BotM: New Beginnings Hub

A place to play and organize role playing games on the forums with others. "Mafia" games welcome.
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SenseiTeriyakiV
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Re: BotM: New Beginnings Hub

Postby SenseiTeriyakiV » Mon May 08, 2017 7:25 pm

So are we going on the infinite universe theory? like, there are infinite worlds where every single little difference is explored?

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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Mon May 08, 2017 7:40 pm

Something like that, yes. Things like humanity and the Milky Way aren't exactly unique, but there are variations with each version. Though, something like the ninjas and their realm, and Aerowen and her people are unique. You won't find a legitimate ninja anywhere else but the Realm of the Ninja, if that makes any sense.
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Re: BotM: New Beginnings Hub

Postby SenseiTeriyakiV » Mon May 08, 2017 8:45 pm

Godzilla165 wrote:Something like that, yes. Things like humanity and the Milky Way aren't exactly unique, but there are variations with each version. Though, something like the ninjas and their realm, and Aerowen and her people are unique. You won't find a legitimate ninja anywhere else but the Realm of the Ninja, if that makes any sense.

Alrighty.

Added in 1 hour 2 minutes 15 seconds:
Alright, since loch is probably not going to be in use for a while, I'll make a character that can get into the action sooner. I might make some changes to him later, because im tired, but it's a good synopsis for now.

Spoiler:
Name: Hicks Thunderclap

Height: 5'5

Weight: 200 pounds

Age: 50 years

Appearance:
Hicks is an extremely muscular, Caucasian man with a heavy tan. He is barrel chested and has almost comically massive arms with bulging muscles and very large fists, and a square jaw with sharp features. Hicks' legs, while still very muscular, are rather short. Sticking out of the back of his head is a blonde ponytail.

He usually wears a crimson tanktop and green cargo pants with brown combat boots, and, of course, gold rimmed sunglasses. While not constant, this is his go to outfit.

Personality:

Hicks is basically an action movie hero. He is narcissistic, intelligent and Loudspoken. He constantly says video-game esque catchphrases and one liners, and loves doing so; basically, he's a jock.

Backstory:
Hicks was born into poverty, where he grew up in the streets. All his life he had to fight. He was the street badass until his dad died in a horrible woodchipping accident, and he vowed to keep the family ponytail. People made fun of him, but he regained his title soon after.

When he grew up, he joined the army and fought in the war on Canada, who had instigated by invading Alaska. He almost singlehandedly won the war with his incredibly outlandish tactics. In his earlier years, he was pinned down by five tanks as he sat in a trench. There was only one thing he could do; he fashioned a boomerang out of some sticks and rocks, and just as one was about to fire, he chucked it. It hit the tanks barrel, causing the shell to fire through the other four.

Surprisingly, this is not even close to some of his most outlandish tactics. It's unsurprising that he nearly won the war himself.

Now, he travels the multiverse as part of his newest assignment.

Powers/Abilities:

Plot armor: Hicks is extremely lucky, and it seems almost as if there's a writer looking out for him. He can get into the worst situations and make it out alive, not necessarily because of skill(Though that's nothing to laugh at), but because his "Movie" demands it. This also includes extreme luck, like finding the exact weapon he needs for any situation in the most random places (Looking at you, Halo.)

Physical Prowess: Hicks knows multiple forms of martial arts and is strong enough to use them effectively.

Dramatic shots: Hicks can basically view the world in slow motion, but only in epic moments.

[url]Resourcefulness:[/url] Hicks needs to be resourceful to stand a chance in the battlefield. He's kind of like a vastly OP macguyver.

[url]Physics? What's that?:[/url] Hicks performs incredible stunts that defy the laws of physics, Like firing a rocket launcher and jumping off of the missile to get a boost, or hiding in a coffin to escape a nuke.

[url]Hammerspace:[/url] Macguyver can basically pull weapons out of nowhere.

Weapons and Items:

[url]Old Roosevelt:[/url] A machinegun with an underbarrel grenade launcher and chainsaw that he constantly carries. It boasts select fire, able to choose between semi-auto and full auto, and between different grenades for his grenade launcher.

Cigars and Lighter: Hicks is almost constantly smoking a cigar.

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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Tue May 09, 2017 9:00 am

Accepted.
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Re: BotM: New Beginnings Hub

Postby Dr. Carter » Tue May 09, 2017 7:22 pm

(FROM? The damn gremlin is taking issue with the word FROM? Sure enough, it is definitely taking issue with the all lowercase version of that word... weird... Did some thinking, and the one that was at issue was joined by aside. It made me think the bug was going after combinations of words. But now, trying to test it elsewhere, it didn't work... Damn it...)

