Battle of the Multiverse Hub

A place to play and organize role playing games on the forums with others. "Mafia" games welcome.
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Godzilla165
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Battle of the Multiverse Hub

Postby Godzilla165 » Sat Sep 14, 2019 8:13 am

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"No matter what challenges the multiverse throws at us, no matter if our allies turn against us, and no matter if everyone in existence becomes our enemy... We will fight like we always have, and protect those who can't protect themselves."

-Ubel

"We are ninjas: The guardians of the multiverse, protectors of all. We will never forsake the innocent, we will never turn away from the weak, and we will always fight with all of our resolve. Always."

-Dante

"It's our duty and our choice."

-Daeva

"It's our promise."

-Evron


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The most powerful force ever to exist threatens to wipe out the entire multiverse and its inhabitants. Unless the guardians of the multiverse, the Ninjas, can bring both enemy and friend alike together to face the evil knocking at their door, the multiverse as they know will come to an end. This is a tale of fantasy, wonder and magic, a story about the amazing and the special. The multiverse is a truly wondrous and beautiful place; are you brave enough to explore it?


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Welcome fellow RPers and TK members alike, to a brand new tale, and a brand new adventure! Battle of the Multiverse is BACK, and it's bigger and better and crazier than ever before. Since New Beginnings didn't exactly work out because of my own crappy actions, I decided that now was the time to just completely start over from scratch. This way, we can have a bunch of new and fresh ideas and story lines, and not have to worry about any baggage clogging stuff up. My vision for BotM is for it to essentially be the Valarian, Ready Player One and GotG of TohoKingdom. A story of wonder, uniqueness, magic and grandeur, while also simply being a damn good story; that's the idea and the vision, mates. BotM as an idea and story means so so much to me, and has been the most important driving force in the majority of my writing, along with the ninjas themselves. I just want everyone involved to have a great time, let their uniqueness shine and create a magical story together.

So... Will you all come with me?


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Rules


-Each player can use as many characters as they desire... but only if they can use ALL of them effectively without dumping any on the back burner. Remember, a good story comes first.

- Characters can be an existing one, or original creations of yours. I would say to try and come up with your own, unique characters, but existing ones are again, completely allowed. A variety of things are allowed, but total omnipotence isn't. A characters' powers, abilities and such should be kept within reason or explained. And, let's try not to have any just inherently goofy or silly characters that mess with the overall tone. No ponies, blue cats, Disney princesses etc. Those characters are fine on their own, don't get me wrong, but just not in this specific medium.

- The setting will definitely be flexible; as in previous games, we'll have the entire Multiverse to play with.

- We can have obviously have stories go in other directions, if we want, and develop our individual worlds and characters in great detail.

- Should go without saying, but players must acknowledge the actions of other players. Don't ignore an enemy attack or action just because it interferes with what you want to happen. Of course, if this rule is to be respected, then players need to keep their actions reasonable. No, "Character X brutally murders every other character, lights a cigar, then heads off into the sunset. The End", kind of stuff.

- Any lore creation that may happen must occur on a first-come first-serve basis. If another player establishes some past event, or whatever it might be, you can't create any lore that contradicts it.

- The action will of course be insane and over-the-top as stated previously. However, it will not be the driving force here. Each and every fight/battle will have a proper build up to have the tension and grandeur that it needs.

- NO SLOP. Now, what do I mean by that? Say for instance, one of your characters and one of mine are in the midst of a fight, right? Then suddenly, out of nowhere, character x from someone else comes in and starts kick boxing character z. That just makes the story sloppy, and messes up the flow, you know? Obviously we can interfere and engage in battles that have already begun (that's half of the fun in BotM), but just have some context to go along with that, okay ;)?

- Have fun and respect each other, mates. We're all friends here, and we don't need to be arguing and butting heads with one another. A couple of cliched, but equally effective sayings incoming: If you don't have anything nice to say, don't say it at all. Treat people the way you'd would want to be treated.

- If a player has been absent for about two to three weeks, then others can be allowed to utilize their characters one time in order to continue the story forward.


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Character Layout


Now, as far as the main villain goes, guys, I will leave that up to whomever wants to take control of that. Anyone that does, just PM me kind of what you’re thinking about doing, and give me a bio for them. It doesn’t have to entirely finished or detailed, but just enough to where I have an idea of where you’re going with the character ;).

Name:
Height:
Weight:
Age: (if you want)
Gender:
Appearance:
Personality:
Hobbies/Interests: (again, if you want)
Abilities:
Weapons/Items:
Backstory: (if you want)

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Character Roster



I think I've finally turned these guys into living, breathing and interesting characters with actual quirks, little flaws and silly traits. How far my babies have come :lol:.


Dante:
Spoiler:
“The greatest of them all.”

Name: Dante
Nicknames/Other Aliases: Lord Dante, “Em” (short for, “Emerald”), Your Majesty, “Woman hair”, (as lovingly referred to by Evron).
Species: Ninja Prime
Height: 6'1
Weight: 172lbs
Gender: Male
Age: 26 million

Appearance: https://vignette.wikia.nocookie.net/bat ... 0515010802

With long and silky, flowing black hair, dazzling emerald green eyes that glow brightly, devilishly handsome, and a smile that will light up a room... Dante looks like one of those human cover models that one would see on magazines. This hides just how powerful he truly is. All ninjas have eyes that glow in their respective colors, which allows them to further portray their emotions. Their eyes glow brightly when they are excited in any way, and very subtle and dimly when they are either calm or feeling down. While not possessing the body builder-type physique of his younger brother, Ubel, Dante is still quite defined and ripped in his own right, just in a more lean and toned form. This grants Dante the perfect balance of both speed and power in battle. When Dante isn't suited up in his ninja armor, he wears a variety of different clothing: ranging from V-neck shirts, silk robes, button down collared shirts, and sports jackets. Occasionally, when he's in the mood for them, Dante will also wear nice cardigans and classy jeans. When he is armored up in his ninja gear however, Dante becomes an entirely different being.

Pearl white and golden pieces make up the entirety of Dante's ninja armor, granting him the most beautiful gear out of his three siblings. A complex mixture of raw platinum, iridium, comet crystals, and golden armored pieces cover a reinforced carbon fiber suit underneath. Said armored pieces are also sectioned, which allows for a significant increase in flexibility and light weight. Twin white scarf tails, both two feet long, flow gracefully from the back of his helmet, and are covered in various, golden symbols of the ancient Yakuza language. His regal helmet is a pearlescent and solid gold piece adorned with an elegant crest, and two perfectly measured cutouts for his eyes.

Personality: To his family and friends, Dante is extremely compassionate and caring towards them; he always puts them first before himself. Very calm in nature, Dante is incredibly wise for his young age, and is very easy to talk to about anything and everything. He never judges anyone that he meets and accepts them for who they are. He also doesn't like receiving compliments nor praise, as it makes him uncomfortable. He loves giving both out to other people, though. Dante's favorite pastime, surprisingly enough, is tending to the various gardens across the Ninja realm. It relaxes him and allows himself to escape the plethora of troubles within the multiverse, if only for a moment. Of course, Dante loves spending time with his three siblings, and girlfriend, Aphrodite. He likes to goof around and engage with his siblings in various things like challenges and bets, due to all four of them being extremely competitive. Being king of the entire realm, Dante also has a never-ending laundry list of tasks, engagements, and just flat out boring things to attend to daily. When he isn’t out fighting evil and stopping whole wars with his siblings, Dante is constantly working back home as well. Still, the Ninja Prime always finds time to just sit back, relax, and hang out with those dearest to him. Interestingly, for how calm and relaxed he always is, Dante is a woefully bad liar, to the point where his other siblings poke at him for it. So, if one ever finds themselves being lied to by Dante, look for the telltale signs of him grabbing his left arm and inadvertently pinching it as he looks anywhere else but at the person’s face, and fumbles over his words. When it comes to lying, Evron is always the one that speaks for his older brother, as, unsurprisingly, he’s pretty good at it.

Now, to his enemies, Dante is cold and merciless, and filled with anger whenever a foe harms his family and friends in any way. When Dante gets mad, he becomes extremely focused and grows eerily silent. His siblings know to stay back once this happens, as Dante aims to kill his opponent by any means necessary. He also tends to not hold back as much whenever he’s gotten angry. Because of who he is, Dante will occasionally show mercy to those who deserve it, but after eons of fighting some of the most vile and downright evil beings in various quadrants and galaxies across the multiverse… Dante, nor his siblings, will never hesitate to end those kinds of people right where they stand.

Hobbies/Interests: Dante always loves hanging out with his siblings, whether that means making a bunch of bets or challenges, pulling pranks on each other, going on missions, training, or just lazing around in one of their rooms together. The bond between the four of them is unshakeable and unbreakable, and Dante will always find time in his busy day to spend time with them doing whatever. As also stated before, Dante loves spending good quality time with his beautiful girlfriend, Olympian goddess, Aphrodite. Dante’s favorite personal past time however, is gardening. He absolutely loves the simple yet intricate process of planting different flowers and vegetation, tending to their delicate needs, and smelling the fresh natural aromas they give off. It’s very therapeutic for the Ninja Prime, and he often finds himself outside for hours without having even noticed. Dante is also a huge science nerd deep down, especially when it comes to chemistry, and loves to read and study about different scientific concepts, literature, and just roam the various libraries that are peppered throughout the kingdom, looking for the next book to sink his teeth into. Dante also likes to listen to smooth jazz that was shared to him by different cultures, and, when he can just sit down for awhile and do so, play the piano. Although he enjoys other genres of music, smooth jazz and old school funk are Dante's favorites.

Powers/Abilities: Dante is the most powerful ninja to have ever lived and has long since gone past the, “normal”, peak in physical prowess for his kin. When a ninja surpasses that threshold and masters every single technique and power, they go through a four-day long ceremony where they are celebrated for their massive achievement. After the ceremony, said ninja is then dubbed a, “Prime”. A Prime is the most powerful form that a ninja could ever reach on their own, naturally. Their sheer wisdom and insight is also incredible.

Strength: Dante's physical strength is absolutely devastating. He can lift beings/objects that are both as large and as heavy as a towering mountain. With a single blow at a fraction of his power, Dante can send even the strongest of gods flying for miles on end. On more than one occasion, Dante has even split entire planets in half with a single, misplaced kick. One punch at full power has literally turned several opponents that Dante has faced in the past, into clouds of bloody mist. Throughout his years of grueling, merciless and tortuous training at the hands of the ninjas’ father, Marise, Dante would have to do things like carry asteroids for 50 miles, endure the crushing pressures of a planet's core, and punch solid walls of diamond apart for hours on end, until his hands were worn to the bone.

When at any other place other than the Realm of the Ninja, due to its difference in both gravity and environmental tolerance, Dante must be extra careful how he steps. He must walk extremely lightly as to not dig literal craters into the ground, and keep his speeds under control, unless he wishes to split the ground completely in half and raze whole cities just from blowing past them. In short, Dante holds back, A LOT, because he knows just how much damage he can cause and doesn’t want to put the wrong people in danger because of it. He has taught this same level of control to his siblings as well. Only when it is necessary, and all other options haven’t worked, does Dante allow for himself and his siblings to go full-bore. For Dante, he always hopes that they never really have to, though.

Speed: When Dante doesn't hold back, he can go beyond the speed of light, and into the realm of super light speed (“true light speed”, as some call it). Not too many things can land a hit on him, let alone get a solid bearing on his current location. At these speeds, Dante has on more than one occasion, leveled entire cities, separated oceans, and literally split the ground below him in two. Sonic waves that can measure up to 300 yards across are left in his wake and can stay around for hours sometimes. Daeva is the only ninja that is faster than Dante, due to her being able to reach the ludicrous levels of hyperspeed, and comfortably.

Agility: Being one of the most agile, and graceful beings alive, Dante's agility is second only to that of the much more petite, and lighter Daeva. He can perform whatever contortion, flip, and spin out there. His movements are purposeful, precise and fluid. Dante can be described as a calm river: flowing and elegant, and almost like a dance.

Telepathy: All four ninjas can speak to each other, and anyone else that shares it, using their minds alone. This becomes especially useful when sensitive information is at stake, and when Dante and his siblings are around others that don't share this ability. It has no real limit as far as how far it can reach; Dante could be in a different realm or on a different planet, and still be able to communicate with his siblings using telepathy. This also allows for the ninjas to have a constant awareness of each other’s energy signatures, life forces and even a limited gauge of their individual thoughts and feelings. If one looks close enough at any of the ninjas when they’re using their telepathy, they could see the ninjas' pupils subtly, “flickering”, rapidly like Morse code.

When dealing with other telepaths that they may not know or trust, the ninjas will often just shut them out of their heads and leave it at that, until said party has proven to be trustworthy. But, if said telepath is much too powerful for the ninjas to do that, then they’ll instead resort to psychically conversing in quick, one sentence ramblings that only they themselves can understand.

Soul Searching: With a flash of his eyes, Dante can look deep into one's soul and get an idea of their true intentions and nature. He doesn't use this ability much, though; he likes to at least give everyone that he meets a fair first impression. Dante only uses this when he feels suspicious of someone he meets.

Mastery at all Weaponry: In just a few short minutes, Dante can learn how to efficiently utilize any weapon to its fullest potential. It is a skill that comes with being a Prime.

Mastery in most fighting Techniques: Due to his immense and exorbitant amounts of training and willingness to learn, Dante has accumulated thousands of different fighting styles and techniques into his own regime. This gives him a leg up in a fight, because it allows Dante to switch styles on the fly and catch an opponent off guard.

Object Summoning: Dante and all three of his siblings can summon various objects of different size and shapes at will, be it their own, or otherwise. They can, “call”, their respective weapons to them out of thin air, and then even disperse them once the ninjas are done with them. The ninjas can again, do this with multiple objects, including their own personal stuff anywhere and everywhere in the multiverse.

Teleportation: All four ninjas can teleport great distances. When they are in a hurry, and need to get somewhere instantly, the ninjas can teleport up to 100 miles at a time. They can also use this for offensive means to throw an opponent off guard, get closer to them instantly, and even teleport their respective weapons.

Portal Creation: Dante can open a rift in the fabric of time and space that will transport him and his allies either directly to, or close to the location of interest. Now, he and his siblings can do this in two ways, with either way having different ranged. Dante can create a short-range portal using his eyes, with said portal having a maximum range of 5 miles. Or, for longer trips, Dante can create a much larger portal of swirling green particles that has an unlimited range. Though, the latter option takes more time to make. All four ninjas have unique portals that have different quirks and traits.

Ki Wave: Dante and his siblings can unleash massive torrents of destructive from the palms of their hands. They all possess different ranges of temperature, color, and properties. Dante’s respective Ki wave is an overwhelming pillar of golden energy that vaporizes anything it touches on the molecular level. On a different note, as far as energy usage for Dante goes, he has two colors that clearly indicate how he’s using his energy at the time. Emerald green energy is used solely for passive abilities, like flying, portal creation, sharing energy, and soul searching. Golden energy is in turn, only used for offensive abilities, such as Ki waves, the Inferno, Ultimate Techniques, and weapon usage.

Inferno: For much larger enemies and more intense situations, Dante can super heat his body and himself into a massive serpentine dragon, made completely out of golden fire. So hot are the flames, that they could glass an entire city in just a few minutes. The atmosphere boils, while the oxygen in the air is instantly sucked away. While battling with a tyrannical giant, Dante used this ability to finish her off. The results: the war monger had been melted down to a boiling sludge, and the moon that they had been fighting on was nothing more than smoldering chunks of rock floating in space. When the phoenix dragon collides with its target, a tower of pure fire rises into the sky, clawing the atmosphere itself, and has a maximum yield of 200 megatons. This Inferno ability is essentially a super powered nuke.

Inferno Hydra: Whenever he decides that it’s time to unleash his full power, Dante can summon a 60-meter-tall, three-headed dragon made entirely of golden fire that envelops Dante. These flames burn even hotter than the Inferno technique, reaching temperatures upwards of 30 million degrees. Dante can use this fire dragon to fight enemies that are much bigger than himself even more efficiently than prior and consume whole armadas in one fell swoop. The Inferno Hydra is also a defensive technique and can provide support and protection in situations that call for it.

Inferno Demon: It's extremely rare that Dante's anger ever reaches its boiling point; his siblings can count the number of times on one hand, even. Someone will have had to have done something so vile and unforgivable, that it sends Dante over the edge. Severely hurting those he loves most is often what will do it, but there is one person in particular that, if you hurt them, all bets are off. The person in question being, Aphrodite. The two instances (told you, one hand) that this side of Dante ever had to come out, was when an enemy that Dante and Ubel had been tracking for months, managed to get the drop on them and critically injured the latter. That is when Dante quickly showed said enemy what true terror felt like before vaporizing them into literal nothingness.

The other instance is when Aphrodite had been severely hurt by a witch, when trying to protect Dante while he was trapped in an extremely powerful and magical bind. The results were the exact same as above.

The Inferno Demon is even more powerful than the Hydra, but replaces sheer size with unrelenting speed, aggression and bloodlust. Dante takes the form of a dragon bathed entirely in black fire, with dark orange eyes, a glowing red maw, powerful limbs with razor sharp claws, and long horns ripped straight from the most hellish demons of the underworld, that constantly spew fire from the top of them. This gives him a silhouette that looks exactly like the harbinger of death; his roar sounds like that of the torrential fires in hell. The sheer heat radiating off Dante has been tripled, increasing from 30 million degrees to an even more staggering 60 million degrees. What makes the Inferno Demon so terrifying is its unrelenting aggression and absolute rage; Dante will not stop until his target is dead and buried.

The ninja Prime himself is even terrified of this side of him just lurking within, waiting for the right opportunity to erupt once again. Luckily, 99.9% of the time, Dante has absolutely no trouble keeping that form securely locked away, evident by there only being two instances of it ever coming out. But, in those rare occasions when Dante's anger manages to consume him, the results are something to be very very afraid of.

Ultimate technique: This is the most powerful ability that the ninjas possess, and one of the deadliest attacks in the entire multiverse. Dante has fully mastered this technique, and he and his siblings have wiped out entire armadas with it in the past. Thus, he can savagely punish a foe with up to 600,000 consecutive and different strikes in seconds. Each strike grows much stronger than the last.

Heart of the Multiverse: The Heart of the Multiverse is a sentient being made entirely out of pure energy. It is the literal key to unlocking and accessing the Core of the Multiverse: the pool of all creation and existence. The heart possesses immeasurable and unlimited power and energy, mystical energy at that. The very minute after Dante was born, Tiamat infused the Heart of the Multiverse deep within his body, where it would and will permanently remain. While he cannot tap into the heart’s power directly, (as far as he’s aware, anyway), Dante can and has called upon it to guide him in difficult situations. Merely because of what it is, countless groups and individuals have tried to siphon the heart from Dante’s person, only to fail every single time. That won’t stop others from trying, something that Dante knows all too well. So, on top of everything else that he’s responsible for, he vows to always guard the Heart of the Multiverse to his very last breath.

Weapons and Items:
Twin Jewels of Valorr- These are two massive katanas that were forged from the very core of a massive supernova. Polished silver with a subtle red tint, and both etched with mysterious inscriptions of the Ninja clan cover the blades. With pure bronze covering both the hand guards and the hilts, and the highest quality leather wrapped perfectly around the handles, the Jewels of Valor are as beautiful as they are deadly. Because they were birthed from a supernova, these blades possess extraordinary heat properties. With a temperature of 18 million degrees for both blades, they can cleave through any material with extreme ease. Combine that with Dante's ungodly power, the Twin Jewels are some of the most powerful weapons in the known multiverse.

Because of the overwhelming heat that the blades contain, every single part of each weapon is searing hot. It is only because of Dante's immense durability, regenerative properties, and willpower that his hands and arms aren't melted to the bone. Most other beings' hands would instantly be vaporized from touching the Jewels.

Yakuza's Rage- This is a giant scythe that was birthed from the fang of a dragon god. Made up of pure diamond for the blade and a mirrored handle, and the highest quality cloth known in the multiverse, Yakuza's Rage is another gorgeous addition in Dante's arsenal. If the Twin Jewels are the scalpel, then Yakuza's Rage is the sledgehammer. Wielding the ability to release shock waves that rival the forces of planetary collisions, this scythe is highly destructive and far more brutish than its twin cousins. While still razor sharp, the massive blade is comparatively dull compared to the katanas. This makes Yakuza's Rage perfect for taking down titanic foes.

Backstory: When Dante was first born, Tiamat, the ninjas’ mother knew that he was special, and that he would grow to be an incredible leader one day. She sensed pure goodness and compassion in his heart, and the gargantuan power that lied within. Dante would be the one who led the multiverse against Marise's tyranny; that was the original plan, anyway. After discovering that Tiamat had been harboring the ninjas under his nose, Marise could instantly see that they extraordinary specimens, especially Dante. As such, Marise took the young ninja under his wing to meld him to be as ruthless as his father. With enough time and effort, Dante would have grown to become Marise's greatest weapon, the sharpest tool in his arsenal. Being young and naive, Dante at first didn't know any better; he wasn't aware that Marise didn't truly love nor care about him at all. The only thing he saw was his father bonding with him and strengthening their relationship. Over time however, as he grew and matured, Dante began to see his father for who he really was, and what he really wanted. With how compassionate Dante's heart was, he continued to give Marise the benefit of the doubt. Perhaps, that was merely him not wanting to accept that his father was a monster. Occasionally, Dante would attempt at rebelling against Marise's word, and be met with brutal results. Unrelentingly, Marise would beat his own son until his bones were shattered, and his flesh torn from his body. Tiamat was heartbroken at her child's savage abuse, but was again, powerless to do anything to truly help.

Dante watched as both Marise slowly descended into madness, and the one who gave he and his siblings life, and nurtured them with all her strength, be exiled from their home permanently. With Tiamat out of the picture, Marise was finally free to reign over the Realm of the Ninja as he so chose. However, such only lasted for a few million years, before the last original deities finally had enough of Marise's antics. As such, on Dante's 18 millionth birthday, Marise was sealed away in a magical coffin forever, and cast out into the cold depths of space. His influence on the multiverse was no more. Dante, his siblings and his people, were now free. Now 18 million years old, Dante was ceremoniously made king of the Yakuza, and the leader of his ninja siblings.

At first, the weight of such a newfound responsibility was too much for the young ninja, and after the ceremony was over, Dante took off into space under the cover of night. He stayed gone for 7 months, and no one had any idea where he ran off to. His siblings were starting to question whether Dante would ever return, but their wise Aunt, Beatrice, gave them reassurance. Dante just needed time to find himself first, before accepting such a monumental responsibility. Sure enough, 7 months later, Dante returned home, and he wasn’t alone. With him was both his future girlfriend, Aphrodite, and a newfound maturity and acceptance of the responsibilities he now bore. Determined not to follow in his tyrannical father's footsteps, Dante swore to one day bring absolute peace to the multiverse and salvage his people's reputation no matter the cost.




Nova Dante

General description: Imagine a supernova, the monstrous amounts of heat, the exorbitant levels of crushing pressure, and the sheer intensity of it all. Now, imagine all that power, but inside a living and breathing organism. That is what Nova Dante is. This is a form that the Lord of the Yakuza can transform into, shattering his own limits, and breaching new heights of insanity. No one has ever experienced nor seen Dante assume this form before; even he himself has absolutely no idea that this even exists deep inside of him. All this power, all this destructive capability that Dante wields... But with a catch. Dante cannot simply activate this form on a whim, but instead, it requires a trigger. When Dante's body realizes that he is experiencing extreme amounts of heat and pressure, it automatically takes over and assumes complete control. Once on autopilot, his body unites with his soul to counter whatever immense punishment that Dante is being dealt. If the process works, Dante is then able to break through to new levels of power and crush his limits. However, said process doesn't always come into play; it is only when both Dante's body and his soul feel as though he can consciously no longer handle whatever he is struggling against, that the trigger happens. When the trigger does successfully occur, Nova Dante has a strict time limit of 10 minutes (that can be slightly increased when fed with more energy), before his entire energy reserves are depleted.

During this form, Dante's body is in complete control of his movements, while his conscious mind is at rest. Because of this, the Ninja Prime is more akin to an unstoppable cataclysmic event, than an actual person. His soul can still identify who or what needs to be destroyed, but everyone would be wise to stay far, FAR away from him during this time. Nova Dante is a living, breathing force of nature, who's destructive power knows no bounds.

Appearance: https://vignette.wikia.nocookie.net/bat ... 1228023702

Nova Dante can only best be described as a miniature star. His body is completely covered in sunspots of various sizes, solar flares constantly spew from his being, his eyes are nothing more than white hot balls of raging energy, and Dante's entire body produces an eye searing bright light that can be seen from tens of millions of miles away.

Abilities: Heat- The heat that Nova Dante gives off at all times is truly unfathomable. The same amount as a massive supernova, Nova Dante produces heat reaching 100 billion degrees Fahrenheit. So hot in fact, that one step is enough to immediately atomize everything on a planet across the entire WORLD, leaving every single bit of said planet covered in molten hot rock and ash, before the heat from Nova Dante literally begins to swiftly reduce the whole planet into glowing sludge. The core overheats to critical levels, and the entire surface of the planet soon becomes a big sea of molten goo. Then, without having to even done anything, Nova Dante causes the whole planet to combust and leave nothing more than embers behind. The heat waves surrounding Dante alone are enough to combust everything and boil away entire ocean systems. Most would vaporize long before they could even get close to Dante in this state. Even the oxygen in the air is sucked entirely away to further fuel Nova Dante's incredible power.

Pressure- Nova Dante can create pressures that measure up to 40 billion tons, more than enough to effectively destroy anything with ferromagnetic materials, ripping it apart with overwhelming gravitational and magnetic fields. If one somehow managed to get past the ungodly amounts of heat, then they would surely be ripped into mere molecules from the even more destructive pressures. Anyone that was far enough away, would still experience pressures that would floor them and keep them there until Dante ran out of energy; they would feel like they have the weight of 30 million blue whales pressing down on them.

Worlds End- Nova Dante can transfer all his energy into one, final attack. During this moment, Dante speeds towards his opponent at light speed plus, transforming into streak of light akin to that of a gamma ray burst. The light of such can be seen from billions of miles away. The heat of this attack is so immense, the pressures are so crushing, and the power so awesome, that it literally vaporizes an opponent until there is absolutely nothing left, not even their own atoms. Once the attack connects, the explosion can be seen, clearly, from billions of miles away. The explosion itself is so massive, that it is the same size as a star the size of our own once it swells into a red giant, easily able to swallow multiple planets whole and vaporize them.

Weakness: When Nova Dante is no more, and the Ninja Prime returns to his base form, all his energy is completely spent. Dante is rendered completely useless, and must wait for his body to cool down, and his energy to return; a process that, after this form, takes two weeks or more. His internal organs function at the bare minimum, which leaves Dante on life support for the time being. He is essentially stuck in a perpetual coma until said process is nearly finished.


Evron:
Spoiler:
“The master tactician.”

Name: Evron
Nicknames/Other Aliases: Prince Evron, Your Highness, “Ruby Red”, “Chili Pepper”.
Species: Ninja
Height: 6'0
Weight: 170lbs
Age: 25 million
Gender: Male

Appearance: https://vignette.wikia.nocookie.net/bat ... 0515011617

Evron shares a similar body type with Dante, and has long, reddish brown hair that stops right at his chin. His eyes are an intense, aggressive and ruby red color that glow just like his other siblings. An annoyed scowl or confident smirk is often present on his face. As far as clothing goes, he generally prefers to wear high quality leather jackets over his bare chest, and leather dress shoes to match. Evron will also wear tight fitting blazers with ruby stitching to switch things up on occasion or go straight shirtless from time to time.

His armor is pretty much a robotic ninja warrior, possessing various mechanical and electrical bits throughout. Dark metallic gray in overall coloration, with various white, glowing streaks illuminating the armor in pitch black areas. His helmet is entirely mechanical, excluding any visible facial features, and replacing them with a singular white, and sharp glowing visor from the helmet itself. Evron being Evron, he stole various bits and pieces of technology from a dozen or so highly advanced races and used them to build a suit perfectly tailored to him. With the help of the kingdom’s main science head, Hale, Evron created a suit that is loaded to the teeth with different, highly advanced technologies and gear; all are seamlessly connected into the armor's mainframe. The suit itself is composed of a single sheet of Nano-fiber, stretched and twisted a million times. The result is an extremely dense yet lightweight construction, and immensely durable. Covering the Nano-fiber itself are metal plates composed off reinforced steel with carbon fiber padding underneath for reduced weight. It essentially becomes an extension of Evron, acting more as a second skin than your typical armor.

Personality: Evron is quite the antithesis of his older brother, Dante. Whereas Dante is humble, compassionate and warm, Evron is extremely boastful and quite the showboat. He also oozes sarcasm and is such a smart ass… But a lovable one. You see, acting like a smart ass is how Evron shows his love, and is also a facade to hide his own insecurities. It is hard to tell when Evron grows to like someone; he usually acts the same no matter whom he meets, or what their stature is. A good indicator that his siblings themselves will tell you, is when Evron gives you a nickname that passive aggressively describes your character, and pretty much forces you to keep it due to him calling you that over your real name for the foreseeable future. That is how you know you’re in. Or, a much simpler way of telling when Evron takes a liking to someone, is when he hasn’t ripped them apart with his words only… Or when he hasn’t broken one of that person’s limbs.

When he and Dante were kids, Evron would always try and prove that he was better in whatever way possible, winding up short every time. That still holds true now. They used to fight all the time as kids, leading into their teenage years. Now, while Evron and Dante still bicker here and there, it’s much more along the lines of playful taunting and innocent sibling banter. They essentially act like an old couple now. As cocky as he is, Evron does very much love his siblings and will defend them with his life. While he'd never admit it, Evron looks up to Dante, and is extremely proud of his brother for everything he's achieved. Evron shows tough love, very tough love. Now, Evron isn’t always like this; he will show genuine love and affection towards his siblings and friends without hesitation, when he feels the need to. He pushes those he cares about to the extremes, because he knows they can do better. Sometimes, he does go too far with this, but I dare you to tell him that.

Hobbies/Interests: One wouldn’t know it by just looking at him, but Evron is a sucker for cooking; he absolutely loves it. He will stay in the kingdom’s main kitchen for hours once he gets a groove going and whip up an assortment of dishes. Whenever Aunt Beatrice is cooking dinner, one will usually see Evron in the kitchen with her helping and experimenting with different ingredients on the side for his next edible creations. Among his siblings, Evron is also, unsurprisingly, the best cook and in turn, cooks most of their meals whenever Aunt Beatrice is busy. When Evron isn’t tinkering around in the kitchen, or hanging out with his siblings, he’s in one of the labs with Hale, working on different technologies and prototypes. Evron is a huge techie and loves to tinker with various bits and bobs to make something cool, whatever it may be. Evron also spends a lot of time training, sometimes even doing so for an entire day when he’s in the mood. As far as music goes, one would be forgiven for assuming that Evron likes Rock n’ Roll-type music due to his appearance. Aside from a few select bands and songs, he tends to scoff at that genre, claiming that it, “makes my damn ears bleed”. Instead, Evron enjoys more operatic and hip hop style of music, especially the former.

Apparently, Tiamat used play different operatic songs for him when he was a baby to sooth him. Hence, that is part of the reason why Evron has such a strong affinity for it now. Honestly, he just loves hearing the different vocal sections of choirs harmonize and melodize with one another. As far as Rock n’ Roll goes, Ubel is the ninja that can’t get enough of it.

