BotM: New Beginnings Hub

A place to play and organize role playing games on the forums with others. "Mafia" games welcome.
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Missingno.
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Re: BotM: New Beginnings Hub

Postby Missingno. » Fri May 05, 2017 10:10 pm

Whale, I've decided. I'm going to keep my cast limited this time, and do an offset of what I did in Eternal Fracture. What is this variation? Not Cell, but...

Frieza

So with that said:

Name: Frieza
Species: Frieza's race [hybrid mutant]
Height (varies): 5'0" (final form)
Weight: Probably not too much
Gender: Male
Age: ??

Personality: At his core, Frieza relishes death, agony, and destruction. He is a very sadistic and megalomaniacal being, and often tries to make his enemies suffer before he kills them. Frieza has an ego to match his power. He also has a sardonic wit and explains in "Face Off on Namek" that the three things he refuses to tolerate are cowardice, bad haircuts and military insurrection. He utilizes dark humor at times, and is fully aware of his reputation for brutality, and makes no effort to deny it.

Frieza is quite confident in his abilities, and often takes the opportunity to flaunt them. For all of Frieza's power and arrogance, he is not so overconfident as to totally disregard potential threats to his rule, and sometimes displays what may be considered a paranoid attitude. Frieza is rather narcissistic and reacts violently to criticism. Unlike most other primary antagonists, he actually displays a very calm, civilized and refined demeanor, using very polite, regal, eloquent language rather than tough-talk. Despite these traits, he is quite cold-hearted, almost to the point of being machine-like in nature. He tends to view most problems and situations in an intellectual manner, like an academic or a professor, rather than as a manner of life or death.

Appearance(s):
1st form
2nd form
3rd form
Final form

This guy needs no introduction... right? I'm sure we all know what he looks like.

Forms:
Over time, Frieza's power became so great that his body could not comfortably contain it, and a series of physical transformations were developed to limit his actual strength. While other being transform to increase their power, Frieza transforms to control and contain it. His true form is his fourth form, with each of his other transformations meant to restrict his power and conceal it from his enemies. Frieza can demonstrate four transformed states, each with increasing power (some larger than others and each resulting in different physical attributes). Frieza may also use these transformations to purposely decrease his power in order to torment his opponents by giving them a false sense of hope.

1st form - In his first form, Frieza is a relatively short humanoid being, albeit with a large chestnut-shaped skull with two horns that protrude at near 45 degree angles. He also has a tail with a spiked end, which is relatively thick in width, able to crack the ground when slammed, as well as having three talon-like toes. He has purple sections on his head, shoulders, and abdomen; and wears upper-body armor. While traveling, he often gives the appearance of weakness by exclusively using his hoverchair for transportation. n this form, Frieza appears to be very small in height, which is shown to be true on the rare occasions that he emerges from his hover-chair.

2nd form - His second form is similar in appearance to the first, except much larger, both in height and muscle mass, which can be clearly seen on his chest and stomach areas. He also grows longer horns, which now instead of protruding sideways from his skull curve sharply upwards into near right angles. His armor cannot contain his form and shatters, leaving him with a new, white natural armor covering his chest and shoulders. He has purple sections on his shoulders and abdomen, and orange sections on his forearms and shins.

3rd form - Frieza's third form is again more brutish, with an extremely elongated skull. His facial features contort and change, with his nose melding into his mouth to form a crude beak. His original horns recede and are now white in color, erupting in pairs along the length of his head. Two pairs of spikes grow out of his back and curve upward somewhat, and the armor on his shoulders fling themselves outward like shoulder pads. He walks and stands with a slight hunch, as if the strain of supporting his head was too much for even Frieza's own body to bear.

Final form - Drastically differing from his previous transformations, in his final form Frieza instead regresses, with his former form cracking and shattering like a shell, becoming a short, lizard-like, almost harmless looking creature, his horns and spikes disappear and his physique becomes streamlined. His skin becomes pure, solid-white with purple sections on his head, shoulders, forearms, abdomen and shins. His arms, legs, and tail are no longer pink. All injuries taken in other forms are healed. This form is the one that Frieza was born in, thus being his "true" form. This is the form that allows him to reach his full potential.
-100% Power Form – Frieza is also able to attain 100% strength in his final form, greatly increasing his muscle mass. At 100%, this is literally the peak of Frieza's potential and the maximum amount of power his body can output; his muscle mass becomes engorged compared to his previously sleek frame. However, being that he uses this form as a resort; prior damage and the strain put on his body, he is not able to fight at maximum capacity for long, slowly weakening.

Powers/abilities:
* Flight
*Ki Blast – The most basic form of energy wave.
* Eye Laser
* Death Comet – Massive spheres of energy meant more to cover a large area rather than to be accurate.
* Whirlwind Blow – Frieza uses this attack by lightly blowing, which produce strong winds that form a tornado.
* Supernova – Massive energy attack that in short, is a planet destroyer. The attack is time-consuming, and works its way outward from a planet's core.
* Punishing Blaster – Frieza fires a pink energy wave at the opponent.
* Death Storm – A variation of the Exploding Wave used by 2nd Form Frieza.
* "It's Just Getting Exciting!" – A rush attack used by 2nd form Frieza.
* "You Thought That Was It?" – A counter attack used by 2nd form Frieza.
* Punishing Counter – A counter attack used by third form Frieza.
* Crazy Finger Beam – A weak, but incredibly fast burst which explodes at a location Frieza points to.
* Transformation – This is Frieza's ability to morph himself from a weaker state to a more powerful one.
* Imprisonment Ball – A special attack where he captures his opponent in a ball of energy they can't break out of. Frieza can manipulate this ball as much as he wants, but it explodes as soon as it touches any surface other than Frieza himself.
* "I Won't Let You Escape with Your Life!" - Frieza shoots a small energy sphere into the opponent, lifts them up with telekinesis, then detonates the opponent by clenching his fist.
* Daichiretsuzan – A powerful, very long blade-like energy beam Frieza creates with two of his fingers; it can slice through anything.
* 50% Power – A rush attack used by Frieza in his final form. Frieza first teleports behind his opponent and knocks them off their feet with a low kick, and then he catches the opponent by their neck using his tail and brings them closer to himself so that he can elbow them in the ribs.
* Death Break – A rush attack used by Frieza in his 100% Power form.
* Nova Strike – An attack where he places a purple sphere of energy around himself (similar to the Imprisonment Ball) and charges at the enemy. He uses this when he reaches 100%.
* Homing Destructo Disk – Similar to the normal Destructo Disk, Frieza's are faster, a different color (purple), and can be controlled remotely.
* 100% Death Cannon – A full-powered version of the Death Cannon used by Frieza in his 100% Power form.
- Continuous Death Cannon – Frieza uses this attack in his 100% Power form.
- "You Will Die By My Hand!" – Frieza's most powerful form of Death Cannon; used as a last resort.