Name: Dr. Ivo “Eggman” Robotnik
Height: 6’
Weight: 281.6 lbs
Age: Unknown
Appearance: What the “good” doctor looks like.
Powers/Abilities: Dr. Eggman does have some abilities, surprisingly enough. But he’s on the low end of it, and tends to rely much more on his machines.

Surprisingly Athletic: For a human of his physical condition, Eggman is surprisingly athletic, and has some considerable power in his arms. Usually enough to give a good slap and kick most of the time, though he has been shown to be able to smash a robot with his fist in some instances, and once shattered a wall of ice with his bare hands. He’s also an unusually fast runner for the shape he’s in, but he usually winds up exhausted when he does run, preferring to let his Eggmobile or whatever he’s got on him do the moving.

Super Intelligence: One thing is for sure, Eggman has an IQ of at least 300. IT’s the best thing known about him, aside fr om his egg shape, mustache, and penchant for machines. He’s knowledgeable in a great many a scientific field, if not all of them, including Extreme Gear, quantum physics, mathematics, mechanics and of course, computer science and programming.

Scientific Prodigy: Eggman is a living prodigy in all variants of science, but his real claim to fame is robots and mechanics. He’s able to create innovative and highly impressive inventions, and whatever he can imagine, the madman he is, he’ll construct it quickly and almost flawlessly. Sonic being that one flaw, of course. From animal themed robots to sprawling factories and bases that stretch as far as they eye can see, Eggman can and will build it.

Vehicular Operation: Eggman can pilot most anything, is proficient in aerial dogfighting, and of course, driving. He’s also skilled with airbike-type Extreme Gear. As for anything else, the doctor is a bit too dignified to use.

Durability: All things considered, Eggman is quite durable, and resistant to damage. He’s been catapulted vast distances and fallen from great heights, only to come out mostly unharmed. (His mustache did take some harm, but mostly due to a critter chewing off half of it.)

Stubborness: Eggman is incredibly stubborn, even when his plans fail at the hands of a spiny blue Hedgehog, an Angry Red Echidna, an irritable pink Hedgehog Girl, or a brooding Black Hedgehog, he continues to think of his next plan to conquer the world. Even when his plans are falling apart around him, he can usually gain enough composure to either complete a mission, or make an escape.

Weaponry Skill: Eggman is extremely proficient with weapons, be it a powered suit, a blaster, bombs, just about anything can become dangerous in Eggman’s hands. Of course, the most deadly weapons he has are the ones he builds. He’s also shown himself to be highly proficient with aiming his weapons, even once in a while nailing Sonic, though the Hedgehog is able to get away most times.

Knack For Escapes: Eggman is always able to make a last minute escape, even when everything around him is blowing to pieces. As a matter of fact, these escape plans are the only foolproof plans that Sonic can never foil, resulting in the struggle between the two being a longstanding, and unending struggle.

Weaknesses:
Immaturity and Childishness: For as smart as he is, he’s the proof that intelligence doesn’t equal maturity in all cases. If something doesn’t go right, or he his plans don’t go the way he wants them to, he’ll often throw a tantrum. He’s also extremely stubborn with his plots for world conquest. This can be seen as a strength depending on who you ask…

Lack of Hand to Hand skill: Except maybe for wrestling, the canonicity of that is debatable, Eggman is not the ideal guy to throw into a melee fight without the use of machinery. Give him a power suit, blaster, or some kind of weapon though, and watch out. He becomes much more dangerous.

Disregard of his own life: Eggman has been shown to be fearless, reckless, and rash. As many times he has shown a complete disregard for his own life, so long as his schemes succeed. This only gets worse if he’s desperate or enraged, which makes him more dangerous.

Weapons and Items: Eggman is quite capable of building anything he needs. But he does have a few that he usually relies on.

Eggmobile: A modular, tough vehicle, Eggman is almost always seen riding it. From it, he can directly assume control of most any machine or larger vehicle of his own creation. It is also capable of extending parts likes wheels, legs, wings, and all manner of armaments. These can often include machine guns, missiles, lasers and the like. Like it’s pilot, the Eggmobile is a mostly round vehicle, with a gray upper half, and a gunmetal gray bottom with a powerful rocket behind it, and a yellow light in the front in most incarnations. The machine is also incredibly durable, able to survive things it’s master can survive. It also seems to have a slight self repair function as despite usually being rocked with explosions after a violent confrontation with Sonic, it ditches the discarded parts, and seems to be fine. Even if the headlight was clearly broken as well. You gotta hand it to the doc, he knows how to design his machines.

