Transformers: Rebellion hub

A place to play and organize role playing games on the forums with others. "Mafia" games welcome.
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Godzilla165
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Transformers: Rebellion hub

Postby Godzilla165 » Mon Jul 17, 2017 9:31 pm

Rebellion


Image

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Story Synopsis


Optimus Prime never thought this day would come; no Autobot did. The Decepticons... Have won the war. Megatron has taken over the Earth. Through unrelenting force, and superior militaristic strategy, they brought the Autobots to their knees, and enslaved the human race. All other life has been completely wiped out, and mankind itself is now on the brink. Any remaining Autobots have all been forced into hiding, scattered across the globe with whatever human allies are left. Optimus Prime has been captured and locked away in a maximum security, Decepticon prison, where he is tortured and beaten regularly. Without a leader to guide them through the despair, the Autobots are all but helpless to do anything to fight back. However, it has been said that a few brave souls, human and robot alike, can save everything we've ever known. There is a resistance force brewing, slowly but surely, to fight back against the Decepticon fist looming over the entire planet. These brave and selfless individuals will fight to their very last breath, and take back what is left of Earth.

It is all up to them now. Megatron and his forces must be destroyed... No matter the cost. Join the resistance and fight back.

Till all are one.


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Character Layout


Name:
Faction:
Appearance:
Alt Mode:
Weapons/Equipment:
Whereabouts:
Abilities:

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Rules


-No Godmodding
-No controlling a fellow member's characters without their consent, and/or if they haven't been active in the RP for a fair amount of time; this would be used solely to push the story along, and keep it from getting stagnant.
-No flaming, insulting fellow members, etc.
-Have fun!

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Accepted Characters


Megatron
Spoiler:
Name: Megatron
Faction: Decepticon Lord
Appearance: http://cdn1.thr.com/sites/default/files ... h_2016.jpg
Alt Mode: Cybertronian Attack Jet
Weapons/Equipment: His most iconic and powerful weapon ever, Megatron wields his arm mounted fusion cannon that fires superheated, and concentrated streams of ionized Dark Energon at speeds greater than supersonic. This powerful weapon is well known by all Cybertronians, and greatly feared for its incredibly destructive capabilities. For close quarters combat, Megatron uses his Cybertronian battle axe to ruthlessly cut down and slaughter all that dare challenge him. Megatron's savage power, fighting prowess, and genius intellect are all weapons in and of themselves.
Whereabouts: Because of his ruling of Earth, Megatron will travel anywhere and everywhere on the globe when need be. Mainly however, the Lord of Decepticons stays fairly close to the main Decepticon capital on the planet, located in Jasper, Nevada. This is where their most valuable prisoner: Optimus Prime, is held captive. Regularly, Megatron will travel to the other, smaller capitals across the planet to check in and make sure that his generals remain in check.
Abilities: Dark Matter core- Megatron's inner core is composed entirely of Dark Matter, thus allowing him to swiftly regenerate all of but the most gruesome injuries.

Starscream
Spoiler:
Name: Starscream
Faction: Decepticon
Appearance: http://tfwiki.net/mediawiki/images2/thu ... scream.jpg
Starscream's entire body is etched with Cybertronian markings of different shapes and sizes. The air commander carved these so-called, "tattoos" into his armor himself after the Decepticons won the war. His reasoning behind this was simple: why keep on disguising yourself when you've won the war? The humans are no longer the dominant species on Earth, and the Autobots are in shambles; no more disguises, no mercy. The markings that cover Starscream's body represent the Decepticon's great pride for his race, and more specifically, the Decepticon cause. Some of them, specifically on his back, are the names of each Autobot that Starscream has killed.
Alt Mode: F-22 Raptor
Weapons/Equipment: Cybertronian cluster missiles with twin pronged blades, are embedded in both of Starscream's forearms, mini guns held within both of his wrists, and two Cybertronian buzz saws. Starscream wields his most infamous weapons in both forearms as well: his Null Ray cannons. Said cannons fire multiple, armor piercing, and highly concentrated beams of ionized energron at supersonic speeds. Starscream uses these deadly weapons to quickly shred apart any unfortunate Autobots.
Whereabouts: Being the second-in-command of the Decepticons, Starscream is usually seen by Megatron's side, ready for whatever order that the former bestows onto him, and also giving out orders to fellow cons whenever he is left in charge. Though Starscream will at times go off either on his own, or with his squadron of fellow Seekers to scout various places of interest on Earth, and to hunt for any recently spotted Autobot and human targets. Also being the air commander of the Decepticons, Starscream will a lot of times been seen conversing with his Seeker brethren.
Abilities: Master of the skies- Starscream is undoubtedly the deadliest Seeker in the sky, having no true rival to challenge him. His skill and hellish power in the air is feared and respected by all, even by Megatron himself. Starscream can pick off targets that are miles away from him with ease, and wipe out an entire ground unit with a single bombing run.
Adept fighter: The skies aren't the only place where Starscream can dominate a fight; his skills on the ground are just as potent. When you are trained by Megatron himself, your skills clearly show it.


Breakdown
Spoiler:
Name: Breakdown

Faction: Decepticons

Appearance:Image

Alt Mode: Nissan 300zx Image

Weapons/Equipment: EMP Shotgun, Neutron Assault Rifle.

Whereabouts: Small and paranoid, Breakdown prefers to patrol the streets alone. Despite this Breakdown's speed and skill as a warrior has made him one of Megatron's most valuable scouts. As of now, Breakdown roams the streets in search of any remaining Autobots and their human allies.