Powers/Abilities: Evron is a good tier below Dante in overall power and skill, thus making him no match for his older brother in a one-on-one fight. But, by no means is Evron weak, quite the opposite. In fact, Evron is a MUCH more aggressive and brutal fighter than any of his siblings. If Dante is like a flowing river, then Evron is a butcher knife; he’s very sharp, abrupt, and in your face. He tends to brutalize his opponents more, rather than take them out quickly and cleanly like Dante does. While all four ninjas do find some enjoyment in battle, for three of them, fighting is simply one of their duties to protect the multiverse, and nothing more. Evron on the other hand, loves to fight and instigate his enemies; he finds genuine excitement out of it.

Master Tactician: Evron rivals even the smartest of military leaders in overall tactical prowess. Known for coming up with highly complex plans in two minutes flat, Evron is always the one to iron out any kinks or bumps in someone else’s plan, whether they asked for him to or not. He can even come up with detailed tactics on the spot and go on to switch between them on the fly.

Traps: Devastating and quite simple to use, these variety of traps can fool and lure most beings into them. Thus, this lands the unfortunate soul with a broken/severed limb, or trapped like an animal, and allows Evron to do as he pleases with them. He usually reserves these for stronger opponents just to make it easier on both him, and his siblings to either subdue or take said enemies out. Because of his know-how about different traps and their various usages, this makes Evron quite adept at escaping from a variety of them. He even refers to himself as a, “master escape artist”.

Doppelgangers: A natural ability of Evron, he can summon up to 40 decoys of himself, and turn them against his enemies. This allows him to either escape or gain a significant advantage by disorienting the opponent. What makes these decoys even more annoying to fight against, is their unique trait of solidity. They’re not just holographic representations of Evron; they can move just like him, talk just like him, and even fight like him, to an extent. The doppelgangers themselves couldn’t perform Ultimate Techniques, for example, but Evron can implement them into his own.

Ki Surge: Red electrical currents violently stretch from Evron’s finger tips and converge into his palm. There, the energy combines and grows until it’s large enough for the ninja to unleash. The concentrated energy is so violent and unstable, that Evron is forced to stabilize his firing arm with the other just so the sheer recoil won’t send him hurtling to the ground. Once the Ki Surge is fired, it rips and tears apart whatever it touches with lethal brutality, whilst carving through the immediate area with electrical tendrils that erupt from it.

Portal Creation: Like everything else with Evron, his portal itself is a blindingly red and violent rift in space and time. It essentially, “shatters”, the entire surrounding area like shards of glass before sucking in everything around it like a makeshift blackhole. When Evron and any other party has made it through the portal, the area violently and abruptly pieces itself back together, before everything looks like normal again.

Ultimate Technique: Much like his older brother, Evron can overwhelm whole armies in seconds with the ninjas’ most dangerous attack. Evron’s Ultimate Technique is unique in that he can use his doppelgangers to swarm his enemies and deliver a combined total of 100,000 various attacks that increase in power with every successful strike.

Berserker Mode: Never push Evron over the edge, because you will instantly regret it. There is only one thing that truly cause him to completely lose his cool, and that is someone messing with his siblings. That, to Evron, is an unforgivable sin and he will not hesitate to slaughter the person or being that did so. He will even hunt them down to the ends of the multiverse if he must. In Berserker Mode, Evron’s body is surrounded by blood red energy that lashes out at anything and anyone. His ruby red eyes turn into a fiery orange and the veins running from his cheeks, down to his neck turn orange as well. Evron becomes blinded by his rage and turns blood lusted; anything or anyone around him is tuned completely out, as the ninja’s sights are set solely the idiotic person that dared push him to this point. All his energy is set in overdrive which gives him a temporary boost, and Evron’s nerve ends are switched off, nulling any pain from incoming attacks that he may have felt otherwise.

He will not stop until he either viciously murders the being that hurt his siblings, or is calmed back down, and only one person can consistently do that. His little sister, Daeva, is the only ninja, and person whom can calm Evron all the way down when he’s in this mode. She sings to him, hugs him tightly, and reassures that everything will be alright. 9 out of 10 times, Daeva is successful. Though, that one percent are the times where Evron has had to physically be restrained and be rendered unconscious by some means for him to calm down. Those instances have luckily, only happened twice, with both times being thousands of years apart. So, if one was thinking about getting Evron mad for reasons unknown… They should really know when to draw the line, for their own sake.

Weapons and Items:
Shikoro Ken: This is one of the most bizarre and unique katanas ever forged. This is particularly because the blade is entirely serrated. This results in a weapon that, instead of cutting and slicing cleanly like the usual katana, rips and tears into its victims; ripping out organs and leaving massive, grotesque wounds in its wake. Shikoro Ken can also catch other blades in between its teeth and shatter them. This katana also has electrical properties that can shock enemies with up to 12 million megavolts of high current, low frequency misery.

Fists of the Accursed: These are massive, razor sharp knuckle dusters that Evron uses to pulverize an opponent's face into ground meat. Evron has even punched holes through his enemies with these and ruptured whole organs with a single punch. The Fists of the Accursed were originally a brilliant shade of copper, while the spiked tips were gold. After countless use, though, they are now a deep red, stained with the blood of their unfortunate victims. The Fists of the Accursed also possess electrical properties, albeit at a lower value than Shikoro Ken. Instead of the ludicrous 12 million that the katana has, the knuckle dusters produce 5 million megavolts.


Neutron Sabers: As the name suggests, these twin swords are formed entirely from millions of neutrons darting about in space. Evron only uses the Neutron Sabers when it is necessary, IE: on much larger and tougher foes. The reason being, is that the blades siphon a large amount of energy in a very short time. Like Dante's own Twin Jewels, the Neutron Sabers possess extraordinary heat. They instantly cauterize flesh upon striking an enemy and lopping off an appendage. They also have the natural ability of transforming the gravity around them into, "negative gravity". Instead of attracting objects, the Neutron Sabers can repel and send things flying with a single swipe.


Ubel:
Spoiler:
“Wise beyond his years.”

Name: Ubel (pronounced: “You-Bell”).
Nicknames/Other Aliases: Prince Ubel, Your Highness, “Ubie”, “Lavender Breeze”.
Species: Ninja
Height: 6'8
Weight: 210lbs
Gender: Male
Age: 23 million

Appearance: https://vignette.wikia.nocookie.net/bat ... 0515011741

Ubel is quite large and muscular, possessing a body style akin to that of a bodybuilder at their peak, and is the tallest ninja amongst his siblings. Having shorter hair with long side swept bangs, natural purple highlights running throughout, a neatly trimmed goatee, and a healed scar running down his right eye, Ubel is very handsome. He just has a tad more, "rugged" look than that of his other siblings. Ubel also has a tiny little mole just beside his nose underneath his left eye. His glowing violet eyes have been known to lull weaker mortals into a trance of allurement. He has such a lovely smile, that it can even be infectious a lot of times. Out of his armor, Ubel is usually wearing tight-fitting tank tops, laced with strips of carbon fiber for added rigidity. Though on occasion, he will either wear one of his robes, or a V-neck t-shirt with slim fitting jeans and low-cut sneakers. Furthermore, whenever Ubel is feeling a little more, "snazzy", he'll wear a variety of tailored suits; each of them is made with the highest materials possible.

His armor is a very deep red in color, with metallic greys and gold accents running throughout. It is also significantly more reinforced and heavily plated than all his siblings. While the latter all focus on lighter weight and flexibility, Ubel’s armor is much more tank like and heavier to accommodate for his larger size. Rhodium alloy, and space titanium are mixed together with gold plating for maximum reinforcement and durability. A rubberized underlay is padded in bulk underneath the armor itself, just so Ubel won’t be as stiff as a turtle and can still have similar flexibility like his siblings. Two black scarf tails hang all the way down to the middle of his back from the helmet. The helmet itself is adorned with a tall and aggressive three-pronged crest, and is a mixture of deep reds, metallic greys, and golden hues throughout to match the armor.

Personality: Ubel tends to be someone that you could literally hang out and do absolutely nothing with, and still have a good time. He can find fun out of any normal situation and is just a very laid back and calm person, even when fighting. People are just drawn to Ubel because of his suave and reassuring nature and has even caused a dozen girls across different quadrants to swoon madly for him, just from Ubel having a nice conversation with them. Very collective and incredibly loyal, Ubel usually tends to think before rushing into anything, using both emotion and logic in a perfectly balanced manner. Once Ubel gets to really know someone, he’ll be a good friend for life, depending on if he likes the person or not. Around his siblings, Ubel loves to joke around and act goofy with them during any downtime. He loves to laugh and flash that intoxicating smile whenever he can. Anyone who has ever met Ubel and been around him enough will describe him as, “a bundle of fun”.

Despite him being the, “baby brother”, Ubel often finds himself giving advice to both Dante and Evron on smaller things, because they trust his perspective on those things. It is this amount of levelheadedness that makes Ubel such a great person to be around. Though, like his siblings, Ubel is very, VERY competitive; he will make or take bets with the other three on almost anything. Aside from this, Ubel is one of the nicest people that one will ever meet. Five stars.

Hobbies/Interests: Remember how Evron could listen to only a few select Rock N Roll songs, and couldn’t stand anything else related to the genre? The former is due in part to Ubel and his undying love for all things Rock N Roll, especially the oldies. Being the most adventurous amongst his ninja siblings, Ubel is the only one to have traveled to a version of Earth back in mankind’s time of the mid-sixties and returned during the seventies and early eighties. It was during these periods that Ubel was exposed to the likes of The Beatles, The Rolling Stones, Bon Jovi, and Aerosmith, just to name a few. If he isn’t hanging with his siblings, or on some mission, one will usually find Ubel off in his room listening to different rock music or playing it on his various guitars that he was given over the years, during his visits to Earth. Out of the six that he has, Ubel’s favorite guitar to play is without a doubt, his piano black and brown acoustic that he has affectionately named, “Lydia”. He loves the simplicity and pureness of it, and just loves to de-stress by strumming on it whenever he possibly can. On occasion, his siblings will even listen to rock with Ubel whenever their hanging in his room, or when he’s playing himself.

Aside from listening to rock music and playing the guitar in his free time, Ubel also dabbles some in painting, although he doesn’t think he’s very good at it. He likes painting landscapes the most and will spends hours in a single day working on his next little project. Even though Ubel doesn’t really think he’s that great at painting, he still hangs his paintings up in his room. He even did the giant portrait of the ninjas’ mother, Tiamat, that covers the ceiling of Daeva’s room. Ubel believes that that is and will always be his best work.

Powers/Abilities: Despite him being an extremely powerful warrior, Ubel is a teddy bear; he doesn’t like to fight until all other options have been thrown out the window. He prefers to try and get to the root of a problem by talking about it and hopefully, in time, finding a possible solution. In many cases, this works out in Ubel’s favor and he has managed to diffuse a hostile situation without it devolving into a fight. But, when that method doesn’t work and Ubel must get his hands dirty, he wields the strength, powers, and skill to handle any kind of battle. Built like a tank, Ubel is very kinetic, and his movements are heavy and rigid. He combines brute strength with momentum and technique to form a devastating mixture.

Diffuse: Ubel is very well known for his ability to quickly diffuse a situation before it gets out of control. This is a natural skill that he has that coincides with his warm and collected personality. Having the ability to lull someone into a trance also helps when dealing with a potentially hostile situation. If Ubel cannot talk someone down, then he still possesses more than enough power and strength to do it by force.

Transfixion. Ubel can lull someone into a deep trance with his mesmerizing, glowing violet eyes and soft-spoken voice, and get them to do what he wants. He doesn’t like to use this much out of his preference to not control people. However, in those rare instances where Ubel needs for another person to be on the same page as he, this ability really comes in handy.

Portal Creation: Like his other siblings, Ubel can create portals in the plane of existence to travel across various distances, if he doesn’t feel like either flying or teleporting. Ubel’s methods for making portals is unique, of course. Essentially, he uses his dominant hand (which would be his left), to, “slice”, a tear in the cosmic plane. Then, Ubel grabs this tear with both hands and literally rips it in two, which simultaneously causes for the area around him to be momentarily ripped in two halves as well. In the middle of the two halves is the swirling, violet portal itself. Once Ubel and whoever else has gone through it, the plane of existence immediately closes and forces the two split halves back together.


Speed: Comparatively speaking, Ubel is the slowest ninja between him and his siblings. He can only reach light speed if he really pushes himself beyond his personal limits. Because of that, Ubel tends to comfortably stay around supersonic speeds and slightly above. This makes him lag behind the likes of Dante and Evron, and Ubel doesn’t even try to keep up with Daeva.

Dark Magic: After stumbling across it seconds away from being pawned to a huge black market, by a sleazy merchant, Ubel now wields the destructive power of Hades’ personal hammer: Soul Ravager. This grants the ninja with the power of extremely potent dark magics. Thus, with hammer in hand, Ubel can conjure up a variety of spells and create shadow beings to help him against swarms of enemies. Dark magic is highly dangerous however, and can quite easily corrupt one's soul, so Ubel tends to only use this ability when he truly needs to.

Ki Eruption: Pressing both hands to the ground, Ubel can converge a great deal of energy through the palms of his hands, into the ground, and then finally back up again in the form of towering pillars of molten hot, violet energy. Ubel can create up to fifteen of these columns in one sitting and even has the power to make them come crashing back down upon an opponent. The heat produced from this Ki Eruption is greater than that of the lava from two volcanoes combined. The earthshaking force alone rivals that of Earth’s largest earthquake in its entire history.

Solar Flare: Ubel can actually utilize his glowing eyes both offensively and defensively. All four ninjas have naturally glowing eyes that shine brighter or dimmer depending on their mood. But, Ubel can actively and consciously control his and, "overload", them for a quick Solar Flare that can be seen from 3 miles away. The effect leaves enemies completely blinded for about a minute or so, and leaves them reeling with pain from the searing heat.

Ultimate Technique: Ubel uses his UT to deal more immediate and destructive damage, rather than building it up over time in a myriad of strikes like the rest of his siblings. Comparatively speaking, Ubel’s hits are slower and meatier than the other three ninjas. During his UT is really the only time that Ubel will utilize the Dark Magics within Soul Ravager, to conjure a variety of dark beasts to help him deal out additional hits and damage. When all is said and done, Ubel will have delivered a grand total of 60,000 hits or more, depending on if he uses Soul Ravager’s abilities or not.

Piercing Void: Ubel can utilize some of the negative energy floating around and condense it into a large, unstable orb within his hands. The orb then continues to grow until Ubel can barely hold it steady, before he unleashes it at his target of interest. This surging ball of condensed raging energy, races towards its target at supersonic speeds and carves straight through whatever material gets in its way. Depending on how tough an object is, the Piercing Void will continue its rampage for several seconds, until the negative energy within collapses in on itself, and like a makeshift black hole, swallows and tears apart whatever is within a few feet of it. Depending on how much negative energy is around, Ubel can build this thing up until it’s as big as a small house, which only increases the void’s destructive potential.

Weapons and Items:

Hellsbane- Some weapons are so unfathomably powerful and ancient, that they are given the status of "mythical". No one truly knows the origins of Hellsbane, but the most accepted theory is that all the Greek gods came together to create the ultimate weapon. It took 2,000 years for Hellsbane to be completed, and once the gods were done, they were horrified by what they had made. A weapon that had surpassed the combined powers of all the gods, and Titans alike. One swipe could cleave entire planets in half, create storms of galactic proportions, and throw off the gravitational balance of a solar system. As far as anyone is concerned, Hellsbane is the most powerful blade in the known multiverse. Given to him as a gift from The Riverman after helping in saving hell from being taken over by rampaging, and angry souls…Ubel promised to take good care of the mythical blade.

Zeus was so afraid of Hellsbane, that he ordered Poseidon and Hades to seal the blade inside of a modified Olympian metal, locking the weapon's true power away. Now, only the current user of Hellsbane, IF they are both strong and worthy enough, can unlock its true potential. Even still, Hellsbane can slice anything and everything apart with ease, create shock waves that can cave in entire planets, and create mounds in the very fabric of space. Because every god had a hand in forging it, Hellsbane contains every mystical ability and attribute of them. Zeus's lightning, Poseidon's torrential storms, Hades' dark energy etc.

After the ninjas had returned home from saving hell, Dante immediately had Hellsbane locked up in one of the kingdom's underground sanctums, after it accidentally destroyed an entire mountain chain in their realm. Now, for Ubel to use it, he must call upon the mythical blade by shouting its name. The large ninja must be wary however; using Hellsbane for more than ten minutes drains him entirely of his energy. An impressive feat, as most others would be outright killed from being in Hellsbane's vicinity for more than a minute. Hellsbane has the appearance of a rare piece of jewelry. Polished golden metal covers the natural marble and silver blade. Rubies of different sizes and shapes emboss both the bronze handle and hilt, and every gemstone known to man is sprinkled throughout the entire weapon.


Soul Ravager- This brutal and barbaric hammer was once the right hand of Hades. Forged from the molten pits of Tartarus and enhanced by the energies of the dark lord himself, Soul Ravager is the embodiment of death. It is pitch black in coloration, and glowing, bright purple Olympian symbols cover the entirety of the hammer.

Found having almost been sold by a greedy merchant, Ubel now wields the horrific dark powers of the fallen Olympian god, whenever he uses Soul Ravager. He can summon the millions of dead souls contained within the hammer and use them to his will. Though, with Ubel being how he is, he very rarely ever uses this ability, believing that such an ability is very disrespectful. Soul Ravager also allows its user to quite literally harvest souls from bodies and turn them into powerful bouts of explosive energy. Ubel generally uses Soul Ravager merely as a giant hammer, however. Though, even using it that way is still quite devastating. With enough force put behind it, Soul Ravager can flatten enemies into a bloodied paste, and form craters that stretch for 50 miles.


Daeva:
Spoiler:
“The fastest being alive.”

Name: Daeva (pronounced, “Day-Va”)
Nicknames/Other Aliases: Princess Daeva, Your Highness, “Peri” (short for, “Periwinkle”), “Sleeping Beauty”.
Species: Ninja
Height: 5'8
Weight: 116lbs
Gender: Female
Age: 18 million

Appearance: https://vignette.wikia.nocookie.net/bat ... 0515011826

Daeva is without a doubt, one of the most beautiful people, and even beings in the entire multiverse. So too in fact, she has quite literally driven men and women mad with her looks alone. Daeva always has this… Radiance to her no matter what she’s wearing, nor what she’s doing. Curly, rich blonde hair runs elegantly all the way down to her buttocks, royal blue eyes twinkle and glow brightly with warmth and adventurous spunk, and a petite, athletic and hourglass figure cause for men and women alike to stop and literally stare at Daeva as she passes by. Her hair never has a single split end nor tangle, even after waking up in the morning, and Daeva is a chaotic sleeper. Even with how gorgeous she is, Daeva likes to be comfortable and tends to wear things that are more understated than overly flamboyant. She usually wears a variety of different skirts and dresses, but especially jeans, leggings and sports bras. A little quirk that Daeva has is her preference to not wear shoes or socks whenever she doesn’t have to, I.E: at different events or when she is wearing her armor. In every other instance, Daeva loves to go barefoot, saying that shoes and socks make her feel, “restricted”. Besides, according to those around her, her feet are way too pretty to cover up anyhow. Daeva is also a natural beauty and will only wears the least amount of makeup whenever she is going to a fancy party, or other different events.

When it comes to Daeva’s armor, she took the most inspiration from her oldest brother, Dante. Because of this, her armor shares many similarities with his, but with her own added flair and personality. Daeva’s armor consists entirely of the lightest materials possible, while also maintaining rigidity and durability. Lightweight titanium alloy plates make up the majority and are segmented as to not hinder mobility; some pieces are dyed purple for no other reason than cosmetic. Diamond plates are also added in key areas to increase durability but were also made as light as possible to keep the overall weight down. The same materials are also used on Daeva’s helmet with a purple dyed face plate to break up all the silver. Like the carbon fiber under suit of Dante’s armor, Daeva also uses the same material but it is also infused with titanium, creating the material know as, “carbotanium”. Overall, Daeva’s armor is easily the lightest of the four, able to be lifted even by your average human being. This is an important aspect in battle, as it allows Daeva to utilize her flabbergasting speed without being at all hindered nor slowed down.

Personality: Daeva is a very spunky and clever girl, with a quick mouth and carefree, laid back attitude. She is also very curious about different things and attributes in life and has an adventurous soul. Daeva is kind to everyone, strangers and all, and always has this certain warm coziness to her. To no one’s surprise, Daeva has a pretty serious competitive side to her as well, much like her older brothers. Though, it’s not as big as theirs are. Half of the time, Daeva will prefer to just sit on the sidelines and watch them compete with one another, whilst reading a book or writing something. It entertains her watching her brothers play and compete, and she’ll even finally get in on the action if she feels inspired.

Daeva of course, adores her brothers more than anyone else in the entire multiverse. She protects and looks out for them as much as they do her. Though, she always finds herself very attached to Dante, due to him being the main one that raised her as a child when the ninjas’ parents both, “left”. Evron and Ubel were obviously both very hands in helping with their little sister, but it was Dante who took it upon himself with all the other myriad of responsibilities he had, to stay up late into the night with Daeva when she was afraid or sad from their Mom’s absence. He did her hair every night up until Daeva was 16, and even then, Dante still insisted on doing it just to spend some time with her as he grew busier and busier. She can talk to all her brothers about anything and everything, but Daeva tends to go to Dante with the extra serious or concerning stuff. She honestly just has a special bond with all her brothers, but an even more special one with Dante. As a result, Daeva will often tag along with the latter on a mission that doesn’t require all four of the ninjas, really because. Though, she’s happy going with any of her brothers anywhere. Even when Dante found Aphrodite, Daeva was happy and extremely excited for him to have FINALLY met someone, and the prospect of having a sister. To go even further, Daeva will often even play wing man with Evron and Ubel, nudging towards a cute girl, as much as they insist for her not to. When it comes to Daeva herself, for a guy to even have a chance with her, he must be fast… Really fast. At least, enough to where he could potentially keep up with her a little bit. This is so she wouldn’t have to literally move at a snail’s pace all of the time. But, that is honestly just Daeva’s preference; as long as he has a good heart, she could manage and adapt.

Her brothers couldn’t be prouder of their little sister, and the determined, courageous and smart young woman she’s become. Their bond as siblings is both unmatched and unbreakable, even when Daeva teases the hell out of her brothers, which then results in a massive prank war. Dante always says that her incredibly kind, yet goofy and fiery personality reminds him a lot of their mother.

Hobbies/Interests: Daeva, much like Dante, loves to read. But, she also loves to write and is really good at it. She mainly writes about what she’s feeling at the time and uses that to help create different dramas and mysteries. Currently, Daeva has written 6 books, though it would be a lot more if she had the time. Daeva also likes to sketch on occasion whenever she’s just woefully bored. One of her favorite things to do, however, is dance. Since she was a little girl, Daeva has loved dancing like no one was looking, and as time went on, she got better and better. Now, Daeva can dance to anything and has learned and mastered over a thousand different styles and techniques. While her brothers are all graceful in nearly every aspect, it’s like they grow two left feet when it comes to dancing. Daeva has tried time and time again to teach them, but to no avail. One day though, she’ll having them tearing up the dance floor as good as she can. As far as music goes, Daeva tends to gravitate towards a variety of Pop, Techno and what we refer to as, “House music”. She’s never been to an Earth in her life, but then again, Earth isn’t the only place that has this sort of music either.

Now, her all-time favorite thing to do in her spare time, is take pictures. When Daeva managed to single handily rescue an entire town from intergalactic drug cartel, hellbent on burning the whole place to the ground over the equivalent of $100, Daeva was awarded by a feeble old lady her camera as a way of thanks. Even after Daeva repeatedly tried to give it back to the woman, the latter insisted that she took it, telling Daeva that, “real photography is one of the purest and genuine forms of art there is”. And so, Daeva took the camera home with her, and over time began to really learn and understand how it worked. And now, unless she’s on a mission, Daeva doesn’t go anywhere without that camera. She’s taken over a million pictures with it, and it’s honestly a wonder how it still works. Evron gave it a little tune up a few months ago, and the little camera is working good as new. Even with all the pictures she’s taken, Daeva knows that her photo album will never truly be complete without one of their Mom.

Powers/Abilities: Even though Daeva is the weakest of the ninjas, she makes up for it in two key ways: being the scrappiest fighter of the four and being the undisputed fastest. More on the latter later. Just from being a ninja alone makes most take Daeva seriously and give her the respect, and fear that she deserves. But, you will have those occasional few that see Daeva’s tiny and petite form, and stupidly challenge her. They soon learn that Daeva is not to be messed with, and are left brutally pummeled or even killed depending, and Daeva hadn’t even moved an inch. Where Daeva really makes up for her lack of strength compared to her brothers, is in her ludicrous speed.

Speed: Daeva, as far as anyone else is concerned, is the fastest being in the multiverse. So fast in fact, that everything else to her travels at less than a snail’s pace when she is operating normally; her brothers are the only ones who are still at normal speeds. While traveling at hyper speed, everything at Daeva's point-of-view is completely and utterly still. She must do her absolute best to focus, just so she can interact with people and things at a normal pace, though she has essentially mastered this over time. When Daeva was only eight million years old, she managed to reach the levels of light speed plus. While her brothers are more powerful than her, she is much faster. Especially now that she can travel at hyper speed without batting an eye. A side effect from this, is whenever Daeva does travel at said speed, she leaves microscopic black holes and cosmic tears in her wake. While they aren't large enough to cause any real damage, they have the potential to expand over millions of years to a big enough size to do some real damage. Hyper speed also has the great potential to disrupt the natural gravitational forces of a solar system, causing a bunch of screwy things to happen. Daeva must be extra careful because of this, and for the most part, chooses to stay around the upper levels of super light speed. Hyper speed is very tempting however, and Daeva can even relax and just cruise at that speed, whenever she wants. Hyper speed is even more devastating when she uses it in battle. If you thought Dante himself was bad enough, then Daeva can literally throw an entire planet off its natural axis, and send it careening off course from its star if she isn't careful.

Whenever Daeva is traveling along in a different quadrant in the multiverse, and one looks up and sees her shooting by, what they are looking at isn't the real Daeva. What they are instead looking at, is an afterimage of her that had been left behind several weeks after Daeva flew by that location. Furthermore, when someone is talking to Daeva, and they aren't her brothers, they could simply be talking to an afterimage. Daeva herself would have been gone several hours ago. She will a lot of times use her speed to pull a variety of pranks on her brothers as well. Aside from Evron (due to him being him), neither Ubel nor Dante is jealous of their sister's extraordinary speed. In fact, all three of them, even Evron (though he'd never truly admit it), are extremely proud of Daeva for naturally possessing such an ability.

Theoretically, according to their mother, if Daeva were to push her body to its absolute limit, she would reach Hyper Omega. A place beyond even that of hyper speed, Hyper Omega has never been reached by anyone nor anything, and for good reason. Traveling at that speed would tear apart the entire fabric of time and space, as well as vaporize its user. Many don't believe that Hyper Omega even exists, but Daeva is still curious…

Beauty: In 98% of the situations that Daeva is in, she can get out of it just from her looks alone. As stated, she is one of the most beautiful women and beings in the entire multiverse. Few others could hold a candle to her. Thus, without saying a single word, Daeva can get anything she wants, or have anything she wishes to be done... Done. She can't tell you how many angry wives and husbands she has had breathing down her throat, because their respective spouses have become obsessed with her, and have left their partners because of it. Daeva's looks have been, on countless occasions, described as "unfathomable". She must be extremely aware, as the slightest glance will have an entire society fawning after her. It’s a curse, she tells you, a beautiful, beautiful curse.

Ki Storm: Daeva extends her hand forward and traces a hollow blue circle in the cosmic plane. Then, she draws that same hand back and strikes the circle at hyper speed, causing for titanic winds to shoot forth. So fast and forceful are said winds, that they become like razors and rip and tear Daeva’s opponents into tiny pieces. Entire towns have even been wiped away from this attack, and mile deep fissures carved into the ground… By accident, of course. Oopsie.

Hyper Tornadoes: Daeva can summon and unleash up to ten, 8 feet tall and otherworldly tornadoes from spinning rapidly in a circle. Don’t let their comparatively small size fool you; the speed and winds from the cyclones are powerful enough to shred through skyscrapers and solid rock. The name for these tornadoes is a bit unrepresentative, honestly, as they spin and travel at standard light speed and not hyper speed.

After Images: A nice side effect to Daeva’s immense speed is the ability to leave dozens of after images of herself in her wake. This can especially come in handy when she’s fighting, because the after images can imitate her movements for a brief time while Daeva herself eviscerates her enemies before they were even close to knowing what hit them.

Time Stop: Time literally comes to screaming halt when Daeva travels at hyper speed while she appears to be moving normally. When she exits from hyper speed, time resumes at a fast-forwarded rate to catch with whatever actions Daeva had committed.

Speed Break: A passive to Daeva’s speed is her ability to share a bit of it with any allies around her (her brothers excluded). Thus, Daeva can indirectly multiply their speed for up to 10 seconds and give the good guys a clear edge in battle.

Portal Creation: Daeva can of course create portals of short and long distances, like her brothers. Her portal is unique in that it essentially takes on the form of a miniature hurricane, sucking in whatever is nearby. The pull of the portal is so strong, that Daeva can utilize her speed to blitz through and shoot out the other side before the vortex even forms. It basically acts as a giant catapult and flings its passengers out at blistering velocities.

Ultimate Technique: Even though Daeva is the weakest ninja, her Ultimate Technique stacks up the most. For one, unlike her brothers, the charge time is practically nonexistent and allows Daeva to activate it at once. Then, Daeva can deliver the most consecutive hits in the least amount of time and even utilize hyper speed to multiply that number even further. Combined, Daeva can deal a grand total of 1.5 million hits in less than the blink of an eye.

Weapons/Items: Swift Retribution- This is a longsword that was crafted entirely out of comet dust and diamond, including the scabbard as well. It was handed down to Daeva by the ninjas’ mother: Tiamat. It is quite the looker, twinkling when enough light hits, because of the comet dust permanently engraved in the weapon. The most unique aspect of Swift Retribution is its weight, or lack thereof. The dust from comets is practically weightless, and because of that, so is Swift Retribution. Whenever someone can hold it, they are immediately shocked by how light it really is. The most common thing that they say is, "it's almost as if I'm not holding anything." The hand guards themselves are both attached directly onto the blade, further nullifying the weight. The lack of weight works very well in Daeva's favor, as it doesn't take away from her immense speed.

The blade itself doesn't hold any special qualities nor powers aside from its weightlessness. Its razor-sharp edge is more than enough for Daeva to slice her opponents to shreds. She can twist, turn and flick Swift Retribution every which way because of its weightlessness and cleave through most materials with ease. If the natural sharpness isn't enough, then Daeva can always enhance the weapon with her own energy for additional prowess and strength.

Diamond Shuriken: As their namesake suggests, these are shuriken carved from a massive slab of pure diamond, thus making them incredibly rigid and near unbreakable. The drawback is that the shuriken aren't particularly sharp, but when combined with Daeva's ability to throw them at hyper speed, they have no problem shredding through her opposition.