Personality: Eggman is a cruel, sardonic, childish, rash and short tempered individual. He’s also a romanticist, feminist, and self professed gentleman. He’s also very stubborn, just as much as Sonic actually, and his ego is even greater than Sonic’s. Eggman doesn’t learn from his humiliating defeats, in fact, they only spur him to try again and again. Eggman does have a begrudging respect and admiration for Sonic, but only him. Everyone else is just an annoyance to him, and Tails isn’t even worth his consideration, except when the fox does show him up from time to time, and humiliates him by simply being the sidekick who can best Eggman. He also has a complete and utter disregard for the lives he ruins, even though he may not actually dream of death and ruin. He actually believes that he can run the world better than it currently is being, but if things like the bad futures of Little Planet, the polluting factories all over Earth, the state he left Planet Wisp in, and countless other examples are an indication, he certainly wouldn’t make a good ruler. The reason he thinks he can do a better job is likely due to what happened to his grandfather, Gerald Robotnik, who was betrayed and murdered by his own government when the Ultimate Lifeform project was deemed a failure. Though by now Eggman has become completely self serving, and only wishes to get revenge on Sonic and his friends so he can finally build his Eggman Empire.

Backstory: No one really knows where he came from, why he’s the way he is. All that is known is that he’s a mad man bent on world conquest. Ever since he was young, Eggman was a scientific prodigy. Not surprising given that his Grandfather Gerald Robotnik was a scientific prodigy in his own right. Eventually, Dr. Eggman caught wind of several gems with unlimited power that could grant him the energy resources he’d need to begin his takeover of the planet. Of course, these gems were sealed in a sub dimension, but an access point was located in an island in the ocean. South Island it would turn out to be, was where Dr. Ivo Robotnik began his life long quest for global domination. There was just one problem… A spiny blue problem… A spiny blue faster than the speed of sound problem. After establishing his base of operations deep inside the island, he spread out, through two cities, a water logged lost city ruins, a geologically active greek style ruins, and finally, lush green jungles, hills, and beaches. It was here that Eggman was interrupted by a fast, blue hedgehog who went by the name of Sonic the Hedgehog. Thinking quickly, Eggman manned his Egg Wrecking Ball, and attempted to smash the blue annoyance right away. Unfortunately for him, the blue blur was a quicker thinker, and figured out pretty fast how to dismantle and smash the machine. Eggman managed to escape, and went into the Marbel Zone, declaring he would get revenge on Sonic, who followed him in, and into a life long rivalry.

Ever since, Eggman and Sonic have clashed continuously, sometimes teaming up for a greater good, though always with an ulterior motive for Eggman. After all, what good does it do to conquer the world, if there is no world to conquer? From terrorist activities, to outright invasions, and even waking up the odd super natural threat of a god of destruction or demon, Eggman has shown himself to be extremely dangerous. One of these days, he’s going to find a way to accomplish his goals, even if that irritating blue hedgehog gets in the way. And once he’s done with Earth, or even before then, he’ll set his sights on the universe, and then the multiverse, and show why it is, YOU DON’T MESS WITH EGGMAN!



(Should it be accepted... XD HOOOO HO HO HO HO HO HO!!!)

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Re: BotM: New Beginnings Hub

Postby Missingno. » Thu May 11, 2017 5:41 pm

So I am going to obviously have accomplices alongside Frieza for this to effectively go anywhere storywise, so I will gradually add in characters such as Dodoria, Zarbon, Ginyu Force, and various unnamed cannon fodders of Frieza's army.
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Re: BotM: New Beginnings Hub

Postby Dr. Carter » Thu May 11, 2017 7:10 pm

Yeah, for me, that'll be the same for Sonic and Eggman. More so for Sonic, but I might, might make a bio for Metal Sonic, we'll have to see what Eggman cooks up. I'm still working on Tails, as Sonic is going to need his help. Superman... well, we will see Lois and their son John, but I'm not intending to make a bio for them. Not for a long while at least. Speaking of, I noticed a business man by the name of Wayne... Bruce Wayne, is that you?

Also, got two fan characters, a new version of Draborgman my OC, and my favorite Mega Man series character. You'll just have to see who it is. Also, will be trying to make a post, but it may take a while since I'm not in that great of a mood...

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Re: BotM: New Beginnings Hub

Postby Missingno. » Sat May 13, 2017 5:16 am

Alright, longish post ahead:



Name: Dodoria
Height: About 5'5"
Weight: This guy is bolky, so likely has some weight behind him
Age: ??
Appearance: Dodoria
Dodoria is a large and pink alien warrior with protruding spikes on his arms and head. He also wears the common Battle Armor that most of Frieza's men have, including the shoulder pads and a green scouter.