Revimus
Spoiler:
Name: Revimus
Faction: Autobot
Appearance: A more standard cybertronian appearance. Has a windshield on the chest to replicate pecs, a grill on the torso to replicate abs, and rear wheels on the calves. Arms are comprised of the truck nose, with the front wheels on the forearms. His head has a pair of antenna on the sides, a crest on the forehead, and a partial mouthplate that shows his mouth. Revimus stands at about 28 feet in height, just coming short of Optimus Prime. His primary color is a dark, drab green with VERY dark and dull yellows for highlights.
Alt Mode: http://i.ebayimg.com/00/s/MTIwMFgxNjAw/ ... 880000500F
Originally, the altmode was bigger and bulkier, but due to having had to be on the move since the Decepticons "won" the war, Revimus has had to stream line and decrease the bulk. This has also resulted in his many original weapons being dropped off over time, forcing him to make due with less, and take what he can find. He would so much like to increase his versatility though, so as to survive better, and perhaps, if enough allies can get together, be able to break Optimus out of prison and finish off the Decepticons, bringing peace at long last.
Weapons/Equipment:
-Forearms can convert into arm cannons for ranged combat. They can do decent damage against a moderately armored opponent.
-Carries a missile launcher with a lock on feature to take down aerial opponents. A weapon he "liberated" from a con he ran into that wasn't paying attention. He has to heft the launcher over his shoulder in order to fire it though, and due to just how loud it is, he uses it as a last resort weapon in order to avoid drawing attention. It's stored in his truck bed in alt mode.
-Carries a sword on his left hip. It is his only original melee weapon, and is good at cutting down heavier armor. Otherwise, it has about as much utility as any sword without special abilities like Grimlock's vibrosword. It is also shorter than either of Optimus' most well known swords, only being half the length and height of Revimus. (And that is from pommel to tip.)
Whereabouts: As an Autobot, and a criminal at that with the Decepticon regime, Revimus is constantly on the move. He never stays in the same place for more than a day, but is looking for allies. Though he tries to keep his traveling group small, knowing that the bigger his group is, the easier it would be for the Decepticons to find them.
Abilities:
-Robot Mode Flight: Jets from a former third alt mode allow for flight in robot mode. Though he uses these exclusively for small jet assisted jumps and leaps. As the wings he once had are long since gone, he cannot maintain a stable flight path if he were to use them for anything other than those jumps and leaps.
-Defunct Triple Changer Function: Although he still has the ability, he has had to disable that part of his transformation cog since a flying Autobot would be quite the attention getter. But if he has enough reason to, he might reinstate that function, and scan an appropriate secondary alt mode.
-Max Land Speed: 90mph
-Standard combat ability and knowledge of tactics: He is a pretty smart Autobot, and has survived as long as he had for a reason. Though if he were to go up against Megatron one on one, it is a fight he knows he would lose without proper preparation or if he didn't think his next move carefully enough.
-High Strength: Revimus is actually pretty strong for an Autobot his size, able to wrestle with Grimlock and win. He is actually almost as powerful as Optimus, but due to his own admiration of the leader, he unknowingly placed mental blocks in his core processor that prevents him from accessing this full strength. Hence, why he believes he can't fight Megatron head-to-head in terms of physical might.


Grimlock
Spoiler:
Name: Grimlock
Faction: Autobot
Appearance: https://mikescollection.files.wordpress ... /ptu5s.png
Alt Mode: Cybertronian T-Rex
Weapons/Equipment:
-Vibrosword: Grimlock's preferred melee weapon, he always carries this with him no matter where he goes. It's great strength and ability to generate high heat makes it dangerous to even foes of Megatron's armor strength.
-Twin Barreled Plasma Rifle: This is a weapon Grimlock also keeps on hand to usually smite opponents he doesn't deem worthy of having their energon tasted by his blade. It is able to pierce opponents armor from a good distance though, but it's mainly more effective at close range. If he were to spot Starscream though, he'd use this weapon to force the 'Con into an up close and lethal confrontation for an example of picking a fight with someone he really wants to rip into pieces.
Whereabouts: Like all Autobots, Grimlock has to stay on the move. He sticks with Revimus' group right now, pining for the days when his group, the Dinobots were once together. He has vowed to avenge his team mates who were all slaughtered by the Decepticons, and personally tear out and crush Megatron's spark. For while Grimlock despises the weak, he despises bullies even more.
Abilities:
-In T-Rex mode he is near invincible, able to survive a pounding from the heaviest of Decepticon weaponry save for Megatron's fusion cannon.
-T-Rex jaws are able to crush and tear Decepticon armor with ease, rending even the Seeker Thrust's armor to pieces with a single bite.
-T-Rex mode has a flame thrower built into the mouth that can spew out flames hot enough to melt even the toughest of Decepticon armor.
-Is relatively slow in Beast Mode though, only just able to run at 60 mph.
-Is incredibly strong in Robot Mode, and one of the only Autobots who possesses enough strength to make Megatron fearful. In a head-to-head battle, Grimlock can actually beat Megatron. Do not piss him off.
-A brilliant, if brutal, tactician. Grimlock is a highly intelligent individual with a great understanding of tactics. He just tends to prefer doing things the old fashioned way... BRUTALLY!
-Grimlock is perhaps best known for his little speech impediment, always referring to himself by name, or just using "me" instead of "I" for possessive terms. This limited form of speech tends to cause people to think of him as being less than intelligent. But nothing, obviously, could be further from the truth. A few examples of this speech are as follows, "Me, Grimlock, want to munch metal." "Me, Grimlock, will slag, him, Megatron, for killing, Me, Grimlock's, friends!!!" "Me thinks me need new plan of attack..." "Autobots always get in overhead, always call on us Dinobots to pull fat out of fire..."