Hyper speed- Due to Yakuza tradition, Daeva is required to have a weapon in battle. She doesn't really need one; her body itself is a weapon because of the speed she possesses. An enemy could have their sights focused solely on Daeva, watching her every move, and still wind up dead. What they were looking at was merely her afterimage, while Daeva herself had already killed them and moved on several minutes ago. The enemy in question wouldn't even realize that they had been killed until several seconds later; time and their own body would still be trying to catch up and register what happened.

Daeva doesn't even have to lay a finger on someone to kill them; simply blitzing by at hyper speed would eradicate them on an atomic level. A lot of times, Daeva will be severely holding back, as engaging at light speed or super light speed is usually more than enough. A flurry of punches at those speeds turns Daeva's opponents into bloodied paste, while kicks from her incredibly powerful legs rips them to shreds.

Hyper speed is the one of the most powerful forces in the multiverse. Combine that with someone who has mastered it, and can travel at this speed comfortably... You now have one of the most powerful beings in the multiverse, and undoubtedly the fastest.


Aphrodite
Spoiler:
Name: Aphrodite
Nicknames/Other Aliases: “Silver mane”, “Cupcake”, “Dove”.
Species: Olympian
Height: 5’10
Weight: 120lbs
Gender: Female
Age: 24 thousand

Appearance: There is a reason why Aphrodite was referred to as the, “goddess of beauty”, by her own people. She is in every sense of the word, beautiful, only being somewhat, “bested,” by Daeva. The Olympian goddess possesses this natural aura or glow to her that cannot be described but is awe-inspiring to behold and be in the presence of. Her eyes radiate in a brilliant hazel color with bits of gold throughout when enough light reflects off them. Aphrodite’s hair shines brilliantly in sun and moonlight from its natural, silver coloration and stops right above her lower back. Unlike Daeva’s naturally curly and bouncy hair, Aphrodite’s is straighter and almost silk like in its volume, possessing this otherworldly flow and almost sentient like behavior at times.

Her body is a work of art, sculpted and toned and properly curvaceous, with a slightly pale complexion to her smooth and incredibly soft skin. Aphrodite is tall for a lady, especially compared to the smaller and petite Daeva, but the former embraces her height proudly.
As far as clothing, Aphrodite has a variety of different things she wears daily, but she is always the most comfortable in a nice pair a jeans, a soft t-shirt, and her lucky navy blue leather jacket on top of it. That jacket is one that Dante gifted her on their very first date, and Aphrodite has treasured it ever since, always making sure to keep it in as good a condition as when she first got it. Aside from her normal outfit, Aphrodite also loves wearing whatever bits of clothing she managed to hold onto from her old home. Olympian dresses, skirts, sandals, and long flowing gowns for very special occasions. Her ideology is like her sister-in-law, Daeva’s: Comfortable yet stylish.

Personality: Aphrodite is, without question, one of the sweetest, most down-to-Earth, and welcoming people one could ever meet. She’s a social butterfly through and through and loves to brighten the days of others even through the simplest of things. Upon first impression, Aphrodite is very bubbly, almost overwhelmingly so. But, once one gets to know her better, she is incredibly warm and approachable, much like Dante. Though, Aphrodite can be headstrong at times, especially when she believes herself right about something. She is also determined and driven towards the things she is the most passionate about, which are her family, helping the youth, and teaching. Her fierce loyalty towards those she loves most is unshakeable and powerful; should anyone cross Aphrodite, her calm and joyful demeanor will slowly but surely fade into once of fierce and deadly anger.

Long ago, Aphrodite was once very shy and timid, but still possessed the same warmness she has now. That led to many, even her own family, thinking she was weak and helpless. With the loss of her home and being forced to fend for herself for thousands of years, along with the help of the Yakuza… Aphrodite broke through her timid shell and has become an incredibly confident and social being, whilst still keeping herself firmly grounded by remembering her struggles and tribulations.

Hobbies/Interests: If Dante is a science and chemistry nerd, then Aphrodite is a math geek. Since she was a child, she was always interested in mathematics, particularly calculus. Each day, she would study and then apply what she learned to different problems, scenarios, and experiments. Countless hours were spent with Aphrodite being buried in different books covering an array of mathematical concepts. Now, the goddess can solve even the most complex of problems with very little trouble and knows the ins and outs of calculus like the back of her hand. The latter isn’t just an enjoyable pastime for her, however; Aphrodite applies her extensive knowledge in calculus to her greatest ability: Marksmanship. Being one of the most accurate marksmen in 250 quadrants, Aphrodite utilizes the concepts she’s learned on the fly every time before and after she takes a shot. This, along with her extensive training, has led Aphrodite to have a near perfect shot.

Mathematics isn’t the only thing Aphrodite enjoys. Aside from the obvious being spending time with her Yakuza and ninja family, she also loves baking and specifically a variety of sweets. Cakes, cupcakes, buns, you name it, Aphrodite loves making them. She and Evron always butt heads over who gets to use the main kitchen because it has the most room, and more importantly, the best oven in the kingdom.

When she’s not studying, cooking, or spending time with family, Aphrodite teaches a class of young Yakuza students on the concepts of archery, and how to one day become great archers themselves. A lot of times, she’ll get caught up in showing them different tips and tricks that she learned in her training, and even attempting to apply math concepts into her class, much to the disdain of Aphrodite’s students. According to her, the kids are a, “work in progress, but they’ll get there eventually!” She really enjoys teaching, and the kids love her. If she could, Aphrodite would commit to teaching full time and even create a class specifically for mathematics. But she knows that the multiverse needs defending, and she is dedicated helping her ninja siblings whenever she can.

Speaking of which, Aphrodite loves nothing more than whenever she gets the chance to spend quality time with Dante. Being both king of their realm and leader of his siblings, Dante is constantly busy or always getting tied up with something. But he always makes sure to take a day or two off to just de-stress and enjoy himself and his family. Aphrodite loves these days and makes it a priority to steal him away for a few hours, just so they can enjoy one another without any hassle. She knows just how busy he is, but also doesn’t mind it because Aphrodite knows it’s for a reason. The devotion and love that the two of them have for one another is unshakeable and forever rooted, their souls intertwined for eternity. They wouldn’t have been together for so long if there wasn’t something special there.

If there was one thing that Aphrodite wished would happen as far as their relationship went, it would be that Dante finally tied the knot. She never pressures him about it, but she also knows that Dante desperately wants to and will, when the time is right.

Powers/Abilities: Expert Marksman- Aphrodite, over the course of thousands of years of training, both physically and mentally, has become one of the greatest marksmen in 250 quadrants. With a 98% accuracy rate, Aphrodite almost never misses a shot, and even less so misses a kill shot. The times that she does miss are by a few centimeters at the most, and she quickly recalculates her angle of attack and perfectly lands the next one. This is where her expertise in calculus comes into play; it allows Aphrodite to make precise and complex calculations on the fly in the heat of battle, and accurately nail a target even from miles away. She judges everything from wind speed, air density, temperature, distance, the certain arrows or rounds she’s using respectively, etc. All of this Aphrodite can accurately determine in seconds before letting an arrow fly or pulling the trigger.

Wind Dash- To assist herself in battle, Aphrodite can gather pockets of wind around her feet, underneath her arms, and around her back to perform a dash in any direction. She can travel up to 10 feet with this ability and reaches speeds of 65 miles an hour. This has gotten Aphrodite out of precarious situations more times than she can count and has also granted her an advantage over an unsuspecting foe.

Mainly though, the Olympian goddess uses her wind dash to gain different angles to shoot from or make what would have been a difficult position to fire from, easier. She can and has in the past, rocketed herself up in the air, locked on to a target hiding behind cover, and successfully landed a kill shot. Aphrodite will also, whenever she’s feeling a bit too confident in her shot, utilize the wind dash to quickly sidestep an enemy and fire without even aiming. She likes to abuse it to perform various other trick shots and fancy maneuvers as well.

Healing Touch- Aphrodite is as much of a caretaker as she is a fighter. Having been born with this ability, Aphrodite, with the touch of her hand, can transfer some of her energy into a powerful healing agent that mends minor and medium wounds. She can’t heal bigger and more ghastly injuries, but she can at least dull the pain a good deal when it comes to those. She can even repair broken bones and sprained limbs and can induce whomever she’s taking care of into a more relaxed state.


Weapons/Items: Bow Olympia- Bow Olympia or, “Olympus’s Bow”, is an incredibly power great bow designed by Apollo specifically for Aphrodite and built by Hephaestus. The latter described as being one of his best and most beautiful works. The bow itself is made almost entirely of gold that’s been reinforced thousands of times for extra rigidity and overall strength. The ends of the bow are made from a special aluminum and steel mixture that was found only in Olympus; it gives the weapon a perfect 50/50 weight distribution whilst keeping it light enough for a smaller individual like Aphrodite to easily manage. The string itself is literally a thin piece of Zeus’s lightning bolt that the god lent during the bow’s construction. The quiver is a gorgeous wood design that was carved from a single tree, and polished and waxed to give it a permanent mirrorlike finish. Engraved on either side of the quiver are both the names and miniature faces of Aphrodite’s deceased brothers and sisters, along with the bolt of Zeus tracing down the middle of it.

Bow Olympia is monstrously powerful, able to produce the equivalent of 200 pounds of TNT exploding with every release of an arrow. If it wasn’t for Aphrodite’s training forcing her to quickly get used to the sheer recoil, she wouldn’t have been able to handle the weapon. With the amount of force it produces, Bow Olympia can easily bring down an entire house with a singular arrow, and reduce unarmored opponents down to smoldering pieces. The side-effect of all that power is it isn’t all that accurate by itself. Anyone else that wasn’t used to how the bow functioned and how to manage the explosive power and recoil, wouldn’t be able to get the broadside of a barn. Because Aphrodite is both used to how Bow Olympia works, and she can calculate like no one’s business, she makes using it look natural and easy while still hitting 9-10 of her shots every time.

The arrows that Bow Olympia uses are diamond tipped, hardened wood bolts of destruction. They’re all kinetic in the type of energy they use but do get a significant buff when the strip of lightning from the bow touches them. These arrows travel with the ferocity of a tank round, but pack way more energy within and are about 10 times faster. They are also multiuse, so Aphrodite can recycle an arrow up to 3 times before it fully degrades. While they are incredibly destructive, the downside is that these arrows are expensive in materials and take a long time to make. A single arrow takes even the fastest and best blacksmith in the ninja realm 2 weeks to make, so Aphrodite does her best to make every shot she takes count.


WhiteFang- WhiteFang is a devastating sniper rifle whose real origin is unknown. The most trusted rumor is that this weapon was designed and built by a master gunsmith using materials that were stolen from the null void. After creating the rifle, the gunsmith was so horrified at what he had made, that he burned his original blueprints before taking his own life. But again, that is only a rumor. The name of the sniper rifle itself is a mystery. All that is known is that WhiteFang is a firearm that produces hellish amounts of power and energy with every pull of the trigger. This .56 caliber rifle is made from a combination of different carbon fiber weaves, reinforced aluminum alloy, and brushed titanium. The result is a weapon that looks and feels brutish yet refined in its design, with every part serving a purpose and not going to waste. It houses an advanced variable scope at the top, with over 50 levels of precise adjustment that Aphrodite can set for a variety of distances. And, the most unique feature about this rifle is that it is semi-modular by design. This means that WhiteFang can be transformed considerably to better fit different combat scenarios, locations, etc. The barrel, scope, trigger, and even the very nature of how it is fired can all be changed. WhiteFang can go from being a bolt action and harder hitting sniper, to a smoother yet less powerful semi-automatic one with no trouble at all. Aphrodite personally prefers to leave the weapon in its former state, as she feels she has more overall control and hits her targets harder. Plus, she’s learned to work the bolt as fast as the semi-auto mode anyhow, so it’s a win-win.

The rounds that WhiteFang fires are massive, explosive tipped, and aerodynamic pieces of ionized titanium with enough lead inside to punch a hole straight through solid concrete. The bullets weight 3 pounds each and take about a month to produce. Because of how large they are, WhiteFang can only hold 4 rounds in its magazine, but makes up for its lack of space with savage amounts of power behind every shot. The bullets travel up to Mach 8 depending on the wind and air density and fly as straight as an arrow. The impacts they make are enough to kill even heavily armored enemies in one shot anywhere on the body. The recoil is immense, even worse than Bow Olympia, but Aphrodite manages it well and has even retrofitted the stock to have stronger padding which has decreased the recoil significantly. Really due to the nature of it being a sniper rifle, Aphrodite is a bit more accurate with WhiteFang at longer distances than she is with Bow Olympia and has grown to enjoy using the weapon a lot more than she used to when she first acquired it.

Her baby is still the bow, but Aphrodite always has WhiteFang with her to use as a monstrously powerful backup.



Sutekh the Destroyer
Spoiler:
Name: Sutekh the Destroyer - The Enemy of All That Lives
Height: Variable (Normally Averages at 7'0)
Weight: Variable
Age: Over 5000 Years
Gender: Male
Appearance:
Image
Image
Without Mask
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Personality:
"Evil? Your evil is my good. I'm Sutekh the Destroyer. Where I tread, I leave nothing but dust and darkness. I find that good."

The most defining aspect of Sutekh's character is his utter contempt for all forms of life. This hatred is born of fear, fear that a form of life would one day challenge his hegemony. Everything from the smallest microbe to the mightiest cosmic entities he views as his enemy and he will not be satisfied until all are destroyed. Even bonds of kinship ment nothing to him and the concept of mercy an amusing joke.

"The only song that is eternal is silence. What pains me the most about music is it sounds so...alive. It mimics the incessant writhing of the foundations of matter. All those patterns and repeated motifs and variations. The endless, pointless spiral of possibility. I want the shifting, microcosmic squirm of the quantum stuff that you are made of to stop. To be inert. I want possibility itself to be impotent powder. No more songs. Be still now. As ash. As dust."

Another core characteristic of his character is his immense sense superiority. Sadly this is not without foundation given the incredible power he wields along side his intellect, possessing vast knowledge of many fields of science. Being an Osiran, Sutekh has an expanded brain-cases and a cerebrum like "a spiral staircase", which meant that like the rest of his kind he particularly likes puzzles. He also exudes an incredible aura of authority and control, always speaking in an soft voice except in times of true joy or anger. Interestingly while possesses great patience and will power, Sutekh has practically zero tolerance for disobedience or resistance. At the slightest hint of defiance he will instantly use his mental powers to force others to submit to his will.

You pit your puny will against mine? Kneel! In my presence, you are an ant, a termite. Abase yourself, you grovelling insect."

Sutekh, being from a highly advance race of being, naturally has a taste for the finer things in life. That said his greatest pleasure is the suffering of other beings befor they dye. Due to his hatred and paranoia of all others, Sutekh trusts no being that that has free will. He trusts only himself. That said he is more then happy to use other to archive his ends but for those beings that serve or ally with Sutekh, the only boon he will grant them is death.

Sutekh's greatest flaws are very self evident. His pride can easily lead him to underestimating beings he considers insects while his paranoia can turn others against him or even lead him to kill them even though they are still useful.

Abilities:
"It is within my power to choose the manner of your death. I can, if I choose, keep you alive for centuries, wracked by the most excruciating pain. Since your interference has condemned me forever to remain a prisoner in the Eye of Horus, it would be a fitting end. You would make an amusing diversion."



Sutekh may very well be one of the most powerful psychics in the multiverse. His mental powers have allowed him to battle and defeat the Elder Gods of his home reality with terrifying ease. Even imprisoned, immobilized and his powers limited, Sutekh was a force to be reckoned with. With the seal broken, his mental abilities allowed him to easily dominate others, making them puppets to his will. He also appeared to be able to telepathically read other beings, even those established to have psychic defences. Even the Doctor, a Time Lord, was defenceless in the presence of Sutekh. He could also reanimate corpses to act as his servants and contain the explosive force of gelignite from miles away (the gelignite being in England and Sutekh in Egypt), although this was difficult and could be easily disrupted by a simple distraction. He could focus his power through his servants, enabling them to burn people to death with a touch, and was able to destroy the Eye of Horus on Mars from Earth when a servant was within a few meters of it. His greatest feat in this state was breaking through a TARDIS's defence shield, something an old god known as the Black Guardian (who is the embodiment of evil and chaos in their universe) could not do. (It should be noted however that the Black Guardian was not in the place were he is at his strongest, at the end of the universe, at that time.)

With his power unbound he can destroy a planet with movement of his hand, destroyed multiple TARDIS's and star systems, in fact his power was so great the Doctor believed that the Time Lords would be unable to stop him. He has effortlessly disabled The Destroyer (a world devouring demon) and just as easily killed the Nocturne, an old god made of music. Most impressive of all he single handily defeated and kills a number of old gods including one of the Gods of Ragnarok. The Gods of Ragnarok, for reference, are three beings who caused and survived the destruction of Old Time which wiped out that universe's version of the Daleks and the Time Lords, in fact they are speculated to have created and destroyed multiple universes. These same beings had previously beged Sutekh to help them escape the imprisonment. Sutekh viewed them as amateurs.

The abilites he has displayed are, but not limited to: Superhuman Physical Characteristics, Reality warping, Enhanced Senses, Regeneration (Low-Godly), Death Manipulation, Mind Manipulation, Mind Control, Pain Manipulation (induced excruciating pain on the Doctor), Astral Projection (projected an image of an animal skull into the Tardis), Fire Manipulation, Teleportation, Earth Manipulation, Weather Manipulation, Energy Manipulation, Necromancy, Possession (possessed his son Anubis in the Titan comics), Technopathy (could harm an Osiran AI), Attack Reflection, Power Granting, Healing (able to heal his soldier from a shotgun blast), Telekinesis, Levitation/Flight. All these powers stem from his powerful psychic abilites and alien physiology. He has also displayed the ability to survive in any environment, even the vacuum of space or right next to a star.

Weapons/Items:
Osiran technology was based on the mathematics of topology, positioning and shapes. They would be specially aligned to the stars in order to work. For example, the Osirans set up the Pyramids on Mars and Earth as power receivers, directing energy to the Great Sphinx, which would power all the Osiran technology on the planets. When moving away from the Pyramids, these buildings would need to be rebuilt or smaller collectors would have to be brought there. The Osirans also relied heavily on psi-projectors, which would allow them to travel in space using only the power of their mind. These too required precise mathematical skills, as well as powerful minds to control the ships. The basis of Osirian science stemmed from the fact that their homeworld lacked a magnetic field. This led to them developing their technology on the principles of monopolar magnetic fields.

Despite the unusual design, the Osirans had technology that rivalled the Time Lords; according to Mortega, the Ship of a Billion Years was more than powerful enough to take down the entire 59th Time Fleet. He believed that the Osirian Court would be helpful to the House Military on seventeen of the War in Heaven's 920 fronts.

Lodestones were a type of time travel technology used by the Osirans, generally embedded into a sarcophagus. These lodestones created a time tunnel, allowing the Osirans to travel backwards and forwards in time. Unlike Time Lord technology, these lodestone produced a lot of time spillage, which would be absorbed by the traveller. If someone went backwards in time or forwards in time by a thousand years, the traveller would also age a thousand years. This was not an obstacle for the Osirans, due to their long lifespans. These lodestones would draw in vortex energy, which could pull in TARDISes.

Another example of Osiran technology were the Osiran service robots. They were thin robots with a wire framework to give them a more humanoid shape and were powered by a cytronic particle accelerator in the shape of pyramids. They had immense strength and could be controlled by a special ring. These robots were covered in specially treated wrappings which gave them the appearances of mummies.

Other Osiran technology included Osiran generator loops in the shape of canopic jars and Osiran war missiles and shabti.
The Osirans were also able to create energy production facilities such as Amenthes, which were large enough to serve as an artificial moon.

At least one Osiran, Anubis, was an excellent medic and cloner, and relished the challenge more than actually saving lives due to his extreme cynicism and ego (having lived for countless centuries, he had become bitterly tired of the Osirans' long lives); he successfully converted the broken fragments of Osiris' biodata cache into a viable lifeform, which was more impressive for the fact that a full resurrection had never been tried before.

Backstory:

Like in the Egyptian myths on Earth, Sutekh was son of Geb, brother to Horus, husband to his sister, Nephthys and father to Anubis.

Sutekh was "head of security" for the Osirian Court. As recalled by the Fourth Doctor, Sutekh destroyed his home planet Phaester Osiris and subsequently left a "trail of havoc across half the galaxy". During this time, he was called many names, including the Typhonian Beast, Set, Sadok, and Satan. When the Great Houses threatened the Court after the destruction of the Eleven-Day Empire, Sutekh brought unconquerable armies of Mal'akh to the areas around the Mediterranean in the 15th century. This simultaneously distracted House agents and severely threatened a major historical focal point, forcing the Houses to recognise the Osirians' independence. In the treaty, he was granted the Faction Paradox shrine at Civita. However, Sutekh became jealous that Osiris' accomplishments civilising 660 worlds were being celebrated more than his own, so he killed him.

After Osiris was resurrected as Horus in the body of Cousin Eliza, Sutekh declared a time war against Horus for the Osirian throne. Among the planets where Sutekh and the Osirans fought was Youkali. The two armies fought a great battle in Egypt; at the end, Sutekh found his traitorous wife Nephthys and a heavily-wounded Horus in the Temple of Geb. Horus (in reality, just Eliza pretending to be Horus) begged Sutekh to finish the battle, complaining about being tired of fighting and Sutekh's boringness. Angered, Sutekh ripped out Horus' heart.

Elated at killing his opponent and winning the contest, Sutekh told Nephthys that he planned to erase Horus' name from the universe. However, she claimed that Faction Paradox would always remember and resist Sutekh's claim to the throne. Though Cousin Justine had gone into hiding, Sutekh read from Nephthys' mind that the Faction had allies in the 18th century.

On 16 October, 1764, Sutekh forced John Pennerton to direct the Society of Sigismondo di Rimini to declare war on Faction Paradox and seek out its members. Though the society had found no trace of Justine by 8 November, Sutekh felt an "intrusion" in Volanto. There he found Abelard Finton, who he tortured ruthlessly until he divulged that the timeship was in the Mediterranean Sea and Justine had returned to the Osirian Court. Sutekh then brought Finton to Pennerton and released them both from his control; Finton died shortly thereafter.

Going to the Mediterranean, Sutekh found not Justine's timeship but the barge of Geb, who was investigating Corwyn Marne's claim that Sutekh had left for Earth. When confronted, Geb said that he'd found Sutekh's body on Mars, barely alive, and buried him in a pyramid while a proper prison was built. Angry and outraged, Sutekh attacked Geb and dumped him in the Temple of Geb, just in time to watch an earlier version of Sutekh kill Horus.

Above the Osirian Court, Sutekh confronted the simulacrum copy of Justine, accompanied by an earlier version of Finton, in the Ship of a Billion Years. This simulacrum had been trained to resist Sutekh's mind control, and when he opened a direct channel between their minds during his attack, she lashed out with her shadow-weapon, revealing herself to be the real Justine, hidden behind a bio-screen built by Anubis. She then severed some of Sutekh's neural connections, dumped him on Mars, and called Geb to tell him to look there. At Sutekh's funeral, almost the entire Osirian Court came to pay its respects.

Justine and Horus agreed to tell the Court that Sutekh had been cornered on Earth by Horus' seven-hundred-and-some fellow warriors. This version of events was repeated in the official records and legends of Earth and throughout the galaxy.
The Fourth Doctor repeated this claim to Sarah Jane Smith, saying that 740 Osirans led by Horus had cornered and defeated Sutekh on Earth. Sarah recognised the name from the 740 gods recorded in the tomb of Thutmose III.

As both the Doctor and Professor Marcus Scarman would later discover, Sutekh was entombed but alive in a pyramid in Saqqara in Egypt. The Doctor claimed that Horus left Sutekh in the tomb for seven thousand years by 1911. The Eye of Horus on Mars beamed a signal to suppress Sutekh's powers and hold him prisoner. The tales of the Osirans were remembered in Egyptian mythology. Sutekh still retained a cult of followers, such as Ibrahim Namin.

In 1903, after receiving a wealth of information from the future, Grigori Rasputin foresaw, among other things, the coming of this Egyptian god.

In 1911, the archaeologist Professor Marcus Scarman excavated the inner chamber of the pyramid beneath which Sutekh was imprisoned, discovering Sutekh and thereby accidentally allowing him a chance of escape. Sutekh controlled Scarman's corpse, using it and Osiran service robots to construct an Osiran war missile in an English priory aimed at the Eye of Horus on Mars. The Fourth Doctor and Sarah were able to destroy the missile, but the Doctor fell under the psychic control of Sutekh's will as a result. He was made to take Scarman and the robots to Mars in the Doctor's TARDIS. Despite the Doctor's attempt to stop them after surviving an attempt on his life by one of Sutekh's robots, Scarman destroyed the Eye and freed Sutekh. Hurrying back to Earth, the Doctor defeated Sutekh by delaying his trip in a time corridor to the priory by moving the corridor's threshold to the far future, thus effectively ageing him to death. The Doctor said he lived about seven thousand years.

Only the body of Sutekh was defeated by the Doctor. Years later, his consciousness found a way into a new body created for him using an Osirian flesh loom. He escaped from Mars and travelled back in time to the reign of Hatshepsut, in order to coerce Tutmosis to usurp his mother's throne and start his reign of terror on the world. He thought he had destroyed the world by the time of the 21st century which surprised Russell Courtland who had predicted it. He went across the Earth devouring in his wake but left his worshippers till last. In fact the Seventh Doctor tricked him and showed him the solar flare ravaged Earth in the 29th century. He went back in time to start over again, and this created an ouroboros loop.

Sutekh would in later years become trapped in Limbo along with many old gods defeated by the Doctor. Using a splinter of his personality, which he had implanted in the mind of his own son, Sutekh orcustrated his escape. Using the Circle of Transcendence, which the Osirans had previously used to ascend to a higher dimension, Sutekh and a number of Old Gods escaped into the universe. Sutekh first tracked down The Destroyer and used him to seal the Circle of Transcendence and prevent it from pulling him back in. He then began looking for Anubis, killing the Nocturn in the process. When the Tenth Doctor tried to stop him, Sutekh used the reversed energies of the now blocked Circle of Transcendence as well as the vitality of his own son to full restore himself. To buy time while he came up with a plan, the Doctor unleashed several of old gods against Sutekh. Unfortunately Sutekh's full might proved to great and they were soon defeated. Sutekh was only beaten thanks to the sacrifice of Dorothy, a half human half osiran who had unwittingly been a part of his plans. Thanks to her, Sutekh was dragged back into Limbo.

Infuriated by his passed failures, Sutekh now turns his dark powers towards a far grander and more terrible plan. The destruction of all life in the multiverse.


The Kandyman
Spoiler:
Name: The Kandyman
Height: 6'5
Weight: Currently 5 Tons (Internal gravity systems allow him to walk on any surface without the floor collapsing).
Age: Unknown
Gender: Refers to itself as "He"
Appearance: A robot who's external shell is composed of recognisable sweets like toffee, liquorice, sherbet, marzipan and caramel.

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Personality: The Kandyman is a pathological, psychopathic, robotic killer. He possesses a very warped sense of humour, speaking with a squeaky, almost child-like metallic voice. His primary function is that of an executioner, who specialises in killing people with sweets although he's more then happy to throttle them. He usually flips a coin to make decisions on how to best murder anyone who crossed his path, or otherwise annoyed and irritated him. Surprisingly for a machine, he's easily frustrated and annoyed. The Kandyman is now programmed to be totally loyal to his new master, Sutekh.



Hobbies/Interests: Creating deliciously, lethal sweets and killing people

Abilities:

"I make sweets. Not just any old sweets, but sweets that are so good, so delicious that sometimes, if I'm on form, the human physiology is not equipped to bare the pleasure."

The Kandyman is a genius chemist who specialises in the creation on lethal confectionery. It is his function and joy to create sweets so wonderful that "people die with smiles on their faces". One of its favourite methods of execution is drowning people in pipes filled with his "Fondant Surprise", a thick solution composed of boiling liquid candy.

Thanks to Sutekh, the Kandyman has been upgraded with a new, more powerful body with incredible durability and the strength to lift over 100 Tons. However his is not very nimble or agile, nor is he a competent hand to hand fighter, relying on pure brute strength when in combat. The Kandyman also now possesses some knowledge and understanding of Osiran technology.

Despite his increased durability the Kandyman is still vulnerable to extreme heat, though it now requires temperatures exceeding 3000°C to cause him serous harm.

Weapons/Items: All manner of deadly sweets.

Backstory: The Kandyman was created to serve as executioner for the Happiness Patrol. The Happiness Patrol was the police-like organisation of Terra Alpha in the time of Helen A's rule. The Patrol inforced laws against being sad, setting out to find killjoys and make them disappear.

The Happiness Patrol was composed mostly of women, though a few men served as snipers and Silas P was the undercover Patrol. The women wore short trench coats and had white face paint with pink and purple wigs. They used "fun guns" with barrels like ice cream cones that fired bullets, and travelled through the city in armoured buggies. There were at least six Patrols, with Happiness Patrol B being the anti-terrorist squad, and Happiness Patrol F seeming to handle "routine disappearances." During its run, the Patrol carried out 500,005 disappearances in six months.

Anyone who wasn't happy were taken out by the Patrol, with rumours that Helen A favoured the firing squad. A victim would think they have just been pardoned when the Patrol is dismissed, only to be killed by the Fondant Surprise supplied by the Kandyman. Compared to him, the Happiness Patrol were seen as the nice side of Helen A's regime.

When the Seventh Doctor overthrew Helen A , the Kandy Man was believed to have been killed when his external candy shell was dissolved in a pipe by a flow of his own strawberry fondant surprise, released by the oppressed Pipe People. However when Sutekh escaped from Limbo once more he found himself on Terra Alpha. By chance the Last of the Osirans found the remnants of the Kandyman. Sutekh scanned the robots still functioning memory core and was amused by the Kandyman's sole desire to kill living beings in such a novel way. The Destroyer restored the murderous machine and took the Kandyman into his service.

The Kandyman works for Sutekh in much the same role he had occupied as part of the Happiness Patrol, and is the closeted thing the paranoid osiran has to a trusted minion.


Mr. Krocko
Spoiler:
Name: Mr. Krocko
Height: 7'8
Weight: 800 pounds
Age: 26 - 27
Gender: Male
Appearance: A semi-anthropomorphic pseudosuchian with red scaly skin, as well as a lighter red, almost pinkish, underside, and bright green eyes. His jaws are almost crocodilian, but broader and more boxlike in basic shape, though his tail looks nearly identical to that of a croc's. His digitigrade legs end in for talons on each foot, and his big meaty arms are tipped with four claws on each hand, the fourth digit functioning as a thumb. His body is covered in osteoderms like that of a Chinse alligator, covering even his underside. He wears a light blue shirt and slackers with a black belt.
Personality: Mr. Krocko is a greedy individual, having a great desire to earn himself more and more money. He's not afraid to fight to gain more moolah, though he's not stupid; he'll recognize when he's in over his head and use common sense instead. Despite his desire for money, though, Mr. Krocko does have his redeeming qualities, namely his selflessness in protecting those who need it, as well as his habit of adopting a fatherly role towards others when helping them. He can be a jolly fella, eager to have a good laugh and fun.
Abilities:

Strength: Mr. Krocko possesses monstrous strength, being able to lift buildings and toss away vehicles.

Amphiousness: Mr. Krocko is an excellent swimmer, being just as home underwater as he is on land. He can also breathe underwater.

Enhanced Senses: Mr. Krocko has a keen sense of smell, able to track scents for miles.