Personality: Dodoria has a rather brash and vulgar demeanor. He is intelligent, but often lets his anger get the best of him, which results in violent rages and an uncontrollable lust for carnage and destruction. Dodoria can also feel extreme fear under the presence of a much stronger foe, who may have him backed into a corner with no victory opportunity in sight. He also tends to underestimate his foes. He is also rather careless when it comes to finishing his foes as a result of his habit of underestimating them.

Powers/Abilities:
* Flight
* Ki Blast – The most basic form of energy wave.
* Dodoria Big Blaster – A combination of many energy waves fired at a rapid rate.
* Dodoria's Blow – A tackle with large impact.
* Critical Upper - An uppercut punch.
* Dodoria Head Breaker – A powerful headbutt.
* Energy Cannon – A Mouth Energy Wave.
* Monster Throw - Dodoria grabs the opponent with a piledriver and releasing them as they are sent crashing down into the ground, inflicting a high amount of damage.
* Maximum Buster - An orange beam performed by holding both hands in the air and charging up a large ball of energy, eventually unleashing a huge beam.

__________________________

Name: Zarbon
Height: About 5'8"
Weight: Somewhere in the 200's, I guess
Age: ??

Personality: Zarbon is an elite warrior who values beauty and his physical appearance above all else. His resourcefulness and cunning is witnessed on numerous occasions as he gives advice on matters dealing with the conquering, pillaging, or overall domination of the inter-planetary world trade system. However, in spite of the advice he may give, Zarbon sometimes underestimates his opponents. Aside from his role as Frieza's adviser, Zarbon dislikes his own transformation due to its ugly appearance, showing himself to be vain and only transforms as a self-defense mechanism. When he does transform, his strength increases immensely.

Appearance(s):
1st form
2nd form

Forms:
1st form - Zarbon is considered to be very handsome and he wears a heavily cultural garb. He has long green braided hair and his head apparel tiara and earrings reminiscent of a high-class prince. His light blue skin and golden eyes indicate his reptilian alien ancestry. He also wears a very long light blue cape, as well as a very cultural leg and arm-wear. Along with his choice of clothing, he wears the common armor that most of Frieza's military men have, including the shoulder pads and a blue scouter.

2nd form - Incorporating brute strength and ferocity, his second form is the opposite in appearance to his first form, becoming grotesque and brutal. Upon transforming, his size increases as well as his muscular build and his skin becomes covered with noticeable scales, similar to that of a reptile. Thus, he only does this when extremely necessary since he dislikes disfiguring his image in such a grotesque manner.

Powers/Abilities:
* Flight – The ability to fly with the use of ki.
* Ki Blast – The most basic form of energy wave.
* Ruthless Blow – A strong kick to the neck.
* Shooting Star Arrow – Zarbon puts his right hand upward and charges an orange energy sphere. He then puts his hand forward and fires an energy wave at the opponent, inflicting a high amount of damage.
* Super Beautiful Arrow – A combination of many energy waves fired at a rapid rate.
* Bloody dance – Zarbon knocks the opponent into the air and delivers a brutal assault of physical strikes, and finishes by kicking the opponent down to the ground.
* Hyper Elegant Magnum – Zarbon kicks the opponent up in the air, and then punches them and kicks them down again.
* Purple Circle – An aerial backflip kick.
* Hunting Claw – A grapple throw used by Zarbon in his monster form.
* Monster Break – A rush attack.
* Monster Crush – A piledriver-move that is Zarbon's ultimate technique in his transformed state.
* Monster's Impact – A series of powerful headbutts.
* Elegant Blaster – A technique used by Zarbon which causes a very large explosion on impact.
* Possibility Cannon – Energy wave attack which can carry an opponent with it before detonating with a powerful explosion.

__________________________

===== Ginyu Force =====

The Ginyu Force is a team of super-elite and powerful warriors. Unlike any others who serve the galactic empire, they are merely freelancers greatly favored by the tyrant rather than forcefully subdued slaves or servants. Despite being evil, ruthless and cold-hearted similarly to their master, the Ginyu Force follows an independent mentality forged from within the group and have a code of honor and fairness of their own. These are features that set them apart from the rest of the Galactic Frieza Army, and they are the only ones not threatened or disrespected by Frieza.

Members:

Captain Ginyu

Jeice

Burter

Recoome

Guldo
(will expand character bios later)
TK's resident other 80's fan who longs for that decade's return, and severe weather fanatic.

LSD Jellyfish wrote:WOW WHAT HONOL. SO KOOR, VERY JOUZU KAWAII SOU DESU NE. AHHHH OKII CHINKO DESU KA. MMMMM CHICHI, WATSHI NO MANKO NI CHINKO O IKYUUUUUUUU


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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Sat May 13, 2017 6:34 am

Accepted ;).
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Re: BotM: New Beginnings Hub

Postby Dr. Carter » Sat May 13, 2017 11:50 pm

(Site took issue with the word cu rl, or the combination, cur l up.)