Repair
Spoiler:
Name: Repair
Faction: Autobot
Appearance: A rather standard Autobot soldier appearance. He has a light blue for his primary colors, while his secondary color is a standard silver. Truck hood forms the chest, doors form bicep mounted shields, truck bed forms the legs with the wheels on the feet. Head is a standard helmet with a horned crest on the forehead.
Alt Mode:http://67-72chevytrucks.com/vboard/attachment.php?attachmentid=483185&d=1248956917
The mode actually is supposed to have a more rusty appearance to better fit in with the "post-apocalyptic" landscape. Otherwise, the vehicle is unremarkable, and should be easily missed by Decepticons trying to find Autobots.
Weapons/Equipment:
-Right arm contains numerous medical tools for repairs on fellow Autobots. It also contains a giant scalpel which can be used to cut into enemy armor when he needs to fight.
-Left arm converts into an EMP Grenade launcher capable of firing a grenade that can temporarily scramble an opponent's circuits when it blows, allowing for either a hasty escape or to get right in an deal some painful damage to an enemy.
-Carries a repeating machine gun on his back. He can pull it out into his hands for the purposes of providing cover fire to assist allies in escaping or to keep enemies at bay from wounded comrades.
Whereabouts: Repair stays with his allies on the move, never staying in one place for very long.
Abilities:
-Able to travel at up to 90 mph while in vehicle mode.
-Has numerous sensitive instruments built into him to scan his allies and figure out how to fix them, or to keep a look out for enemies.
-As a combat medic, Repair knows how to fix up a damaged bot on the field. But this is fairly limited, without a proper facility, he can only do so much, and the battles are wearing a toll on those he works with. Sooner or later, if things don't change, he won't be able to repair them anymore. As such, it also wears on his psyche, as he only fixes his friends up, only to see them wind up getting damaged again when they're ambushed by Decepticons. Repair is also knowledgeable on combat techniques so he can provide cover for his allies, as well as to protect wounded allies.
-Lacks the physical strength of either Revimus or Grimlock, and is actually only average int hat department. Someone like Breakdown could easily mangle the medic if he's caught.
-Intimate knowledge of Cybertronian physiology makes him a dangerous opponent to deal with though, as he know right where to strike to cause the most pain. He even knows how to strike deadly blows with minimal effort. However; he abides by the rule of do no harm, and dislikes fighting an opponent, preferring to save lives. But this Pit of a world is straining his sanity, and when it finally breaks, he will become very dangerous due entirely to his knowledge of his kinds' physiology and no longer caring what harm he inflicts.


Sixshot
Spoiler:
Name: Sixshot
Faction: Decepticons
Appearance: http://tfwiki.net/wiki/File:SixshotBoxArt.jpg ( G1 appearance but really shiny)
Altmode: Cybertronian jet, Cybertronian dual tank, Cybertronian missle launcher, revolver pistol, and tiger.
Weapons: Weilds dual plasma rifles in robot mode. Can fire four missles from cannons located on his back. Mostly battles in various alt modes.
Whereabouts: Currently lives in the Decepticon base in Jasper, Nevada- although he still considers himself a "one man army".
Abilities: As evident by name, he can transform into 5 different modes making him a one of a kind.


Bumblebee
Spoiler:
Name: Bumblebee
Faction: Autobots
Appearance: https://s-media-cache-ak0.pinimg.com/or ... 8bf711.jpg
With the Decepticons now the dominant force, and the stakes raised, Bumblebee has now been forced to "grow up" some. With that newfound maturity, comes a brand new and hardened look for the scout, with sharper edges and more toned lines. Bumblebee has also inverted his color to include a lot more black as to blend in with his surroundings, and keep any prying Decepticon optics at bay. This black coloration is also specialized to help mask the scout's energon signature.
Alt Mode: '17 Camaro ZL1
Weapons/Equipment: A high caliber plasma cannon with a razor sharp pincer is mounted in Bumblebee's right forearm, and rack-loaded missile launchers are embedded in both of his wrists. Bumblebee can also use the wheels on his back as massive throwing stars, and wields a grappling hook within his plasma cannon to assist in reaching high places. Bumblebee's now iconic battle mask has been heavily modified to scan for any Decepticon energon signatures that may be in the vicinity, and has been reinforced to take larger amounts of punishment.
Whereabouts: Bumblebee and his human best friend: Spike Witwicky, were last spotted in the outskirts of North Carolina heading towards West Virginia, before visual was lost.
Abilities: Adept fighter- Don't let his size fool you, as Bumblebee is one of the most potent fighters in the Autobots' ranks, and is able to hold his own against the likes of Sideways and Ironhide. If he wasn't so reckless, Bee would be an all out warrior. His vehicle mode also grants him the ability to travel at 200 mph while in it.
Personality: The once Autobot Jokester, happy-go-lucky scout that Bumblebee used to be is all but gone these days; there just isn't a place for that anymore. Now, Bee is a much more focused and matured cybertronian who is cautious and aware of his surroundings at all times. He has to be with Spike traveling alongside him 24/7. If anything were to ever happen to his friend, Bumblebee would never forgive himself for it; he is Spike's guardian, and it's time he started acting like it.