Fighting Skills: Mr. Krocko has years of fighting experience under his belt, and can use whatever's in his surroundings as a makeshift weapon.

Body Control: Mr. Krocko is capable of stretching or contorting his body in ways that seem almost cartoonish.

Regeneration: Mr. Krocko can regenerate from a variety of wounds, including being disassembled into many pieces, losing his limbs, and even being burnt to a crisp.

Resistance to acid: The pseudosuchian is unbothered by acid, and can wade through it like it's just water with no problem.

Weapons/Items:

Hook: Pulled out of hammerspace, this large fishing hook is attached to a chain, and can reel in opponents or items, as well as pull Mr. Krocko somewhere. It has a range of around 6 meters.

Boat: Also pulled out of hammerspace, this white rowboat can be ridden by Mr. Krocko, the reptile using a pair of oars to row his at surprisingly quick speed, comparable to vehicles regardless of the terrain.


Owlzarus
Spoiler:
Name: Owlzarus
Titles: The Caretaker, The Wise, He Who Knows All
Height: 6’5”
Wingspan: 18’
Weight: N/A (has no physical body)
Gender: N/A (refers to self in male pronouns)
Age: Unknown; likely millions of years old

Bio: Little is known about the enigmatic Owlzarus, a primeval entity who has safeguarded all knowledge throughout the multiverse. He is very secretive and prefers to stay out of mortal affairs, only laying his hand directly into issues should the multiverse at large be threatened with annihilation. Owlzarus lives deep within his equally enigmatic domain, the Library of the Void (or, as more religious individuals have called it, Chokhmah).

Description: The being referred to as “Owlzarus” is a strange entity indeed. His general body shape is that of a man, with broad shoulders and long arms that reach to below where his waist would be. His hands are akin to a bird’s talons, though with five digits rather than the typical four of an avian’s foot. A ring of brown feathers surround his “wrists”. Owlzarus’ face is akin to an owl, more specifically that of a Great Grey Owl, albeit with a golden brown coloration rather than the speckled grey coloration of the species. A pair of great wings stretch behind him, with the upper half near his shoulders being a golden brown before gradually lightening to a soft grey-gold tone. He is clad in a long flowing white robe adorned in streaks of pale gold, along with a hood ringed with golden embroidery. If one looks beneath his robe, it is quickly be discerned that Owlzarus, in fact, does not have a physical body. The entity always carries three tomes beneath his arm, which he can swap out with any tome in his vast library.

Personality: Owlzarus is the physical embodiment of neutrality and wisdom - he believes any and all should have access to his vast library of knowledge and thus allow both heroes and villains access to his collection. He holds no grudge against wrongdoers and offers no praise to do-gooders. Owlzarus can come across as aloof and uncaring, but this is far from the truth; he is rather focused on the large picture and his visions of things to come than the present, which can lead to him being easily distracted and sometimes not very attentive. However, Owlzarus is actively against destruction, especially of knowledge; he believes all knowledge is sacred and worth preserving. He will guide those who would attempt to cause wanton destruction of life or precious knowledge to their own ruin, or, if worst comes to worst, actively lay his hand in favor of those who prevent said entity from causing destruction.

Powers: Owlzarus possesses many incredible powers involving time, space, and knowledge. Owlzarus can pull any tome from within his infinitely expansive library with a mere thought, allowing him to review knowledge or give someone the knowledge they seek. He can read through any tome, passage, or article in mere seconds, allowing him to immediately record said knowledge somewhere within his library.

Owlzarus possesses control over the flow of time both within his library and beyond. Owlzarus possesses the ability to stop, rewind, and fast-forward time. Within his domain of Chokhmah, he can do this indefinitely, leading to individuals vanishing entirely from reality or aging into rapid decay. Outside of his domain, however, he can only rewind or fast-forward time up to three hours, and can only stop the flow of time four 30 seconds. This control over time also allows him to bolster or cripple allies or enemies; he can accelerate an ally’s movement to boost their mobility or drastically slow an enemy’s movements to allow for allies to easily dispose of them. His control over space-time also allows him to open rifts to other worlds, which he uses to send visitors (or intruders) back where they came from.

Owlzarus also possesses the power of clairvoyance, allowing him to peer into the future, giving him the ability to foresee many events before have even happened. However, his foresight is limited; he can only peer 10 years into the future, and the future is not set in stone. This means that events Owlzarus have foretold can be changed by those with the will or the drive to do so.


Persephone
Spoiler:
"Gods, Ninjas, I do not care what stands in my way. I will take this fell blade, and blot out the light of the divine forever!"

Name: Persephone Auziras
Height: 6ft 2
Weight: 210 pounds
Age: Ten thousand years old (23 mental and appearance wise)
Gender: Female
Appearance: Persephone is a tall, dark skinned and silver haired woman who is usually seen when on the battlefield wearing a black skin tight body suit beneath blackish red tempered armor adorned with spikes. On her head is an ebony skull helmet of a great draconic creature, adorned with a diadem of horns. Out of combat, her clothing attire is more regal, pale brown robes lined with thick purple fur. On her right hand are five rings, supposedly limiters to her great power.
Personality: Persephone is a figure few know what to expect from. She can seem jovial, almost immaturely playful in her tone and mannerisms, but her ire is swift to flare and slow to temper. Rumors say she is a coward at heart, who hides behind her more powerful and loyal body guards for protection. Fewer still claim this is merely a front, that she possesses powers beyond mortal comprehension, powers derived from evil itself. She holds a deep hatred for divine powers, anything that proclaims itself to be a god or god-like.
Hobbies/Interests: For a ruler of Sheol, Persephone can be surprisingly human. She loves to stay in and sleep when she gets the chance, or go on walks. Rumors claim she revels in the pain and misery of others, and will do anything to satisfy her lust for suffering.
Abilities: Persephone's powers are an enigma, but what is known is that she can manipulate water particles around her as ice. She can create sheets of it across the ground, create shards to rain upon the opposition, and sheathe herself with it as a defense. She can create a blade of reinforced ice as long as she is tall, and swing it with expert efficiency, making her lethal in close combat as well as range.

Persephone's intelligence is her other greatest asset. Despite her lazy appearance, she is quite perceptive, and keen at identifying mannerisms and possible weaknesses in those she meets. Many an attempt to kill her has been thwarted by her careful analysis, and she is a master of words, with a tongue as sharp as her sword.

Persephone is also heavily resilient to damage, even without her armor. Several assassination attempts in the past have been met with mere annoyance on her part even after being struck with swords, consumed in explosions, been buried beneath an entire castle, immolated in a sea of lava, and thrown down a thousand foot chasm. These impossible feats have lead many to claim she is immortal, that she will never die, a truth Persephone is more than happy to entertain, though how she can survive such events, no one is sure of.

Backstory: Little is known of Persephone's origins, aside from her being the daughter of an archangel, and even that is debated. Some claim she is the spawn of evil itself, while others believe she is the reincarnation of Lucifer, the Creator of Sheol. Regardless, she has ruled the realm of Sheol for seven hundred years, and turned what was once a warzone into a tense peace, yet there are whispers that she wishes to expand her empire...


Mara
Spoiler:
"I serve Persephone as my lord and master. Anyone who wishes to touch her must get past me."

Name: Mara
Height: 6ft 1
Weight: 190 lbs
Age: 221 years of age (Appearance 21 years)
Gender: Female
Appearance: A somewhat stocky, tall women with short blonde hair. She wears a black cape and a skin tight leather suit under it. Her face has three red triangles formed on her cheeks and forehead. There are two small fangs pointing out from her upper jaw, and she has blood-red eyes.
Personality: Mara is a cruel, vengeful spirit who looks down on all that isn't herself or Persephone. She is a sadistic demon who relishes in bloodshed and violence, and her loyalty is to Persephone and only Persephone. She is also prideful of her own power and speed, and shares her master's disdain for the divine and godly.
Hobbies/Interests: While Mara does love killing and murdering those who cross her, she does have her feminine side. She loves to shop for clothes wherever she goes, either for herself or for her master. She also has been used as a babysitter/nurse by Persephone, a past time Mara loathes and hates, but nonetheless puts up with.
Abilities: Mara is a terrifyingly powerful demon, not just in brute strength but also in speed and agility. She holds power over lightning, and can move as fast as lightning strikes. She can harness electricity within herself to amplify her strikes or send at her opponents.

At the same time, Mara can also transform into her true form, a towering white furred nine tailed fox six feet high at the shoulder and over thirty feet in length. Her jaws drip acid which can melt through steel, and her tails are strong enough to constrict and hurl up to ten tons of weight individually.

Backstory: Legends say Mara was once the wife of a god who belittled Persephone. In retaliation, Persephone tracked down the god and turned his wife into a vengeful hateful demon loyal only to her. She has served Persephone's side for many years, a rabid menace feared by Persephone's enemies far and wide.


Doris
Spoiler:
"Glad meet you have! Hope help to!"

Name: Doris Sluzhitel Gestani
Gender: Female
Height: 5ft 4
Weight: 110 lbs
Age: 21

Appearance: Doris is an average height woman with aquagreen eyes and long knee length oak hair that is braided in a ponytail. She wears thick black glasses, and her nails are pitch black and two inches long. Her preferred attire is the Cheshire Cafe uniform, which on her is slightly oversized, all but engulfing her hands and extending past her knees. Her skin is rather pale, a stark contrast to her dark nails and bright eyes, and her body is rather light proportioned, slightly more on the muscular side than curvy.

Personality: Doris is what some may consider to be a creep, an oddity who knows no personal bounds of any sort. She can be clingy to people she's interested in, and when working at the Cheshire Cafe, this has primarily been toward the main head maid there. She is outgoing and energetic, and very hard to persuade against. She speaks in a manner unique to herself with a heavy russian accent, and she is almost always seen with a smile on her face. She is a tease, and loves to speak the way she does to either annoy people around her, or seem like an uneducated idiot.

Hobbies/Interests: Doris is unashamed of what she does and she takes full enjoyment of it. In her spare time, she loves to sketch drawings of her favorite people, and write short stories about them. She also loves to spend most of her free time exercising and staying fit, and is a workaholic, at one time working five days straight at the cafe.

Abilities: Doris prefers to be at the peak of human physique, being able to run up to 23 miles an hour and being able to lift her own weight off the ground with just one hand, and she has high dexterity and reflexes. "Applied Forces Special Russian, in no get, but workout welcome." is all she will say when asked on how she is so strong.

Weapons: Doris carries on her a Nagat M1895 for self defense, and a stun baton as well.


Artificial Being BF-13 "Nichelle"
Spoiler:
"Victim Identified. Shall I absorb them?"

Name: "Nichelle"
Height: 4ft 5
Weight: 78 lbs
Age: "21"
Gender: Female

Appearance: Nichelle is a very short girl with long black wavy hair and brown eyes. She is very slim and petite, and usually is seen in dresses more suited for dolls to wear than a human being. Her favorite dress is a frilled violet dress with a short skirt reaching to halfway to her knees.

Personality: While Nichelle may look human, her mannerisms are very much not. She tends to act cold and dispassionate, rarely raising her voice or emoting much. She is clingy like Doris, especially toward the head maid of the Cheshire Cafe, and she follows order to a T from given from a superior. She has something of a sweet tooth, and loves to home in on any kind of candy she can. In combat, this bio-weapon is terrifyingly ruthless and efficient, quickly moving in to neutralize or eliminate opponents, though she does have a rare glitch in her mind that makes a more toying side of her manifest.

Hobbies/Interests: Nichelle loves to work and follow orders. She also loves to collect rocks carve statues from those rocks.

Abilities: Nichelle's physical prowess is beyond superhuman. She can lift over fifty tons, and move sixty miles an hour, while being able to react to events lasting less than an attosecond. She can crush metal in her hands, and withstand powerful blows and temperatures up to 5,000 C.

Most impressively, Nichelle can absorb the life force of others around her. By maintaining contact with others, special devices build within her absorb life energy, draining the victim like a vampire drains its prey of blood. This requires a solid minute of a full grasp to drain a human of their life force, and with this life force, Nichelle can transform herself into a larger form of herself that sacrifices speed for sheer power and strength. She can revert back whenever she wants to. She can also convert this life energy into kinetic blasts expelled through either her hands or her mouth

Weapons: Nichelle is equipped with scanners implanted into her eyes, letting her detect heat signatures and life force within a thousand meters of her. She can generate a barrier around her able to withstand several tank shots, and can extend nanosteel blades from her hands. Her eyes are also equipped with plasma cutting lasers which can extend to ten thousand meters in distance and burn at 3,000 C.

Backstory: Nichelle, or Artificial Human BF-13, was created within Persephone's castle, a bio-weapon meant to replicate a powerful warrior of the past. However, the data from that warrior was fragmented and incomplete, resulting in numerous alterations from the source material. Nichelle was incubated in the labs for decades, fine tuned and modified to be the perfect weapon, but an accident caused the lab to be breached, and the contents within displaced across time and space. Nichelle herself landed within the back alley next to the Cheshire Cafe, and awoke to find herself in the strange and alien world of Canada. Deciding her best course of action would be to blend in and attempt to fit into society, Nichelle joined the cafe, and fit in easily with the myriad of strange and weird maids that work there, none the wiser of her true origins.


Fraybug:
Spoiler:
Name: Fraybug
Aliases: Barahnakar, Bogey, Cadejo, Capelthwaite, Dog-head, Gytrash, Karagu, Moddey Dhoo, Old Red Eyes, Skriker, Tibicena
Height: Nearly 5' at the withers in quadrupedal form and exactly 7' in bipedal form
Weight: 242 pounds
Age: Over 25 thousand
Gender: Female

Appearance: Fraybug (cameo by Doris, with Gira's permission of course) is a strange and frightful creature of many shapes, but there are three she favors most of all. One is a form familiar to the folklore of Western Europe and Central America: a hound with huge, plate-like eyes that glow red like fireballs. Gigantic in stature, over two-thirds taller than the average maned wolf, the largest of the wild canids, and more than a third bigger than even the tallest domestic dog, this fearful beast has lanky, cervine legs, complete with hooves, and bovine horns that curl from beneath large ears. From the tip of its elongate jaws to the base of its short, tufted tail, more like that of a goat than any dog, this hellhound is five and a half feet long, making it more comparable in size to a big cat than a wolf. Fraybug is a fickle creature. Not even her favorite appearances are free from flippant change. The thick, coarse fur of this hound can be either the deepest of blacks or almost pure silver-white, stained only by patches of tan on its tail and hind legs, and it may appear with one, wide, Cyclopean eye in the center of its face.

Fraybug may abandon this gracile, quadrupedal form for a more robust, bipedal one, retaining its deer-like hindquarters and caprine tail, but gaining a muscular, hairy humanoid torso. Resembling a satyr with an evil dog's head, Fraybug towers in this form, standing two head taller than the average human. This form too can be either ebony- or alabaster-furred, as well as two- or one-eyed.

Fraybug sometimes manifests the above two forms sans head, sporting a gaping, bleeding hole where a head should be. As if to balance this act, assumably only done for the sick pleasure of disturbing others, her preferred shape for travel is that of their severed head, though a massive version of it, three-and-a-quarter feet long and over a foot and half tall. With horns superior to a foot in length and ears almost two and a half feet tall, this shape is extraordinary in size, but otherwise identical to the heads of her other frequent forms, down to a binary coat color and number of eyes. In exchange for everything below the neck, this shape can fly, floating weightlessly despite heft equal to the complete bodies above.

Personality: The supernatural dogs of Western European and Central American folk tales do not have a single face, many dangerous, some benevolent, and Fraybug is no different. She is a mercurial being, prone to dramatic changes in mood and highly polarized actions. At times, she will take a liking to others and act in their favor, sometimes inconspicuously, sometimes openly as if to seek attention or approval. Perhaps more commonly, she acts as a trickster or tormentor, using deception or brute force to extract suffering from others. Fraybug revels in suffering, and not only that of others. She seems amused by even her own pain and has been known to grow focused, even obsessed, with those who can bring it about in excess. Though Fraybug is a brutal fiend, capable of extreme violence, she can be equally satiated by simply frustration or exasperation. She is as much a gadfly as a fury. Despite her clear intelligence, Fraybug seems resistant to speaking. If she must communicate verbally, she will do so in another form, mimicking others all the way down to their voice. Her true voice is heard only through deep, gravelly laughter and the husky grunts of her rare human form.

Abilities: Not only is Fraybug physically well armed with a savage bite no less than that of any canid, if not thoroughly superior, she is also a creature of the night and religious fears. She is the cold, sudden dread that makes the hair stand up on the back of your neck. She is the deceiver, the adversary who takes many forms to trick the inspecting. She is the demon who brings fire and lightning to the once quiet night.

Fraybug is, in every sense of the word, a monster.

Electrical Storms - When Fraybug reveals herself, her fearful visage is accompanied by violent electric storms. The sky turns black, rain begins to pour, and lightning splits the sky It is not known why this happens. It may not even be conscious, as Fraybug seems incapable of influencing these spontaneous thunderheads. The only benefit she can reap is potentially masking her presence from those who do not have superhuman senses.

Hellfire - The black shucks and hellhounds of European folklore are associated with fire and brimstone, and the same can be said of Fraybug. The capricious hound can spew flames from her fanged maw, scouring the hair, skin, and potentially flesh from her foes. This gullet-born fire ranges from wispy red to roaring blue, and from almost 1,000 up to 3,000 degrees Fahrenheit, matching the hottest flames on Earth at their highest temperature. When she appears without a head, the flames instead pour from her gaping neck hole.

Strangely, not only flames gush from Fraybug's mouth. More rarely, the devilish dog spits up water, harmful gasses, or even semisolid earth...

Insanity - Along with the black dogs of Western Europe, Fraybug is likely also the progenitor of the cadejo, a folkloric entity from Central America said to induce madness. This is not hollow superstition. The mind of Fraybug is strange and alien to human-like consciousnesses. Those who attempt to breech it risk being overwhelmed by its disorder. Fraybug is a telepath's nightmare. She herself is no telepath, but she causes dangerous psychic backlash when her mind is probed. Additionally, her mind is such a powerful anomaly that it essentially causes psychic static, rendering telepathic communication faint, fragmented, or even completely null in extreme proximity. This has a downside however. This psychic interference means it is impossible for her to mask her presence around telepaths.

Shapeshifting - Like many malevolent figures in folklore and mythology, including some black dogs, Fraybug is capable of freely changing her appearance in order to disguise herself or deceive others. It is not known what her true appearance is, or if she even has one. Perhaps she is simply an ancient, shapeless creature that handcrafts all her appearances. It could even be that she has forgotten her true self. Some say that Fraybug is not simple mutable, but unfinished, assuming a new personality with each shape.

Whatever the case, there are some forms she takes more often than others. None as commonly as her canine visage, but enough to be noted in the folklore she has likely inspired. Some are mundane, like cows, horses, and mules. Others are not, like a large dog with the hands and face of a monkey or a tremendous tall human, a fair-skinned woman over two meters in height covered only by dark, matted hair.

This ability goes much deeper than a mere illusion however. Fraybug is not manipulating perception when she changes her appearance. She is manually reconstructing herself at the atomic level. Fraybug has a unique form of distributed consciousness. Unlike humans, who have a consciousness centralized in the brain, or octopuses, who have a consciousness distributed across their eight limbs, Fraybug is conscious down to her very molecular building blocks. Each atom that makes up her body has, to some degree, its own consciousnesses and is able to coordinate with its neighbors. This essential renders her immortal. She is certainly not immune to harm, able to be cut, burned, and blasted apart, but even vaporization could not end her existence. It would simply be a matter of reconstituting herself. Damage is not a matter of survival with Fraybug, but time. The more severe the injury, the longer it takes to repair. Shallow wounds can be mended near instantly, but more complete destruction can leave her out of commission until she, quite literally, pulls herself together.

This minute manipulation of her atomic stricture has other perks as well. By weaving carbon nanotubes into her skin and muscles, she is able to render herself 400 times tougher and stronger, as well as increase her speed due to the extreme lightness of these nanotubes. She can also improve her natural weaponry, growing vicious, bear-like claws in her bipedal form and giving them an edge composed of single-layer graphene. This single-atom cutting edge can part any molecular plane, allowing it to surpass any level of armor. Her fangs can be sharpened to the same absurd extreme.

Spectral Hound - The black dog of the British Isles is considered a ghostly entity, but Fraybug is very much flesh and blood. It is not hard to understand why one might mistake her for a specter however. She can appear from behind impossible spaces and vanish between blinks. She is here one moment, gone the next. Or the opposite, filling empty air the moment it is unobserved. Though it might seem most reasonable to speculate she is intangible, the truth is far, far stranger.

Black dogs are associated with crossroads, and many strange occurrences are attributed to stairwells, parking lots, empty hallways, abandoned buildings, and other places where reality seems to twist slightly, setting the nerves on edge. These are all liminal spaces, areas that act as thresholds or are defined only by their association with other places. These spaces grate against the wiring of the human brain, but Fraybug thrives in them. In essence, she is a living liminal space. She does not come from this world, from any world, but from between all worlds.

For as long as there has existed the multiverse, there has also existed the space it exists in. While most creatures arise from one or more of the infinite worlds that make up the multiverse, Fraybug has her origins in the space between them. Unbound by the physics that rule these worlds, she can travel them freely, teleporting as she wishes both between and within worlds. More than this, like an unruly driver, she interferes with other travelers as well. As a living liminal space, a tear in the seam of reality bound within flesh and blood, she bends the world around her, delivering other beings capable of teleportation to destinations they did not expect when they attempt jumps near her. She does not control this interference, sheer chance doing so instead, but she can certainly attempt to take advantage of the confusion it causes.

As a dimensional rift incarnate, Fraybug can also connect disparate worlds in a limited capacity, her body acting as a sort of tunnel between then. This is why she can spew flames. She is not producing fire, water, or anything else she gushes out internally, but summoning them from other worlds. The opposite is also true in theory, but difficult in practice. Things she swallows can be cast into other worlds, utterly inhospitable ones drowned or on fire, but only when swallowed whole, so she cannot truly banish others, only torment them. She enjoys seizing the hapless by their heads and quite literally making them gaze into the abyss.


Dea:
Spoiler:
Name: Dèng Dea
Aliases: Blast, Demigod
Height: 5'1''
Weight: 112 pounds
Age: 190 thousand
Gender: Female

Appearance: Dea is a short Chinese woman with tanned skin and chin-length hair that frames a small, round face dominated by subdued features; she has a pinched nose, invisible cheekbones, and a weak chin. She does have very wry eyes, but also notable bags beneath them. Similarly, her lips, while easily forming smirks and snarls, are colorless and cracked. Her eyebrows are bold though, blocky and nearly as dark as her hair. She also has squared shoulders and a strong core, making her figure striking and solid. Dea wears a long-sleeved, white cotton shirt and baggy, olive-green cargo pants secured at the top by a dark leather belt and at the bottom by tall, black lace-up boots. Over the rest of her clothes is a tan wool robe worn open like a coat.

Personality: Dea is a cold, callous person who denies any intrinsic value in human life. She has seen thousands of billions of them end over her incredible lifetime, and this has disillusioned her to the importance of any one life. Once, she thought her murdered baby brother could never be brought back to her. Today, she can recall meeting at least four men identical to him, and countless others who so reminded her of him that they were practically interchangeable. But even before this, she felt distant from other humans, like a stranger to her own species. She was stronger than them, so immeasurably stronger that there was threat in everything she did. Eventually she felt superior to them. If they would always be afraid of her, why shouldn't she do what she wants? If her power would always inspire fear, why not use it to have some fun? And so Dea is selfish, cruel, and uncaring. She takes lives casually because there will always be more lives. She failed to save her world not because she tried and could not, not because she did not think she owed it to humanity, but because she thought humanity did not deserve it. They did not deserve her. They were below her. They were insects at her feet, each easily crushed and none singularly important. The legs that squash those insects are hollow though. Dea is empty. She no longer lives for anything, and she cannot die either. She is a ghost. Not only of the flourishing society she let die. She is also a ghost of herself. The ghost of someone who cared.

Hobbies and interests: Dea is a wanderer. She roams the carcass of her ruined planet, dominated by a matrix of waterless badlands and flooded forests, seeking roadhouses where she can drink or find someone to take to bed because she has little if anything else to do. This is the routine she has been in for many thousands of years. She rarely thinks about it; she just acts. The well-trodden footpaths that circle the world were largely her work, and this is far from the only effect she has had on the remnants of humanity. If someone blocks her path and does not remove themselves in a timely manner, they will be swiftly killed by a flick or a backhand. This thoughtless taking of lives for petty reasons has ensured she is known all across the corpse of the world. She is a monster, a boogeyman used to terrify children and prank drunk companions. Some do not believe in her, others hope she is real, and a few know her to exists, because they have seen her carnage and understand why most prefer to mythologize it, not admit she is only a few steps from them.

Abilities: On a far future Earth where powered persons academically known as semideuses and publicly called demigod or even just heroes became commonplace, Dea was the undisputed strongest, and now she is the last. There are no longer demigods. There is only Demigod.

Super strength - Dea is a woman of mass destruction. There were many dangerous semideuses in the now dead world of heroes, but Dea surpassed them all. Despite her stature, none could match her in physical strength. Even her voice could devastate. A word was enough to knock a person off their feet; a shout was capable of carving the very earth. Somehow, she seems even more devastating now, if not because her powers have evolved, then because she simply does not hold them back. Normal humans are reduced to shards of bone and pink mist if she wants them to be. The exact limits of her power are unknown because nothing has ever withstood it, but even cities cannot survive her. Merely striking the ground, she can produce tremors like those made by underground nuclear tests and earthquakes. If she is feeling more personal, she can topple skyscrapers directly by pushing against them as lightly as one might rest their weight against one.

Though Dae does not have superhuman reflexes, the raw power in her limbs allows her to travel great distances at incredible speed. On level terrain and over short distances, she can sprint more than 4,500 miles per hour; well over five times the speed of sound. A more sustainable speed would be around 2,020 miles per hour. She is no less impressive off the ground, able to leap approximately 1,300 feet straight up or almost 4,800 feet horizontally.

Invulnerability - Dae can not only exert incredible force, but survive it as well. It is impossible to gauge the exact limits of her hardiness, but she seems as good as impervious to collisions. Blunt blows that do not match or surpass her own Herculean strength are totally ineffective. Very fine cutting edges have better luck. No matter how durable Dea is, she cannot fortify the intermolecular and interatomic bonds that hold her body together. Thankfully for her, such minute edges wear down easily and often fail to inflict wounds deeper than the surface. Energy attacks are more effective than concussive ones and have no edge to dull, but they cannot approach the reliability of extreme cutting edges. Dea has waded through the heart of non-nuclear weapons of mass destruction without serious harm.

The greatest flaw in Dea's impossible durability is that it stands alone. Unlike many powered individuals, she has no regenerative abilities. If placed under such ludicrous force as to actually suffer harm, the injuries heal no faster than those of a mortal, or perhaps even slower because few medical procedures affect her. After all, scalpels and needles break against her skin. She also has the same basic physiological needs as any human; namely food, water, and air, though she will not wither and waste away as quickly as a normal person when deprived of them. For instance, she can go months, even years, without eating. This is not because of self-repair, but sheer resilience. This is why she seems ageless. Time, same as scarcity, affects her, but it is so gradual that few living things could notice. A human lifetime can pass before even one of her hairs grays.

Additionally, Dea is still victim to physics. Though she can endure incredible forces, the ground beneath her cannot and she has no way to anchor herself to it. She can be knocked down and thrown away even if the force responsible is completely insufficient to hurt her. If not defeated, she can be inconvenienced by placing great distances or huge weights between her and her target.

Backstory: Before the world ended, it was a place of high technology and heroes, like something right out of a comic book. Close-knit teams of of semideuses were deployed by the world government to deal with natural disasters and, on rare occasion, malicious powered persons. Though even a single powered individual had the potential to bring catastrophe to society, they were easily talked down or subdued by these teams, so few ever caused real damage.

Until Demigod.

Though labeled as lone wolves and bad eggs by both the media and public officials, these isolated, misanthropic semideuses were no anomaly. They were a symptom of a sickness that had long been allowed to fester in the guts of this seemingly perfect society. The heroes of the old world were not flawless by any means, as human as any of us, but they were expected to be. Any time they strayed from the path of the paragon, if they made a mistake or let their emotions control them, the reaction was as predictable as it was inevitable: public displays of disapproval and, privately, whether in the home or in the heart, fear.

A normal human was no match for a semideus, and no one made this more apparent than Dea, then codenamed Blast for the concussive shockwaves she snapped or barked out. Though then a friendly, bright person, she bore the brunt of public discontent about semideuses. As the strongest of them all, she was a natural target for the fear under the public's anger, and she was not allowed to acknowledge it. No one was. It would be perceived as a threat for a semideuses to protest their treatment by normal people, let alone the most powerful one. Despite the weight of this judgement sitting heavily on her shoulders most days, she was not allowed to seek help, and no one was allowed to offer it.

No one could ask if she was okay, and she could not answer, “No.”

Even when a rogue semideus murdered her younger brother, the public offered only criticism when she killed them in a rage. No sympathies. No understanding. Even her teammates, her friends, were pushed to disavowed her actions.

Perhaps it is no coincidence then that one of them was her first lawful victim.

The day Dea snapped was not otherwise special. She was not especially under duress. The job she and her team were on was not particularly hard. It was merely the straw that broke the camel's back. It was a snide remark made at the wrong time. The eyes of the crowd cutting too deeply.

In a moment of blind action, she reached out and took the life of a teammate, and she felt nothing. No resistance, because flesh was as malleable as air in her hand. No remorse, because there was none left to give. It was easy. It was so easy she could not help but laugh. She had not been treated as a person for so long, she no longer was one. She was just a monster.

There was no going back after this, not for Dea or the world. Waves of semideuses and bombs tried to stop her, but none could. Soon, there were none left. The world ran out of bombs before one made her bleed, and the semideuses followed. Dea was no longer a demigod. She was the Demigod.


Ristaang:
Spoiler:
Name: Ristaang (“riss-tang”)
Aliases: Ristaang The Beast, The Beastmother, The Great Beast Ristaang

Height: 300 meters in physical form
Weight: 3,000,000 tons in physical form

Info: Ristaang is the Aspect of Beast, an embodiment of the animal world. Mate of the Aspect of the Hunt, Hraaldstag, she is responsible for the creation of many of Colossus’ wildlife, most notably the Beasts that share her Blood. Although her Blood has birthed many beings into existence, the only Beast that she has naturally given birth to is Olghjortur.

Description: Ristaang is a monstrous creature of thick dark brown fur, wicked antlers, sharp claws and tusks. She is a mountain of large, powerful muscles, a living wall of physical power. Her front paws are covered in stony armor, and bony plates cover her arms and back. Along her back are a few dark stripes and spots. Ristaang’s eyes are blood red and glow when she is angered.

Image

Personality: Ristaang is rightfully feared for her might, which she is never afraid of using. She has very little patience for threats. She is fierce and powerful and quite protective; most species of the world see her as an inspiration. Brute strength makes short work of her foes or her children’s foes, her ferocious might allowing her to power through massive amounts of damage.