Name: Miles “Tails” Prower
Height: 2’6”
Weight: 44 lbs
Age: Seems to be 8, but is more than likely ten years old.
Appearance: What Tails normally looks like.
Powers/Abilities:
Flight with twin tails: Tails’ most unique trait are his twin tails, and he can use them to quite the useful extent. He can use them to fly up to great altitudes, as well as make his speed much higher. Though not to the point that he can match Sonic, and he can only maintain this for a certain amount of time, depending on his altitude as well. Close to the ground, Tails can maintain this for quite a while, but flying up in the sky can make him tire out faster. He’s also able to fly while carrying as many as two people, though again, this is for a short duration. Much shorter than flying on his own.

Combat with tails and manual dexterity: He can use his tails for combat, and they have been shown to be strong and fast enough to be able to slice metal, in addition to smashing robots. He has also been shown to be able to use them like an additional pair of hands, showing that they are prehensile. For example, Tails, when captured, once grabbed a toothpick out of a bad guy’s sandwich, and used it to reprogram a machine that would have turned him into a mindless robot simply by using his tail which was free. So don’t underestimate his abilities to use his tails to their full potential.

Adept Speed: Though he is nowhere near as fast as Sonic at top speed, Tails has been shown to be capable of moving at high speed, with one example being blocking Sonic’s movements when he had been mind controlled by Eggman’s Hyper Go On powered mind control ray. He has also been shown to be able to keep up with Sonic while running at high speed, but to break the sound barrier, Tails needs to use his tails.

Greater Strength: Tails is also physically powerful, as said before, he can fly while carrying both Sonic and Knuckles, though this hinders his flight speed. He’s also able to move weights that supposedly weight ten tons, albeit with difficulty. To say the least, he’s more balanced. While Sonic is strong in leg power, Knuckles is strong in arm power, Tails seems to be evenly balanced between the two. And obviously, this extends to his tails, which they would have to in order to allow him to fly and carry so much weight.

Acrobatics and athleticism: Tails is quite athletic, as well as highly acrobatic, having pulled off spectacular aerial maneuvers. He’s also got great agility and reflexes, shown to be able to react to things almost as fast as Sonic does. But then, he is a prodigy in addition to being a mutant. He’s also a highly capable swimmer, perhaps the best that Sonic knows since Tails can swim by using his tails as a rear propeller, which allows him to move through the water far faster than Sonic can, and far more easily. Though, funny enough, he can’t carry someone under water.

Durability: Tails has yet to be seen enduring the most extreme things Sonic and Eggman have endured, but given he has survived falling from high in the atmosphere, and survived a plane crash with minimal injury, it’s likely he can endure as much punishment as Sonic can.

Super Intelligence: Tails is incredibly intelligent for being so young. His intelligence and skill rivals that of Eggman, though he has yet to reach his full potential. This is his greatest strength though, and has lead to him creating a number of useful inventions, such as a pair of jet shoes to fly faster and higher. He has also made a series of Tornado Biplane variants which can transform, various combat equipment, aChaos Emerald Locator, the Sea Fox submarine jet(Yes, it’s basically the single person fighter equivalent of the Gotengo.), a few spaceships, and his most useful hand held device, the Miles Electric. Tails is also able to grasp new technologies at an incredibly fast rate, and once done, he excels at it as well as most anyone who’s an expert in the field. Give him a piece of technology, and he needs only a few looks to figure out all there is to know about it. He’s also brilliant in science and physics, as he understands theories on the fabric of space-time, and can come up with solid theories on many theoretical situations. So it should come as no surprise that he would be aware of the multiverse. In line with his mechanical skills, Tails has constructed vehicles with the ability to cross dimensions, and survive trans-dimensional interference. He also has great skill in computer programming, as he can read binary and Hexadecimal language. He also has some knowledge on ancient legends, and knows much more about the Chaos Emeralds than most people do, as he created a fake emerald that allowed Sonic to use Chaos Control. Of course, Tails has a little pride in his smarts and skills, as he claimed he could build a TV out of paperclips and reprogram a supercomputer with a toothpick and dishwashing detergent. Albeit this was done in private when the Zeti left him alone to be turned into a robot/cyborg by Eggman’s machine. (It should be noted that he actually did use a toothpick meant for holding a sandwich together to reprogram a machine after all. So he has some merit to this boast.)