Spike Witwicky
Spoiler:
Name: Spike Witwicky
Faction: Humans/Autobots
Age: 25
Appearance: Spike has dark brown eyes to match the uncut brown hair that runs down to his shoulders. He also wears an unkempt goatee. Spike's upper body is riddled with healed scars of different lengths and shapes, due to having been thrown around and shot at for a good deal of his life, especially nowadays.
Weapons/Equipment: Spike wields the cybertronian equivalent of a revolver, specially designed by Ironhide for him to use. It fires superheated ion rounds at a rate of mach 1, and completely annihilates any fleshy targets of similar size to Spike. While practically being useless against Transformers, Spike has used it to at the very least somewhat annoy a Decepticon, and draw their attention on multiple occasions. Spike also wears a small canister of energon around his neck. This isn't just any energon, however, this is the lifeblood of Optimus Prime himself. It was the last gift that the Autobot leader gave to Spike before being captured. Optimus wanted the human to always remember him and make it clear that Spike was both one of the Autobots now, and one of the most trustworthy and kind hearted beings that Optimus had ever met.
Abilities: None.
Personality: Spike used to be as optimistic and free spirited as his best friend, Bumblebee was. That was until the entire world was flipped upside down, and life as he knew it was over. Now, Spike is a gruff and hardened survivor of the apocalypse, and has been turned cynical to the prospects of peace and happiness. That's what being one of the last few humans to have not been killed, or enslaved by the Decepticons will do to a man. Spike doesn't consider himself lucky for this fact. In fact, it makes him sick to his stomach to know that most of his friends and family have been killed, and thousands of people have been turned into slaves, while he is running around in the world. There is still a sliver of hope that burns deep within Spike, and that is most likely due to Optimus telling him to never give up on that aspect. With Bee's help and guidance, they will find the other Autobots that are scattered across the globe, storm the Decepticon gates, free Optimus, and take back the Earth. They have to.


Overlord
Spoiler:
Name: Overlord

Faction: Decepticon

Appearance: http://news.tfw2005.com/wp-content/uplo ... ifex-8.jpg

Alt-Modes: Tank and Jet (I don't know exactly what the specific type of tank and jet he turns into, so I'm guessing just generics)

Weapons/Equipment: Overlord's greatest weapon is his brute strength and superior knowhow when it comes to fighting. Back on Cybertron he was among the top fighters in the gladiatorial matches Megatron held in secret, so he knows a wide variety of fighting styles. When he isn't using his fists, Overlord enjoys blasting his foes with his enormous gun he's dubbed the Transector Destroyer Cannon, which is able to inflict near-fatal shots using enormous shells (Overlord doesn't use it often due to preferring the use of his fighting skills to kill his enemies). The Transector Destroyer Cannon additionally functions as his tank mode's cannon. Also on his person is a katana sword, and he uses the front half of his jet mode as a shield.

Whereabouts: Overlord continues Megatron's gladiatorial matches in a private arena Overlord himself personally constructed in Washington Memorial Park. Although he hosts these matches, Overlord isn't shy about taking part in them. These matches help entertain the many Decepticons stationed on Earth, and are quite a treat for them. Autobots are primarily the 'bots used; either to fight each other to the death or fight Decepticon warriors; but some times Decepticons who fail Megatron wind up here to serve as examples and show what happens if you fail the Emperor of Destruction. Overlord considers himself to be one of the strongest Decepticons in the galaxy and isn't shy about expressing it, although he keeps his desire to challenge Megatron to a one-on-one fight to the death a secret until he believes the time is right. It's not that he doesn't think Megatron is a great leader, he just thinks that the strongest should rule.

Abilities: Overlord is remarkably strong on his own, but when he's in dire straits he can naturally call upon energy reserves stored in his body to give him temporary strength boosts. These strength boosts give him the power to lift objects 10x his size and makes his strength levels rival that of Omega Supreme. The downside is that once his boost wears off, he's left in a weakened state. Overlord is quite adapt at fighting in robot and vehicle modes.


Soundwave
Spoiler:
Name: Soundwave

Faction: Decepticons

Appearance: ( Cybertron "Unicron Trilogy" design) sorry phone's acting up and I can't post any imags yet.

Alt Mode: Cybertronian Jet

Casset Tapes: Lazerbeak, Buzzsaw, and Rumble.

Weapons/Equipment: Soundwave wields a Neutron Rifle in his right hand, and in his left hand a sound cannon. Lazerbeak and Buzzsaw are equipped with miniature photon pulse cannons. Rumble has his signature dual earthquake creating weapons.

Whereabouts: Contuines to serve as Megatron's right- hand man in their base in Jasper, Nevada.

Abilities: His iconic helpers are masters of infiltration, and are some of the most loyal Decepticons. Soundwave can hack nearly anything; and as his name suggests he has the ability to generate massive ear splitting ( to humans, circuit damaging to bots) soundwaves.



Barricade
Spoiler:
Name: Barricade
Faction: Decepticons
Appearance: http://tfwiki.net/mediawiki/images2/thu ... -robot.jpg
Alt Mode: Koenigsegg One 1
http://2.bp.blogspot.com/-6_qbZ7KpUPY/V ... hoot-2.jpg
Once a highly modified, police Mustang, Barricade took on this much more exotic and powerful form to be several steps ahead of Bumblebee at all times.
Weapons/Equipment: Barricade wields an Ion sub machine gun, Energon Harvester shotgun wrapped around his left forearm, and two knuckle dusters with the words, "Punish" and "Enslave" engraved in them.
Whereabouts: Barricade's main place of stay is located at one of Megatron's fortresses in the heart of Chicago, where he assists in making sure that every single operation gets done to the letter. When he isn't near the tower, Barricade and his personal strike team relentlessly hunt down any and all Autobots that might be nearby, especially his arch rival: Bumblebee. Barricade relishes in the day when he will finally have the chance to tear the scout's spark from his chest.
Abilities: Barricade is one of the best trackers among the Decepticons, and was one of the biggest reasons why they managed to find nearly every Autobot on Earth. He is also a master interrogator, and is usually able to break even the toughest of foes.


