mecha-gino wrote:Now for the project as a whole, I say good luck and try to produce a product with quality as I've played some not so good Godzilla characters in mugen before and wasn't pleased. Taking time, effort, and creativity is the key to making excellent mugen characters, not alpha after alpha and beta after beta of characters that clearly need more work done with them before release. Remember if your product is bad, people won't be interested.
Well, the chars from the previous game (TGTW) weren't that bad i don't think they just had some technical bugs (and some improvements would have been nice).
mecha-gino wrote:Now with me saying all that, can I help with this project? Absolutely not as I can't sprite to save my life and I have no programming skills, however I have been a tester for a couple of characters in the past so there's that. All I can offer is my word and my judgement on this project.
Alright Sure! As long as you follow the obvious "don't leak anything" rule you can be one of our testers.
mecha-gino wrote:If you want someone to help you, try Gigan X3, he knows more about programming and how to sprite things then me.
I'm sure I'll be fine, but if i need it, I'll give him a ring.
mecha-gino wrote:I like the idea of making Bagan a straight out custom sprite creation rather then relying on the game sprites and it looks good, but I feel the head needs work to differate(can't spell today) between Godzilla. I suggest talking to the guy who made the AWESOME Destroyah and ask for advice.
I'm gonna assume you mean Tokuiten's Destoroyah from the infamous Mugen char, right?