Other abilities:
* Frieza has the ability to survive even the most horrifying injuries, though he is completely unable to regenerate lost body parts.
* Frieza can breathe without atmospheric air, enabling him to survive in space.
* He is unable to sense the energy traces of other people.
* Given enough time, Frieza can lock his senses and his mind onto his opponent to read his/her position at any given moment. This ability is demonstrated when at 50%+ power. He also has strong psychokinetic powers , allowing him to freely levitate objects.
* Frieza can extend his tail to great distances and retract afterward.
* Frieza is extremely durable; being able to withstand the explosions of planets among other things.
Last edited by Missingno. on Sun May 07, 2017 6:08 pm, edited 1 time in total.
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Re: BotM: New Beginnings Hub

Postby Dr. Carter » Sat May 06, 2017 12:33 pm

I think I'll throw my hat into this after all. But man, I think you guys are going to find Superman to be quite the powerful guy. And bear in mind, this is the Post-Crisis version I'm going with. Be glad I didn't go with the Pre-Crisis version.

Name: Superman/Clark Kent/ Kal-El
Height: 6’ 3”
Weight: 235 lbs
Age: Appears to be in his mid to late twenties.
Appearance:
When doing his Super Hero work.
When disguised as Clark Kent.
He’s the boy scout you all know, do I really have to describe him?

Powers/Abilities: Much of his powers and abilities come from him living in a world with a yellow star as it’s sun, and they only increase in intensity when in the light of a blue or even white star. He is effectively, a living solar battery, and uses just the sun for all of his biological needs.

Solar Energy Absorption: As he is a living solar battery, he absorbs solar energy to fuel his powers and abilities. He can store the energy from the sun in his body so that he has full access to his powers at night, in space, anywhere else provided it’s not under a red sun. The closer he gets to the sun, or a blue or white star, the more power he absorbs, and the more insanely powerful he becomes. He can gain and store an insane amount of power just by entering the sun, though this, if done in a short time, can reduce his mental capabilities, but not to the point he can’t focus on his target. But then, if he’s needing to do that, he really isn’t in a position to be using his brain for much anyways.

Super Healing: Due to his Kryptonian heritage and powers from the sun, he can heal from wounds very quickly, if he’s even hurt at all. He is also immune to virtually all of Earth’s diseases and toxins. This power is made more effective when he’s closer to the sun and absorbing more solar rays.

Heat Vision: One of Superman’s ranged attacks, this is a potent beam that usually has a red appearance, and at a low enough temperature, can appear invisible. He is able to control the intensity and size of the beam at will, going so small as to be able to direct it right into a brain through a being’s eyes and perform an invisible lobotomy as he did on Manchester Black to cut off his powers, or so large and powerful as to destroy an entire planet! Though this use tends to put a drain on his solar energy reserves… Needless to say, if you face Superman in a beam duel, you might want to consider getting something that can withstand a star’s heat, as that’s about the level of heat his beams can produce, and that’s possibly not even the limit of what he can do with it!

Solar Flare: This is a relatively new ability in his arsenal, it is effectively an all out attack as he can expel all of the solar energy in his body at once, creating a tremendous explosion in all directions, and could possibly destroy a planet. There is one drawback though, as he expels all of solar energy, he loses all of his powers and for 24 hours, he becomes essentially human until he can recharge his cells with solar energy. Thus he resorts to this ability as an absolute last resort.

Invulnerability: Superman is incredibly resistant to harm, and can handle extremely high temperatures and forces. As he held a black hole in his fist once, he can survive those incredible pressures and heat, as a black hole is literally the hottest thing in the multiverse, even if one was small enough for him to contain in his hand. He has endured a punch with the force of over 15 super novas to the face, and was hardly harmed. (Though a super nova with 50 times the force of Kepler’s Super Nova could do harm, but it should be noted that it was all over his body at once, instead of focused on a single spot, he was also significantly weakened from exposure to Red Solar Radiation, so he could likely survive something far worse than that. Still, it can be done.) Obviously, if he’s out of sunlight for too long, he’ll lose this durability, and he can be injured or even killed by enemies comparable to or stronger than he is as seen in his duel with Doomsday. He also possesses a bio-electric aura which can further enhance his durability and even be extended to protect others.

Flight: Due to his solar powered body, and his Kryptonian physiology, Superman is able to create his own anti-gravity field and fly at super speeds, and traverse interstellar distances without stopping once.