Thundercracker
Spoiler:
Name: Thundercracker
Faction: Decepticons
Appearance: http://orig03.deviantart.net/06e6/f/200 ... rble_v.jpg
Alt Mode: F-117
Weapons/Equipment: If Starscream is the perfect balance, then Thundercracker is the scalpel of the vaunted Seeker trio, relying more on stealth and ambush tactics than anything else. He utilizes a high caliber, armor piercing Nucelon sniper rifle mounted in his right forearm, to pick off opponents from miles away. Thundercrack also wields an experimental Glass Cannon, that when used on an enemy, will literally harden their armor to the point of being extremely brittle, and crushing them under their own weight. In stealth bomber mode, Thundercracker possesses dark energon bombs that not only annihilate anything they hit, but also infect and kill off all organic life in the surrounding area.
Whereabouts: Thundercracker is the overseer of the Chicago fortress, left in charge personally by Megatron himself. If he isn't there, then Thundercracker will almost always be with Starscream and Skywarp during their scouting missions for any useful resources, and of course, hunting down Autobot refugees.
Abilities: Active camouflage- Thundercracker can turn himself completely invisible in both robot, and vehicle mode. This is especially useful for scouting an area from above, and not being picked up by enemy sensors. However, if Thundercracker begins to move too much or suddenly, his camouflage will be broken.

Skywarp
Spoiler:
Name: Skywarp
Faction: Decepticons
Appearance: https://vignette1.wikia.nocookie.net/tr ... 1027093849
Alt Mode: F-18
Weapons/Equipment: Skywarp is the hammer of his Seeker brethren, relying solely on sheer firepower and brutality to get the job done. In both arms, Skywarp wields X86 Scrapmakers that are modified for faster wind up speeds. For close quarters combat, Skywarp has spiked fists to beat his enemies beyond recognition, and a large mace.
Whereabouts: Skywarp works alongside Thundercracker and Barricade in the ruins of Chicago, but will occasionally go off on his own for certain... Destructive purposes.
Abilities: Short distance teleportation- Skywarp can teleport up to 100 feet at a time to disorientate his opponents, or get out of a tough spot.


Rattrap
Spoiler:
Name: Rattrap
Faction: Autobot
Appearance: http://tfwiki.net/mediawiki/images2/6/6 ... th_gun.jpg
(More for reference, I'm using his Transmetal form, but he's not actually a Transmetal this time around.)
Alt Mode: Cybertronic Rat
Weapons/Equipment:
-Assault Blaster: Rattrap's primary weapon, he uses this when engaging enemies at distance. It has two settings, one which rapid fires, and the other which does one shot per trigger pull.
-Demolition Charges: These little bombs he keeps in his forearms, and when he needs to blow something to smithereens, these are his tool of choice. It just so happens that being a demolitions expert goes hand in hand with being a spy.
Whereabouts: Last spotted in a Junkyard in Detroit with his friend Rhinox. Rattrap knows that he needs to keep moving if he's to survive, and boy is this world out to get him. Because of this, he often utters his phrase, "We're all gonna die..." A lot more than he used to.
Abilities:
-Expert Spy: Rattrap can get anywhere he needs to be, and has sensors specially attuned to detecting sounds. Something very important for his role as a spy. There is one cost to this though, he stinks like nobodies business, but then, in this world, that's not quite an issue anymore...
-Demolitions Expert: If it can be brought down, Rattrap can figure out how to do it. He has a knack for finding weak points, and putting his demolition charges right there. He's even better at getting out of that spot lickity split.
-Extra-Speed Mode: Simply put, this is his Cybertronic Rat mode with the wheels deployed, enabling him to speed off at up to 200 mph.


Rhinox
Spoiler:
Name: Rhinox
Faction: Autobot
Appearance: http://tfwiki.net/mediawiki/images2/4/4 ... rhinox.jpg
(Just think of his altmode being more mechanical in this version.)
Alt Mode: Cybertronic Rhinoceros with front loader wheels on the legs.
Weapons/Equipment:
-What else? His Twin Chain Guns Of Doom.
Whereabouts: Rhinox was last seen digging around an abandoned junkyard in Detroit, likely searching for things to use in putting together some sort of device to help him, Rattrap, and any other Autobot Refugee they find to survive.
Abilities:
-Brilliant Mind: Rhinox is basically a genius when it comes to science and especially physics. So much so that he can be described as a miracle worker by making a working device out of simple junk and spare parts. He's also highly knowledgeable on cybertronian physiology.
-High Strength: Rhinox is one of the stronger Autobots out there, naturally, since he does take nature's tank, the Rhinoceros as his alternate mode. And while in his alt mode, he can take a brutally punishing amount of hits, and still keep going. He's not nearly as tough as Grimlock though...
-High-Speed Mode: Like Rattrap, Rhinox modified his beast mode with a pair of wheels in order to travel faster. He can clock up to 120 mph in this mode, otherwise, he's just about even with Grimlock in the foot speed department when it comes to alt modes.


Strafe
Spoiler:
Faction: Autobot
Robot mode: http://fc08.deviantart.net/fs70/f/2014/ ... 7onggx.png
Alt mode: http://tfwiki.net/mediawiki/images2/4/4 ... blebee.jpg but with the colors of this http://tfwiki.net/mediawiki/images2/e/e ... Strafe.JPG
Weapons/Equipment: Cybertronian Crossbow and dual swords (I couldn't find any more information on these weapons, basically it's the ones the toys come with), can breathe fire capable of easily melting armor using a flamethrower installed in each of his two heads.

Whereabouts: Strafe, being one of the legendary Dinobots, is a high-value target for the new rulers of Earth, the Decepticons due to his strength. This has forced him to constantly be on the move, like the rest of the Autobots. To assist him in evading capture, he has hidden all Autobot insignia inside him (he has transformed the parts of his body where they would be visible) and will use his red eyes to trick his would-be captors into thinking he's an ally. Of course, any Autobot would be able to recognize him. If he is ever questioned about his allegiance, he can reveal the Autobot insignia. Strafe would also like to find the rest of his team one day. He's sure that at least his leader Grimlock survived. Grimlock is one of the few Cybertronians that can beat Megatron in a 1-on-1 fight. Strafe may not be as strong as Grimlock, but he does have two heads and the ability to fly, so it's a lot easier for him to see incoming hostile. But the other Dinobots' whereabouts are unknown. Are they in hiding? Were they captured or maybe even killed? Everywhere he went, the winged Dinobot would look for signs of his allies. He knew that if he grouped up with the remaining Autobots, they could free Optimus Prime and take Earth back.