Backstory: In her uncontrollable anger, Ristaang destroyed the homeworld of the creatures known as Unaturlig by the Colossians when she found them harassing her children, tearing their planet apart with her bare hands. Imprisoned and restrained by the other Aspects, she spent thousands of years dormant until her might was desperately needed to defeat the corrupted Aspect of Death, Bromdaahl. However, although she successfully repelled the Dragon, she was impaled through the chest and her Blood spilled, from which were birthed many of the creatures now dwelling on Colossus. When the Hofdyr helped her, Ristaang used her Blood to gift the nature spirits physical bodies that they may use to help keep guard of the balance of nature; these beings go under the familiar term of “Beast”. Ristaang returned to her slumber until she was needed to battle the Void itself, protecting Colossus and her children from the destructive forces. Mostly letting her babies handle themselves, Ristaang has curiously wandered into a different 'verse.

Powers and Abilities:
- Brute Strength: Ristaang’s strength is legendary, her might so immense that it seems to have no upper limit. That erroneous belief can not be blamed for existing; Ristaang is perfectly capable of tearing to pieces foes far bigger than herself without breaking a sweat. Enormous boulders can be launched with ease, bodies broken without effort. Ristaang has shown that she is capable of using her strength in conjunction with her earthbending to achieve truly impossible feats, notably the punch that fissured the homeworld of the Unaturlig and subsequent pulling of the two halves apart and throw across the heavens.
- Enduring Might: Ristaang’s sturdy body allows her to dampen and survive the most powerful of attacks, of note being her survival of being impaled multiple times through the chest and belly with large ice spikes. In fact, Ristaang was only defeated then because she could not move, not because she was injured.
- Shape Shifter: Ristaang possesses the ability to change shapes and alter her size, allowing her to interact with smaller creatures.
- Rapid Regeneration: Ristaang’s ability to survive incredible amounts of damage is not purely due to her resilient body and strong will; her wounds heal rapidly so as to stop her Blood from being spilled all over and creating endless amounts of monstrosities. Ristaang can regenerate from a single droplet of her Blood, utilizing its creature-spawning capabilities to recreate herself. (Turned off in battle by the powers of RPG fairness)
- Indomitable: Ristaang is never slowed by any amount of pain or injuries and cannot be affected by mind-controlling magic, her stubborn skull an indomitable spirit. Her unbreakable will has allowed her to stand her ground against the Unaturlig and the Void’s corruptions, including the Blodraud Spilling.
- Beast Blood: Ristaang’s Blood is famous for its potent and dangerous properties; it can spawn creatures. The beings born from the Blood are burly and strong and possess a great deal of intelligence. The creatures spawned typically range from a mere dozen feet to towering hundreds of feet. Its spawning capability is uncontrollable, and Ristaang would rather not have her Blood-children be born on the battlefield, but the sight of her spawn being damaged does incite a burning rage in her heart that in turn grants her boosts of power. Although the spawning properties cannot be controlled, the Blood itself can; Ristaang can bend it and shape it to her will, wielding it much like a waterbender would.
- Bony Armor: The bony plates found on Ristaang’s arms and back offer protection against piercing and slashing blows; not so much for blunt hits.
- Earthshatterer: Ristaang can bend the earth to her will and feels stronger when in contact with or in proximity of the earth. The earth answers exaggeratingly to Ristaang’s physical might, allowing her to create massive fissures with stomps.
- Bloodrage: Already a short-tempered and hot-headed being, Ristaang easily becomes angered at threats and builds up rage. However, the more she builds up anger, the less she can contain it. Finally, when her fury overflows or when she sights one of her children being hurt, she enters a terrifying state known as Bloodrage. Growing to twice her height and swirling with blood red, flame-like energy, her eyes and blood glowing a dangerous crimson, Ristaang temporarily becomes empowered by rage and adrenaline. Though the Bloodrage increases her power, Ristaang effectively turns into a frenzied, unthinking, senselessly enraged behemoth. At that time, her mind is unable to process anything beyond her rage and desire to destroy her opponent. (Only lasts 1 post)
- Ristaang lies beyond the cycle of life and death; she does not age.
- Ristaang can speak, but she does so very rarely and only in short phrases. She only speaks in her language.

Weaknesses:
- Ristaang’s fierce temperament often leads to her disregarding logical thought, acting purely on rage-driven instinct.

Trivia:
- Ristaang’s name comes from the term [a href="https://en.uesp.net/wiki/Bloodmoon:The_Ristaag"]“Ristaag”[/a], referring to a Skaal ritual to slay a spirit beast before daylight in The Elder Scrolls III.

Theme Song:


Immanuel:
Spoiler:
Name: Immanuel

Title: God of Light, The Seer, The Aegis
Height: Variable; 5’10” in armored form, 100 meters in giant form, 20’ in true form
Wingspan: Variable; 20’ in armored form, 250 meters in giant form, 50’ in true form
Weight: Variable; 340 lbs in armored form, 80,000 tons in giant form, N/A in true form
Gender: N/A
Age: Unknown; likely as old as time itself

Appearance: Immanuel has two states: his armored form and his “true” form. Gods, being entities representing metaphysical concepts throughout the multiverse, do not have a physical form, and thus cannot manifest for long in the world of mortals. To combat this, the god of justice, Tyr, forged all the gods of special suit of armor made from the energy of life, known as “Prana”. Immanuel’s armor gives him the appearance of a king, clad in long flowing white robes and brilliant silver armor. His helm completely obscures his face and is ringed in a golden crown. From his back sprout 6 wings forged of golden light. In his hand he clutches a great stave made of similar golden light.

In his “true” form, Immanuel appears as a phantasmal figure made of pure light that shines as bright as the sun itself. The figure is that of a great wheel with 6 wings rotating around it, forming a 6-pointed star. This form is immaterial, and cannot be harmed by any weapon.

Bio: Immanuel, also known as The Seer, is one of the 15 gods who helped shaped the universe in the beginning. Immanuel played the most crucial role of giving life free will and filling the universe with light in form of the stars. He is considered one of the most powerful and, as a result, their de facto leader. However, when the rogue gods Stygi and Nygi reached into the Astral Chaos and unleashed the cataclysmic horror known as It’Lok’Ran’To – or “The Great Devourer” in the language of the gods-, Immanuel was forced to fight the creature off. Despite his and the other god’s best efforts, the horror managed to consume many of the gods before it was resealed back into the abyss it spawned from, leaving only four of their kind behind. Seeking to spread his light elsewhere, Immanuel has scattered his servants across the multiverse in search of heroes to help protect it, while he himself watches cautiously in the backlines, waiting for the right time to intervene…

Personality: Immanuel is benevolent and forgiving. He wishes nothing more than to see the good in people and for them to do well for themselves. He seeks to foster good will in mortals, and to encourage them to help one another rather than to fight. However, Immanuel is a fearsome foe in battle. His ire, while rare, is something to behold, and he holds no bars when smiting those who would dare bring evil and suffering with them.

Powers: Being a god, Immanuel has a wide variety of powers that suit him. Immanuel possesses the power to generate light of all kinds. He can create things as simple as a candle or as brilliant as the sun. Being the god of light, Immanuel can also weaponize this light. He can conjure bolts of scalding sunlight, burning at temperatures as hot as the surface of the sun. He can unleash explosive orbs of light that can incinerate areas ranging from 100 foot diameters to entire continents. He can generate a powerful glow from his body that shines as bright as a neutron star, blinding any and all that look upon him. His ultimate attack generates a scalding eruption of UV light from every part of his body, erupting in a manner similar to that of a solar flare. This eruption of radiation and light can incinerate entire solar systems, though he cannot use this often, and must retreat shortly afterwards in order to recuperate his strength. Immanuel’s powers over light also allow him to move at blinding speeds; he can move at the speed of light in order to “teleport”, allowing him to reach places he would normally be unable to. Finally, Immanuel can use his control over light to empower individuals with what he calls “The Aegis” – a protective barrier of light that surrounds a creature. This barrier protects them from all harm and all adverse environmental conditions. However, this Aegis only lasts for one day, and can be broken by a sufficiently powerful spell or the attack of another divine being.

Immanuel also has the power to create his own servants, who he refers to as Petitioners. His Petitioners take the form of small motes of light roughly the size of a human head. These Petitioners can travel at the speed of light, allowing them to reach places throughout the multiverse at incredible speed.

Immanuel in his physical armored form is quite strong; in his normal size, he can lift roughly 5 tons overhead, and his armor is resilient to all forms of damage, both physical and magical. He wields his regal stave quite skillfully, wielding it similarly to a martial artist using a quarterstaff in battle. The staff is unbreakable due to its ties to Immanuel. Being a god, he is immune to all mental influences and his immaterial nature makes him immune to all bodily ailments, including sickness, poisons, corruption, and crippling wounds. Immanuel has the ability to grow his body to immense proportions, growing to the height of a skyscraper and increasing his weight by a factor of 235 times. In this form, he can fight toe to toe with nearly any giant beast.

Finally, Immanuel’s true form, that of the great wheel, is his most powerful form of all. Immanuel’s true form is impossible to look upon by mortal creatures; their minds cannot comprehend its power and will lose consciousness upon gazing upon it. His form radiates light as brilliant as a star, potentially blinding those who do gaze upon him. His touch burns with the heat of a star’s core, and those who get too close to him are burned by a heat similar to that of the surface of the sun. This form cannot be harmed by any physical weapon, and is nigh invulnerable to magical assaults; only attacks from other gods have a chance of harming Immanuel in his true form. However, Immanuel cannot maintain this form for long; he can only remain in the mortal world for 5 minutes in this state before he must retreat to his domain, known as Geruvah.


Mulek
Spoiler:
"I am the holy angel, a warrior sent by the heavens above. Repent, sinful mortals, or this will be your final hour!"

Name: Mulek
Age: Unknown (millions of years)
Gender: Female
Height: 8ft 7
Weight: 510 lbs
Alias: The Black Winged Angel

Appearance: Mulek is a lower ranking angel. As such, this reflects upon her clothing, being only very bland white robes. Her hair is long and part of it is raven black, while the rest is ivory white, the same as her scaly wings. She wears no shoes or socks, but goes out barefooted, believing that an inferior wretched being like herself, an outcast, doesn't need them. Her left arm and shoulder are nonexistent, having been lost in a conflict a while prior.

Backstory: Mulek is something of a loner, and has been her entire life. Back during the days of the Angelic High, she was considered an outcast because she was one of the few angels to bear black wings shortly after her creation, a sign of Netheral corruption. While she was allowed to meander on the edges of angelic society and never truly persecuted, she knew others despised her and hated her for being different, which came to a head when angels began to be murdered. She was the first to be blamed, the high archangel Sasriel chief among the persecutors, and the experience was life changing for the loner. Only Cercil and her brother Sariel stood by the black winged angel's side, and when the Angelic High was destroyed, she was one of the few survivors who came to Makai and joined with the banished ones. Since then, she has been Cercil's right hand angel, there to aid her master in whatever task she desires...

Personality: Mulek has always been something of a loner before Cercil took her under her wing, and her lifetime of hatred and disappointment has turned her into a jaded,egotistical haughty angel. She can be reckless and easy to send into a temper, and despises anything not made by the Creator, or anything not of human body type. When she fails, she takes it personally, and can hold a venomous grudge.

Abilities and Powers:

~Lunacy: Mulek is unique among angels, in that she can draw power from light reflected from the full moon. This is because moon refracted light generates a specific energy which Mulek can absorb and empower herself with. She becomes stronger, faster, and can unleash blinding light from her light wing, or black smog from her blackened one. Staring into her eyes when the full moon is out can drive weaker wills insane.

~Divine Authority: Despite being a lesser angel, Mulek is still a force to be reckoned with. She can lift four thousand pounds at night, double that when the full moon is out, and withstand blows strong enough to crumple metal. She can fly at sixty miles per hour, and teleport a thousand yards away, though this exhausts her when it is not a full moon out. She can also channel aetheral energy through her body, which can be useful to heal the wounds of others, or cause severe harm to netheral beings. Her wings can also shield her from energy attacks.

~Hellfire Scythe: Her weapon of the trade, a scythe forged by Lucifer for Cercil, then handed down to Mulek when her prior weapon was destroyed in combat, this scythe's head and staff are ablaze with hellfire. Mulek can channel the energy within the scythe and send torrents of destructive fire toward her enemies, and thanks to her netheral corruption, manipulate it as well. The blade of the scythe alone is sharp enough to puncture through all but the strongest metals. Also, only an angel can hold this scythe; those who try to otherwise not only cannot lift the weapon, but suffer horrific burns on their hands.

-Gate of Heaven: The angel's most powerful ability, and one only able to practically be used during the full moon. With her wings spread, Mulek can channel both netheral and aetheral power into numerous solid forms, into blades and weapons of pure arbanium. She can then send these weapons raining upon the opposition in a maelstorm of destruction, each one flying at over two hundred miles an hour. Without a full moon, this takes all of Mulek's power to attempt, and is only used as a last resort.

~Soul Hunter: Before the Death Knights became the primary reapers of the dead, the angels lorded over that position, and Mulek's no exception. She can detect the souls of the living around her within a hundred meters, and of the dead within a thousand meters away. The souls of the dead can be harvested and put to eternal rest by the angel, a terrifying prospect for any dead or undead who try to fight the angel. (one time use)

Weaknesses: In the daytime, Mulek is at her weakest: Her netheral control is lost to her, and her strength and energy reserves are halved. Her wings are also vulnerable to strong physical blows, and she is allergic to amphibians. She also has a crippling phobia of tight spaces.


Crigan

Spoiler:
"All life withers and fades away, and I will be there to witness it."

Name: Crigan
Height: 5ft 9
Weight: 170 lbs
Age: Millions of years old ("28")
Gender: Male

Appearance: Crigan appears in his human form as a young man with short brown hair that is slightly longer in the back, reaching to his shoulders. He is rather thin and not muscular, and prefers to be dressed in leather pants and a t-shirt, with a skull ring on his left ring finger. He doesn't wear shoes but rather wears sandals and has a pair of small glasses resting on the ridge of his nose. In his true divine form, he appears as a ghostly shrouded serpent in a golden mask.

Personality: Despite being the God of Death, Crigan is anything but hostile or inhuman. Rather, he is one of the most human gods around, to where he prefers to be in his human form than be in his divine form. He cares for mankind and has been known to be at odds with his siblings and higher ups over his opinions of humans. He is generous and understanding, slow to anger and quick to forgive... unless you ruin his personal life and end up on his poop list, or are pure evil. Crigan has very little tolerance for evil, and will do whatever he can to stamp it out unless he has no other choice but to team up with an evil being to deal with a greater threat, something he really does not like.

Hobbies/Interests: Crigan loves to cook, and when he lived a completely human life, he would often be the one to cook and clean around the house. He is also very keen to read and observe, and just hang around with people and chat. If someone has a problem, he is happy to assist them.

Powers: The God of Death hosts many powers befitting his title and role. He can siphon the life force out of those around him through his hands or claws depending on his form, and can devour and permanently kill all but the strongest spirits and ghosts. He can also sense the life force of those around him, and can communicate through telepathy, though he much prefers to speak orally. He can become intangible as well, and in his divine form, grow to over 200 meters in length and seventy meters tall. He can also cure others of illnesses by killing the harmful microbes and bacteria within them.


Cercil

Spoiler:
"I am the moningstar, the servant of the Fallen One, the first and most damned child of creation. When the gods were made I was there to greet them."

Name: Cercil
Height: 10ft3
Weight: 716 lbs
Age: Millions of years old (30 in appearance)
Gender: Female

Appearance: Cercil is a massive angel, with six grand wings from her back. These wings are pitch black and leathery, a testament to her fallen nature, and span fifty feet from tip to tip. The robes she is adorned in are blood red and purple highlights, a testament to her angelic heirarchy. Her face is covered in scars, and her feet and left hand are replaced with metallic prosthetics. Her hair is white as snow and reaches to her ankles. She is never seen standing of her own accord, instead in a wheelchair build just for her.

Personality: Cercil is a rash, impatient ruler who genuinely means well. She holds the interests of her subjects and friends in highest regard, but her short temper can cause events to spiral worse than if she had stayed out of the matter. The subject of family especially is a sore spot for her, and when she loses her temper, it can take all of her willpower to not murder the cause of it right then and there. If she is placid and calm, she can be a powerful and honest ally, if not a little short sighted.

Powers:

~Light and Darkness: Cercil, like Mulek holds sway over both aether and netheral properties. She can create divine pillars of light from the ground, or demonic flames to eat away at the flesh of her enemies. She can heal wounds in others, or cause their cellular structures to deteriorate. She can create chains divine beings or those with divine powers cannot break easily, and shards of demonic energy that can pierce the hide of her opposition and explode violently.

~Thinking with Portals: Cercil can create spatial rifts which she can use to summon objects from anywhere in the multiverse, so long as she is aware of where exactly it is. Things she has no concrete knowledge of, she cannot bring to her side.

~Divine Presence: Cercil can lift ten times her weight with both hands, and can hover in the air without beating her wings. She can also teleport herself short distances of up to a thousand meters. She can also generate a barrier capable of withstanding up to 150 tons of TNT.

~Dark Apocrypha: Cercil's most powerful skill is the ability to generate a miniature black hole of sorts above her head. All forms of energy are gathered within, and those too close and unable to escape or hold their ground are drawn in as well, before the black hole overloads and explodes with up to a thousand tons of TNT.

Weapons: In her hand, Cercil carries a scepter adorned with purple bat like wings and a pale black sphere on the top. This she uses to channel many of her strongest attacks, and is her ultimate show of authority and power.


Tengri

Spoiler:
Name: Tengri
Title: The King of Kings, Master of the Alrisen, Vanquisher of the Kami
Origin World: Maritus
Height: 7'5"
Weight: 367 lbs
Gender: Male
Age: 50,000 years old

Appearance: Tengri appears as a muscular humanoid of prodigious size. His body is extremely toned and muscular, and coarses with ripples of bluish arcane energy. His body is a deep sapphire color, with small dermal desposits across his chest. His nose is broad and flat, appearing more akin to a bull's than a human's. His eyes glow a brilliant cobalt color. His hair is a solid white hue, and has it tied up in a long topknot-style ponytail on his head. His limbs have all been replaced with cybernetic implants made of a strange metal referred to as Adamantine. These limbs are ridged with spikes and crackle with dark magical power. His right hand's fingers each end in razor sharp Adamantine talons.

Bio: In the days of old, when the world of Maritus was unshaped by any but the elements of chaos and the gods, there were three races: the Alrisen, masters of technology; the Kami, masters of the natural world; and the Fastitocalon, masters of forbidden knowledge. Tengri was king of the Alrisen at this time, and aspired to become more than just the king of his people; he wanted the world as well, and aspired to ascend into godhood. He pushed his people to make great advancements in technology, utilizing life force to empower great machines of war and using magic and technology to create weapons of unfathomable power. The Alrisen soon became too powerful for the other races to keep in check.

Eventually, Tengri waged all-out war on the Kami, attempting to usurp their positions as the masters of nature in order to become the supreme ruler of Maritus. Their war raged for a thousand years, with the Alrisen utilizing more profane and powerful technologies to overcome their foes. Near the end of the war, Tengri began to research a more powerful weapon, a tool to that could be used to destroy even the gods by using the very fabric of the multiverse to empower itself. The king dubbed it the Machine of Unmaking - an engine of untold power that can reshape reality around itself, and could erase anything it touches from all timelines. Tengri unleashed this horrible weapon upon the unsuspecting Kami, and erased the majority of their kind from existence. Those that survived were captured and experimented on, or escaped and went into a deep slumber.

Tengri ruled Maritus with an iron fist, though his total domination was not long-lived. The Fastitocalon, in their fears of Tengri turning on them, had turned to desperation and conjured up the primal god of the deep sea: the vindictive Dagon. Using his powers over storm and sea, Dagon demolished the entirety of Tengri's kingdom, sinking it to the deepest depths of Maritus' oceans. Tengri attempted to use the Machine of Unmaking against Dagon, but it backfired on him; the weapon had been utilized before it was properly completed to wipe out the Kami, leaving the weapon unstable. As a result, Tengri found himself utterly annihilated.

However, his luck had not quite run out yet.

Tengri soon found himself floating in the endless void between realities, the Machine of Unmaking banishing him to the void rather than completely erasing him due to its unstable nature. Seeing this as an opportunity to rebuild what he once had, he gathered what remnants of his empire he could find and took to traveling the dimensions, hoping to build a new empire that would never end...

Personality: Tengri is power hungry and ruthless. His heart holds nothing but contempt for the lesser beings of the multiverse, viewing himself and his Alrisen as the superior entities of reality. However, he is shrewd and cunning, willing to make alliances and deals with those he sees as threats to his own ambitions, preferring to work alongside powerful entities than fight them. however, he has no qualms with backstabbing said allies when the opportunity to destroy them arises, for he sees himself as the only worthy ruler of all.

Powers: Tengri is as powerful as he is ruthless. Tengri's physical enhancements and nature as an Alrisen makes him a force to be feared by most beings. Tengri's skin cannot be breached by mortal weapons and can reflect all but the most powerful of magic back at a mage. Powerful magic weapons and spells from extraordinarily powerful mages can harm him, but his magical and technological enhancements alos grant him incredible regenerative proberties; he can heal from most wounds in less than a minute, with more severe wounds requiring several hours to recover from. Destroying his head incapacitates him temporarily, but to truly destroy him requires the utter destruction of his center body mass.

His limbs are heavily armored, and are completely indestructible. Each of his limbs also enchance his already incredible physical abilities. His normally astronomical strength is enhanced even further; originally, he could lift roughly 3 tons over his head, but his magical and mechanical enhancements allow him to lift over 15 tons with little trouble. His mechanical legs enhance his already incredible running speed; before, he could run at roughly 100 miles per hour, but his mechanical enhancements allow him to sprint at super-sonic speeds.

Tengri also possesses immense magical powers, due to his utilization of dark magical technology and his own innate abilities. He was already capable of wielding the four elements of fire, water, wood, and metal with ease, but his destruction of the Kami allowed him to absorb some of their powers for himself. Tengri now possesses the ability to conjure great firestorms and siroccos to assail his foes using his fire powers. He can utilize the power over water to conjure massive tsunamis and hurricanes to destroy his foes. His control over wood allows him to generate immense amounts of foliage and vines to entangle and entrap his foes, and he can also cause any and all plant matter to rot away into nothing. Finally, he can use his powers of metal to generate barriers from the earth and air itself, unleash flechettes of metal shards to shred apart foes, or generate a mechanical servitor to fight for him.

Equipment: Tengri is always mounted on his trusted warsteed, Zerleg Khun Moro, a massive mechanical horse forged of adamantine. The horse has a similar rough aesthetic to Tengri's mechanical limbs. The horse stands roughly 10 feet tall and is over 15 feet long. The horse is made of adamantine, making it effectively indestructible. It is immune to aging effects such as rust and weathering. Zerleg Khun Moro is immensely strong, easily able to drag objects weighing as much as 100 tons. His hooves can kick with enough force to reduce a man's torso to a fine mist, and can easily send a tank rolling for a hundred feet or more. Zerleg Khun Moro runs at incredible speeds, easily able to reach Mach 5 or higher. The sound of Zerleg Khun Moro running past creates massive sonic booms that can send human-sized objects flying, and creates a noise audible for several hundred miles. Zerleg is also capable of flight, conjuring a zephyr around his body to take to the skies. He can fly as fast as he can run.


Patronus
Spoiler:
Name: Patronus ("pat-TROH-nus")

Height: 20 feet

Description:
Step 1: Pick a moosebear, like this fine chap.
Step 2: Make it a translucent blue, like this ghostly burr.
Step 3: Profit.

Personality: Patronus is the spirit of a great guardian of nature that patrols the forests as a Spirit Beast. A mysterious being and a rare sight to see, what few things are known about Patronus is that he is not at all malicious to anyone that does no harm to nature.

Since he's a Spirit Beast, I'll just post their stats, as they're essentially identical.

Info: Spirit Beasts are extremely rare beings that sometimes manifest in the physical world. Some say the Spirit Beasts are the wandering souls of deceased animals, but their true nature is, in fact, much closer to that of the great Beasts themselves. Spirit Beasts are nature spirits that do not have the power to take on a proper physical form as the Beasts are capable of. Instead, Spirit Beasts guard nature in what ways they can. They spend most of their time incorporeal, phasing in and out of the death realms to conserve and gather their strength. Spirit Beasts are more commonly seen during the nighttime, especially throughout the very early hours of the morning.

Powers and Abilities:
- Spirit Shock: Spirit Beasts can conjure astral rays of power to not only burn their enemies’ flesh and armor, but also damage their spirit. Enemies are often left shaken, confused and demoralized. The damage itself lasts for five seconds and the lingering effects for five more.
- Spirit Mend: Spirit Beasts can heal the physical and psychological wounds of beings, a mythical and sought-after ability that drives the hopeless to seek the elusive beasts to find relief. They are even capable of returning spirits to life.
- Phasing: One reason for the Spirit Beasts being so difficult to lay eyes on is the fact that they are not always visible to the naked eye. They phase in and out of the physical plane, becoming intangible and invisible at will. They are able to sneak up on their foes, though they are unable to attack while phased out of the physical world.
- Tooth And Claw: The Spirit Beasts, when tangible, can use their physical weaponry (teeth, claws, horns, etc.) to maim their opponents. Their physical attacks leave behind a cold, stinging sensation.
- Spirit Beasts cannot be slain; they merely are dissipated into the spirit world and reform some time later.

Weaknesses:
- Spirit Beasts cannot attack when phased. They are also uniquely vulnerable to nether-based attacks.
- Spirit Beasts cannot remain phased in the physical world for long, regaining their strength by phasing back in the spirit plane.

Trivia: Spirit Beasts are heavily inspired from the spirit beasts of World of Warcraft, Arcturis in particular for its translucent blue look.

Theme Song:




Korraz Thaumah
Spoiler:
Name: Korraz Thaumah (“KOHR-raz THOM-ah”)
Alias: The Mountain, The Thunder-Roarer, Koko

Height: 40 feet
Weight: 400 tons

[If that's too big, I can use her alternate size I use for another RPG, which is 15 feet tall.]

Description: Korraz is the most physically impressive member of the Blooded, but she is also among the least violence-inclined, something that reflects itself in her outfit as she carries no weapons whatsoever on her person nor trophies of past foes. Wearing her “Mountain” moniker well, she indeed resembles a living mountain of muscle. She is a giant among giants, standing head and shoulders above her peers. She is covered in thick charcoal grey fur that is dotted with darker spots. She wears a distinctive duster coat whose length reaches just above her feet. It is made of conductive chainmail striped with long, glowing blue bars running down its length. She also wears a mask made of spiked metallic plates kept together by magnetism, which move when she does, as well as blocky metallic gauntlets and armor on her feet of the same near-black color as her coat and mask. Korraz is noticeably stocky, a trait she coincidentally has in common with the Beast she shares the Blood of. Her eyes are yellow, though the right one is blind and is noticeably misty. Though her body in general features numerous scars, the most noticeable beyond her notched ear and blind eye are the dozens of deep, gruesome scars lining her throat; her face is even worse off, though that latter painful and horrific display is kept hidden underneath a mask that she never takes off.

https://i.postimg.cc/QCRvdvHk/by-beastb ... llview.jpg
(What she looks like beneath her armor and stuffs)

https://i.postimg.cc/76BkwB3m/korraz-th ... jh-pre.jpg
(Done by MonsterKingOfKarmen as part of an art trade)

Personality: Not much is known about Korraz other than she dislikes violence. When disputes spring up, Korraz will be the one to quell them. She is entirely mute and expresses herself through gestures and sign language or through drawings and writings if she happens to have something to draw or write on. Though she may be mistaken for a dumb brute, she is actually very intelligent and especially crafty with her electric and magnetic abilities. She also enjoys sipping tea.

Info: A pacifist whose hand is constantly forced to violence, Korraz is a mighty and protective Borskall that works to defend nature and what she cares for as a strong, silent guardian. Even bigger than her muscles is her heart; Korraz practically wears her heart on her sleeve, a gentle, caring creature whose calm and laid-back temperament completely contrast her stern and intimidating appearance. A certain aura of mystery reigns around her.