Combat Ability: Tails isn’t as seasoned in brawling as most others in his world, but he’s still a capable fighter. He’s defeated several of Dr. Eggman’s robots and combat mechs, thwarted the plans of Witchcart and defeated her minions, and even single handedly defeated the entire Battle Bird Armada. To call him weak is quite the disservice, and even Knuckles the Echidna has found out the hard way how tough Tails can be. But it’s not in direct combat in which Tails excels, it’s more in utilizing his strong points of logic and tactics, gadgets, and his twin tails to cover his weaknesses. Often times, providing support to his allies, even if Sonic doesn’t always listen to him, which he has bemoaned from time to time. In close-quarter combat, Tails will use a mix of punches, kicks, and foremost, his twin tails. He can lash out with them by twirling around, or swinging them like a whip, which allows him to cause greater damage than his punches and kicks normally would. In any time he’s not fighting an opponent directly, he’ll take to the air where he can gain aerial and mobility advantages against an opponent, and then proceed to launch aerial attacks or fly at them at high speed to do more damage. As if that wasn’t enough, he has been shown on several occasions to use weaponry of his own creation, such as the magic hand, energy cannon, and big hand. These will be looked at in greater detail along with the Tornado’s walker mode, the Cyclone, later in the bio.

Other Skills: Tails is an excellent pilot, and can dogfight exceptionally well. He also has good knowledge of Extreme Gear, and has proven himself capable as a rider of these air boards.

Spin Dash: A technique most well known to be used by Sonic, it’s possible that Tails was the one who created it after observing Sonic using his speed and his Spin Ball Jump. Either way, it works exactly the same way.

Spin Attack: Similar to Sonic, Tails too can roll up into a ball while rolling and mow down enemies.

Spin Ball Jump: Like Sonic, Tails can roll up into a ball while jumping to bash into opponents.

Tail Swipe: Tails can twirl fast enough to use his tails in an attack that can cause great damage to opponents.

Rapid Tails Attack: This is the continuous version of the Tail Swipe, and it works exactly as you’d expect. How he doesn’t get dizzy from it is a wonder…

Tornado Attack: Tails simply turns around to put his enemies to his back, and then spins his tails quickly while remaining in place, and blows them away with a tornado generated from his tails spinning.

Transformation to ?????: While interesting, it is not thought that Super Tails is actually canon… Or is it?..

Weaknesses:
You talk too much: Tails has been known to talk too much, showing he hasn’t yet gained true wisdom despite giving Sonic sound tactical advice. It almost resulted in Sonic being killed once… At least Pixel Brain seems to have learned a little bit since then.

Scaredy Cat: IT’s possible that he’s afraid of lightning and ghosts, and he might also be easily freaked out by some dark monsters, though this last part is questionable…

Quit doubting yourself: Tails is shown to sometimes have a lack of self-confidence, but he has been able to get over this weakness when needed.

They’re not gonna bite… Much: Tails tends be meek towards women, being easily flustered by them which can be attributed to his young age. Both Amy Rose and Rouge the Bat have been able to manipulate him with overzealousness or flirtation respectively when they wanted his help. (Rouge… you disgusting little…)

But… you do so much spinning: Tails has said he can get dizzy, but this is likely from things that aren’t of his own control. When he’s in control, it seems he is immune to getting dizzy. Go figure.
Weapons and Items:
Tornado Biplane: This plane actually belongs to Sonic the Hedgehog, but Tails has taken up self-ownership of the craft over the years. Tails has created variations of the ship that allow it to transform for greater speed, or turn into the Cyclone Walker. Outside of the Cyclone Walker, the craft can fly at high speed, and even reach upper levels of the atmosphere. But due to the nature of space, the aircraft can’t fly much further than this. Otherwise, it is an excellent means of getting somewhere, despite being slower than Sonic can run.

Cyclone Walker: A transformation of the Tornado Plane’s third incarnation, this allows Tails to fight from a more defensible position, and fire on enemies at range, featuring a Vulcan gun, a missile launcher, a homing laser, and hover jets to allow it to do a hover jump. It is also capable of becoming a car for more high speed pursuits, though it lacks all of it’s armaments for this mode.

Energy Cannon: A simple arm cannon that Tails can hold onto and fire at an opponent. Although the projectile is powerful, it seems to have a slow rate of fire.

Magic Hand: Another of Tails’ inventions, it allows him to deliver a strong punch at an opponent from distance. It can be swung around the user’s body, and then hit’s the opponent. It does have a boxing glove attached at the end, but that may not offer as much protection against the target as you may think…

Big Hand: A sneak attack that Tails can use to surprise an opponent. With a sleight of hand, Tails can slip the device underground, and out comes a large, gloved hand that will flick enemies near him. This can be tricky to employ though…

Miles Electric: A portable device that is designed to be modular, and allow Tails ease of analyzing things, as well as to communicate when needed. It’s a useful portable computer, and Tails always has it handy for adventures.