Abilities: Strafe can take flight using the large wings on his back. Like the rest of the Dinobots, he also is extremely powerful and durable, able to crush Decepticons easily with his jaws and claws. Strafe is capable of carrying multiple Cybertronians, either on his back or using his feet.
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Re: Transformers: Rebellion hub

Postby Godzilla165 » Mon Jul 17, 2017 9:32 pm

Note: If you choose to be an Autobot, then you and whoever you may be with, human or robot, are essentially nomadic. This means that you'll have to constantly be packing up and finding different locations, as to avoid being located and captured by any Decepticons.
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Re: Transformers: Rebellion hub

Postby Breakdown » Tue Jul 18, 2017 6:16 am

Name: Breakdown

Faction: Decepticons

Appearance:Image

Alt Mode: Nissan 300zx Image

Weapons/Equipment: EMP Shotgun, Neutron Assault Rifle.

Whereabouts: Small and paranoid, Breakdown prefers to patrol the streets alone. Despite this Breakdown's speed and skill as a warrior has made him one of Megatron's most valuable scouts. As of now, Breakdown roams the streets in search of any remaining Autobots and their human allies.
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Re: Transformers: Rebellion hub

Postby Godzilla165 » Tue Jul 18, 2017 6:19 am

Who would've guessed :P ;)? Accepted mate.
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Re: Transformers: Rebellion hub

Postby Breakdown » Tue Jul 18, 2017 6:20 am

I might change it to be WFC Breakdown with an earth mode and get the Prime body later. Would that be ok?
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Re: Transformers: Rebellion hub

Postby Godzilla165 » Tue Jul 18, 2017 6:28 am

Sure, I have no problem with characters changing and "evolving" here.
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Re: Transformers: Rebellion hub

Postby Dr. Carter » Tue Jul 18, 2017 8:40 am

Surprisingly enough, I have several characters who could be used... I think I'll limit the number of them though. But this has caught my interest.

What prompted you to go with a TF rp by the way? And more to the point, why something of a Bayverse AU? Why not a G1/Beast Wars AU, Unicron Trilogy AU, Prime AU, Animated AU or what have you?

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Re: Transformers: Rebellion hub

Postby Godzilla165 » Tue Jul 18, 2017 8:52 am

Dr. Carter wrote:Surprisingly enough, I have several characters who could be used... I think I'll limit the number of them though. But this has caught my interest.

What prompted you to go with a TF rp by the way? And more to the point, why something of a Bayverse AU? Why not a G1/Beast Wars AU, Unicron Trilogy AU, Prime AU, Animated AU or what have you?

I don't really know, mate. As much flak as the movies get, I've always very much enjoyed them (especially the first movie), but felt as though the Decepticons never truly got the respect they deserved after 07. They're supposed to be a terrifying, tactical, and unrelenting force that keeps the Autobots on their toes. I guess I really just wanted to create something that would portray the Cons for how they truly are, and allow them to be the dominant force. Plus, after War Dawn, I felt as though TK was in need of another TF rp. Though, we don't have to strictly stick with the Bayformer designs and characters; Breakdown is using a character who had never been apart of that universe, for example. You can have characters look and act in any way you so choose, within reason of course.
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Re: Transformers: Rebellion hub

Postby Dr. Carter » Tue Jul 18, 2017 11:27 am

I think I'll throw my hat into the ring here.

Name: Revimus
Faction: Autobot
Appearance: A more standard cybertronian appearance. Has a windshield on the chest to replicate pecs, a grill on the torso to replicate abs, and rear wheels on the calves. Arms are comprised of the truck nose, with the front wheels on the forearms. His head has a pair of antenna on the sides, a crest on the forehead, and a partial mouthplate that shows his mouth. Revimus stands at about 28 feet in height, just coming short of Optimus Prime. His primary color is a dark, drab green with VERY dark and dull yellows for highlights.
Alt Mode: http://i.ebayimg.com/00/s/MTIwMFgxNjAw/ ... 880000500F
Originally, the altmode was bigger and bulkier, but due to having had to be on the move since the Decepticons "won" the war, Revimus has had to stream line and decrease the bulk. This has also resulted in his many original weapons being dropped off over time, forcing him to make due with less, and take what he can find. He would so much like to increase his versatility though, so as to survive better, and perhaps, if enough allies can get together, be able to break Optimus out of prison and finish off the Decepticons, bringing peace at long last.
Weapons/Equipment:
-Forearms can convert into arm cannons for ranged combat. They can do decent damage against a moderately armored opponent.
-Carries a missile launcher with a lock on feature to take down aerial opponents. A weapon he "liberated" from a con he ran into that wasn't paying attention. He has to heft the launcher over his shoulder in order to fire it though, and due to just how loud it is, he uses it as a last resort weapon in order to avoid drawing attention. It's stored in his truck bed in alt mode.
-Carries a sword on his left hip. It is his only original melee weapon, and is good at cutting down heavier armor. Otherwise, it has about as much utility as any sword without special abilities like Grimlock's vibrosword. It is also shorter than either of Optimus' most well known swords, only being half the length and height of Revimus. (And that is from pommel to tip.)
Whereabouts: As an Autobot, and a criminal at that with the Decepticon regime, Revimus is constantly on the move. He never stays in the same place for more than a day, but is looking for allies. Though he tries to keep his traveling group small, knowing that the bigger his group is, the easier it would be for the Decepticons to find them.
Abilities:
-Robot Mode Flight: Jets from a former third alt mode allow for flight in robot mode. Though he uses these exclusively for small jet assisted jumps and leaps. As the wings he once had are long since gone, he cannot maintain a stable flight path if he were to use them for anything other than those jumps and leaps.
-Defunct Triple Changer Function: Although he still has the ability, he has had to disable that part of his transformation cog since a flying Autobot would be quite the attention getter. But if he has enough reason to, he might reinstate that function, and scan an appropriate secondary alt mode.
-Max Land Speed: 90mph
-Standard combat ability and knowledge of tactics: He is a pretty smart Autobot, and has survived as long as he had for a reason. Though if he were to go up against Megatron one on one, it is a fight he knows he would lose without proper preparation or if he didn't think his next move carefully enough.
-High Strength: Revimus is actually pretty strong for an Autobot his size, able to wrestle with Grimlock and win. He is actually almost as powerful as Optimus, but due to his own admiration of the leader, he unknowingly placed mental blocks in his core processor that prevents him from accessing this full strength. Hence, why he believes he can't fight Megatron head-to-head in terms of physical might.

