bird’s talons, though with five digits rather than the typical four of an avian’s foot. A ring of brown feathers surround his “wrists”. Owlzarus’ face is akin to an owl, more specifically that of a Great Grey Owl, albeit with a golden brown coloration rather than the speckled grey coloration of the species. A pair of great wings stretch behind him, with the upper half near his shoulders being a golden brown before gradually lightening to a soft grey-gold tone. He is clad in a long flowing white robe adorned in streaks of pale gold, along with a hood ringed with golden embroidery. If one looks beneath his robe, it is quickly be discerned that Owlzarus, in fact, does not have a physical body. The entity always carries three tomes beneath his arm, which he can swap out with any tome in his vast library.

Personality: Owlzarus is the physical embodiment of neutrality and wisdom - he believes any and all should have access to his vast library of knowledge and thus allow both heroes and villains access to his collection. He holds no grudge against wrongdoers and offers no praise to do-gooders. Owlzarus can come across as aloof and uncaring, but this is far from the truth; he is rather focused on the large picture and his visions of things to come than the present, which can lead to him being easily distracted and sometimes not very attentive. However, Owlzarus is actively against destruction, especially of knowledge; he believes all knowledge is sacred and worth preserving. He will guide those who would attempt to cause wanton destruction of life or precious knowledge to their own ruin, or, if worst comes to worst, actively lay his hand in favor of those who prevent said entity from causing destruction.

Powers: Owlzarus possesses many incredible powers involving time, space, and knowledge. Owlzarus can pull any tome from within his infinitely expansive library with a mere thought, allowing him to review knowledge or give someone the knowledge they seek. He can read through any tome, passage, or article in mere seconds, allowing him to immediately record said knowledge somewhere within his library.

Owlzarus possesses control over the flow of time both within his library and beyond. Owlzarus possesses the ability to stop, rewind, and fast-forward time. Within his domain of Chokhmah, he can do this indefinitely, leading to individuals vanishing entirely from reality or aging into rapid decay. Outside of his domain, however, he can only rewind or fast-forward time up to three hours, and can only stop the flow of time four 30 seconds. This control over time also allows him to bolster or cripple allies or enemies; he can accelerate an ally’s movement to boost their mobility or drastically slow an enemy’s movements to allow for allies to easily dispose of them. His control over space-time also allows him to open rifts to other worlds, which he uses to send visitors (or intruders) back where they came from.

Owlzarus also possesses the power of clairvoyance, allowing him to peer into the future, giving him the ability to foresee many events before have even happened. However, his foresight is limited; he can only peer 10 years into the future, and the future is not set in stone. This means that events Owlzarus have foretold can be changed by those with the will or the drive to do so.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Wed Sep 25, 2019 8:30 pm

Oh man, good to see you around again, mate! Owlzarus is accepted once again :).
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Re: Battle of the Multiverse Hub

Postby Giratina93 » Fri Sep 27, 2019 7:08 pm

Persephone:
Spoiler:
"Gods, Ninjas, I do not care what stands in my way. I will take this fell blade, and blot out the light of the divine forever!"

Name: Persephone Auziras
Height: 6ft 2
Weight: 210 pounds
Age: Ten thousand years old (23 mental and appearance wise)
Gender: Female
Appearance: Persephone is a tall, dark skinned and silver haired woman who is usually seen when on the battlefield wearing a black skin tight body suit beneath blackish red tempered armor adorned with spikes. On her head is an ebony skull helmet of a great draconic creature, adorned with a diadem of horns. Out of combat, her clothing attire is more regal, pale brown robes lined with thick purple fur. On her right hand are five rings, supposedly limiters to her great power.
Personality: Persephone is a figure few know what to expect from. She can seem jovial, almost immaturely playful in her tone and mannerisms, but her ire is swift to flare and slow to temper. Rumors say she is a coward at heart, who hides behind her more powerful and loyal body guards for protection. Fewer still claim this is merely a front, that she possesses powers beyond mortal comprehension, powers derived from evil itself. She holds a deep hatred for divine powers, anything that proclaims itself to be a god or god-like.
Hobbies/Interests: For a ruler of Sheol, Persephone can be surprisingly human. She loves to stay in and sleep when she gets the chance, or go on walks. Rumors claim she revels in the pain and misery of others, and will do anything to satisfy her lust for suffering.
Abilities: Persephone's powers are an enigma, but what is known is that she can manipulate water particles around her as ice. She can create sheets of it across the ground, create shards to rain upon the opposition, and sheathe herself with it as a defense. She can create a blade of reinforced ice as long as she is tall, and swing it with expert efficiency, making her lethal in close combat as well as range.

Persephone's intelligence is her other greatest asset. Despite her lazy appearance, she is quite perceptive, and keen at identifying mannerisms and possible weaknesses in those she meets. Many an attempt to kill her has been thwarted by her careful analysis, and she is a master of words, with a tongue as sharp as her sword.

Persephone is also heavily resilient to damage, even without her armor. Several assassination attempts in the past have been met with mere annoyance on her part even after being struck with swords, consumed in explosions, been buried beneath an entire castle, immolated in a sea of lava, and thrown down a thousand foot chasm. These impossible feats have lead many to claim she is immortal, that she will never die, a truth Persephone is more than happy to entertain, though how she can survive such events, no one is sure of.

Backstory: Little is known of Persephone's origins, aside from her being the daughter of an archangel, and even that is debated. Some claim she is the spawn of evil itself, while others believe she is the reincarnation of Lucifer, the Creator of Sheol. Regardless, she has ruled the realm of Sheol for seven hundred years, and turned what was once a warzone into a tense peace, yet there are whispers that she wishes to expand her empire...


Mara:

Spoiler:
"I serve Persephone as my lord and master. Anyone who wishes to touch her must get past me."

Name: Mara
Height: 6ft 1
Weight: 190 lbs
Age: 221 years of age (Appearance 21 years)
Gender: Female
Appearance: A somewhat stocky, tall women with short blonde hair. She wears a black cape and a skin tight leather suit under it. Her face has three red triangles formed on her cheeks and forehead. There are two small fangs pointing out from her upper jaw, and she has blood-red eyes.
Personality: Mara is a cruel, vengeful spirit who looks down on all that isn't herself or Persephone. She is a sadistic demon who relishes in bloodshed and violence, and her loyalty is to Persephone and only Persephone. She is also prideful of her own power and speed, and shares her master's disdain for the divine and godly.
Hobbies/Interests: While Mara does love killing and murdering those who cross her, she does have her feminine side. She loves to shop for clothes wherever she goes, either for herself or for her master. She also has been used as a babysitter/nurse by Persephone, a past time Mara loathes and hates, but nonetheless puts up with.
Abilities: Mara is a terrifyingly powerful demon, not just in brute strength but also in speed and agility. She holds power over lightning, and can move as fast as lightning strikes. She can harness electricity within herself to amplify her strikes or send at her opponents.

At the same time, Mara can also transform into her true form, a towering white furred nine tailed fox six feet high at the shoulder and over thirty feet in length. Her jaws drip acid which can melt through steel, and her tails are strong enough to constrict and hurl up to ten tons of weight individually.

Backstory: Legends say Mara was once the wife of a god who belittled Persephone. In retaliation, Persephone tracked down the god and turned his wife into a vengeful hateful demon loyal only to her. She has served Persephone's side for many years, a rabid menace feared by Persephone's enemies far and wide.


Doris

Spoiler:
"Glad meet you have! Hope help to!"

Name: Doris Sluzhitel Gestani
Gender: Female
Height: 5ft 4
Weight: 110 lbs
Age: 21

Appearance: Doris is an average height woman with aquagreen eyes and long knee length oak hair that is braided in a ponytail. She wears thick black glasses, and her nails are pitch black and two inches long. Her preferred attire is the Cheshire Cafe uniform, which on her is slightly oversized, all but engulfing her hands and extending past her knees. Her skin is rather pale, a stark contrast to her dark nails and bright eyes, and her body is rather light proportioned, slightly more on the muscular side than curvy.

Personality: Doris is what some may consider to be a creep, an oddity who knows no personal bounds of any sort. She can be clingy to people she's interested in, and when working at the Cheshire Cafe, this has primarily been toward the main head maid there. She is outgoing and energetic, and very hard to persuade against. She speaks in a manner unique to herself with a heavy russian accent, and she is almost always seen with a smile on her face. She is a tease, and loves to speak the way she does to either annoy people around her, or seem like an uneducated idiot.

Hobbies/Interests: Doris is unashamed of what she does and she takes full enjoyment of it. In her spare time, she loves to sketch drawings of her favorite people, and write short stories about them. She also loves to spend most of her free time exercising and staying fit, and is a workaholic, at one time working five days straight at the cafe.

Abilities: Doris prefers to be at the peak of human physique, being able to run up to 23 miles an hour and being able to lift her own weight off the ground with just one hand, and she has high dexterity and reflexes. "Applied Forces Special Russian, in no get, but workout welcome." is all she will say when asked on how she is so strong.