Powers and Abilities:
- Stout Strength: With her ability to lift ten times her own weight above her head and hurl it several distances away, Korraz is quite easily among the strongest Borskall to ever live. She can carry other Borskall like stuffed toys. It is frighteningly easy for her to inflict irreparable damage to her foes. However, as a pacifist, she ultimately prefers to use her strength for means other than violence, such as helping fellow Borskall with carrying heavy objects. Korraz possesses a lot of stamina, her muscular and stocky body providing her with enough energy to perform heavy lifting and other incredible feats of strength for hours on end.
- Stonewall: Not only is Korraz extremely strong, but she is also extremely tough, famous for her uncanny ability to withstand brutal hits from multiple enemies for hours on end. Fortunately for her pacifist self, her durability allows her to simply let her enemies tire themselves in trying to take her down without having to raise a finger against them. Several factors make up her toughness. The first and perhaps most obvious is her size, which lessens the damage taken from creatures smaller than she is, blows and arrows from the average Borskall practically becoming lost in a sea of fur. The second is her natural hardiness from living in a cold, harsh world. The third is her muscles, which serve as armor; they are very powerful, and her bones, tough of their own, are capable of withstanding their might without breaking. The fourth is her stockiness; a layer of fat aids her muscles and fur in absorbing physical blows as though the attacker was punching a pillow. Finally, her thick fur also helps to take hits and insulates her against temperature extremes, typically leaving melee combatants with their weapons and arrows entangled in her pelt. Her coat wards off projectiles and bladed weapons to a degree, on top of being waterproof and conductive so that the electricity she can generate flows through it easily. It is resistant to temperature extremes, notably capable of withstanding the sheer temperatures of the electricity conjured by its owner. Another factor rendering Korraz so durable is her inability to be slowed or affected by physical pain; torture at the hands of the Skallbor wound up making her a worse problem than before for them, as it made her effectively nerve-dead. No matter how grievous the injuries she is dealt, she will never react to them; losing a limb would leave her feeling nothing but a light tickle, if feeling anything at all. Her toughness is not merely physical, as she is a strong-willed Borskall capable of enduring the worst thrown at her. No matter the amount of harm she is dealt, physically or mentally, she will keep going until she is downright knocked unconscious or killed flat-out.
- Shock and Awe: As she possesses the Blood of a thunder Beast, Korraz is capable of using electric and magnetic abilities, lending her a very wide array of abilities. Coupled with her smarts, these powers are very dangerous, although Korraz is far more likely to use her abilities in passive or peaceful ways, such as using magnetism to pull objects towards her. She commonly forms a leash between herself and minerals found beneath the earth, practically anchoring herself to stand firm in combat; this magnetic anchor, forming a cone-like shape and spreading many feet underneath the ground, makes it very hard for enemies to move her, including physically lifting her off the ground. She can temporarily stun her foes with well-aimed lightning bolts, typically leaving them paralyzed or left spasming on the floor in a painful seizure. Korraz herself is completely immune to such powers and will not be phased by electric and magnetic attacks directed towards her. In fact, she is likely to instead turn such attacks right back at her foes. Korraz does not actually need conductive surfaces to reach her opponents. She can ionize the air around her to create a conductive path between her and her target. No matter where she and her enemies find themselves, she will be perfectly capable of reaching them. Korraz is also capable of sensing electricity and magnetic forces passively, although it does not actually distract her; she will simply be aware that it is there. This, coupled with her own enhanced senses as a Colossian, means that enemies will have extreme difficulty hiding from her. A notable tactic of Korraz, called the “Thunder Stomp”, is used to cause a time-out of sorts during battle. As its name suggests, Korraz will smash the floor with her foot in a powerful stomp, shaking the earth and sending her foes flying in the air. A surge of magnetic power accompanies her strike and keeps the enemies floating in the air. The floating foes are trapped and incapable of moving or talking, although they may still breathe. Korraz will typically simply let her enemies slowly fall back to the earth as the magnetic energy slowly subsides. While she can simply lift up her foes with her magnetic field manipulation for the same effect, she prefers stomping the ground to serve as a method of intimidation.
- Stormcaller: Korraz can conjure storms of great power, both used to deafen and threaten her foes and for the combat advantages they bring; in snowy weather, for example, she can make the entire area dangerously slippery and wear down her foes with harsh, cold rain. Practically a living battery and magnet, it is common for lightning bolts during such storms to seek to strike her in particular, where she can absorb their power and redirect them at her enemies. She can turn the power of several bolts into a single, empowered strike, combining their might into a concentrated, powerful blast.
- Shellshocked Veteran: Having been forced to battle her entire life, Korraz is no stranger to combat. She uses experience, along with her smarts, to battle her foes. She would not be taken off-guard when battling enemies of similar size and strength as herself, as she has fought foes bigger than herself when growing up and remembers how to deal with them. She knows several complex grapples and hurls.
- Size: Korraz’s enormous size can be used to her advantage, notably allowing her to simply crush her foes underneath her paws. A simple shift of her weight can knock enemies off of her. The massive difference in size between her enemies and herself means their weapons are less effective than they would be against a smaller opponent, dealing far less damage. Korraz is known to shift her weight into her physical strikes, such as her punches, to hit harder. Her size is often a deterrent dissuading foes from attacking her, but the opposite reaction - seeing her as a challenge, a mountain to topple over - is just as common.
- Seeing Red - BERSAERKERGANG!!!: Korraz is a pacifist and a remarkably calm Colossian who is rarely at all phased by much of anything. However, despite her tame behavior, she has her limits, known to fly into terrifying frenzies on very rare and specific occasions. This anger is not built up; it is instead caused by a specific trigger, which is to speak ill of her late younger sister, though it can also happen when one she wants to protect is seriously injured. She goes from one extreme to another in a split second, going from a slow-moving, gentle creature to a rapid rampaging one. Shaking hands and bloodshot eyes are the main physical signs of this furious state. During this rage, Korraz gains an increase in adrenaline as well as drastically improved strength, senses and reflexes. In her fury, Korraz will focus on taking out her anger on whoever has offended her, though anything that gets on her path, be it friend or foe, animate or inanimate, is in danger of being severely manhandled. As she experiences tunnel vision and muffled hearing, she will not hear her friends’ desperate pleas for her to calm down. She is likely to hurt someone or something she should not. It is practically impossible to reach to her in that state, and yet, there are indeed a few things known to calm her down. The sound of a cub in distress is able to immediately snap her out of her angered haze. Another thing known to work is simply time; given enough time, Korraz can get over her anger on her own. As her rage state has her expend a lot of energy, Korraz finds herself exhausted equally physically and psychologically when she is finally soothed. The rapid shift in blood pressure, especially when coupled with extensive blood loss, can even cause her to momentarily lose consciousness.
- As a Mountain Colossian, known for their increased lung capacity and breathing efficiency, Korraz does not suffer from oxygen deprivation at high altitudes and can hold her breath for a long time. Her grey coloring lets her blend very well in rocky, mountainous regions.
- Korraz’s sheer stubbornness makes it difficult for enemies to mind-control her; breaking her will is even harder than breaking her body.
- As a blacksmith, Korraz can create and repair armor, weapons and various tools and objects which her allies may need. Provided she has the necessary tools, she can provide her teammates with what they need.
- Her claws are long and sharp, capable of flaying flesh and muscle off her foes with ease, especially when backed with her strength. Her tusked jaws are no slouch either, able to effortlessly crush bone. Her claws, as well as dermal bumps found underneath her paws, stop her from slipping on slippery surfaces.

Weaknesses:
- Most creatures sharing the Blood of the Beast are weak to poison, Korraz being no exception.
- Nether/void and death magic, as it contradicts the properties of her Blood, are a major weakness.
- Though she can muster sprints for short distances, Korraz is very slow and can easily be outrun. She typically prefers to stand her ground and conserve her energy.
- Due to her inability to feel pain, Korraz might not notice certain wounds on herself and over-exert damaged appendages and joints.
- As her right eye is blind, Korraz possesses a blind spot on that respective side.
- Her reluctance to use violence may work against her.
- Due to her size and glowing coat, Korraz is rather hard to miss, making her easy to spot from any distance. Even if she is nowhere in sight, she can be heard coming from a good distance thanks to the loud clanking of her chainmail and distinctive metallic footsteps caused by the armor on her feet.
- One particular, specific sound is capable of completely disabling Korraz for several seconds: that of a weapon banging against a shield. As that noise is associated with a traumatic event in her life, hearing it will cause her to abruptly stop and drop to the floor in a seizure, leaving her wide open for free attacks from her foes.
- Korraz is known to fly into an uncontrollable frenzy when her deceased younger sister is spoken ill of.

Trivia:
- Korraz having yellow eyes and blue on her coat is a reference to two common colors for electricity in various media.
- Korraz was partly inspired from Mexican wrestlers, notably her honorable attitude, her face being hidden underneath a mask that she never takes off and most of her fighting style revolving around various throws and hurls. She also has some inspiration from the Hulk. Her main inspiration was the concept of the most gentle people being the most frightening when they snap.
- Korraz is the only living/surviving member of the village of Fredelig.

Theme Song:
Last edited by Giratina93 on Mon Nov 04, 2019 3:29 pm, edited 10 times in total.
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Monster X
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Re: Battle of the Multiverse Hub

Postby Monster X » Mon Sep 16, 2019 11:58 am

Name: Sutekh the Destroyer - The Enemy of All That Lives
Height: Variable (Normally Averages at 7'0)
Weight: Variable
Age: Over 5000 Years
Gender: Male
Appearance:
Image
Image
Without Mask
Image

Personality:
"Evil? Your evil is my good. I'm Sutekh the Destroyer. Where I tread, I leave nothing but dust and darkness. I find that good."

The most defining aspect of Sutekh's character is his utter contempt for all forms of life. This hatred is born of fear, fear that a form of life would one day challenge his hegemony. Everything from the smallest microbe to the mightiest cosmic entities he views as his enemy and he will not be satisfied until all are destroyed. Even bonds of kinship ment nothing to him and the concept of mercy an amusing joke.

"The only song that is eternal is silence. What pains me the most about music is it sounds so...alive. It mimics the incessant writhing of the foundations of matter. All those patterns and repeated motifs and variations. The endless, pointless spiral of possibility. I want the shifting, microcosmic squirm of the quantum stuff that you are made of to stop. To be inert. I want possibility itself to be impotent powder. No more songs. Be still now. As ash. As dust."

Another core characteristic of his character is his immense sense superiority. Sadly this is not without foundation given the incredible power he wields along side his intellect, possessing vast knowledge of many fields of science. Being an Osiran, Sutekh has an expanded brain-cases and a cerebrum like "a spiral staircase", which meant that like the rest of his kind he particularly likes puzzles. He also exudes an incredible aura of authority and control, always speaking in an soft voice except in times of true joy or anger. Interestingly while possesses great patience and will power, Sutekh has practically zero tolerance for disobedience or resistance. At the slightest hint of defiance he will instantly use his mental powers to force others to submit to his will.

You pit your puny will against mine? Kneel! In my presence, you are an ant, a termite. Abase yourself, you grovelling insect."

Sutekh, being from a highly advance race of being, naturally has a taste for the finer things in life. That said his greatest pleasure is the suffering of other beings befor they dye. Due to his hatred and paranoia of all others, Sutekh trusts no being that that has free will. He trusts only himself. That said he is more then happy to use other to archive his ends but for those beings that serve or ally with Sutekh, the only boon he will grant them is death.

Sutekh's greatest flaws are very self evident. His pride can easily lead him to underestimating beings he considers insects while his paranoia can turn others against him or even lead him to kill them even though they are still useful.

Abilities:
"It is within my power to choose the manner of your death. I can, if I choose, keep you alive for centuries, wracked by the most excruciating pain. Since your interference has condemned me forever to remain a prisoner in the Eye of Horus, it would be a fitting end. You would make an amusing diversion."



Sutekh may very well be one of the most powerful psychics in the multiverse. His mental powers have allowed him to battle and defeat the Elder Gods of his home reality with terrifying ease. Even imprisoned, immobilized and his powers limited, Sutekh was a force to be reckoned with. With the seal broken, his mental abilities allowed him to easily dominate others, making them puppets to his will. He also appeared to be able to telepathically read other beings, even those established to have psychic defences. Even the Doctor, a Time Lord, was defenceless in the presence of Sutekh. He could also reanimate corpses to act as his servants and contain the explosive force of gelignite from miles away (the gelignite being in England and Sutekh in Egypt), although this was difficult and could be easily disrupted by a simple distraction. He could focus his power through his servants, enabling them to burn people to death with a touch, and was able to destroy the Eye of Horus on Mars from Earth when a servant was within a few meters of it. His greatest feat in this state was breaking through a TARDIS's defence shield, something an old god known as the Black Guardian (who is the embodiment of evil and chaos in their universe) could not do. (It should be noted however that the Black Guardian was not in the place were he is at his strongest, at the end of the universe, at that time.)

With his power unbound he can destroy a planet with movement of his hand, destroyed multiple TARDIS's and star systems, in fact his power was so great the Doctor believed that the Time Lords would be unable to stop him. He has effortlessly disabled The Destroyer (a world devouring demon) and just as easily killed the Nocturne, an old god made of music. Most impressive of all he single handily defeated and kills a number of old gods including one of the Gods of Ragnarok. The Gods of Ragnarok, for reference, are three beings who caused and survived the destruction of Old Time which wiped out that universe's version of the Daleks and the Time Lords, in fact they are speculated to have created and destroyed multiple universes. These same beings had previously beged Sutekh to help them escape the imprisonment. Sutekh viewed them as amateurs.

The abilites he has displayed are, but not limited to: Superhuman Physical Characteristics, Reality warping, Enhanced Senses, Regeneration (Low-Godly), Death Manipulation, Mind Manipulation, Mind Control, Pain Manipulation (induced excruciating pain on the Doctor), Astral Projection (projected an image of an animal skull into the Tardis), Fire Manipulation, Teleportation, Earth Manipulation, Weather Manipulation, Energy Manipulation, Necromancy, Possession (possessed his son Anubis in the Titan comics), Technopathy (could harm an Osiran AI), Attack Reflection, Power Granting, Healing (able to heal his soldier from a shotgun blast), Telekinesis, Levitation/Flight. All these powers stem from his powerful psychic abilites and alien physiology. He has also displayed the ability to survive in any environment, even the vacuum of space or right next to a star.

Weapons/Items:
Osiran technology was based on the mathematics of topology, positioning and shapes. They would be specially aligned to the stars in order to work. For example, the Osirans set up the Pyramids on Mars and Earth as power receivers, directing energy to the Great Sphinx, which would power all the Osiran technology on the planets. When moving away from the Pyramids, these buildings would need to be rebuilt or smaller collectors would have to be brought there. The Osirans also relied heavily on psi-projectors, which would allow them to travel in space using only the power of their mind. These too required precise mathematical skills, as well as powerful minds to control the ships. The basis of Osirian science stemmed from the fact that their homeworld lacked a magnetic field. This led to them developing their technology on the principles of monopolar magnetic fields.

Despite the unusual design, the Osirans had technology that rivalled the Time Lords; according to Mortega, the Ship of a Billion Years was more than powerful enough to take down the entire 59th Time Fleet. He believed that the Osirian Court would be helpful to the House Military on seventeen of the War in Heaven's 920 fronts.

Lodestones were a type of time travel technology used by the Osirans, generally embedded into a sarcophagus. These lodestones created a time tunnel, allowing the Osirans to travel backwards and forwards in time. Unlike Time Lord technology, these lodestone produced a lot of time spillage, which would be absorbed by the traveller. If someone went backwards in time or forwards in time by a thousand years, the traveller would also age a thousand years. This was not an obstacle for the Osirans, due to their long lifespans. These lodestones would draw in vortex energy, which could pull in TARDISes.

Another example of Osiran technology were the Osiran service robots. They were thin robots with a wire framework to give them a more humanoid shape and were powered by a cytronic particle accelerator in the shape of pyramids. They had immense strength and could be controlled by a special ring. These robots were covered in specially treated wrappings which gave them the appearances of mummies.

Other Osiran technology included Osiran generator loops in the shape of canopic jars and Osiran war missiles and shabti.
The Osirans were also able to create energy production facilities such as Amenthes, which were large enough to serve as an artificial moon.

At least one Osiran, Anubis, was an excellent medic and cloner, and relished the challenge more than actually saving lives due to his extreme cynicism and ego (having lived for countless centuries, he had become bitterly tired of the Osirans' long lives); he successfully converted the broken fragments of Osiris' biodata cache into a viable lifeform, which was more impressive for the fact that a full resurrection had never been tried before.

Backstory:

Like in the Egyptian myths on Earth, Sutekh was son of Geb, brother to Horus, husband to his sister, Nephthys and father to Anubis.

Sutekh was "head of security" for the Osirian Court. As recalled by the Fourth Doctor, Sutekh destroyed his home planet Phaester Osiris and subsequently left a "trail of havoc across half the galaxy". During this time, he was called many names, including the Typhonian Beast, Set, Sadok, and Satan. When the Great Houses threatened the Court after the destruction of the Eleven-Day Empire, Sutekh brought unconquerable armies of Mal'akh to the areas around the Mediterranean in the 15th century. This simultaneously distracted House agents and severely threatened a major historical focal point, forcing the Houses to recognise the Osirians' independence. In the treaty, he was granted the Faction Paradox shrine at Civita. However, Sutekh became jealous that Osiris' accomplishments civilising 660 worlds were being celebrated more than his own, so he killed him.

After Osiris was resurrected as Horus in the body of Cousin Eliza, Sutekh declared a time war against Horus for the Osirian throne. Among the planets where Sutekh and the Osirans fought was Youkali. The two armies fought a great battle in Egypt; at the end, Sutekh found his traitorous wife Nephthys and a heavily-wounded Horus in the Temple of Geb. Horus (in reality, just Eliza pretending to be Horus) begged Sutekh to finish the battle, complaining about being tired of fighting and Sutekh's boringness. Angered, Sutekh ripped out Horus' heart.

Elated at killing his opponent and winning the contest, Sutekh told Nephthys that he planned to erase Horus' name from the universe. However, she claimed that Faction Paradox would always remember and resist Sutekh's claim to the throne. Though Cousin Justine had gone into hiding, Sutekh read from Nephthys' mind that the Faction had allies in the 18th century.

On 16 October, 1764, Sutekh forced John Pennerton to direct the Society of Sigismondo di Rimini to declare war on Faction Paradox and seek out its members. Though the society had found no trace of Justine by 8 November, Sutekh felt an "intrusion" in Volanto. There he found Abelard Finton, who he tortured ruthlessly until he divulged that the timeship was in the Mediterranean Sea and Justine had returned to the Osirian Court. Sutekh then brought Finton to Pennerton and released them both from his control; Finton died shortly thereafter.

Going to the Mediterranean, Sutekh found not Justine's timeship but the barge of Geb, who was investigating Corwyn Marne's claim that Sutekh had left for Earth. When confronted, Geb said that he'd found Sutekh's body on Mars, barely alive, and buried him in a pyramid while a proper prison was built. Angry and outraged, Sutekh attacked Geb and dumped him in the Temple of Geb, just in time to watch an earlier version of Sutekh kill Horus.

Above the Osirian Court, Sutekh confronted the simulacrum copy of Justine, accompanied by an earlier version of Finton, in the Ship of a Billion Years. This simulacrum had been trained to resist Sutekh's mind control, and when he opened a direct channel between their minds during his attack, she lashed out with her shadow-weapon, revealing herself to be the real Justine, hidden behind a bio-screen built by Anubis. She then severed some of Sutekh's neural connections, dumped him on Mars, and called Geb to tell him to look there. At Sutekh's funeral, almost the entire Osirian Court came to pay its respects.

Justine and Horus agreed to tell the Court that Sutekh had been cornered on Earth by Horus' seven-hundred-and-some fellow warriors. This version of events was repeated in the official records and legends of Earth and throughout the galaxy.
The Fourth Doctor repeated this claim to Sarah Jane Smith, saying that 740 Osirans led by Horus had cornered and defeated Sutekh on Earth. Sarah recognised the name from the 740 gods recorded in the tomb of Thutmose III.

As both the Doctor and Professor Marcus Scarman would later discover, Sutekh was entombed but alive in a pyramid in Saqqara in Egypt. The Doctor claimed that Horus left Sutekh in the tomb for seven thousand years by 1911. The Eye of Horus on Mars beamed a signal to suppress Sutekh's powers and hold him prisoner. The tales of the Osirans were remembered in Egyptian mythology. Sutekh still retained a cult of followers, such as Ibrahim Namin.

In 1903, after receiving a wealth of information from the future, Grigori Rasputin foresaw, among other things, the coming of this Egyptian god.

In 1911, the archaeologist Professor Marcus Scarman excavated the inner chamber of the pyramid beneath which Sutekh was imprisoned, discovering Sutekh and thereby accidentally allowing him a chance of escape. Sutekh controlled Scarman's corpse, using it and Osiran service robots to construct an Osiran war missile in an English priory aimed at the Eye of Horus on Mars. The Fourth Doctor and Sarah were able to destroy the missile, but the Doctor fell under the psychic control of Sutekh's will as a result. He was made to take Scarman and the robots to Mars in the Doctor's TARDIS. Despite the Doctor's attempt to stop them after surviving an attempt on his life by one of Sutekh's robots, Scarman destroyed the Eye and freed Sutekh. Hurrying back to Earth, the Doctor defeated Sutekh by delaying his trip in a time corridor to the priory by moving the corridor's threshold to the far future, thus effectively ageing him to death. The Doctor said he lived about seven thousand years.

Only the body of Sutekh was defeated by the Doctor. Years later, his consciousness found a way into a new body created for him using an Osirian flesh loom. He escaped from Mars and travelled back in time to the reign of Hatshepsut, in order to coerce Tutmosis to usurp his mother's throne and start his reign of terror on the world. He thought he had destroyed the world by the time of the 21st century which surprised Russell Courtland who had predicted it. He went across the Earth devouring in his wake but left his worshippers till last. In fact the Seventh Doctor tricked him and showed him the solar flare ravaged Earth in the 29th century. He went back in time to start over again, and this created an ouroboros loop.

Sutekh would in later years become trapped in Limbo along with many old gods defeated by the Doctor. Using a splinter of his personality, which he had implanted in the mind of his own son, Sutekh orcustrated his escape. Using the Circle of Transcendence, which the Osirans had previously used to ascend to a higher dimension, Sutekh and a number of Old Gods escaped into the universe. Sutekh first tracked down The Destroyer and used him to seal the Circle of Transcendence and prevent it from pulling him back in. He then began looking for Anubis, killing the Nocturn in the process. When the Tenth Doctor tried to stop him, Sutekh used the reversed energies of the now blocked Circle of Transcendence as well as the vitality of his own son to full restore himself. To buy time while he came up with a plan, the Doctor unleashed several of old gods against Sutekh. Unfortunately Sutekh's full might proved to great and they were soon defeated. Sutekh was only beaten thanks to the sacrifice of Dorothy, a half human half osiran who had unwittingly been a part of his plans. Thanks to her, Sutekh was dragged back into Limbo.

Infuriated by his passed failures, Sutekh now turns his dark powers towards a far grander and more terrible plan. The destruction of all life in the multiverse.
Last edited by Monster X on Mon Sep 16, 2019 12:52 pm, edited 3 times in total.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Mon Sep 16, 2019 12:27 pm

Wow, that is detail; well done, mate. I like him, accepted :). Let’s see if we can get more to join in the fun with us.
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Re: Battle of the Multiverse Hub

Postby Kiryu2012 » Tue Sep 24, 2019 6:26 pm

Name: Mr. Krocko
Height: 7'8
Weight: 800 pounds
Age: 26 - 27
Gender: Male
Appearance: A semi-anthropomorphic pseudosuchian with red scaly skin, as well as a lighter red, almost pinkish, underside, and bright green eyes. His jaws are almost crocodilian, but broader and more boxlike in basic shape, though his tail looks nearly identical to that of a croc's. His digitigrade legs end in for talons on each foot, and his big meaty arms are tipped with four claws on each hand, the fourth digit functioning as a thumb. His body is covered in osteoderms like that of a Chinse alligator, covering even his underside. He wears a light blue shirt and slackers with a black belt.
Personality: Mr. Krocko is a greedy individual, having a great desire to earn himself more and more money. He's not afraid to fight to gain more moolah, though he's not stupid; he'll recognize when he's in over his head and use common sense instead. Despite his desire for money, though, Mr. Krocko does have his redeeming qualities, namely his selflessness in protecting those who need it, as well as his habit of adopting a fatherly role towards others when helping them. He can be a jolly fella, eager to have a good laugh and fun.
Abilities:

Strength: Mr. Krocko possesses monstrous strength, being able to lift buildings and toss away vehicles.

Amphiousness: Mr. Krocko is an excellent swimmer, being just as home underwater as he is on land. He can also breathe underwater.

Enhanced Senses: Mr. Krocko has a keen sense of smell, able to track scents for miles.

Fighting Skills: Mr. Krocko has years of fighting experience under his belt, and can use whatever's in his surroundings as a makeshift weapon.

Body Control: Mr. Krocko is capable of stretching or contorting his body in ways that seem almost cartoonish.

Regeneration: Mr. Krocko can regenerate from a variety of wounds, including being disassembled into many pieces, losing his limbs, and even being burnt to a crisp.

Resistance to acid: The pseudosuchian is unbothered by acid, and can wade through it like it's just water with no problem.

Weapons/Items:

Hook: Pulled out of hammerspace, this large fishing hook is attached to a chain, and can reel in opponents or items, as well as pull Mr. Krocko somewhere. It has a range of around 6 meters.

Boat: Also pulled out of hammerspace, this white rowboat can be ridden by Mr. Krocko, the reptile using a pair of oars to row his at surprisingly quick speed, comparable to vehicles regardless of the terrain.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Wed Sep 25, 2019 6:13 am

Cool, man! If this takes off, he’ll be an interesting addition. Accepted.
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Re: Battle of the Multiverse Hub

Postby Corzak The Mighty » Wed Sep 25, 2019 1:49 pm

*shrugs* Might as well, right? It's been a while and I might not have much time anymore to be active, so I'll toss in a supporting character.

Name: Owlzarus
Titles: The Caretaker, The Wise, He Who Knows All
Height: 6’5”
Wingspan: 18’
Weight: N/A (has no physical body)
Gender: N/A (refers to self in male pronouns)
Age: Unknown; likely millions of years old

Bio: Little is known about the enigmatic Owlzarus, a primeval entity who has safeguarded all knowledge throughout the multiverse. He is very secretive and prefers to stay out of mortal affairs, only laying his hand directly into issues should the multiverse at large be threatened with annihilation. Owlzarus lives deep within his equally enigmatic domain, the Library of the Void (or, as more religious individuals have called it, Chokhmah).

Description: The being referred to as “Owlzarus” is a strange entity indeed. His general body shape is that of a man, with broad shoulders and long arms that reach to below where his waist would be. His hands are akin to a bird’s talons, though with five digits rather than the typical four of an avian’s foot. A ring of brown feathers surround his “wrists”. Owlzarus’ face is akin to an owl, more specifically that of a Great Grey Owl, albeit with a golden brown coloration rather than the speckled grey coloration of the species. A pair of great wings stretch behind him, with the upper half near his shoulders being a golden brown before gradually lightening to a soft grey-gold tone. He is clad in a long flowing white robe adorned in streaks of pale gold, along with a hood ringed with golden embroidery. If one looks beneath his robe, it is quickly be discerned that Owlzarus, in fact, does not have a physical body. The entity always carries three tomes beneath his arm, which he can swap out with any tome in his vast library.

Personality: Owlzarus is the physical embodiment of neutrality and wisdom - he believes any and all should have access to his vast library of knowledge and thus allow both heroes and villains access to his collection. He holds no grudge against wrongdoers and offers no praise to do-gooders. Owlzarus can come across as aloof and uncaring, but this is far from the truth; he is rather focused on the large picture and his visions of things to come than the present, which can lead to him being easily distracted and sometimes not very attentive. However, Owlzarus is actively against destruction, especially of knowledge; he believes all knowledge is sacred and worth preserving. He will guide those who would attempt to cause wanton destruction of life or precious knowledge to their own ruin, or, if worst comes to worst, actively lay his hand in favor of those who prevent said entity from causing destruction.

Powers: Owlzarus possesses many incredible powers involving time, space, and knowledge. Owlzarus can pull any tome from within his infinitely expansive library with a mere thought, allowing him to review knowledge or give someone the knowledge they seek. He can read through any tome, passage, or article in mere seconds, allowing him to immediately record said knowledge somewhere within his library.

Owlzarus possesses control over the flow of time both within his library and beyond. Owlzarus possesses the ability to stop, rewind, and fast-forward time. Within his domain of Chokhmah, he can do this indefinitely, leading to individuals vanishing entirely from reality or aging into rapid decay. Outside of his domain, however, he can only rewind or fast-forward time up to three hours, and can only stop the flow of time four 30 seconds. This control over time also allows him to bolster or cripple allies or enemies; he can accelerate an ally’s movement to boost their mobility or drastically slow an enemy’s movements to allow for allies to easily dispose of them. His control over space-time also allows him to open rifts to other worlds, which he uses to send visitors (or intruders) back where they came from.

Owlzarus also possesses the power of clairvoyance, allowing him to peer into the future, giving him the ability to foresee many events before have even happened. However, his foresight is limited; he can only peer 10 years into the future, and the future is not set in stone. This means that events Owlzarus have foretold can be changed by those with the will or the drive to do so.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Wed Sep 25, 2019 8:30 pm

Oh man, good to see you around again, mate! Owlzarus is accepted once again :).
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Re: Battle of the Multiverse Hub

Postby Giratina93 » Fri Sep 27, 2019 7:08 pm

Persephone:
Spoiler:
"Gods, Ninjas, I do not care what stands in my way. I will take this fell blade, and blot out the light of the divine forever!"

Name: Persephone Auziras
Height: 6ft 2
Weight: 210 pounds
Age: Ten thousand years old (23 mental and appearance wise)
Gender: Female
Appearance: Persephone is a tall, dark skinned and silver haired woman who is usually seen when on the battlefield wearing a black skin tight body suit beneath blackish red tempered armor adorned with spikes. On her head is an ebony skull helmet of a great draconic creature, adorned with a diadem of horns. Out of combat, her clothing attire is more regal, pale brown robes lined with thick purple fur. On her right hand are five rings, supposedly limiters to her great power.
Personality: Persephone is a figure few know what to expect from. She can seem jovial, almost immaturely playful in her tone and mannerisms, but her ire is swift to flare and slow to temper. Rumors say she is a coward at heart, who hides behind her more powerful and loyal body guards for protection. Fewer still claim this is merely a front, that she possesses powers beyond mortal comprehension, powers derived from evil itself. She holds a deep hatred for divine powers, anything that proclaims itself to be a god or god-like.
Hobbies/Interests: For a ruler of Sheol, Persephone can be surprisingly human. She loves to stay in and sleep when she gets the chance, or go on walks. Rumors claim she revels in the pain and misery of others, and will do anything to satisfy her lust for suffering.
Abilities: Persephone's powers are an enigma, but what is known is that she can manipulate water particles around her as ice. She can create sheets of it across the ground, create shards to rain upon the opposition, and sheathe herself with it as a defense. She can create a blade of reinforced ice as long as she is tall, and swing it with expert efficiency, making her lethal in close combat as well as range.

Persephone's intelligence is her other greatest asset. Despite her lazy appearance, she is quite perceptive, and keen at identifying mannerisms and possible weaknesses in those she meets. Many an attempt to kill her has been thwarted by her careful analysis, and she is a master of words, with a tongue as sharp as her sword.

Persephone is also heavily resilient to damage, even without her armor. Several assassination attempts in the past have been met with mere annoyance on her part even after being struck with swords, consumed in explosions, been buried beneath an entire castle, immolated in a sea of lava, and thrown down a thousand foot chasm. These impossible feats have lead many to claim she is immortal, that she will never die, a truth Persephone is more than happy to entertain, though how she can survive such events, no one is sure of.

Backstory: Little is known of Persephone's origins, aside from her being the daughter of an archangel, and even that is debated. Some claim she is the spawn of evil itself, while others believe she is the reincarnation of Lucifer, the Creator of Sheol. Regardless, she has ruled the realm of Sheol for seven hundred years, and turned what was once a warzone into a tense peace, yet there are whispers that she wishes to expand her empire...


Mara:

Spoiler:
"I serve Persephone as my lord and master. Anyone who wishes to touch her must get past me."

Name: Mara
Height: 6ft 1
Weight: 190 lbs
Age: 221 years of age (Appearance 21 years)
Gender: Female
Appearance: A somewhat stocky, tall women with short blonde hair. She wears a black cape and a skin tight leather suit under it. Her face has three red triangles formed on her cheeks and forehead. There are two small fangs pointing out from her upper jaw, and she has blood-red eyes.
Personality: Mara is a cruel, vengeful spirit who looks down on all that isn't herself or Persephone. She is a sadistic demon who relishes in bloodshed and violence, and her loyalty is to Persephone and only Persephone. She is also prideful of her own power and speed, and shares her master's disdain for the divine and godly.
Hobbies/Interests: While Mara does love killing and murdering those who cross her, she does have her feminine side. She loves to shop for clothes wherever she goes, either for herself or for her master. She also has been used as a babysitter/nurse by Persephone, a past time Mara loathes and hates, but nonetheless puts up with.
Abilities: Mara is a terrifyingly powerful demon, not just in brute strength but also in speed and agility. She holds power over lightning, and can move as fast as lightning strikes. She can harness electricity within herself to amplify her strikes or send at her opponents.

At the same time, Mara can also transform into her true form, a towering white furred nine tailed fox six feet high at the shoulder and over thirty feet in length. Her jaws drip acid which can melt through steel, and her tails are strong enough to constrict and hurl up to ten tons of weight individually.

Backstory: Legends say Mara was once the wife of a god who belittled Persephone. In retaliation, Persephone tracked down the god and turned his wife into a vengeful hateful demon loyal only to her. She has served Persephone's side for many years, a rabid menace feared by Persephone's enemies far and wide.


Doris

Spoiler:
"Glad meet you have! Hope help to!"

Name: Doris Sluzhitel Gestani
Gender: Female
Height: 5ft 4
Weight: 110 lbs
Age: 21

Appearance: Doris is an average height woman with aquagreen eyes and long knee length oak hair that is braided in a ponytail. She wears thick black glasses, and her nails are pitch black and two inches long. Her preferred attire is the Cheshire Cafe uniform, which on her is slightly oversized, all but engulfing her hands and extending past her knees. Her skin is rather pale, a stark contrast to her dark nails and bright eyes, and her body is rather light proportioned, slightly more on the muscular side than curvy.