Name: Grimlock
Faction: Autobot
Appearance: https://mikescollection.files.wordpress ... /ptu5s.png
Alt Mode: Cybertronian T-Rex
Weapons/Equipment:
-Vibrosword: Grimlock's preferred melee weapon, he always carries this with him no matter where he goes. It's great strength and ability to generate high heat makes it dangerous to even foes of Megatron's armor strength.
-Twin Barreled Plasma Rifle: This is a weapon Grimlock also keeps on hand to usually smite opponents he doesn't deem worthy of having their energon tasted by his blade. It is able to pierce opponents armor from a good distance though, but it's mainly more effective at close range. If he were to spot Starscream though, he'd use this weapon to force the 'Con into an up close and lethal confrontation for an example of picking a fight with someone he really wants to rip into pieces.
Whereabouts: Like all Autobots, Grimlock has to stay on the move. He sticks with Revimus' group right now, pining for the days when his group, the Dinobots were once together. He has vowed to avenge his team mates who were all slaughtered by the Decepticons, and personally tear out and crush Megatron's spark. For while Grimlock despises the weak, he despises bullies even more.
Abilities:
-In T-Rex mode he is near invincible, able to survive a pounding from the heaviest of Decepticon weaponry save for Megatron's fusion cannon.
-T-Rex jaws are able to crush and tear Decepticon armor with ease, rending even the Seeker Thrust's armor to pieces with a single bite.
-T-Rex mode has a flame thrower built into the mouth that can spew out flames hot enough to melt even the toughest of Decepticon armor.
-Is relatively slow in Beast Mode though, only just able to run at 60 mph.
-Is incredibly strong in Robot Mode, and one of the only Autobots who possesses enough strength to make Megatron fearful. In a head-to-head battle, Grimlock can actually beat Megatron. Do not piss him off.
-A brilliant, if brutal, tactician. Grimlock is a highly intelligent individual with a great understanding of tactics. He just tends to prefer doing things the old fashioned way... BRUTALLY!
-Grimlock is perhaps best known for his little speech impediment, always referring to himself by name, or just using "me" instead of "I" for possessive terms. This limited form of speech tends to cause people to think of him as being less than intelligent. But nothing, obviously, could be further from the truth. A few examples of this speech are as follows, "Me, Grimlock, want to munch metal." "Me, Grimlock, will slag, him, Megatron, for killing, Me, Grimlock's, friends!!!" "Me thinks me need new plan of attack..." "Autobots always get in overhead, always call on us Dinobots to pull fat out of fire..."

Name: Repair
Faction: Autobot
Appearance: A rather standard Autobot soldier appearance. He has a light blue for his primary colors, while his secondary color is a standard silver. Truck hood forms the chest, doors form bicep mounted shields, truck bed forms the legs with the wheels on the feet. Head is a standard helmet with a horned crest on the forehead.
Alt Mode:http://67-72chevytrucks.com/vboard/attachment.php?attachmentid=483185&d=1248956917
The mode actually is supposed to have a more rusty appearance to better fit in with the "post-apocalyptic" landscape. Otherwise, the vehicle is unremarkable, and should be easily missed by Decepticons trying to find Autobots.
Weapons/Equipment:
-Right arm contains numerous medical tools for repairs on fellow Autobots. It also contains a giant scalpel which can be used to cut into enemy armor when he needs to fight.
-Left arm converts into an EMP Grenade launcher capable of firing a grenade that can temporarily scramble an opponent's circuits when it blows, allowing for either a hasty escape or to get right in an deal some painful damage to an enemy.
-Carries a repeating machine gun on his back. He can pull it out into his hands for the purposes of providing cover fire to assist allies in escaping or to keep enemies at bay from wounded comrades.
Whereabouts: Repair stays with his allies on the move, never staying in one place for very long.
Abilities:
-Able to travel at up to 90 mph while in vehicle mode.
-Has numerous sensitive instruments built into him to scan his allies and figure out how to fix them, or to keep a look out for enemies.
-As a combat medic, Repair knows how to fix up a damaged bot on the field. But this is fairly limited, without a proper facility, he can only do so much, and the battles are wearing a toll on those he works with. Sooner or later, if things don't change, he won't be able to repair them anymore. As such, it also wears on his psyche, as he only fixes his friends up, only to see them wind up getting damaged again when they're ambushed by Decepticons. Repair is also knowledgeable on combat techniques so he can provide cover for his allies, as well as to protect wounded allies.
-Lacks the physical strength of either Revimus or Grimlock, and is actually only average int hat department. Someone like Lugnut could easily mangle the medic if he's caught.
-Intimate knowledge of Cybertronian physiology makes him a dangerous opponent to deal with though, as he know right where to strike to cause the most pain. He even knows how to strike deadly blows with minimal effort. However; he abides by the rule of do no harm, and dislikes fighting an opponent, preferring to save lives. But this Pit of a world is straining his sanity, and when it finally breaks, he will become very dangerous due entirely to his knowledge of his kinds' physiology and no longer caring what harm he inflicts.