Weapons: Doris carries on her a Nagat M1895 for self defense, and a stun baton as well.


Artificial Being BF-13 "Nichelle"
Spoiler:
"Victim Identified. Shall I absorb them?"

Name: "Nichelle"
Height: 4ft 5
Weight: 78 lbs
Age: "21"
Gender: Female

Appearance: Nichelle is a very short girl with long black wavy hair and brown eyes. She is very slim and petite, and usually is seen in dresses more suited for dolls to wear than a human being. Her favorite dress is a frilled violet dress with a short skirt reaching to halfway to her knees.

Personality: While Nichelle may look human, her mannerisms are very much not. She tends to act cold and dispassionate, rarely raising her voice or emoting much. She is clingy like Doris, especially toward the head maid of the Cheshire Cafe, and she follows order to a T from given from a superior. She has something of a sweet tooth, and loves to home in on any kind of candy she can. In combat, this bio-weapon is terrifyingly ruthless and efficient, quickly moving in to neutralize or eliminate opponents, though she does have a rare glitch in her mind that makes a more toying side of her manifest.

Hobbies/Interests: Nichelle loves to work and follow orders. She also loves to collect rocks carve statues from those rocks.

Abilities: Nichelle's physical prowess is beyond superhuman. She can lift over fifty tons, and move sixty miles an hour, while being able to react to events lasting less than an attosecond. She can crush metal in her hands, and withstand powerful blows and temperatures up to 5,000 C.

Most impressively, Nichelle can absorb the life force of others around her. By maintaining contact with others, special devices build within her absorb life energy, draining the victim like a vampire drains its prey of blood. This requires a solid minute of a full grasp to drain a human of their life force, and with this life force, Nichelle can transform herself into a larger form of herself that sacrifices speed for sheer power and strength. She can revert back whenever she wants to. She can also convert this life energy into kinetic blasts expelled through either her hands or her mouth

Weapons: Nichelle is equipped with scanners implanted into her eyes, letting her detect heat signatures and life force within a thousand meters of her. She can generate a barrier around her able to withstand several tank shots, and can extend nanosteel blades from her hands. Her eyes are also equipped with plasma cutting lasers which can extend to ten thousand meters in distance and burn at 3,000 C.

Backstory: Nichelle, or Artificial Human BF-13, was created within Persephone's castle, a bio-weapon meant to replicate a powerful warrior of the past. However, the data from that warrior was fragmented and incomplete, resulting in numerous alterations from the source material. Nichelle was incubated in the labs for decades, fine tuned and modified to be the perfect weapon, but an accident caused the lab to be breached, and the contents within displaced across time and space. Nichelle herself landed within the back alley next to the Cheshire Cafe, and awoke to find herself in the strange and alien world of Canada. Deciding her best course of action would be to blend in and attempt to fit into society, Nichelle joined the cafe, and fit in easily with the myriad of strange and weird maids that work there, none the wiser of her true origins.
Last edited by Giratina93 on Fri Sep 27, 2019 10:13 pm, edited 1 time in total.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Fri Sep 27, 2019 7:47 pm

Awesome, Gira, welcome back. Accepted.
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Re: Battle of the Multiverse Hub

Postby Monster X » Sat Sep 28, 2019 3:47 pm

Got another character here, someone who will act as a minion for Sutekh.

Name: The Kandyman
Height: 6'5
Weight: Currently 5 Tons (Internal gravity systems allow him to walk on any surface without the floor collapsing).
Age: Unknown
Gender: Refers to itself as "He"
Appearance: A robot who's external shell is composed of recognisable sweets like toffee, liquorice, sherbet, marzipan and caramel.

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Personality: The Kandyman is a pathological, psychopathic, robotic killer. He possesses a very warped sense of humour, speaking with a squeaky, almost child-like metallic voice. His primary function is that of an executioner, who specialises in killing people with sweets although he's more then happy to throttle them. He usually flips a coin to make decisions on how to best murder anyone who crossed his path, or otherwise annoyed and irritated him. Surprisingly for a machine, he's easily frustrated and annoyed. The Kandyman is now programmed to be totally loyal to his new master, Sutekh.



Hobbies/Interests: Creating deliciously, lethal sweets and killing people

Abilities:

"I make sweets. Not just any old sweets, but sweets that are so good, so delicious that sometimes, if I'm on form, the human physiology is not equipped to bare the pleasure."

The Kandyman is a genius chemist who specialises in the creation on lethal confectionery. It is his function and joy to create sweets so wonderful that "people die with smiles on their faces". One of its favourite methods of execution is drowning people in pipes filled with his "Fondant Surprise", a thick solution composed of boiling liquid candy.

Thanks to Sutekh, the Kandyman has been upgraded with a new, more powerful body with incredible durability and the strength to lift over 100 Tons. However his is not very nimble or agile, nor is he a competent hand to hand fighter, relying on pure brute strength when in combat. The Kandyman also now possesses some knowledge and understanding of Osiran technology.

Despite his increased durability the Kandyman is still vulnerable to extreme heat, though it now requires temperatures exceeding 3000°C to cause him serous harm.

Weapons/Items: All manner of deadly sweets.

Backstory: The Kandyman was created to serve as executioner for the Happiness Patrol. The Happiness Patrol was the police-like organisation of Terra Alpha in the time of Helen A's rule. The Patrol inforced laws against being sad, setting out to find killjoys and make them disappear.

The Happiness Patrol was composed mostly of women, though a few men served as snipers and Silas P was the undercover Patrol. The women wore short trench coats and had white face paint with pink and purple wigs. They used "fun guns" with barrels like ice cream cones that fired bullets, and travelled through the city in armoured buggies. There were at least six Patrols, with Happiness Patrol B being the anti-terrorist squad, and Happiness Patrol F seeming to handle "routine disappearances." During its run, the Patrol carried out 500,005 disappearances in six months.

Anyone who wasn't happy were taken out by the Patrol, with rumours that Helen A favoured the firing squad. A victim would think they have just been pardoned when the Patrol is dismissed, only to be killed by the Fondant Surprise supplied by the Kandyman. Compared to him, the Happiness Patrol were seen as the nice side of Helen A's regime.

When the Seventh Doctor overthrew Helen A , the Kandy Man was believed to have been killed when his external candy shell was dissolved in a pipe by a flow of his own strawberry fondant surprise, released by the oppressed Pipe People. However when Sutekh escaped from Limbo once more he found himself on Terra Alpha. By chance the Last of the Osirans found the remnants of the Kandyman. Sutekh scanned the robots still functioning memory core and was amused by the Kandyman's sole desire to kill living beings in such a novel way. The Destroyer restored the murderous machine and took the Kandyman into his service.

The Kandyman works for Sutekh in much the same role he had occupied as part of the Happiness Patrol, and is the closeted thing the paranoid osiran has to a trusted minion.
Last edited by Monster X on Sat Sep 28, 2019 4:18 pm, edited 6 times in total.
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Re: Battle of the Multiverse Hub

Postby HayesAJones » Mon Sep 30, 2019 11:50 pm

I am summoned by the tales told by Dan and Gira.

Fraybug:
Spoiler:
Name: Fraybug
Aliases: Barahnakar, Bogey, Cadejo, Capelthwaite, Dog-head, Gytrash, Karagu, Moddey Dhoo, Old Red Eyes, Skriker, Tibicena
Height: Nearly 5' at the withers in quadrupedal form and exactly 7' in bipedal form
Weight: 242 pounds
Age: Over 25 thousand
Gender: Female

Appearance: Fraybug (cameo by Doris, with Gira's permission of course) is a strange and frightful creature of many shapes, but there are three she favors most of all. One is a form familiar to the folklore of Western Europe and Central America: a hound with huge, plate-like eyes that glow red like fireballs. Gigantic in stature, over two-thirds taller than the average maned wolf, the largest of the wild canids, and more than a third bigger than even the tallest domestic dog, this fearful beast has lanky, cervine legs, complete with hooves, and bovine horns that curl from beneath large ears. From the tip of its elongate jaws to the base of its short, tufted tail, more like that of a goat than any dog, this hellhound is five and a half feet long, making it more comparable in size to a big cat than a wolf. Fraybug is a fickle creature. Not even her favorite appearances are free from flippant change. The thick, coarse fur of this hound can be either the deepest of blacks or almost pure silver-white, stained only by patches of tan on its tail and hind legs, and it may appear with one, wide, Cyclopean eye in the center of its face.

Fraybug may abandon this gracile, quadrupedal form for a more robust, bipedal one, retaining its deer-like hindquarters and caprine tail, but gaining a muscular, hairy humanoid torso. Resembling a satyr with an evil dog's head, Fraybug towers in this form, standing two head taller than the average human. This form too can be either ebony- or alabaster-furred, as well as two- or one-eyed.