Super Strength: Superman has near God like strength, when saturated with solar energy, he can hold up 200 quintillion tons with one hand, and stated he felt like he could pick up more, enough to actually change Earth’s orbit. And once benched close to 6 sextillion tons for five straight days without sunlight, and only produced one drop of sweat, and even asked for more after all of that. He was even able to, with Green Lantern’s help, move the Earth away from the sun when a villain tried to plunge the planet into the sun. It should be noted though, that the Green Lantern was ONLY providing the chain and supports to allow Superman to move the Earth. The rest was all the boy in blue’s pulling force. Even more astonishing, he lifted a mechanism that was so huge that it dwarf’s the sun and weighs millions of times more all on his own. And his greatest feat of individual strength was when he tossed away a compressed Solar System from the Earth. Said system mind you had more mass in it than ours does. Needless to say, his stamina is limitless when in the light of the sun, and again, he held a black hole that was powerful enough to destroy a solar system with his bare hand and with no outside help. No mere mortal can even hope or dream to win a fist fight with Superman if he decides not to hold back. It also doesn’t help that he can harness the kinetic forces his body creates and focus it into his punches, which can create a concentrated explosion. That’s right, he can literally blow you away with a punch. He also can damage the fabric of time and space as when he was fighting a version of himself from another universe, he shattered the boundaries of space and time, stating “The universe is in it’s deathrows.” There is a seeming limit to his strength though, too much solar energy can boost his strength, but he could die of over saturation if done for too long. He has also admitted multiple times that if he were to fight Doomsday without the advantage of the Phantom Zone, he’d surely die… Permanently. Still, as long as he’s under the radiation of a yellow, blue or white star, he has the potential for limitless strength. Take that, Super Saiyan Blue Goku!

Super Speed: Superman is able to nearly match The Flash in terms of speed while on a planet, and is able to fly at incredible speeds and even surpass the speed of light. In fact, he has gone into the event horizon of a black hole, and escaped, TWICE. He even escaped the event horizon of a double black hole. He also went from The Vega Star to each in minutes, if not seconds. A distance of over 25 light years, which means he can move millions of times faster than the speed of light while in space. He’s fast enough to defy the laws of physics as we understand them. He’s not only physically fast, but he can think and perceive events at such extreme speeds that he can react in an appropriate time for moving beyond the speed of light, which one reason for why he can catch bullets. And he could possibly go even faster if he were to push himself enough. He even once, during a fight with Wonder Stripp-errr, Wonder Woman, he flew to the sun, and then back to punch her unconscious all in the span of a few seconds. He may not be the fastest thing alive, but he sure is damn close.

Super Intelligence: Superman has a near flawless eidetic memory of everything he’s ever seen, read, heard or otherwise experienced. He’s multilingual and can learn most any language he can come into contact with, making him the perfect translator and even arbiter in some situations. His intelligence can even surpass genius level, potentially to match Doctor Eggman’s IQ of 300. Of course, Kryptonians were far and above more advanced than humans, so it’s only natural Superman would possess this ability. And his exposure to the sun increases this even further, allowing him to process data faster than a supercomputer. He literally read a book on how to perform a delicate surgery in minutes, and then performed said surgery immediately after. He’s even able to use his intelligence to create effective strategies and tactics while dealing with enemies during situations in which his powers alone can’t save him. Sheesh… And we’re still not through what he can do…

Martial Arts: Superman is usually a brawler, and he’s very formidable. But he has had training from Wildcat in Boxing, Mongul if you can believe it in the Gladiatorial arts, fought and learned from Wonder Woman in wrestling, and has even been taught martial arts techniques from Batman! (I’ll bet he’s even asked his universe’s version of Chuck Norris for training… Yeah, just what we need, a Man of Steel who’s a student of Chuck Norris…) Superman has learned two types of Kryptonian fighting styles as well, Torquasm-Rao, which separates his mind from his body allowing him to fight on the astral plane and be immune to mind control, and Torquasm-Vo which can help resist mental manipulation and even enter someone else’s mind. And to a lesser degree, he’s also adept at armed combat, being shown to be decent with a sword and hammer and even fire arms. (Gee, imagine what he could do with Mjolnir… Oh wait…)

Indomitable Will: Superman has a powerful spirit, shown to be free of corruption and temptation. He is extremely positive and hopeful, even when the situation is grim. He has also learned how to place mental inhibitors on his abilities so as to avoid causing the tectonic plates to shift. This also allows him to live a more healthy life amongst humans, and he only releases one or more of these blocks depending on the danger level of an enemy he’s facing, or the difficulty of a task he’s performing.

Super Breath: Superman has been able to inhale and exhale great amounts of air with tremendous force, extinguishing fires and moving heavy objects. He doesn’t need to breathe though, due to his physiology, but does so out of habit. He can even create the Joule-Thomson effect, which is what happens when you put a tremendous amount of air through a compressed source, like pursed lips. This is referred to as Superman’s freeze breath and other names associated with cold temperatures. He can cool almost anything to sub-zero temperatures, and freeze air moisture solid, effectively creating ice. Sheesh, talk about your cool reception…

X-Ray Vision: With the usual exception of lead, Superman can see through practically anything with his x-ray vision. Normally lead can hide objects from him, but he’s learned how to do a wide scan of an area with his x-ray sight, find where lead objects are at, and then search those areas the objects are at.

Super Hearing: Superman can hear sounds which we humans cannot perceive, and hear from distances and with greater detail than we humans can. He can even hear sounds on other planets from time to time. He’s learned how to screen out most sounds we can’t detect in order to function normally, and yes, that even includes a noisy environment, and can even focus on a persons voice or heartbeat. He can do this even if said person is in another location far from him. Obviously, like humans and most animals, he’s skilled at automatically noticing his own name from a jumble of sources, and can respond very quickly to calls for help all over Metropolis and practically any other place.

Super Vision: His heightened sense of sight allows him to see farther and with greater accuracy and detail than humans can. He can even sometimes see EM frequencies such as radio waves, infrared light, and bioelectric auras which surround all living things. Yes, even in pitch-black darkness. He can even use telescoping vision to zoom in on an object or place from a great distance away, even hundreds of miles from time to time. He also has microscopic vision, which allows him to perceive things at a cellular or even molecular level, which is how he can use his heat vision to lobotomize you without you even knowing it. The further I go, the scarier he gets…

Super Smell: This particular version of Superman has the ability to detect scents better than humans, and is almost comparable to dogs, which allows him to detect the chemicals from a bomb in a crowded room.

Vocal Skills: Superman has the ability to perfectly imitate a voice, which has allowed him to sound exactly like Batman in times he’s pretended to be the Dark Knight, and even once annoyed Tim Drake by imitating his voice perfectly. He can also raise his voice to loud speaker levels, so that he can address a crowd without the use of a loud speaker of audio system. However, his vocal abilities don’t extend much beyond this. He can’t do ventriloquism, nope, definitely can’t do it. Or if he can, it’s extremely limited.