Added in 16 minutes 54 seconds:
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Had a small issue with the board, I think... I'll stick to these three for now though. Assuming they get accepted. Also, might want to figure out if we want to let anymore Dinobots into this, or if Grimlock should stay the only one.
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Re: Transformers: Rebellion hub

Postby Godzilla165 » Tue Jul 18, 2017 11:31 am

Cool stuff. Accepted. I'll still have to decide whether or not Grimlock should be the, "last of his kind" or not. Perhaps most of the Dinobots are dead, but few managed to go into hiding?
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Re: Transformers: Rebellion hub

Postby Dr. Carter » Tue Jul 18, 2017 11:41 am

Thanks, I did my best to work in my characters for this as possible, and figure out how to make them feel like they're in a desperate situation. As for Grimlock, I figured I'd give it a shot with him. I had considered making him a triple changer with the ability to become that mustang from Alternators/Binaltech. But I decided against that, and went pure T-Rex. Expect some interesting stuff from him being around. Also, he's kind of a G1 and Fall of Cybertron hybrid with a mix of Marvel Comics personality thrown in.

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Re: Transformers: Rebellion hub

Postby Godzilla165 » Tue Jul 18, 2017 11:46 am

Awesome. I like a Grimlock who is actually intelligent, but is mentally a little "off". Your take seems like he'll be quite the character; I'm looking forward to him, and all of the characters for that matter.
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Re: Transformers: Rebellion hub

Postby Breakdown » Tue Jul 18, 2017 1:14 pm

Godzilla165 wrote:Sure, I have no problem with characters changing and "evolving" here.

Updated my profile
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Re: Transformers: Rebellion hub

Postby Dr. Carter » Tue Jul 18, 2017 9:33 pm

For those who will come by, wondering why Repair seems so frail, he's not. The version of Breakdown I was referring to was the brute from Prime. I should probably choose another brute of a Decepticon for an example of how much harm can be brought on my poor medic... There are plenty of choices though... Ohhh! Lugnut! Someone should totally play as him. >XD "For the glory of lord Megatron!" I would love to see that guy around.

Edit: Repair's bio has been adjusted to say Lugnut instead of Breakdown to avoid confusion. Depending on what happens, if no one else takes him, I might use Lugnut. But not yet, I want to give everyone else a shot at him first. I so want to see Megatron rolling his optics with Lugnut's obsessive loyalty. X3

Megatron: Oh for sparks sake... Just go, Lugnut...

Edit 2: Sorry G165, I missed your edit. Yeah, that might actually sound reasonable. The main reason I think we should limit the Dinobots is because, well, look at Grimlock here. In most continuities, there tend to be anywhere from three to five of these massively powerful Autobots. The Bayformers have almost ten when you look at continuity as a whole! And just one of them, for the most part, is a major threat to the Decepticons. Can you imagine how much of a problem it'd be if there were five to ten of them? Or even more for that matter? That's why I think it's best we keep the number low, if any besides Grimlock are to still exist. Same for any other major powerhouses, like the Autobot Combiners(Superion for example), the Autobot Titans(Like Metroplex), Omega Supreme and possibly Dragonstorm. We should probably decide what the fates of most of these guys should be. As well as how to handle the few combiners that will be allowed, if any. (On Seibertron.com's Heavy Metal War RP, they have each component controlled by a different person now, and each person has to take a turn with the main combiner, I think. Or it was whoever had the main body component. I forget, but it's an example I can think of.)
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Re: Transformers: Rebellion hub

Postby Godzilla165 » Wed Jul 19, 2017 6:29 am

Sounds good to me, and you're right, Grimlock himself is a big threat to the Decepticons; imagine having three more Dinobots thrown into the mix. And yeah, Lugnut would be pretty funny in here. Megatron having an aneurysm over the nauseating amounts of praise would be hilarious.
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Re: Transformers: Rebellion hub

Postby MechaGoji Bro7503 » Wed Jul 19, 2017 9:13 am

Mind if I use good ol Megatron, our glorious and awe inspiring leader? And could I add a 'Con to use?

(Oops) NV
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Re: Transformers: Rebellion hub

Postby MechaGoji Bro7503 » Wed Jul 19, 2017 9:45 am

Edit: It appears I will have to pick someone else............ but who.......:twisted:
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Re: Transformers: Rebellion hub

Postby Godzilla165 » Wed Jul 19, 2017 10:02 am

We could use a good Shockwave and Soundwave perhaps ;)?
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Re: Transformers: Rebellion hub

Postby MechaGoji Bro7503 » Wed Jul 19, 2017 10:06 am

Name: Sixshot
Faction: Decepticons
Appearance: http://tfwiki.net/wiki/File:SixshotBoxArt.jpg ( G1 appearance but really shiny)
Altmode: Cybertronian jet, Cybertronian dual tank, Cybertronian missle launcher, revolver pistol, and tiger.
Weapons: Weilds dual plasma rifles in robot mode. Can fire four missles from cannons located on his back. Mostly battles in various alt modes.
Whereabouts: Currently lives in the Decepticon base in Jasper, Nevada- although he still considers himself a "one man army".
Abilities: As evident by name, he can transform into 5 different modes making him a one of a kind.

Added in 41 seconds:
Godzilla165 wrote:We could use a good Shockwave and Soundwave perhaps ;)?

Oh, is Sixshot good as well?
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Re: Transformers: Rebellion hub

Postby Godzilla165 » Wed Jul 19, 2017 6:17 pm

Absolutely :).
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