Fraybug sometimes manifests the above two forms sans head, sporting a gaping, bleeding hole where a head should be. As if to balance this act, assumably only done for the sick pleasure of disturbing others, her preferred shape for travel is that of their severed head, though a massive version of it, three-and-a-quarter feet long and over a foot and half tall. With horns superior to a foot in length and ears almost two and a half feet tall, this shape is extraordinary in size, but otherwise identical to the heads of her other frequent forms, down to a binary coat color and number of eyes. In exchange for everything below the neck, this shape can fly, floating weightlessly despite heft equal to the complete bodies above.

Personality: The supernatural dogs of Western European and Central American folk tales do not have a single face, many dangerous, some benevolent, and Fraybug is no different. She is a mercurial being, prone to dramatic changes in mood and highly polarized actions. At times, she will take a liking to others and act in their favor, sometimes inconspicuously, sometimes openly as if to seek attention or approval. Perhaps more commonly, she acts as a trickster or tormentor, using deception or brute force to extract suffering from others. Fraybug revels in suffering, and not only that of others. She seems amused by even her own pain and has been known to grow focused, even obsessed, with those who can bring it about in excess. Though Fraybug is a brutal fiend, capable of extreme violence, she can be equally satiated by simply frustration or exasperation. She is as much a gadfly as a fury. Despite her clear intelligence, Fraybug seems resistant to speaking. If she must communicate verbally, she will do so in another form, mimicking others all the way down to their voice. Her true voice is heard only through deep, gravelly laughter and the husky grunts of her rare human form.

Abilities: Not only is Fraybug physically well armed with a savage bite no less than that of any canid, if not thoroughly superior, she is also a creature of the night and religious fears. She is the cold, sudden dread that makes the hair stand up on the back of your neck. She is the deceiver, the adversary who takes many forms to trick the inspecting. She is the demon who brings fire and lightning to the once quiet night.

Fraybug is, in every sense of the word, a monster.

Electrical Storms - When Fraybug reveals herself, her fearful visage is accompanied by violent electric storms. The sky turns black, rain begins to pour, and lightning splits the sky It is not known why this happens. It may not even be conscious, as Fraybug seems incapable of influencing these spontaneous thunderheads. The only benefit she can reap is potentially masking her presence from those who do not have superhuman senses.

Hellfire - The black shucks and hellhounds of European folklore are associated with fire and brimstone, and the same can be said of Fraybug. The capricious hound can spew flames from her fanged maw, scouring the hair, skin, and potentially flesh from her foes. This gullet-born fire ranges from wispy red to roaring blue, and from almost 1,000 up to 3,000 degrees Fahrenheit, matching the hottest flames on Earth at their highest temperature. When she appears without a head, the flames instead pour from her gaping neck hole.

Strangely, not only flames gush from Fraybug's mouth. More rarely, the devilish dog spits up water, harmful gasses, or even semisolid earth...

Insanity - Along with the black dogs of Western Europe, Fraybug is likely also the progenitor of the cadejo, a folkloric entity from Central America said to induce madness. This is not hollow superstition. The mind of Fraybug is strange and alien to human-like consciousnesses. Those who attempt to breech it risk being overwhelmed by its disorder. Fraybug is a telepath's nightmare. She herself is no telepath, but she causes dangerous psychic backlash when her mind is probed. Additionally, her mind is such a powerful anomaly that it essentially causes psychic static, rendering telepathic communication faint, fragmented, or even completely null in extreme proximity. This has a downside however. This psychic interference means it is impossible for her to mask her presence around telepaths.

Shapeshifting - Like many malevolent figures in folklore and mythology, including some black dogs, Fraybug is capable of freely changing her appearance in order to disguise herself or deceive others. It is not known what her true appearance is, or if she even has one. Perhaps she is simply an ancient, shapeless creature that handcrafts all her appearances. It could even be that she has forgotten her true self. Some say that Fraybug is not simple mutable, but unfinished, assuming a new personality with each shape.

Whatever the case, there are some forms she takes more often than others. None as commonly as her canine visage, but enough to be noted in the folklore she has likely inspired. Some are mundane, like cows, horses, and mules. Others are not, like a large dog with the hands and face of a monkey or a tremendous tall human, a fair-skinned woman over two meters in height covered only by dark, matted hair.

This ability goes much deeper than a mere illusion however. Fraybug is not manipulating perception when she changes her appearance. She is manually reconstructing herself at the atomic level. Fraybug has a unique form of distributed consciousness. Unlike humans, who have a consciousness centralized in the brain, or octopuses, who have a consciousness distributed across their eight limbs, Fraybug is conscious down to her very molecular building blocks. Each atom that makes up her body has, to some degree, its own consciousnesses and is able to coordinate with its neighbors. This essential renders her immortal. She is certainly not immune to harm, able to be cut, burned, and blasted apart, but even vaporization could not end her existence. It would simply be a matter of reconstituting herself. Damage is not a matter of survival with Fraybug, but time. The more severe the injury, the longer it takes to repair. Shallow wounds can be mended near instantly, but more complete destruction can leave her out of commission until she, quite literally, pulls herself together.

This minute manipulation of her atomic stricture has other perks as well. By weaving carbon nanotubes into her skin and muscles, she is able to render herself 400 times tougher and stronger, as well as increase her speed due to the extreme lightness of these nanotubes. She can also improve her natural weaponry, growing vicious, bear-like claws in her bipedal form and giving them an edge composed of single-layer graphene. This single-atom cutting edge can part any molecular plane, allowing it to surpass any level of armor. Her fangs can be sharpened to the same absurd extreme.

Spectral Hound - The black dog of the British Isles is considered a ghostly entity, but Fraybug is very much flesh and blood. It is not hard to understand why one might mistake her for a specter however. She can appear from behind impossible spaces and vanish between blinks. She is here one moment, gone the next. Or the opposite, filling empty air the moment it is unobserved. Though it might seem most reasonable to speculate she is intangible, the truth is far, far stranger.

Black dogs are associated with crossroads, and many strange occurrences are attributed to stairwells, parking lots, empty hallways, abandoned buildings, and other places where reality seems to twist slightly, setting the nerves on edge. These are all liminal spaces, areas that act as thresholds or are defined only by their association with other places. These spaces grate against the wiring of the human brain, but Fraybug thrives in them. In essence, she is a living liminal space. She does not come from this world, from any world, but from between all worlds.

For as long as there has existed the multiverse, there has also existed the space it exists in. While most creatures arise from one or more of the infinite worlds that make up the multiverse, Fraybug has her origins in the space between them. Unbound by the physics that rule these worlds, she can travel them freely, teleporting as she wishes both between and within worlds. More than this, like an unruly driver, she interferes with other travelers as well. As a living liminal space, a tear in the seam of reality bound within flesh and blood, she bends the world around her, delivering other beings capable of teleportation to destinations they did not expect when they attempt jumps near her. She does not control this interference, sheer chance doing so instead, but she can certainly attempt to take advantage of the confusion it causes.

As a dimensional rift incarnate, Fraybug can also connect disparate worlds in a limited capacity, her body acting as a sort of tunnel between then. This is why she can spew flames. She is not producing fire, water, or anything else she gushes out internally, but summoning them from other worlds. The opposite is also true in theory, but difficult in practice. Things she swallows can be cast into other worlds, utterly inhospitable ones drowned or on fire, but only when swallowed whole, so she cannot truly banish others, only torment them. She enjoys seizing the hapless by their heads and quite literally making them gaze into the abyss.

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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Tue Oct 01, 2019 4:44 am

Awesome character ya got there, welcome aboard :).
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Re: Battle of the Multiverse Hub

Postby Beast Blood » Tue Oct 01, 2019 6:28 am

The big bad momma moosebear is here out of boredom and the desire to chew bubblegum and take names.

Spoiler:
Name: Ristaang (“riss-tang”)
Aliases: Ristaang The Beast, The Beastmother, The Great Beast Ristaang

Height: 300 meters in physical form
Weight: 3,000,000 tons in physical form

Info: Ristaang is the Aspect of Beast, an embodiment of the animal world. Mate of the Aspect of the Hunt, Hraaldstag, she is responsible for the creation of many of Colossus’ wildlife, most notably the Beasts that share her Blood. Although her Blood has birthed many beings into existence, the only Beast that she has naturally given birth to is Olghjortur.

Description: Ristaang is a monstrous creature of thick dark brown fur, wicked antlers, sharp claws and tusks. She is a mountain of large, powerful muscles, a living wall of physical power. Her front paws are covered in stony armor, and bony plates cover her arms and back. Along her back are a few dark stripes and spots. Ristaang’s eyes are blood red and glow when she is angered.

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Personality: Ristaang is rightfully feared for her might, which she is never afraid of using. She has very little patience for threats. She is fierce and powerful and quite protective; most species of the world see her as an inspiration. Brute strength makes short work of her foes or her children’s foes, her ferocious might allowing her to power through massive amounts of damage.