Assorted weaponry: Being that Tails is smart, he knows how to make machines and weapons, as well as the ammunition for weapons. From Vulcan cannons to bombs, he can make anything he needs from scratch in order to fight evil.

Personality: Tails is a loyal, docile and sweet-natured fox boy with a positive attitude that has a love and curiosity about machines and technology, but he doesn’t think of his skills as being much of a big deal, thus he has yet to realize his full potential. He also admires and near idolizes Sonic, to the point he tried his best to emulate his hero and best friend’s admirable traits. Lately though, he’s tried to become more independent and confident, though he doesn’t seek the spotlight for himself, rather ready and willing to help others without reward, or request of reward, showing he is humble. But he has gained some self-confidence in his abilities, though he doesn’t openly talk about them. He has made some great strides in becoming more independent and is now a hero in his own right, though he still admires Sonic, and tends to rely maybe a bit too much on Sonic when he gets into trouble. However; he can do anything once he puts his mind to it, and figured out that what he needed most was determination. Thus, he is highly motivated to do the best he can do, and help Sonic in any way he can. Despite how close and brotherly he and Sonic are, Tails’ esteem for Sonic’s heroics have dwindled, and he’s more interested in tinkering and inventing, not at all thinking much of when Sonic destroys a giant killer robot or saves someone from harm since they are now very mundane to him. There are some negative aspects to his personality though, as hanging around Sonic for so long has resulted in Tails getting snarky when angry or in a bad mood. He hates feeling useless and being ignored, as seen when he’s talking to Sonic. If you insult his mechanical skills, he’ll get very angry and take it very personally. And if he’s feeling underappreciated, his insecurities will begin to show, which is where the snark begins to manifest. Tails also sometimes lacks tact in a situation as shown by talking techno-babble to the point it irritates his friends. Nevertheless, Tails is supportive of his friends, especially Sonic, and will do whatever it takes to help them, even to the point of self sacrifice, showing the little guy has become very brave over the years. Oh yeah, don’t think about killing Sonic, if you do, you’ll have Tails, the surrogate younger brother, very much pissed off and taking you out.

Backstory: Believe it or not, Tails’ story begins well before he met Sonic when he took up residence on Coco Island. It was a mainly peaceful existence, until the Battle Bird Armada showed up and attacked the place in search of the Chaos Emeralds to fuel their bid for world domination. Tails managed to muster up the courage to fight off the armada, and saved the island where he returned to tinkering away. Eventually, he moved onto to Westside Island, though his heroics were not believed, and he was bullied for having two tails, as well as for being a “nerd” or “geek,” and his inventions were often smashed apart by these bullies. Tails eventually was surprised when a speedy blue blur passed by one day, and he started to follow. He found out it was a blue hedgehog, who seemed to ignore him at first, but was soon impressed by the Fox’s determination to keep up with him. The two then formed a friendship which would soon be tested and strengthened when Dr. Eggman made his second bid for world domination. Together, Sonic and Tails defeated the madman, and had formed a brotherly bond over their experiences.

Over the years, Tails would go onto have many crazy adventures alongside Sonic, as well as a few more on his own. Growing stronger and more confident, Tails would eventually become a hero in his own right, but still looks up to Sonic and has been at his side for many of these said adventures. Tails has also gained some note and derision from Eggman due to his improving mechanical skills, even having been beaten by the Fox. It’s actually gotten to the point where Eggman takes the fox more seriously, but still not to the extent of Sonic’s other friends. Now with the fact of the multiverse becoming a more known thing, Tails is beginning to think that it’s probably a bad idea for them to come into contact with each other. Not just for the fact that some may appear superior to others, but that stronger ones could affect the weaker ones, and vice versa. Thus, it is part of the mission he and Sonic will soon take up to restore the balance, as well as keep Eggman in line…

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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Sun May 14, 2017 6:48 am

I have been looking at some of the characters closer guys, and I do think that we need some additional.... Ground rules. I don't want this to turn into a power play, and while I do admit that a part of that is my fault due to how insane the ninjas are, I'd rather not have there be a measuring contest to see who can make the most absurd character. There needed to be a ceiling, and I think that ceiling will stop at the ninjas.

As much as I love Sonic and his universe, Dr, for the more series and mature story being told here, and studying him and the other two from his verse some more... I'll have to decline his usage here. Both Superman and Doomsday are honestly pushing it too. Superman is ridiculous in no matter what context he's being used in, because Superman and Superman is like the ultimate "cheat code" in a video game. Doomsday is the same way, really, and I'll unfortunately have to decline him as well. This is a tale about betrayal, obsession, lust, and manipulation; Sonic nor Supes don't really fit that bill, unfortunately. As well as Maud Pie, King Rool, and Hicks Thunderclap.