Personality: Doris is what some may consider to be a creep, an oddity who knows no personal bounds of any sort. She can be clingy to people she's interested in, and when working at the Cheshire Cafe, this has primarily been toward the main head maid there. She is outgoing and energetic, and very hard to persuade against. She speaks in a manner unique to herself with a heavy russian accent, and she is almost always seen with a smile on her face. She is a tease, and loves to speak the way she does to either annoy people around her, or seem like an uneducated idiot.

Hobbies/Interests: Doris is unashamed of what she does and she takes full enjoyment of it. In her spare time, she loves to sketch drawings of her favorite people, and write short stories about them. She also loves to spend most of her free time exercising and staying fit, and is a workaholic, at one time working five days straight at the cafe.

Abilities: Doris prefers to be at the peak of human physique, being able to run up to 23 miles an hour and being able to lift her own weight off the ground with just one hand, and she has high dexterity and reflexes. "Applied Forces Special Russian, in no get, but workout welcome." is all she will say when asked on how she is so strong.

Weapons: Doris carries on her a Nagat M1895 for self defense, and a stun baton as well.


Artificial Being BF-13 "Nichelle"
Spoiler:
"Victim Identified. Shall I absorb them?"

Name: "Nichelle"
Height: 4ft 5
Weight: 78 lbs
Age: "21"
Gender: Female

Appearance: Nichelle is a very short girl with long black wavy hair and brown eyes. She is very slim and petite, and usually is seen in dresses more suited for dolls to wear than a human being. Her favorite dress is a frilled violet dress with a short skirt reaching to halfway to her knees.

Personality: While Nichelle may look human, her mannerisms are very much not. She tends to act cold and dispassionate, rarely raising her voice or emoting much. She is clingy like Doris, especially toward the head maid of the Cheshire Cafe, and she follows order to a T from given from a superior. She has something of a sweet tooth, and loves to home in on any kind of candy she can. In combat, this bio-weapon is terrifyingly ruthless and efficient, quickly moving in to neutralize or eliminate opponents, though she does have a rare glitch in her mind that makes a more toying side of her manifest.

Hobbies/Interests: Nichelle loves to work and follow orders. She also loves to collect rocks carve statues from those rocks.

Abilities: Nichelle's physical prowess is beyond superhuman. She can lift over fifty tons, and move sixty miles an hour, while being able to react to events lasting less than an attosecond. She can crush metal in her hands, and withstand powerful blows and temperatures up to 5,000 C.

Most impressively, Nichelle can absorb the life force of others around her. By maintaining contact with others, special devices build within her absorb life energy, draining the victim like a vampire drains its prey of blood. This requires a solid minute of a full grasp to drain a human of their life force, and with this life force, Nichelle can transform herself into a larger form of herself that sacrifices speed for sheer power and strength. She can revert back whenever she wants to. She can also convert this life energy into kinetic blasts expelled through either her hands or her mouth

Weapons: Nichelle is equipped with scanners implanted into her eyes, letting her detect heat signatures and life force within a thousand meters of her. She can generate a barrier around her able to withstand several tank shots, and can extend nanosteel blades from her hands. Her eyes are also equipped with plasma cutting lasers which can extend to ten thousand meters in distance and burn at 3,000 C.

Backstory: Nichelle, or Artificial Human BF-13, was created within Persephone's castle, a bio-weapon meant to replicate a powerful warrior of the past. However, the data from that warrior was fragmented and incomplete, resulting in numerous alterations from the source material. Nichelle was incubated in the labs for decades, fine tuned and modified to be the perfect weapon, but an accident caused the lab to be breached, and the contents within displaced across time and space. Nichelle herself landed within the back alley next to the Cheshire Cafe, and awoke to find herself in the strange and alien world of Canada. Deciding her best course of action would be to blend in and attempt to fit into society, Nichelle joined the cafe, and fit in easily with the myriad of strange and weird maids that work there, none the wiser of her true origins.
Last edited by Giratina93 on Fri Sep 27, 2019 10:13 pm, edited 1 time in total.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Fri Sep 27, 2019 7:47 pm

Awesome, Gira, welcome back. Accepted.
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Re: Battle of the Multiverse Hub

Postby Monster X » Sat Sep 28, 2019 3:47 pm

Got another character here, someone who will act as a minion for Sutekh.

Name: The Kandyman
Height: 6'5
Weight: Currently 5 Tons (Internal gravity systems allow him to walk on any surface without the floor collapsing).
Age: Unknown
Gender: Refers to itself as "He"
Appearance: A robot who's external shell is composed of recognisable sweets like toffee, liquorice, sherbet, marzipan and caramel.

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Personality: The Kandyman is a pathological, psychopathic, robotic killer. He possesses a very warped sense of humour, speaking with a squeaky, almost child-like metallic voice. His primary function is that of an executioner, who specialises in killing people with sweets although he's more then happy to throttle them. He usually flips a coin to make decisions on how to best murder anyone who crossed his path, or otherwise annoyed and irritated him. Surprisingly for a machine, he's easily frustrated and annoyed. The Kandyman is now programmed to be totally loyal to his new master, Sutekh.



Hobbies/Interests: Creating deliciously, lethal sweets and killing people

Abilities:

"I make sweets. Not just any old sweets, but sweets that are so good, so delicious that sometimes, if I'm on form, the human physiology is not equipped to bare the pleasure."

The Kandyman is a genius chemist who specialises in the creation on lethal confectionery. It is his function and joy to create sweets so wonderful that "people die with smiles on their faces". One of its favourite methods of execution is drowning people in pipes filled with his "Fondant Surprise", a thick solution composed of boiling liquid candy.

Thanks to Sutekh, the Kandyman has been upgraded with a new, more powerful body with incredible durability and the strength to lift over 100 Tons. However his is not very nimble or agile, nor is he a competent hand to hand fighter, relying on pure brute strength when in combat. The Kandyman also now possesses some knowledge and understanding of Osiran technology.

Despite his increased durability the Kandyman is still vulnerable to extreme heat, though it now requires temperatures exceeding 3000°C to cause him serous harm.

Weapons/Items: All manner of deadly sweets.

Backstory: The Kandyman was created to serve as executioner for the Happiness Patrol. The Happiness Patrol was the police-like organisation of Terra Alpha in the time of Helen A's rule. The Patrol inforced laws against being sad, setting out to find killjoys and make them disappear.

The Happiness Patrol was composed mostly of women, though a few men served as snipers and Silas P was the undercover Patrol. The women wore short trench coats and had white face paint with pink and purple wigs. They used "fun guns" with barrels like ice cream cones that fired bullets, and travelled through the city in armoured buggies. There were at least six Patrols, with Happiness Patrol B being the anti-terrorist squad, and Happiness Patrol F seeming to handle "routine disappearances." During its run, the Patrol carried out 500,005 disappearances in six months.

Anyone who wasn't happy were taken out by the Patrol, with rumours that Helen A favoured the firing squad. A victim would think they have just been pardoned when the Patrol is dismissed, only to be killed by the Fondant Surprise supplied by the Kandyman. Compared to him, the Happiness Patrol were seen as the nice side of Helen A's regime.

When the Seventh Doctor overthrew Helen A , the Kandy Man was believed to have been killed when his external candy shell was dissolved in a pipe by a flow of his own strawberry fondant surprise, released by the oppressed Pipe People. However when Sutekh escaped from Limbo once more he found himself on Terra Alpha. By chance the Last of the Osirans found the remnants of the Kandyman. Sutekh scanned the robots still functioning memory core and was amused by the Kandyman's sole desire to kill living beings in such a novel way. The Destroyer restored the murderous machine and took the Kandyman into his service.

The Kandyman works for Sutekh in much the same role he had occupied as part of the Happiness Patrol, and is the closeted thing the paranoid osiran has to a trusted minion.
Last edited by Monster X on Sat Sep 28, 2019 4:18 pm, edited 6 times in total.
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Re: Battle of the Multiverse Hub

Postby HayesAJones » Mon Sep 30, 2019 11:50 pm

I am summoned by the tales told by Dan and Gira.

Fraybug:
Spoiler:
Name: Fraybug
Aliases: Barahnakar, Bogey, Cadejo, Capelthwaite, Dog-head, Gytrash, Karagu, Moddey Dhoo, Old Red Eyes, Skriker, Tibicena
Height: Nearly 5' at the withers in quadrupedal form and exactly 7' in bipedal form
Weight: 242 pounds
Age: Over 25 thousand
Gender: Female

Appearance: Fraybug (cameo by Doris, with Gira's permission of course) is a strange and frightful creature of many shapes, but there are three she favors most of all. One is a form familiar to the folklore of Western Europe and Central America: a hound with huge, plate-like eyes that glow red like fireballs. Gigantic in stature, over two-thirds taller than the average maned wolf, the largest of the wild canids, and more than a third bigger than even the tallest domestic dog, this fearful beast has lanky, cervine legs, complete with hooves, and bovine horns that curl from beneath large ears. From the tip of its elongate jaws to the base of its short, tufted tail, more like that of a goat than any dog, this hellhound is five and a half feet long, making it more comparable in size to a big cat than a wolf. Fraybug is a fickle creature. Not even her favorite appearances are free from flippant change. The thick, coarse fur of this hound can be either the deepest of blacks or almost pure silver-white, stained only by patches of tan on its tail and hind legs, and it may appear with one, wide, Cyclopean eye in the center of its face.

Fraybug may abandon this gracile, quadrupedal form for a more robust, bipedal one, retaining its deer-like hindquarters and caprine tail, but gaining a muscular, hairy humanoid torso. Resembling a satyr with an evil dog's head, Fraybug towers in this form, standing two head taller than the average human. This form too can be either ebony- or alabaster-furred, as well as two- or one-eyed.

Fraybug sometimes manifests the above two forms sans head, sporting a gaping, bleeding hole where a head should be. As if to balance this act, assumably only done for the sick pleasure of disturbing others, her preferred shape for travel is that of their severed head, though a massive version of it, three-and-a-quarter feet long and over a foot and half tall. With horns superior to a foot in length and ears almost two and a half feet tall, this shape is extraordinary in size, but otherwise identical to the heads of her other frequent forms, down to a binary coat color and number of eyes. In exchange for everything below the neck, this shape can fly, floating weightlessly despite heft equal to the complete bodies above.

Personality: The supernatural dogs of Western European and Central American folk tales do not have a single face, many dangerous, some benevolent, and Fraybug is no different. She is a mercurial being, prone to dramatic changes in mood and highly polarized actions. At times, she will take a liking to others and act in their favor, sometimes inconspicuously, sometimes openly as if to seek attention or approval. Perhaps more commonly, she acts as a trickster or tormentor, using deception or brute force to extract suffering from others. Fraybug revels in suffering, and not only that of others. She seems amused by even her own pain and has been known to grow focused, even obsessed, with those who can bring it about in excess. Though Fraybug is a brutal fiend, capable of extreme violence, she can be equally satiated by simply frustration or exasperation. She is as much a gadfly as a fury. Despite her clear intelligence, Fraybug seems resistant to speaking. If she must communicate verbally, she will do so in another form, mimicking others all the way down to their voice. Her true voice is heard only through deep, gravelly laughter and the husky grunts of her rare human form.

Abilities: Not only is Fraybug physically well armed with a savage bite no less than that of any canid, if not thoroughly superior, she is also a creature of the night and religious fears. She is the cold, sudden dread that makes the hair stand up on the back of your neck. She is the deceiver, the adversary who takes many forms to trick the inspecting. She is the demon who brings fire and lightning to the once quiet night.

Fraybug is, in every sense of the word, a monster.

Electrical Storms - When Fraybug reveals herself, her fearful visage is accompanied by violent electric storms. The sky turns black, rain begins to pour, and lightning splits the sky It is not known why this happens. It may not even be conscious, as Fraybug seems incapable of influencing these spontaneous thunderheads. The only benefit she can reap is potentially masking her presence from those who do not have superhuman senses.

Hellfire - The black shucks and hellhounds of European folklore are associated with fire and brimstone, and the same can be said of Fraybug. The capricious hound can spew flames from her fanged maw, scouring the hair, skin, and potentially flesh from her foes. This gullet-born fire ranges from wispy red to roaring blue, and from almost 1,000 up to 3,000 degrees Fahrenheit, matching the hottest flames on Earth at their highest temperature. When she appears without a head, the flames instead pour from her gaping neck hole.

Strangely, not only flames gush from Fraybug's mouth. More rarely, the devilish dog spits up water, harmful gasses, or even semisolid earth...

Insanity - Along with the black dogs of Western Europe, Fraybug is likely also the progenitor of the cadejo, a folkloric entity from Central America said to induce madness. This is not hollow superstition. The mind of Fraybug is strange and alien to human-like consciousnesses. Those who attempt to breech it risk being overwhelmed by its disorder. Fraybug is a telepath's nightmare. She herself is no telepath, but she causes dangerous psychic backlash when her mind is probed. Additionally, her mind is such a powerful anomaly that it essentially causes psychic static, rendering telepathic communication faint, fragmented, or even completely null in extreme proximity. This has a downside however. This psychic interference means it is impossible for her to mask her presence around telepaths.

Shapeshifting - Like many malevolent figures in folklore and mythology, including some black dogs, Fraybug is capable of freely changing her appearance in order to disguise herself or deceive others. It is not known what her true appearance is, or if she even has one. Perhaps she is simply an ancient, shapeless creature that handcrafts all her appearances. It could even be that she has forgotten her true self. Some say that Fraybug is not simple mutable, but unfinished, assuming a new personality with each shape.

Whatever the case, there are some forms she takes more often than others. None as commonly as her canine visage, but enough to be noted in the folklore she has likely inspired. Some are mundane, like cows, horses, and mules. Others are not, like a large dog with the hands and face of a monkey or a tremendous tall human, a fair-skinned woman over two meters in height covered only by dark, matted hair.

This ability goes much deeper than a mere illusion however. Fraybug is not manipulating perception when she changes her appearance. She is manually reconstructing herself at the atomic level. Fraybug has a unique form of distributed consciousness. Unlike humans, who have a consciousness centralized in the brain, or octopuses, who have a consciousness distributed across their eight limbs, Fraybug is conscious down to her very molecular building blocks. Each atom that makes up her body has, to some degree, its own consciousnesses and is able to coordinate with its neighbors. This essential renders her immortal. She is certainly not immune to harm, able to be cut, burned, and blasted apart, but even vaporization could not end her existence. It would simply be a matter of reconstituting herself. Damage is not a matter of survival with Fraybug, but time. The more severe the injury, the longer it takes to repair. Shallow wounds can be mended near instantly, but more complete destruction can leave her out of commission until she, quite literally, pulls herself together.

This minute manipulation of her atomic stricture has other perks as well. By weaving carbon nanotubes into her skin and muscles, she is able to render herself 400 times tougher and stronger, as well as increase her speed due to the extreme lightness of these nanotubes. She can also improve her natural weaponry, growing vicious, bear-like claws in her bipedal form and giving them an edge composed of single-layer graphene. This single-atom cutting edge can part any molecular plane, allowing it to surpass any level of armor. Her fangs can be sharpened to the same absurd extreme.

Spectral Hound - The black dog of the British Isles is considered a ghostly entity, but Fraybug is very much flesh and blood. It is not hard to understand why one might mistake her for a specter however. She can appear from behind impossible spaces and vanish between blinks. She is here one moment, gone the next. Or the opposite, filling empty air the moment it is unobserved. Though it might seem most reasonable to speculate she is intangible, the truth is far, far stranger.

Black dogs are associated with crossroads, and many strange occurrences are attributed to stairwells, parking lots, empty hallways, abandoned buildings, and other places where reality seems to twist slightly, setting the nerves on edge. These are all liminal spaces, areas that act as thresholds or are defined only by their association with other places. These spaces grate against the wiring of the human brain, but Fraybug thrives in them. In essence, she is a living liminal space. She does not come from this world, from any world, but from between all worlds.

For as long as there has existed the multiverse, there has also existed the space it exists in. While most creatures arise from one or more of the infinite worlds that make up the multiverse, Fraybug has her origins in the space between them. Unbound by the physics that rule these worlds, she can travel them freely, teleporting as she wishes both between and within worlds. More than this, like an unruly driver, she interferes with other travelers as well. As a living liminal space, a tear in the seam of reality bound within flesh and blood, she bends the world around her, delivering other beings capable of teleportation to destinations they did not expect when they attempt jumps near her. She does not control this interference, sheer chance doing so instead, but she can certainly attempt to take advantage of the confusion it causes.

As a dimensional rift incarnate, Fraybug can also connect disparate worlds in a limited capacity, her body acting as a sort of tunnel between then. This is why she can spew flames. She is not producing fire, water, or anything else she gushes out internally, but summoning them from other worlds. The opposite is also true in theory, but difficult in practice. Things she swallows can be cast into other worlds, utterly inhospitable ones drowned or on fire, but only when swallowed whole, so she cannot truly banish others, only torment them. She enjoys seizing the hapless by their heads and quite literally making them gaze into the abyss.

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Godzilla165
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Tue Oct 01, 2019 4:44 am

Awesome character ya got there, welcome aboard :).
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Beast Blood
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Re: Battle of the Multiverse Hub

Postby Beast Blood » Tue Oct 01, 2019 6:28 am

The big bad momma moosebear is here out of boredom and the desire to chew bubblegum and take names.

Spoiler:
Name: Ristaang (“riss-tang”)
Aliases: Ristaang The Beast, The Beastmother, The Great Beast Ristaang

Height: 300 meters in physical form
Weight: 3,000,000 tons in physical form

Info: Ristaang is the Aspect of Beast, an embodiment of the animal world. Mate of the Aspect of the Hunt, Hraaldstag, she is responsible for the creation of many of Colossus’ wildlife, most notably the Beasts that share her Blood. Although her Blood has birthed many beings into existence, the only Beast that she has naturally given birth to is Olghjortur.

Description: Ristaang is a monstrous creature of thick dark brown fur, wicked antlers, sharp claws and tusks. She is a mountain of large, powerful muscles, a living wall of physical power. Her front paws are covered in stony armor, and bony plates cover her arms and back. Along her back are a few dark stripes and spots. Ristaang’s eyes are blood red and glow when she is angered.

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Personality: Ristaang is rightfully feared for her might, which she is never afraid of using. She has very little patience for threats. She is fierce and powerful and quite protective; most species of the world see her as an inspiration. Brute strength makes short work of her foes or her children’s foes, her ferocious might allowing her to power through massive amounts of damage.

Backstory: In her uncontrollable anger, Ristaang destroyed the homeworld of the creatures known as Unaturlig by the Colossians when she found them harassing her children, tearing their planet apart with her bare hands. Imprisoned and restrained by the other Aspects, she spent thousands of years dormant until her might was desperately needed to defeat the corrupted Aspect of Death, Bromdaahl. However, although she successfully repelled the Dragon, she was impaled through the chest and her Blood spilled, from which were birthed many of the creatures now dwelling on Colossus. When the Hofdyr helped her, Ristaang used her Blood to gift the nature spirits physical bodies that they may use to help keep guard of the balance of nature; these beings go under the familiar term of “Beast”. Ristaang returned to her slumber until she was needed to battle the Void itself, protecting Colossus and her children from the destructive forces. Mostly letting her babies handle themselves, Ristaang has curiously wandered into a different 'verse.

Powers and Abilities:
- Brute Strength: Ristaang’s strength is legendary, her might so immense that it seems to have no upper limit. That erroneous belief can not be blamed for existing; Ristaang is perfectly capable of tearing to pieces foes far bigger than herself without breaking a sweat. Enormous boulders can be launched with ease, bodies broken without effort. Ristaang has shown that she is capable of using her strength in conjunction with her earthbending to achieve truly impossible feats, notably the punch that fissured the homeworld of the Unaturlig and subsequent pulling of the two halves apart and throw across the heavens.
- Enduring Might: Ristaang’s sturdy body allows her to dampen and survive the most powerful of attacks, of note being her survival of being impaled multiple times through the chest and belly with large ice spikes. In fact, Ristaang was only defeated then because she could not move, not because she was injured.
- Shape Shifter: Ristaang possesses the ability to change shapes and alter her size, allowing her to interact with smaller creatures.
- Rapid Regeneration: Ristaang’s ability to survive incredible amounts of damage is not purely due to her resilient body and strong will; her wounds heal rapidly so as to stop her Blood from being spilled all over and creating endless amounts of monstrosities. Ristaang can regenerate from a single droplet of her Blood, utilizing its creature-spawning capabilities to recreate herself. (Turned off in battle by the powers of RPG fairness)
- Indomitable: Ristaang is never slowed by any amount of pain or injuries and cannot be affected by mind-controlling magic, her stubborn skull an indomitable spirit. Her unbreakable will has allowed her to stand her ground against the Unaturlig and the Void’s corruptions, including the Blodraud Spilling.
- Beast Blood: Ristaang’s Blood is famous for its potent and dangerous properties; it can spawn creatures. The beings born from the Blood are burly and strong and possess a great deal of intelligence. The creatures spawned typically range from a mere dozen feet to towering hundreds of feet. Its spawning capability is uncontrollable, and Ristaang would rather not have her Blood-children be born on the battlefield, but the sight of her spawn being damaged does incite a burning rage in her heart that in turn grants her boosts of power. Although the spawning properties cannot be controlled, the Blood itself can; Ristaang can bend it and shape it to her will, wielding it much like a waterbender would.
- Bony Armor: The bony plates found on Ristaang’s arms and back offer protection against piercing and slashing blows; not so much for blunt hits.
- Earthshatterer: Ristaang can bend the earth to her will and feels stronger when in contact with or in proximity of the earth. The earth answers exaggeratingly to Ristaang’s physical might, allowing her to create massive fissures with stomps.
- Bloodrage: Already a short-tempered and hot-headed being, Ristaang easily becomes angered at threats and builds up rage. However, the more she builds up anger, the less she can contain it. Finally, when her fury overflows or when she sights one of her children being hurt, she enters a terrifying state known as Bloodrage. Growing to twice her height and swirling with blood red, flame-like energy, her eyes and blood glowing a dangerous crimson, Ristaang temporarily becomes empowered by rage and adrenaline. Though the Bloodrage increases her power, Ristaang effectively turns into a frenzied, unthinking, senselessly enraged behemoth. At that time, her mind is unable to process anything beyond her rage and desire to destroy her opponent. (Only lasts 1 post)
- Ristaang lies beyond the cycle of life and death; she does not age.
- Ristaang can speak, but she does so very rarely and only in short phrases. She only speaks in her language.

Weaknesses:
- Ristaang’s fierce temperament often leads to her disregarding logical thought, acting purely on rage-driven instinct.

Trivia:
- Ristaang’s name comes from the term [a href="https://en.uesp.net/wiki/Bloodmoon:The_Ristaag"]“Ristaag”[/a], referring to a Skaal ritual to slay a spirit beast before daylight in The Elder Scrolls III.

Theme Song:
Last edited by Beast Blood on Tue Oct 01, 2019 6:30 am, edited 2 times in total.
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Re: Battle of the Multiverse Hub

Postby Corzak The Mighty » Tue Oct 01, 2019 12:21 pm

Decided to bring in another guy. Because why not.

Name: Immanuel

Title: God of Light, The Seer, The Aegis
Height: Variable; 5’10” in armored form, 100 meters in giant form, 20’ in true form
Wingspan: Variable; 20’ in armored form, 250 meters in giant form, 50’ in true form
Weight: Variable; 340 lbs in armored form, 80,000 tons in giant form, N/A in true form
Gender: N/A
Age: Unknown; likely as old as time itself

Appearance: Immanuel has two states: his armored form and his “true” form. Gods, being entities representing metaphysical concepts throughout the multiverse, do not have a physical form, and thus cannot manifest for long in the world of mortals. To combat this, the god of justice, Tyr, forged all the gods of special suit of armor made from the energy of life, known as “Prana”. Immanuel’s armor gives him the appearance of a king, clad in long flowing white robes and brilliant silver armor. His helm completely obscures his face and is ringed in a golden crown. From his back sprout 6 wings forged of golden light. In his hand he clutches a great stave made of similar golden light.

In his “true” form, Immanuel appears as a phantasmal figure made of pure light that shines as bright as the sun itself. The figure is that of a great wheel with 6 wings rotating around it, forming a 6-pointed star. This form is immaterial, and cannot be harmed by any weapon.

Bio: Immanuel, also known as The Seer, is one of the 15 gods who helped shaped the universe in the beginning. Immanuel played the most crucial role of giving life free will and filling the universe with light in form of the stars. He is considered one of the most powerful and, as a result, their de facto leader. However, when the rogue gods Stygi and Nygi reached into the Astral Chaos and unleashed the cataclysmic horror known as It’Lok’Ran’To – or “The Great Devourer” in the language of the gods-, Immanuel was forced to fight the creature off. Despite his and the other god’s best efforts, the horror managed to consume many of the gods before it was resealed back into the abyss it spawned from, leaving only four of their kind behind. Seeking to spread his light elsewhere, Immanuel has scattered his servants across the multiverse in search of heroes to help protect it, while he himself watches cautiously in the backlines, waiting for the right time to intervene…

Personality: Immanuel is benevolent and forgiving. He wishes nothing more than to see the good in people and for them to do well for themselves. He seeks to foster good will in mortals, and to encourage them to help one another rather than to fight. However, Immanuel is a fearsome foe in battle. His ire, while rare, is something to behold, and he holds no bars when smiting those who would dare bring evil and suffering with them.

Powers: Being a god, Immanuel has a wide variety of powers that suit him. Immanuel possesses the power to generate light of all kinds. He can create things as simple as a candle or as brilliant as the sun. Being the god of light, Immanuel can also weaponize this light. He can conjure bolts of scalding sunlight, burning at temperatures as hot as the surface of the sun. He can unleash explosive orbs of light that can incinerate areas ranging from 100 foot diameters to entire continents. He can generate a powerful glow from his body that shines as bright as a neutron star, blinding any and all that look upon him. His ultimate attack generates a scalding eruption of UV light from every part of his body, erupting in a manner similar to that of a solar flare. This eruption of radiation and light can incinerate entire solar systems, though he cannot use this often, and must retreat shortly afterwards in order to recuperate his strength. Immanuel’s powers over light also allow him to move at blinding speeds; he can move at the speed of light in order to “teleport”, allowing him to reach places he would normally be unable to. Finally, Immanuel can use his control over light to empower individuals with what he calls “The Aegis” – a protective barrier of light that surrounds a creature. This barrier protects them from all harm and all adverse environmental conditions. However, this Aegis only lasts for one day, and can be broken by a sufficiently powerful spell or the attack of another divine being.

Immanuel also has the power to create his own servants, who he refers to as Petitioners. His Petitioners take the form of small motes of light roughly the size of a human head. These Petitioners can travel at the speed of light, allowing them to reach places throughout the multiverse at incredible speed.

Immanuel in his physical armored form is quite strong; in his normal size, he can lift roughly 5 tons overhead, and his armor is resilient to all forms of damage, both physical and magical. He wields his regal stave quite skillfully, wielding it similarly to a martial artist using a quarterstaff in battle. The staff is unbreakable due to its ties to Immanuel. Being a god, he is immune to all mental influences and his immaterial nature makes him immune to all bodily ailments, including sickness, poisons, corruption, and crippling wounds. Immanuel has the ability to grow his body to immense proportions, growing to the height of a skyscraper and increasing his weight by a factor of 235 times. In this form, he can fight toe to toe with nearly any giant beast.

Finally, Immanuel’s true form, that of the great wheel, is his most powerful form of all. Immanuel’s true form is impossible to look upon by mortal creatures; their minds cannot comprehend its power and will lose consciousness upon gazing upon it. His form radiates light as brilliant as a star, potentially blinding those who do gaze upon him. His touch burns with the heat of a star’s core, and those who get too close to him are burned by a heat similar to that of the surface of the sun. This form cannot be harmed by any physical weapon, and is nigh invulnerable to magical assaults; only attacks from other gods have a chance of harming Immanuel in his true form. However, Immanuel cannot maintain this form for long; he can only remain in the mortal world for 5 minutes in this state before he must retreat to his domain, known as Geruvah.
Last edited by Corzak The Mighty on Tue Oct 01, 2019 12:21 pm, edited 1 time in total.
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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Tue Oct 01, 2019 3:57 pm

Cool, Beast and Corzak, I’ll add your guys to the list.
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Re: Battle of the Multiverse Hub

Postby Giratina93 » Fri Oct 04, 2019 9:16 pm

Mulek

Spoiler:
"I am the holy angel, a warrior sent by the heavens above. Repent, sinful mortals, or this will be your final hour!"

Name: Mulek
Age: Unknown (millions of years)
Gender: Female
Height: 8ft 7
Weight: 510 lbs
Alias: The Black Winged Angel

Appearance: Mulek is a lower ranking angel. As such, this reflects upon her clothing, being only very bland white robes. Her hair is long and part of it is raven black, while the rest is ivory white, the same as her scaly wings. She wears no shoes or socks, but goes out barefooted, believing that an inferior wretched being like herself, an outcast, doesn't need them. Her left arm and shoulder are nonexistent, having been lost in a conflict a while prior.

Backstory: Mulek is something of a loner, and has been her entire life. Back during the days of the Angelic High, she was considered an outcast because she was one of the few angels to bear black wings shortly after her creation, a sign of Netheral corruption. While she was allowed to meander on the edges of angelic society and never truly persecuted, she knew others despised her and hated her for being different, which came to a head when angels began to be murdered. She was the first to be blamed, the high archangel Sasriel chief among the persecutors, and the experience was life changing for the loner. Only Cercil and her brother Sariel stood by the black winged angel's side, and when the Angelic High was destroyed, she was one of the few survivors who came to Makai and joined with the banished ones. Since then, she has been Cercil's right hand angel, there to aid her master in whatever task she desires...

Personality: Mulek has always been something of a loner before Cercil took her under her wing, and her lifetime of hatred and disappointment has turned her into a jaded,egotistical haughty angel. She can be reckless and easy to send into a temper, and despises anything not made by the Creator, or anything not of human body type. When she fails, she takes it personally, and can hold a venomous grudge.

Abilities and Powers:

~Lunacy: Mulek is unique among angels, in that she can draw power from light reflected from the full moon. This is because moon refracted light generates a specific energy which Mulek can absorb and empower herself with. She becomes stronger, faster, and can unleash blinding light from her light wing, or black smog from her blackened one. Staring into her eyes when the full moon is out can drive weaker wills insane.

~Divine Authority: Despite being a lesser angel, Mulek is still a force to be reckoned with. She can lift four thousand pounds at night, double that when the full moon is out, and withstand blows strong enough to crumple metal. She can fly at sixty miles per hour, and teleport a thousand yards away, though this exhausts her when it is not a full moon out. She can also channel aetheral energy through her body, which can be useful to heal the wounds of others, or cause severe harm to netheral beings. Her wings can also shield her from energy attacks.

~Hellfire Scythe: Her weapon of the trade, a scythe forged by Lucifer for Cercil, then handed down to Mulek when her prior weapon was destroyed in combat, this scythe's head and staff are ablaze with hellfire. Mulek can channel the energy within the scythe and send torrents of destructive fire toward her enemies, and thanks to her netheral corruption, manipulate it as well. The blade of the scythe alone is sharp enough to puncture through all but the strongest metals. Also, only an angel can hold this scythe; those who try to otherwise not only cannot lift the weapon, but suffer horrific burns on their hands.

-Gate of Heaven: The angel's most powerful ability, and one only able to practically be used during the full moon. With her wings spread, Mulek can channel both netheral and aetheral power into numerous solid forms, into blades and weapons of pure arbanium. She can then send these weapons raining upon the opposition in a maelstorm of destruction, each one flying at over two hundred miles an hour. Without a full moon, this takes all of Mulek's power to attempt, and is only used as a last resort.