Energy Detection: Really? Do I need to explain this? *Sigh* He can perceive various energy waves, such as radio waves, radiation from objects, and so on. Hell, he can even see your skreeonking soul. Yes, that actually happened…

Worthiness: Though it was for a short time, Superman is one of the few individuals to be able to wield the power of Thor via picking up, and wielding Mjolnir. Sheesh, give him Captain America’s Shield in addition, and we’d have an actual god on our hands…
Journalism and Investigation: He’s one of the best journalists in his world, and both as a super hero and a journalist, he’s an expert investigator and knows how to find evidence from all kinds of sources. The latter being a skill that Batman had a hand in helping him to develop.

Leadership: Superman, by his very nature, commands deep respect, and is capable of inspiring others with his charisma, idealism, and his indomitable will. It’s little wonder that he leads the Justice League.

Weaknesses:
Kryptonite, specifically Green Kryptonite, can harm Superman, reduce his powers, and kill him if he’s exposed to it for too long. He can block the radiation of Kryptonite if he wears a lead suit, or contains it within a lead object. He also needs to be within ten feet of it in order to be affected, irregardless of the size or amount.

Red Solar Radiation: If exposed to this, he will lose his powers and abilities and become like a normal human. This happens much faster than if he simply runs out of solar energy as red solar radiation replaces yellow, blue and white solar radiation, and isn’t as strong and nourishing as those radiations. It’s not immediately as fatal though, and would simply cause him to have the normal health and life expectancy of a human.

Magic: This is also something that can harm him due to how chaotic and unpredictable these energies are. Though magic is usually not enough to destroy him unless said magic comes from a semi-divine or divine source. Magical entities can also wear him down and injure him, which has happened several times. As magic can have powerful and unpredictable effects on Superman, he finds magical enemies to often be his most dangerous.

Lead: It blocks his X-Ray vision, which can be a hindrance or help depending on the situation. It can also block the radiation of Kryptonite, which depending on the color of Kryptonite, can be helpful or harmful. It’s a toss up.

Psionics: Thanks to training from the Martian Manhunter, Superman can resist, and even be impervious to mind-control, telepathic attacks, and having his mind read, but this doesn’t quite apply to other psychic abilities. For instance, Manchest Black could psychokinetically pinch Superman’s blood vessels shut and give him a stroke. So those with telekinesis and psychokinesis could prove a challenge to him. Hey, Silver the Hedgehog, you might be able to give Kal-El a run for his money. Just be aware that he doesn’t give you a lobotomy that removes your powers without your knowing, and you’ll be fine.

Solar Exhaustion and Dependency: As his powers are fueled by the sun, he has to be careful when fighting at night or without a sun near by. For example, the fight with Doomsday was during the night, and it almost killed him due to not having a continuous source of solar energy during the fight and expending a tremendous amount of force during said fight. He can recover very quickly when exposed to yellow, blue or white solar energy though, unless he uses his Solar Flare ability. Due to his dependency on Solar Energy, he can’t breathe in space unless he has a yellow, blue or white sun near by. But he can hold his breath for long durations of time when exposed to the vacuum of deep space. (He’d have to if he travels interstellar distances, which he can do in several days, which is about as long as he’s been able to hold his breath.)

Sensory Overstimulation: His hearing has been overloaded on several occasions, causing him pain, and even has caused his eardrums to bleed when high pitched sounds were used against him in battle.

Physical Trauma: As mentioned previously, an opponent equal to, or stronger than him, can do serious harm, such as when he fought Doomsday and almost died, and when his counterpart Kal-L was killed by Superboy-Prime damaging his internal organs beyond repair and crushing his skull. Enough trauma can kill him, quite obviously. But this is a difficult weakness to take advantage of due to just how strong he is. Only Zod, Doomsday, and some others who can also die have been able to harm him. Obviously, if He wanted to, The Presence could kill Superman. But we all know The Presence is on Superman’s side. (The Presence is basically the Judeo-Christian God in the DC multiverse. So, yeah.)

Acoustic Attacks: Acoustic/Ultrasonic attacks can do serious harm to Superman in-spite of his invulnerability, and in other Kryptonians, we have seen their brains be scrambled by these sonic blasts and even split their skulls. The vibrations from these frequencies can disrupt his biophysical structure to the point his invincibility won’t help protect him. I’m noticing a trend here with his weaknesses… They’re usually quite difficult to use, or execute properly…

Weapons and Items: As Superman has so many powers and abilities, he really doesn’t need weapons since he’s a living weapon in his own way. That doesn’t mean he hasn’t used them from time to time…

Backstory:
We all know the story by this point, so let’s just cut to the chase. Superman is the self-declared protector of Earth, and is probably the most powerful being on the planet. In order to be amongst humans without causing a stir and figure out what’s going on in some situations, he used the Clark Kent identity. This is a mild-mannered, somewhat clumsy and awkward persona Superman created for the purpose of throwing people off. And it works, since while he’s in this disguise, he uses a pair of glasses, combs his curl out of his hair, and wears ordinary clothes over his uniform while also changing his stature. He is an ever present and highly strong willed individual, who always does his best to save the day, and set an example to be followed. Over the years, he has faced numerous threats, seen strange and bizarre sights, almost died on a few occasions, became a loving husband and father, and has become renowned throughout his universe, perhaps even his local multiverse cluster, as the greatest of all Super Heroes. And even with a multiversal threat looming, he will continue to fight the good fight, supporting truth, justice, and the American Way.


Edit: Am also working on some more bios. I might as well have a few universes get in on this.