Backstory: In her uncontrollable anger, Ristaang destroyed the homeworld of the creatures known as Unaturlig by the Colossians when she found them harassing her children, tearing their planet apart with her bare hands. Imprisoned and restrained by the other Aspects, she spent thousands of years dormant until her might was desperately needed to defeat the corrupted Aspect of Death, Bromdaahl. However, although she successfully repelled the Dragon, she was impaled through the chest and her Blood spilled, from which were birthed many of the creatures now dwelling on Colossus. When the Hofdyr helped her, Ristaang used her Blood to gift the nature spirits physical bodies that they may use to help keep guard of the balance of nature; these beings go under the familiar term of “Beast”. Ristaang returned to her slumber until she was needed to battle the Void itself, protecting Colossus and her children from the destructive forces. Mostly letting her babies handle themselves, Ristaang has curiously wandered into a different 'verse.

Powers and Abilities:
- Brute Strength: Ristaang’s strength is legendary, her might so immense that it seems to have no upper limit. That erroneous belief can not be blamed for existing; Ristaang is perfectly capable of tearing to pieces foes far bigger than herself without breaking a sweat. Enormous boulders can be launched with ease, bodies broken without effort. Ristaang has shown that she is capable of using her strength in conjunction with her earthbending to achieve truly impossible feats, notably the punch that fissured the homeworld of the Unaturlig and subsequent pulling of the two halves apart and throw across the heavens.
- Enduring Might: Ristaang’s sturdy body allows her to dampen and survive the most powerful of attacks, of note being her survival of being impaled multiple times through the chest and belly with large ice spikes. In fact, Ristaang was only defeated then because she could not move, not because she was injured.
- Shape Shifter: Ristaang possesses the ability to change shapes and alter her size, allowing her to interact with smaller creatures.
- Rapid Regeneration: Ristaang’s ability to survive incredible amounts of damage is not purely due to her resilient body and strong will; her wounds heal rapidly so as to stop her Blood from being spilled all over and creating endless amounts of monstrosities. Ristaang can regenerate from a single droplet of her Blood, utilizing its creature-spawning capabilities to recreate herself. (Turned off in battle by the powers of RPG fairness)
- Indomitable: Ristaang is never slowed by any amount of pain or injuries and cannot be affected by mind-controlling magic, her stubborn skull an indomitable spirit. Her unbreakable will has allowed her to stand her ground against the Unaturlig and the Void’s corruptions, including the Blodraud Spilling.
- Beast Blood: Ristaang’s Blood is famous for its potent and dangerous properties; it can spawn creatures. The beings born from the Blood are burly and strong and possess a great deal of intelligence. The creatures spawned typically range from a mere dozen feet to towering hundreds of feet. Its spawning capability is uncontrollable, and Ristaang would rather not have her Blood-children be born on the battlefield, but the sight of her spawn being damaged does incite a burning rage in her heart that in turn grants her boosts of power. Although the spawning properties cannot be controlled, the Blood itself can; Ristaang can bend it and shape it to her will, wielding it much like a waterbender would.
- Bony Armor: The bony plates found on Ristaang’s arms and back offer protection against piercing and slashing blows; not so much for blunt hits.
- Earthshatterer: Ristaang can bend the earth to her will and feels stronger when in contact with or in proximity of the earth. The earth answers exaggeratingly to Ristaang’s physical might, allowing her to create massive fissures with stomps.
- Bloodrage: Already a short-tempered and hot-headed being, Ristaang easily becomes angered at threats and builds up rage. However, the more she builds up anger, the less she can contain it. Finally, when her fury overflows or when she sights one of her children being hurt, she enters a terrifying state known as Bloodrage. Growing to twice her height and swirling with blood red, flame-like energy, her eyes and blood glowing a dangerous crimson, Ristaang temporarily becomes empowered by rage and adrenaline. Though the Bloodrage increases her power, Ristaang effectively turns into a frenzied, unthinking, senselessly enraged behemoth. At that time, her mind is unable to process anything beyond her rage and desire to destroy her opponent. (Only lasts 1 post)
- Ristaang lies beyond the cycle of life and death; she does not age.
- Ristaang can speak, but she does so very rarely and only in short phrases. She only speaks in her language.

Weaknesses:
- Ristaang’s fierce temperament often leads to her disregarding logical thought, acting purely on rage-driven instinct.

Trivia:
- Ristaang’s name comes from the term [a href="https://en.uesp.net/wiki/Bloodmoon:The_Ristaag"]“Ristaag”[/a], referring to a Skaal ritual to slay a spirit beast before daylight in The Elder Scrolls III.

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Last edited by Beast Blood on Tue Oct 01, 2019 6:30 am, edited 2 times in total.
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Re: Battle of the Multiverse Hub

Postby Corzak The Mighty » Tue Oct 01, 2019 12:21 pm

Decided to bring in another guy. Because why not.

Name: Immanuel

Title: God of Light, The Seer, The Aegis
Height: Variable; 5’10” in armored form, 100 meters in giant form, 20’ in true form
Wingspan: Variable; 20’ in armored form, 250 meters in giant form, 50’ in true form
Weight: Variable; 340 lbs in armored form, 80,000 tons in giant form, N/A in true form
Gender: N/A
Age: Unknown; likely as old as time itself

Appearance: Immanuel has two states: his armored form and his “true” form. Gods, being entities representing metaphysical concepts throughout the multiverse, do not have a physical form, and thus cannot manifest for long in the world of mortals. To combat this, the god of justice, Tyr, forged all the gods of special suit of armor made from the energy of life, known as “Prana”. Immanuel’s armor gives him the appearance of a king, clad in long flowing white robes and brilliant silver armor. His helm completely obscures his face and is ringed in a golden crown. From his back sprout 6 wings forged of golden light. In his hand he clutches a great stave made of similar golden light.

In his “true” form, Immanuel appears as a phantasmal figure made of pure light that shines as bright as the sun itself. The figure is that of a great wheel with 6 wings rotating around it, forming a 6-pointed star. This form is immaterial, and cannot be harmed by any weapon.

Bio: Immanuel, also known as The Seer, is one of the 15 gods who helped shaped the universe in the beginning. Immanuel played the most crucial role of giving life free will and filling the universe with light in form of the stars. He is considered one of the most powerful and, as a result, their de facto leader. However, when the rogue gods Stygi and Nygi reached into the Astral Chaos and unleashed the cataclysmic horror known as It’Lok’Ran’To – or “The Great Devourer” in the language of the gods-, Immanuel was forced to fight the creature off. Despite his and the other god’s best efforts, the horror managed to consume many of the gods before it was resealed back into the abyss it spawned from, leaving only four of their kind behind. Seeking to spread his light elsewhere, Immanuel has scattered his servants across the multiverse in search of heroes to help protect it, while he himself watches cautiously in the backlines, waiting for the right time to intervene…

Personality: Immanuel is benevolent and forgiving. He wishes nothing more than to see the good in people and for them to do well for themselves. He seeks to foster good will in mortals, and to encourage them to help one another rather than to fight. However, Immanuel is a fearsome foe in battle. His ire, while rare, is something to behold, and he holds no bars when smiting those who would dare bring evil and suffering with them.

Powers: Being a god, Immanuel has a wide variety of powers that suit him. Immanuel possesses the power to generate light of all kinds. He can create things as simple as a candle or as brilliant as the sun. Being the god of light, Immanuel can also weaponize this light. He can conjure bolts of scalding sunlight, burning at temperatures as hot as the surface of the sun. He can unleash explosive orbs of light that can incinerate areas ranging from 100 foot diameters to entire continents. He can generate a powerful glow from his body that shines as bright as a neutron star, blinding any and all that look upon him. His ultimate attack generates a scalding eruption of UV light from every part of his body, erupting in a manner similar to that of a solar flare. This eruption of radiation and light can incinerate entire solar systems, though he cannot use this often, and must retreat shortly afterwards in order to recuperate his strength. Immanuel’s powers over light also allow him to move at blinding speeds; he can move at the speed of light in order to “teleport”, allowing him to reach places he would normally be unable to. Finally, Immanuel can use his control over light to empower individuals with what he calls “The Aegis” – a protective barrier of light that surrounds a creature. This barrier protects them from all harm and all adverse environmental conditions. However, this Aegis only lasts for one day, and can be broken by a sufficiently powerful spell or the attack of another divine being.

Immanuel also has the power to create his own servants, who he refers to as Petitioners. His Petitioners take the form of small motes of light roughly the size of a human head. These Petitioners can travel at the speed of light, allowing them to reach places throughout the multiverse at incredible speed.

Immanuel in his physical armored form is quite strong; in his normal size, he can lift roughly 5 tons overhead, and his armor is resilient to all forms of damage, both physical and magical. He wields his regal stave quite skillfully, wielding it similarly to a martial artist using a quarterstaff in battle. The staff is unbreakable due to its ties to Immanuel. Being a god, he is immune to all mental influences and his immaterial nature makes him immune to all bodily ailments, including sickness, poisons, corruption, and crippling wounds. Immanuel has the ability to grow his body to immense proportions, growing to the height of a skyscraper and increasing his weight by a factor of 235 times. In this form, he can fight toe to toe with nearly any giant beast.