~Soul Hunter: Before the Death Knights became the primary reapers of the dead, the angels lorded over that position, and Mulek's no exception. She can detect the souls of the living around her within a hundred meters, and of the dead within a thousand meters away. The souls of the dead can be harvested and put to eternal rest by the angel, a terrifying prospect for any dead or undead who try to fight the angel. (one time use)

Weaknesses: In the daytime, Mulek is at her weakest: Her netheral control is lost to her, and her strength and energy reserves are halved. Her wings are also vulnerable to strong physical blows, and she is allergic to amphibians. She also has a crippling phobia of tight spaces.


Crigan

Spoiler:
"All life withers and fades away, and I will be there to witness it."

Name: Crigan
Height: 5ft 9
Weight: 170 lbs
Age: Millions of years old ("28")
Gender: Male

Appearance: Crigan appears in his human form as a young man with short brown hair that is slightly longer in the back, reaching to his shoulders. He is rather thin and not muscular, and prefers to be dressed in leather pants and a t-shirt, with a skull ring on his left ring finger. He doesn't wear shoes but rather wears sandals and has a pair of small glasses resting on the ridge of his nose. In his true divine form, he appears as a ghostly shrouded serpent in a golden mask.

Personality: Despite being the God of Death, Crigan is anything but hostile or inhuman. Rather, he is one of the most human gods around, to where he prefers to be in his human form than be in his divine form. He cares for mankind and has been known to be at odds with his siblings and higher ups over his opinions of humans. He is generous and understanding, slow to anger and quick to forgive... unless you ruin his personal life and end up on his poop list, or are pure evil. Crigan has very little tolerance for evil, and will do whatever he can to stamp it out unless he has no other choice but to team up with an evil being to deal with a greater threat, something he really does not like.

Hobbies/Interests: Crigan loves to cook, and when he lived a completely human life, he would often be the one to cook and clean around the house. He is also very keen to read and observe, and just hang around with people and chat. If someone has a problem, he is happy to assist them.

Powers: The God of Death hosts many powers befitting his title and role. He can siphon the life force out of those around him through his hands or claws depending on his form, and can devour and permanently kill all but the strongest spirits and ghosts. He can also sense the life force of those around him, and can communicate through telepathy, though he much prefers to speak orally. He can become intangible as well, and in his divine form, grow to over 200 meters in length and seventy meters tall. He can also cure others of illnesses by killing the harmful microbes and bacteria within them.


Cercil

Spoiler:
"I am the moningstar, the servant of the Fallen One, the first and most damned child of creation. When the gods were made I was there to greet them."

Name: Cercil
Height: 10ft3
Weight: 716 lbs
Age: Millions of years old (30 in appearance)
Gender: Female

Appearance: Cercil is a massive angel, with six grand wings from her back. These wings are pitch black and leathery, a testament to her fallen nature, and span fifty feet from tip to tip. The robes she is adorned in are blood red and purple highlights, a testament to her angelic heirarchy. Her face is covered in scars, and her feet and left hand are replaced with metallic prosthetics. Her hair is white as snow and reaches to her ankles. She is never seen standing of her own accord, instead in a wheelchair build just for her.

Personality: Cercil is a rash, impatient ruler who genuinely means well. She holds the interests of her subjects and friends in highest regard, but her short temper can cause events to spiral worse than if she had stayed out of the matter. The subject of family especially is a sore spot for her, and when she loses her temper, it can take all of her willpower to not murder the cause of it right then and there. If she is placid and calm, she can be a powerful and honest ally, if not a little short sighted.

Powers:

~Light and Darkness: Cercil, like Mulek holds sway over both aether and netheral properties. She can create divine pillars of light from the ground, or demonic flames to eat away at the flesh of her enemies. She can heal wounds in others, or cause their cellular structures to deteriorate. She can create chains divine beings or those with divine powers cannot break easily, and shards of demonic energy that can pierce the hide of her opposition and explode violently.

~Thinking with Portals: Cercil can create spatial rifts which she can use to summon objects from anywhere in the multiverse, so long as she is aware of where exactly it is. Things she has no concrete knowledge of, she cannot bring to her side.

~Divine Presence: Cercil can lift ten times her weight with both hands, and can hover in the air without beating her wings. She can also teleport herself short distances of up to a thousand meters. She can also generate a barrier capable of withstanding up to 150 tons of TNT.

~Dark Apocrypha: Cercil's most powerful skill is the ability to generate a miniature black hole of sorts above her head. All forms of energy are gathered within, and those too close and unable to escape or hold their ground are drawn in as well, before the black hole overloads and explodes with up to a thousand tons of TNT.

Weapons: In her hand, Cercil carries a scepter adorned with purple bat like wings and a pale black sphere on the top. This she uses to channel many of her strongest attacks, and is her ultimate show of authority and power.
Last edited by Giratina93 on Sat Oct 05, 2019 8:48 pm, edited 1 time in total.
You dare try to challenge me? Then we shall see how you fare against a true Archangel!

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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Sat Oct 05, 2019 7:48 pm

Awesome, added to the list, Gira. And, here is my final character as well:

Aphrodite
Spoiler:
Name: Aphrodite
Nicknames/Other Aliases: “Silver mane”, “Cupcake”, “Dove”.
Species: Olympian
Height: 5’10
Weight: 120lbs
Gender: Female
Age: 24 thousand

Appearance: There is a reason why Aphrodite was referred to as the, “goddess of beauty”, by her own people. She is in every sense of the word, beautiful, only being somewhat, “bested,” by Daeva. The Olympian goddess possesses this natural aura or glow to her that cannot be described but is awe-inspiring to behold and be in the presence of. Her eyes radiate in a brilliant hazel color with bits of gold throughout when enough light reflects off them. Aphrodite’s hair shines brilliantly in sun and moonlight from its natural, silver coloration and stops right above her lower back. Unlike Daeva’s naturally curly and bouncy hair, Aphrodite’s is straighter and almost silk like in its volume, possessing this otherworldly flow and almost sentient like behavior at times.

Her body is a work of art, sculpted and toned and properly curvaceous, with a slightly pale complexion to her smooth and incredibly soft skin. Aphrodite is tall for a lady, especially compared to the smaller and petite Daeva, but the former embraces her height proudly.
As far as clothing, Aphrodite has a variety of different things she wears daily, but she is always the most comfortable in a nice pair a jeans, a soft t-shirt, and her lucky navy blue leather jacket on top of it. That jacket is one that Dante gifted her on their very first date, and Aphrodite has treasured it ever since, always making sure to keep it in as good a condition as when she first got it. Aside from her normal outfit, Aphrodite also loves wearing whatever bits of clothing she managed to hold onto from her old home. Olympian dresses, skirts, sandals, and long flowing gowns for very special occasions. Her ideology is like her sister-in-law, Daeva’s: Comfortable yet stylish.

Personality: Aphrodite is, without question, one of the sweetest, most down-to-Earth, and welcoming people one could ever meet. She’s a social butterfly through and through and loves to brighten the days of others even through the simplest of things. Upon first impression, Aphrodite is very bubbly, almost overwhelmingly so. But, once one gets to know her better, she is incredibly warm and approachable, much like Dante. Though, Aphrodite can be headstrong at times, especially when she believes herself right about something. She is also determined and driven towards the things she is the most passionate about, which are her family, helping the youth, and teaching. Her fierce loyalty towards those she loves most is unshakeable and powerful; should anyone cross Aphrodite, her calm and joyful demeanor will slowly but surely fade into once of fierce and deadly anger.

Long ago, Aphrodite was once very shy and timid, but still possessed the same warmness she has now. That led to many, even her own family, thinking she was weak and helpless. With the loss of her home and being forced to fend for herself for thousands of years, along with the help of the Yakuza… Aphrodite broke through her timid shell and has become an incredibly confident and social being, whilst still keeping herself firmly grounded by remembering her struggles and tribulations.

Hobbies/Interests: If Dante is a science and chemistry nerd, then Aphrodite is a math geek. Since she was a child, she was always interested in mathematics, particularly calculus. Each day, she would study and then apply what she learned to different problems, scenarios, and experiments. Countless hours were spent with Aphrodite being buried in different books covering an array of mathematical concepts. Now, the goddess can solve even the most complex of problems with very little trouble and knows the ins and outs of calculus like the back of her hand. The latter isn’t just an enjoyable pastime for her, however; Aphrodite applies her extensive knowledge in calculus to her greatest ability: Marksmanship. Being one of the most accurate marksmen in 250 quadrants, Aphrodite utilizes the concepts she’s learned on the fly every time before and after she takes a shot. This, along with her extensive training, has led Aphrodite to have a near perfect shot.

Mathematics isn’t the only thing Aphrodite enjoys. Aside from the obvious being spending time with her Yakuza and ninja family, she also loves baking and specifically a variety of sweets. Cakes, cupcakes, buns, you name it, Aphrodite loves making them. She and Evron always butt heads over who gets to use the main kitchen because it has the most room, and more importantly, the best oven in the kingdom.

When she’s not studying, cooking, or spending time with family, Aphrodite teaches a class of young Yakuza students on the concepts of archery, and how to one day become great archers themselves. A lot of times, she’ll get caught up in showing them different tips and tricks that she learned in her training, and even attempting to apply math concepts into her class, much to the disdain of Aphrodite’s students. According to her, the kids are a, “work in progress, but they’ll get there eventually!” She really enjoys teaching, and the kids love her. If she could, Aphrodite would commit to teaching full time and even create a class specifically for mathematics. But she knows that the multiverse needs defending, and she is dedicated helping her ninja siblings whenever she can.

Speaking of which, Aphrodite loves nothing more than whenever she gets the chance to spend quality time with Dante. Being both king of their realm and leader of his siblings, Dante is constantly busy or always getting tied up with something. But he always makes sure to take a day or two off to just de-stress and enjoy himself and his family. Aphrodite loves these days and makes it a priority to steal him away for a few hours, just so they can enjoy one another without any hassle. She knows just how busy he is, but also doesn’t mind it because Aphrodite knows it’s for a reason. The devotion and love that the two of them have for one another is unshakeable and forever rooted, their souls intertwined for eternity. They wouldn’t have been together for so long if there wasn’t something special there.

If there was one thing that Aphrodite wished would happen as far as their relationship went, it would be that Dante finally tied the knot. She never pressures him about it, but she also knows that Dante desperately wants to and will, when the time is right.

Powers/Abilities: Expert Marksman- Aphrodite, over the course of thousands of years of training, both physically and mentally, has become one of the greatest marksmen in 250 quadrants. With a 98% accuracy rate, Aphrodite almost never misses a shot, and even less so misses a kill shot. The times that she does miss are by a few centimeters at the most, and she quickly recalculates her angle of attack and perfectly lands the next one. This is where her expertise in calculus comes into play; it allows Aphrodite to make precise and complex calculations on the fly in the heat of battle, and accurately nail a target even from miles away. She judges everything from wind speed, air density, temperature, distance, the certain arrows or rounds she’s using respectively, etc. All of this Aphrodite can accurately determine in seconds before letting an arrow fly or pulling the trigger.

Wind Dash- To assist herself in battle, Aphrodite can gather pockets of wind around her feet, underneath her arms, and around her back to perform a dash in any direction. She can travel up to 10 feet with this ability and reaches speeds of 65 miles an hour. This has gotten Aphrodite out of precarious situations more times than she can count and has also granted her an advantage over an unsuspecting foe.

Mainly though, the Olympian goddess uses her wind dash to gain different angles to shoot from or make what would have been a difficult position to fire from, easier. She can and has in the past, rocketed herself up in the air, locked on to a target hiding behind cover, and successfully landed a kill shot. Aphrodite will also, whenever she’s feeling a bit too confident in her shot, utilize the wind dash to quickly sidestep an enemy and fire without even aiming. She likes to abuse it to perform various other trick shots and fancy maneuvers as well.

Healing Touch- Aphrodite is as much of a caretaker as she is a fighter. Having been born with this ability, Aphrodite, with the touch of her hand, can transfer some of her energy into a powerful healing agent that mends minor and medium wounds. She can’t heal bigger and more ghastly injuries, but she can at least dull the pain a good deal when it comes to those. She can even repair broken bones and sprained limbs and can induce whomever she’s taking care of into a more relaxed state.


Weapons/Items: Bow Olympia- Bow Olympia or, “Olympus’s Bow”, is an incredibly power great bow designed by Apollo specifically for Aphrodite and built by Hephaestus. The latter described as being one of his best and most beautiful works. The bow itself is made almost entirely of gold that’s been reinforced thousands of times for extra rigidity and overall strength. The ends of the bow are made from a special aluminum and steel mixture that was found only in Olympus; it gives the weapon a perfect 50/50 weight distribution whilst keeping it light enough for a smaller individual like Aphrodite to easily manage. The string itself is literally a thin piece of Zeus’s lightning bolt that the god lent during the bow’s construction. The quiver is a gorgeous wood design that was carved from a single tree, and polished and waxed to give it a permanent mirrorlike finish. Engraved on either side of the quiver are both the names and miniature faces of Aphrodite’s deceased brothers and sisters, along with the bolt of Zeus tracing down the middle of it.

Bow Olympia is monstrously powerful, able to produce the equivalent of 200 pounds of TNT exploding with every release of an arrow. If it wasn’t for Aphrodite’s training forcing her to quickly get used to the sheer recoil, she wouldn’t have been able to handle the weapon. With the amount of force it produces, Bow Olympia can easily bring down an entire house with a singular arrow, and reduce unarmored opponents down to smoldering pieces. The side-effect of all that power is it isn’t all that accurate by itself. Anyone else that wasn’t used to how the bow functioned and how to manage the explosive power and recoil, wouldn’t be able to get the broadside of a barn. Because Aphrodite is both used to how Bow Olympia works, and she can calculate like no one’s business, she makes using it look natural and easy while still hitting 9-10 of her shots every time.

The arrows that Bow Olympia uses are diamond tipped, hardened wood bolts of destruction. They’re all kinetic in the type of energy they use but do get a significant buff when the strip of lightning from the bow touches them. These arrows travel with the ferocity of a tank round, but pack way more energy within and are about 10 times faster. They are also multiuse, so Aphrodite can recycle an arrow up to 3 times before it fully degrades. While they are incredibly destructive, the downside is that these arrows are expensive in materials and take a long time to make. A single arrow takes even the fastest and best blacksmith in the ninja realm 2 weeks to make, so Aphrodite does her best to make every shot she takes count.


WhiteFang- WhiteFang is a devastating sniper rifle whose real origin is unknown. The most trusted rumor is that this weapon was designed and built by a master gunsmith using materials that were stolen from the null void. After creating the rifle, the gunsmith was so horrified at what he had made, that he burned his original blueprints before taking his own life. But again, that is only a rumor. The name of the sniper rifle itself is a mystery. All that is known is that WhiteFang is a firearm that produces hellish amounts of power and energy with every pull of the trigger. This .56 caliber rifle is made from a combination of different carbon fiber weaves, reinforced aluminum alloy, and brushed titanium. The result is a weapon that looks and feels brutish yet refined in its design, with every part serving a purpose and not going to waste. It houses an advanced variable scope at the top, with over 50 levels of precise adjustment that Aphrodite can set for a variety of distances. And, the most unique feature about this rifle is that it is semi-modular by design. This means that WhiteFang can be transformed considerably to better fit different combat scenarios, locations, etc. The barrel, scope, trigger, and even the very nature of how it is fired can all be changed. WhiteFang can go from being a bolt action and harder hitting sniper, to a smoother yet less powerful semi-automatic one with no trouble at all. Aphrodite personally prefers to leave the weapon in its former state, as she feels she has more overall control and hits her targets harder. Plus, she’s learned to work the bolt as fast as the semi-auto mode anyhow, so it’s a win-win.

The rounds that WhiteFang fires are massive, explosive tipped, and aerodynamic pieces of ionized titanium with enough lead inside to punch a hole straight through solid concrete. The bullets weight 3 pounds each and take about a month to produce. Because of how large they are, WhiteFang can only hold 4 rounds in its magazine, but makes up for its lack of space with savage amounts of power behind every shot. The bullets travel up to Mach 8 depending on the wind and air density and fly as straight as an arrow. The impacts they make are enough to kill even heavily armored enemies in one shot anywhere on the body. The recoil is immense, even worse than Bow Olympia, but Aphrodite manages it well and has even retrofitted the stock to have stronger padding which has decreased the recoil significantly. Really due to the nature of it being a sniper rifle, Aphrodite is a bit more accurate with WhiteFang at longer distances than she is with Bow Olympia and has grown to enjoy using the weapon a lot more than she used to when she first acquired it.

Her baby is still the bow, but Aphrodite always has WhiteFang with her to use as a monstrously powerful backup.



EDIT: Aaaaand, the main thread is now up guys!
Last edited by Godzilla165 on Sat Oct 05, 2019 7:49 pm, edited 1 time in total.
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Re: Battle of the Multiverse Hub

Postby Giratina93 » Sat Oct 05, 2019 8:48 pm

Oh, added in a few new characters and got rid of Craefr, since I decided against bringing him in.
You dare try to challenge me? Then we shall see how you fare against a true Archangel!

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Re: Battle of the Multiverse Hub

Postby Godzilla165 » Sat Oct 05, 2019 10:42 pm

Got it. OP has been updated accordingly.
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Re: Battle of the Multiverse Hub

Postby Beast Blood » Sun Oct 06, 2019 4:51 am

Got a ghost moose bro to show up randomly to help people:

Spoiler:
Name: Patronus ("pat-TROH-nus")

Height: 20 feet

Description:
Step 1: Pick a moosebear, like this fine chap.
Step 2: Make it a translucent blue, like this ghostly burr.
Step 3: Profit.

Personality: Patronus is the spirit of a great guardian of nature that patrols the forests as a Spirit Beast. A mysterious being and a rare sight to see, what few things are known about Patronus is that he is not at all malicious to anyone that does no harm to nature.

Since he's a Spirit Beast, I'll just post their stats, as they're essentially identical.

Info: Spirit Beasts are extremely rare beings that sometimes manifest in the physical world. Some say the Spirit Beasts are the wandering souls of deceased animals, but their true nature is, in fact, much closer to that of the great Beasts themselves. Spirit Beasts are nature spirits that do not have the power to take on a proper physical form as the Beasts are capable of. Instead, Spirit Beasts guard nature in what ways they can. They spend most of their time incorporeal, phasing in and out of the death realms to conserve and gather their strength. Spirit Beasts are more commonly seen during the nighttime, especially throughout the very early hours of the morning.

Powers and Abilities:
- Spirit Shock: Spirit Beasts can conjure astral rays of power to not only burn their enemies’ flesh and armor, but also damage their spirit. Enemies are often left shaken, confused and demoralized. The damage itself lasts for five seconds and the lingering effects for five more.
- Spirit Mend: Spirit Beasts can heal the physical and psychological wounds of beings, a mythical and sought-after ability that drives the hopeless to seek the elusive beasts to find relief. They are even capable of returning spirits to life.
- Phasing: One reason for the Spirit Beasts being so difficult to lay eyes on is the fact that they are not always visible to the naked eye. They phase in and out of the physical plane, becoming intangible and invisible at will. They are able to sneak up on their foes, though they are unable to attack while phased out of the physical world.
- Tooth And Claw: The Spirit Beasts, when tangible, can use their physical weaponry (teeth, claws, horns, etc.) to maim their opponents. Their physical attacks leave behind a cold, stinging sensation.
- Spirit Beasts cannot be slain; they merely are dissipated into the spirit world and reform some time later.

Weaknesses:
- Spirit Beasts cannot attack when phased. They are also uniquely vulnerable to nether-based attacks.
- Spirit Beasts cannot remain phased in the physical world for long, regaining their strength by phasing back in the spirit plane.

Trivia: Spirit Beasts are heavily inspired from the spirit beasts of World of Warcraft, Arcturis in particular for its translucent blue look.

Theme Song:


And this one is meant to be a friendly bystander that offers tea and hugs and helps people in need.

Spoiler:
Name: Korraz Thaumah (“KOHR-raz THOM-ah”)
Alias: The Mountain, The Thunder-Roarer, Koko

Height: 40 feet
Weight: 400 tons

[If that's too big, I can use her alternate size I use for another RPG, which is 15 feet tall.]

Description: Korraz is the most physically impressive member of the Blooded, but she is also among the least violence-inclined, something that reflects itself in her outfit as she carries no weapons whatsoever on her person nor trophies of past foes. Wearing her “Mountain” moniker well, she indeed resembles a living mountain of muscle. She is a giant among giants, standing head and shoulders above her peers. She is covered in thick charcoal grey fur that is dotted with darker spots. She wears a distinctive duster coat whose length reaches just above her feet. It is made of conductive chainmail striped with long, glowing blue bars running down its length. She also wears a mask made of spiked metallic plates kept together by magnetism, which move when she does, as well as blocky metallic gauntlets and armor on her feet of the same near-black color as her coat and mask. Korraz is noticeably stocky, a trait she coincidentally has in common with the Beast she shares the Blood of. Her eyes are yellow, though the right one is blind and is noticeably misty. Though her body in general features numerous scars, the most noticeable beyond her notched ear and blind eye are the dozens of deep, gruesome scars lining her throat; her face is even worse off, though that latter painful and horrific display is kept hidden underneath a mask that she never takes off.

https://i.postimg.cc/QCRvdvHk/by-beastb ... llview.jpg
(What she looks like beneath her armor and stuffs)

https://i.postimg.cc/76BkwB3m/korraz-th ... jh-pre.jpg
(Done by MonsterKingOfKarmen as part of an art trade)

Personality: Not much is known about Korraz other than she dislikes violence. When disputes spring up, Korraz will be the one to quell them. She is entirely mute and expresses herself through gestures and sign language or through drawings and writings if she happens to have something to draw or write on. Though she may be mistaken for a dumb brute, she is actually very intelligent and especially crafty with her electric and magnetic abilities. She also enjoys sipping tea.

Info: A pacifist whose hand is constantly forced to violence, Korraz is a mighty and protective Borskall that works to defend nature and what she cares for as a strong, silent guardian. Even bigger than her muscles is her heart; Korraz practically wears her heart on her sleeve, a gentle, caring creature whose calm and laid-back temperament completely contrast her stern and intimidating appearance. A certain aura of mystery reigns around her.

Powers and Abilities:
- Stout Strength: With her ability to lift ten times her own weight above her head and hurl it several distances away, Korraz is quite easily among the strongest Borskall to ever live. She can carry other Borskall like stuffed toys. It is frighteningly easy for her to inflict irreparable damage to her foes. However, as a pacifist, she ultimately prefers to use her strength for means other than violence, such as helping fellow Borskall with carrying heavy objects. Korraz possesses a lot of stamina, her muscular and stocky body providing her with enough energy to perform heavy lifting and other incredible feats of strength for hours on end.
- Stonewall: Not only is Korraz extremely strong, but she is also extremely tough, famous for her uncanny ability to withstand brutal hits from multiple enemies for hours on end. Fortunately for her pacifist self, her durability allows her to simply let her enemies tire themselves in trying to take her down without having to raise a finger against them. Several factors make up her toughness. The first and perhaps most obvious is her size, which lessens the damage taken from creatures smaller than she is, blows and arrows from the average Borskall practically becoming lost in a sea of fur. The second is her natural hardiness from living in a cold, harsh world. The third is her muscles, which serve as armor; they are very powerful, and her bones, tough of their own, are capable of withstanding their might without breaking. The fourth is her stockiness; a layer of fat aids her muscles and fur in absorbing physical blows as though the attacker was punching a pillow. Finally, her thick fur also helps to take hits and insulates her against temperature extremes, typically leaving melee combatants with their weapons and arrows entangled in her pelt. Her coat wards off projectiles and bladed weapons to a degree, on top of being waterproof and conductive so that the electricity she can generate flows through it easily. It is resistant to temperature extremes, notably capable of withstanding the sheer temperatures of the electricity conjured by its owner. Another factor rendering Korraz so durable is her inability to be slowed or affected by physical pain; torture at the hands of the Skallbor wound up making her a worse problem than before for them, as it made her effectively nerve-dead. No matter how grievous the injuries she is dealt, she will never react to them; losing a limb would leave her feeling nothing but a light tickle, if feeling anything at all. Her toughness is not merely physical, as she is a strong-willed Borskall capable of enduring the worst thrown at her. No matter the amount of harm she is dealt, physically or mentally, she will keep going until she is downright knocked unconscious or killed flat-out.
- Shock and Awe: As she possesses the Blood of a thunder Beast, Korraz is capable of using electric and magnetic abilities, lending her a very wide array of abilities. Coupled with her smarts, these powers are very dangerous, although Korraz is far more likely to use her abilities in passive or peaceful ways, such as using magnetism to pull objects towards her. She commonly forms a leash between herself and minerals found beneath the earth, practically anchoring herself to stand firm in combat; this magnetic anchor, forming a cone-like shape and spreading many feet underneath the ground, makes it very hard for enemies to move her, including physically lifting her off the ground. She can temporarily stun her foes with well-aimed lightning bolts, typically leaving them paralyzed or left spasming on the floor in a painful seizure. Korraz herself is completely immune to such powers and will not be phased by electric and magnetic attacks directed towards her. In fact, she is likely to instead turn such attacks right back at her foes. Korraz does not actually need conductive surfaces to reach her opponents. She can ionize the air around her to create a conductive path between her and her target. No matter where she and her enemies find themselves, she will be perfectly capable of reaching them. Korraz is also capable of sensing electricity and magnetic forces passively, although it does not actually distract her; she will simply be aware that it is there. This, coupled with her own enhanced senses as a Colossian, means that enemies will have extreme difficulty hiding from her. A notable tactic of Korraz, called the “Thunder Stomp”, is used to cause a time-out of sorts during battle. As its name suggests, Korraz will smash the floor with her foot in a powerful stomp, shaking the earth and sending her foes flying in the air. A surge of magnetic power accompanies her strike and keeps the enemies floating in the air. The floating foes are trapped and incapable of moving or talking, although they may still breathe. Korraz will typically simply let her enemies slowly fall back to the earth as the magnetic energy slowly subsides. While she can simply lift up her foes with her magnetic field manipulation for the same effect, she prefers stomping the ground to serve as a method of intimidation.
- Stormcaller: Korraz can conjure storms of great power, both used to deafen and threaten her foes and for the combat advantages they bring; in snowy weather, for example, she can make the entire area dangerously slippery and wear down her foes with harsh, cold rain. Practically a living battery and magnet, it is common for lightning bolts during such storms to seek to strike her in particular, where she can absorb their power and redirect them at her enemies. She can turn the power of several bolts into a single, empowered strike, combining their might into a concentrated, powerful blast.
- Shellshocked Veteran: Having been forced to battle her entire life, Korraz is no stranger to combat. She uses experience, along with her smarts, to battle her foes. She would not be taken off-guard when battling enemies of similar size and strength as herself, as she has fought foes bigger than herself when growing up and remembers how to deal with them. She knows several complex grapples and hurls.
- Size: Korraz’s enormous size can be used to her advantage, notably allowing her to simply crush her foes underneath her paws. A simple shift of her weight can knock enemies off of her. The massive difference in size between her enemies and herself means their weapons are less effective than they would be against a smaller opponent, dealing far less damage. Korraz is known to shift her weight into her physical strikes, such as her punches, to hit harder. Her size is often a deterrent dissuading foes from attacking her, but the opposite reaction - seeing her as a challenge, a mountain to topple over - is just as common.
- Seeing Red - BERSAERKERGANG!!!: Korraz is a pacifist and a remarkably calm Colossian who is rarely at all phased by much of anything. However, despite her tame behavior, she has her limits, known to fly into terrifying frenzies on very rare and specific occasions. This anger is not built up; it is instead caused by a specific trigger, which is to speak ill of her late younger sister, though it can also happen when one she wants to protect is seriously injured. She goes from one extreme to another in a split second, going from a slow-moving, gentle creature to a rapid rampaging one. Shaking hands and bloodshot eyes are the main physical signs of this furious state. During this rage, Korraz gains an increase in adrenaline as well as drastically improved strength, senses and reflexes. In her fury, Korraz will focus on taking out her anger on whoever has offended her, though anything that gets on her path, be it friend or foe, animate or inanimate, is in danger of being severely manhandled. As she experiences tunnel vision and muffled hearing, she will not hear her friends’ desperate pleas for her to calm down. She is likely to hurt someone or something she should not. It is practically impossible to reach to her in that state, and yet, there are indeed a few things known to calm her down. The sound of a cub in distress is able to immediately snap her out of her angered haze. Another thing known to work is simply time; given enough time, Korraz can get over her anger on her own. As her rage state has her expend a lot of energy, Korraz finds herself exhausted equally physically and psychologically when she is finally soothed. The rapid shift in blood pressure, especially when coupled with extensive blood loss, can even cause her to momentarily lose consciousness.
- As a Mountain Colossian, known for their increased lung capacity and breathing efficiency, Korraz does not suffer from oxygen deprivation at high altitudes and can hold her breath for a long time. Her grey coloring lets her blend very well in rocky, mountainous regions.
- Korraz’s sheer stubbornness makes it difficult for enemies to mind-control her; breaking her will is even harder than breaking her body.
- As a blacksmith, Korraz can create and repair armor, weapons and various tools and objects which her allies may need. Provided she has the necessary tools, she can provide her teammates with what they need.
- Her claws are long and sharp, capable of flaying flesh and muscle off her foes with ease, especially when backed with her strength. Her tusked jaws are no slouch either, able to effortlessly crush bone. Her claws, as well as dermal bumps found underneath her paws, stop her from slipping on slippery surfaces.

Weaknesses:
- Most creatures sharing the Blood of the Beast are weak to poison, Korraz being no exception.
- Nether/void and death magic, as it contradicts the properties of her Blood, are a major weakness.
- Though she can muster sprints for short distances, Korraz is very slow and can easily be outrun. She typically prefers to stand her ground and conserve her energy.
- Due to her inability to feel pain, Korraz might not notice certain wounds on herself and over-exert damaged appendages and joints.
- As her right eye is blind, Korraz possesses a blind spot on that respective side.
- Her reluctance to use violence may work against her.
- Due to her size and glowing coat, Korraz is rather hard to miss, making her easy to spot from any distance. Even if she is nowhere in sight, she can be heard coming from a good distance thanks to the loud clanking of her chainmail and distinctive metallic footsteps caused by the armor on her feet.
- One particular, specific sound is capable of completely disabling Korraz for several seconds: that of a weapon banging against a shield. As that noise is associated with a traumatic event in her life, hearing it will cause her to abruptly stop and drop to the floor in a seizure, leaving her wide open for free attacks from her foes.
- Korraz is known to fly into an uncontrollable frenzy when her deceased younger sister is spoken ill of.

Trivia:
- Korraz having yellow eyes and blue on her coat is a reference to two common colors for electricity in various media.
- Korraz was partly inspired from Mexican wrestlers, notably her honorable attitude, her face being hidden underneath a mask that she never takes off and most of her fighting style revolving around various throws and hurls. She also has some inspiration from the Hulk. Her main inspiration was the concept of the most gentle people being the most frightening when they snap.
- Korraz is the only living/surviving member of the village of Fredelig.

Theme Song:
Last edited by Beast Blood on Sun Oct 06, 2019 5:29 am, edited 2 times in total.
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