Coobzilla03 wrote:I don’t see Godzilla killing Mechagodzilla. He may land one hit, but then Mechagodzilla takes flight and shoots his neck a few times, or goes for an all-out assault. In my opinion, its just as likely that Mechagodzilla kills Heisei Godzilla, because he’s like Super Mechagodzilla but hasn’t got the weakness of overheating, and there’s no Fire Rodan.
MechaG hasn't evidenced the ability to take that many hits. Heisei's spamming will deliver plenty. MechaG may take flight, but Heisei can still hit him there, unlike showa. And sure, he may hit Heisei Godzilla in the neck. But I don't see any particular reason that this would be a critical or disabling hit. It didn't even take down showa Godzilla. And Heisei's durability and regeneration are through the roof. Undoubtedly, he will take some hits- but that doesn't mean that they will be anything critical. I don't see anything short of a full barrage keeping him down (and even then, I don't see that killing him quickly)- and the aerial attack doesn't deliver that. But midair- which, as you suggested, is his initial response to being attacked by a ray- does leave him vulnerable to being shot as he's swinging around and making his run, and delivers insufficient damage in return.
Meanwhile, a nuclear pulse if he gets too close is likely to have the same effect as the beam-lock explosion at the refinery. MechaG didn't like one ray, so being spammed by a guy that shoots multiple much stronger rays, sometimes in the space of a few seconds, is not going to be good for him- and his standard openings, firing a single ray weapon or coming in for melee, and then going for an aerial attack, all leave him susceptible enough to that spamming and potential pulse that he may well not survive long enough for barrage-stage. His opening gambits just leave him to vulnerable against a ranged, spamming opponent like Heisei.
Coobzilla03 wrote:Yeah, it’ll take Mechagodzilla’s full attention to keep down Heisei Godzilla, but that doesn’t mean he can’t help out his allies a little. After downing King Caesar and Godzilla, he launched a spray of missiles off to the side. That could be off some importance.
Possibly. But that wasn't while keeping up sustained fire, I believe. And if MechaG lets up to do that, he invites recovery and reprisal.
Coobzilla03 wrote:Gigan, while not particularly durable, is still deadly. He has a number of weapons (chainsaws, ranged sawblades, chest saw and cluster beam) that make him a threat up close and at a distance. He could take out anyone but Heisei Godzilla and possibly Junior at a distance, and in melee range he could do the same.
Agreed. Though I think Jet Jaguar could do a fair amount of damage against him before falling- and I would add Jiger's ranged attacks to that list.
Coobzilla03 wrote:Gwangi is pretty durable once scaled up and can give anyone a good show, and could kill the likes of Sanda and Anguirus (via spinal cord chomping, a technique exhibited against an elephant).
Sanda has massive regen and Anguirus has a shell.
Not so sure that would work. I wasn't aware of him being particularly durable- I seem to remember an injury-from-falling-rock controversy? But I admit to not being an expert.
Coobzilla03 wrote:RKO Kong is a brute and pretty smart too. He seems to utilize his opponents weaknesses (the back of a classic theropod is easily exploitable). He could kill Anguirus, and maybe Sanda.
Possibly. Not sure he could kill Anguirus; the guy's tougher than that. But RKO could certainly do some damage.
But a single ray hit, quill hit, ovipositor strike, or possibly even Mothra's poison projectiles, and he's down right away. He doesn't do so good with projectiles.