Finally, Immanuel’s true form, that of the great wheel, is his most powerful form of all. Immanuel’s true form is impossible to look upon by mortal creatures; their minds cannot comprehend its power and will lose consciousness upon gazing upon it. His form radiates light as brilliant as a star, potentially blinding those who do gaze upon him. His touch burns with the heat of a star’s core, and those who get too close to him are burned by a heat similar to that of the surface of the sun. This form cannot be harmed by any physical weapon, and is nigh invulnerable to magical assaults; only attacks from other gods have a chance of harming Immanuel in his true form. However, Immanuel cannot maintain this form for long; he can only remain in the mortal world for 5 minutes in this state before he must retreat to his domain, known as Geruvah.
Last edited by Corzak The Mighty on Tue Oct 01, 2019 12:21 pm, edited 1 time in total.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Tue Oct 01, 2019 3:57 pm

Cool, Beast and Corzak, I’ll add your guys to the list.
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Re: Battle of the Multiverse Hub

Postby Giratina93 » Fri Oct 04, 2019 9:16 pm

Mulek

Spoiler:
"I am the holy angel, a warrior sent by the heavens above. Repent, sinful mortals, or this will be your final hour!"

Name: Mulek
Age: Unknown (millions of years)
Gender: Female
Height: 8ft 7
Weight: 510 lbs
Alias: The Black Winged Angel

Appearance: Mulek is a lower ranking angel. As such, this reflects upon her clothing, being only very bland white robes. Her hair is long and part of it is raven black, while the rest is ivory white, the same as her scaly wings. She wears no shoes or socks, but goes out barefooted, believing that an inferior wretched being like herself, an outcast, doesn't need them. Her left arm and shoulder are nonexistent, having been lost in a conflict a while prior.

Backstory: Mulek is something of a loner, and has been her entire life. Back during the days of the Angelic High, she was considered an outcast because she was one of the few angels to bear black wings shortly after her creation, a sign of Netheral corruption. While she was allowed to meander on the edges of angelic society and never truly persecuted, she knew others despised her and hated her for being different, which came to a head when angels began to be murdered. She was the first to be blamed, the high archangel Sasriel chief among the persecutors, and the experience was life changing for the loner. Only Cercil and her brother Sariel stood by the black winged angel's side, and when the Angelic High was destroyed, she was one of the few survivors who came to Makai and joined with the banished ones. Since then, she has been Cercil's right hand angel, there to aid her master in whatever task she desires...

Personality: Mulek has always been something of a loner before Cercil took her under her wing, and her lifetime of hatred and disappointment has turned her into a jaded,egotistical haughty angel. She can be reckless and easy to send into a temper, and despises anything not made by the Creator, or anything not of human body type. When she fails, she takes it personally, and can hold a venomous grudge.

Abilities and Powers:

~Lunacy: Mulek is unique among angels, in that she can draw power from light reflected from the full moon. This is because moon refracted light generates a specific energy which Mulek can absorb and empower herself with. She becomes stronger, faster, and can unleash blinding light from her light wing, or black smog from her blackened one. Staring into her eyes when the full moon is out can drive weaker wills insane.

~Divine Authority: Despite being a lesser angel, Mulek is still a force to be reckoned with. She can lift four thousand pounds at night, double that when the full moon is out, and withstand blows strong enough to crumple metal. She can fly at sixty miles per hour, and teleport a thousand yards away, though this exhausts her when it is not a full moon out. She can also channel aetheral energy through her body, which can be useful to heal the wounds of others, or cause severe harm to netheral beings. Her wings can also shield her from energy attacks.

~Hellfire Scythe: Her weapon of the trade, a scythe forged by Lucifer for Cercil, then handed down to Mulek when her prior weapon was destroyed in combat, this scythe's head and staff are ablaze with hellfire. Mulek can channel the energy within the scythe and send torrents of destructive fire toward her enemies, and thanks to her netheral corruption, manipulate it as well. The blade of the scythe alone is sharp enough to puncture through all but the strongest metals. Also, only an angel can hold this scythe; those who try to otherwise not only cannot lift the weapon, but suffer horrific burns on their hands.

-Gate of Heaven: The angel's most powerful ability, and one only able to practically be used during the full moon. With her wings spread, Mulek can channel both netheral and aetheral power into numerous solid forms, into blades and weapons of pure arbanium. She can then send these weapons raining upon the opposition in a maelstorm of destruction, each one flying at over two hundred miles an hour. Without a full moon, this takes all of Mulek's power to attempt, and is only used as a last resort.

~Soul Hunter: Before the Death Knights became the primary reapers of the dead, the angels lorded over that position, and Mulek's no exception. She can detect the souls of the living around her within a hundred meters, and of the dead within a thousand meters away. The souls of the dead can be harvested and put to eternal rest by the angel, a terrifying prospect for any dead or undead who try to fight the angel. (one time use)

Weaknesses: In the daytime, Mulek is at her weakest: Her netheral control is lost to her, and her strength and energy reserves are halved. Her wings are also vulnerable to strong physical blows, and she is allergic to amphibians. She also has a crippling phobia of tight spaces.


Crigan

Spoiler:
"All life withers and fades away, and I will be there to witness it."

Name: Crigan
Height: 5ft 9
Weight: 170 lbs
Age: Millions of years old ("28")
Gender: Male

Appearance: Crigan appears in his human form as a young man with short brown hair that is slightly longer in the back, reaching to his shoulders. He is rather thin and not muscular, and prefers to be dressed in leather pants and a t-shirt, with a skull ring on his left ring finger. He doesn't wear shoes but rather wears sandals and has a pair of small glasses resting on the ridge of his nose. In his true divine form, he appears as a ghostly shrouded serpent in a golden mask.

Personality: Despite being the God of Death, Crigan is anything but hostile or inhuman. Rather, he is one of the most human gods around, to where he prefers to be in his human form than be in his divine form. He cares for mankind and has been known to be at odds with his siblings and higher ups over his opinions of humans. He is generous and understanding, slow to anger and quick to forgive... unless you ruin his personal life and end up on his poop list, or are pure evil. Crigan has very little tolerance for evil, and will do whatever he can to stamp it out unless he has no other choice but to team up with an evil being to deal with a greater threat, something he really does not like.

Hobbies/Interests: Crigan loves to cook, and when he lived a completely human life, he would often be the one to cook and clean around the house. He is also very keen to read and observe, and just hang around with people and chat. If someone has a problem, he is happy to assist them.

Powers: The God of Death hosts many powers befitting his title and role. He can siphon the life force out of those around him through his hands or claws depending on his form, and can devour and permanently kill all but the strongest spirits and ghosts. He can also sense the life force of those around him, and can communicate through telepathy, though he much prefers to speak orally. He can become intangible as well, and in his divine form, grow to over 200 meters in length and seventy meters tall. He can also cure others of illnesses by killing the harmful microbes and bacteria within them.


Cercil

Spoiler:
"I am the moningstar, the servant of the Fallen One, the first and most damned child of creation. When the gods were made I was there to greet them."

Name: Cercil
Height: 10ft3
Weight: 716 lbs
Age: Millions of years old (30 in appearance)
Gender: Female

Appearance: Cercil is a massive angel, with six grand wings from her back. These wings are pitch black and leathery, a testament to her fallen nature, and span fifty feet from tip to tip. The robes she is adorned in are blood red and purple highlights, a testament to her angelic heirarchy. Her face is covered in scars, and her feet and left hand are replaced with metallic prosthetics. Her hair is white as snow and reaches to her ankles. She is never seen standing of her own accord, instead in a wheelchair build just for her.

Personality: Cercil is a rash, impatient ruler who genuinely means well. She holds the interests of her subjects and friends in highest regard, but her short temper can cause events to spiral worse than if she had stayed out of the matter. The subject of family especially is a sore spot for her, and when she loses her temper, it can take all of her willpower to not murder the cause of it right then and there. If she is placid and calm, she can be a powerful and honest ally, if not a little short sighted.

Powers:

~Light and Darkness: Cercil, like Mulek holds sway over both aether and netheral properties. She can create divine pillars of light from the ground, or demonic flames to eat away at the flesh of her enemies. She can heal wounds in others, or cause their cellular structures to deteriorate. She can create chains divine beings or those with divine powers cannot break easily, and shards of demonic energy that can pierce the hide of her opposition and explode violently.

~Thinking with Portals: Cercil can create spatial rifts which she can use to summon objects from anywhere in the multiverse, so long as she is aware of where exactly it is. Things she has no concrete knowledge of, she cannot bring to her side.

~Divine Presence: Cercil can lift ten times her weight with both hands, and can hover in the air without beating her wings. She can also teleport herself short distances of up to a thousand meters. She can also generate a barrier capable of withstanding up to 150 tons of TNT.

~Dark Apocrypha: Cercil's most powerful skill is the ability to generate a miniature black hole of sorts above her head. All forms of energy are gathered within, and those too close and unable to escape or hold their ground are drawn in as well, before the black hole overloads and explodes with up to a thousand tons of TNT.