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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Sun May 07, 2017 6:37 am

Accepted. It'll be interesting to see how Supes interacts with the ninjas, whenever the story gets to that point. A hypothetical race between Daeva and The Flash (if he existed in this universe), would be a sight to see. For the first time ever, The Flash would lose :P.
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Re: BotM: New Beginnings Hub

Postby MoarCrossovers » Sun May 07, 2017 9:58 am

^That's strange. I don't see time travel on Daeva's list of powers :lol:
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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Sun May 07, 2017 10:18 am

Might as well be with hyperspeed :P.
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Re: BotM: New Beginnings Hub

Postby Kiryu2012 » Sun May 07, 2017 10:36 am

Name: Asgore Dreemurr

Height: 8 feet

Weight: 800 pounds

Age: Thousands of years

Species: Boss Monster

Appearance:
Spoiler:
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Asgore is a caprine-like monster with broad shoulders, a golden mane and beard, white fur, and two large curved horns. His arms end in broad paws with five fingers on each hand, and his digitigrade legs end in paws. He also has claws that are retractable, and a leonine tail that ends in a golden tuft. He wears a suit of golden armor, a purple cape with golden pauldrons, and a crown atop his head. His flesh and blood are purple in color. He has heterochromia, with his left eye being blue, and his right eye orange.

Powers/Abilities:

-Strength: Asgore is often credited as being the strongest monster in the underground, able to shatter solid stone and concrete with ease, as well as tear down mountains in a couple blows and create shockwaves with a stomp.

-Speed: Despite what his bulk might imply, Asgore is surprisingly nimble on his feet, able to run an average of 45 MPH and dodge bullets and energy projectiles, as well as strike fast enough to almost be seen as a blur.

-Durability: Asgore is a tank, able to survive bullets, blades, bombs, and energy projectiles, as well as blows that can shake mountains and break trees. He is also fireproof and has a high resistance to most magic and toxins.

-Fire Magic: Asgore is quite skilled in wielding purple fire magic, able to use this ability in a variety of attacks including the following:
--Several waves of flames flying forward in a helix pattern
--Small waves of fireballs that move forward whilst accompanied by massive clouds of flames that erupt from the ground or rain down from the sky
--Partial circles of fireballs that gradually spiral in around the opponent
--A line of fireballs created with a sweep of his hands that home in on where the player used to be
--Big rings of fireballs that come down from above him
--Fire-enhanced melee attacks with his trident or fists/feet, oftentimes creating explosions
--Shockwaves of flames from his body
--Fire breath

Healing Magic: Asgore can quickly heal himself and others through the use of glowing green magic.

Fusion Magic: Asgore has the ability to fuse with another willing being to create a more powerful form that combines the fused beings’ powers, as well as shares their souls. These fusions retain the personality traits of the participants, and their appearance and mannerisms depend on who is the ‘dominant’ one in the fusion, for the ‘dominant’ participant is the one who the fusion has the most traits of. Regarding gender, if the ‘dominant’ participant is male, the resulting fusion will be male, and likewise with a ‘dominant’ female participant. The fusion can defuse at will at any time, and requires physical contact between Asgore and the other participant in order to come into being. Asgore cannot fuse with unwilling participants.

Soul Damage: All of Asgore’s magic attacks, including his trident, hurt his opponent’s soul as well as their physical body, ignoring durability. This grants him the ability to hurt ghosts and other intangible beings.

Dodging: Asgore is quite skilled at dodging incoming attacks. When dodging, the boss monster briefly becomes intangible as he hovers in whatever direction he desires. This enables him to phase through enemies or other obstacles.

Undying Mode: Asgore’s trump card, used only as an absolute last resort. Transforming into a form similar to Asriel’s Hyperdeath form and Undyne the Undying, Asgore’s power is boosted immensely, as well as granting him the ability to use abilities similar to Asriel’s, including wielding star projectiles and chaos sabers and blasters. He also has the ability to stop time, enabling him to accumulate damage. This form is seldom used as Asgore fears the power he possesses in this state.

Weapons and Items:

-Trident: Asgore’s primary weapon is a red two-handed trident of a magical nature. With this weapon he can stab or slash at his opponent, as well as create large slashes of magic that fly forward. Blue slashes only hurt the opponent if they’re moving, and vice versa with orange slashes. He is also able to throw the trident at his foes and recall it back to him. If it is ever destroyed, he can simply create a new one with his magic.

Personality: Asgore is a kind monster that enjoys gardening, tea, and butterscotch cinnamon pie. He is gentle at heart, but will fight if he has to. He feels that it is his duty to protect his kingdom and people from any and all threats. He will risk his own life to protect his loved ones. He is notably bad at naming things.

Backstory: The king of an underground world, Asgore ruled kindly, caring for his subjects and doing the best that he can to make everyone happy. One day, however, Asgore heard of the growing trouble occurring throughout the multiverse and, fearing for the underground’s safety, took it upon himself to aid in protecting the multiverse.

Name: Maud Pie, full name Maudalina Daisy Pie

Height: 4 feet at the shoulder

Weight: 150 pounds

Age: Early 20’s

Appearance:
Spoiler:
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Maud is an Earth pony with a gray fur coat and a violet mane. Her eyes are a light turquoise, and she wears violet eyeshadow. She has a single eyelash on each eye, and she wears a blue dress with a black belt. Her Cutie Mark is a rock cut into a diamond-like shape.

Powers/Abilities:

-Strength: Maud is deceptively strong, able to hurl large boulders with enough force to send them flying over the horizon and create huge mushroom clouds upon landing. She can also reduce a huge boulder to pieces with jackhammer punches in seconds.

-Speed: Maud is surprisingly quick on her hooves, able to move fast enough to be a blur, almost looking as though she is teleporting.

-Durability: Maud’s body is tougher than stone, allowing her to survive smashing through the toughest of rock or gems without harm, as well as eat rocks and diamonds without harm.

-Geokinesis: Maud has a limited degree of geokinesis; she can hurl stones at high speeds at her foes, create makeshift armor out of gemstones, and construct magically enchanted stone weapons.

-Maud Sense: Maud is able to see signs and predict moments that will happen in the near future (though this only applies to certain moments and with specific body movements), as well as locate certain objects that are many miles away, such as in a city-sized radius.