I'll keep dusting through with a fine-toothed comb, but I wouldn't want this to turn into a fester of outrageous characters that keep getting more and more obscene. The ninjas are insane enough, which is why if you all have noticed, I haven't had them in any huge action scenes yet, and am focusing more on their characters and how they function as PEOPLE, and not just stupidly powerful badasses with no character nor emotion. I actually want this one to last all of the way through, guys, and don't want it to crash and sink like Eternal Fracture did. BotM holds a near and dear place for me, and I really don't want to see it turn into something it isn't, nor fail again.

Hope you all understand mates, and respect the story trying to be told here. This is a new beginning, and with new beginnings come new rules. Thank you.
Last edited by Godzilla165 on Sun May 14, 2017 4:16 pm, edited 3 times in total.
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Re: BotM: New Beginnings Hub

Postby Missingno. » Sun May 14, 2017 3:13 pm

So, should I wipe my cast and start anew, then?
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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Sun May 14, 2017 3:17 pm

Your DBZ characters are still good; they fit in with the tone. Frieza may have to be scaled down a tad, though.
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Re: BotM: New Beginnings Hub

Postby Giratina93 » Sun May 14, 2017 3:26 pm

For those wondering if their characters are safe to remain, just take a minute to step back and think things through and analyze them to see if they work in an RP like this. Remember, not everything has to be about power and destruction. Sometimes, it pays to take some time to create a character unique and interesting in their own right.
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Re: BotM: New Beginnings Hub

Postby Dr. Carter » Sun May 14, 2017 7:21 pm

Hurr... Welp, not much I can do about that then. I was honestly having trouble with the introductory posts for those four anyhow, and wasn't feeling satisfied with the results. Given the context of things and looking at the characters I was planning to use, that means only Mega Man X's Zero could fit for tone, and he might be pushing it. I'll have to see how well my own DBZ characters fit(Though I'll have to tone them down a fair bit as they come from way down in the future, with one of them being able to go Super Saiyan Blue. Meaning she'll have to be toned waaaay down). I'll also have to go against use of a new Draborgman. While I hadn't written anything down for him, Nexus was getting a bit on the crazy side of things as it was. Also, on the tone side of things, while Sora of Kingdom Hearts MIGHT work, the KH versions of Donald and Goofy just won't fit. You might have to also disallow the inclusion of KH characters, because I don't see them fitting in with the sort of tone you're going for, despite how dark Kingdom Hearts can get, it's still a Disney property at it's core, and the Final Fantasy stuff doesn't factor in as much anymore either.

It's honestly fine, G165. You know what you need for this kind of rp. I'll still hold onto the bios I did though, and if someone else decides to do a lighthearted version of this, minus Superman, because Superman, I'll be seeing about the characters for that one. Plus, I got enough on my plate with a Tumblr rp blog, and some rps on other sites, as well as Kaiju Uprising. So it works out anyways with me not joining in right now.

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Re: BotM: New Beginnings Hub

Postby SenseiTeriyakiV » Sun May 14, 2017 7:32 pm

Sorry that hicks didnt work out. I haven't really ever made a character on this kind of power scale so it's understandable that he didn't work out.

I'll give it another go, but chances are I prolly won't be joining until an opportunity for Loch shows itself.

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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Mon May 15, 2017 6:07 am

And guys, don't think that your character has to be, "OMG I'M SO DARK! EDGGGEE!" They can still of course be fun and have comedic moments, it just can't be their ONLY character trait and border on the absurd. GTK's Riverman is a prime example; he's funny, but not obscenely so. Make them feel clever and natural, and fit in with the tone, you know?

This story is a more serious and mature one, but we wouldn't want it to be that way to be point of being dry, and it lack any kind of fun. Hell, an upcoming scene with Ubel will be just that: fun and comedic, but not sitcom, laugh track levels of it.

If anyone has any other questions or concerns, my door is of course always open.
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Re: BotM: New Beginnings Hub

Postby Godzilla The King » Mon May 15, 2017 6:35 am

Speaking of the Riverman...he's back!
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Re: BotM: New Beginnings Hub

Postby Missingno. » Mon May 15, 2017 7:58 am

I'll have a post up soon, fellas. I am just getting a general idea of how I am going to start my arc up, as it... has strong ties to the ninjas, as G165 knows; and all of you will soon see.
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Re: BotM: New Beginnings Hub

Postby Birdman » Mon May 15, 2017 9:35 am

Yeah, I'm really just waiting for everyone, or at least, most of the cast, to introduce themselves before posting myself.
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