Weapons: In her hand, Cercil carries a scepter adorned with purple bat like wings and a pale black sphere on the top. This she uses to channel many of her strongest attacks, and is her ultimate show of authority and power.
Last edited by Giratina93 on Sat Oct 05, 2019 8:48 pm, edited 1 time in total.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Sat Oct 05, 2019 7:48 pm

Awesome, added to the list, Gira. And, here is my final character as well:

Aphrodite
Spoiler:
Name: Aphrodite
Nicknames/Other Aliases: “Silver mane”, “Cupcake”, “Dove”.
Species: Olympian
Height: 5’10
Weight: 120lbs
Gender: Female
Age: 24 thousand

Appearance: There is a reason why Aphrodite was referred to as the, “goddess of beauty”, by her own people. She is in every sense of the word, beautiful, only being somewhat, “bested,” by Daeva. The Olympian goddess possesses this natural aura or glow to her that cannot be described but is awe-inspiring to behold and be in the presence of. Her eyes radiate in a brilliant hazel color with bits of gold throughout when enough light reflects off them. Aphrodite’s hair shines brilliantly in sun and moonlight from its natural, silver coloration and stops right above her lower back. Unlike Daeva’s naturally curly and bouncy hair, Aphrodite’s is straighter and almost silk like in its volume, possessing this otherworldly flow and almost sentient like behavior at times.

Her body is a work of art, sculpted and toned and properly curvaceous, with a slightly pale complexion to her smooth and incredibly soft skin. Aphrodite is tall for a lady, especially compared to the smaller and petite Daeva, but the former embraces her height proudly.
As far as clothing, Aphrodite has a variety of different things she wears daily, but she is always the most comfortable in a nice pair a jeans, a soft t-shirt, and her lucky navy blue leather jacket on top of it. That jacket is one that Dante gifted her on their very first date, and Aphrodite has treasured it ever since, always making sure to keep it in as good a condition as when she first got it. Aside from her normal outfit, Aphrodite also loves wearing whatever bits of clothing she managed to hold onto from her old home. Olympian dresses, skirts, sandals, and long flowing gowns for very special occasions. Her ideology is like her sister-in-law, Daeva’s: Comfortable yet stylish.

Personality: Aphrodite is, without question, one of the sweetest, most down-to-Earth, and welcoming people one could ever meet. She’s a social butterfly through and through and loves to brighten the days of others even through the simplest of things. Upon first impression, Aphrodite is very bubbly, almost overwhelmingly so. But, once one gets to know her better, she is incredibly warm and approachable, much like Dante. Though, Aphrodite can be headstrong at times, especially when she believes herself right about something. She is also determined and driven towards the things she is the most passionate about, which are her family, helping the youth, and teaching. Her fierce loyalty towards those she loves most is unshakeable and powerful; should anyone cross Aphrodite, her calm and joyful demeanor will slowly but surely fade into once of fierce and deadly anger.

Long ago, Aphrodite was once very shy and timid, but still possessed the same warmness she has now. That led to many, even her own family, thinking she was weak and helpless. With the loss of her home and being forced to fend for herself for thousands of years, along with the help of the Yakuza… Aphrodite broke through her timid shell and has become an incredibly confident and social being, whilst still keeping herself firmly grounded by remembering her struggles and tribulations.

Hobbies/Interests: If Dante is a science and chemistry nerd, then Aphrodite is a math geek. Since she was a child, she was always interested in mathematics, particularly calculus. Each day, she would study and then apply what she learned to different problems, scenarios, and experiments. Countless hours were spent with Aphrodite being buried in different books covering an array of mathematical concepts. Now, the goddess can solve even the most complex of problems with very little trouble and knows the ins and outs of calculus like the back of her hand. The latter isn’t just an enjoyable pastime for her, however; Aphrodite applies her extensive knowledge in calculus to her greatest ability: Marksmanship. Being one of the most accurate marksmen in 250 quadrants, Aphrodite utilizes the concepts she’s learned on the fly every time before and after she takes a shot. This, along with her extensive training, has led Aphrodite to have a near perfect shot.

Mathematics isn’t the only thing Aphrodite enjoys. Aside from the obvious being spending time with her Yakuza and ninja family, she also loves baking and specifically a variety of sweets. Cakes, cupcakes, buns, you name it, Aphrodite loves making them. She and Evron always butt heads over who gets to use the main kitchen because it has the most room, and more importantly, the best oven in the kingdom.

When she’s not studying, cooking, or spending time with family, Aphrodite teaches a class of young Yakuza students on the concepts of archery, and how to one day become great archers themselves. A lot of times, she’ll get caught up in showing them different tips and tricks that she learned in her training, and even attempting to apply math concepts into her class, much to the disdain of Aphrodite’s students. According to her, the kids are a, “work in progress, but they’ll get there eventually!” She really enjoys teaching, and the kids love her. If she could, Aphrodite would commit to teaching full time and even create a class specifically for mathematics. But she knows that the multiverse needs defending, and she is dedicated helping her ninja siblings whenever she can.

Speaking of which, Aphrodite loves nothing more than whenever she gets the chance to spend quality time with Dante. Being both king of their realm and leader of his siblings, Dante is constantly busy or always getting tied up with something. But he always makes sure to take a day or two off to just de-stress and enjoy himself and his family. Aphrodite loves these days and makes it a priority to steal him away for a few hours, just so they can enjoy one another without any hassle. She knows just how busy he is, but also doesn’t mind it because Aphrodite knows it’s for a reason. The devotion and love that the two of them have for one another is unshakeable and forever rooted, their souls intertwined for eternity. They wouldn’t have been together for so long if there wasn’t something special there.

If there was one thing that Aphrodite wished would happen as far as their relationship went, it would be that Dante finally tied the knot. She never pressures him about it, but she also knows that Dante desperately wants to and will, when the time is right.

Powers/Abilities: Expert Marksman- Aphrodite, over the course of thousands of years of training, both physically and mentally, has become one of the greatest marksmen in 250 quadrants. With a 98% accuracy rate, Aphrodite almost never misses a shot, and even less so misses a kill shot. The times that she does miss are by a few centimeters at the most, and she quickly recalculates her angle of attack and perfectly lands the next one. This is where her expertise in calculus comes into play; it allows Aphrodite to make precise and complex calculations on the fly in the heat of battle, and accurately nail a target even from miles away. She judges everything from wind speed, air density, temperature, distance, the certain arrows or rounds she’s using respectively, etc. All of this Aphrodite can accurately determine in seconds before letting an arrow fly or pulling the trigger.

Wind Dash- To assist herself in battle, Aphrodite can gather pockets of wind around her feet, underneath her arms, and around her back to perform a dash in any direction. She can travel up to 10 feet with this ability and reaches speeds of 65 miles an hour. This has gotten Aphrodite out of precarious situations more times than she can count and has also granted her an advantage over an unsuspecting foe.

Mainly though, the Olympian goddess uses her wind dash to gain different angles to shoot from or make what would have been a difficult position to fire from, easier. She can and has in the past, rocketed herself up in the air, locked on to a target hiding behind cover, and successfully landed a kill shot. Aphrodite will also, whenever she’s feeling a bit too confident in her shot, utilize the wind dash to quickly sidestep an enemy and fire without even aiming. She likes to abuse it to perform various other trick shots and fancy maneuvers as well.

Healing Touch- Aphrodite is as much of a caretaker as she is a fighter. Having been born with this ability, Aphrodite, with the touch of her hand, can transfer some of her energy into a powerful healing agent that mends minor and medium wounds. She can’t heal bigger and more ghastly injuries, but she can at least dull the pain a good deal when it comes to those. She can even repair broken bones and sprained limbs and can induce whomever she’s taking care of into a more relaxed state.


Weapons/Items: Bow Olympia- Bow Olympia or, “Olympus’s Bow”, is an incredibly power great bow designed by Apollo specifically for Aphrodite and built by Hephaestus. The latter described as being one of his best and most beautiful works. The bow itself is made almost entirely of gold that’s been reinforced thousands of times for extra rigidity and overall strength. The ends of the bow are made from a special aluminum and steel mixture that was found only in Olympus; it gives the weapon a perfect 50/50 weight distribution whilst keeping it light enough for a smaller individual like Aphrodite to easily manage. The string itself is literally a thin piece of Zeus’s lightning bolt that the god lent during the bow’s construction. The quiver is a gorgeous wood design that was carved from a single tree, and polished and waxed to give it a permanent mirrorlike finish. Engraved on either side of the quiver are both the names and miniature faces of Aphrodite’s deceased brothers and sisters, along with the bolt of Zeus tracing down the middle of it.

Bow Olympia is monstrously powerful, able to produce the equivalent of 200 pounds of TNT exploding with every release of an arrow. If it wasn’t for Aphrodite’s training forcing her to quickly get used to the sheer recoil, she wouldn’t have been able to handle the weapon. With the amount of force it produces, Bow Olympia can easily bring down an entire house with a singular arrow, and reduce unarmored opponents down to smoldering pieces. The side-effect of all that power is it isn’t all that accurate by itself. Anyone else that wasn’t used to how the bow functioned and how to manage the explosive power and recoil, wouldn’t be able to get the broadside of a barn. Because Aphrodite is both used to how Bow Olympia works, and she can calculate like no one’s business, she makes using it look natural and easy while still hitting 9-10 of her shots every time.