Weapons and Items: N/A

Personality: Maud is almost always seen with a blank, neutral expression and a dry demeanour. She tends to speak in a monotone voice, and rarely smiles. She has a deep fascination with and knowledge of rocks, being a geologist. She cares deeply for her loved ones and will come to their aid if needed. She is able to tell if a friend or family member is feeling down. Maud often feels excluded by others due to their inability to understand her.

Backstory: Maud used to live on a rock farm for her family, where she worked as a geologist. Eventually, Maud earned her ‘rocktorate’ in rock science, as well as the title of ‘doctor’, and decided to travel the world to continue her studies.

Name: King K. Rool

Height: 8 feet

Weight: 750 pounds

Age(if you want): Early 30’s

Appearance:
Spoiler:
Image
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K. Rool is a bipedal green crocodilian known as a Kremling. He stands atop two digitigrade legs ending in three talons on each foot, and has beefy arms adorned with four claws on each hand and golden wrist bands. He is broad and barrel chested, with a crocodilian head and a broad muzzle. His left eye is bloodshot and somewhat larger than his right eye, and his tail is long and strong. He wears a golden crown atop his head, and a red cape upon his back.

Powers/Abilities:

-Strength: The King of the Kremlings is immensely strong, able to destroy meteors with his claps, create shockwaves by jumping, pull ships out of the sea while still standing on them, smash apart solid metal and stone with his bare hands, and casually lift almost mountain-sized boulders with relative ease. He makes crushing rocks seems such a breeze.

-Speed: Despite his size, K. Rool is actually quite fast, being able to cross a 130 foot ship in a few seconds by running, and a single second by jumping. He is able to outrun cannonballs, and outrun vehicles.

-Durability: K. Rool is a tank, able to survive a punch that sent him smashing through a steel wall, bounced down an island, and be a chew toy for sharks. He can no sell cannon shots, explosions, electrocution, being gnawed on by piranhas, blows from foes of comparable strength to his own, and the destruction of an entire island and still be able to fight.

-Cannon Ball Rain: K. Rool can leap over his opponent and cause a series of cannon balls to rain down from the sky.

-Invisibility: K. Rool is able to turn completely invisible, with the exception of his shadow still somehow seen.

-Temporary Invulnerability: K. Rool can turn himself momentarily invulnerable, glowing red as he becomes immune to harm for a short while.

-Rolling: K. Rool can roll up into a ball and bounce off any surface, rolling at high speeds.

-Electricity: K. Rool can fire bolts of lightning from his hands.

-Adept Swimmer: As you might expect, K. Rool is an excellent swimmer, being able to remain underwater for several hours and swim faster than torpedoes.

Weapons and Items:

-Crown: K. Rool’s very crown can be used as a weapon; he can throw it like a boomerang, and the crown itself is surprisingly durable and incredibly sharp, though K. Rool has no problem holding it.

-Blunderbuss: An oversized blunderbuss K. Rool can wield. This musket fires spiked cannonballs at his foes, these cannonballs either flying straight, bouncing across the ground, or loop around and around in the air. He can also fire clouds of gases at his foe, with blue temporarily freezing his opponent, red slowing them down, and purple inverting their movements. Oddly, K. Rool is completely unaffected by his own gases. The Kremling can also shoot flames from his blunderbuss to propel himself forward, and he can suck foes up into his musket and fire them away.

-Boxing Gloves: K. Rool can wield boxing gloves in combat, but they’re not just for punching. K. Rool can also toss them like boomerangs.

-Propeller: K. Rool can wear a backpack that has a small propeller, this helping him hover and fly.

-Bombs/Mines: K. Rool can throw cartoonishly small bombs, these exploding on contact and creating small explosions. He can also toss spiked mines, these being larger and generating bigger explosions.

-Crystal Banana: K. Rool’s trump card, this banana is a magical artifact that, once gulped down, causes K. Rool to grow to monstrous size, as well as granting him the ability to summon meteors, breathe fire and mines, create heavy winds, as well as greatly boost his strength and durability. K. Rool need only throw the banana back up to return to normal.

-Gangplank Galleon: K. Rool’s number one ship, Gangplank Galleon is used to travel across the oceans, faring well through even the worst storms or sea monsters. This ship is armed to the teeth with cannons and Kremlings eager for combat. Oddly, Gangplank Galleon has the ability to repair itself, healing up any damage it receives.

Personality: K. Rool is mentally unstable and ruthless in combat, not holding back against any foe. He is persistent and quite a fighter, not willing to lose so easily against anyone. He desires power and control, and wishes to expand his conquest across the world. Despite this, however, he respects those who are able to best him in battle, and those who he makes allies with should expect to receive his aid in their time of need. Recent events have also caused him to have somewhat of a change of heart, not so much willing to take over the world, but wanting the best for his Kremling kingdom. Perhaps he can turn over to the good side with a little persuasion…

Backstory( if you want): King K. Rool rules over a kingdom of Kremlings, and has for a long time taken over lands to expand his empire. Recently, however, K. Rool began turning over a new leaf, overtime less caring about conquering lands and more focusing on doing the best things for his people. K. Rool decided that whatever new threats to the multiverse needed dealing with had to be stopped, and so he took it upon himself to traverse the world to stop any dangers to his kingdom and the rest of the world. And maybe picking up some new useful weapons or skills as well.

Name: Doomsday

Height: 15 feet

Weight: 10 tons

Age(if you want): Thousands of years

Appearance:
Spoiler:
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But with Tyrannosaur legs, and a crocodilian tail and head with broad jaws.

Powers/Abilities:

-Strength: Doomsday possesses monstrous strength, capable of destroying planets with his blows, and potentially stars with greater effort. He has beaten super-powered beings to death with his bare hands, these beings wielding cosmic power, and punched through the Phantom Zone.

-Speed: Though he may look big and slow, Doomsday is able to fight beings that can go much faster than the speed of light, and is able to react and strike at this type of speed.

-Durability: Doomsday is immensely durable, able to take attacks that can destroy planets and stars and still remain standing. He is also immune to poisons, telepathy, and magic.

-Regeneration: Doomsday is able to rapidly heal from nearly any injury. Broken bones, detached limbs, holes blown through his body, you name it.

-Adaption: Probably Doomsday’s greatest skill, he can come back to life completely immune to whatever killed him. He can also adapt midbattle, but this is not quite so effective and takes time.

-Power Replication: Doomsday is able to steal his opponent’s powers and use them against them, such as Godzilla’s Atomic Ray and such.

-Willpower: No matter what, Doomsday will never yield in combat. Unable to feel fear, Doomsday will take on any threat with no hesitation, and will never give up the fight.

Weapons and Items:

-Poison Spikes: Doomsday’s spikes can extend to stab his foes, and they are poisonous; they can cause the victim’s muscles to rapidly atrophy, and severely decrease blood flow.

Personality: Simply put, Doomsday has an utter hatred for any and all life. He is always enraged, and has the uncontrollable urge to kill. He is a mindless beast who cares not for anyone else; he simply wishes to destroy all in his way.

Backstory: Thousands of years ago on a planet that would eventually be known as Krypton, Doomsday was but an infant child created by the scientist Bertron. The alien scientist wanted to create the perfect specimen, and so repeatedly sent the baby onto the world of Krypton, where it would be slaughtered quickly. Again and again Bertron cloned the baby, with the memories of each death kept in its cells. Finally, Doomsday, then known as the Ultimate, grew powerful enough so that nothing on Krypton could stop him. However, because of Bertron’s experiments, Doomsday remembered every single death he had to endure. Because of this, Doomsday developed an utter hatred for all life. Doomsday slaughtered his creator, and escaped on a supply ship, where he proceeded to ravage other worlds across the multiverse.
My most wanted fight ever is Discord vs Bobobo-bo bo-bobo.
Godzilla has a regen like Wolverine, a skin like Luke Cage, a hero aura like Captain America, a strength like Hulk, an unstoppability like Juggernaut, an immortality like Deadpool.

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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Sun May 07, 2017 10:58 am

All accepted.
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Re: BotM: New Beginnings Hub

Postby MoarCrossovers » Sun May 07, 2017 1:11 pm

Name: Connor Clennell/Ultrasaur
Height: 2.2 ~ 55 m
Weight: 80 kg ~ 60,000 t
Age: 20
Appearance: Connor looks pretty much like any other average young adult, with mousy brown hair and an average body build. His alter-ego, Ultrasaur, is where all the power lies. Connor can transform into a Bireptilian, an ancient saurian race respected by all those who know of them. Bireptilians are evolutionary similar to the dinosaurs of Earth, possessing a mish-mash of features from various species. In his base, Ultrasaur sports a crimson and brown colouration, but this form is rarely ever seen. The only feature retained across forms is the diamond-shaped gem on his chest.
Powers/Abilities: As a standard human-Bireptilian hybrid, Connor gains very little benefits, serving little more as a template for additional sources of power to be bonded on. To this extent, Ultrasaur has been infused with the powers and abilities of various Ultramen across time and space. From this power set, he can assume a variety of forms:

Specium Attacker - Ultraman + Ultraman Powered

Emerium Solgent - Ultraseven + Ultraman Dyna

Galaxy Brave - Ultraman Max + Ultraman Mebius

Zepellion Strom - Ultraman Tiga + Ultraman Nexus

Storium Galaxy - Ultraman Taro + Ultraman Max

Breaster Knight - Zoffy + Ultraman Hikari

Ultrasaur Trinity - Ultraman + Ultraman Tiga + Ultraman Mebius

Weaknesses: Like the warriors he borrows his powers from, Ultrasaur is restricted to a time limit when operating under atmospheric conditions. The exact time frame changes depending on the amount of solar energy he can absorb, but he is typically limited to 3-5 minutes in battle. This restriction is removed when off-world, but significant damage can still rapidly drain his resources.

Name: Kurenai Gai/Ultraman Orb
Height: 2.1 ~ 50 m
Weight: 65kg ~ 50,000 t
Age: Unknown
Powers/Abilities: As the human form of an Ultra, Gai possesses strength, speed and reflexes exceeding those of a regular human. These abilities allow him to go toe-to-toe with human-sized aliens, monsters, and in the past, his friend-turned-rival, Jugluss Juggler
Weapons and Items:

Orb Calibur: Orb's main weapon of choice. Originally used as the henshin device for Gai, it has since been upgraded to a massive blade that Orb Origin wields to strike down his enemies, and possesses several elemental powers to assist him in his battle.

Orb Ring: Gai's primary henshin device, used in conjunction with the Ultra Fusion Card or the Orb Calibur to summon Ultraman Orb.

Ultra Fusion Cards: Powers of past Ultraman sealed away in the form of cards. Originally used to seal the King Demon Beasts, Gai uses their power to enhance his own in battle, granting him access to a variety of forms:

Specium Zepellion - Ultraman + Ultraman Tiga

Burnmite - Ultraman Taro + Ultraman Mebius

Hurricane Slash - Ultraman Jack + Ultraman Zero

Thunder Breaster - Zoffy + Ultraman Belial

Lightning Attacker - Ultraman Ginga + Ultraman X

Emerium Slugger - Ultraseven + Ultraman Zero

Mebium Especially - Ultraman Mebius + Ultraman Ginga

Full Moon Xanadium - Ultraman Cosmos + Ultraman X

Orb Trinity - Ultraman Ginga + Ultraman Victory + Ultraman X
Weaknesses: Like all Ultraman, Orb is restricted to a time limit when operating under atmospheric conditions. The exact time frame changes depending on the amount of solar energy he can absorb, but he is typically limited to 3-5 minutes in battle. This restriction is removed when off-world, but significant damage can still rapidly drain his resources.