The arrows that Bow Olympia uses are diamond tipped, hardened wood bolts of destruction. They’re all kinetic in the type of energy they use but do get a significant buff when the strip of lightning from the bow touches them. These arrows travel with the ferocity of a tank round, but pack way more energy within and are about 10 times faster. They are also multiuse, so Aphrodite can recycle an arrow up to 3 times before it fully degrades. While they are incredibly destructive, the downside is that these arrows are expensive in materials and take a long time to make. A single arrow takes even the fastest and best blacksmith in the ninja realm 2 weeks to make, so Aphrodite does her best to make every shot she takes count.


WhiteFang- WhiteFang is a devastating sniper rifle whose real origin is unknown. The most trusted rumor is that this weapon was designed and built by a master gunsmith using materials that were stolen from the null void. After creating the rifle, the gunsmith was so horrified at what he had made, that he burned his original blueprints before taking his own life. But again, that is only a rumor. The name of the sniper rifle itself is a mystery. All that is known is that WhiteFang is a firearm that produces hellish amounts of power and energy with every pull of the trigger. This .56 caliber rifle is made from a combination of different carbon fiber weaves, reinforced aluminum alloy, and brushed titanium. The result is a weapon that looks and feels brutish yet refined in its design, with every part serving a purpose and not going to waste. It houses an advanced variable scope at the top, with over 50 levels of precise adjustment that Aphrodite can set for a variety of distances. And, the most unique feature about this rifle is that it is semi-modular by design. This means that WhiteFang can be transformed considerably to better fit different combat scenarios, locations, etc. The barrel, scope, trigger, and even the very nature of how it is fired can all be changed. WhiteFang can go from being a bolt action and harder hitting sniper, to a smoother yet less powerful semi-automatic one with no trouble at all. Aphrodite personally prefers to leave the weapon in its former state, as she feels she has more overall control and hits her targets harder. Plus, she’s learned to work the bolt as fast as the semi-auto mode anyhow, so it’s a win-win.

The rounds that WhiteFang fires are massive, explosive tipped, and aerodynamic pieces of ionized titanium with enough lead inside to punch a hole straight through solid concrete. The bullets weight 3 pounds each and take about a month to produce. Because of how large they are, WhiteFang can only hold 4 rounds in its magazine, but makes up for its lack of space with savage amounts of power behind every shot. The bullets travel up to Mach 8 depending on the wind and air density and fly as straight as an arrow. The impacts they make are enough to kill even heavily armored enemies in one shot anywhere on the body. The recoil is immense, even worse than Bow Olympia, but Aphrodite manages it well and has even retrofitted the stock to have stronger padding which has decreased the recoil significantly. Really due to the nature of it being a sniper rifle, Aphrodite is a bit more accurate with WhiteFang at longer distances than she is with Bow Olympia and has grown to enjoy using the weapon a lot more than she used to when she first acquired it.

Her baby is still the bow, but Aphrodite always has WhiteFang with her to use as a monstrously powerful backup.



EDIT: Aaaaand, the main thread is now up guys!
Last edited by Godzilla165 on Sat Oct 05, 2019 7:49 pm, edited 1 time in total.
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Re: Battle of the Multiverse Hub

Postby Giratina93 » Sat Oct 05, 2019 8:48 pm

Oh, added in a few new characters and got rid of Craefr, since I decided against bringing him in.
You dare try to challenge me? Then we shall see how you fare against a true Archangel!

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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Sat Oct 05, 2019 10:42 pm

Got it. OP has been updated accordingly.
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Re: Battle of the Multiverse Hub

Postby Beast Blood » Sun Oct 06, 2019 4:51 am

Got a ghost moose bro to show up randomly to help people:

Spoiler:
Name: Patronus ("pat-TROH-nus")

Height: 20 feet

Description:
Step 1: Pick a moosebear, like this fine chap.
Step 2: Make it a translucent blue, like this ghostly burr.
Step 3: Profit.

Personality: Patronus is the spirit of a great guardian of nature that patrols the forests as a Spirit Beast. A mysterious being and a rare sight to see, what few things are known about Patronus is that he is not at all malicious to anyone that does no harm to nature.

Since he's a Spirit Beast, I'll just post their stats, as they're essentially identical.

Info: Spirit Beasts are extremely rare beings that sometimes manifest in the physical world. Some say the Spirit Beasts are the wandering souls of deceased animals, but their true nature is, in fact, much closer to that of the great Beasts themselves. Spirit Beasts are nature spirits that do not have the power to take on a proper physical form as the Beasts are capable of. Instead, Spirit Beasts guard nature in what ways they can. They spend most of their time incorporeal, phasing in and out of the death realms to conserve and gather their strength. Spirit Beasts are more commonly seen during the nighttime, especially throughout the very early hours of the morning.

Powers and Abilities:
- Spirit Shock: Spirit Beasts can conjure astral rays of power to not only burn their enemies’ flesh and armor, but also damage their spirit. Enemies are often left shaken, confused and demoralized. The damage itself lasts for five seconds and the lingering effects for five more.
- Spirit Mend: Spirit Beasts can heal the physical and psychological wounds of beings, a mythical and sought-after ability that drives the hopeless to seek the elusive beasts to find relief. They are even capable of returning spirits to life.
- Phasing: One reason for the Spirit Beasts being so difficult to lay eyes on is the fact that they are not always visible to the naked eye. They phase in and out of the physical plane, becoming intangible and invisible at will. They are able to sneak up on their foes, though they are unable to attack while phased out of the physical world.
- Tooth And Claw: The Spirit Beasts, when tangible, can use their physical weaponry (teeth, claws, horns, etc.) to maim their opponents. Their physical attacks leave behind a cold, stinging sensation.
- Spirit Beasts cannot be slain; they merely are dissipated into the spirit world and reform some time later.

Weaknesses:
- Spirit Beasts cannot attack when phased. They are also uniquely vulnerable to nether-based attacks.
- Spirit Beasts cannot remain phased in the physical world for long, regaining their strength by phasing back in the spirit plane.

Trivia: Spirit Beasts are heavily inspired from the spirit beasts of World of Warcraft, Arcturis in particular for its translucent blue look.

Theme Song:


And this one is meant to be a friendly bystander that offers tea and hugs and helps people in need.

Spoiler:
Name: Korraz Thaumah (“KOHR-raz THOM-ah”)
Alias: The Mountain, The Thunder-Roarer, Koko

Height: 40 feet
Weight: 400 tons

[If that's too big, I can use her alternate size I use for another RPG, which is 15 feet tall.]

Description: Korraz is the most physically impressive member of the Blooded, but she is also among the least violence-inclined, something that reflects itself in her outfit as she carries no weapons whatsoever on her person nor trophies of past foes. Wearing her “Mountain” moniker well, she indeed resembles a living mountain of muscle. She is a giant among giants, standing head and shoulders above her peers. She is covered in thick charcoal grey fur that is dotted with darker spots. She wears a distinctive duster coat whose length reaches just above her feet. It is made of conductive chainmail striped with long, glowing blue bars running down its length. She also wears a mask made of spiked metallic plates kept together by magnetism, which move when she does, as well as blocky metallic gauntlets and armor on her feet of the same near-black color as her coat and mask. Korraz is noticeably stocky, a trait she coincidentally has in common with the Beast she shares the Blood of. Her eyes are yellow, though the right one is blind and is noticeably misty. Though her body in general features numerous scars, the most noticeable beyond her notched ear and blind eye are the dozens of deep, gruesome scars lining her throat; her face is even worse off, though that latter painful and horrific display is kept hidden underneath a mask that she never takes off.

https://i.postimg.cc/QCRvdvHk/by-beastb ... llview.jpg
(What she looks like beneath her armor and stuffs)

https://i.postimg.cc/76BkwB3m/korraz-th ... jh-pre.jpg
(Done by MonsterKingOfKarmen as part of an art trade)

Personality: Not much is known about Korraz other than she dislikes violence. When disputes spring up, Korraz will be the one to quell them. She is entirely mute and expresses herself through gestures and sign language or through drawings and writings if she happens to have something to draw or write on. Though she may be mistaken for a dumb brute, she is actually very intelligent and especially crafty with her electric and magnetic abilities. She also enjoys sipping tea.

Info: A pacifist whose hand is constantly forced to violence, Korraz is a mighty and protective Borskall that works to defend nature and what she cares for as a strong, silent guardian. Even bigger than her muscles is her heart; Korraz practically wears her heart on her sleeve, a gentle, caring creature whose calm and laid-back temperament completely contrast her stern and intimidating appearance. A certain aura of mystery reigns around her.

Powers and Abilities:
- Stout Strength: With her ability to lift ten times her own weight above her head and hurl it several distances away, Korraz is quite easily among the strongest Borskall to ever live. She can carry other Borskall like stuffed toys. It is frighteningly easy for her to inflict irreparable damage to her foes. However, as a pacifist, she ultimately prefers to use her strength for means other than violence, such as helping fellow Borskall with carrying heavy objects. Korraz possesses a lot of stamina, her muscular and stocky body providing her with enough energy to perform heavy lifting and other incredible feats of strength for hours on end.
- Stonewall: Not only is Korraz extremely strong, but she is also extremely tough, famous for her uncanny ability to withstand brutal hits from multiple enemies for hours on end. Fortunately for her pacifist self, her durability allows her to simply let her enemies tire themselves in trying to take her down without having to raise a finger against them. Several factors make up her toughness. The first and perhaps most obvious is her size, which lessens the damage taken from creatures smaller than she is, blows and arrows from the average Borskall practically becoming lost in a sea of fur. The second is her natural hardiness from living in a cold, harsh world. The third is her muscles, which serve as armor; they are very powerful, and her bones, tough of their own, are capable of withstanding their might without breaking. The fourth is her stockiness; a layer of fat aids her muscles and fur in absorbing physical blows as though the attacker was punching a pillow. Finally, her thick fur also helps to take hits and insulates her against temperature extremes, typically leaving melee combatants with their weapons and arrows entangled in her pelt. Her coat wards off projectiles and bladed weapons to a degree, on top of being waterproof and conductive so that the electricity she can generate flows through it easily. It is resistant to temperature extremes, notably capable of withstanding the sheer temperatures of the electricity conjured by its owner. Another factor rendering Korraz so durable is her inability to be slowed or affected by physical pain; torture at the hands of the Skallbor wound up making her a worse problem than before for them, as it made her effectively nerve-dead. No matter how grievous the injuries she is dealt, she will never react to them; losing a limb would leave her feeling nothing but a light tickle, if feeling anything at all. Her toughness is not merely physical, as she is a strong-willed Borskall capable of enduring the worst thrown at her. No matter the amount of harm she is dealt, physically or mentally, she will keep going until she is downright knocked unconscious or killed flat-out.
- Shock and Awe: As she possesses the Blood of a thunder Beast, Korraz is capable of using electric and magnetic abilities, lending her a very wide array of abilities. Coupled with her smarts, these powers are very dangerous, although Korraz is far more likely to use her abilities in passive or peaceful ways, such as using magnetism to pull objects towards her. She commonly forms a leash between herself and minerals found beneath the earth, practically anchoring herself to stand firm in combat; this magnetic anchor, forming a cone-like shape and spreading many feet underneath the ground, makes it very hard for enemies to move her, including physically lifting her off the ground. She can temporarily stun her foes with well-aimed lightning bolts, typically leaving them paralyzed or left spasming on the floor in a painful seizure. Korraz herself is completely immune to such powers and will not be phased by electric and magnetic attacks directed towards her. In fact, she is likely to instead turn such attacks right back at her foes. Korraz does not actually need conductive surfaces to reach her opponents. She can ionize the air around her to create a conductive path between her and her target. No matter where she and her enemies find themselves, she will be perfectly capable of reaching them. Korraz is also capable of sensing electricity and magnetic forces passively, although it does not actually distract her; she will simply be aware that it is there. This, coupled with her own enhanced senses as a Colossian, means that enemies will have extreme difficulty hiding from her. A notable tactic of Korraz, called the “Thunder Stomp”, is used to cause a time-out of sorts during battle. As its name suggests, Korraz will smash the floor with her foot in a powerful stomp, shaking the earth and sending her foes flying in the air. A surge of magnetic power accompanies her strike and keeps the enemies floating in the air. The floating foes are trapped and incapable of moving or talking, although they may still breathe. Korraz will typically simply let her enemies slowly fall back to the earth as the magnetic energy slowly subsides. While she can simply lift up her foes with her magnetic field manipulation for the same effect, she prefers stomping the ground to serve as a method of intimidation.
- Stormcaller: Korraz can conjure storms of great power, both used to deafen and threaten her foes and for the combat advantages they bring; in snowy weather, for example, she can make the entire area dangerously slippery and wear down her foes with harsh, cold rain. Practically a living battery and magnet, it is common for lightning bolts during such storms to seek to strike her in particular, where she can absorb their power and redirect them at her enemies. She can turn the power of several bolts into a single, empowered strike, combining their might into a concentrated, powerful blast.
- Shellshocked Veteran: Having been forced to battle her entire life, Korraz is no stranger to combat. She uses experience, along with her smarts, to battle her foes. She would not be taken off-guard when battling enemies of similar size and strength as herself, as she has fought foes bigger than herself when growing up and remembers how to deal with them. She knows several complex grapples and hurls.
- Size: Korraz’s enormous size can be used to her advantage, notably allowing her to simply crush her foes underneath her paws. A simple shift of her weight can knock enemies off of her. The massive difference in size between her enemies and herself means their weapons are less effective than they would be against a smaller opponent, dealing far less damage. Korraz is known to shift her weight into her physical strikes, such as her punches, to hit harder. Her size is often a deterrent dissuading foes from attacking her, but the opposite reaction - seeing her as a challenge, a mountain to topple over - is just as common.
- Seeing Red - BERSAERKERGANG!!!: Korraz is a pacifist and a remarkably calm Colossian who is rarely at all phased by much of anything. However, despite her tame behavior, she has her limits, known to fly into terrifying frenzies on very rare and specific occasions. This anger is not built up; it is instead caused by a specific trigger, which is to speak ill of her late younger sister, though it can also happen when one she wants to protect is seriously injured. She goes from one extreme to another in a split second, going from a slow-moving, gentle creature to a rapid rampaging one. Shaking hands and bloodshot eyes are the main physical signs of this furious state. During this rage, Korraz gains an increase in adrenaline as well as drastically improved strength, senses and reflexes. In her fury, Korraz will focus on taking out her anger on whoever has offended her, though anything that gets on her path, be it friend or foe, animate or inanimate, is in danger of being severely manhandled. As she experiences tunnel vision and muffled hearing, she will not hear her friends’ desperate pleas for her to calm down. She is likely to hurt someone or something she should not. It is practically impossible to reach to her in that state, and yet, there are indeed a few things known to calm her down. The sound of a cub in distress is able to immediately snap her out of her angered haze. Another thing known to work is simply time; given enough time, Korraz can get over her anger on her own. As her rage state has her expend a lot of energy, Korraz finds herself exhausted equally physically and psychologically when she is finally soothed. The rapid shift in blood pressure, especially when coupled with extensive blood loss, can even cause her to momentarily lose consciousness.
- As a Mountain Colossian, known for their increased lung capacity and breathing efficiency, Korraz does not suffer from oxygen deprivation at high altitudes and can hold her breath for a long time. Her grey coloring lets her blend very well in rocky, mountainous regions.
- Korraz’s sheer stubbornness makes it difficult for enemies to mind-control her; breaking her will is even harder than breaking her body.
- As a blacksmith, Korraz can create and repair armor, weapons and various tools and objects which her allies may need. Provided she has the necessary tools, she can provide her teammates with what they need.
- Her claws are long and sharp, capable of flaying flesh and muscle off her foes with ease, especially when backed with her strength. Her tusked jaws are no slouch either, able to effortlessly crush bone. Her claws, as well as dermal bumps found underneath her paws, stop her from slipping on slippery surfaces.

Weaknesses:
- Most creatures sharing the Blood of the Beast are weak to poison, Korraz being no exception.
- Nether/void and death magic, as it contradicts the properties of her Blood, are a major weakness.
- Though she can muster sprints for short distances, Korraz is very slow and can easily be outrun. She typically prefers to stand her ground and conserve her energy.
- Due to her inability to feel pain, Korraz might not notice certain wounds on herself and over-exert damaged appendages and joints.
- As her right eye is blind, Korraz possesses a blind spot on that respective side.
- Her reluctance to use violence may work against her.
- Due to her size and glowing coat, Korraz is rather hard to miss, making her easy to spot from any distance. Even if she is nowhere in sight, she can be heard coming from a good distance thanks to the loud clanking of her chainmail and distinctive metallic footsteps caused by the armor on her feet.
- One particular, specific sound is capable of completely disabling Korraz for several seconds: that of a weapon banging against a shield. As that noise is associated with a traumatic event in her life, hearing it will cause her to abruptly stop and drop to the floor in a seizure, leaving her wide open for free attacks from her foes.
- Korraz is known to fly into an uncontrollable frenzy when her deceased younger sister is spoken ill of.

Trivia:
- Korraz having yellow eyes and blue on her coat is a reference to two common colors for electricity in various media.
- Korraz was partly inspired from Mexican wrestlers, notably her honorable attitude, her face being hidden underneath a mask that she never takes off and most of her fighting style revolving around various throws and hurls. She also has some inspiration from the Hulk. Her main inspiration was the concept of the most gentle people being the most frightening when they snap.
- Korraz is the only living/surviving member of the village of Fredelig.

Theme Song:
Last edited by Beast Blood on Sun Oct 06, 2019 5:29 am, edited 2 times in total.
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