Name: Ultraman Zero
Height: 49 m
Weight: 35,000 t
Age: 5,900 years
Powers/Abilities: Emerium Slash, Wide Zero Shot, Zero Sluggers, Zero Twin Sword, Zero Twin Shoot, turn in Ultimate, Strong-Corona or Luna-Miracle Zero through Ultimate Bracelet
Weapons and Items: Ultra Zero Spark, Ultra Zero Lance, Ultra Zero Defender
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Re: BotM: New Beginnings Hub

Postby Dr. Carter » Sun May 07, 2017 1:42 pm

Aw great, Kiryu2012 just HAD to bring Doomsday into this. XP Superman's gonna have trouble dealing with that beast when they meet. Hopefully they fight where Superman has the greatest advantage, during the day. Though he'll most likely try the Phantom Zone transporter as usual. Unless Dante winds up there, and he and Supes work together to stop Doomsday.

Also, as the Flash is mentioned in Superman's bio, I'm gonna say he does exist here, I'm just not interested in playing as him. XP But a race between him and Dante would be interesting... Though to me, the real interesting race would be between Dante and Sonic the Hedgehog...

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Re: BotM: New Beginnings Hub

Postby MoarCrossovers » Sun May 07, 2017 2:18 pm

I'm just wondering if Dante will even be capable of killing Doomsday. And even if he does, that's just going to make things worse!
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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Sun May 07, 2017 2:21 pm

Dante would most likely lose against The Flash, if only by a smidgen. Daeva on the other hand, she'd win. On the notion of Dante being able to kill Doomsday, I'd say so. He just tends to hold back a good deal.
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Re: BotM: New Beginnings Hub

Postby Dr. Carter » Sun May 07, 2017 2:40 pm

Oh, my bad, got confused with the names somehow... Daeva would probably win against Sonic as well, which given his ego, would certainly not sit well with him. Especially since he's used to being the fastest thing in his universe, and the only other being who's super fast, Shadow the Hedgehog, is only able to match him, not exceed him to such a ridiculous extent.

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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Sun May 07, 2017 2:45 pm

Oh, Sonic's ego would be flushed down the drain knowing that someone had the capability of waiting at the finish line, several minutes before he even got moving :lol:.
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Re: BotM: New Beginnings Hub

Postby Primevalgodzilla V2 » Sun May 07, 2017 3:35 pm

Name: Collopius
Height: 2 feet, though he'd like you to believe otherwise.
Weight: 6 kg, though really, he weighs a ton!
Gender: Male
Age: As old as he tells you! (Really, really old)

Appearance: Collopius is a short imp with coffee coloured skin adorned with bright yellow spots, spindly arms and birdlike feet. He wears a small hat atop his head and a loincloth around his waist. As one would expect, he has an high-pitched, sing-song voice.

But if being perfectly honest, he's a badass 100 foot tall ninja with a chainsaw katana and a gauntlet that can punch through space-time! Yup!

Abilities:

Singing Thistles: Collopius has the ability to make others believe anything he says. That's...really it. Unfortunately, such an ability has allowed him cause incredible mischief wherever he goes. The nature of this power is unknown- whether biological, magical or technological in nature, or even something else altogether. Collopius' ability to well...bullshit, is infallible. He could tell you that you were an alien that lived on Venus and no matter how illogical it is, evidence to the contrary or being told otherwise by others and you would believe it. Ironically, the Singing Thistles is useless on non-sentient beings, that is those of below human intelligence. Also the deaf.

Personality: A mischievous, amoral prick who gets off on screwing around with others and witnessing the domino effect that follows. While inherently destructive, it wouldn't be fair to call him entirely evil, and he will at times use the Singing Thistles for good. That being said, such a selfish, cowardly creature can hardly be trusted with falling in with the right side, with the concept of morality being entirely foreign to him.

History: Little is known of Collopius' past. He is known to live in the Greeneye Woods, but how he came to be there, or where he came from, is unknown. He sure likes to give different versions though!
It is a simple story. There is nothing that brings me happiness. Be it believing in others or them believe in me, it did not matter.
What others called happiness simply did not bring me joy.


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Re: BotM: New Beginnings Hub

Postby RamshackleRanger » Sun May 07, 2017 3:52 pm

Okay, that is hilarious. I think we found the most powerful character in the game.

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Re: BotM: New Beginnings Hub

Postby Godzilla The King » Sun May 07, 2017 3:55 pm

Okay, so now we have two people who can lie to almost everyone
CaptainStarbird wrote:
gigan72 wrote:MMMMM, HEISEI
-fatass bodies
-big thighs
-some undersized arms
-beam spam
-a mans ass
-messed up timeline
MAKES ME HORNY

UNLIKE THOSE ANOREXIC SHOWA MODELS!

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Re: BotM: New Beginnings Hub

Postby Godzilla165 » Sun May 07, 2017 4:02 pm

Accepted :lol: :lol:.
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Re: BotM: New Beginnings Hub

Postby Primevalgodzilla V2 » Sun May 07, 2017 4:07 pm

Yeah, Singing Thistles is abit on the OP side though it's probably countered by the fact Collopius himself has no combat ability.

I'd have to manage it so character interaction doesn't get too onesided though.
It is a simple story. There is nothing that brings me happiness. Be it believing in others or them believe in me, it did not matter.
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Re: BotM: New Beginnings Hub

Postby Kiryu2012 » Sun May 07, 2017 4:19 pm

Well, looks like all my chars are gonna have to stay well the skreeonk away from Singing Thistles unless Doomsday can adapt to lying lmao.
My most wanted fight ever is Discord vs Bobobo-bo bo-bobo.
Godzilla has a regen like Wolverine, a skin like Luke Cage, a hero aura like Captain America, a strength like Hulk, an unstoppability like Juggernaut, an immortality like Deadpool.

There's a 'God' in Godzilla for a reason...

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Kiryu2012 wrote:Stopped someone from committing suicide

Holy poop man.


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Re: BotM: New Beginnings Hub

Postby Primevalgodzilla V2 » Sun May 07, 2017 4:25 pm

Doomsday is a mindless brute so he's basically immune lmao
It is a simple story. There is nothing that brings me happiness. Be it believing in others or them believe in me, it did not matter.
What others called happiness simply did not bring me joy.


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